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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Intel Inc. | 3 * Copyright 2012 Intel Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBlurDrawLooper.h" | 9 #include "SkBlurDrawLooper.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
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74 SK_ARRAY_COUNT(colors), | 74 SK_ARRAY_COUNT(colors), |
75 SkShader::kClamp_TileMode); | 75 SkShader::kClamp_TileMode); |
76 p.setShader(s)->unref(); | 76 p.setShader(s)->unref(); |
77 fPaints.push_back(p); | 77 fPaints.push_back(p); |
78 } | 78 } |
79 | 79 |
80 { | 80 { |
81 // AA with blur | 81 // AA with blur |
82 SkPaint p; | 82 SkPaint p; |
83 p.setAntiAlias(true); | 83 p.setAntiAlias(true); |
84 SkBlurDrawLooper* shadowLooper = | 84 SkDrawLooper* shadowLooper = |
85 SkBlurDrawLooper::Create(SK_ColorBLUE, | 85 SkBlurDrawLooper::Create(SK_ColorBLUE, |
86 SkBlurMask::ConvertRadiusToSigma(SkIntToSca
lar(10)), | 86 SkBlurMask::ConvertRadiusToSigma(SkIntToSca
lar(10)), |
87 SkIntToScalar(5), SkIntToScalar(10), | 87 SkIntToScalar(5), SkIntToScalar(10), |
88 SkBlurDrawLooper::kIgnoreTransform_BlurFlag
| | 88 SkBlurDrawLooper::kIgnoreTransform_BlurFlag
| |
89 SkBlurDrawLooper::kOverrideColor_BlurFlag | | 89 SkBlurDrawLooper::kOverrideColor_BlurFlag | |
90 SkBlurDrawLooper::kHighQuality_BlurFlag); | 90 SkBlurDrawLooper::kHighQuality_BlurFlag); |
91 SkAutoUnref aurL0(shadowLooper); | 91 SkAutoUnref aurL0(shadowLooper); |
92 p.setLooper(shadowLooper); | 92 p.setLooper(shadowLooper); |
93 fPaints.push_back(p); | 93 fPaints.push_back(p); |
94 } | 94 } |
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210 SkTArray<SkPaint> fPaints; | 210 SkTArray<SkPaint> fPaints; |
211 SkTArray<SkMatrix> fMatrices; | 211 SkTArray<SkMatrix> fMatrices; |
212 }; | 212 }; |
213 | 213 |
214 ////////////////////////////////////////////////////////////////////////////// | 214 ////////////////////////////////////////////////////////////////////////////// |
215 | 215 |
216 static GM* MyFactory(void*) { return new CircleGM; } | 216 static GM* MyFactory(void*) { return new CircleGM; } |
217 static GMRegistry reg(MyFactory); | 217 static GMRegistry reg(MyFactory); |
218 | 218 |
219 } | 219 } |
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