| Index: src/effects/SkBlurMask.h
|
| diff --git a/src/effects/SkBlurMask.h b/src/effects/SkBlurMask.h
|
| index b6c37fb4619a45fd8af8daf83f4123eee27af60b..25f890e2636a1275aeaea9f97647847a451b6522 100644
|
| --- a/src/effects/SkBlurMask.h
|
| +++ b/src/effects/SkBlurMask.h
|
| @@ -15,14 +15,14 @@
|
|
|
| class SkBlurMask {
|
| public:
|
| - static bool BlurRect(SkScalar sigma, SkMask *dst, const SkRect &src, SkBlurStyle,
|
| - SkIPoint *margin = nullptr,
|
| - SkMask::CreateMode createMode =
|
| - SkMask::kComputeBoundsAndRenderImage_CreateMode);
|
| - static bool BlurRRect(SkScalar sigma, SkMask *dst, const SkRRect &src, SkBlurStyle,
|
| - SkIPoint *margin = nullptr,
|
| - SkMask::CreateMode createMode =
|
| - SkMask::kComputeBoundsAndRenderImage_CreateMode);
|
| + static bool SK_WARN_UNUSED_RESULT BlurRect(SkScalar sigma, SkMask *dst, const SkRect &src,
|
| + SkBlurStyle, SkIPoint *margin = nullptr,
|
| + SkMask::CreateMode createMode =
|
| + SkMask::kComputeBoundsAndRenderImage_CreateMode);
|
| + static bool SK_WARN_UNUSED_RESULT BlurRRect(SkScalar sigma, SkMask *dst, const SkRRect &src,
|
| + SkBlurStyle, SkIPoint *margin = nullptr,
|
| + SkMask::CreateMode createMode =
|
| + SkMask::kComputeBoundsAndRenderImage_CreateMode);
|
|
|
| // forceQuality will prevent BoxBlur from falling back to the low quality approach when sigma
|
| // is very small -- this can be used predict the margin bump ahead of time without completely
|
| @@ -30,14 +30,16 @@ public:
|
| // but also being able to predict precisely at what pixels the blurred profile of e.g. a
|
| // rectangle will lie.
|
|
|
| - static bool BoxBlur(SkMask* dst, const SkMask& src,
|
| - SkScalar sigma, SkBlurStyle style, SkBlurQuality quality,
|
| - SkIPoint* margin = nullptr, bool force_quality=false);
|
| + static bool SK_WARN_UNUSED_RESULT BoxBlur(SkMask* dst, const SkMask& src,
|
| + SkScalar sigma, SkBlurStyle style, SkBlurQuality,
|
| + SkIPoint* margin = nullptr,
|
| + bool forceQuality = false);
|
|
|
| // the "ground truth" blur does a gaussian convolution; it's slow
|
| // but useful for comparison purposes.
|
| - static bool BlurGroundTruth(SkScalar sigma, SkMask* dst, const SkMask& src, SkBlurStyle,
|
| - SkIPoint* margin = nullptr);
|
| + static bool SK_WARN_UNUSED_RESULT BlurGroundTruth(SkScalar sigma, SkMask* dst,
|
| + const SkMask& src,
|
| + SkBlurStyle, SkIPoint* margin = nullptr);
|
|
|
| // If radius > 0, return the corresponding sigma, else return 0
|
| static SkScalar ConvertRadiusToSigma(SkScalar radius);
|
|
|