Chromium Code Reviews| Index: third_party/WebKit/Source/core/layout/svg/SVGLayoutSupport.cpp |
| diff --git a/third_party/WebKit/Source/core/layout/svg/SVGLayoutSupport.cpp b/third_party/WebKit/Source/core/layout/svg/SVGLayoutSupport.cpp |
| index 32073042bd914cd8999f8fd2c593feade0f70a23..ebfd0b975b80c8dc2908ee6b2d7c7620df0ca12a 100644 |
| --- a/third_party/WebKit/Source/core/layout/svg/SVGLayoutSupport.cpp |
| +++ b/third_party/WebKit/Source/core/layout/svg/SVGLayoutSupport.cpp |
| @@ -44,6 +44,17 @@ |
| namespace blink { |
| +struct SearchCandidate { |
| + SearchCandidate() {} |
| + SearchCandidate(LayoutObject* layoutObject, float dist) |
| + : candidateLayoutObject(layoutObject) |
| + , distance(dist) |
| + { |
| + } |
| + LayoutObject* candidateLayoutObject; |
| + float distance; |
| +}; |
| + |
| static inline LayoutRect adjustedEnclosingIntRect(const FloatRect& rect, |
| const AffineTransform& rootTransform, float strokeWidthForHairlinePadding) |
| { |
| @@ -476,4 +487,61 @@ float SVGLayoutSupport::calculateScreenFontSizeScalingFactor(const LayoutObject* |
| return narrowPrecisionToFloat(sqrt((pow(ctm.xScale(), 2) + pow(ctm.yScale(), 2)) / 2)); |
| } |
| +static inline bool compareCandidateDistance(const SearchCandidate& r1, const SearchCandidate& r2) |
| +{ |
| + return r1.distance < r2.distance; |
| +} |
| + |
| +static inline float distanceToChildLayoutObject(LayoutObject* child, const FloatPoint& point) |
| +{ |
| + const AffineTransform& localToParentTransform = child->localToParentTransform(); |
| + if (!localToParentTransform.isInvertible()) |
| + return std::numeric_limits<float>::max(); |
| + FloatPoint childLocalPoint = localToParentTransform.inverse().mapPoint(point); |
| + return child->objectBoundingBox().squaredDistanceTo(childLocalPoint); |
| +} |
| + |
| +LayoutObject* SVGLayoutSupport::findClosestLayoutSVGText(LayoutObject* layoutObject, const FloatPoint& point) |
| +{ |
| + // Try to find the closest LayoutSVGText. If not find the closest LayoutSVGText, try to search on candidates. |
| + LayoutObject* closestLayoutObject = nullptr; |
| + float closestDistance = std::numeric_limits<float>::max(); |
| + Vector<SearchCandidate> candidates; |
| + for (LayoutObject* child = layoutObject->slowLastChild(); child; child = child->previousSibling()) { |
| + if (child->isSVGText()) { |
| + float distance = distanceToChildLayoutObject(child, point); |
| + if (distance >= closestDistance) |
| + continue; |
| + candidates.clear(); |
| + closestLayoutObject = child; |
| + closestDistance = distance; |
| + continue; |
| + } |
| + |
| + if (child->isSVGContainer() && !layoutObject->isSVGHiddenContainer()) { |
| + float distance = distanceToChildLayoutObject(child, point); |
| + if (distance > closestDistance) |
| + continue; |
| + candidates.append(SearchCandidate(child, distance)); |
| + } |
| + } |
| + |
| + if (closestLayoutObject && candidates.isEmpty()) |
|
fs
2016/01/26 14:24:01
Now closestLayoutObject need to be considered some
hyunjunekim2
2016/01/26 14:43:17
Do you means somehow which check overlap?
Could
hyunjunekim2
2016/01/26 14:53:17
I guess that
if ((!closestLayoutObject || closest
|
| + return closestLayoutObject; |
| + |
| + // Sort using the distance between the mouse point and a candidate. |
| + // Because if the distance is close, It is high priority to search LayoutSVGText. |
| + std::stable_sort(candidates.begin(), candidates.end(), compareCandidateDistance); |
| + |
| + // Try to find the closest LayoutSVGText on candidates. |
| + for (SearchCandidate& searchCandidate : candidates) { |
| + LayoutObject* candidateLayoutObject = searchCandidate.candidateLayoutObject; |
| + FloatPoint candidateLocalPoint = candidateLayoutObject->localToParentTransform().inverse().mapPoint(point); |
| + if (LayoutObject* result = findClosestLayoutSVGText(candidateLayoutObject, candidateLocalPoint)) |
| + return result; |
| + } |
| + |
| + return nullptr; |
| +} |
| + |
| } |