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Unified Diff: ui/base/x/x11_util.cc

Issue 153953006: Takes ShapeBounding rectangles into consideration in WindowContainsPoint (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Takes ShapeBounding rectangles into consideration in WindowContainsPoint (comments) Created 6 years, 10 months ago
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Index: ui/base/x/x11_util.cc
diff --git a/ui/base/x/x11_util.cc b/ui/base/x/x11_util.cc
index dfecc6cd8a360f4a79d21a234828ed3883b5cdd3..2508ce88bf48bb3d70ccb803cad265448fe36d6c 100644
--- a/ui/base/x/x11_util.cc
+++ b/ui/base/x/x11_util.cc
@@ -655,27 +655,44 @@ bool WindowContainsPoint(XID window, gfx::Point screen_loc) {
// rectangles. This means to determine if a point is inside a window for the
// purpose of input handling we have to check the rectangles in the ShapeInput
// list.
- int dummy;
- int input_rects_size = 0;
- XRectangle* input_rects = XShapeGetRectangles(
- gfx::GetXDisplay(), window, ShapeInput, &input_rects_size, &dummy);
- if (!input_rects)
- return true;
- bool is_in_input_rects = false;
- for (int i = 0; i < input_rects_size; ++i) {
- // The ShapeInput rects appear to be in window space, so we have to
- // translate by the window_rect's offset to map to screen space.
- gfx::Rect input_rect =
- gfx::Rect(input_rects[i].x + window_rect.x(),
- input_rects[i].y + window_rect.y(),
- input_rects[i].width, input_rects[i].height);
- if (input_rect.Contains(screen_loc)) {
- is_in_input_rects = true;
- break;
+ // According to http://www.x.org/releases/current/doc/xextproto/shape.html,
+ // we need to also respect the ShapeBounding rectangles.
+ // The effective input region of a window is defined to be the intersection
+ // of the client input region with both the default input region and the
+ // client bounding region. Any portion of the client input region that is not
+ // included in both the default input region and the client bounding region
+ // will not be included in the effective input region on the screen.
+ int rectangle_kind[] = {ShapeInput, ShapeBounding};
+ for (size_t kind_index = 0;
+ kind_index < arraysize(rectangle_kind);
+ kind_index++) {
+ int dummy;
+ int shape_rects_size = 0;
+ XRectangle* shape_rects = XShapeGetRectangles(gfx::GetXDisplay(),
+ window,
+ rectangle_kind[kind_index],
+ &shape_rects_size,
+ &dummy);
+ if (!shape_rects)
+ continue;
+ bool is_in_shape_rects = false;
+ for (int i = 0; i < shape_rects_size; ++i) {
+ // The ShapeInput and ShapeBounding rects are to be in window space, so we
+ // have to translate by the window_rect's offset to map to screen space.
+ gfx::Rect shape_rect =
+ gfx::Rect(shape_rects[i].x + window_rect.x(),
+ shape_rects[i].y + window_rect.y(),
+ shape_rects[i].width, shape_rects[i].height);
+ if (shape_rect.Contains(screen_loc)) {
+ is_in_shape_rects = true;
+ break;
+ }
}
+ XFree(shape_rects);
+ if (!is_in_shape_rects)
+ return false;
}
- XFree(input_rects);
- return is_in_input_rects;
+ return true;
}
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