Index: media/audio/win/audio_low_latency_output_win.cc |
diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc |
index 9ead48a08e28be16727530e54e01e3667cd62009..23467f79ce92a646d0230d92910cb7c41ddc4c32 100644 |
--- a/media/audio/win/audio_low_latency_output_win.cc |
+++ b/media/audio/win/audio_low_latency_output_win.cc |
@@ -440,7 +440,7 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
HRESULT hr = S_FALSE; |
UINT32 num_queued_frames = 0; |
- uint8* audio_data = NULL; |
+ uint8_t* audio_data = NULL; |
// Contains how much new data we can write to the buffer without |
// the risk of overwriting previously written data that the audio |
@@ -509,7 +509,7 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
// can typically be utilized by an acoustic echo-control (AEC) |
// unit at the render side. |
UINT64 position = 0; |
- uint32 audio_delay_bytes = 0; |
+ uint32_t audio_delay_bytes = 0; |
hr = audio_clock_->GetPosition(&position, NULL); |
if (SUCCEEDED(hr)) { |
// Stream position of the sample that is currently playing |
@@ -534,7 +534,7 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
int frames_filled = |
source_->OnMoreData(audio_bus_.get(), audio_delay_bytes, 0); |
- uint32 num_filled_bytes = frames_filled * format_.Format.nBlockAlign; |
+ uint32_t num_filled_bytes = frames_filled * format_.Format.nBlockAlign; |
DCHECK_LE(num_filled_bytes, packet_size_bytes_); |
// Note: If this ever changes to output raw float the data must be |
@@ -558,7 +558,9 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
} |
HRESULT WASAPIAudioOutputStream::ExclusiveModeInitialization( |
- IAudioClient* client, HANDLE event_handle, uint32* endpoint_buffer_size) { |
+ IAudioClient* client, |
+ HANDLE event_handle, |
+ uint32_t* endpoint_buffer_size) { |
DCHECK_EQ(share_mode_, AUDCLNT_SHAREMODE_EXCLUSIVE); |
float f = (1000.0 * packet_size_frames_) / format_.Format.nSamplesPerSec; |