| Index: cc/output/program_binding.cc
|
| diff --git a/cc/output/program_binding.cc b/cc/output/program_binding.cc
|
| deleted file mode 100644
|
| index 7809e1085c7b11cd5e903e3dd911145eacacf7a1..0000000000000000000000000000000000000000
|
| --- a/cc/output/program_binding.cc
|
| +++ /dev/null
|
| @@ -1,132 +0,0 @@
|
| -// Copyright 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "cc/output/program_binding.h"
|
| -
|
| -#include "base/trace_event/trace_event.h"
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| -#include "cc/output/geometry_binding.h"
|
| -#include "gpu/command_buffer/client/gles2_interface.h"
|
| -
|
| -using gpu::gles2::GLES2Interface;
|
| -
|
| -namespace cc {
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| -
|
| -ProgramBindingBase::ProgramBindingBase()
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| - : program_(0),
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| - vertex_shader_id_(0),
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| - fragment_shader_id_(0),
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| - initialized_(false) {}
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| -
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| -ProgramBindingBase::~ProgramBindingBase() {
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| - // If you hit these asserts, you initialized but forgot to call Cleanup().
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| - DCHECK(!program_);
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| - DCHECK(!vertex_shader_id_);
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| - DCHECK(!fragment_shader_id_);
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| - DCHECK(!initialized_);
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| -}
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| -
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| -bool ProgramBindingBase::Init(GLES2Interface* context,
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| - const std::string& vertex_shader,
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| - const std::string& fragment_shader) {
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| - TRACE_EVENT0("cc", "ProgramBindingBase::init");
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| - vertex_shader_id_ = LoadShader(context, GL_VERTEX_SHADER, vertex_shader);
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| - if (!vertex_shader_id_)
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| - return false;
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| -
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| - fragment_shader_id_ =
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| - LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader);
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| - if (!fragment_shader_id_) {
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| - context->DeleteShader(vertex_shader_id_);
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| - vertex_shader_id_ = 0;
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| - return false;
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| - }
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| -
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| - program_ =
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| - CreateShaderProgram(context, vertex_shader_id_, fragment_shader_id_);
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| - return !!program_;
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| -}
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| -
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| -bool ProgramBindingBase::Link(GLES2Interface* context) {
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| - context->LinkProgram(program_);
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| - CleanupShaders(context);
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| - if (!program_)
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| - return false;
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| -#ifndef NDEBUG
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| - int linked = 0;
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| - context->GetProgramiv(program_, GL_LINK_STATUS, &linked);
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| - if (!linked)
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| - return false;
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| -#endif
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| - return true;
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| -}
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| -
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| -void ProgramBindingBase::Cleanup(GLES2Interface* context) {
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| - initialized_ = false;
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| - if (!program_)
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| - return;
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| -
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| - DCHECK(context);
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| - context->DeleteProgram(program_);
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| - program_ = 0;
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| -
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| - CleanupShaders(context);
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| -}
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| -
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| -unsigned ProgramBindingBase::LoadShader(GLES2Interface* context,
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| - unsigned type,
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| - const std::string& shader_source) {
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| - unsigned shader = context->CreateShader(type);
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| - if (!shader)
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| - return 0u;
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| -
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| - const char* shader_source_str[] = { shader_source.data() };
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| - int shader_length[] = { static_cast<int>(shader_source.length()) };
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| - context->ShaderSource(
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| - shader, 1,
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| - shader_source_str,
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| - shader_length);
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| - context->CompileShader(shader);
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| -#ifndef NDEBUG
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| - int compiled = 0;
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| - context->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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| - if (!compiled)
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| - return 0u;
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| -#endif
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| - return shader;
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| -}
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| -
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| -unsigned ProgramBindingBase::CreateShaderProgram(GLES2Interface* context,
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| - unsigned vertex_shader,
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| - unsigned fragment_shader) {
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| - unsigned program_object = context->CreateProgram();
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| - if (!program_object)
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| - return 0;
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| -
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| - context->AttachShader(program_object, vertex_shader);
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| - context->AttachShader(program_object, fragment_shader);
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| -
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| - // Bind the common attrib locations.
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| - context->BindAttribLocation(
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| - program_object, GeometryBinding::PositionAttribLocation(), "a_position");
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| - context->BindAttribLocation(
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| - program_object, GeometryBinding::TexCoordAttribLocation(), "a_texCoord");
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| - context->BindAttribLocation(program_object,
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| - GeometryBinding::TriangleIndexAttribLocation(),
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| - "a_index");
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| -
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| - return program_object;
|
| -}
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| -
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| -void ProgramBindingBase::CleanupShaders(GLES2Interface* context) {
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| - if (vertex_shader_id_) {
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| - context->DeleteShader(vertex_shader_id_);
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| - vertex_shader_id_ = 0;
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| - }
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| - if (fragment_shader_id_) {
|
| - context->DeleteShader(fragment_shader_id_);
|
| - fragment_shader_id_ = 0;
|
| - }
|
| -}
|
| -
|
| -} // namespace cc
|
|
|