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Unified Diff: src/core/SkBitmapProcState.cpp

Issue 1534243002: Revert of Fix UB function problems for shaders and mask. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years ago
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Index: src/core/SkBitmapProcState.cpp
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp
index c85a5fb9926e934451636a6709a09ec2d3316325..487bd80402609f454b894e5e124eb5d8eb20c9eb 100644
--- a/src/core/SkBitmapProcState.cpp
+++ b/src/core/SkBitmapProcState.cpp
@@ -24,14 +24,14 @@
extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[];
extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*);
-extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const void *, int, int, uint16_t*, int);
-extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const void *, int, int, uint16_t*, int);
+extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
+extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*);
-extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const void *, int, int, uint32_t*, int);
-extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const void*, int, int, uint32_t*, int);
+extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
+extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
#endif
-extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void*, int, int, uint32_t*, int);
+extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const SkBitmapProcState&, int, int, uint32_t*, int);
#define NAME_WRAP(x) x
#include "SkBitmapProcState_filter.h"
@@ -391,11 +391,10 @@
return true;
}
-static void Clamp_S32_D32_nofilter_trans_shaderproc(const void* sIn,
+static void Clamp_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
int x, int y,
SkPMColor* SK_RESTRICT colors,
int count) {
- const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
SkASSERT(count > 0 && colors != nullptr);
@@ -466,11 +465,10 @@
return x;
}
-static void Repeat_S32_D32_nofilter_trans_shaderproc(const void* sIn,
+static void Repeat_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
int x, int y,
SkPMColor* SK_RESTRICT colors,
int count) {
- const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
SkASSERT(count > 0 && colors != nullptr);
@@ -507,11 +505,10 @@
}
}
-static void S32_D32_constX_shaderproc(const void* sIn,
+static void S32_D32_constX_shaderproc(const SkBitmapProcState& s,
int x, int y,
SkPMColor* SK_RESTRICT colors,
int count) {
- const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
SkASSERT(count > 0 && colors != nullptr);
@@ -621,7 +618,7 @@
sk_memset32(colors, color, count);
}
-static void DoNothing_shaderproc(const void*, int x, int y,
+static void DoNothing_shaderproc(const SkBitmapProcState&, int x, int y,
SkPMColor* SK_RESTRICT colors, int count) {
// if we get called, the matrix is too tricky, so we just draw nothing
sk_memset32(colors, 0, count);
@@ -814,9 +811,8 @@
///////////////////////
-void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void* sIn, int x, int y,
+void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const SkBitmapProcState& s, int x, int y,
SkPMColor* SK_RESTRICT dst, int count) {
- const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask)) == 0);
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