| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| deleted file mode 100644
|
| index fe11f9dd792cfb8d0b95dba9bc416522a94ef9b0..0000000000000000000000000000000000000000
|
| --- a/cc/output/gl_renderer.cc
|
| +++ /dev/null
|
| @@ -1,3332 +0,0 @@
|
| -// Copyright 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "cc/output/gl_renderer.h"
|
| -
|
| -#include <algorithm>
|
| -#include <limits>
|
| -#include <set>
|
| -#include <string>
|
| -#include <vector>
|
| -
|
| -#include "base/logging.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/strings/string_split.h"
|
| -#include "base/strings/string_util.h"
|
| -#include "base/strings/stringprintf.h"
|
| -#include "build/build_config.h"
|
| -#include "base/trace_event/trace_event.h"
|
| -#include "cc/base/math_util.h"
|
| -#include "cc/output/compositor_frame.h"
|
| -#include "cc/output/compositor_frame_metadata.h"
|
| -#include "cc/output/context_provider.h"
|
| -#include "cc/output/copy_output_request.h"
|
| -#include "cc/output/dynamic_geometry_binding.h"
|
| -#include "cc/output/gl_frame_data.h"
|
| -#include "cc/output/output_surface.h"
|
| -#include "cc/output/render_surface_filters.h"
|
| -#include "cc/output/static_geometry_binding.h"
|
| -#include "cc/quads/draw_polygon.h"
|
| -#include "cc/quads/render_pass.h"
|
| -#include "cc/quads/stream_video_draw_quad.h"
|
| -#include "cc/quads/texture_draw_quad.h"
|
| -#include "cc/resources/layer_quad.h"
|
| -#include "cc/resources/scoped_resource.h"
|
| -#include "cc/resources/texture_mailbox_deleter.h"
|
| -#include "gpu/GLES2/gl2extchromium.h"
|
| -#include "gpu/command_buffer/client/context_support.h"
|
| -#include "gpu/command_buffer/client/gles2_interface.h"
|
| -#include "gpu/command_buffer/common/gpu_memory_allocation.h"
|
| -#include "third_party/skia/include/core/SkBitmap.h"
|
| -#include "third_party/skia/include/core/SkColor.h"
|
| -#include "third_party/skia/include/core/SkColorFilter.h"
|
| -#include "third_party/skia/include/core/SkImage.h"
|
| -#include "third_party/skia/include/core/SkSurface.h"
|
| -#include "third_party/skia/include/gpu/GrContext.h"
|
| -#include "third_party/skia/include/gpu/GrTexture.h"
|
| -#include "third_party/skia/include/gpu/SkGrTexturePixelRef.h"
|
| -#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
|
| -#include "ui/gfx/geometry/quad_f.h"
|
| -#include "ui/gfx/geometry/rect_conversions.h"
|
| -
|
| -using gpu::gles2::GLES2Interface;
|
| -
|
| -namespace cc {
|
| -namespace {
|
| -
|
| -bool NeedsIOSurfaceReadbackWorkaround() {
|
| -#if defined(OS_MACOSX)
|
| - // This isn't strictly required in DumpRenderTree-mode when Mesa is used,
|
| - // but it doesn't seem to hurt.
|
| - return true;
|
| -#else
|
| - return false;
|
| -#endif
|
| -}
|
| -
|
| -Float4 UVTransform(const TextureDrawQuad* quad) {
|
| - gfx::PointF uv0 = quad->uv_top_left;
|
| - gfx::PointF uv1 = quad->uv_bottom_right;
|
| - Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}};
|
| - if (quad->flipped) {
|
| - xform.data[1] = 1.0f - xform.data[1];
|
| - xform.data[3] = -xform.data[3];
|
| - }
|
| - return xform;
|
| -}
|
| -
|
| -Float4 PremultipliedColor(SkColor color) {
|
| - const float factor = 1.0f / 255.0f;
|
| - const float alpha = SkColorGetA(color) * factor;
|
| -
|
| - Float4 result = {
|
| - {SkColorGetR(color) * factor * alpha, SkColorGetG(color) * factor * alpha,
|
| - SkColorGetB(color) * factor * alpha, alpha}};
|
| - return result;
|
| -}
|
| -
|
| -SamplerType SamplerTypeFromTextureTarget(GLenum target) {
|
| - switch (target) {
|
| - case GL_TEXTURE_2D:
|
| - return SAMPLER_TYPE_2D;
|
| - case GL_TEXTURE_RECTANGLE_ARB:
|
| - return SAMPLER_TYPE_2D_RECT;
|
| - case GL_TEXTURE_EXTERNAL_OES:
|
| - return SAMPLER_TYPE_EXTERNAL_OES;
|
| - default:
|
| - NOTREACHED();
|
| - return SAMPLER_TYPE_2D;
|
| - }
|
| -}
|
| -
|
| -BlendMode BlendModeFromSkXfermode(SkXfermode::Mode mode) {
|
| - switch (mode) {
|
| - case SkXfermode::kSrcOver_Mode:
|
| - return BLEND_MODE_NORMAL;
|
| - case SkXfermode::kScreen_Mode:
|
| - return BLEND_MODE_SCREEN;
|
| - case SkXfermode::kOverlay_Mode:
|
| - return BLEND_MODE_OVERLAY;
|
| - case SkXfermode::kDarken_Mode:
|
| - return BLEND_MODE_DARKEN;
|
| - case SkXfermode::kLighten_Mode:
|
| - return BLEND_MODE_LIGHTEN;
|
| - case SkXfermode::kColorDodge_Mode:
|
| - return BLEND_MODE_COLOR_DODGE;
|
| - case SkXfermode::kColorBurn_Mode:
|
| - return BLEND_MODE_COLOR_BURN;
|
| - case SkXfermode::kHardLight_Mode:
|
| - return BLEND_MODE_HARD_LIGHT;
|
| - case SkXfermode::kSoftLight_Mode:
|
| - return BLEND_MODE_SOFT_LIGHT;
|
| - case SkXfermode::kDifference_Mode:
|
| - return BLEND_MODE_DIFFERENCE;
|
| - case SkXfermode::kExclusion_Mode:
|
| - return BLEND_MODE_EXCLUSION;
|
| - case SkXfermode::kMultiply_Mode:
|
| - return BLEND_MODE_MULTIPLY;
|
| - case SkXfermode::kHue_Mode:
|
| - return BLEND_MODE_HUE;
|
| - case SkXfermode::kSaturation_Mode:
|
| - return BLEND_MODE_SATURATION;
|
| - case SkXfermode::kColor_Mode:
|
| - return BLEND_MODE_COLOR;
|
| - case SkXfermode::kLuminosity_Mode:
|
| - return BLEND_MODE_LUMINOSITY;
|
| - default:
|
| - NOTREACHED();
|
| - return BLEND_MODE_NONE;
|
| - }
|
| -}
|
| -
|
| -// Smallest unit that impact anti-aliasing output. We use this to
|
| -// determine when anti-aliasing is unnecessary.
|
| -const float kAntiAliasingEpsilon = 1.0f / 1024.0f;
|
| -
|
| -// Block or crash if the number of pending sync queries reach this high as
|
| -// something is seriously wrong on the service side if this happens.
|
| -const size_t kMaxPendingSyncQueries = 16;
|
| -
|
| -} // anonymous namespace
|
| -
|
| -static GLint GetActiveTextureUnit(GLES2Interface* gl) {
|
| - GLint active_unit = 0;
|
| - gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit);
|
| - return active_unit;
|
| -}
|
| -
|
| -struct GLRenderer::PendingAsyncReadPixels {
|
| - PendingAsyncReadPixels() : buffer(0) {}
|
| -
|
| - scoped_ptr<CopyOutputRequest> copy_request;
|
| - base::CancelableClosure finished_read_pixels_callback;
|
| - unsigned buffer;
|
| -
|
| - private:
|
| - DISALLOW_COPY_AND_ASSIGN(PendingAsyncReadPixels);
|
| -};
|
| -
|
| -class GLRenderer::SyncQuery {
|
| - public:
|
| - explicit SyncQuery(gpu::gles2::GLES2Interface* gl)
|
| - : gl_(gl), query_id_(0u), is_pending_(false), weak_ptr_factory_(this) {
|
| - gl_->GenQueriesEXT(1, &query_id_);
|
| - }
|
| - virtual ~SyncQuery() { gl_->DeleteQueriesEXT(1, &query_id_); }
|
| -
|
| - scoped_refptr<ResourceProvider::Fence> Begin() {
|
| - DCHECK(!IsPending());
|
| - // Invalidate weak pointer held by old fence.
|
| - weak_ptr_factory_.InvalidateWeakPtrs();
|
| - // Note: In case the set of drawing commands issued before End() do not
|
| - // depend on the query, defer BeginQueryEXT call until Set() is called and
|
| - // query is required.
|
| - return make_scoped_refptr<ResourceProvider::Fence>(
|
| - new Fence(weak_ptr_factory_.GetWeakPtr()));
|
| - }
|
| -
|
| - void Set() {
|
| - if (is_pending_)
|
| - return;
|
| -
|
| - // Note: BeginQueryEXT on GL_COMMANDS_COMPLETED_CHROMIUM is effectively a
|
| - // noop relative to GL, so it doesn't matter where it happens but we still
|
| - // make sure to issue this command when Set() is called (prior to issuing
|
| - // any drawing commands that depend on query), in case some future extension
|
| - // can take advantage of this.
|
| - gl_->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, query_id_);
|
| - is_pending_ = true;
|
| - }
|
| -
|
| - void End() {
|
| - if (!is_pending_)
|
| - return;
|
| -
|
| - gl_->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
|
| - }
|
| -
|
| - bool IsPending() {
|
| - if (!is_pending_)
|
| - return false;
|
| -
|
| - unsigned result_available = 1;
|
| - gl_->GetQueryObjectuivEXT(
|
| - query_id_, GL_QUERY_RESULT_AVAILABLE_EXT, &result_available);
|
| - is_pending_ = !result_available;
|
| - return is_pending_;
|
| - }
|
| -
|
| - void Wait() {
|
| - if (!is_pending_)
|
| - return;
|
| -
|
| - unsigned result = 0;
|
| - gl_->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &result);
|
| - is_pending_ = false;
|
| - }
|
| -
|
| - private:
|
| - class Fence : public ResourceProvider::Fence {
|
| - public:
|
| - explicit Fence(base::WeakPtr<GLRenderer::SyncQuery> query)
|
| - : query_(query) {}
|
| -
|
| - // Overridden from ResourceProvider::Fence:
|
| - void Set() override {
|
| - DCHECK(query_);
|
| - query_->Set();
|
| - }
|
| - bool HasPassed() override { return !query_ || !query_->IsPending(); }
|
| - void Wait() override {
|
| - if (query_)
|
| - query_->Wait();
|
| - }
|
| -
|
| - private:
|
| - ~Fence() override {}
|
| -
|
| - base::WeakPtr<SyncQuery> query_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(Fence);
|
| - };
|
| -
|
| - gpu::gles2::GLES2Interface* gl_;
|
| - unsigned query_id_;
|
| - bool is_pending_;
|
| - base::WeakPtrFactory<SyncQuery> weak_ptr_factory_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(SyncQuery);
|
| -};
|
| -
|
| -scoped_ptr<GLRenderer> GLRenderer::Create(
|
| - RendererClient* client,
|
| - const RendererSettings* settings,
|
| - OutputSurface* output_surface,
|
| - ResourceProvider* resource_provider,
|
| - TextureMailboxDeleter* texture_mailbox_deleter,
|
| - int highp_threshold_min) {
|
| - return make_scoped_ptr(new GLRenderer(client,
|
| - settings,
|
| - output_surface,
|
| - resource_provider,
|
| - texture_mailbox_deleter,
|
| - highp_threshold_min));
|
| -}
|
| -
|
| -GLRenderer::GLRenderer(RendererClient* client,
|
| - const RendererSettings* settings,
|
| - OutputSurface* output_surface,
|
| - ResourceProvider* resource_provider,
|
| - TextureMailboxDeleter* texture_mailbox_deleter,
|
| - int highp_threshold_min)
|
| - : DirectRenderer(client, settings, output_surface, resource_provider),
|
| - offscreen_framebuffer_id_(0),
|
| - shared_geometry_quad_(QuadVertexRect()),
|
| - gl_(output_surface->context_provider()->ContextGL()),
|
| - context_support_(output_surface->context_provider()->ContextSupport()),
|
| - texture_mailbox_deleter_(texture_mailbox_deleter),
|
| - is_backbuffer_discarded_(false),
|
| - is_scissor_enabled_(false),
|
| - scissor_rect_needs_reset_(true),
|
| - stencil_shadow_(false),
|
| - blend_shadow_(false),
|
| - highp_threshold_min_(highp_threshold_min),
|
| - highp_threshold_cache_(0),
|
| - use_sync_query_(false),
|
| - on_demand_tile_raster_resource_id_(0),
|
| - bound_geometry_(NO_BINDING) {
|
| - DCHECK(gl_);
|
| - DCHECK(context_support_);
|
| -
|
| - ContextProvider::Capabilities context_caps =
|
| - output_surface_->context_provider()->ContextCapabilities();
|
| -
|
| - capabilities_.using_partial_swap =
|
| - settings_->partial_swap_enabled && context_caps.gpu.post_sub_buffer;
|
| -
|
| - DCHECK(!context_caps.gpu.iosurface || context_caps.gpu.texture_rectangle);
|
| -
|
| - capabilities_.using_egl_image = context_caps.gpu.egl_image_external;
|
| -
|
| - capabilities_.max_texture_size = resource_provider_->max_texture_size();
|
| - capabilities_.best_texture_format = resource_provider_->best_texture_format();
|
| -
|
| - // The updater can access textures while the GLRenderer is using them.
|
| - capabilities_.allow_partial_texture_updates = true;
|
| -
|
| - capabilities_.using_image = context_caps.gpu.image;
|
| -
|
| - capabilities_.using_discard_framebuffer =
|
| - context_caps.gpu.discard_framebuffer;
|
| -
|
| - capabilities_.allow_rasterize_on_demand = true;
|
| -
|
| - use_sync_query_ = context_caps.gpu.sync_query;
|
| - use_blend_equation_advanced_ = context_caps.gpu.blend_equation_advanced;
|
| - use_blend_equation_advanced_coherent_ =
|
| - context_caps.gpu.blend_equation_advanced_coherent;
|
| -
|
| - InitializeSharedObjects();
|
| -}
|
| -
|
| -GLRenderer::~GLRenderer() {
|
| - while (!pending_async_read_pixels_.empty()) {
|
| - PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back();
|
| - pending_read->finished_read_pixels_callback.Cancel();
|
| - pending_async_read_pixels_.pop_back();
|
| - }
|
| -
|
| - in_use_overlay_resources_.clear();
|
| -
|
| - CleanupSharedObjects();
|
| -}
|
| -
|
| -const RendererCapabilitiesImpl& GLRenderer::Capabilities() const {
|
| - return capabilities_;
|
| -}
|
| -
|
| -void GLRenderer::DebugGLCall(GLES2Interface* gl,
|
| - const char* command,
|
| - const char* file,
|
| - int line) {
|
| - GLuint error = gl->GetError();
|
| - if (error != GL_NO_ERROR)
|
| - LOG(ERROR) << "GL command failed: File: " << file << "\n\tLine " << line
|
| - << "\n\tcommand: " << command << ", error "
|
| - << static_cast<int>(error) << "\n";
|
| -}
|
| -
|
| -void GLRenderer::DidChangeVisibility() {
|
| - EnforceMemoryPolicy();
|
| -
|
| - context_support_->SetSurfaceVisible(visible());
|
| -}
|
| -
|
| -void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); }
|
| -
|
| -void GLRenderer::DiscardPixels() {
|
| - if (!capabilities_.using_discard_framebuffer)
|
| - return;
|
| - bool using_default_framebuffer =
|
| - !current_framebuffer_lock_ &&
|
| - output_surface_->capabilities().uses_default_gl_framebuffer;
|
| - GLenum attachments[] = {static_cast<GLenum>(
|
| - using_default_framebuffer ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0_EXT)};
|
| - gl_->DiscardFramebufferEXT(
|
| - GL_FRAMEBUFFER, arraysize(attachments), attachments);
|
| -}
|
| -
|
| -void GLRenderer::PrepareSurfaceForPass(
|
| - DrawingFrame* frame,
|
| - SurfaceInitializationMode initialization_mode,
|
| - const gfx::Rect& render_pass_scissor) {
|
| - switch (initialization_mode) {
|
| - case SURFACE_INITIALIZATION_MODE_PRESERVE:
|
| - EnsureScissorTestDisabled();
|
| - return;
|
| - case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR:
|
| - EnsureScissorTestDisabled();
|
| - DiscardPixels();
|
| - ClearFramebuffer(frame);
|
| - break;
|
| - case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR:
|
| - SetScissorTestRect(render_pass_scissor);
|
| - ClearFramebuffer(frame);
|
| - break;
|
| - }
|
| -}
|
| -
|
| -void GLRenderer::ClearFramebuffer(DrawingFrame* frame) {
|
| - // On DEBUG builds, opaque render passes are cleared to blue to easily see
|
| - // regions that were not drawn on the screen.
|
| - if (frame->current_render_pass->has_transparent_background)
|
| - GLC(gl_, gl_->ClearColor(0, 0, 0, 0));
|
| - else
|
| - GLC(gl_, gl_->ClearColor(0, 0, 1, 1));
|
| -
|
| - bool always_clear = false;
|
| -#ifndef NDEBUG
|
| - always_clear = true;
|
| -#endif
|
| - if (always_clear || frame->current_render_pass->has_transparent_background) {
|
| - GLbitfield clear_bits = GL_COLOR_BUFFER_BIT;
|
| - if (always_clear)
|
| - clear_bits |= GL_STENCIL_BUFFER_BIT;
|
| - gl_->Clear(clear_bits);
|
| - }
|
| -}
|
| -
|
| -static ResourceProvider::ResourceId WaitOnResourceSyncPoints(
|
| - ResourceProvider* resource_provider,
|
| - ResourceProvider::ResourceId resource_id) {
|
| - resource_provider->WaitSyncPointIfNeeded(resource_id);
|
| - return resource_id;
|
| -}
|
| -
|
| -void GLRenderer::BeginDrawingFrame(DrawingFrame* frame) {
|
| - TRACE_EVENT0("cc", "GLRenderer::BeginDrawingFrame");
|
| -
|
| - scoped_refptr<ResourceProvider::Fence> read_lock_fence;
|
| - if (use_sync_query_) {
|
| - // Block until oldest sync query has passed if the number of pending queries
|
| - // ever reach kMaxPendingSyncQueries.
|
| - if (pending_sync_queries_.size() >= kMaxPendingSyncQueries) {
|
| - LOG(ERROR) << "Reached limit of pending sync queries.";
|
| -
|
| - pending_sync_queries_.front()->Wait();
|
| - DCHECK(!pending_sync_queries_.front()->IsPending());
|
| - }
|
| -
|
| - while (!pending_sync_queries_.empty()) {
|
| - if (pending_sync_queries_.front()->IsPending())
|
| - break;
|
| -
|
| - available_sync_queries_.push_back(pending_sync_queries_.take_front());
|
| - }
|
| -
|
| - current_sync_query_ = available_sync_queries_.empty()
|
| - ? make_scoped_ptr(new SyncQuery(gl_))
|
| - : available_sync_queries_.take_front();
|
| -
|
| - read_lock_fence = current_sync_query_->Begin();
|
| - } else {
|
| - read_lock_fence =
|
| - make_scoped_refptr(new ResourceProvider::SynchronousFence(gl_));
|
| - }
|
| - resource_provider_->SetReadLockFence(read_lock_fence.get());
|
| -
|
| - // Insert WaitSyncPointCHROMIUM on quad resources prior to drawing the frame,
|
| - // so that drawing can proceed without GL context switching interruptions.
|
| - DrawQuad::ResourceIteratorCallback wait_on_resource_syncpoints_callback =
|
| - base::Bind(&WaitOnResourceSyncPoints, resource_provider_);
|
| -
|
| - for (const auto& pass : *frame->render_passes_in_draw_order) {
|
| - for (const auto& quad : pass->quad_list)
|
| - quad->IterateResources(wait_on_resource_syncpoints_callback);
|
| - }
|
| -
|
| - // TODO(enne): Do we need to reinitialize all of this state per frame?
|
| - ReinitializeGLState();
|
| -}
|
| -
|
| -void GLRenderer::DoNoOp() {
|
| - GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0));
|
| - GLC(gl_, gl_->Flush());
|
| -}
|
| -
|
| -void GLRenderer::DoDrawQuad(DrawingFrame* frame,
|
| - const DrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - DCHECK(quad->rect.Contains(quad->visible_rect));
|
| - if (quad->material != DrawQuad::TEXTURE_CONTENT) {
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| - }
|
| -
|
| - switch (quad->material) {
|
| - case DrawQuad::INVALID:
|
| - case DrawQuad::UNUSED_SPACE_FOR_PICTURE_CONTENT:
|
| - NOTREACHED();
|
| - break;
|
| - case DrawQuad::CHECKERBOARD:
|
| - DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| - break;
|
| - case DrawQuad::DEBUG_BORDER:
|
| - DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
|
| - break;
|
| - case DrawQuad::IO_SURFACE_CONTENT:
|
| - DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| - break;
|
| - case DrawQuad::RENDER_PASS:
|
| - DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| - break;
|
| - case DrawQuad::SOLID_COLOR:
|
| - DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| - break;
|
| - case DrawQuad::STREAM_VIDEO_CONTENT:
|
| - DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| - break;
|
| - case DrawQuad::SURFACE_CONTENT:
|
| - // Surface content should be fully resolved to other quad types before
|
| - // reaching a direct renderer.
|
| - NOTREACHED();
|
| - break;
|
| - case DrawQuad::TEXTURE_CONTENT:
|
| - EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| - break;
|
| - case DrawQuad::TILED_CONTENT:
|
| - DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), clip_region);
|
| - break;
|
| - case DrawQuad::YUV_VIDEO_CONTENT:
|
| - DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| - break;
|
| - }
|
| -}
|
| -
|
| -void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
|
| - const CheckerboardDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - // TODO(enne) For now since checkerboards shouldn't be part of a 3D
|
| - // context, clipping regions aren't supported so we skip drawing them
|
| - // if this becomes the case.
|
| - if (clip_region) {
|
| - return;
|
| - }
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - const TileCheckerboardProgram* program = GetTileCheckerboardProgram();
|
| - DCHECK(program && (program->initialized() || IsContextLost()));
|
| - SetUseProgram(program->program());
|
| -
|
| - SkColor color = quad->color;
|
| - GLC(gl_,
|
| - gl_->Uniform4f(program->fragment_shader().color_location(),
|
| - SkColorGetR(color) * (1.0f / 255.0f),
|
| - SkColorGetG(color) * (1.0f / 255.0f),
|
| - SkColorGetB(color) * (1.0f / 255.0f),
|
| - 1));
|
| -
|
| - const int kCheckerboardWidth = 16;
|
| - float frequency = 1.0f / kCheckerboardWidth;
|
| -
|
| - gfx::Rect tile_rect = quad->rect;
|
| - float tex_offset_x =
|
| - static_cast<int>(tile_rect.x() / quad->scale) % kCheckerboardWidth;
|
| - float tex_offset_y =
|
| - static_cast<int>(tile_rect.y() / quad->scale) % kCheckerboardWidth;
|
| - float tex_scale_x = tile_rect.width() / quad->scale;
|
| - float tex_scale_y = tile_rect.height() / quad->scale;
|
| - GLC(gl_,
|
| - gl_->Uniform4f(program->fragment_shader().tex_transform_location(),
|
| - tex_offset_x,
|
| - tex_offset_y,
|
| - tex_scale_x,
|
| - tex_scale_y));
|
| -
|
| - GLC(gl_,
|
| - gl_->Uniform1f(program->fragment_shader().frequency_location(),
|
| - frequency));
|
| -
|
| - SetShaderOpacity(quad->opacity(),
|
| - program->fragment_shader().alpha_location());
|
| - DrawQuadGeometry(frame,
|
| - quad->quadTransform(),
|
| - quad->rect,
|
| - program->vertex_shader().matrix_location());
|
| -}
|
| -
|
| -// This function does not handle 3D sorting right now, since the debug border
|
| -// quads are just drawn as their original quads and not in split pieces. This
|
| -// results in some debug border quads drawing over foreground quads.
|
| -void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
|
| - const DebugBorderDrawQuad* quad) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - static float gl_matrix[16];
|
| - const DebugBorderProgram* program = GetDebugBorderProgram();
|
| - DCHECK(program && (program->initialized() || IsContextLost()));
|
| - SetUseProgram(program->program());
|
| -
|
| - // Use the full quad_rect for debug quads to not move the edges based on
|
| - // partial swaps.
|
| - gfx::Rect layer_rect = quad->rect;
|
| - gfx::Transform render_matrix;
|
| - QuadRectTransform(&render_matrix, quad->quadTransform(), layer_rect);
|
| - GLRenderer::ToGLMatrix(&gl_matrix[0],
|
| - frame->projection_matrix * render_matrix);
|
| - GLC(gl_,
|
| - gl_->UniformMatrix4fv(
|
| - program->vertex_shader().matrix_location(), 1, false, &gl_matrix[0]));
|
| -
|
| - SkColor color = quad->color;
|
| - float alpha = SkColorGetA(color) * (1.0f / 255.0f);
|
| -
|
| - GLC(gl_,
|
| - gl_->Uniform4f(program->fragment_shader().color_location(),
|
| - (SkColorGetR(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetG(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetB(color) * (1.0f / 255.0f)) * alpha,
|
| - alpha));
|
| -
|
| - GLC(gl_, gl_->LineWidth(quad->width));
|
| -
|
| - // The indices for the line are stored in the same array as the triangle
|
| - // indices.
|
| - GLC(gl_, gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0));
|
| -}
|
| -
|
| -bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) {
|
| - return use_blend_equation_advanced_ ||
|
| - blend_mode == SkXfermode::kScreen_Mode ||
|
| - blend_mode == SkXfermode::kSrcOver_Mode;
|
| -}
|
| -
|
| -void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) {
|
| - DCHECK(CanApplyBlendModeUsingBlendFunc(blend_mode));
|
| -
|
| - // Any modes set here must be reset in RestoreBlendFuncToDefault
|
| - if (use_blend_equation_advanced_) {
|
| - GLenum equation = GL_FUNC_ADD;
|
| -
|
| - switch (blend_mode) {
|
| - case SkXfermode::kScreen_Mode:
|
| - equation = GL_SCREEN_KHR;
|
| - break;
|
| - case SkXfermode::kOverlay_Mode:
|
| - equation = GL_OVERLAY_KHR;
|
| - break;
|
| - case SkXfermode::kDarken_Mode:
|
| - equation = GL_DARKEN_KHR;
|
| - break;
|
| - case SkXfermode::kLighten_Mode:
|
| - equation = GL_LIGHTEN_KHR;
|
| - break;
|
| - case SkXfermode::kColorDodge_Mode:
|
| - equation = GL_COLORDODGE_KHR;
|
| - break;
|
| - case SkXfermode::kColorBurn_Mode:
|
| - equation = GL_COLORBURN_KHR;
|
| - break;
|
| - case SkXfermode::kHardLight_Mode:
|
| - equation = GL_HARDLIGHT_KHR;
|
| - break;
|
| - case SkXfermode::kSoftLight_Mode:
|
| - equation = GL_SOFTLIGHT_KHR;
|
| - break;
|
| - case SkXfermode::kDifference_Mode:
|
| - equation = GL_DIFFERENCE_KHR;
|
| - break;
|
| - case SkXfermode::kExclusion_Mode:
|
| - equation = GL_EXCLUSION_KHR;
|
| - break;
|
| - case SkXfermode::kMultiply_Mode:
|
| - equation = GL_MULTIPLY_KHR;
|
| - break;
|
| - case SkXfermode::kHue_Mode:
|
| - equation = GL_HSL_HUE_KHR;
|
| - break;
|
| - case SkXfermode::kSaturation_Mode:
|
| - equation = GL_HSL_SATURATION_KHR;
|
| - break;
|
| - case SkXfermode::kColor_Mode:
|
| - equation = GL_HSL_COLOR_KHR;
|
| - break;
|
| - case SkXfermode::kLuminosity_Mode:
|
| - equation = GL_HSL_LUMINOSITY_KHR;
|
| - break;
|
| - default:
|
| - return;
|
| - }
|
| -
|
| - GLC(gl_, gl_->BlendEquation(equation));
|
| - } else {
|
| - if (blend_mode == SkXfermode::kScreen_Mode) {
|
| - GLC(gl_, gl_->BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE));
|
| - }
|
| - }
|
| -}
|
| -
|
| -void GLRenderer::RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode) {
|
| - if (blend_mode == SkXfermode::kSrcOver_Mode)
|
| - return;
|
| -
|
| - if (use_blend_equation_advanced_) {
|
| - GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD));
|
| - } else {
|
| - GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
| - }
|
| -}
|
| -
|
| -// This takes a gfx::Rect and a clip region quad in the same space,
|
| -// and returns a quad with the same proportions in the space -0.5->0.5.
|
| -bool GetScaledRegion(const gfx::Rect& rect,
|
| - const gfx::QuadF* clip,
|
| - gfx::QuadF* scaled_region) {
|
| - if (!clip)
|
| - return false;
|
| -
|
| - gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f,
|
| - ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f);
|
| - gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f,
|
| - ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f);
|
| - gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f,
|
| - ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f);
|
| - gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f,
|
| - ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f);
|
| - *scaled_region = gfx::QuadF(p1, p2, p3, p4);
|
| - return true;
|
| -}
|
| -
|
| -// This takes a gfx::Rect and a clip region quad in the same space,
|
| -// and returns the proportional uv's in the space 0->1.
|
| -bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) {
|
| - if (!clip)
|
| - return false;
|
| -
|
| - uvs[0] = ((clip->p1().x() - rect.x()) / rect.width());
|
| - uvs[1] = ((clip->p1().y() - rect.y()) / rect.height());
|
| - uvs[2] = ((clip->p2().x() - rect.x()) / rect.width());
|
| - uvs[3] = ((clip->p2().y() - rect.y()) / rect.height());
|
| - uvs[4] = ((clip->p3().x() - rect.x()) / rect.width());
|
| - uvs[5] = ((clip->p3().y() - rect.y()) / rect.height());
|
| - uvs[6] = ((clip->p4().x() - rect.x()) / rect.width());
|
| - uvs[7] = ((clip->p4().y() - rect.y()) / rect.height());
|
| - return true;
|
| -}
|
| -
|
| -gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad(
|
| - DrawingFrame* frame,
|
| - const RenderPassDrawQuad* quad,
|
| - const gfx::Transform& contents_device_transform,
|
| - const gfx::QuadF* clip_region,
|
| - bool use_aa) {
|
| - gfx::QuadF scaled_region;
|
| - if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
|
| - scaled_region = SharedGeometryQuad().BoundingBox();
|
| - }
|
| -
|
| - gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect(
|
| - contents_device_transform, scaled_region.BoundingBox()));
|
| -
|
| - if (!backdrop_rect.IsEmpty() && use_aa) {
|
| - const int kOutsetForAntialiasing = 1;
|
| - backdrop_rect.Inset(-kOutsetForAntialiasing, -kOutsetForAntialiasing);
|
| - }
|
| -
|
| - backdrop_rect.Intersect(MoveFromDrawToWindowSpace(
|
| - frame, frame->current_render_pass->output_rect));
|
| - return backdrop_rect;
|
| -}
|
| -
|
| -scoped_ptr<ScopedResource> GLRenderer::GetBackdropTexture(
|
| - const gfx::Rect& bounding_rect) {
|
| - scoped_ptr<ScopedResource> device_background_texture =
|
| - ScopedResource::Create(resource_provider_);
|
| - // CopyTexImage2D fails when called on a texture having immutable storage.
|
| - device_background_texture->Allocate(
|
| - bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, RGBA_8888);
|
| - {
|
| - ResourceProvider::ScopedWriteLockGL lock(resource_provider_,
|
| - device_background_texture->id());
|
| - GetFramebufferTexture(
|
| - lock.texture_id(), device_background_texture->format(), bounding_rect);
|
| - }
|
| - return device_background_texture.Pass();
|
| -}
|
| -
|
| -void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| - const RenderPassDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - ScopedResource* contents_texture =
|
| - render_pass_textures_.get(quad->render_pass_id);
|
| - if (!contents_texture || !contents_texture->id())
|
| - return;
|
| -
|
| - gfx::Transform quad_rect_matrix;
|
| - QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
|
| - gfx::Transform contents_device_transform =
|
| - frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
|
| - contents_device_transform.FlattenTo2d();
|
| -
|
| - // Can only draw surface if device matrix is invertible.
|
| - if (!contents_device_transform.IsInvertible())
|
| - return;
|
| -
|
| - gfx::QuadF surface_quad = SharedGeometryQuad();
|
| - float edge[24];
|
| - bool use_aa = settings_->allow_antialiasing &&
|
| - ShouldAntialiasQuad(contents_device_transform, quad,
|
| - settings_->force_antialiasing);
|
| -
|
| - SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa,
|
| - clip_region, &surface_quad, edge);
|
| - SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode;
|
| - bool use_shaders_for_blending =
|
| - !CanApplyBlendModeUsingBlendFunc(blend_mode) ||
|
| - settings_->force_blending_with_shaders;
|
| -
|
| - scoped_ptr<ScopedResource> background_texture;
|
| - skia::RefPtr<SkImage> background_image;
|
| - gfx::Rect background_rect;
|
| - if (use_shaders_for_blending) {
|
| - // Compute a bounding box around the pixels that will be visible through
|
| - // the quad.
|
| - background_rect = GetBackdropBoundingBoxForRenderPassQuad(
|
| - frame, quad, contents_device_transform, clip_region, use_aa);
|
| -
|
| - if (!background_rect.IsEmpty()) {
|
| - // The pixels from the filtered background should completely replace the
|
| - // current pixel values.
|
| - if (blend_enabled())
|
| - SetBlendEnabled(false);
|
| -
|
| - // Read the pixels in the bounding box into a buffer R.
|
| - // This function allocates a texture, which should contribute to the
|
| - // amount of memory used by render surfaces:
|
| - // LayerTreeHost::CalculateMemoryForRenderSurfaces.
|
| - background_texture = GetBackdropTexture(background_rect);
|
| - }
|
| -
|
| - if (!background_texture) {
|
| - // Something went wrong with reading the backdrop.
|
| - DCHECK(!background_image);
|
| - use_shaders_for_blending = false;
|
| - } else if (background_image) {
|
| - // Reset original background texture if there is not any mask
|
| - if (!quad->mask_resource_id)
|
| - background_texture.reset();
|
| - }
|
| - }
|
| - // Need original background texture for mask?
|
| - bool mask_for_background =
|
| - background_texture && // Have original background texture
|
| - background_image && // Have filtered background texture
|
| - quad->mask_resource_id; // Have mask texture
|
| - SetBlendEnabled(
|
| - !use_shaders_for_blending &&
|
| - (quad->ShouldDrawWithBlending() || !IsDefaultBlendMode(blend_mode)));
|
| -
|
| - // TODO(senorblanco): Cache this value so that we don't have to do it for both
|
| - // the surface and its replica. Apply filters to the contents texture.
|
| - skia::RefPtr<SkImage> filter_image;
|
| - SkScalar color_matrix[20];
|
| - bool use_color_matrix = false;
|
| - DCHECK(quad->filters.IsEmpty());
|
| -
|
| - scoped_ptr<ResourceProvider::ScopedSamplerGL> mask_resource_lock;
|
| - unsigned mask_texture_id = 0;
|
| - SamplerType mask_sampler = SAMPLER_TYPE_NA;
|
| - if (quad->mask_resource_id) {
|
| - mask_resource_lock.reset(new ResourceProvider::ScopedSamplerGL(
|
| - resource_provider_, quad->mask_resource_id, GL_TEXTURE1, GL_LINEAR));
|
| - mask_texture_id = mask_resource_lock->texture_id();
|
| - mask_sampler = SamplerTypeFromTextureTarget(mask_resource_lock->target());
|
| - }
|
| -
|
| - scoped_ptr<ResourceProvider::ScopedSamplerGL> contents_resource_lock;
|
| - if (filter_image) {
|
| - GrTexture* texture = filter_image->getTexture();
|
| - DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
|
| - gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle());
|
| - } else {
|
| - contents_resource_lock =
|
| - make_scoped_ptr(new ResourceProvider::ScopedSamplerGL(
|
| - resource_provider_, contents_texture->id(), GL_LINEAR));
|
| - DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D),
|
| - contents_resource_lock->target());
|
| - }
|
| -
|
| - if (!use_shaders_for_blending) {
|
| - if (!use_blend_equation_advanced_coherent_ && use_blend_equation_advanced_)
|
| - GLC(gl_, gl_->BlendBarrierKHR());
|
| -
|
| - ApplyBlendModeUsingBlendFunc(blend_mode);
|
| - }
|
| -
|
| - TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_,
|
| - &highp_threshold_cache_,
|
| - highp_threshold_min_,
|
| - quad->shared_quad_state->visible_content_rect.bottom_right());
|
| -
|
| - ShaderLocations locations;
|
| -
|
| - DCHECK_EQ(background_texture || background_image, use_shaders_for_blending);
|
| - BlendMode shader_blend_mode = use_shaders_for_blending
|
| - ? BlendModeFromSkXfermode(blend_mode)
|
| - : BLEND_MODE_NONE;
|
| -
|
| - if (use_aa && mask_texture_id && !use_color_matrix) {
|
| - const RenderPassMaskProgramAA* program = GetRenderPassMaskProgramAA(
|
| - tex_coord_precision, mask_sampler,
|
| - shader_blend_mode, mask_for_background);
|
| - SetUseProgram(program->program());
|
| - program->vertex_shader().FillLocations(&locations);
|
| - program->fragment_shader().FillLocations(&locations);
|
| - GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
|
| - } else if (!use_aa && mask_texture_id && !use_color_matrix) {
|
| - const RenderPassMaskProgram* program = GetRenderPassMaskProgram(
|
| - tex_coord_precision, mask_sampler,
|
| - shader_blend_mode, mask_for_background);
|
| - SetUseProgram(program->program());
|
| - program->vertex_shader().FillLocations(&locations);
|
| - program->fragment_shader().FillLocations(&locations);
|
| - GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
|
| - } else if (use_aa && !mask_texture_id && !use_color_matrix) {
|
| - const RenderPassProgramAA* program =
|
| - GetRenderPassProgramAA(tex_coord_precision, shader_blend_mode);
|
| - SetUseProgram(program->program());
|
| - program->vertex_shader().FillLocations(&locations);
|
| - program->fragment_shader().FillLocations(&locations);
|
| - GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
|
| - } else if (use_aa && mask_texture_id && use_color_matrix) {
|
| - const RenderPassMaskColorMatrixProgramAA* program =
|
| - GetRenderPassMaskColorMatrixProgramAA(
|
| - tex_coord_precision, mask_sampler,
|
| - shader_blend_mode, mask_for_background);
|
| - SetUseProgram(program->program());
|
| - program->vertex_shader().FillLocations(&locations);
|
| - program->fragment_shader().FillLocations(&locations);
|
| - GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
|
| - } else if (use_aa && !mask_texture_id && use_color_matrix) {
|
| - const RenderPassColorMatrixProgramAA* program =
|
| - GetRenderPassColorMatrixProgramAA(tex_coord_precision,
|
| - shader_blend_mode);
|
| - SetUseProgram(program->program());
|
| - program->vertex_shader().FillLocations(&locations);
|
| - program->fragment_shader().FillLocations(&locations);
|
| - GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
|
| - } else if (!use_aa && mask_texture_id && use_color_matrix) {
|
| - const RenderPassMaskColorMatrixProgram* program =
|
| - GetRenderPassMaskColorMatrixProgram(
|
| - tex_coord_precision, mask_sampler,
|
| - shader_blend_mode, mask_for_background);
|
| - SetUseProgram(program->program());
|
| - program->vertex_shader().FillLocations(&locations);
|
| - program->fragment_shader().FillLocations(&locations);
|
| - GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
|
| - } else if (!use_aa && !mask_texture_id && use_color_matrix) {
|
| - const RenderPassColorMatrixProgram* program =
|
| - GetRenderPassColorMatrixProgram(tex_coord_precision, shader_blend_mode);
|
| - SetUseProgram(program->program());
|
| - program->vertex_shader().FillLocations(&locations);
|
| - program->fragment_shader().FillLocations(&locations);
|
| - GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
|
| - } else {
|
| - const RenderPassProgram* program =
|
| - GetRenderPassProgram(tex_coord_precision, shader_blend_mode);
|
| - SetUseProgram(program->program());
|
| - program->vertex_shader().FillLocations(&locations);
|
| - program->fragment_shader().FillLocations(&locations);
|
| - GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
|
| - }
|
| - float tex_scale_x =
|
| - quad->rect.width() / static_cast<float>(contents_texture->size().width());
|
| - float tex_scale_y = quad->rect.height() /
|
| - static_cast<float>(contents_texture->size().height());
|
| - DCHECK_LE(tex_scale_x, 1.0f);
|
| - DCHECK_LE(tex_scale_y, 1.0f);
|
| -
|
| - DCHECK(locations.tex_transform != -1 || IsContextLost());
|
| - // Flip the content vertically in the shader, as the RenderPass input
|
| - // texture is already oriented the same way as the framebuffer, but the
|
| - // projection transform does a flip.
|
| - GLC(gl_,
|
| - gl_->Uniform4f(locations.tex_transform,
|
| - 0.0f,
|
| - tex_scale_y,
|
| - tex_scale_x,
|
| - -tex_scale_y));
|
| -
|
| - GLint last_texture_unit = 0;
|
| - if (locations.mask_sampler != -1) {
|
| - DCHECK_NE(locations.mask_tex_coord_scale, 1);
|
| - DCHECK_NE(locations.mask_tex_coord_offset, 1);
|
| - GLC(gl_, gl_->Uniform1i(locations.mask_sampler, 1));
|
| -
|
| - gfx::RectF mask_uv_rect = quad->MaskUVRect();
|
| - if (mask_sampler != SAMPLER_TYPE_2D) {
|
| - mask_uv_rect.Scale(quad->mask_texture_size.width(),
|
| - quad->mask_texture_size.height());
|
| - }
|
| -
|
| - // Mask textures are oriented vertically flipped relative to the framebuffer
|
| - // and the RenderPass contents texture, so we flip the tex coords from the
|
| - // RenderPass texture to find the mask texture coords.
|
| - GLC(gl_,
|
| - gl_->Uniform2f(locations.mask_tex_coord_offset,
|
| - mask_uv_rect.x(),
|
| - mask_uv_rect.bottom()));
|
| - GLC(gl_,
|
| - gl_->Uniform2f(locations.mask_tex_coord_scale,
|
| - mask_uv_rect.width() / tex_scale_x,
|
| - -mask_uv_rect.height() / tex_scale_y));
|
| -
|
| - last_texture_unit = 1;
|
| - }
|
| -
|
| - if (locations.edge != -1)
|
| - GLC(gl_, gl_->Uniform3fv(locations.edge, 8, edge));
|
| -
|
| - if (locations.viewport != -1) {
|
| - float viewport[4] = {static_cast<float>(viewport_.x()),
|
| - static_cast<float>(viewport_.y()),
|
| - static_cast<float>(viewport_.width()),
|
| - static_cast<float>(viewport_.height()), };
|
| - GLC(gl_, gl_->Uniform4fv(locations.viewport, 1, viewport));
|
| - }
|
| -
|
| - if (locations.color_matrix != -1) {
|
| - float matrix[16];
|
| - for (int i = 0; i < 4; ++i) {
|
| - for (int j = 0; j < 4; ++j)
|
| - matrix[i * 4 + j] = SkScalarToFloat(color_matrix[j * 5 + i]);
|
| - }
|
| - GLC(gl_,
|
| - gl_->UniformMatrix4fv(locations.color_matrix, 1, false, matrix));
|
| - }
|
| - static const float kScale = 1.0f / 255.0f;
|
| - if (locations.color_offset != -1) {
|
| - float offset[4];
|
| - for (int i = 0; i < 4; ++i)
|
| - offset[i] = SkScalarToFloat(color_matrix[i * 5 + 4]) * kScale;
|
| -
|
| - GLC(gl_, gl_->Uniform4fv(locations.color_offset, 1, offset));
|
| - }
|
| -
|
| - scoped_ptr<ResourceProvider::ScopedSamplerGL> shader_background_sampler_lock;
|
| - if (locations.backdrop != -1) {
|
| - DCHECK(background_texture || background_image);
|
| - DCHECK_NE(locations.backdrop, 0);
|
| - DCHECK_NE(locations.backdrop_rect, 0);
|
| -
|
| - GLC(gl_, gl_->Uniform1i(locations.backdrop, ++last_texture_unit));
|
| -
|
| - GLC(gl_,
|
| - gl_->Uniform4f(locations.backdrop_rect,
|
| - background_rect.x(),
|
| - background_rect.y(),
|
| - background_rect.width(),
|
| - background_rect.height()));
|
| -
|
| - if (background_image) {
|
| - GrTexture* texture = background_image->getTexture();
|
| - GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0 + last_texture_unit));
|
| - gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle());
|
| - GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0));
|
| - if (mask_for_background)
|
| - GLC(gl_, gl_->Uniform1i(locations.original_backdrop,
|
| - ++last_texture_unit));
|
| - }
|
| - if (background_texture) {
|
| - shader_background_sampler_lock = make_scoped_ptr(
|
| - new ResourceProvider::ScopedSamplerGL(resource_provider_,
|
| - background_texture->id(),
|
| - GL_TEXTURE0 + last_texture_unit,
|
| - GL_LINEAR));
|
| - DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D),
|
| - shader_background_sampler_lock->target());
|
| - }
|
| - }
|
| -
|
| - SetShaderOpacity(quad->opacity(), locations.alpha);
|
| - SetShaderQuadF(surface_quad, locations.quad);
|
| - DrawQuadGeometry(
|
| - frame, quad->quadTransform(), quad->rect, locations.matrix);
|
| -
|
| - // Flush the compositor context before the filter bitmap goes out of
|
| - // scope, so the draw gets processed before the filter texture gets deleted.
|
| - if (filter_image)
|
| - GLC(gl_, gl_->Flush());
|
| -
|
| - if (!use_shaders_for_blending)
|
| - RestoreBlendFuncToDefault(blend_mode);
|
| -}
|
| -
|
| -struct SolidColorProgramUniforms {
|
| - unsigned program;
|
| - unsigned matrix_location;
|
| - unsigned viewport_location;
|
| - unsigned quad_location;
|
| - unsigned edge_location;
|
| - unsigned color_location;
|
| -};
|
| -
|
| -template <class T>
|
| -static void SolidColorUniformLocation(T program,
|
| - SolidColorProgramUniforms* uniforms) {
|
| - uniforms->program = program->program();
|
| - uniforms->matrix_location = program->vertex_shader().matrix_location();
|
| - uniforms->viewport_location = program->vertex_shader().viewport_location();
|
| - uniforms->quad_location = program->vertex_shader().quad_location();
|
| - uniforms->edge_location = program->vertex_shader().edge_location();
|
| - uniforms->color_location = program->fragment_shader().color_location();
|
| -}
|
| -
|
| -namespace {
|
| -// These functions determine if a quad, clipped by a clip_region contains
|
| -// the entire {top|bottom|left|right} edge.
|
| -bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) {
|
| - if (!quad->IsTopEdge())
|
| - return false;
|
| - if (!clip_region)
|
| - return true;
|
| -
|
| - return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon &&
|
| - std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon;
|
| -}
|
| -
|
| -bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) {
|
| - if (!quad->IsBottomEdge())
|
| - return false;
|
| - if (!clip_region)
|
| - return true;
|
| -
|
| - return std::abs(clip_region->p3().y() -
|
| - quad->shared_quad_state->content_bounds.height()) <
|
| - kAntiAliasingEpsilon &&
|
| - std::abs(clip_region->p4().y() -
|
| - quad->shared_quad_state->content_bounds.height()) <
|
| - kAntiAliasingEpsilon;
|
| -}
|
| -
|
| -bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) {
|
| - if (!quad->IsLeftEdge())
|
| - return false;
|
| - if (!clip_region)
|
| - return true;
|
| -
|
| - return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon &&
|
| - std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon;
|
| -}
|
| -
|
| -bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) {
|
| - if (!quad->IsRightEdge())
|
| - return false;
|
| - if (!clip_region)
|
| - return true;
|
| -
|
| - return std::abs(clip_region->p2().x() -
|
| - quad->shared_quad_state->content_bounds.width()) <
|
| - kAntiAliasingEpsilon &&
|
| - std::abs(clip_region->p3().x() -
|
| - quad->shared_quad_state->content_bounds.width()) <
|
| - kAntiAliasingEpsilon;
|
| -}
|
| -} // anonymous namespace
|
| -
|
| -static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
|
| - const LayerQuad& device_layer_edges,
|
| - const gfx::Transform& device_transform,
|
| - const gfx::QuadF* clip_region,
|
| - const DrawQuad* quad) {
|
| - gfx::RectF tile_rect = quad->visible_rect;
|
| - gfx::QuadF tile_quad(tile_rect);
|
| -
|
| - if (clip_region) {
|
| - if (quad->material != DrawQuad::RENDER_PASS) {
|
| - tile_quad = *clip_region;
|
| - } else {
|
| - GetScaledRegion(quad->rect, clip_region, &tile_quad);
|
| - }
|
| - }
|
| -
|
| - gfx::PointF bottom_right = tile_quad.p3();
|
| - gfx::PointF bottom_left = tile_quad.p4();
|
| - gfx::PointF top_left = tile_quad.p1();
|
| - gfx::PointF top_right = tile_quad.p2();
|
| - bool clipped = false;
|
| -
|
| - // Map points to device space. We ignore |clipped|, since the result of
|
| - // |MapPoint()| still produces a valid point to draw the quad with. When
|
| - // clipped, the point will be outside of the viewport. See crbug.com/416367.
|
| - bottom_right = MathUtil::MapPoint(device_transform, bottom_right, &clipped);
|
| - bottom_left = MathUtil::MapPoint(device_transform, bottom_left, &clipped);
|
| - top_left = MathUtil::MapPoint(device_transform, top_left, &clipped);
|
| - top_right = MathUtil::MapPoint(device_transform, top_right, &clipped);
|
| -
|
| - LayerQuad::Edge bottom_edge(bottom_right, bottom_left);
|
| - LayerQuad::Edge left_edge(bottom_left, top_left);
|
| - LayerQuad::Edge top_edge(top_left, top_right);
|
| - LayerQuad::Edge right_edge(top_right, bottom_right);
|
| -
|
| - // Only apply anti-aliasing to edges not clipped by culling or scissoring.
|
| - // If an edge is degenerate we do not want to replace it with a "proper" edge
|
| - // as that will cause the quad to possibly expand is strange ways.
|
| - if (!top_edge.degenerate() && is_top(clip_region, quad) &&
|
| - tile_rect.y() == quad->rect.y()) {
|
| - top_edge = device_layer_edges.top();
|
| - }
|
| - if (!left_edge.degenerate() && is_left(clip_region, quad) &&
|
| - tile_rect.x() == quad->rect.x()) {
|
| - left_edge = device_layer_edges.left();
|
| - }
|
| - if (!right_edge.degenerate() && is_right(clip_region, quad) &&
|
| - tile_rect.right() == quad->rect.right()) {
|
| - right_edge = device_layer_edges.right();
|
| - }
|
| - if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) &&
|
| - tile_rect.bottom() == quad->rect.bottom()) {
|
| - bottom_edge = device_layer_edges.bottom();
|
| - }
|
| -
|
| - float sign = tile_quad.IsCounterClockwise() ? -1 : 1;
|
| - bottom_edge.scale(sign);
|
| - left_edge.scale(sign);
|
| - top_edge.scale(sign);
|
| - right_edge.scale(sign);
|
| -
|
| - // Create device space quad.
|
| - return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF();
|
| -}
|
| -
|
| -float GetTotalQuadError(const gfx::QuadF* clipped_quad,
|
| - const gfx::QuadF* ideal_rect) {
|
| - return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() +
|
| - (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() +
|
| - (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() +
|
| - (clipped_quad->p4() - ideal_rect->p4()).LengthSquared();
|
| -}
|
| -
|
| -// Attempt to rotate the clipped quad until it lines up the most
|
| -// correctly. This is necessary because we check the edges of this
|
| -// quad against the expected left/right/top/bottom for anti-aliasing.
|
| -void AlignQuadToBoundingBox(gfx::QuadF* clipped_quad) {
|
| - gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox());
|
| - gfx::QuadF best_rotation = *clipped_quad;
|
| - float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad);
|
| - for (size_t i = 1; i < 4; ++i) {
|
| - clipped_quad->Realign(1);
|
| - float new_error = GetTotalQuadError(clipped_quad, &bounding_quad);
|
| - if (new_error < least_error_amount) {
|
| - least_error_amount = new_error;
|
| - best_rotation = *clipped_quad;
|
| - }
|
| - }
|
| - *clipped_quad = best_rotation;
|
| -}
|
| -
|
| -// static
|
| -bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform,
|
| - const DrawQuad* quad,
|
| - bool force_antialiasing) {
|
| - bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS);
|
| - // For render pass quads, |device_transform| already contains quad's rect.
|
| - // TODO(rosca@adobe.com): remove branching on is_render_pass_quad
|
| - // crbug.com/429702
|
| - if (!is_render_pass_quad && !quad->IsEdge())
|
| - return false;
|
| - gfx::RectF content_rect =
|
| - is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect();
|
| -
|
| - bool clipped = false;
|
| - gfx::QuadF device_layer_quad =
|
| - MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped);
|
| -
|
| - if (device_layer_quad.BoundingBox().IsEmpty())
|
| - return false;
|
| -
|
| - bool is_axis_aligned_in_target = device_layer_quad.IsRectilinear();
|
| - bool is_nearest_rect_within_epsilon =
|
| - is_axis_aligned_in_target &&
|
| - gfx::IsNearestRectWithinDistance(device_layer_quad.BoundingBox(),
|
| - kAntiAliasingEpsilon);
|
| - // AAing clipped quads is not supported by the code yet.
|
| - bool use_aa = !clipped && !is_nearest_rect_within_epsilon;
|
| - return use_aa || force_antialiasing;
|
| -}
|
| -
|
| -// static
|
| -void GLRenderer::SetupQuadForClippingAndAntialiasing(
|
| - const gfx::Transform& device_transform,
|
| - const DrawQuad* quad,
|
| - bool use_aa,
|
| - const gfx::QuadF* clip_region,
|
| - gfx::QuadF* local_quad,
|
| - float edge[24]) {
|
| - bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS);
|
| - gfx::QuadF rotated_clip;
|
| - const gfx::QuadF* local_clip_region = clip_region;
|
| - if (local_clip_region) {
|
| - rotated_clip = *clip_region;
|
| - AlignQuadToBoundingBox(&rotated_clip);
|
| - local_clip_region = &rotated_clip;
|
| - }
|
| -
|
| - gfx::QuadF content_rect = is_render_pass_quad
|
| - ? gfx::QuadF(QuadVertexRect())
|
| - : gfx::QuadF(quad->visibleContentRect());
|
| - if (!use_aa) {
|
| - if (local_clip_region) {
|
| - if (!is_render_pass_quad) {
|
| - content_rect = *local_clip_region;
|
| - } else {
|
| - GetScaledRegion(quad->rect, local_clip_region, &content_rect);
|
| - }
|
| - *local_quad = content_rect;
|
| - }
|
| - return;
|
| - }
|
| - bool clipped = false;
|
| - gfx::QuadF device_layer_quad =
|
| - MathUtil::MapQuad(device_transform, content_rect, &clipped);
|
| -
|
| - LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox()));
|
| - device_layer_bounds.InflateAntiAliasingDistance();
|
| -
|
| - LayerQuad device_layer_edges(device_layer_quad);
|
| - device_layer_edges.InflateAntiAliasingDistance();
|
| -
|
| - device_layer_edges.ToFloatArray(edge);
|
| - device_layer_bounds.ToFloatArray(&edge[12]);
|
| -
|
| - // If we have a clip region then we are split, and therefore
|
| - // by necessity, at least one of our edges is not an external
|
| - // one.
|
| - bool is_full_rect = quad->visible_rect == quad->rect;
|
| -
|
| - bool region_contains_all_outside_edges =
|
| - is_full_rect &&
|
| - (is_top(local_clip_region, quad) && is_left(local_clip_region, quad) &&
|
| - is_bottom(local_clip_region, quad) && is_right(local_clip_region, quad));
|
| -
|
| - bool use_aa_on_all_four_edges =
|
| - !local_clip_region &&
|
| - (is_render_pass_quad || region_contains_all_outside_edges);
|
| -
|
| - gfx::QuadF device_quad =
|
| - use_aa_on_all_four_edges
|
| - ? device_layer_edges.ToQuadF()
|
| - : GetDeviceQuadWithAntialiasingOnExteriorEdges(
|
| - device_layer_edges, device_transform, local_clip_region, quad);
|
| -
|
| - // Map device space quad to local space. device_transform has no 3d
|
| - // component since it was flattened, so we don't need to project. We should
|
| - // have already checked that the transform was uninvertible above.
|
| - gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization);
|
| - bool did_invert = device_transform.GetInverse(&inverse_device_transform);
|
| - DCHECK(did_invert);
|
| - *local_quad =
|
| - MathUtil::MapQuad(inverse_device_transform, device_quad, &clipped);
|
| - // We should not DCHECK(!clipped) here, because anti-aliasing inflation may
|
| - // cause device_quad to become clipped. To our knowledge this scenario does
|
| - // not need to be handled differently than the unclipped case.
|
| -}
|
| -
|
| -void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
|
| - const SolidColorDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - gfx::Rect tile_rect = quad->visible_rect;
|
| -
|
| - SkColor color = quad->color;
|
| - float opacity = quad->opacity();
|
| - float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity;
|
| -
|
| - // Early out if alpha is small enough that quad doesn't contribute to output.
|
| - if (alpha < std::numeric_limits<float>::epsilon() &&
|
| - quad->ShouldDrawWithBlending())
|
| - return;
|
| -
|
| - gfx::Transform device_transform =
|
| - frame->window_matrix * frame->projection_matrix * quad->quadTransform();
|
| - device_transform.FlattenTo2d();
|
| - if (!device_transform.IsInvertible())
|
| - return;
|
| -
|
| - bool force_aa = false;
|
| - gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
|
| - float edge[24];
|
| - bool use_aa = settings_->allow_antialiasing &&
|
| - !quad->force_anti_aliasing_off &&
|
| - ShouldAntialiasQuad(device_transform, quad, force_aa);
|
| - SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa,
|
| - clip_region, &local_quad, edge);
|
| -
|
| - SolidColorProgramUniforms uniforms;
|
| - if (use_aa) {
|
| - SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms);
|
| - } else {
|
| - SolidColorUniformLocation(GetSolidColorProgram(), &uniforms);
|
| - }
|
| - SetUseProgram(uniforms.program);
|
| -
|
| - GLC(gl_,
|
| - gl_->Uniform4f(uniforms.color_location,
|
| - (SkColorGetR(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetG(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetB(color) * (1.0f / 255.0f)) * alpha,
|
| - alpha));
|
| - if (use_aa) {
|
| - float viewport[4] = {static_cast<float>(viewport_.x()),
|
| - static_cast<float>(viewport_.y()),
|
| - static_cast<float>(viewport_.width()),
|
| - static_cast<float>(viewport_.height()), };
|
| - GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport));
|
| - GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
|
| - }
|
| -
|
| - // Enable blending when the quad properties require it or if we decided
|
| - // to use antialiasing.
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending() || use_aa);
|
| -
|
| - // Normalize to tile_rect.
|
| - local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
|
| -
|
| - SetShaderQuadF(local_quad, uniforms.quad_location);
|
| -
|
| - // The transform and vertex data are used to figure out the extents that the
|
| - // un-antialiased quad should have and which vertex this is and the float
|
| - // quad passed in via uniform is the actual geometry that gets used to draw
|
| - // it. This is why this centered rect is used and not the original quad_rect.
|
| - gfx::RectF centered_rect(
|
| - gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()),
|
| - tile_rect.size());
|
| - DrawQuadGeometry(
|
| - frame, quad->quadTransform(), centered_rect, uniforms.matrix_location);
|
| -}
|
| -
|
| -struct TileProgramUniforms {
|
| - unsigned program;
|
| - unsigned matrix_location;
|
| - unsigned viewport_location;
|
| - unsigned quad_location;
|
| - unsigned edge_location;
|
| - unsigned vertex_tex_transform_location;
|
| - unsigned sampler_location;
|
| - unsigned fragment_tex_transform_location;
|
| - unsigned alpha_location;
|
| -};
|
| -
|
| -template <class T>
|
| -static void TileUniformLocation(T program, TileProgramUniforms* uniforms) {
|
| - uniforms->program = program->program();
|
| - uniforms->matrix_location = program->vertex_shader().matrix_location();
|
| - uniforms->viewport_location = program->vertex_shader().viewport_location();
|
| - uniforms->quad_location = program->vertex_shader().quad_location();
|
| - uniforms->edge_location = program->vertex_shader().edge_location();
|
| - uniforms->vertex_tex_transform_location =
|
| - program->vertex_shader().vertex_tex_transform_location();
|
| -
|
| - uniforms->sampler_location = program->fragment_shader().sampler_location();
|
| - uniforms->alpha_location = program->fragment_shader().alpha_location();
|
| - uniforms->fragment_tex_transform_location =
|
| - program->fragment_shader().fragment_tex_transform_location();
|
| -}
|
| -
|
| -void GLRenderer::DrawTileQuad(const DrawingFrame* frame,
|
| - const TileDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - DrawContentQuad(frame, quad, quad->resource_id, clip_region);
|
| -}
|
| -
|
| -void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
| - const ContentDrawQuadBase* quad,
|
| - ResourceProvider::ResourceId resource_id,
|
| - const gfx::QuadF* clip_region) {
|
| - gfx::Transform device_transform =
|
| - frame->window_matrix * frame->projection_matrix * quad->quadTransform();
|
| - device_transform.FlattenTo2d();
|
| -
|
| - bool use_aa = settings_->allow_antialiasing &&
|
| - ShouldAntialiasQuad(device_transform, quad, false);
|
| -
|
| - // TODO(timav): simplify coordinate transformations in DrawContentQuadAA
|
| - // similar to the way DrawContentQuadNoAA works and then consider
|
| - // combining DrawContentQuadAA and DrawContentQuadNoAA into one method.
|
| - if (use_aa)
|
| - DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region);
|
| - else
|
| - DrawContentQuadNoAA(frame, quad, resource_id, clip_region);
|
| -}
|
| -
|
| -void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
|
| - const ContentDrawQuadBase* quad,
|
| - ResourceProvider::ResourceId resource_id,
|
| - const gfx::Transform& device_transform,
|
| - const gfx::QuadF* clip_region) {
|
| - if (!device_transform.IsInvertible())
|
| - return;
|
| -
|
| - gfx::Rect tile_rect = quad->visible_rect;
|
| -
|
| - gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional(
|
| - quad->tex_coord_rect, quad->rect, tile_rect);
|
| - float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width();
|
| - float tex_to_geom_scale_y =
|
| - quad->rect.height() / quad->tex_coord_rect.height();
|
| -
|
| - gfx::RectF clamp_geom_rect(tile_rect);
|
| - gfx::RectF clamp_tex_rect(tex_coord_rect);
|
| - // Clamp texture coordinates to avoid sampling outside the layer
|
| - // by deflating the tile region half a texel or half a texel
|
| - // minus epsilon for one pixel layers. The resulting clamp region
|
| - // is mapped to the unit square by the vertex shader and mapped
|
| - // back to normalized texture coordinates by the fragment shader
|
| - // after being clamped to 0-1 range.
|
| - float tex_clamp_x =
|
| - std::min(0.5f, 0.5f * clamp_tex_rect.width() - kAntiAliasingEpsilon);
|
| - float tex_clamp_y =
|
| - std::min(0.5f, 0.5f * clamp_tex_rect.height() - kAntiAliasingEpsilon);
|
| - float geom_clamp_x =
|
| - std::min(tex_clamp_x * tex_to_geom_scale_x,
|
| - 0.5f * clamp_geom_rect.width() - kAntiAliasingEpsilon);
|
| - float geom_clamp_y =
|
| - std::min(tex_clamp_y * tex_to_geom_scale_y,
|
| - 0.5f * clamp_geom_rect.height() - kAntiAliasingEpsilon);
|
| - clamp_geom_rect.Inset(geom_clamp_x, geom_clamp_y, geom_clamp_x, geom_clamp_y);
|
| - clamp_tex_rect.Inset(tex_clamp_x, tex_clamp_y, tex_clamp_x, tex_clamp_y);
|
| -
|
| - // Map clamping rectangle to unit square.
|
| - float vertex_tex_translate_x = -clamp_geom_rect.x() / clamp_geom_rect.width();
|
| - float vertex_tex_translate_y =
|
| - -clamp_geom_rect.y() / clamp_geom_rect.height();
|
| - float vertex_tex_scale_x = tile_rect.width() / clamp_geom_rect.width();
|
| - float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height();
|
| -
|
| - TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size);
|
| -
|
| - gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
|
| - float edge[24];
|
| - SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region,
|
| - &local_quad, edge);
|
| - ResourceProvider::ScopedSamplerGL quad_resource_lock(
|
| - resource_provider_, resource_id,
|
| - quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR);
|
| - SamplerType sampler =
|
| - SamplerTypeFromTextureTarget(quad_resource_lock.target());
|
| -
|
| - float fragment_tex_translate_x = clamp_tex_rect.x();
|
| - float fragment_tex_translate_y = clamp_tex_rect.y();
|
| - float fragment_tex_scale_x = clamp_tex_rect.width();
|
| - float fragment_tex_scale_y = clamp_tex_rect.height();
|
| -
|
| - // Map to normalized texture coordinates.
|
| - if (sampler != SAMPLER_TYPE_2D_RECT) {
|
| - gfx::Size texture_size = quad->texture_size;
|
| - DCHECK(!texture_size.IsEmpty());
|
| - fragment_tex_translate_x /= texture_size.width();
|
| - fragment_tex_translate_y /= texture_size.height();
|
| - fragment_tex_scale_x /= texture_size.width();
|
| - fragment_tex_scale_y /= texture_size.height();
|
| - }
|
| -
|
| - TileProgramUniforms uniforms;
|
| - if (quad->swizzle_contents) {
|
| - TileUniformLocation(GetTileProgramSwizzleAA(tex_coord_precision, sampler),
|
| - &uniforms);
|
| - } else {
|
| - TileUniformLocation(GetTileProgramAA(tex_coord_precision, sampler),
|
| - &uniforms);
|
| - }
|
| -
|
| - SetUseProgram(uniforms.program);
|
| - GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0));
|
| -
|
| - float viewport[4] = {
|
| - static_cast<float>(viewport_.x()),
|
| - static_cast<float>(viewport_.y()),
|
| - static_cast<float>(viewport_.width()),
|
| - static_cast<float>(viewport_.height()),
|
| - };
|
| - GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport));
|
| - GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
|
| -
|
| - GLC(gl_,
|
| - gl_->Uniform4f(uniforms.vertex_tex_transform_location,
|
| - vertex_tex_translate_x,
|
| - vertex_tex_translate_y,
|
| - vertex_tex_scale_x,
|
| - vertex_tex_scale_y));
|
| - GLC(gl_,
|
| - gl_->Uniform4f(uniforms.fragment_tex_transform_location,
|
| - fragment_tex_translate_x,
|
| - fragment_tex_translate_y,
|
| - fragment_tex_scale_x,
|
| - fragment_tex_scale_y));
|
| -
|
| - // Blending is required for antialiasing.
|
| - SetBlendEnabled(true);
|
| -
|
| - // Normalize to tile_rect.
|
| - local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
|
| -
|
| - SetShaderOpacity(quad->opacity(), uniforms.alpha_location);
|
| - SetShaderQuadF(local_quad, uniforms.quad_location);
|
| -
|
| - // The transform and vertex data are used to figure out the extents that the
|
| - // un-antialiased quad should have and which vertex this is and the float
|
| - // quad passed in via uniform is the actual geometry that gets used to draw
|
| - // it. This is why this centered rect is used and not the original quad_rect.
|
| - gfx::RectF centered_rect(
|
| - gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()),
|
| - tile_rect.size());
|
| - DrawQuadGeometry(
|
| - frame, quad->quadTransform(), centered_rect, uniforms.matrix_location);
|
| -}
|
| -
|
| -void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
|
| - const ContentDrawQuadBase* quad,
|
| - ResourceProvider::ResourceId resource_id,
|
| - const gfx::QuadF* clip_region) {
|
| - gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional(
|
| - quad->tex_coord_rect, quad->rect, quad->visible_rect);
|
| - float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width();
|
| - float tex_to_geom_scale_y =
|
| - quad->rect.height() / quad->tex_coord_rect.height();
|
| -
|
| - bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f);
|
| - GLenum filter =
|
| - (scaled || !quad->quadTransform().IsIdentityOrIntegerTranslation()) &&
|
| - !quad->nearest_neighbor
|
| - ? GL_LINEAR
|
| - : GL_NEAREST;
|
| -
|
| - ResourceProvider::ScopedSamplerGL quad_resource_lock(
|
| - resource_provider_, resource_id, filter);
|
| - SamplerType sampler =
|
| - SamplerTypeFromTextureTarget(quad_resource_lock.target());
|
| -
|
| - float vertex_tex_translate_x = tex_coord_rect.x();
|
| - float vertex_tex_translate_y = tex_coord_rect.y();
|
| - float vertex_tex_scale_x = tex_coord_rect.width();
|
| - float vertex_tex_scale_y = tex_coord_rect.height();
|
| -
|
| - // Map to normalized texture coordinates.
|
| - if (sampler != SAMPLER_TYPE_2D_RECT) {
|
| - gfx::Size texture_size = quad->texture_size;
|
| - DCHECK(!texture_size.IsEmpty());
|
| - vertex_tex_translate_x /= texture_size.width();
|
| - vertex_tex_translate_y /= texture_size.height();
|
| - vertex_tex_scale_x /= texture_size.width();
|
| - vertex_tex_scale_y /= texture_size.height();
|
| - }
|
| -
|
| - TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size);
|
| -
|
| - TileProgramUniforms uniforms;
|
| - if (quad->ShouldDrawWithBlending()) {
|
| - if (quad->swizzle_contents) {
|
| - TileUniformLocation(GetTileProgramSwizzle(tex_coord_precision, sampler),
|
| - &uniforms);
|
| - } else {
|
| - TileUniformLocation(GetTileProgram(tex_coord_precision, sampler),
|
| - &uniforms);
|
| - }
|
| - } else {
|
| - if (quad->swizzle_contents) {
|
| - TileUniformLocation(
|
| - GetTileProgramSwizzleOpaque(tex_coord_precision, sampler), &uniforms);
|
| - } else {
|
| - TileUniformLocation(GetTileProgramOpaque(tex_coord_precision, sampler),
|
| - &uniforms);
|
| - }
|
| - }
|
| -
|
| - SetUseProgram(uniforms.program);
|
| - GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0));
|
| -
|
| - GLC(gl_,
|
| - gl_->Uniform4f(uniforms.vertex_tex_transform_location,
|
| - vertex_tex_translate_x,
|
| - vertex_tex_translate_y,
|
| - vertex_tex_scale_x,
|
| - vertex_tex_scale_y));
|
| -
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - SetShaderOpacity(quad->opacity(), uniforms.alpha_location);
|
| -
|
| - // Pass quad coordinates to the uniform in the same order as GeometryBinding
|
| - // does, then vertices will match the texture mapping in the vertex buffer.
|
| - // The method SetShaderQuadF() changes the order of vertices and so it's
|
| - // not used here.
|
| - gfx::QuadF tile_rect(quad->visible_rect);
|
| - float width = quad->visible_rect.width();
|
| - float height = quad->visible_rect.height();
|
| - gfx::PointF top_left = quad->visible_rect.origin();
|
| - if (clip_region) {
|
| - tile_rect = *clip_region;
|
| - float gl_uv[8] = {
|
| - (tile_rect.p4().x() - top_left.x()) / width,
|
| - (tile_rect.p4().y() - top_left.y()) / height,
|
| - (tile_rect.p1().x() - top_left.x()) / width,
|
| - (tile_rect.p1().y() - top_left.y()) / height,
|
| - (tile_rect.p2().x() - top_left.x()) / width,
|
| - (tile_rect.p2().y() - top_left.y()) / height,
|
| - (tile_rect.p3().x() - top_left.x()) / width,
|
| - (tile_rect.p3().y() - top_left.y()) / height,
|
| - };
|
| - PrepareGeometry(CLIPPED_BINDING);
|
| - clipped_geometry_->InitializeCustomQuadWithUVs(
|
| - gfx::QuadF(quad->visible_rect), gl_uv);
|
| - } else {
|
| - PrepareGeometry(SHARED_BINDING);
|
| - }
|
| - float gl_quad[8] = {
|
| - tile_rect.p4().x(),
|
| - tile_rect.p4().y(),
|
| - tile_rect.p1().x(),
|
| - tile_rect.p1().y(),
|
| - tile_rect.p2().x(),
|
| - tile_rect.p2().y(),
|
| - tile_rect.p3().x(),
|
| - tile_rect.p3().y(),
|
| - };
|
| - GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad));
|
| -
|
| - static float gl_matrix[16];
|
| - ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad->quadTransform());
|
| - GLC(gl_,
|
| - gl_->UniformMatrix4fv(uniforms.matrix_location, 1, false, &gl_matrix[0]));
|
| -
|
| - GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0));
|
| -}
|
| -
|
| -void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
|
| - const YUVVideoDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_,
|
| - &highp_threshold_cache_,
|
| - highp_threshold_min_,
|
| - quad->shared_quad_state->visible_content_rect.bottom_right());
|
| -
|
| - bool use_alpha_plane = quad->a_plane_resource_id != 0;
|
| -
|
| - ResourceProvider::ScopedSamplerGL y_plane_lock(
|
| - resource_provider_, quad->y_plane_resource_id, GL_TEXTURE1, GL_LINEAR);
|
| - DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), y_plane_lock.target());
|
| - ResourceProvider::ScopedSamplerGL u_plane_lock(
|
| - resource_provider_, quad->u_plane_resource_id, GL_TEXTURE2, GL_LINEAR);
|
| - DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), u_plane_lock.target());
|
| - ResourceProvider::ScopedSamplerGL v_plane_lock(
|
| - resource_provider_, quad->v_plane_resource_id, GL_TEXTURE3, GL_LINEAR);
|
| - DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), v_plane_lock.target());
|
| - scoped_ptr<ResourceProvider::ScopedSamplerGL> a_plane_lock;
|
| - if (use_alpha_plane) {
|
| - a_plane_lock.reset(new ResourceProvider::ScopedSamplerGL(
|
| - resource_provider_, quad->a_plane_resource_id, GL_TEXTURE4, GL_LINEAR));
|
| - DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), a_plane_lock->target());
|
| - }
|
| -
|
| - int matrix_location = -1;
|
| - int tex_scale_location = -1;
|
| - int tex_offset_location = -1;
|
| - int clamp_rect_location = -1;
|
| - int y_texture_location = -1;
|
| - int u_texture_location = -1;
|
| - int v_texture_location = -1;
|
| - int a_texture_location = -1;
|
| - int yuv_matrix_location = -1;
|
| - int yuv_adj_location = -1;
|
| - int alpha_location = -1;
|
| - if (use_alpha_plane) {
|
| - const VideoYUVAProgram* program = GetVideoYUVAProgram(tex_coord_precision);
|
| - DCHECK(program && (program->initialized() || IsContextLost()));
|
| - SetUseProgram(program->program());
|
| - matrix_location = program->vertex_shader().matrix_location();
|
| - tex_scale_location = program->vertex_shader().tex_scale_location();
|
| - tex_offset_location = program->vertex_shader().tex_offset_location();
|
| - y_texture_location = program->fragment_shader().y_texture_location();
|
| - u_texture_location = program->fragment_shader().u_texture_location();
|
| - v_texture_location = program->fragment_shader().v_texture_location();
|
| - a_texture_location = program->fragment_shader().a_texture_location();
|
| - yuv_matrix_location = program->fragment_shader().yuv_matrix_location();
|
| - yuv_adj_location = program->fragment_shader().yuv_adj_location();
|
| - clamp_rect_location = program->fragment_shader().clamp_rect_location();
|
| - alpha_location = program->fragment_shader().alpha_location();
|
| - } else {
|
| - const VideoYUVProgram* program = GetVideoYUVProgram(tex_coord_precision);
|
| - DCHECK(program && (program->initialized() || IsContextLost()));
|
| - SetUseProgram(program->program());
|
| - matrix_location = program->vertex_shader().matrix_location();
|
| - tex_scale_location = program->vertex_shader().tex_scale_location();
|
| - tex_offset_location = program->vertex_shader().tex_offset_location();
|
| - y_texture_location = program->fragment_shader().y_texture_location();
|
| - u_texture_location = program->fragment_shader().u_texture_location();
|
| - v_texture_location = program->fragment_shader().v_texture_location();
|
| - yuv_matrix_location = program->fragment_shader().yuv_matrix_location();
|
| - yuv_adj_location = program->fragment_shader().yuv_adj_location();
|
| - clamp_rect_location = program->fragment_shader().clamp_rect_location();
|
| - alpha_location = program->fragment_shader().alpha_location();
|
| - }
|
| -
|
| - GLC(gl_,
|
| - gl_->Uniform2f(tex_scale_location,
|
| - quad->tex_coord_rect.width(),
|
| - quad->tex_coord_rect.height()));
|
| - GLC(gl_,
|
| - gl_->Uniform2f(tex_offset_location,
|
| - quad->tex_coord_rect.x(),
|
| - quad->tex_coord_rect.y()));
|
| - // Clamping to half a texel inside the tex coord rect prevents bilinear
|
| - // filtering from filtering outside the tex coord rect.
|
| - gfx::RectF clamp_rect(quad->tex_coord_rect);
|
| - // Special case: empty texture size implies no clamping.
|
| - if (!quad->tex_size.IsEmpty()) {
|
| - clamp_rect.Inset(0.5f / quad->tex_size.width(),
|
| - 0.5f / quad->tex_size.height());
|
| - }
|
| - GLC(gl_, gl_->Uniform4f(clamp_rect_location, clamp_rect.x(), clamp_rect.y(),
|
| - clamp_rect.right(), clamp_rect.bottom()));
|
| -
|
| - GLC(gl_, gl_->Uniform1i(y_texture_location, 1));
|
| - GLC(gl_, gl_->Uniform1i(u_texture_location, 2));
|
| - GLC(gl_, gl_->Uniform1i(v_texture_location, 3));
|
| - if (use_alpha_plane)
|
| - GLC(gl_, gl_->Uniform1i(a_texture_location, 4));
|
| -
|
| - // These values are magic numbers that are used in the transformation from YUV
|
| - // to RGB color values. They are taken from the following webpage:
|
| - // http://www.fourcc.org/fccyvrgb.php
|
| - float yuv_to_rgb_rec601[9] = {
|
| - 1.164f, 1.164f, 1.164f, 0.0f, -.391f, 2.018f, 1.596f, -.813f, 0.0f,
|
| - };
|
| - float yuv_to_rgb_jpeg[9] = {
|
| - 1.f, 1.f, 1.f, 0.0f, -.34414f, 1.772f, 1.402f, -.71414f, 0.0f,
|
| - };
|
| - float yuv_to_rgb_rec709[9] = {
|
| - 1.164f, 1.164f, 1.164f, 0.0f, -0.213f, 2.112f, 1.793f, -0.533f, 0.0f,
|
| - };
|
| -
|
| - // These values map to 16, 128, and 128 respectively, and are computed
|
| - // as a fraction over 256 (e.g. 16 / 256 = 0.0625).
|
| - // They are used in the YUV to RGBA conversion formula:
|
| - // Y - 16 : Gives 16 values of head and footroom for overshooting
|
| - // U - 128 : Turns unsigned U into signed U [-128,127]
|
| - // V - 128 : Turns unsigned V into signed V [-128,127]
|
| - float yuv_adjust_constrained[3] = {
|
| - -0.0625f, -0.5f, -0.5f,
|
| - };
|
| -
|
| - // Same as above, but without the head and footroom.
|
| - float yuv_adjust_full[3] = {
|
| - 0.0f, -0.5f, -0.5f,
|
| - };
|
| -
|
| - float* yuv_to_rgb = NULL;
|
| - float* yuv_adjust = NULL;
|
| -
|
| - switch (quad->color_space) {
|
| - case YUVVideoDrawQuad::REC_601:
|
| - yuv_to_rgb = yuv_to_rgb_rec601;
|
| - yuv_adjust = yuv_adjust_constrained;
|
| - break;
|
| - case YUVVideoDrawQuad::REC_709:
|
| - yuv_to_rgb = yuv_to_rgb_rec709;
|
| - yuv_adjust = yuv_adjust_constrained;
|
| - break;
|
| - case YUVVideoDrawQuad::JPEG:
|
| - yuv_to_rgb = yuv_to_rgb_jpeg;
|
| - yuv_adjust = yuv_adjust_full;
|
| - break;
|
| - }
|
| -
|
| - // The transform and vertex data are used to figure out the extents that the
|
| - // un-antialiased quad should have and which vertex this is and the float
|
| - // quad passed in via uniform is the actual geometry that gets used to draw
|
| - // it. This is why this centered rect is used and not the original quad_rect.
|
| - gfx::RectF tile_rect = quad->rect;
|
| - GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
|
| - GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust));
|
| -
|
| - SetShaderOpacity(quad->opacity(), alpha_location);
|
| - if (!clip_region) {
|
| - DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location);
|
| - } else {
|
| - float uvs[8] = {0};
|
| - GetScaledUVs(quad->visible_rect, clip_region, uvs);
|
| - gfx::QuadF region_quad = *clip_region;
|
| - region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
|
| - region_quad -= gfx::Vector2dF(0.5f, 0.5f);
|
| - DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect,
|
| - region_quad, matrix_location, uvs);
|
| - }
|
| -}
|
| -
|
| -void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
|
| - const StreamVideoDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - static float gl_matrix[16];
|
| -
|
| - DCHECK(capabilities_.using_egl_image);
|
| -
|
| - TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_,
|
| - &highp_threshold_cache_,
|
| - highp_threshold_min_,
|
| - quad->shared_quad_state->visible_content_rect.bottom_right());
|
| -
|
| - const VideoStreamTextureProgram* program =
|
| - GetVideoStreamTextureProgram(tex_coord_precision);
|
| - SetUseProgram(program->program());
|
| -
|
| - ToGLMatrix(&gl_matrix[0], quad->matrix);
|
| - GLC(gl_,
|
| - gl_->UniformMatrix4fv(
|
| - program->vertex_shader().tex_matrix_location(), 1, false, gl_matrix));
|
| -
|
| - ResourceProvider::ScopedReadLockGL lock(resource_provider_,
|
| - quad->resource_id);
|
| - DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
|
| - GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()));
|
| -
|
| - GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
| -
|
| - SetShaderOpacity(quad->opacity(),
|
| - program->fragment_shader().alpha_location());
|
| - if (!clip_region) {
|
| - DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
|
| - program->vertex_shader().matrix_location());
|
| - } else {
|
| - gfx::QuadF region_quad(*clip_region);
|
| - region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height());
|
| - region_quad -= gfx::Vector2dF(0.5f, 0.5f);
|
| - float uvs[8] = {0};
|
| - GetScaledUVs(quad->visible_rect, clip_region, uvs);
|
| - DrawQuadGeometryClippedByQuadF(
|
| - frame, quad->quadTransform(), quad->rect, region_quad,
|
| - program->vertex_shader().matrix_location(), uvs);
|
| - }
|
| -}
|
| -
|
| -struct TextureProgramBinding {
|
| - template <class Program>
|
| - void Set(Program* program) {
|
| - DCHECK(program);
|
| - program_id = program->program();
|
| - sampler_location = program->fragment_shader().sampler_location();
|
| - matrix_location = program->vertex_shader().matrix_location();
|
| - background_color_location =
|
| - program->fragment_shader().background_color_location();
|
| - }
|
| - int program_id;
|
| - int sampler_location;
|
| - int matrix_location;
|
| - int transform_location;
|
| - int background_color_location;
|
| -};
|
| -
|
| -struct TexTransformTextureProgramBinding : TextureProgramBinding {
|
| - template <class Program>
|
| - void Set(Program* program) {
|
| - TextureProgramBinding::Set(program);
|
| - tex_transform_location = program->vertex_shader().tex_transform_location();
|
| - vertex_opacity_location =
|
| - program->vertex_shader().vertex_opacity_location();
|
| - }
|
| - int tex_transform_location;
|
| - int vertex_opacity_location;
|
| -};
|
| -
|
| -void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) {
|
| - // Check to see if we have anything to draw.
|
| - if (draw_cache_.program_id == -1)
|
| - return;
|
| -
|
| - PrepareGeometry(flush_binding);
|
| -
|
| - // Set the correct blending mode.
|
| - SetBlendEnabled(draw_cache_.needs_blending);
|
| -
|
| - // Bind the program to the GL state.
|
| - SetUseProgram(draw_cache_.program_id);
|
| -
|
| - // Bind the correct texture sampler location.
|
| - GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0));
|
| -
|
| - // Assume the current active textures is 0.
|
| - ResourceProvider::ScopedSamplerGL locked_quad(
|
| - resource_provider_,
|
| - draw_cache_.resource_id,
|
| - draw_cache_.nearest_neighbor ? GL_NEAREST : GL_LINEAR);
|
| - DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
|
| - GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id()));
|
| -
|
| - static_assert(sizeof(Float4) == 4 * sizeof(float),
|
| - "Float4 struct should be densely packed");
|
| - static_assert(sizeof(Float16) == 16 * sizeof(float),
|
| - "Float16 struct should be densely packed");
|
| -
|
| - // Upload the tranforms for both points and uvs.
|
| - GLC(gl_,
|
| - gl_->UniformMatrix4fv(
|
| - static_cast<int>(draw_cache_.matrix_location),
|
| - static_cast<int>(draw_cache_.matrix_data.size()),
|
| - false,
|
| - reinterpret_cast<float*>(&draw_cache_.matrix_data.front())));
|
| - GLC(gl_,
|
| - gl_->Uniform4fv(
|
| - static_cast<int>(draw_cache_.uv_xform_location),
|
| - static_cast<int>(draw_cache_.uv_xform_data.size()),
|
| - reinterpret_cast<float*>(&draw_cache_.uv_xform_data.front())));
|
| -
|
| - if (draw_cache_.background_color != SK_ColorTRANSPARENT) {
|
| - Float4 background_color = PremultipliedColor(draw_cache_.background_color);
|
| - GLC(gl_,
|
| - gl_->Uniform4fv(
|
| - draw_cache_.background_color_location, 1, background_color.data));
|
| - }
|
| -
|
| - GLC(gl_,
|
| - gl_->Uniform1fv(
|
| - static_cast<int>(draw_cache_.vertex_opacity_location),
|
| - static_cast<int>(draw_cache_.vertex_opacity_data.size()),
|
| - static_cast<float*>(&draw_cache_.vertex_opacity_data.front())));
|
| -
|
| - // Draw the quads!
|
| - GLC(gl_,
|
| - gl_->DrawElements(GL_TRIANGLES,
|
| - 6 * draw_cache_.matrix_data.size(),
|
| - GL_UNSIGNED_SHORT,
|
| - 0));
|
| -
|
| - // Clear the cache.
|
| - draw_cache_.program_id = -1;
|
| - draw_cache_.uv_xform_data.resize(0);
|
| - draw_cache_.vertex_opacity_data.resize(0);
|
| - draw_cache_.matrix_data.resize(0);
|
| -
|
| - // If we had a clipped binding, prepare the shared binding for the
|
| - // next inserts.
|
| - if (flush_binding == CLIPPED_BINDING) {
|
| - PrepareGeometry(SHARED_BINDING);
|
| - }
|
| -}
|
| -
|
| -void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
|
| - const TextureDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - // If we have a clip_region then we have to render the next quad
|
| - // with dynamic geometry, therefore we must flush all pending
|
| - // texture quads.
|
| - if (clip_region) {
|
| - // We send in false here because we want to flush what's currently in the
|
| - // queue using the shared_geometry and not clipped_geometry
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| - }
|
| -
|
| - TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_,
|
| - &highp_threshold_cache_,
|
| - highp_threshold_min_,
|
| - quad->shared_quad_state->visible_content_rect.bottom_right());
|
| -
|
| - // Choose the correct texture program binding
|
| - TexTransformTextureProgramBinding binding;
|
| - if (quad->premultiplied_alpha) {
|
| - if (quad->background_color == SK_ColorTRANSPARENT) {
|
| - binding.Set(GetTextureProgram(tex_coord_precision));
|
| - } else {
|
| - binding.Set(GetTextureBackgroundProgram(tex_coord_precision));
|
| - }
|
| - } else {
|
| - if (quad->background_color == SK_ColorTRANSPARENT) {
|
| - binding.Set(GetNonPremultipliedTextureProgram(tex_coord_precision));
|
| - } else {
|
| - binding.Set(
|
| - GetNonPremultipliedTextureBackgroundProgram(tex_coord_precision));
|
| - }
|
| - }
|
| -
|
| - int resource_id = quad->resource_id;
|
| -
|
| - if (draw_cache_.program_id != binding.program_id ||
|
| - draw_cache_.resource_id != resource_id ||
|
| - draw_cache_.needs_blending != quad->ShouldDrawWithBlending() ||
|
| - draw_cache_.nearest_neighbor != quad->nearest_neighbor ||
|
| - draw_cache_.background_color != quad->background_color ||
|
| - draw_cache_.matrix_data.size() >= 8) {
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| - draw_cache_.program_id = binding.program_id;
|
| - draw_cache_.resource_id = resource_id;
|
| - draw_cache_.needs_blending = quad->ShouldDrawWithBlending();
|
| - draw_cache_.nearest_neighbor = quad->nearest_neighbor;
|
| - draw_cache_.background_color = quad->background_color;
|
| -
|
| - draw_cache_.uv_xform_location = binding.tex_transform_location;
|
| - draw_cache_.background_color_location = binding.background_color_location;
|
| - draw_cache_.vertex_opacity_location = binding.vertex_opacity_location;
|
| - draw_cache_.matrix_location = binding.matrix_location;
|
| - draw_cache_.sampler_location = binding.sampler_location;
|
| - }
|
| -
|
| - // Generate the uv-transform
|
| - if (!clip_region) {
|
| - draw_cache_.uv_xform_data.push_back(UVTransform(quad));
|
| - } else {
|
| - Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}};
|
| - draw_cache_.uv_xform_data.push_back(uv_transform);
|
| - }
|
| -
|
| - // Generate the vertex opacity
|
| - const float opacity = quad->opacity();
|
| - draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity);
|
| - draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity);
|
| - draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity);
|
| - draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity);
|
| -
|
| - // Generate the transform matrix
|
| - gfx::Transform quad_rect_matrix;
|
| - QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
|
| - quad_rect_matrix = frame->projection_matrix * quad_rect_matrix;
|
| -
|
| - Float16 m;
|
| - quad_rect_matrix.matrix().asColMajorf(m.data);
|
| - draw_cache_.matrix_data.push_back(m);
|
| -
|
| - if (clip_region) {
|
| - gfx::QuadF scaled_region;
|
| - if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
|
| - scaled_region = SharedGeometryQuad().BoundingBox();
|
| - }
|
| - // Both the scaled region and the SharedGeomtryQuad are in the space
|
| - // -0.5->0.5. We need to move that to the space 0->1.
|
| - float uv[8];
|
| - uv[0] = scaled_region.p1().x() + 0.5f;
|
| - uv[1] = scaled_region.p1().y() + 0.5f;
|
| - uv[2] = scaled_region.p2().x() + 0.5f;
|
| - uv[3] = scaled_region.p2().y() + 0.5f;
|
| - uv[4] = scaled_region.p3().x() + 0.5f;
|
| - uv[5] = scaled_region.p3().y() + 0.5f;
|
| - uv[6] = scaled_region.p4().x() + 0.5f;
|
| - uv[7] = scaled_region.p4().y() + 0.5f;
|
| - PrepareGeometry(CLIPPED_BINDING);
|
| - clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv);
|
| - FlushTextureQuadCache(CLIPPED_BINDING);
|
| - }
|
| -}
|
| -
|
| -void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
|
| - const IOSurfaceDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| -
|
| - TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_,
|
| - &highp_threshold_cache_,
|
| - highp_threshold_min_,
|
| - quad->shared_quad_state->visible_content_rect.bottom_right());
|
| -
|
| - TexTransformTextureProgramBinding binding;
|
| - binding.Set(GetTextureIOSurfaceProgram(tex_coord_precision));
|
| -
|
| - SetUseProgram(binding.program_id);
|
| - GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0));
|
| - if (quad->orientation == IOSurfaceDrawQuad::FLIPPED) {
|
| - GLC(gl_,
|
| - gl_->Uniform4f(binding.tex_transform_location,
|
| - 0,
|
| - quad->io_surface_size.height(),
|
| - quad->io_surface_size.width(),
|
| - quad->io_surface_size.height() * -1.0f));
|
| - } else {
|
| - GLC(gl_,
|
| - gl_->Uniform4f(binding.tex_transform_location,
|
| - 0,
|
| - 0,
|
| - quad->io_surface_size.width(),
|
| - quad->io_surface_size.height()));
|
| - }
|
| -
|
| - const float vertex_opacity[] = {quad->opacity(), quad->opacity(),
|
| - quad->opacity(), quad->opacity()};
|
| - GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity));
|
| -
|
| - ResourceProvider::ScopedReadLockGL lock(resource_provider_,
|
| - quad->io_surface_resource_id);
|
| - DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
|
| - GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id()));
|
| -
|
| - if (!clip_region) {
|
| - DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
|
| - binding.matrix_location);
|
| - } else {
|
| - float uvs[8] = {0};
|
| - GetScaledUVs(quad->visible_rect, clip_region, uvs);
|
| - DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect,
|
| - *clip_region, binding.matrix_location, uvs);
|
| - }
|
| -
|
| - GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
|
| -}
|
| -
|
| -void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) {
|
| - if (use_sync_query_) {
|
| - DCHECK(current_sync_query_);
|
| - current_sync_query_->End();
|
| - pending_sync_queries_.push_back(current_sync_query_.Pass());
|
| - }
|
| -
|
| - current_framebuffer_lock_ = nullptr;
|
| - swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame->root_damage_rect));
|
| -
|
| - GLC(gl_, gl_->Disable(GL_BLEND));
|
| - blend_shadow_ = false;
|
| -
|
| - ScheduleOverlays(frame);
|
| -}
|
| -
|
| -void GLRenderer::FinishDrawingQuadList() {
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| -}
|
| -
|
| -bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
|
| - if (frame->current_render_pass != frame->root_render_pass)
|
| - return true;
|
| - return FlippedRootFramebuffer();
|
| -}
|
| -
|
| -bool GLRenderer::FlippedRootFramebuffer() const {
|
| - // GL is normally flipped, so a flipped output results in an unflipping.
|
| - return !output_surface_->capabilities().flipped_output_surface;
|
| -}
|
| -
|
| -void GLRenderer::EnsureScissorTestEnabled() {
|
| - if (is_scissor_enabled_)
|
| - return;
|
| -
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| - GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
|
| - is_scissor_enabled_ = true;
|
| -}
|
| -
|
| -void GLRenderer::EnsureScissorTestDisabled() {
|
| - if (!is_scissor_enabled_)
|
| - return;
|
| -
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| - GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
|
| - is_scissor_enabled_ = false;
|
| -}
|
| -
|
| -void GLRenderer::CopyCurrentRenderPassToBitmap(
|
| - DrawingFrame* frame,
|
| - scoped_ptr<CopyOutputRequest> request) {
|
| - TRACE_EVENT0("cc", "GLRenderer::CopyCurrentRenderPassToBitmap");
|
| - gfx::Rect copy_rect = frame->current_render_pass->output_rect;
|
| - if (request->has_area())
|
| - copy_rect.Intersect(request->area());
|
| - GetFramebufferPixelsAsync(frame, copy_rect, request.Pass());
|
| -}
|
| -
|
| -void GLRenderer::ToGLMatrix(float* gl_matrix, const gfx::Transform& transform) {
|
| - transform.matrix().asColMajorf(gl_matrix);
|
| -}
|
| -
|
| -void GLRenderer::SetShaderQuadF(const gfx::QuadF& quad, int quad_location) {
|
| - if (quad_location == -1)
|
| - return;
|
| -
|
| - float gl_quad[8];
|
| - gl_quad[0] = quad.p1().x();
|
| - gl_quad[1] = quad.p1().y();
|
| - gl_quad[2] = quad.p2().x();
|
| - gl_quad[3] = quad.p2().y();
|
| - gl_quad[4] = quad.p3().x();
|
| - gl_quad[5] = quad.p3().y();
|
| - gl_quad[6] = quad.p4().x();
|
| - gl_quad[7] = quad.p4().y();
|
| - GLC(gl_, gl_->Uniform2fv(quad_location, 4, gl_quad));
|
| -}
|
| -
|
| -void GLRenderer::SetShaderOpacity(float opacity, int alpha_location) {
|
| - if (alpha_location != -1)
|
| - GLC(gl_, gl_->Uniform1f(alpha_location, opacity));
|
| -}
|
| -
|
| -void GLRenderer::SetStencilEnabled(bool enabled) {
|
| - if (enabled == stencil_shadow_)
|
| - return;
|
| -
|
| - if (enabled)
|
| - GLC(gl_, gl_->Enable(GL_STENCIL_TEST));
|
| - else
|
| - GLC(gl_, gl_->Disable(GL_STENCIL_TEST));
|
| - stencil_shadow_ = enabled;
|
| -}
|
| -
|
| -void GLRenderer::SetBlendEnabled(bool enabled) {
|
| - if (enabled == blend_shadow_)
|
| - return;
|
| -
|
| - if (enabled)
|
| - GLC(gl_, gl_->Enable(GL_BLEND));
|
| - else
|
| - GLC(gl_, gl_->Disable(GL_BLEND));
|
| - blend_shadow_ = enabled;
|
| -}
|
| -
|
| -void GLRenderer::SetUseProgram(unsigned program) {
|
| - if (program == program_shadow_)
|
| - return;
|
| - gl_->UseProgram(program);
|
| - program_shadow_ = program;
|
| -}
|
| -
|
| -void GLRenderer::DrawQuadGeometryClippedByQuadF(
|
| - const DrawingFrame* frame,
|
| - const gfx::Transform& draw_transform,
|
| - const gfx::RectF& quad_rect,
|
| - const gfx::QuadF& clipping_region_quad,
|
| - int matrix_location,
|
| - const float* uvs) {
|
| - PrepareGeometry(CLIPPED_BINDING);
|
| - if (uvs) {
|
| - clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs);
|
| - } else {
|
| - clipped_geometry_->InitializeCustomQuad(clipping_region_quad);
|
| - }
|
| - gfx::Transform quad_rect_matrix;
|
| - QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
|
| - static float gl_matrix[16];
|
| - ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix);
|
| - GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
|
| -
|
| - GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT,
|
| - reinterpret_cast<const void*>(0)));
|
| -}
|
| -
|
| -void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame,
|
| - const gfx::Transform& draw_transform,
|
| - const gfx::RectF& quad_rect,
|
| - int matrix_location) {
|
| - PrepareGeometry(SHARED_BINDING);
|
| - gfx::Transform quad_rect_matrix;
|
| - QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
|
| - static float gl_matrix[16];
|
| - ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix);
|
| - GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
|
| -
|
| - GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0));
|
| -}
|
| -
|
| -void GLRenderer::Finish() {
|
| - TRACE_EVENT0("cc", "GLRenderer::Finish");
|
| - GLC(gl_, gl_->Finish());
|
| -}
|
| -
|
| -void GLRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
|
| - DCHECK(!is_backbuffer_discarded_);
|
| -
|
| - TRACE_EVENT0("cc,benchmark", "GLRenderer::SwapBuffers");
|
| - // We're done! Time to swapbuffers!
|
| -
|
| - gfx::Size surface_size = output_surface_->SurfaceSize();
|
| -
|
| - CompositorFrame compositor_frame;
|
| - compositor_frame.metadata = metadata;
|
| - compositor_frame.gl_frame_data = make_scoped_ptr(new GLFrameData);
|
| - compositor_frame.gl_frame_data->size = surface_size;
|
| - if (capabilities_.using_partial_swap) {
|
| - // If supported, we can save significant bandwidth by only swapping the
|
| - // damaged/scissored region (clamped to the viewport).
|
| - swap_buffer_rect_.Intersect(gfx::Rect(surface_size));
|
| - int flipped_y_pos_of_rect_bottom = surface_size.height() -
|
| - swap_buffer_rect_.y() -
|
| - swap_buffer_rect_.height();
|
| - compositor_frame.gl_frame_data->sub_buffer_rect =
|
| - gfx::Rect(swap_buffer_rect_.x(),
|
| - FlippedRootFramebuffer() ? flipped_y_pos_of_rect_bottom
|
| - : swap_buffer_rect_.y(),
|
| - swap_buffer_rect_.width(),
|
| - swap_buffer_rect_.height());
|
| - } else {
|
| - compositor_frame.gl_frame_data->sub_buffer_rect =
|
| - gfx::Rect(output_surface_->SurfaceSize());
|
| - }
|
| - output_surface_->SwapBuffers(&compositor_frame);
|
| -
|
| - // Release previously used overlay resources and hold onto the pending ones
|
| - // until the next swap buffers.
|
| - in_use_overlay_resources_.clear();
|
| - in_use_overlay_resources_.swap(pending_overlay_resources_);
|
| -
|
| - swap_buffer_rect_ = gfx::Rect();
|
| -}
|
| -
|
| -void GLRenderer::EnforceMemoryPolicy() {
|
| - if (!visible()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources");
|
| - ReleaseRenderPassTextures();
|
| - DiscardBackbuffer();
|
| - resource_provider_->ReleaseCachedData();
|
| - output_surface_->context_provider()->DeleteCachedResources();
|
| - GLC(gl_, gl_->Flush());
|
| - }
|
| - PrepareGeometry(NO_BINDING);
|
| -}
|
| -
|
| -void GLRenderer::DiscardBackbuffer() {
|
| - if (is_backbuffer_discarded_)
|
| - return;
|
| -
|
| - output_surface_->DiscardBackbuffer();
|
| -
|
| - is_backbuffer_discarded_ = true;
|
| -
|
| - // Damage tracker needs a full reset every time framebuffer is discarded.
|
| - client_->SetFullRootLayerDamage();
|
| -}
|
| -
|
| -void GLRenderer::EnsureBackbuffer() {
|
| - if (!is_backbuffer_discarded_)
|
| - return;
|
| -
|
| - output_surface_->EnsureBackbuffer();
|
| - is_backbuffer_discarded_ = false;
|
| -}
|
| -
|
| -void GLRenderer::GetFramebufferPixelsAsync(
|
| - const DrawingFrame* frame,
|
| - const gfx::Rect& rect,
|
| - scoped_ptr<CopyOutputRequest> request) {
|
| - DCHECK(!request->IsEmpty());
|
| - if (request->IsEmpty())
|
| - return;
|
| - if (rect.IsEmpty())
|
| - return;
|
| -
|
| - gfx::Rect window_rect = MoveFromDrawToWindowSpace(frame, rect);
|
| - DCHECK_GE(window_rect.x(), 0);
|
| - DCHECK_GE(window_rect.y(), 0);
|
| - DCHECK_LE(window_rect.right(), current_surface_size_.width());
|
| - DCHECK_LE(window_rect.bottom(), current_surface_size_.height());
|
| -
|
| - if (!request->force_bitmap_result()) {
|
| - bool own_mailbox = !request->has_texture_mailbox();
|
| -
|
| - GLuint texture_id = 0;
|
| - gpu::Mailbox mailbox;
|
| - if (own_mailbox) {
|
| - GLC(gl_, gl_->GenMailboxCHROMIUM(mailbox.name));
|
| - gl_->GenTextures(1, &texture_id);
|
| - GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
|
| -
|
| - GLC(gl_,
|
| - gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
| - GLC(gl_,
|
| - gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
| - GLC(gl_,
|
| - gl_->TexParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
|
| - GLC(gl_,
|
| - gl_->TexParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
|
| - GLC(gl_, gl_->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
|
| - } else {
|
| - mailbox = request->texture_mailbox().mailbox();
|
| - DCHECK_EQ(static_cast<unsigned>(GL_TEXTURE_2D),
|
| - request->texture_mailbox().target());
|
| - DCHECK(!mailbox.IsZero());
|
| - unsigned incoming_sync_point = request->texture_mailbox().sync_point();
|
| - if (incoming_sync_point)
|
| - GLC(gl_, gl_->WaitSyncPointCHROMIUM(incoming_sync_point));
|
| -
|
| - texture_id = GLC(
|
| - gl_,
|
| - gl_->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
|
| - }
|
| - GetFramebufferTexture(texture_id, RGBA_8888, window_rect);
|
| -
|
| - unsigned sync_point = gl_->InsertSyncPointCHROMIUM();
|
| - TextureMailbox texture_mailbox(mailbox, GL_TEXTURE_2D, sync_point);
|
| -
|
| - scoped_ptr<SingleReleaseCallback> release_callback;
|
| - if (own_mailbox) {
|
| - GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
|
| - release_callback = texture_mailbox_deleter_->GetReleaseCallback(
|
| - output_surface_->context_provider(), texture_id);
|
| - } else {
|
| - gl_->DeleteTextures(1, &texture_id);
|
| - }
|
| -
|
| - request->SendTextureResult(
|
| - window_rect.size(), texture_mailbox, release_callback.Pass());
|
| - return;
|
| - }
|
| -
|
| - DCHECK(request->force_bitmap_result());
|
| -
|
| - scoped_ptr<PendingAsyncReadPixels> pending_read(new PendingAsyncReadPixels);
|
| - pending_read->copy_request = request.Pass();
|
| - pending_async_read_pixels_.insert(pending_async_read_pixels_.begin(),
|
| - pending_read.Pass());
|
| -
|
| - bool do_workaround = NeedsIOSurfaceReadbackWorkaround();
|
| -
|
| - unsigned temporary_texture = 0;
|
| - unsigned temporary_fbo = 0;
|
| -
|
| - if (do_workaround) {
|
| - // On Mac OS X, calling glReadPixels() against an FBO whose color attachment
|
| - // is an IOSurface-backed texture causes corruption of future glReadPixels()
|
| - // calls, even those on different OpenGL contexts. It is believed that this
|
| - // is the root cause of top crasher
|
| - // http://crbug.com/99393. <rdar://problem/10949687>
|
| -
|
| - gl_->GenTextures(1, &temporary_texture);
|
| - GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, temporary_texture));
|
| - GLC(gl_,
|
| - gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
| - GLC(gl_,
|
| - gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
| - GLC(gl_,
|
| - gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
|
| - GLC(gl_,
|
| - gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
|
| - // Copy the contents of the current (IOSurface-backed) framebuffer into a
|
| - // temporary texture.
|
| - GetFramebufferTexture(
|
| - temporary_texture, RGBA_8888, gfx::Rect(current_surface_size_));
|
| - gl_->GenFramebuffers(1, &temporary_fbo);
|
| - // Attach this texture to an FBO, and perform the readback from that FBO.
|
| - GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, temporary_fbo));
|
| - GLC(gl_,
|
| - gl_->FramebufferTexture2D(GL_FRAMEBUFFER,
|
| - GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_2D,
|
| - temporary_texture,
|
| - 0));
|
| -
|
| - DCHECK_EQ(static_cast<unsigned>(GL_FRAMEBUFFER_COMPLETE),
|
| - gl_->CheckFramebufferStatus(GL_FRAMEBUFFER));
|
| - }
|
| -
|
| - GLuint buffer = 0;
|
| - gl_->GenBuffers(1, &buffer);
|
| - GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, buffer));
|
| - GLC(gl_,
|
| - gl_->BufferData(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM,
|
| - 4 * window_rect.size().GetArea(),
|
| - NULL,
|
| - GL_STREAM_READ));
|
| -
|
| - GLuint query = 0;
|
| - gl_->GenQueriesEXT(1, &query);
|
| - GLC(gl_, gl_->BeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, query));
|
| -
|
| - GLC(gl_,
|
| - gl_->ReadPixels(window_rect.x(),
|
| - window_rect.y(),
|
| - window_rect.width(),
|
| - window_rect.height(),
|
| - GL_RGBA,
|
| - GL_UNSIGNED_BYTE,
|
| - NULL));
|
| -
|
| - GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0));
|
| -
|
| - if (do_workaround) {
|
| - // Clean up.
|
| - GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0));
|
| - GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
|
| - GLC(gl_, gl_->DeleteFramebuffers(1, &temporary_fbo));
|
| - GLC(gl_, gl_->DeleteTextures(1, &temporary_texture));
|
| - }
|
| -
|
| - base::Closure finished_callback = base::Bind(&GLRenderer::FinishedReadback,
|
| - base::Unretained(this),
|
| - buffer,
|
| - query,
|
| - window_rect.size());
|
| - // Save the finished_callback so it can be cancelled.
|
| - pending_async_read_pixels_.front()->finished_read_pixels_callback.Reset(
|
| - finished_callback);
|
| - base::Closure cancelable_callback =
|
| - pending_async_read_pixels_.front()->
|
| - finished_read_pixels_callback.callback();
|
| -
|
| - // Save the buffer to verify the callbacks happen in the expected order.
|
| - pending_async_read_pixels_.front()->buffer = buffer;
|
| -
|
| - GLC(gl_, gl_->EndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM));
|
| - context_support_->SignalQuery(query, cancelable_callback);
|
| -
|
| - EnforceMemoryPolicy();
|
| -}
|
| -
|
| -void GLRenderer::FinishedReadback(unsigned source_buffer,
|
| - unsigned query,
|
| - const gfx::Size& size) {
|
| - DCHECK(!pending_async_read_pixels_.empty());
|
| -
|
| - if (query != 0) {
|
| - GLC(gl_, gl_->DeleteQueriesEXT(1, &query));
|
| - }
|
| -
|
| - PendingAsyncReadPixels* current_read = pending_async_read_pixels_.back();
|
| - // Make sure we service the readbacks in order.
|
| - DCHECK_EQ(source_buffer, current_read->buffer);
|
| -
|
| - uint8* src_pixels = NULL;
|
| - scoped_ptr<SkBitmap> bitmap;
|
| -
|
| - if (source_buffer != 0) {
|
| - GLC(gl_,
|
| - gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, source_buffer));
|
| - src_pixels = static_cast<uint8*>(gl_->MapBufferCHROMIUM(
|
| - GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, GL_READ_ONLY));
|
| -
|
| - if (src_pixels) {
|
| - bitmap.reset(new SkBitmap);
|
| - bitmap->allocN32Pixels(size.width(), size.height());
|
| - scoped_ptr<SkAutoLockPixels> lock(new SkAutoLockPixels(*bitmap));
|
| - uint8* dest_pixels = static_cast<uint8*>(bitmap->getPixels());
|
| -
|
| - size_t row_bytes = size.width() * 4;
|
| - int num_rows = size.height();
|
| - size_t total_bytes = num_rows * row_bytes;
|
| - for (size_t dest_y = 0; dest_y < total_bytes; dest_y += row_bytes) {
|
| - // Flip Y axis.
|
| - size_t src_y = total_bytes - dest_y - row_bytes;
|
| - // Swizzle OpenGL -> Skia byte order.
|
| - for (size_t x = 0; x < row_bytes; x += 4) {
|
| - dest_pixels[dest_y + x + SK_R32_SHIFT / 8] =
|
| - src_pixels[src_y + x + 0];
|
| - dest_pixels[dest_y + x + SK_G32_SHIFT / 8] =
|
| - src_pixels[src_y + x + 1];
|
| - dest_pixels[dest_y + x + SK_B32_SHIFT / 8] =
|
| - src_pixels[src_y + x + 2];
|
| - dest_pixels[dest_y + x + SK_A32_SHIFT / 8] =
|
| - src_pixels[src_y + x + 3];
|
| - }
|
| - }
|
| -
|
| - GLC(gl_,
|
| - gl_->UnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM));
|
| - }
|
| - GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0));
|
| - GLC(gl_, gl_->DeleteBuffers(1, &source_buffer));
|
| - }
|
| -
|
| - if (bitmap)
|
| - current_read->copy_request->SendBitmapResult(bitmap.Pass());
|
| - pending_async_read_pixels_.pop_back();
|
| -}
|
| -
|
| -void GLRenderer::GetFramebufferTexture(unsigned texture_id,
|
| - ResourceFormat texture_format,
|
| - const gfx::Rect& window_rect) {
|
| - DCHECK(texture_id);
|
| - DCHECK_GE(window_rect.x(), 0);
|
| - DCHECK_GE(window_rect.y(), 0);
|
| - DCHECK_LE(window_rect.right(), current_surface_size_.width());
|
| - DCHECK_LE(window_rect.bottom(), current_surface_size_.height());
|
| -
|
| - GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
|
| - GLC(gl_,
|
| - gl_->CopyTexImage2D(GL_TEXTURE_2D,
|
| - 0,
|
| - GLDataFormat(texture_format),
|
| - window_rect.x(),
|
| - window_rect.y(),
|
| - window_rect.width(),
|
| - window_rect.height(),
|
| - 0));
|
| - GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
|
| -}
|
| -
|
| -bool GLRenderer::UseScopedTexture(DrawingFrame* frame,
|
| - const ScopedResource* texture,
|
| - const gfx::Rect& viewport_rect) {
|
| - DCHECK(texture->id());
|
| - frame->current_render_pass = NULL;
|
| - frame->current_texture = texture;
|
| -
|
| - return BindFramebufferToTexture(frame, texture, viewport_rect);
|
| -}
|
| -
|
| -void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
|
| - current_framebuffer_lock_ = nullptr;
|
| - output_surface_->BindFramebuffer();
|
| -
|
| - if (output_surface_->HasExternalStencilTest()) {
|
| - SetStencilEnabled(true);
|
| - GLC(gl_, gl_->StencilFunc(GL_EQUAL, 1, 1));
|
| - } else {
|
| - SetStencilEnabled(false);
|
| - }
|
| -}
|
| -
|
| -bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame,
|
| - const ScopedResource* texture,
|
| - const gfx::Rect& target_rect) {
|
| - DCHECK(texture->id());
|
| -
|
| - // Explicitly release lock, otherwise we can crash when try to lock
|
| - // same texture again.
|
| - current_framebuffer_lock_ = nullptr;
|
| -
|
| - SetStencilEnabled(false);
|
| - GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_));
|
| - current_framebuffer_lock_ =
|
| - make_scoped_ptr(new ResourceProvider::ScopedWriteLockGL(
|
| - resource_provider_, texture->id()));
|
| - unsigned texture_id = current_framebuffer_lock_->texture_id();
|
| - GLC(gl_,
|
| - gl_->FramebufferTexture2D(
|
| - GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0));
|
| -
|
| - DCHECK(gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) ==
|
| - GL_FRAMEBUFFER_COMPLETE ||
|
| - IsContextLost());
|
| - return true;
|
| -}
|
| -
|
| -void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
|
| - EnsureScissorTestEnabled();
|
| -
|
| - // Don't unnecessarily ask the context to change the scissor, because it
|
| - // may cause undesired GPU pipeline flushes.
|
| - if (scissor_rect == scissor_rect_ && !scissor_rect_needs_reset_)
|
| - return;
|
| -
|
| - scissor_rect_ = scissor_rect;
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| - GLC(gl_,
|
| - gl_->Scissor(scissor_rect.x(),
|
| - scissor_rect.y(),
|
| - scissor_rect.width(),
|
| - scissor_rect.height()));
|
| -
|
| - scissor_rect_needs_reset_ = false;
|
| -}
|
| -
|
| -void GLRenderer::SetDrawViewport(const gfx::Rect& window_space_viewport) {
|
| - viewport_ = window_space_viewport;
|
| - GLC(gl_,
|
| - gl_->Viewport(window_space_viewport.x(),
|
| - window_space_viewport.y(),
|
| - window_space_viewport.width(),
|
| - window_space_viewport.height()));
|
| -}
|
| -
|
| -void GLRenderer::InitializeSharedObjects() {
|
| - TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects");
|
| -
|
| - // Create an FBO for doing offscreen rendering.
|
| - GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_));
|
| -
|
| - shared_geometry_ =
|
| - make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect()));
|
| - clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_));
|
| -}
|
| -
|
| -void GLRenderer::PrepareGeometry(BoundGeometry binding) {
|
| - if (binding == bound_geometry_) {
|
| - return;
|
| - }
|
| -
|
| - switch (binding) {
|
| - case SHARED_BINDING:
|
| - shared_geometry_->PrepareForDraw();
|
| - break;
|
| - case CLIPPED_BINDING:
|
| - clipped_geometry_->PrepareForDraw();
|
| - break;
|
| - case NO_BINDING:
|
| - break;
|
| - }
|
| - bound_geometry_ = binding;
|
| -}
|
| -
|
| -const GLRenderer::TileCheckerboardProgram*
|
| -GLRenderer::GetTileCheckerboardProgram() {
|
| - if (!tile_checkerboard_program_.initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize");
|
| - tile_checkerboard_program_.Initialize(output_surface_->context_provider(),
|
| - TEX_COORD_PRECISION_NA,
|
| - SAMPLER_TYPE_NA);
|
| - }
|
| - return &tile_checkerboard_program_;
|
| -}
|
| -
|
| -const GLRenderer::DebugBorderProgram* GLRenderer::GetDebugBorderProgram() {
|
| - if (!debug_border_program_.initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::debugBorderProgram::initialize");
|
| - debug_border_program_.Initialize(output_surface_->context_provider(),
|
| - TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA);
|
| - }
|
| - return &debug_border_program_;
|
| -}
|
| -
|
| -const GLRenderer::SolidColorProgram* GLRenderer::GetSolidColorProgram() {
|
| - if (!solid_color_program_.initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::solidColorProgram::initialize");
|
| - solid_color_program_.Initialize(output_surface_->context_provider(),
|
| - TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA);
|
| - }
|
| - return &solid_color_program_;
|
| -}
|
| -
|
| -const GLRenderer::SolidColorProgramAA* GLRenderer::GetSolidColorProgramAA() {
|
| - if (!solid_color_program_aa_.initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::solidColorProgramAA::initialize");
|
| - solid_color_program_aa_.Initialize(output_surface_->context_provider(),
|
| - TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA);
|
| - }
|
| - return &solid_color_program_aa_;
|
| -}
|
| -
|
| -const GLRenderer::RenderPassProgram* GLRenderer::GetRenderPassProgram(
|
| - TexCoordPrecision precision,
|
| - BlendMode blend_mode) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(blend_mode, 0);
|
| - DCHECK_LE(blend_mode, LAST_BLEND_MODE);
|
| - RenderPassProgram* program = &render_pass_program_[precision][blend_mode];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::renderPassProgram::initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D, blend_mode);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::RenderPassProgramAA* GLRenderer::GetRenderPassProgramAA(
|
| - TexCoordPrecision precision,
|
| - BlendMode blend_mode) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(blend_mode, 0);
|
| - DCHECK_LE(blend_mode, LAST_BLEND_MODE);
|
| - RenderPassProgramAA* program =
|
| - &render_pass_program_aa_[precision][blend_mode];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::renderPassProgramAA::initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D, blend_mode);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::RenderPassMaskProgram* GLRenderer::GetRenderPassMaskProgram(
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler,
|
| - BlendMode blend_mode,
|
| - bool mask_for_background) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(sampler, 0);
|
| - DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
|
| - DCHECK_GE(blend_mode, 0);
|
| - DCHECK_LE(blend_mode, LAST_BLEND_MODE);
|
| - RenderPassMaskProgram* program =
|
| - &render_pass_mask_program_[precision][sampler][blend_mode]
|
| - [mask_for_background ? HAS_MASK : NO_MASK];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgram::initialize");
|
| - program->Initialize(
|
| - output_surface_->context_provider(), precision,
|
| - sampler, blend_mode, mask_for_background);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::RenderPassMaskProgramAA*
|
| -GLRenderer::GetRenderPassMaskProgramAA(TexCoordPrecision precision,
|
| - SamplerType sampler,
|
| - BlendMode blend_mode,
|
| - bool mask_for_background) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(sampler, 0);
|
| - DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
|
| - DCHECK_GE(blend_mode, 0);
|
| - DCHECK_LE(blend_mode, LAST_BLEND_MODE);
|
| - RenderPassMaskProgramAA* program =
|
| - &render_pass_mask_program_aa_[precision][sampler][blend_mode]
|
| - [mask_for_background ? HAS_MASK : NO_MASK];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgramAA::initialize");
|
| - program->Initialize(
|
| - output_surface_->context_provider(), precision,
|
| - sampler, blend_mode, mask_for_background);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::RenderPassColorMatrixProgram*
|
| -GLRenderer::GetRenderPassColorMatrixProgram(TexCoordPrecision precision,
|
| - BlendMode blend_mode) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(blend_mode, 0);
|
| - DCHECK_LE(blend_mode, LAST_BLEND_MODE);
|
| - RenderPassColorMatrixProgram* program =
|
| - &render_pass_color_matrix_program_[precision][blend_mode];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::renderPassColorMatrixProgram::initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D, blend_mode);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::RenderPassColorMatrixProgramAA*
|
| -GLRenderer::GetRenderPassColorMatrixProgramAA(TexCoordPrecision precision,
|
| - BlendMode blend_mode) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(blend_mode, 0);
|
| - DCHECK_LE(blend_mode, LAST_BLEND_MODE);
|
| - RenderPassColorMatrixProgramAA* program =
|
| - &render_pass_color_matrix_program_aa_[precision][blend_mode];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc",
|
| - "GLRenderer::renderPassColorMatrixProgramAA::initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D, blend_mode);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::RenderPassMaskColorMatrixProgram*
|
| -GLRenderer::GetRenderPassMaskColorMatrixProgram(
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler,
|
| - BlendMode blend_mode,
|
| - bool mask_for_background) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(sampler, 0);
|
| - DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
|
| - DCHECK_GE(blend_mode, 0);
|
| - DCHECK_LE(blend_mode, LAST_BLEND_MODE);
|
| - RenderPassMaskColorMatrixProgram* program =
|
| - &render_pass_mask_color_matrix_program_[precision][sampler][blend_mode]
|
| - [mask_for_background ? HAS_MASK : NO_MASK];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc",
|
| - "GLRenderer::renderPassMaskColorMatrixProgram::initialize");
|
| - program->Initialize(
|
| - output_surface_->context_provider(), precision,
|
| - sampler, blend_mode, mask_for_background);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::RenderPassMaskColorMatrixProgramAA*
|
| -GLRenderer::GetRenderPassMaskColorMatrixProgramAA(
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler,
|
| - BlendMode blend_mode,
|
| - bool mask_for_background) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(sampler, 0);
|
| - DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
|
| - DCHECK_GE(blend_mode, 0);
|
| - DCHECK_LE(blend_mode, LAST_BLEND_MODE);
|
| - RenderPassMaskColorMatrixProgramAA* program =
|
| - &render_pass_mask_color_matrix_program_aa_[precision][sampler][blend_mode]
|
| - [mask_for_background ? HAS_MASK : NO_MASK];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc",
|
| - "GLRenderer::renderPassMaskColorMatrixProgramAA::initialize");
|
| - program->Initialize(
|
| - output_surface_->context_provider(), precision,
|
| - sampler, blend_mode, mask_for_background);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::TileProgram* GLRenderer::GetTileProgram(
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(sampler, 0);
|
| - DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
|
| - TileProgram* program = &tile_program_[precision][sampler];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgram::initialize");
|
| - program->Initialize(
|
| - output_surface_->context_provider(), precision, sampler);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::TileProgramOpaque* GLRenderer::GetTileProgramOpaque(
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(sampler, 0);
|
| - DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
|
| - TileProgramOpaque* program = &tile_program_opaque_[precision][sampler];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgramOpaque::initialize");
|
| - program->Initialize(
|
| - output_surface_->context_provider(), precision, sampler);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::TileProgramAA* GLRenderer::GetTileProgramAA(
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(sampler, 0);
|
| - DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
|
| - TileProgramAA* program = &tile_program_aa_[precision][sampler];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgramAA::initialize");
|
| - program->Initialize(
|
| - output_surface_->context_provider(), precision, sampler);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::TileProgramSwizzle* GLRenderer::GetTileProgramSwizzle(
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(sampler, 0);
|
| - DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
|
| - TileProgramSwizzle* program = &tile_program_swizzle_[precision][sampler];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzle::initialize");
|
| - program->Initialize(
|
| - output_surface_->context_provider(), precision, sampler);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::TileProgramSwizzleOpaque*
|
| -GLRenderer::GetTileProgramSwizzleOpaque(TexCoordPrecision precision,
|
| - SamplerType sampler) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(sampler, 0);
|
| - DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
|
| - TileProgramSwizzleOpaque* program =
|
| - &tile_program_swizzle_opaque_[precision][sampler];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleOpaque::initialize");
|
| - program->Initialize(
|
| - output_surface_->context_provider(), precision, sampler);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::TileProgramSwizzleAA* GLRenderer::GetTileProgramSwizzleAA(
|
| - TexCoordPrecision precision,
|
| - SamplerType sampler) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - DCHECK_GE(sampler, 0);
|
| - DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
|
| - TileProgramSwizzleAA* program = &tile_program_swizzle_aa_[precision][sampler];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleAA::initialize");
|
| - program->Initialize(
|
| - output_surface_->context_provider(), precision, sampler);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::TextureProgram* GLRenderer::GetTextureProgram(
|
| - TexCoordPrecision precision) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - TextureProgram* program = &texture_program_[precision];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::NonPremultipliedTextureProgram*
|
| -GLRenderer::GetNonPremultipliedTextureProgram(TexCoordPrecision precision) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - NonPremultipliedTextureProgram* program =
|
| - &nonpremultiplied_texture_program_[precision];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc",
|
| - "GLRenderer::NonPremultipliedTextureProgram::Initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::TextureBackgroundProgram*
|
| -GLRenderer::GetTextureBackgroundProgram(TexCoordPrecision precision) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - TextureBackgroundProgram* program = &texture_background_program_[precision];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::NonPremultipliedTextureBackgroundProgram*
|
| -GLRenderer::GetNonPremultipliedTextureBackgroundProgram(
|
| - TexCoordPrecision precision) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - NonPremultipliedTextureBackgroundProgram* program =
|
| - &nonpremultiplied_texture_background_program_[precision];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc",
|
| - "GLRenderer::NonPremultipliedTextureProgram::Initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::TextureProgram* GLRenderer::GetTextureIOSurfaceProgram(
|
| - TexCoordPrecision precision) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - TextureProgram* program = &texture_io_surface_program_[precision];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::textureIOSurfaceProgram::initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D_RECT);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::VideoYUVProgram* GLRenderer::GetVideoYUVProgram(
|
| - TexCoordPrecision precision) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - VideoYUVProgram* program = &video_yuv_program_[precision];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::videoYUVProgram::initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::VideoYUVAProgram* GLRenderer::GetVideoYUVAProgram(
|
| - TexCoordPrecision precision) {
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - VideoYUVAProgram* program = &video_yuva_program_[precision];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::videoYUVAProgram::initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_2D);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -const GLRenderer::VideoStreamTextureProgram*
|
| -GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) {
|
| - if (!Capabilities().using_egl_image)
|
| - return NULL;
|
| - DCHECK_GE(precision, 0);
|
| - DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
|
| - VideoStreamTextureProgram* program =
|
| - &video_stream_texture_program_[precision];
|
| - if (!program->initialized()) {
|
| - TRACE_EVENT0("cc", "GLRenderer::streamTextureProgram::initialize");
|
| - program->Initialize(output_surface_->context_provider(), precision,
|
| - SAMPLER_TYPE_EXTERNAL_OES);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -void GLRenderer::CleanupSharedObjects() {
|
| - shared_geometry_ = nullptr;
|
| -
|
| - for (int i = 0; i <= LAST_TEX_COORD_PRECISION; ++i) {
|
| - for (int j = 0; j <= LAST_SAMPLER_TYPE; ++j) {
|
| - tile_program_[i][j].Cleanup(gl_);
|
| - tile_program_opaque_[i][j].Cleanup(gl_);
|
| - tile_program_swizzle_[i][j].Cleanup(gl_);
|
| - tile_program_swizzle_opaque_[i][j].Cleanup(gl_);
|
| - tile_program_aa_[i][j].Cleanup(gl_);
|
| - tile_program_swizzle_aa_[i][j].Cleanup(gl_);
|
| -
|
| - for (int k = 0; k <= LAST_BLEND_MODE; k++) {
|
| - for (int l = 0; l <= LAST_MASK_VALUE; ++l) {
|
| - render_pass_mask_program_[i][j][k][l].Cleanup(gl_);
|
| - render_pass_mask_program_aa_[i][j][k][l].Cleanup(gl_);
|
| - render_pass_mask_color_matrix_program_aa_[i][j][k][l].Cleanup(gl_);
|
| - render_pass_mask_color_matrix_program_[i][j][k][l].Cleanup(gl_);
|
| - }
|
| - }
|
| - }
|
| - for (int j = 0; j <= LAST_BLEND_MODE; j++) {
|
| - render_pass_program_[i][j].Cleanup(gl_);
|
| - render_pass_program_aa_[i][j].Cleanup(gl_);
|
| - render_pass_color_matrix_program_[i][j].Cleanup(gl_);
|
| - render_pass_color_matrix_program_aa_[i][j].Cleanup(gl_);
|
| - }
|
| -
|
| - texture_program_[i].Cleanup(gl_);
|
| - nonpremultiplied_texture_program_[i].Cleanup(gl_);
|
| - texture_background_program_[i].Cleanup(gl_);
|
| - nonpremultiplied_texture_background_program_[i].Cleanup(gl_);
|
| - texture_io_surface_program_[i].Cleanup(gl_);
|
| -
|
| - video_yuv_program_[i].Cleanup(gl_);
|
| - video_yuva_program_[i].Cleanup(gl_);
|
| - video_stream_texture_program_[i].Cleanup(gl_);
|
| - }
|
| -
|
| - tile_checkerboard_program_.Cleanup(gl_);
|
| -
|
| - debug_border_program_.Cleanup(gl_);
|
| - solid_color_program_.Cleanup(gl_);
|
| - solid_color_program_aa_.Cleanup(gl_);
|
| -
|
| - if (offscreen_framebuffer_id_)
|
| - GLC(gl_, gl_->DeleteFramebuffers(1, &offscreen_framebuffer_id_));
|
| -
|
| - if (on_demand_tile_raster_resource_id_)
|
| - resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_);
|
| -
|
| - ReleaseRenderPassTextures();
|
| -}
|
| -
|
| -void GLRenderer::ReinitializeGLState() {
|
| - is_scissor_enabled_ = false;
|
| - scissor_rect_needs_reset_ = true;
|
| - stencil_shadow_ = false;
|
| - blend_shadow_ = true;
|
| - program_shadow_ = 0;
|
| -
|
| - RestoreGLState();
|
| -}
|
| -
|
| -void GLRenderer::RestoreGLState() {
|
| - // This restores the current GLRenderer state to the GL context.
|
| - bound_geometry_ = NO_BINDING;
|
| - PrepareGeometry(SHARED_BINDING);
|
| -
|
| - GLC(gl_, gl_->Disable(GL_DEPTH_TEST));
|
| - GLC(gl_, gl_->Disable(GL_CULL_FACE));
|
| - GLC(gl_, gl_->ColorMask(true, true, true, true));
|
| - GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
| - GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0));
|
| -
|
| - if (program_shadow_)
|
| - gl_->UseProgram(program_shadow_);
|
| -
|
| - if (stencil_shadow_)
|
| - GLC(gl_, gl_->Enable(GL_STENCIL_TEST));
|
| - else
|
| - GLC(gl_, gl_->Disable(GL_STENCIL_TEST));
|
| -
|
| - if (blend_shadow_)
|
| - GLC(gl_, gl_->Enable(GL_BLEND));
|
| - else
|
| - GLC(gl_, gl_->Disable(GL_BLEND));
|
| -
|
| - if (is_scissor_enabled_) {
|
| - GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
|
| - GLC(gl_,
|
| - gl_->Scissor(scissor_rect_.x(),
|
| - scissor_rect_.y(),
|
| - scissor_rect_.width(),
|
| - scissor_rect_.height()));
|
| - } else {
|
| - GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
|
| - }
|
| -}
|
| -
|
| -void GLRenderer::RestoreFramebuffer(DrawingFrame* frame) {
|
| - UseRenderPass(frame, frame->current_render_pass);
|
| -}
|
| -
|
| -bool GLRenderer::IsContextLost() {
|
| - return output_surface_->context_provider()->IsContextLost();
|
| -}
|
| -
|
| -void GLRenderer::ScheduleOverlays(DrawingFrame* frame) {
|
| - if (!frame->overlay_list.size())
|
| - return;
|
| -
|
| - ResourceProvider::ResourceIdArray resources;
|
| - OverlayCandidateList& overlays = frame->overlay_list;
|
| - OverlayCandidateList::iterator it;
|
| - for (it = overlays.begin(); it != overlays.end(); ++it) {
|
| - const OverlayCandidate& overlay = *it;
|
| - // Skip primary plane.
|
| - if (overlay.plane_z_order == 0)
|
| - continue;
|
| -
|
| - pending_overlay_resources_.push_back(
|
| - make_scoped_ptr(new ResourceProvider::ScopedReadLockGL(
|
| - resource_provider_, overlay.resource_id)));
|
| -
|
| - context_support_->ScheduleOverlayPlane(
|
| - overlay.plane_z_order,
|
| - overlay.transform,
|
| - pending_overlay_resources_.back()->texture_id(),
|
| - overlay.display_rect,
|
| - overlay.uv_rect);
|
| - }
|
| -}
|
| -
|
| -} // namespace cc
|
|
|