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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkBlurMask_DEFINED | 8 #ifndef SkBlurMask_DEFINED |
9 #define SkBlurMask_DEFINED | 9 #define SkBlurMask_DEFINED |
10 | 10 |
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23 SkIPoint *margin = nullptr, | 23 SkIPoint *margin = nullptr, |
24 SkMask::CreateMode createMode = | 24 SkMask::CreateMode createMode = |
25 SkMask::kComputeBoundsAndRenderI mage_CreateMode); | 25 SkMask::kComputeBoundsAndRenderI mage_CreateMode); |
26 | 26 |
27 // forceQuality will prevent BoxBlur from falling back to the low quality ap proach when sigma | 27 // forceQuality will prevent BoxBlur from falling back to the low quality ap proach when sigma |
28 // is very small -- this can be used predict the margin bump ahead of time w ithout completely | 28 // is very small -- this can be used predict the margin bump ahead of time w ithout completely |
29 // replicating the internal logic. This permits not only simpler caching of blurred results, | 29 // replicating the internal logic. This permits not only simpler caching of blurred results, |
30 // but also being able to predict precisely at what pixels the blurred profi le of e.g. a | 30 // but also being able to predict precisely at what pixels the blurred profi le of e.g. a |
31 // rectangle will lie. | 31 // rectangle will lie. |
32 | 32 |
33 static bool BoxBlur(SkMask* dst, const SkMask& src, | 33 static bool BoxBlur(SkMask* dst, const SkMask& src, |
reed1
2015/12/17 18:50:31
Lets add SK_WARN_UNUSED_RESULT
bool SK_WARN_UNUSE
| |
34 SkScalar sigma, SkBlurStyle style, SkBlurQuality quality , | 34 SkScalar sigma, SkBlurStyle style, SkBlurQuality quality , |
35 SkIPoint* margin = nullptr, bool force_quality=false); | 35 SkIPoint* margin = nullptr, bool forceQuality = false); |
36 | 36 |
37 // the "ground truth" blur does a gaussian convolution; it's slow | 37 // the "ground truth" blur does a gaussian convolution; it's slow |
38 // but useful for comparison purposes. | 38 // but useful for comparison purposes. |
39 static bool BlurGroundTruth(SkScalar sigma, SkMask* dst, const SkMask& src, SkBlurStyle, | 39 static bool BlurGroundTruth(SkScalar sigma, SkMask* dst, const SkMask& src, SkBlurStyle, |
40 SkIPoint* margin = nullptr); | 40 SkIPoint* margin = nullptr); |
41 | 41 |
42 // If radius > 0, return the corresponding sigma, else return 0 | 42 // If radius > 0, return the corresponding sigma, else return 0 |
43 static SkScalar ConvertRadiusToSigma(SkScalar radius); | 43 static SkScalar ConvertRadiusToSigma(SkScalar radius); |
44 // If sigma > 0.5, return the corresponding radius, else return 0 | 44 // If sigma > 0.5, return the corresponding radius, else return 0 |
45 static SkScalar ConvertSigmaToRadius(SkScalar sigma); | 45 static SkScalar ConvertSigmaToRadius(SkScalar sigma); |
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73 */ | 73 */ |
74 | 74 |
75 static void ComputeBlurredScanline(uint8_t* pixels, const uint8_t* profile, | 75 static void ComputeBlurredScanline(uint8_t* pixels, const uint8_t* profile, |
76 unsigned int width, SkScalar sigma); | 76 unsigned int width, SkScalar sigma); |
77 | 77 |
78 | 78 |
79 | 79 |
80 }; | 80 }; |
81 | 81 |
82 #endif | 82 #endif |
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