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Unified Diff: ui/touch_selection/longpress_drag_selector_unittest.cc

Issue 1537493006: Allow scrolling a page with selection after long-press on whitespace (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressed review comments Created 4 years, 11 months ago
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Index: ui/touch_selection/longpress_drag_selector_unittest.cc
diff --git a/ui/touch_selection/longpress_drag_selector_unittest.cc b/ui/touch_selection/longpress_drag_selector_unittest.cc
index 885943957b65b6f075e2538509ed9f52e642c3f2..badb26971ed1a89057c74ad6b66b5bf5cfe947aa 100644
--- a/ui/touch_selection/longpress_drag_selector_unittest.cc
+++ b/ui/touch_selection/longpress_drag_selector_unittest.cc
@@ -87,12 +87,13 @@ TEST_F(LongPressDragSelectorTest, BasicDrag) {
gfx::PointF selection_start(0, 10);
gfx::PointF selection_end(10, 10);
selector.OnLongPressEvent(event.GetEventTime(), gfx::PointF());
- EXPECT_TRUE(GetAndResetActiveStateChanged());
+ EXPECT_FALSE(GetAndResetActiveStateChanged());
// Motion should not be consumed until a selection is detected.
EXPECT_FALSE(selector.WillHandleTouchEvent(event.MovePoint(0, 0, 0)));
SetSelection(selection_start, selection_end);
selector.OnSelectionActivated();
+ EXPECT_TRUE(GetAndResetActiveStateChanged());
EXPECT_FALSE(IsDragging());
// Initiate drag motion. Note that the first move event after activation is
@@ -133,9 +134,10 @@ TEST_F(LongPressDragSelectorTest, BasicReverseDrag) {
gfx::PointF selection_start(0, 10);
gfx::PointF selection_end(10, 10);
selector.OnLongPressEvent(event.GetEventTime(), gfx::PointF());
- EXPECT_TRUE(GetAndResetActiveStateChanged());
+ EXPECT_FALSE(GetAndResetActiveStateChanged());
SetSelection(selection_start, selection_end);
selector.OnSelectionActivated();
+ EXPECT_TRUE(GetAndResetActiveStateChanged());
EXPECT_FALSE(IsDragging());
// Initiate drag motion.
@@ -248,10 +250,9 @@ TEST_F(LongPressDragSelectorTest, NoSelection) {
EXPECT_FALSE(selector.WillHandleTouchEvent(event.PressPoint(0, 0)));
EXPECT_FALSE(GetAndResetActiveStateChanged());
- // Trigger a longpress. This will notify the client that detection is active,
- // but until there's a longpress no drag selection should occur.
+ // Trigger a longpress.
selector.OnLongPressEvent(event.GetEventTime(), gfx::PointF());
- EXPECT_TRUE(GetAndResetActiveStateChanged());
+ EXPECT_FALSE(GetAndResetActiveStateChanged());
EXPECT_FALSE(IsDragging());
// Touch movement should not initiate selection drag, as there is no active
@@ -263,7 +264,6 @@ TEST_F(LongPressDragSelectorTest, NoSelection) {
EXPECT_EQ(gfx::PointF(), DragPosition());
EXPECT_FALSE(selector.WillHandleTouchEvent(event.ReleasePoint()));
- EXPECT_TRUE(GetAndResetActiveStateChanged());
}
TEST_F(LongPressDragSelectorTest, NoDragMotion) {
@@ -276,11 +276,12 @@ TEST_F(LongPressDragSelectorTest, NoDragMotion) {
// Activate a longpress-triggered selection.
selector.OnLongPressEvent(event.GetEventTime(), gfx::PointF());
- EXPECT_TRUE(GetAndResetActiveStateChanged());
+ EXPECT_FALSE(GetAndResetActiveStateChanged());
gfx::PointF selection_start(0, 10);
gfx::PointF selection_end(10, 10);
SetSelection(selection_start, selection_end);
selector.OnSelectionActivated();
+ EXPECT_TRUE(GetAndResetActiveStateChanged());
EXPECT_FALSE(IsDragging());
// Touch movement within the slop region should not initiate selection drag.
@@ -304,11 +305,12 @@ TEST_F(LongPressDragSelectorTest, SelectionDeactivated) {
// Activate a longpress-triggered selection.
selector.OnLongPressEvent(event.GetEventTime(), gfx::PointF());
- EXPECT_TRUE(GetAndResetActiveStateChanged());
+ EXPECT_FALSE(GetAndResetActiveStateChanged());
gfx::PointF selection_start(0, 10);
gfx::PointF selection_end(10, 10);
SetSelection(selection_start, selection_end);
selector.OnSelectionActivated();
+ EXPECT_TRUE(GetAndResetActiveStateChanged());
EXPECT_FALSE(IsDragging());
// Start a drag selection.
@@ -342,9 +344,10 @@ TEST_F(LongPressDragSelectorTest, DragFast) {
gfx::PointF selection_start(0, 10);
gfx::PointF selection_end(10, 10);
selector.OnLongPressEvent(event.GetEventTime(), gfx::PointF());
- EXPECT_TRUE(GetAndResetActiveStateChanged());
+ EXPECT_FALSE(GetAndResetActiveStateChanged());
SetSelection(selection_start, selection_end);
selector.OnSelectionActivated();
+ EXPECT_TRUE(GetAndResetActiveStateChanged());
EXPECT_FALSE(IsDragging());
// Initiate drag motion.
@@ -364,4 +367,31 @@ TEST_F(LongPressDragSelectorTest, DragFast) {
EXPECT_TRUE(GetAndResetActiveStateChanged());
}
+TEST_F(LongPressDragSelectorTest, ScrollAfterLongPress) {
+ LongPressDragSelector selector(this);
+ MockMotionEvent event;
+ gfx::PointF touch_point(0, 0);
+
+ // Start a touch sequence.
+ EXPECT_FALSE(selector.WillHandleTouchEvent(
+ event.PressPoint(touch_point.x(), touch_point.y())));
+
+ // Long-press and hold down.
+ selector.OnLongPressEvent(event.GetEventTime(), touch_point);
+
+ // Scroll the page. This should cancel long-press drag gesture.
+ touch_point.Offset(0, 2 * kSlop);
+ EXPECT_FALSE(selector.WillHandleTouchEvent(
+ event.MovePoint(0, touch_point.x(), touch_point.y())));
+ selector.OnScrollBeginEvent();
+
+ // Now if the selection is activated, because long-press drag gesture was
+ // canceled, active state of the long-press selector should not change.
+ selector.OnSelectionActivated();
+ EXPECT_FALSE(GetAndResetActiveStateChanged());
+
+ // Release the touch sequence.
+ selector.WillHandleTouchEvent(event.ReleasePoint());
+}
+
} // namespace ui
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