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Unified Diff: cc/output/gl_renderer_draw_cache.h

Issue 1533773002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@cl-2e
Patch Set: rebase Created 5 years ago
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Index: cc/output/gl_renderer_draw_cache.h
diff --git a/cc/output/gl_renderer_draw_cache.h b/cc/output/gl_renderer_draw_cache.h
deleted file mode 100644
index a16c8a5bde8bf122d9f36c8e2032076851c066ac..0000000000000000000000000000000000000000
--- a/cc/output/gl_renderer_draw_cache.h
+++ /dev/null
@@ -1,57 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
-#define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
-
-#include <vector>
-
-#include "base/basictypes.h"
-#include "third_party/skia/include/core/SkColor.h"
-
-namespace cc {
-
-// Collects 4 floats at a time for easy upload to GL.
-struct Float4 {
- float data[4];
-};
-
-// Collects 16 floats at a time for easy upload to GL.
-struct Float16 {
- float data[16];
-};
-
-// A cache for storing textured quads to be drawn. Stores the minimum required
-// data to tell if two back to back draws only differ in their transform. Quads
-// that only differ by transform may be coalesced into a single draw call.
-struct TexturedQuadDrawCache {
- TexturedQuadDrawCache();
- ~TexturedQuadDrawCache();
-
- // Values tracked to determine if textured quads may be coalesced.
- int program_id;
- int resource_id;
- bool needs_blending;
- bool nearest_neighbor;
- SkColor background_color;
-
- // Information about the program binding that is required to draw.
- int uv_xform_location;
- int background_color_location;
- int vertex_opacity_location;
- int matrix_location;
- int sampler_location;
-
- // A cache for the coalesced quad data.
- std::vector<Float4> uv_xform_data;
- std::vector<float> vertex_opacity_data;
- std::vector<Float16> matrix_data;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache);
-};
-
-} // namespace cc
-
-#endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
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