| Index: cc/output/program_binding.h
|
| diff --git a/cc/output/program_binding.h b/cc/output/program_binding.h
|
| deleted file mode 100644
|
| index 1d5132bdaea6828148ab4d996774a1569fd00ad2..0000000000000000000000000000000000000000
|
| --- a/cc/output/program_binding.h
|
| +++ /dev/null
|
| @@ -1,123 +0,0 @@
|
| -// Copyright 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CC_OUTPUT_PROGRAM_BINDING_H_
|
| -#define CC_OUTPUT_PROGRAM_BINDING_H_
|
| -
|
| -#include <string>
|
| -
|
| -#include "base/logging.h"
|
| -#include "cc/output/context_provider.h"
|
| -#include "cc/output/shader.h"
|
| -
|
| -namespace gpu {
|
| -namespace gles2 {
|
| -class GLES2Interface;
|
| -}
|
| -}
|
| -
|
| -namespace cc {
|
| -
|
| -class ProgramBindingBase {
|
| - public:
|
| - ProgramBindingBase();
|
| - ~ProgramBindingBase();
|
| -
|
| - bool Init(gpu::gles2::GLES2Interface* context,
|
| - const std::string& vertex_shader,
|
| - const std::string& fragment_shader);
|
| - bool Link(gpu::gles2::GLES2Interface* context);
|
| - void Cleanup(gpu::gles2::GLES2Interface* context);
|
| -
|
| - unsigned program() const { return program_; }
|
| - bool initialized() const { return initialized_; }
|
| -
|
| - protected:
|
| - unsigned LoadShader(gpu::gles2::GLES2Interface* context,
|
| - unsigned type,
|
| - const std::string& shader_source);
|
| - unsigned CreateShaderProgram(gpu::gles2::GLES2Interface* context,
|
| - unsigned vertex_shader,
|
| - unsigned fragment_shader);
|
| - void CleanupShaders(gpu::gles2::GLES2Interface* context);
|
| -
|
| - unsigned program_;
|
| - unsigned vertex_shader_id_;
|
| - unsigned fragment_shader_id_;
|
| - bool initialized_;
|
| -
|
| - private:
|
| - DISALLOW_COPY_AND_ASSIGN(ProgramBindingBase);
|
| -};
|
| -
|
| -template <class VertexShader, class FragmentShader>
|
| -class ProgramBinding : public ProgramBindingBase {
|
| - public:
|
| - ProgramBinding() {}
|
| -
|
| - void Initialize(ContextProvider* context_provider,
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler) {
|
| - return Initialize(
|
| - context_provider, precision, sampler, BLEND_MODE_NONE, false);
|
| - }
|
| -
|
| - void Initialize(ContextProvider* context_provider,
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler,
|
| - BlendMode blend_mode) {
|
| - return Initialize(
|
| - context_provider, precision, sampler, blend_mode, false);
|
| - }
|
| -
|
| - void Initialize(ContextProvider* context_provider,
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler,
|
| - BlendMode blend_mode,
|
| - bool mask_for_background) {
|
| - DCHECK(context_provider);
|
| - DCHECK(!initialized_);
|
| -
|
| - if (context_provider->IsContextLost())
|
| - return;
|
| -
|
| - fragment_shader_.set_blend_mode(blend_mode);
|
| - fragment_shader_.set_mask_for_background(mask_for_background);
|
| -
|
| - if (!ProgramBindingBase::Init(
|
| - context_provider->ContextGL(),
|
| - vertex_shader_.GetShaderString(),
|
| - fragment_shader_.GetShaderString(precision, sampler))) {
|
| - DCHECK(context_provider->IsContextLost());
|
| - return;
|
| - }
|
| -
|
| - int base_uniform_index = 0;
|
| - vertex_shader_.Init(context_provider->ContextGL(),
|
| - program_, &base_uniform_index);
|
| - fragment_shader_.Init(context_provider->ContextGL(),
|
| - program_, &base_uniform_index);
|
| -
|
| - // Link after binding uniforms
|
| - if (!Link(context_provider->ContextGL())) {
|
| - DCHECK(context_provider->IsContextLost());
|
| - return;
|
| - }
|
| -
|
| - initialized_ = true;
|
| - }
|
| -
|
| - const VertexShader& vertex_shader() const { return vertex_shader_; }
|
| - const FragmentShader& fragment_shader() const { return fragment_shader_; }
|
| -
|
| - private:
|
| - VertexShader vertex_shader_;
|
| - FragmentShader fragment_shader_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(ProgramBinding);
|
| -};
|
| -
|
| -} // namespace cc
|
| -
|
| -#endif // CC_OUTPUT_PROGRAM_BINDING_H_
|
|
|