Index: content/gpu/gpu_child_thread.cc |
=================================================================== |
--- content/gpu/gpu_child_thread.cc (revision 201163) |
+++ content/gpu/gpu_child_thread.cc (working copy) |
@@ -54,7 +54,7 @@ |
GpuChildThread::GpuChildThread(GpuWatchdogThread* watchdog_thread, |
bool dead_on_arrival, |
- const GPUInfo& gpu_info) |
+ const gpu::GPUInfo& gpu_info) |
: dead_on_arrival_(dead_on_arrival), |
gpu_info_(gpu_info), |
in_browser_process_(false) { |
@@ -176,15 +176,15 @@ |
in_browser_process_); |
#endif // OS_WIN |
- if (!gpu_info_collector::CollectContextGraphicsInfo(&gpu_info_)) |
- VLOG(1) << "gpu_info_collector::CollectGraphicsInfo failed"; |
+ if (!gpu::CollectContextGraphicsInfo(&gpu_info_)) |
+ VLOG(1) << "gpu::CollectGraphicsInfo failed"; |
GetContentClient()->SetGpuInfo(gpu_info_); |
#if defined(OS_WIN) |
// This is slow, but it's the only thing the unsandboxed GPU process does, |
// and GpuDataManager prevents us from sending multiple collecting requests, |
// so it's OK to be blocking. |
- gpu_info_collector::GetDxDiagnostics(&gpu_info_.dx_diagnostics); |
+ gpu::GetDxDiagnostics(&gpu_info_.dx_diagnostics); |
gpu_info_.finalized = true; |
#endif // OS_WIN |