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Issue 1535953003: Revert of Allow one-copy task tile worker pool to use compressed textures. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/base/switches.h" 5 #include "cc/base/switches.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 8
9 namespace cc { 9 namespace cc {
10 namespace switches { 10 namespace switches {
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43 43
44 // Check that property changes during paint do not occur. 44 // Check that property changes during paint do not occur.
45 const char kStrictLayerPropertyChangeChecking[] = 45 const char kStrictLayerPropertyChangeChecking[] =
46 "strict-layer-property-change-checking"; 46 "strict-layer-property-change-checking";
47 47
48 // Ensures that the draw properties computed via the property trees match those 48 // Ensures that the draw properties computed via the property trees match those
49 // computed by CalcDrawProperties. 49 // computed by CalcDrawProperties.
50 const char kEnablePropertyTreeVerification[] = 50 const char kEnablePropertyTreeVerification[] =
51 "enable-property-tree-verification"; 51 "enable-property-tree-verification";
52 52
53 // Compress tile textures for GPUs supporting it.
54 const char kEnableTileCompression[] = "enable-tile-compression";
55
56 // Use a BeginFrame signal from browser to renderer to schedule rendering. 53 // Use a BeginFrame signal from browser to renderer to schedule rendering.
57 const char kEnableBeginFrameScheduling[] = "enable-begin-frame-scheduling"; 54 const char kEnableBeginFrameScheduling[] = "enable-begin-frame-scheduling";
58 55
59 // Enables the GPU benchmarking extension 56 // Enables the GPU benchmarking extension
60 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; 57 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking";
61 58
62 // Disables the use of property trees rather than CalcDrawProps for computing 59 // Disables the use of property trees rather than CalcDrawProps for computing
63 // draw properties. 60 // draw properties.
64 const char kDisableCompositorPropertyTrees[] = 61 const char kDisableCompositorPropertyTrees[] =
65 "disable-compositor-property-trees"; 62 "disable-compositor-property-trees";
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94 "ui-show-replica-screenspace-rects"; 91 "ui-show-replica-screenspace-rects";
95 92
96 // Prevents the layer tree unit tests from timing out. 93 // Prevents the layer tree unit tests from timing out.
97 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; 94 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout";
98 95
99 // Makes pixel tests write their output instead of read it. 96 // Makes pixel tests write their output instead of read it.
100 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; 97 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests";
101 98
102 } // namespace switches 99 } // namespace switches
103 } // namespace cc 100 } // namespace cc
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