| Index: ui/base/x/x11_util.cc
|
| diff --git a/ui/base/x/x11_util.cc b/ui/base/x/x11_util.cc
|
| index dfecc6cd8a360f4a79d21a234828ed3883b5cdd3..2508ce88bf48bb3d70ccb803cad265448fe36d6c 100644
|
| --- a/ui/base/x/x11_util.cc
|
| +++ b/ui/base/x/x11_util.cc
|
| @@ -655,27 +655,44 @@ bool WindowContainsPoint(XID window, gfx::Point screen_loc) {
|
| // rectangles. This means to determine if a point is inside a window for the
|
| // purpose of input handling we have to check the rectangles in the ShapeInput
|
| // list.
|
| - int dummy;
|
| - int input_rects_size = 0;
|
| - XRectangle* input_rects = XShapeGetRectangles(
|
| - gfx::GetXDisplay(), window, ShapeInput, &input_rects_size, &dummy);
|
| - if (!input_rects)
|
| - return true;
|
| - bool is_in_input_rects = false;
|
| - for (int i = 0; i < input_rects_size; ++i) {
|
| - // The ShapeInput rects appear to be in window space, so we have to
|
| - // translate by the window_rect's offset to map to screen space.
|
| - gfx::Rect input_rect =
|
| - gfx::Rect(input_rects[i].x + window_rect.x(),
|
| - input_rects[i].y + window_rect.y(),
|
| - input_rects[i].width, input_rects[i].height);
|
| - if (input_rect.Contains(screen_loc)) {
|
| - is_in_input_rects = true;
|
| - break;
|
| + // According to http://www.x.org/releases/current/doc/xextproto/shape.html,
|
| + // we need to also respect the ShapeBounding rectangles.
|
| + // The effective input region of a window is defined to be the intersection
|
| + // of the client input region with both the default input region and the
|
| + // client bounding region. Any portion of the client input region that is not
|
| + // included in both the default input region and the client bounding region
|
| + // will not be included in the effective input region on the screen.
|
| + int rectangle_kind[] = {ShapeInput, ShapeBounding};
|
| + for (size_t kind_index = 0;
|
| + kind_index < arraysize(rectangle_kind);
|
| + kind_index++) {
|
| + int dummy;
|
| + int shape_rects_size = 0;
|
| + XRectangle* shape_rects = XShapeGetRectangles(gfx::GetXDisplay(),
|
| + window,
|
| + rectangle_kind[kind_index],
|
| + &shape_rects_size,
|
| + &dummy);
|
| + if (!shape_rects)
|
| + continue;
|
| + bool is_in_shape_rects = false;
|
| + for (int i = 0; i < shape_rects_size; ++i) {
|
| + // The ShapeInput and ShapeBounding rects are to be in window space, so we
|
| + // have to translate by the window_rect's offset to map to screen space.
|
| + gfx::Rect shape_rect =
|
| + gfx::Rect(shape_rects[i].x + window_rect.x(),
|
| + shape_rects[i].y + window_rect.y(),
|
| + shape_rects[i].width, shape_rects[i].height);
|
| + if (shape_rect.Contains(screen_loc)) {
|
| + is_in_shape_rects = true;
|
| + break;
|
| + }
|
| }
|
| + XFree(shape_rects);
|
| + if (!is_in_shape_rects)
|
| + return false;
|
| }
|
| - XFree(input_rects);
|
| - return is_in_input_rects;
|
| + return true;
|
| }
|
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