Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(106)

Side by Side Diff: cc/output/renderer_settings.cc

Issue 1535953003: Revert of Allow one-copy task tile worker pool to use compressed textures. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « cc/output/renderer_settings.h ('k') | cc/output/renderer_settings_unittest.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/renderer_settings.h" 5 #include "cc/output/renderer_settings.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "cc/proto/renderer_settings.pb.h" 10 #include "cc/proto/renderer_settings.pb.h"
11 #include "cc/resources/platform_color.h"
12 11
13 namespace cc { 12 namespace cc {
14 13
15 RendererSettings::RendererSettings() 14 RendererSettings::RendererSettings()
16 : allow_antialiasing(true), 15 : allow_antialiasing(true),
17 force_antialiasing(false), 16 force_antialiasing(false),
18 force_blending_with_shaders(false), 17 force_blending_with_shaders(false),
19 partial_swap_enabled(false), 18 partial_swap_enabled(false),
20 finish_rendering_on_resize(false), 19 finish_rendering_on_resize(false),
21 should_clear_root_render_pass(true), 20 should_clear_root_render_pass(true),
22 disable_display_vsync(false), 21 disable_display_vsync(false),
23 delay_releasing_overlay_resources(false), 22 delay_releasing_overlay_resources(false),
24 refresh_rate(60.0), 23 refresh_rate(60.0),
25 highp_threshold_min(0), 24 highp_threshold_min(0),
25 use_rgba_4444_textures(false),
26 texture_id_allocation_chunk_size(64), 26 texture_id_allocation_chunk_size(64),
27 use_gpu_memory_buffer_resources(false), 27 use_gpu_memory_buffer_resources(false) {}
28 preferred_tile_format(PlatformColor::BestTextureFormat()) {}
29 28
30 RendererSettings::~RendererSettings() { 29 RendererSettings::~RendererSettings() {
31 } 30 }
32 31
33 void RendererSettings::ToProtobuf(proto::RendererSettings* proto) const { 32 void RendererSettings::ToProtobuf(proto::RendererSettings* proto) const {
34 proto->set_allow_antialiasing(allow_antialiasing); 33 proto->set_allow_antialiasing(allow_antialiasing);
35 proto->set_force_antialiasing(force_antialiasing); 34 proto->set_force_antialiasing(force_antialiasing);
36 proto->set_force_blending_with_shaders(force_blending_with_shaders); 35 proto->set_force_blending_with_shaders(force_blending_with_shaders);
37 proto->set_partial_swap_enabled(partial_swap_enabled); 36 proto->set_partial_swap_enabled(partial_swap_enabled);
38 proto->set_finish_rendering_on_resize(finish_rendering_on_resize); 37 proto->set_finish_rendering_on_resize(finish_rendering_on_resize);
39 proto->set_should_clear_root_render_pass(should_clear_root_render_pass); 38 proto->set_should_clear_root_render_pass(should_clear_root_render_pass);
40 proto->set_disable_display_vsync(disable_display_vsync); 39 proto->set_disable_display_vsync(disable_display_vsync);
41 proto->set_delay_releasing_overlay_resources( 40 proto->set_delay_releasing_overlay_resources(
42 delay_releasing_overlay_resources); 41 delay_releasing_overlay_resources);
43 proto->set_refresh_rate(refresh_rate); 42 proto->set_refresh_rate(refresh_rate);
44 proto->set_highp_threshold_min(highp_threshold_min); 43 proto->set_highp_threshold_min(highp_threshold_min);
44 proto->set_use_rgba_4444_textures(use_rgba_4444_textures);
45 proto->set_texture_id_allocation_chunk_size(texture_id_allocation_chunk_size); 45 proto->set_texture_id_allocation_chunk_size(texture_id_allocation_chunk_size);
46 proto->set_use_gpu_memory_buffer_resources(use_gpu_memory_buffer_resources); 46 proto->set_use_gpu_memory_buffer_resources(use_gpu_memory_buffer_resources);
47 proto->set_preferred_tile_format(preferred_tile_format);
48 } 47 }
49 48
50 void RendererSettings::FromProtobuf(const proto::RendererSettings& proto) { 49 void RendererSettings::FromProtobuf(const proto::RendererSettings& proto) {
51 allow_antialiasing = proto.allow_antialiasing(); 50 allow_antialiasing = proto.allow_antialiasing();
52 force_antialiasing = proto.force_antialiasing(); 51 force_antialiasing = proto.force_antialiasing();
53 force_blending_with_shaders = proto.force_blending_with_shaders(); 52 force_blending_with_shaders = proto.force_blending_with_shaders();
54 partial_swap_enabled = proto.partial_swap_enabled(); 53 partial_swap_enabled = proto.partial_swap_enabled();
55 finish_rendering_on_resize = proto.finish_rendering_on_resize(); 54 finish_rendering_on_resize = proto.finish_rendering_on_resize();
56 should_clear_root_render_pass = proto.should_clear_root_render_pass(); 55 should_clear_root_render_pass = proto.should_clear_root_render_pass();
57 disable_display_vsync = proto.disable_display_vsync(); 56 disable_display_vsync = proto.disable_display_vsync();
58 delay_releasing_overlay_resources = proto.delay_releasing_overlay_resources(); 57 delay_releasing_overlay_resources = proto.delay_releasing_overlay_resources();
59 refresh_rate = proto.refresh_rate(); 58 refresh_rate = proto.refresh_rate();
60 highp_threshold_min = proto.highp_threshold_min(); 59 highp_threshold_min = proto.highp_threshold_min();
60 use_rgba_4444_textures = proto.use_rgba_4444_textures();
61 texture_id_allocation_chunk_size = proto.texture_id_allocation_chunk_size(); 61 texture_id_allocation_chunk_size = proto.texture_id_allocation_chunk_size();
62 use_gpu_memory_buffer_resources = proto.use_gpu_memory_buffer_resources(); 62 use_gpu_memory_buffer_resources = proto.use_gpu_memory_buffer_resources();
63
64 DCHECK_LE(proto.preferred_tile_format(),
65 static_cast<uint32_t>(RESOURCE_FORMAT_MAX));
66 preferred_tile_format =
67 static_cast<ResourceFormat>(proto.preferred_tile_format());
68 } 63 }
69 64
70 bool RendererSettings::operator==(const RendererSettings& other) const { 65 bool RendererSettings::operator==(const RendererSettings& other) const {
71 return allow_antialiasing == other.allow_antialiasing && 66 return allow_antialiasing == other.allow_antialiasing &&
72 force_antialiasing == other.force_antialiasing && 67 force_antialiasing == other.force_antialiasing &&
73 force_blending_with_shaders == other.force_blending_with_shaders && 68 force_blending_with_shaders == other.force_blending_with_shaders &&
74 partial_swap_enabled == other.partial_swap_enabled && 69 partial_swap_enabled == other.partial_swap_enabled &&
75 finish_rendering_on_resize == other.finish_rendering_on_resize && 70 finish_rendering_on_resize == other.finish_rendering_on_resize &&
76 should_clear_root_render_pass == other.should_clear_root_render_pass && 71 should_clear_root_render_pass == other.should_clear_root_render_pass &&
77 disable_display_vsync == other.disable_display_vsync && 72 disable_display_vsync == other.disable_display_vsync &&
78 delay_releasing_overlay_resources == 73 delay_releasing_overlay_resources ==
79 other.delay_releasing_overlay_resources && 74 other.delay_releasing_overlay_resources &&
80 refresh_rate == other.refresh_rate && 75 refresh_rate == other.refresh_rate &&
81 highp_threshold_min == other.highp_threshold_min && 76 highp_threshold_min == other.highp_threshold_min &&
77 use_rgba_4444_textures == other.use_rgba_4444_textures &&
82 texture_id_allocation_chunk_size == 78 texture_id_allocation_chunk_size ==
83 other.texture_id_allocation_chunk_size && 79 other.texture_id_allocation_chunk_size &&
84 use_gpu_memory_buffer_resources == 80 use_gpu_memory_buffer_resources ==
85 other.use_gpu_memory_buffer_resources && 81 other.use_gpu_memory_buffer_resources;
86 preferred_tile_format == other.preferred_tile_format;
87 } 82 }
88 83
89 } // namespace cc 84 } // namespace cc
OLDNEW
« no previous file with comments | « cc/output/renderer_settings.h ('k') | cc/output/renderer_settings_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698