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Unified Diff: cc/output/gl_renderer.cc

Issue 1533773002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@cl-2e
Patch Set: rebase Created 5 years ago
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Index: cc/output/gl_renderer.cc
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
deleted file mode 100644
index fe11f9dd792cfb8d0b95dba9bc416522a94ef9b0..0000000000000000000000000000000000000000
--- a/cc/output/gl_renderer.cc
+++ /dev/null
@@ -1,3332 +0,0 @@
-// Copyright 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/output/gl_renderer.h"
-
-#include <algorithm>
-#include <limits>
-#include <set>
-#include <string>
-#include <vector>
-
-#include "base/logging.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/strings/string_split.h"
-#include "base/strings/string_util.h"
-#include "base/strings/stringprintf.h"
-#include "build/build_config.h"
-#include "base/trace_event/trace_event.h"
-#include "cc/base/math_util.h"
-#include "cc/output/compositor_frame.h"
-#include "cc/output/compositor_frame_metadata.h"
-#include "cc/output/context_provider.h"
-#include "cc/output/copy_output_request.h"
-#include "cc/output/dynamic_geometry_binding.h"
-#include "cc/output/gl_frame_data.h"
-#include "cc/output/output_surface.h"
-#include "cc/output/render_surface_filters.h"
-#include "cc/output/static_geometry_binding.h"
-#include "cc/quads/draw_polygon.h"
-#include "cc/quads/render_pass.h"
-#include "cc/quads/stream_video_draw_quad.h"
-#include "cc/quads/texture_draw_quad.h"
-#include "cc/resources/layer_quad.h"
-#include "cc/resources/scoped_resource.h"
-#include "cc/resources/texture_mailbox_deleter.h"
-#include "gpu/GLES2/gl2extchromium.h"
-#include "gpu/command_buffer/client/context_support.h"
-#include "gpu/command_buffer/client/gles2_interface.h"
-#include "gpu/command_buffer/common/gpu_memory_allocation.h"
-#include "third_party/skia/include/core/SkBitmap.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "third_party/skia/include/core/SkColorFilter.h"
-#include "third_party/skia/include/core/SkImage.h"
-#include "third_party/skia/include/core/SkSurface.h"
-#include "third_party/skia/include/gpu/GrContext.h"
-#include "third_party/skia/include/gpu/GrTexture.h"
-#include "third_party/skia/include/gpu/SkGrTexturePixelRef.h"
-#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
-#include "ui/gfx/geometry/quad_f.h"
-#include "ui/gfx/geometry/rect_conversions.h"
-
-using gpu::gles2::GLES2Interface;
-
-namespace cc {
-namespace {
-
-bool NeedsIOSurfaceReadbackWorkaround() {
-#if defined(OS_MACOSX)
- // This isn't strictly required in DumpRenderTree-mode when Mesa is used,
- // but it doesn't seem to hurt.
- return true;
-#else
- return false;
-#endif
-}
-
-Float4 UVTransform(const TextureDrawQuad* quad) {
- gfx::PointF uv0 = quad->uv_top_left;
- gfx::PointF uv1 = quad->uv_bottom_right;
- Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}};
- if (quad->flipped) {
- xform.data[1] = 1.0f - xform.data[1];
- xform.data[3] = -xform.data[3];
- }
- return xform;
-}
-
-Float4 PremultipliedColor(SkColor color) {
- const float factor = 1.0f / 255.0f;
- const float alpha = SkColorGetA(color) * factor;
-
- Float4 result = {
- {SkColorGetR(color) * factor * alpha, SkColorGetG(color) * factor * alpha,
- SkColorGetB(color) * factor * alpha, alpha}};
- return result;
-}
-
-SamplerType SamplerTypeFromTextureTarget(GLenum target) {
- switch (target) {
- case GL_TEXTURE_2D:
- return SAMPLER_TYPE_2D;
- case GL_TEXTURE_RECTANGLE_ARB:
- return SAMPLER_TYPE_2D_RECT;
- case GL_TEXTURE_EXTERNAL_OES:
- return SAMPLER_TYPE_EXTERNAL_OES;
- default:
- NOTREACHED();
- return SAMPLER_TYPE_2D;
- }
-}
-
-BlendMode BlendModeFromSkXfermode(SkXfermode::Mode mode) {
- switch (mode) {
- case SkXfermode::kSrcOver_Mode:
- return BLEND_MODE_NORMAL;
- case SkXfermode::kScreen_Mode:
- return BLEND_MODE_SCREEN;
- case SkXfermode::kOverlay_Mode:
- return BLEND_MODE_OVERLAY;
- case SkXfermode::kDarken_Mode:
- return BLEND_MODE_DARKEN;
- case SkXfermode::kLighten_Mode:
- return BLEND_MODE_LIGHTEN;
- case SkXfermode::kColorDodge_Mode:
- return BLEND_MODE_COLOR_DODGE;
- case SkXfermode::kColorBurn_Mode:
- return BLEND_MODE_COLOR_BURN;
- case SkXfermode::kHardLight_Mode:
- return BLEND_MODE_HARD_LIGHT;
- case SkXfermode::kSoftLight_Mode:
- return BLEND_MODE_SOFT_LIGHT;
- case SkXfermode::kDifference_Mode:
- return BLEND_MODE_DIFFERENCE;
- case SkXfermode::kExclusion_Mode:
- return BLEND_MODE_EXCLUSION;
- case SkXfermode::kMultiply_Mode:
- return BLEND_MODE_MULTIPLY;
- case SkXfermode::kHue_Mode:
- return BLEND_MODE_HUE;
- case SkXfermode::kSaturation_Mode:
- return BLEND_MODE_SATURATION;
- case SkXfermode::kColor_Mode:
- return BLEND_MODE_COLOR;
- case SkXfermode::kLuminosity_Mode:
- return BLEND_MODE_LUMINOSITY;
- default:
- NOTREACHED();
- return BLEND_MODE_NONE;
- }
-}
-
-// Smallest unit that impact anti-aliasing output. We use this to
-// determine when anti-aliasing is unnecessary.
-const float kAntiAliasingEpsilon = 1.0f / 1024.0f;
-
-// Block or crash if the number of pending sync queries reach this high as
-// something is seriously wrong on the service side if this happens.
-const size_t kMaxPendingSyncQueries = 16;
-
-} // anonymous namespace
-
-static GLint GetActiveTextureUnit(GLES2Interface* gl) {
- GLint active_unit = 0;
- gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit);
- return active_unit;
-}
-
-struct GLRenderer::PendingAsyncReadPixels {
- PendingAsyncReadPixels() : buffer(0) {}
-
- scoped_ptr<CopyOutputRequest> copy_request;
- base::CancelableClosure finished_read_pixels_callback;
- unsigned buffer;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(PendingAsyncReadPixels);
-};
-
-class GLRenderer::SyncQuery {
- public:
- explicit SyncQuery(gpu::gles2::GLES2Interface* gl)
- : gl_(gl), query_id_(0u), is_pending_(false), weak_ptr_factory_(this) {
- gl_->GenQueriesEXT(1, &query_id_);
- }
- virtual ~SyncQuery() { gl_->DeleteQueriesEXT(1, &query_id_); }
-
- scoped_refptr<ResourceProvider::Fence> Begin() {
- DCHECK(!IsPending());
- // Invalidate weak pointer held by old fence.
- weak_ptr_factory_.InvalidateWeakPtrs();
- // Note: In case the set of drawing commands issued before End() do not
- // depend on the query, defer BeginQueryEXT call until Set() is called and
- // query is required.
- return make_scoped_refptr<ResourceProvider::Fence>(
- new Fence(weak_ptr_factory_.GetWeakPtr()));
- }
-
- void Set() {
- if (is_pending_)
- return;
-
- // Note: BeginQueryEXT on GL_COMMANDS_COMPLETED_CHROMIUM is effectively a
- // noop relative to GL, so it doesn't matter where it happens but we still
- // make sure to issue this command when Set() is called (prior to issuing
- // any drawing commands that depend on query), in case some future extension
- // can take advantage of this.
- gl_->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, query_id_);
- is_pending_ = true;
- }
-
- void End() {
- if (!is_pending_)
- return;
-
- gl_->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
- }
-
- bool IsPending() {
- if (!is_pending_)
- return false;
-
- unsigned result_available = 1;
- gl_->GetQueryObjectuivEXT(
- query_id_, GL_QUERY_RESULT_AVAILABLE_EXT, &result_available);
- is_pending_ = !result_available;
- return is_pending_;
- }
-
- void Wait() {
- if (!is_pending_)
- return;
-
- unsigned result = 0;
- gl_->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &result);
- is_pending_ = false;
- }
-
- private:
- class Fence : public ResourceProvider::Fence {
- public:
- explicit Fence(base::WeakPtr<GLRenderer::SyncQuery> query)
- : query_(query) {}
-
- // Overridden from ResourceProvider::Fence:
- void Set() override {
- DCHECK(query_);
- query_->Set();
- }
- bool HasPassed() override { return !query_ || !query_->IsPending(); }
- void Wait() override {
- if (query_)
- query_->Wait();
- }
-
- private:
- ~Fence() override {}
-
- base::WeakPtr<SyncQuery> query_;
-
- DISALLOW_COPY_AND_ASSIGN(Fence);
- };
-
- gpu::gles2::GLES2Interface* gl_;
- unsigned query_id_;
- bool is_pending_;
- base::WeakPtrFactory<SyncQuery> weak_ptr_factory_;
-
- DISALLOW_COPY_AND_ASSIGN(SyncQuery);
-};
-
-scoped_ptr<GLRenderer> GLRenderer::Create(
- RendererClient* client,
- const RendererSettings* settings,
- OutputSurface* output_surface,
- ResourceProvider* resource_provider,
- TextureMailboxDeleter* texture_mailbox_deleter,
- int highp_threshold_min) {
- return make_scoped_ptr(new GLRenderer(client,
- settings,
- output_surface,
- resource_provider,
- texture_mailbox_deleter,
- highp_threshold_min));
-}
-
-GLRenderer::GLRenderer(RendererClient* client,
- const RendererSettings* settings,
- OutputSurface* output_surface,
- ResourceProvider* resource_provider,
- TextureMailboxDeleter* texture_mailbox_deleter,
- int highp_threshold_min)
- : DirectRenderer(client, settings, output_surface, resource_provider),
- offscreen_framebuffer_id_(0),
- shared_geometry_quad_(QuadVertexRect()),
- gl_(output_surface->context_provider()->ContextGL()),
- context_support_(output_surface->context_provider()->ContextSupport()),
- texture_mailbox_deleter_(texture_mailbox_deleter),
- is_backbuffer_discarded_(false),
- is_scissor_enabled_(false),
- scissor_rect_needs_reset_(true),
- stencil_shadow_(false),
- blend_shadow_(false),
- highp_threshold_min_(highp_threshold_min),
- highp_threshold_cache_(0),
- use_sync_query_(false),
- on_demand_tile_raster_resource_id_(0),
- bound_geometry_(NO_BINDING) {
- DCHECK(gl_);
- DCHECK(context_support_);
-
- ContextProvider::Capabilities context_caps =
- output_surface_->context_provider()->ContextCapabilities();
-
- capabilities_.using_partial_swap =
- settings_->partial_swap_enabled && context_caps.gpu.post_sub_buffer;
-
- DCHECK(!context_caps.gpu.iosurface || context_caps.gpu.texture_rectangle);
-
- capabilities_.using_egl_image = context_caps.gpu.egl_image_external;
-
- capabilities_.max_texture_size = resource_provider_->max_texture_size();
- capabilities_.best_texture_format = resource_provider_->best_texture_format();
-
- // The updater can access textures while the GLRenderer is using them.
- capabilities_.allow_partial_texture_updates = true;
-
- capabilities_.using_image = context_caps.gpu.image;
-
- capabilities_.using_discard_framebuffer =
- context_caps.gpu.discard_framebuffer;
-
- capabilities_.allow_rasterize_on_demand = true;
-
- use_sync_query_ = context_caps.gpu.sync_query;
- use_blend_equation_advanced_ = context_caps.gpu.blend_equation_advanced;
- use_blend_equation_advanced_coherent_ =
- context_caps.gpu.blend_equation_advanced_coherent;
-
- InitializeSharedObjects();
-}
-
-GLRenderer::~GLRenderer() {
- while (!pending_async_read_pixels_.empty()) {
- PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back();
- pending_read->finished_read_pixels_callback.Cancel();
- pending_async_read_pixels_.pop_back();
- }
-
- in_use_overlay_resources_.clear();
-
- CleanupSharedObjects();
-}
-
-const RendererCapabilitiesImpl& GLRenderer::Capabilities() const {
- return capabilities_;
-}
-
-void GLRenderer::DebugGLCall(GLES2Interface* gl,
- const char* command,
- const char* file,
- int line) {
- GLuint error = gl->GetError();
- if (error != GL_NO_ERROR)
- LOG(ERROR) << "GL command failed: File: " << file << "\n\tLine " << line
- << "\n\tcommand: " << command << ", error "
- << static_cast<int>(error) << "\n";
-}
-
-void GLRenderer::DidChangeVisibility() {
- EnforceMemoryPolicy();
-
- context_support_->SetSurfaceVisible(visible());
-}
-
-void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); }
-
-void GLRenderer::DiscardPixels() {
- if (!capabilities_.using_discard_framebuffer)
- return;
- bool using_default_framebuffer =
- !current_framebuffer_lock_ &&
- output_surface_->capabilities().uses_default_gl_framebuffer;
- GLenum attachments[] = {static_cast<GLenum>(
- using_default_framebuffer ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0_EXT)};
- gl_->DiscardFramebufferEXT(
- GL_FRAMEBUFFER, arraysize(attachments), attachments);
-}
-
-void GLRenderer::PrepareSurfaceForPass(
- DrawingFrame* frame,
- SurfaceInitializationMode initialization_mode,
- const gfx::Rect& render_pass_scissor) {
- switch (initialization_mode) {
- case SURFACE_INITIALIZATION_MODE_PRESERVE:
- EnsureScissorTestDisabled();
- return;
- case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR:
- EnsureScissorTestDisabled();
- DiscardPixels();
- ClearFramebuffer(frame);
- break;
- case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR:
- SetScissorTestRect(render_pass_scissor);
- ClearFramebuffer(frame);
- break;
- }
-}
-
-void GLRenderer::ClearFramebuffer(DrawingFrame* frame) {
- // On DEBUG builds, opaque render passes are cleared to blue to easily see
- // regions that were not drawn on the screen.
- if (frame->current_render_pass->has_transparent_background)
- GLC(gl_, gl_->ClearColor(0, 0, 0, 0));
- else
- GLC(gl_, gl_->ClearColor(0, 0, 1, 1));
-
- bool always_clear = false;
-#ifndef NDEBUG
- always_clear = true;
-#endif
- if (always_clear || frame->current_render_pass->has_transparent_background) {
- GLbitfield clear_bits = GL_COLOR_BUFFER_BIT;
- if (always_clear)
- clear_bits |= GL_STENCIL_BUFFER_BIT;
- gl_->Clear(clear_bits);
- }
-}
-
-static ResourceProvider::ResourceId WaitOnResourceSyncPoints(
- ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id) {
- resource_provider->WaitSyncPointIfNeeded(resource_id);
- return resource_id;
-}
-
-void GLRenderer::BeginDrawingFrame(DrawingFrame* frame) {
- TRACE_EVENT0("cc", "GLRenderer::BeginDrawingFrame");
-
- scoped_refptr<ResourceProvider::Fence> read_lock_fence;
- if (use_sync_query_) {
- // Block until oldest sync query has passed if the number of pending queries
- // ever reach kMaxPendingSyncQueries.
- if (pending_sync_queries_.size() >= kMaxPendingSyncQueries) {
- LOG(ERROR) << "Reached limit of pending sync queries.";
-
- pending_sync_queries_.front()->Wait();
- DCHECK(!pending_sync_queries_.front()->IsPending());
- }
-
- while (!pending_sync_queries_.empty()) {
- if (pending_sync_queries_.front()->IsPending())
- break;
-
- available_sync_queries_.push_back(pending_sync_queries_.take_front());
- }
-
- current_sync_query_ = available_sync_queries_.empty()
- ? make_scoped_ptr(new SyncQuery(gl_))
- : available_sync_queries_.take_front();
-
- read_lock_fence = current_sync_query_->Begin();
- } else {
- read_lock_fence =
- make_scoped_refptr(new ResourceProvider::SynchronousFence(gl_));
- }
- resource_provider_->SetReadLockFence(read_lock_fence.get());
-
- // Insert WaitSyncPointCHROMIUM on quad resources prior to drawing the frame,
- // so that drawing can proceed without GL context switching interruptions.
- DrawQuad::ResourceIteratorCallback wait_on_resource_syncpoints_callback =
- base::Bind(&WaitOnResourceSyncPoints, resource_provider_);
-
- for (const auto& pass : *frame->render_passes_in_draw_order) {
- for (const auto& quad : pass->quad_list)
- quad->IterateResources(wait_on_resource_syncpoints_callback);
- }
-
- // TODO(enne): Do we need to reinitialize all of this state per frame?
- ReinitializeGLState();
-}
-
-void GLRenderer::DoNoOp() {
- GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0));
- GLC(gl_, gl_->Flush());
-}
-
-void GLRenderer::DoDrawQuad(DrawingFrame* frame,
- const DrawQuad* quad,
- const gfx::QuadF* clip_region) {
- DCHECK(quad->rect.Contains(quad->visible_rect));
- if (quad->material != DrawQuad::TEXTURE_CONTENT) {
- FlushTextureQuadCache(SHARED_BINDING);
- }
-
- switch (quad->material) {
- case DrawQuad::INVALID:
- case DrawQuad::UNUSED_SPACE_FOR_PICTURE_CONTENT:
- NOTREACHED();
- break;
- case DrawQuad::CHECKERBOARD:
- DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad),
- clip_region);
- break;
- case DrawQuad::DEBUG_BORDER:
- DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
- break;
- case DrawQuad::IO_SURFACE_CONTENT:
- DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad),
- clip_region);
- break;
- case DrawQuad::RENDER_PASS:
- DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad),
- clip_region);
- break;
- case DrawQuad::SOLID_COLOR:
- DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad),
- clip_region);
- break;
- case DrawQuad::STREAM_VIDEO_CONTENT:
- DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad),
- clip_region);
- break;
- case DrawQuad::SURFACE_CONTENT:
- // Surface content should be fully resolved to other quad types before
- // reaching a direct renderer.
- NOTREACHED();
- break;
- case DrawQuad::TEXTURE_CONTENT:
- EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad),
- clip_region);
- break;
- case DrawQuad::TILED_CONTENT:
- DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), clip_region);
- break;
- case DrawQuad::YUV_VIDEO_CONTENT:
- DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad),
- clip_region);
- break;
- }
-}
-
-void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
- const CheckerboardDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- // TODO(enne) For now since checkerboards shouldn't be part of a 3D
- // context, clipping regions aren't supported so we skip drawing them
- // if this becomes the case.
- if (clip_region) {
- return;
- }
- SetBlendEnabled(quad->ShouldDrawWithBlending());
-
- const TileCheckerboardProgram* program = GetTileCheckerboardProgram();
- DCHECK(program && (program->initialized() || IsContextLost()));
- SetUseProgram(program->program());
-
- SkColor color = quad->color;
- GLC(gl_,
- gl_->Uniform4f(program->fragment_shader().color_location(),
- SkColorGetR(color) * (1.0f / 255.0f),
- SkColorGetG(color) * (1.0f / 255.0f),
- SkColorGetB(color) * (1.0f / 255.0f),
- 1));
-
- const int kCheckerboardWidth = 16;
- float frequency = 1.0f / kCheckerboardWidth;
-
- gfx::Rect tile_rect = quad->rect;
- float tex_offset_x =
- static_cast<int>(tile_rect.x() / quad->scale) % kCheckerboardWidth;
- float tex_offset_y =
- static_cast<int>(tile_rect.y() / quad->scale) % kCheckerboardWidth;
- float tex_scale_x = tile_rect.width() / quad->scale;
- float tex_scale_y = tile_rect.height() / quad->scale;
- GLC(gl_,
- gl_->Uniform4f(program->fragment_shader().tex_transform_location(),
- tex_offset_x,
- tex_offset_y,
- tex_scale_x,
- tex_scale_y));
-
- GLC(gl_,
- gl_->Uniform1f(program->fragment_shader().frequency_location(),
- frequency));
-
- SetShaderOpacity(quad->opacity(),
- program->fragment_shader().alpha_location());
- DrawQuadGeometry(frame,
- quad->quadTransform(),
- quad->rect,
- program->vertex_shader().matrix_location());
-}
-
-// This function does not handle 3D sorting right now, since the debug border
-// quads are just drawn as their original quads and not in split pieces. This
-// results in some debug border quads drawing over foreground quads.
-void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
- const DebugBorderDrawQuad* quad) {
- SetBlendEnabled(quad->ShouldDrawWithBlending());
-
- static float gl_matrix[16];
- const DebugBorderProgram* program = GetDebugBorderProgram();
- DCHECK(program && (program->initialized() || IsContextLost()));
- SetUseProgram(program->program());
-
- // Use the full quad_rect for debug quads to not move the edges based on
- // partial swaps.
- gfx::Rect layer_rect = quad->rect;
- gfx::Transform render_matrix;
- QuadRectTransform(&render_matrix, quad->quadTransform(), layer_rect);
- GLRenderer::ToGLMatrix(&gl_matrix[0],
- frame->projection_matrix * render_matrix);
- GLC(gl_,
- gl_->UniformMatrix4fv(
- program->vertex_shader().matrix_location(), 1, false, &gl_matrix[0]));
-
- SkColor color = quad->color;
- float alpha = SkColorGetA(color) * (1.0f / 255.0f);
-
- GLC(gl_,
- gl_->Uniform4f(program->fragment_shader().color_location(),
- (SkColorGetR(color) * (1.0f / 255.0f)) * alpha,
- (SkColorGetG(color) * (1.0f / 255.0f)) * alpha,
- (SkColorGetB(color) * (1.0f / 255.0f)) * alpha,
- alpha));
-
- GLC(gl_, gl_->LineWidth(quad->width));
-
- // The indices for the line are stored in the same array as the triangle
- // indices.
- GLC(gl_, gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0));
-}
-
-bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) {
- return use_blend_equation_advanced_ ||
- blend_mode == SkXfermode::kScreen_Mode ||
- blend_mode == SkXfermode::kSrcOver_Mode;
-}
-
-void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) {
- DCHECK(CanApplyBlendModeUsingBlendFunc(blend_mode));
-
- // Any modes set here must be reset in RestoreBlendFuncToDefault
- if (use_blend_equation_advanced_) {
- GLenum equation = GL_FUNC_ADD;
-
- switch (blend_mode) {
- case SkXfermode::kScreen_Mode:
- equation = GL_SCREEN_KHR;
- break;
- case SkXfermode::kOverlay_Mode:
- equation = GL_OVERLAY_KHR;
- break;
- case SkXfermode::kDarken_Mode:
- equation = GL_DARKEN_KHR;
- break;
- case SkXfermode::kLighten_Mode:
- equation = GL_LIGHTEN_KHR;
- break;
- case SkXfermode::kColorDodge_Mode:
- equation = GL_COLORDODGE_KHR;
- break;
- case SkXfermode::kColorBurn_Mode:
- equation = GL_COLORBURN_KHR;
- break;
- case SkXfermode::kHardLight_Mode:
- equation = GL_HARDLIGHT_KHR;
- break;
- case SkXfermode::kSoftLight_Mode:
- equation = GL_SOFTLIGHT_KHR;
- break;
- case SkXfermode::kDifference_Mode:
- equation = GL_DIFFERENCE_KHR;
- break;
- case SkXfermode::kExclusion_Mode:
- equation = GL_EXCLUSION_KHR;
- break;
- case SkXfermode::kMultiply_Mode:
- equation = GL_MULTIPLY_KHR;
- break;
- case SkXfermode::kHue_Mode:
- equation = GL_HSL_HUE_KHR;
- break;
- case SkXfermode::kSaturation_Mode:
- equation = GL_HSL_SATURATION_KHR;
- break;
- case SkXfermode::kColor_Mode:
- equation = GL_HSL_COLOR_KHR;
- break;
- case SkXfermode::kLuminosity_Mode:
- equation = GL_HSL_LUMINOSITY_KHR;
- break;
- default:
- return;
- }
-
- GLC(gl_, gl_->BlendEquation(equation));
- } else {
- if (blend_mode == SkXfermode::kScreen_Mode) {
- GLC(gl_, gl_->BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE));
- }
- }
-}
-
-void GLRenderer::RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode) {
- if (blend_mode == SkXfermode::kSrcOver_Mode)
- return;
-
- if (use_blend_equation_advanced_) {
- GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD));
- } else {
- GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
- }
-}
-
-// This takes a gfx::Rect and a clip region quad in the same space,
-// and returns a quad with the same proportions in the space -0.5->0.5.
-bool GetScaledRegion(const gfx::Rect& rect,
- const gfx::QuadF* clip,
- gfx::QuadF* scaled_region) {
- if (!clip)
- return false;
-
- gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f,
- ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f);
- gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f,
- ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f);
- gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f,
- ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f);
- gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f,
- ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f);
- *scaled_region = gfx::QuadF(p1, p2, p3, p4);
- return true;
-}
-
-// This takes a gfx::Rect and a clip region quad in the same space,
-// and returns the proportional uv's in the space 0->1.
-bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) {
- if (!clip)
- return false;
-
- uvs[0] = ((clip->p1().x() - rect.x()) / rect.width());
- uvs[1] = ((clip->p1().y() - rect.y()) / rect.height());
- uvs[2] = ((clip->p2().x() - rect.x()) / rect.width());
- uvs[3] = ((clip->p2().y() - rect.y()) / rect.height());
- uvs[4] = ((clip->p3().x() - rect.x()) / rect.width());
- uvs[5] = ((clip->p3().y() - rect.y()) / rect.height());
- uvs[6] = ((clip->p4().x() - rect.x()) / rect.width());
- uvs[7] = ((clip->p4().y() - rect.y()) / rect.height());
- return true;
-}
-
-gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad(
- DrawingFrame* frame,
- const RenderPassDrawQuad* quad,
- const gfx::Transform& contents_device_transform,
- const gfx::QuadF* clip_region,
- bool use_aa) {
- gfx::QuadF scaled_region;
- if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
- scaled_region = SharedGeometryQuad().BoundingBox();
- }
-
- gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect(
- contents_device_transform, scaled_region.BoundingBox()));
-
- if (!backdrop_rect.IsEmpty() && use_aa) {
- const int kOutsetForAntialiasing = 1;
- backdrop_rect.Inset(-kOutsetForAntialiasing, -kOutsetForAntialiasing);
- }
-
- backdrop_rect.Intersect(MoveFromDrawToWindowSpace(
- frame, frame->current_render_pass->output_rect));
- return backdrop_rect;
-}
-
-scoped_ptr<ScopedResource> GLRenderer::GetBackdropTexture(
- const gfx::Rect& bounding_rect) {
- scoped_ptr<ScopedResource> device_background_texture =
- ScopedResource::Create(resource_provider_);
- // CopyTexImage2D fails when called on a texture having immutable storage.
- device_background_texture->Allocate(
- bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, RGBA_8888);
- {
- ResourceProvider::ScopedWriteLockGL lock(resource_provider_,
- device_background_texture->id());
- GetFramebufferTexture(
- lock.texture_id(), device_background_texture->format(), bounding_rect);
- }
- return device_background_texture.Pass();
-}
-
-void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
- const RenderPassDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- ScopedResource* contents_texture =
- render_pass_textures_.get(quad->render_pass_id);
- if (!contents_texture || !contents_texture->id())
- return;
-
- gfx::Transform quad_rect_matrix;
- QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
- gfx::Transform contents_device_transform =
- frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
- contents_device_transform.FlattenTo2d();
-
- // Can only draw surface if device matrix is invertible.
- if (!contents_device_transform.IsInvertible())
- return;
-
- gfx::QuadF surface_quad = SharedGeometryQuad();
- float edge[24];
- bool use_aa = settings_->allow_antialiasing &&
- ShouldAntialiasQuad(contents_device_transform, quad,
- settings_->force_antialiasing);
-
- SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa,
- clip_region, &surface_quad, edge);
- SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode;
- bool use_shaders_for_blending =
- !CanApplyBlendModeUsingBlendFunc(blend_mode) ||
- settings_->force_blending_with_shaders;
-
- scoped_ptr<ScopedResource> background_texture;
- skia::RefPtr<SkImage> background_image;
- gfx::Rect background_rect;
- if (use_shaders_for_blending) {
- // Compute a bounding box around the pixels that will be visible through
- // the quad.
- background_rect = GetBackdropBoundingBoxForRenderPassQuad(
- frame, quad, contents_device_transform, clip_region, use_aa);
-
- if (!background_rect.IsEmpty()) {
- // The pixels from the filtered background should completely replace the
- // current pixel values.
- if (blend_enabled())
- SetBlendEnabled(false);
-
- // Read the pixels in the bounding box into a buffer R.
- // This function allocates a texture, which should contribute to the
- // amount of memory used by render surfaces:
- // LayerTreeHost::CalculateMemoryForRenderSurfaces.
- background_texture = GetBackdropTexture(background_rect);
- }
-
- if (!background_texture) {
- // Something went wrong with reading the backdrop.
- DCHECK(!background_image);
- use_shaders_for_blending = false;
- } else if (background_image) {
- // Reset original background texture if there is not any mask
- if (!quad->mask_resource_id)
- background_texture.reset();
- }
- }
- // Need original background texture for mask?
- bool mask_for_background =
- background_texture && // Have original background texture
- background_image && // Have filtered background texture
- quad->mask_resource_id; // Have mask texture
- SetBlendEnabled(
- !use_shaders_for_blending &&
- (quad->ShouldDrawWithBlending() || !IsDefaultBlendMode(blend_mode)));
-
- // TODO(senorblanco): Cache this value so that we don't have to do it for both
- // the surface and its replica. Apply filters to the contents texture.
- skia::RefPtr<SkImage> filter_image;
- SkScalar color_matrix[20];
- bool use_color_matrix = false;
- DCHECK(quad->filters.IsEmpty());
-
- scoped_ptr<ResourceProvider::ScopedSamplerGL> mask_resource_lock;
- unsigned mask_texture_id = 0;
- SamplerType mask_sampler = SAMPLER_TYPE_NA;
- if (quad->mask_resource_id) {
- mask_resource_lock.reset(new ResourceProvider::ScopedSamplerGL(
- resource_provider_, quad->mask_resource_id, GL_TEXTURE1, GL_LINEAR));
- mask_texture_id = mask_resource_lock->texture_id();
- mask_sampler = SamplerTypeFromTextureTarget(mask_resource_lock->target());
- }
-
- scoped_ptr<ResourceProvider::ScopedSamplerGL> contents_resource_lock;
- if (filter_image) {
- GrTexture* texture = filter_image->getTexture();
- DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
- gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle());
- } else {
- contents_resource_lock =
- make_scoped_ptr(new ResourceProvider::ScopedSamplerGL(
- resource_provider_, contents_texture->id(), GL_LINEAR));
- DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D),
- contents_resource_lock->target());
- }
-
- if (!use_shaders_for_blending) {
- if (!use_blend_equation_advanced_coherent_ && use_blend_equation_advanced_)
- GLC(gl_, gl_->BlendBarrierKHR());
-
- ApplyBlendModeUsingBlendFunc(blend_mode);
- }
-
- TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- gl_,
- &highp_threshold_cache_,
- highp_threshold_min_,
- quad->shared_quad_state->visible_content_rect.bottom_right());
-
- ShaderLocations locations;
-
- DCHECK_EQ(background_texture || background_image, use_shaders_for_blending);
- BlendMode shader_blend_mode = use_shaders_for_blending
- ? BlendModeFromSkXfermode(blend_mode)
- : BLEND_MODE_NONE;
-
- if (use_aa && mask_texture_id && !use_color_matrix) {
- const RenderPassMaskProgramAA* program = GetRenderPassMaskProgramAA(
- tex_coord_precision, mask_sampler,
- shader_blend_mode, mask_for_background);
- SetUseProgram(program->program());
- program->vertex_shader().FillLocations(&locations);
- program->fragment_shader().FillLocations(&locations);
- GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
- } else if (!use_aa && mask_texture_id && !use_color_matrix) {
- const RenderPassMaskProgram* program = GetRenderPassMaskProgram(
- tex_coord_precision, mask_sampler,
- shader_blend_mode, mask_for_background);
- SetUseProgram(program->program());
- program->vertex_shader().FillLocations(&locations);
- program->fragment_shader().FillLocations(&locations);
- GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
- } else if (use_aa && !mask_texture_id && !use_color_matrix) {
- const RenderPassProgramAA* program =
- GetRenderPassProgramAA(tex_coord_precision, shader_blend_mode);
- SetUseProgram(program->program());
- program->vertex_shader().FillLocations(&locations);
- program->fragment_shader().FillLocations(&locations);
- GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
- } else if (use_aa && mask_texture_id && use_color_matrix) {
- const RenderPassMaskColorMatrixProgramAA* program =
- GetRenderPassMaskColorMatrixProgramAA(
- tex_coord_precision, mask_sampler,
- shader_blend_mode, mask_for_background);
- SetUseProgram(program->program());
- program->vertex_shader().FillLocations(&locations);
- program->fragment_shader().FillLocations(&locations);
- GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
- } else if (use_aa && !mask_texture_id && use_color_matrix) {
- const RenderPassColorMatrixProgramAA* program =
- GetRenderPassColorMatrixProgramAA(tex_coord_precision,
- shader_blend_mode);
- SetUseProgram(program->program());
- program->vertex_shader().FillLocations(&locations);
- program->fragment_shader().FillLocations(&locations);
- GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
- } else if (!use_aa && mask_texture_id && use_color_matrix) {
- const RenderPassMaskColorMatrixProgram* program =
- GetRenderPassMaskColorMatrixProgram(
- tex_coord_precision, mask_sampler,
- shader_blend_mode, mask_for_background);
- SetUseProgram(program->program());
- program->vertex_shader().FillLocations(&locations);
- program->fragment_shader().FillLocations(&locations);
- GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
- } else if (!use_aa && !mask_texture_id && use_color_matrix) {
- const RenderPassColorMatrixProgram* program =
- GetRenderPassColorMatrixProgram(tex_coord_precision, shader_blend_mode);
- SetUseProgram(program->program());
- program->vertex_shader().FillLocations(&locations);
- program->fragment_shader().FillLocations(&locations);
- GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
- } else {
- const RenderPassProgram* program =
- GetRenderPassProgram(tex_coord_precision, shader_blend_mode);
- SetUseProgram(program->program());
- program->vertex_shader().FillLocations(&locations);
- program->fragment_shader().FillLocations(&locations);
- GLC(gl_, gl_->Uniform1i(locations.sampler, 0));
- }
- float tex_scale_x =
- quad->rect.width() / static_cast<float>(contents_texture->size().width());
- float tex_scale_y = quad->rect.height() /
- static_cast<float>(contents_texture->size().height());
- DCHECK_LE(tex_scale_x, 1.0f);
- DCHECK_LE(tex_scale_y, 1.0f);
-
- DCHECK(locations.tex_transform != -1 || IsContextLost());
- // Flip the content vertically in the shader, as the RenderPass input
- // texture is already oriented the same way as the framebuffer, but the
- // projection transform does a flip.
- GLC(gl_,
- gl_->Uniform4f(locations.tex_transform,
- 0.0f,
- tex_scale_y,
- tex_scale_x,
- -tex_scale_y));
-
- GLint last_texture_unit = 0;
- if (locations.mask_sampler != -1) {
- DCHECK_NE(locations.mask_tex_coord_scale, 1);
- DCHECK_NE(locations.mask_tex_coord_offset, 1);
- GLC(gl_, gl_->Uniform1i(locations.mask_sampler, 1));
-
- gfx::RectF mask_uv_rect = quad->MaskUVRect();
- if (mask_sampler != SAMPLER_TYPE_2D) {
- mask_uv_rect.Scale(quad->mask_texture_size.width(),
- quad->mask_texture_size.height());
- }
-
- // Mask textures are oriented vertically flipped relative to the framebuffer
- // and the RenderPass contents texture, so we flip the tex coords from the
- // RenderPass texture to find the mask texture coords.
- GLC(gl_,
- gl_->Uniform2f(locations.mask_tex_coord_offset,
- mask_uv_rect.x(),
- mask_uv_rect.bottom()));
- GLC(gl_,
- gl_->Uniform2f(locations.mask_tex_coord_scale,
- mask_uv_rect.width() / tex_scale_x,
- -mask_uv_rect.height() / tex_scale_y));
-
- last_texture_unit = 1;
- }
-
- if (locations.edge != -1)
- GLC(gl_, gl_->Uniform3fv(locations.edge, 8, edge));
-
- if (locations.viewport != -1) {
- float viewport[4] = {static_cast<float>(viewport_.x()),
- static_cast<float>(viewport_.y()),
- static_cast<float>(viewport_.width()),
- static_cast<float>(viewport_.height()), };
- GLC(gl_, gl_->Uniform4fv(locations.viewport, 1, viewport));
- }
-
- if (locations.color_matrix != -1) {
- float matrix[16];
- for (int i = 0; i < 4; ++i) {
- for (int j = 0; j < 4; ++j)
- matrix[i * 4 + j] = SkScalarToFloat(color_matrix[j * 5 + i]);
- }
- GLC(gl_,
- gl_->UniformMatrix4fv(locations.color_matrix, 1, false, matrix));
- }
- static const float kScale = 1.0f / 255.0f;
- if (locations.color_offset != -1) {
- float offset[4];
- for (int i = 0; i < 4; ++i)
- offset[i] = SkScalarToFloat(color_matrix[i * 5 + 4]) * kScale;
-
- GLC(gl_, gl_->Uniform4fv(locations.color_offset, 1, offset));
- }
-
- scoped_ptr<ResourceProvider::ScopedSamplerGL> shader_background_sampler_lock;
- if (locations.backdrop != -1) {
- DCHECK(background_texture || background_image);
- DCHECK_NE(locations.backdrop, 0);
- DCHECK_NE(locations.backdrop_rect, 0);
-
- GLC(gl_, gl_->Uniform1i(locations.backdrop, ++last_texture_unit));
-
- GLC(gl_,
- gl_->Uniform4f(locations.backdrop_rect,
- background_rect.x(),
- background_rect.y(),
- background_rect.width(),
- background_rect.height()));
-
- if (background_image) {
- GrTexture* texture = background_image->getTexture();
- GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0 + last_texture_unit));
- gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle());
- GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0));
- if (mask_for_background)
- GLC(gl_, gl_->Uniform1i(locations.original_backdrop,
- ++last_texture_unit));
- }
- if (background_texture) {
- shader_background_sampler_lock = make_scoped_ptr(
- new ResourceProvider::ScopedSamplerGL(resource_provider_,
- background_texture->id(),
- GL_TEXTURE0 + last_texture_unit,
- GL_LINEAR));
- DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D),
- shader_background_sampler_lock->target());
- }
- }
-
- SetShaderOpacity(quad->opacity(), locations.alpha);
- SetShaderQuadF(surface_quad, locations.quad);
- DrawQuadGeometry(
- frame, quad->quadTransform(), quad->rect, locations.matrix);
-
- // Flush the compositor context before the filter bitmap goes out of
- // scope, so the draw gets processed before the filter texture gets deleted.
- if (filter_image)
- GLC(gl_, gl_->Flush());
-
- if (!use_shaders_for_blending)
- RestoreBlendFuncToDefault(blend_mode);
-}
-
-struct SolidColorProgramUniforms {
- unsigned program;
- unsigned matrix_location;
- unsigned viewport_location;
- unsigned quad_location;
- unsigned edge_location;
- unsigned color_location;
-};
-
-template <class T>
-static void SolidColorUniformLocation(T program,
- SolidColorProgramUniforms* uniforms) {
- uniforms->program = program->program();
- uniforms->matrix_location = program->vertex_shader().matrix_location();
- uniforms->viewport_location = program->vertex_shader().viewport_location();
- uniforms->quad_location = program->vertex_shader().quad_location();
- uniforms->edge_location = program->vertex_shader().edge_location();
- uniforms->color_location = program->fragment_shader().color_location();
-}
-
-namespace {
-// These functions determine if a quad, clipped by a clip_region contains
-// the entire {top|bottom|left|right} edge.
-bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) {
- if (!quad->IsTopEdge())
- return false;
- if (!clip_region)
- return true;
-
- return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon &&
- std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon;
-}
-
-bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) {
- if (!quad->IsBottomEdge())
- return false;
- if (!clip_region)
- return true;
-
- return std::abs(clip_region->p3().y() -
- quad->shared_quad_state->content_bounds.height()) <
- kAntiAliasingEpsilon &&
- std::abs(clip_region->p4().y() -
- quad->shared_quad_state->content_bounds.height()) <
- kAntiAliasingEpsilon;
-}
-
-bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) {
- if (!quad->IsLeftEdge())
- return false;
- if (!clip_region)
- return true;
-
- return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon &&
- std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon;
-}
-
-bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) {
- if (!quad->IsRightEdge())
- return false;
- if (!clip_region)
- return true;
-
- return std::abs(clip_region->p2().x() -
- quad->shared_quad_state->content_bounds.width()) <
- kAntiAliasingEpsilon &&
- std::abs(clip_region->p3().x() -
- quad->shared_quad_state->content_bounds.width()) <
- kAntiAliasingEpsilon;
-}
-} // anonymous namespace
-
-static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
- const LayerQuad& device_layer_edges,
- const gfx::Transform& device_transform,
- const gfx::QuadF* clip_region,
- const DrawQuad* quad) {
- gfx::RectF tile_rect = quad->visible_rect;
- gfx::QuadF tile_quad(tile_rect);
-
- if (clip_region) {
- if (quad->material != DrawQuad::RENDER_PASS) {
- tile_quad = *clip_region;
- } else {
- GetScaledRegion(quad->rect, clip_region, &tile_quad);
- }
- }
-
- gfx::PointF bottom_right = tile_quad.p3();
- gfx::PointF bottom_left = tile_quad.p4();
- gfx::PointF top_left = tile_quad.p1();
- gfx::PointF top_right = tile_quad.p2();
- bool clipped = false;
-
- // Map points to device space. We ignore |clipped|, since the result of
- // |MapPoint()| still produces a valid point to draw the quad with. When
- // clipped, the point will be outside of the viewport. See crbug.com/416367.
- bottom_right = MathUtil::MapPoint(device_transform, bottom_right, &clipped);
- bottom_left = MathUtil::MapPoint(device_transform, bottom_left, &clipped);
- top_left = MathUtil::MapPoint(device_transform, top_left, &clipped);
- top_right = MathUtil::MapPoint(device_transform, top_right, &clipped);
-
- LayerQuad::Edge bottom_edge(bottom_right, bottom_left);
- LayerQuad::Edge left_edge(bottom_left, top_left);
- LayerQuad::Edge top_edge(top_left, top_right);
- LayerQuad::Edge right_edge(top_right, bottom_right);
-
- // Only apply anti-aliasing to edges not clipped by culling or scissoring.
- // If an edge is degenerate we do not want to replace it with a "proper" edge
- // as that will cause the quad to possibly expand is strange ways.
- if (!top_edge.degenerate() && is_top(clip_region, quad) &&
- tile_rect.y() == quad->rect.y()) {
- top_edge = device_layer_edges.top();
- }
- if (!left_edge.degenerate() && is_left(clip_region, quad) &&
- tile_rect.x() == quad->rect.x()) {
- left_edge = device_layer_edges.left();
- }
- if (!right_edge.degenerate() && is_right(clip_region, quad) &&
- tile_rect.right() == quad->rect.right()) {
- right_edge = device_layer_edges.right();
- }
- if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) &&
- tile_rect.bottom() == quad->rect.bottom()) {
- bottom_edge = device_layer_edges.bottom();
- }
-
- float sign = tile_quad.IsCounterClockwise() ? -1 : 1;
- bottom_edge.scale(sign);
- left_edge.scale(sign);
- top_edge.scale(sign);
- right_edge.scale(sign);
-
- // Create device space quad.
- return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF();
-}
-
-float GetTotalQuadError(const gfx::QuadF* clipped_quad,
- const gfx::QuadF* ideal_rect) {
- return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() +
- (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() +
- (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() +
- (clipped_quad->p4() - ideal_rect->p4()).LengthSquared();
-}
-
-// Attempt to rotate the clipped quad until it lines up the most
-// correctly. This is necessary because we check the edges of this
-// quad against the expected left/right/top/bottom for anti-aliasing.
-void AlignQuadToBoundingBox(gfx::QuadF* clipped_quad) {
- gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox());
- gfx::QuadF best_rotation = *clipped_quad;
- float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad);
- for (size_t i = 1; i < 4; ++i) {
- clipped_quad->Realign(1);
- float new_error = GetTotalQuadError(clipped_quad, &bounding_quad);
- if (new_error < least_error_amount) {
- least_error_amount = new_error;
- best_rotation = *clipped_quad;
- }
- }
- *clipped_quad = best_rotation;
-}
-
-// static
-bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform,
- const DrawQuad* quad,
- bool force_antialiasing) {
- bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS);
- // For render pass quads, |device_transform| already contains quad's rect.
- // TODO(rosca@adobe.com): remove branching on is_render_pass_quad
- // crbug.com/429702
- if (!is_render_pass_quad && !quad->IsEdge())
- return false;
- gfx::RectF content_rect =
- is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect();
-
- bool clipped = false;
- gfx::QuadF device_layer_quad =
- MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped);
-
- if (device_layer_quad.BoundingBox().IsEmpty())
- return false;
-
- bool is_axis_aligned_in_target = device_layer_quad.IsRectilinear();
- bool is_nearest_rect_within_epsilon =
- is_axis_aligned_in_target &&
- gfx::IsNearestRectWithinDistance(device_layer_quad.BoundingBox(),
- kAntiAliasingEpsilon);
- // AAing clipped quads is not supported by the code yet.
- bool use_aa = !clipped && !is_nearest_rect_within_epsilon;
- return use_aa || force_antialiasing;
-}
-
-// static
-void GLRenderer::SetupQuadForClippingAndAntialiasing(
- const gfx::Transform& device_transform,
- const DrawQuad* quad,
- bool use_aa,
- const gfx::QuadF* clip_region,
- gfx::QuadF* local_quad,
- float edge[24]) {
- bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS);
- gfx::QuadF rotated_clip;
- const gfx::QuadF* local_clip_region = clip_region;
- if (local_clip_region) {
- rotated_clip = *clip_region;
- AlignQuadToBoundingBox(&rotated_clip);
- local_clip_region = &rotated_clip;
- }
-
- gfx::QuadF content_rect = is_render_pass_quad
- ? gfx::QuadF(QuadVertexRect())
- : gfx::QuadF(quad->visibleContentRect());
- if (!use_aa) {
- if (local_clip_region) {
- if (!is_render_pass_quad) {
- content_rect = *local_clip_region;
- } else {
- GetScaledRegion(quad->rect, local_clip_region, &content_rect);
- }
- *local_quad = content_rect;
- }
- return;
- }
- bool clipped = false;
- gfx::QuadF device_layer_quad =
- MathUtil::MapQuad(device_transform, content_rect, &clipped);
-
- LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox()));
- device_layer_bounds.InflateAntiAliasingDistance();
-
- LayerQuad device_layer_edges(device_layer_quad);
- device_layer_edges.InflateAntiAliasingDistance();
-
- device_layer_edges.ToFloatArray(edge);
- device_layer_bounds.ToFloatArray(&edge[12]);
-
- // If we have a clip region then we are split, and therefore
- // by necessity, at least one of our edges is not an external
- // one.
- bool is_full_rect = quad->visible_rect == quad->rect;
-
- bool region_contains_all_outside_edges =
- is_full_rect &&
- (is_top(local_clip_region, quad) && is_left(local_clip_region, quad) &&
- is_bottom(local_clip_region, quad) && is_right(local_clip_region, quad));
-
- bool use_aa_on_all_four_edges =
- !local_clip_region &&
- (is_render_pass_quad || region_contains_all_outside_edges);
-
- gfx::QuadF device_quad =
- use_aa_on_all_four_edges
- ? device_layer_edges.ToQuadF()
- : GetDeviceQuadWithAntialiasingOnExteriorEdges(
- device_layer_edges, device_transform, local_clip_region, quad);
-
- // Map device space quad to local space. device_transform has no 3d
- // component since it was flattened, so we don't need to project. We should
- // have already checked that the transform was uninvertible above.
- gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization);
- bool did_invert = device_transform.GetInverse(&inverse_device_transform);
- DCHECK(did_invert);
- *local_quad =
- MathUtil::MapQuad(inverse_device_transform, device_quad, &clipped);
- // We should not DCHECK(!clipped) here, because anti-aliasing inflation may
- // cause device_quad to become clipped. To our knowledge this scenario does
- // not need to be handled differently than the unclipped case.
-}
-
-void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
- const SolidColorDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- gfx::Rect tile_rect = quad->visible_rect;
-
- SkColor color = quad->color;
- float opacity = quad->opacity();
- float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity;
-
- // Early out if alpha is small enough that quad doesn't contribute to output.
- if (alpha < std::numeric_limits<float>::epsilon() &&
- quad->ShouldDrawWithBlending())
- return;
-
- gfx::Transform device_transform =
- frame->window_matrix * frame->projection_matrix * quad->quadTransform();
- device_transform.FlattenTo2d();
- if (!device_transform.IsInvertible())
- return;
-
- bool force_aa = false;
- gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
- float edge[24];
- bool use_aa = settings_->allow_antialiasing &&
- !quad->force_anti_aliasing_off &&
- ShouldAntialiasQuad(device_transform, quad, force_aa);
- SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa,
- clip_region, &local_quad, edge);
-
- SolidColorProgramUniforms uniforms;
- if (use_aa) {
- SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms);
- } else {
- SolidColorUniformLocation(GetSolidColorProgram(), &uniforms);
- }
- SetUseProgram(uniforms.program);
-
- GLC(gl_,
- gl_->Uniform4f(uniforms.color_location,
- (SkColorGetR(color) * (1.0f / 255.0f)) * alpha,
- (SkColorGetG(color) * (1.0f / 255.0f)) * alpha,
- (SkColorGetB(color) * (1.0f / 255.0f)) * alpha,
- alpha));
- if (use_aa) {
- float viewport[4] = {static_cast<float>(viewport_.x()),
- static_cast<float>(viewport_.y()),
- static_cast<float>(viewport_.width()),
- static_cast<float>(viewport_.height()), };
- GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport));
- GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
- }
-
- // Enable blending when the quad properties require it or if we decided
- // to use antialiasing.
- SetBlendEnabled(quad->ShouldDrawWithBlending() || use_aa);
-
- // Normalize to tile_rect.
- local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
-
- SetShaderQuadF(local_quad, uniforms.quad_location);
-
- // The transform and vertex data are used to figure out the extents that the
- // un-antialiased quad should have and which vertex this is and the float
- // quad passed in via uniform is the actual geometry that gets used to draw
- // it. This is why this centered rect is used and not the original quad_rect.
- gfx::RectF centered_rect(
- gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()),
- tile_rect.size());
- DrawQuadGeometry(
- frame, quad->quadTransform(), centered_rect, uniforms.matrix_location);
-}
-
-struct TileProgramUniforms {
- unsigned program;
- unsigned matrix_location;
- unsigned viewport_location;
- unsigned quad_location;
- unsigned edge_location;
- unsigned vertex_tex_transform_location;
- unsigned sampler_location;
- unsigned fragment_tex_transform_location;
- unsigned alpha_location;
-};
-
-template <class T>
-static void TileUniformLocation(T program, TileProgramUniforms* uniforms) {
- uniforms->program = program->program();
- uniforms->matrix_location = program->vertex_shader().matrix_location();
- uniforms->viewport_location = program->vertex_shader().viewport_location();
- uniforms->quad_location = program->vertex_shader().quad_location();
- uniforms->edge_location = program->vertex_shader().edge_location();
- uniforms->vertex_tex_transform_location =
- program->vertex_shader().vertex_tex_transform_location();
-
- uniforms->sampler_location = program->fragment_shader().sampler_location();
- uniforms->alpha_location = program->fragment_shader().alpha_location();
- uniforms->fragment_tex_transform_location =
- program->fragment_shader().fragment_tex_transform_location();
-}
-
-void GLRenderer::DrawTileQuad(const DrawingFrame* frame,
- const TileDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- DrawContentQuad(frame, quad, quad->resource_id, clip_region);
-}
-
-void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
- const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id,
- const gfx::QuadF* clip_region) {
- gfx::Transform device_transform =
- frame->window_matrix * frame->projection_matrix * quad->quadTransform();
- device_transform.FlattenTo2d();
-
- bool use_aa = settings_->allow_antialiasing &&
- ShouldAntialiasQuad(device_transform, quad, false);
-
- // TODO(timav): simplify coordinate transformations in DrawContentQuadAA
- // similar to the way DrawContentQuadNoAA works and then consider
- // combining DrawContentQuadAA and DrawContentQuadNoAA into one method.
- if (use_aa)
- DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region);
- else
- DrawContentQuadNoAA(frame, quad, resource_id, clip_region);
-}
-
-void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
- const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id,
- const gfx::Transform& device_transform,
- const gfx::QuadF* clip_region) {
- if (!device_transform.IsInvertible())
- return;
-
- gfx::Rect tile_rect = quad->visible_rect;
-
- gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional(
- quad->tex_coord_rect, quad->rect, tile_rect);
- float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width();
- float tex_to_geom_scale_y =
- quad->rect.height() / quad->tex_coord_rect.height();
-
- gfx::RectF clamp_geom_rect(tile_rect);
- gfx::RectF clamp_tex_rect(tex_coord_rect);
- // Clamp texture coordinates to avoid sampling outside the layer
- // by deflating the tile region half a texel or half a texel
- // minus epsilon for one pixel layers. The resulting clamp region
- // is mapped to the unit square by the vertex shader and mapped
- // back to normalized texture coordinates by the fragment shader
- // after being clamped to 0-1 range.
- float tex_clamp_x =
- std::min(0.5f, 0.5f * clamp_tex_rect.width() - kAntiAliasingEpsilon);
- float tex_clamp_y =
- std::min(0.5f, 0.5f * clamp_tex_rect.height() - kAntiAliasingEpsilon);
- float geom_clamp_x =
- std::min(tex_clamp_x * tex_to_geom_scale_x,
- 0.5f * clamp_geom_rect.width() - kAntiAliasingEpsilon);
- float geom_clamp_y =
- std::min(tex_clamp_y * tex_to_geom_scale_y,
- 0.5f * clamp_geom_rect.height() - kAntiAliasingEpsilon);
- clamp_geom_rect.Inset(geom_clamp_x, geom_clamp_y, geom_clamp_x, geom_clamp_y);
- clamp_tex_rect.Inset(tex_clamp_x, tex_clamp_y, tex_clamp_x, tex_clamp_y);
-
- // Map clamping rectangle to unit square.
- float vertex_tex_translate_x = -clamp_geom_rect.x() / clamp_geom_rect.width();
- float vertex_tex_translate_y =
- -clamp_geom_rect.y() / clamp_geom_rect.height();
- float vertex_tex_scale_x = tile_rect.width() / clamp_geom_rect.width();
- float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height();
-
- TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size);
-
- gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
- float edge[24];
- SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region,
- &local_quad, edge);
- ResourceProvider::ScopedSamplerGL quad_resource_lock(
- resource_provider_, resource_id,
- quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR);
- SamplerType sampler =
- SamplerTypeFromTextureTarget(quad_resource_lock.target());
-
- float fragment_tex_translate_x = clamp_tex_rect.x();
- float fragment_tex_translate_y = clamp_tex_rect.y();
- float fragment_tex_scale_x = clamp_tex_rect.width();
- float fragment_tex_scale_y = clamp_tex_rect.height();
-
- // Map to normalized texture coordinates.
- if (sampler != SAMPLER_TYPE_2D_RECT) {
- gfx::Size texture_size = quad->texture_size;
- DCHECK(!texture_size.IsEmpty());
- fragment_tex_translate_x /= texture_size.width();
- fragment_tex_translate_y /= texture_size.height();
- fragment_tex_scale_x /= texture_size.width();
- fragment_tex_scale_y /= texture_size.height();
- }
-
- TileProgramUniforms uniforms;
- if (quad->swizzle_contents) {
- TileUniformLocation(GetTileProgramSwizzleAA(tex_coord_precision, sampler),
- &uniforms);
- } else {
- TileUniformLocation(GetTileProgramAA(tex_coord_precision, sampler),
- &uniforms);
- }
-
- SetUseProgram(uniforms.program);
- GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0));
-
- float viewport[4] = {
- static_cast<float>(viewport_.x()),
- static_cast<float>(viewport_.y()),
- static_cast<float>(viewport_.width()),
- static_cast<float>(viewport_.height()),
- };
- GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport));
- GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
-
- GLC(gl_,
- gl_->Uniform4f(uniforms.vertex_tex_transform_location,
- vertex_tex_translate_x,
- vertex_tex_translate_y,
- vertex_tex_scale_x,
- vertex_tex_scale_y));
- GLC(gl_,
- gl_->Uniform4f(uniforms.fragment_tex_transform_location,
- fragment_tex_translate_x,
- fragment_tex_translate_y,
- fragment_tex_scale_x,
- fragment_tex_scale_y));
-
- // Blending is required for antialiasing.
- SetBlendEnabled(true);
-
- // Normalize to tile_rect.
- local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
-
- SetShaderOpacity(quad->opacity(), uniforms.alpha_location);
- SetShaderQuadF(local_quad, uniforms.quad_location);
-
- // The transform and vertex data are used to figure out the extents that the
- // un-antialiased quad should have and which vertex this is and the float
- // quad passed in via uniform is the actual geometry that gets used to draw
- // it. This is why this centered rect is used and not the original quad_rect.
- gfx::RectF centered_rect(
- gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()),
- tile_rect.size());
- DrawQuadGeometry(
- frame, quad->quadTransform(), centered_rect, uniforms.matrix_location);
-}
-
-void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
- const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id,
- const gfx::QuadF* clip_region) {
- gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional(
- quad->tex_coord_rect, quad->rect, quad->visible_rect);
- float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width();
- float tex_to_geom_scale_y =
- quad->rect.height() / quad->tex_coord_rect.height();
-
- bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f);
- GLenum filter =
- (scaled || !quad->quadTransform().IsIdentityOrIntegerTranslation()) &&
- !quad->nearest_neighbor
- ? GL_LINEAR
- : GL_NEAREST;
-
- ResourceProvider::ScopedSamplerGL quad_resource_lock(
- resource_provider_, resource_id, filter);
- SamplerType sampler =
- SamplerTypeFromTextureTarget(quad_resource_lock.target());
-
- float vertex_tex_translate_x = tex_coord_rect.x();
- float vertex_tex_translate_y = tex_coord_rect.y();
- float vertex_tex_scale_x = tex_coord_rect.width();
- float vertex_tex_scale_y = tex_coord_rect.height();
-
- // Map to normalized texture coordinates.
- if (sampler != SAMPLER_TYPE_2D_RECT) {
- gfx::Size texture_size = quad->texture_size;
- DCHECK(!texture_size.IsEmpty());
- vertex_tex_translate_x /= texture_size.width();
- vertex_tex_translate_y /= texture_size.height();
- vertex_tex_scale_x /= texture_size.width();
- vertex_tex_scale_y /= texture_size.height();
- }
-
- TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size);
-
- TileProgramUniforms uniforms;
- if (quad->ShouldDrawWithBlending()) {
- if (quad->swizzle_contents) {
- TileUniformLocation(GetTileProgramSwizzle(tex_coord_precision, sampler),
- &uniforms);
- } else {
- TileUniformLocation(GetTileProgram(tex_coord_precision, sampler),
- &uniforms);
- }
- } else {
- if (quad->swizzle_contents) {
- TileUniformLocation(
- GetTileProgramSwizzleOpaque(tex_coord_precision, sampler), &uniforms);
- } else {
- TileUniformLocation(GetTileProgramOpaque(tex_coord_precision, sampler),
- &uniforms);
- }
- }
-
- SetUseProgram(uniforms.program);
- GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0));
-
- GLC(gl_,
- gl_->Uniform4f(uniforms.vertex_tex_transform_location,
- vertex_tex_translate_x,
- vertex_tex_translate_y,
- vertex_tex_scale_x,
- vertex_tex_scale_y));
-
- SetBlendEnabled(quad->ShouldDrawWithBlending());
-
- SetShaderOpacity(quad->opacity(), uniforms.alpha_location);
-
- // Pass quad coordinates to the uniform in the same order as GeometryBinding
- // does, then vertices will match the texture mapping in the vertex buffer.
- // The method SetShaderQuadF() changes the order of vertices and so it's
- // not used here.
- gfx::QuadF tile_rect(quad->visible_rect);
- float width = quad->visible_rect.width();
- float height = quad->visible_rect.height();
- gfx::PointF top_left = quad->visible_rect.origin();
- if (clip_region) {
- tile_rect = *clip_region;
- float gl_uv[8] = {
- (tile_rect.p4().x() - top_left.x()) / width,
- (tile_rect.p4().y() - top_left.y()) / height,
- (tile_rect.p1().x() - top_left.x()) / width,
- (tile_rect.p1().y() - top_left.y()) / height,
- (tile_rect.p2().x() - top_left.x()) / width,
- (tile_rect.p2().y() - top_left.y()) / height,
- (tile_rect.p3().x() - top_left.x()) / width,
- (tile_rect.p3().y() - top_left.y()) / height,
- };
- PrepareGeometry(CLIPPED_BINDING);
- clipped_geometry_->InitializeCustomQuadWithUVs(
- gfx::QuadF(quad->visible_rect), gl_uv);
- } else {
- PrepareGeometry(SHARED_BINDING);
- }
- float gl_quad[8] = {
- tile_rect.p4().x(),
- tile_rect.p4().y(),
- tile_rect.p1().x(),
- tile_rect.p1().y(),
- tile_rect.p2().x(),
- tile_rect.p2().y(),
- tile_rect.p3().x(),
- tile_rect.p3().y(),
- };
- GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad));
-
- static float gl_matrix[16];
- ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad->quadTransform());
- GLC(gl_,
- gl_->UniformMatrix4fv(uniforms.matrix_location, 1, false, &gl_matrix[0]));
-
- GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0));
-}
-
-void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
- const YUVVideoDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- SetBlendEnabled(quad->ShouldDrawWithBlending());
-
- TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- gl_,
- &highp_threshold_cache_,
- highp_threshold_min_,
- quad->shared_quad_state->visible_content_rect.bottom_right());
-
- bool use_alpha_plane = quad->a_plane_resource_id != 0;
-
- ResourceProvider::ScopedSamplerGL y_plane_lock(
- resource_provider_, quad->y_plane_resource_id, GL_TEXTURE1, GL_LINEAR);
- DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), y_plane_lock.target());
- ResourceProvider::ScopedSamplerGL u_plane_lock(
- resource_provider_, quad->u_plane_resource_id, GL_TEXTURE2, GL_LINEAR);
- DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), u_plane_lock.target());
- ResourceProvider::ScopedSamplerGL v_plane_lock(
- resource_provider_, quad->v_plane_resource_id, GL_TEXTURE3, GL_LINEAR);
- DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), v_plane_lock.target());
- scoped_ptr<ResourceProvider::ScopedSamplerGL> a_plane_lock;
- if (use_alpha_plane) {
- a_plane_lock.reset(new ResourceProvider::ScopedSamplerGL(
- resource_provider_, quad->a_plane_resource_id, GL_TEXTURE4, GL_LINEAR));
- DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), a_plane_lock->target());
- }
-
- int matrix_location = -1;
- int tex_scale_location = -1;
- int tex_offset_location = -1;
- int clamp_rect_location = -1;
- int y_texture_location = -1;
- int u_texture_location = -1;
- int v_texture_location = -1;
- int a_texture_location = -1;
- int yuv_matrix_location = -1;
- int yuv_adj_location = -1;
- int alpha_location = -1;
- if (use_alpha_plane) {
- const VideoYUVAProgram* program = GetVideoYUVAProgram(tex_coord_precision);
- DCHECK(program && (program->initialized() || IsContextLost()));
- SetUseProgram(program->program());
- matrix_location = program->vertex_shader().matrix_location();
- tex_scale_location = program->vertex_shader().tex_scale_location();
- tex_offset_location = program->vertex_shader().tex_offset_location();
- y_texture_location = program->fragment_shader().y_texture_location();
- u_texture_location = program->fragment_shader().u_texture_location();
- v_texture_location = program->fragment_shader().v_texture_location();
- a_texture_location = program->fragment_shader().a_texture_location();
- yuv_matrix_location = program->fragment_shader().yuv_matrix_location();
- yuv_adj_location = program->fragment_shader().yuv_adj_location();
- clamp_rect_location = program->fragment_shader().clamp_rect_location();
- alpha_location = program->fragment_shader().alpha_location();
- } else {
- const VideoYUVProgram* program = GetVideoYUVProgram(tex_coord_precision);
- DCHECK(program && (program->initialized() || IsContextLost()));
- SetUseProgram(program->program());
- matrix_location = program->vertex_shader().matrix_location();
- tex_scale_location = program->vertex_shader().tex_scale_location();
- tex_offset_location = program->vertex_shader().tex_offset_location();
- y_texture_location = program->fragment_shader().y_texture_location();
- u_texture_location = program->fragment_shader().u_texture_location();
- v_texture_location = program->fragment_shader().v_texture_location();
- yuv_matrix_location = program->fragment_shader().yuv_matrix_location();
- yuv_adj_location = program->fragment_shader().yuv_adj_location();
- clamp_rect_location = program->fragment_shader().clamp_rect_location();
- alpha_location = program->fragment_shader().alpha_location();
- }
-
- GLC(gl_,
- gl_->Uniform2f(tex_scale_location,
- quad->tex_coord_rect.width(),
- quad->tex_coord_rect.height()));
- GLC(gl_,
- gl_->Uniform2f(tex_offset_location,
- quad->tex_coord_rect.x(),
- quad->tex_coord_rect.y()));
- // Clamping to half a texel inside the tex coord rect prevents bilinear
- // filtering from filtering outside the tex coord rect.
- gfx::RectF clamp_rect(quad->tex_coord_rect);
- // Special case: empty texture size implies no clamping.
- if (!quad->tex_size.IsEmpty()) {
- clamp_rect.Inset(0.5f / quad->tex_size.width(),
- 0.5f / quad->tex_size.height());
- }
- GLC(gl_, gl_->Uniform4f(clamp_rect_location, clamp_rect.x(), clamp_rect.y(),
- clamp_rect.right(), clamp_rect.bottom()));
-
- GLC(gl_, gl_->Uniform1i(y_texture_location, 1));
- GLC(gl_, gl_->Uniform1i(u_texture_location, 2));
- GLC(gl_, gl_->Uniform1i(v_texture_location, 3));
- if (use_alpha_plane)
- GLC(gl_, gl_->Uniform1i(a_texture_location, 4));
-
- // These values are magic numbers that are used in the transformation from YUV
- // to RGB color values. They are taken from the following webpage:
- // http://www.fourcc.org/fccyvrgb.php
- float yuv_to_rgb_rec601[9] = {
- 1.164f, 1.164f, 1.164f, 0.0f, -.391f, 2.018f, 1.596f, -.813f, 0.0f,
- };
- float yuv_to_rgb_jpeg[9] = {
- 1.f, 1.f, 1.f, 0.0f, -.34414f, 1.772f, 1.402f, -.71414f, 0.0f,
- };
- float yuv_to_rgb_rec709[9] = {
- 1.164f, 1.164f, 1.164f, 0.0f, -0.213f, 2.112f, 1.793f, -0.533f, 0.0f,
- };
-
- // These values map to 16, 128, and 128 respectively, and are computed
- // as a fraction over 256 (e.g. 16 / 256 = 0.0625).
- // They are used in the YUV to RGBA conversion formula:
- // Y - 16 : Gives 16 values of head and footroom for overshooting
- // U - 128 : Turns unsigned U into signed U [-128,127]
- // V - 128 : Turns unsigned V into signed V [-128,127]
- float yuv_adjust_constrained[3] = {
- -0.0625f, -0.5f, -0.5f,
- };
-
- // Same as above, but without the head and footroom.
- float yuv_adjust_full[3] = {
- 0.0f, -0.5f, -0.5f,
- };
-
- float* yuv_to_rgb = NULL;
- float* yuv_adjust = NULL;
-
- switch (quad->color_space) {
- case YUVVideoDrawQuad::REC_601:
- yuv_to_rgb = yuv_to_rgb_rec601;
- yuv_adjust = yuv_adjust_constrained;
- break;
- case YUVVideoDrawQuad::REC_709:
- yuv_to_rgb = yuv_to_rgb_rec709;
- yuv_adjust = yuv_adjust_constrained;
- break;
- case YUVVideoDrawQuad::JPEG:
- yuv_to_rgb = yuv_to_rgb_jpeg;
- yuv_adjust = yuv_adjust_full;
- break;
- }
-
- // The transform and vertex data are used to figure out the extents that the
- // un-antialiased quad should have and which vertex this is and the float
- // quad passed in via uniform is the actual geometry that gets used to draw
- // it. This is why this centered rect is used and not the original quad_rect.
- gfx::RectF tile_rect = quad->rect;
- GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
- GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust));
-
- SetShaderOpacity(quad->opacity(), alpha_location);
- if (!clip_region) {
- DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location);
- } else {
- float uvs[8] = {0};
- GetScaledUVs(quad->visible_rect, clip_region, uvs);
- gfx::QuadF region_quad = *clip_region;
- region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
- region_quad -= gfx::Vector2dF(0.5f, 0.5f);
- DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect,
- region_quad, matrix_location, uvs);
- }
-}
-
-void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
- const StreamVideoDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- SetBlendEnabled(quad->ShouldDrawWithBlending());
-
- static float gl_matrix[16];
-
- DCHECK(capabilities_.using_egl_image);
-
- TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- gl_,
- &highp_threshold_cache_,
- highp_threshold_min_,
- quad->shared_quad_state->visible_content_rect.bottom_right());
-
- const VideoStreamTextureProgram* program =
- GetVideoStreamTextureProgram(tex_coord_precision);
- SetUseProgram(program->program());
-
- ToGLMatrix(&gl_matrix[0], quad->matrix);
- GLC(gl_,
- gl_->UniformMatrix4fv(
- program->vertex_shader().tex_matrix_location(), 1, false, gl_matrix));
-
- ResourceProvider::ScopedReadLockGL lock(resource_provider_,
- quad->resource_id);
- DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
- GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()));
-
- GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
-
- SetShaderOpacity(quad->opacity(),
- program->fragment_shader().alpha_location());
- if (!clip_region) {
- DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
- program->vertex_shader().matrix_location());
- } else {
- gfx::QuadF region_quad(*clip_region);
- region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height());
- region_quad -= gfx::Vector2dF(0.5f, 0.5f);
- float uvs[8] = {0};
- GetScaledUVs(quad->visible_rect, clip_region, uvs);
- DrawQuadGeometryClippedByQuadF(
- frame, quad->quadTransform(), quad->rect, region_quad,
- program->vertex_shader().matrix_location(), uvs);
- }
-}
-
-struct TextureProgramBinding {
- template <class Program>
- void Set(Program* program) {
- DCHECK(program);
- program_id = program->program();
- sampler_location = program->fragment_shader().sampler_location();
- matrix_location = program->vertex_shader().matrix_location();
- background_color_location =
- program->fragment_shader().background_color_location();
- }
- int program_id;
- int sampler_location;
- int matrix_location;
- int transform_location;
- int background_color_location;
-};
-
-struct TexTransformTextureProgramBinding : TextureProgramBinding {
- template <class Program>
- void Set(Program* program) {
- TextureProgramBinding::Set(program);
- tex_transform_location = program->vertex_shader().tex_transform_location();
- vertex_opacity_location =
- program->vertex_shader().vertex_opacity_location();
- }
- int tex_transform_location;
- int vertex_opacity_location;
-};
-
-void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) {
- // Check to see if we have anything to draw.
- if (draw_cache_.program_id == -1)
- return;
-
- PrepareGeometry(flush_binding);
-
- // Set the correct blending mode.
- SetBlendEnabled(draw_cache_.needs_blending);
-
- // Bind the program to the GL state.
- SetUseProgram(draw_cache_.program_id);
-
- // Bind the correct texture sampler location.
- GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0));
-
- // Assume the current active textures is 0.
- ResourceProvider::ScopedSamplerGL locked_quad(
- resource_provider_,
- draw_cache_.resource_id,
- draw_cache_.nearest_neighbor ? GL_NEAREST : GL_LINEAR);
- DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
- GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id()));
-
- static_assert(sizeof(Float4) == 4 * sizeof(float),
- "Float4 struct should be densely packed");
- static_assert(sizeof(Float16) == 16 * sizeof(float),
- "Float16 struct should be densely packed");
-
- // Upload the tranforms for both points and uvs.
- GLC(gl_,
- gl_->UniformMatrix4fv(
- static_cast<int>(draw_cache_.matrix_location),
- static_cast<int>(draw_cache_.matrix_data.size()),
- false,
- reinterpret_cast<float*>(&draw_cache_.matrix_data.front())));
- GLC(gl_,
- gl_->Uniform4fv(
- static_cast<int>(draw_cache_.uv_xform_location),
- static_cast<int>(draw_cache_.uv_xform_data.size()),
- reinterpret_cast<float*>(&draw_cache_.uv_xform_data.front())));
-
- if (draw_cache_.background_color != SK_ColorTRANSPARENT) {
- Float4 background_color = PremultipliedColor(draw_cache_.background_color);
- GLC(gl_,
- gl_->Uniform4fv(
- draw_cache_.background_color_location, 1, background_color.data));
- }
-
- GLC(gl_,
- gl_->Uniform1fv(
- static_cast<int>(draw_cache_.vertex_opacity_location),
- static_cast<int>(draw_cache_.vertex_opacity_data.size()),
- static_cast<float*>(&draw_cache_.vertex_opacity_data.front())));
-
- // Draw the quads!
- GLC(gl_,
- gl_->DrawElements(GL_TRIANGLES,
- 6 * draw_cache_.matrix_data.size(),
- GL_UNSIGNED_SHORT,
- 0));
-
- // Clear the cache.
- draw_cache_.program_id = -1;
- draw_cache_.uv_xform_data.resize(0);
- draw_cache_.vertex_opacity_data.resize(0);
- draw_cache_.matrix_data.resize(0);
-
- // If we had a clipped binding, prepare the shared binding for the
- // next inserts.
- if (flush_binding == CLIPPED_BINDING) {
- PrepareGeometry(SHARED_BINDING);
- }
-}
-
-void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- // If we have a clip_region then we have to render the next quad
- // with dynamic geometry, therefore we must flush all pending
- // texture quads.
- if (clip_region) {
- // We send in false here because we want to flush what's currently in the
- // queue using the shared_geometry and not clipped_geometry
- FlushTextureQuadCache(SHARED_BINDING);
- }
-
- TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- gl_,
- &highp_threshold_cache_,
- highp_threshold_min_,
- quad->shared_quad_state->visible_content_rect.bottom_right());
-
- // Choose the correct texture program binding
- TexTransformTextureProgramBinding binding;
- if (quad->premultiplied_alpha) {
- if (quad->background_color == SK_ColorTRANSPARENT) {
- binding.Set(GetTextureProgram(tex_coord_precision));
- } else {
- binding.Set(GetTextureBackgroundProgram(tex_coord_precision));
- }
- } else {
- if (quad->background_color == SK_ColorTRANSPARENT) {
- binding.Set(GetNonPremultipliedTextureProgram(tex_coord_precision));
- } else {
- binding.Set(
- GetNonPremultipliedTextureBackgroundProgram(tex_coord_precision));
- }
- }
-
- int resource_id = quad->resource_id;
-
- if (draw_cache_.program_id != binding.program_id ||
- draw_cache_.resource_id != resource_id ||
- draw_cache_.needs_blending != quad->ShouldDrawWithBlending() ||
- draw_cache_.nearest_neighbor != quad->nearest_neighbor ||
- draw_cache_.background_color != quad->background_color ||
- draw_cache_.matrix_data.size() >= 8) {
- FlushTextureQuadCache(SHARED_BINDING);
- draw_cache_.program_id = binding.program_id;
- draw_cache_.resource_id = resource_id;
- draw_cache_.needs_blending = quad->ShouldDrawWithBlending();
- draw_cache_.nearest_neighbor = quad->nearest_neighbor;
- draw_cache_.background_color = quad->background_color;
-
- draw_cache_.uv_xform_location = binding.tex_transform_location;
- draw_cache_.background_color_location = binding.background_color_location;
- draw_cache_.vertex_opacity_location = binding.vertex_opacity_location;
- draw_cache_.matrix_location = binding.matrix_location;
- draw_cache_.sampler_location = binding.sampler_location;
- }
-
- // Generate the uv-transform
- if (!clip_region) {
- draw_cache_.uv_xform_data.push_back(UVTransform(quad));
- } else {
- Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}};
- draw_cache_.uv_xform_data.push_back(uv_transform);
- }
-
- // Generate the vertex opacity
- const float opacity = quad->opacity();
- draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity);
- draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity);
- draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity);
- draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity);
-
- // Generate the transform matrix
- gfx::Transform quad_rect_matrix;
- QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
- quad_rect_matrix = frame->projection_matrix * quad_rect_matrix;
-
- Float16 m;
- quad_rect_matrix.matrix().asColMajorf(m.data);
- draw_cache_.matrix_data.push_back(m);
-
- if (clip_region) {
- gfx::QuadF scaled_region;
- if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
- scaled_region = SharedGeometryQuad().BoundingBox();
- }
- // Both the scaled region and the SharedGeomtryQuad are in the space
- // -0.5->0.5. We need to move that to the space 0->1.
- float uv[8];
- uv[0] = scaled_region.p1().x() + 0.5f;
- uv[1] = scaled_region.p1().y() + 0.5f;
- uv[2] = scaled_region.p2().x() + 0.5f;
- uv[3] = scaled_region.p2().y() + 0.5f;
- uv[4] = scaled_region.p3().x() + 0.5f;
- uv[5] = scaled_region.p3().y() + 0.5f;
- uv[6] = scaled_region.p4().x() + 0.5f;
- uv[7] = scaled_region.p4().y() + 0.5f;
- PrepareGeometry(CLIPPED_BINDING);
- clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv);
- FlushTextureQuadCache(CLIPPED_BINDING);
- }
-}
-
-void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
- const IOSurfaceDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- SetBlendEnabled(quad->ShouldDrawWithBlending());
-
- TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- gl_,
- &highp_threshold_cache_,
- highp_threshold_min_,
- quad->shared_quad_state->visible_content_rect.bottom_right());
-
- TexTransformTextureProgramBinding binding;
- binding.Set(GetTextureIOSurfaceProgram(tex_coord_precision));
-
- SetUseProgram(binding.program_id);
- GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0));
- if (quad->orientation == IOSurfaceDrawQuad::FLIPPED) {
- GLC(gl_,
- gl_->Uniform4f(binding.tex_transform_location,
- 0,
- quad->io_surface_size.height(),
- quad->io_surface_size.width(),
- quad->io_surface_size.height() * -1.0f));
- } else {
- GLC(gl_,
- gl_->Uniform4f(binding.tex_transform_location,
- 0,
- 0,
- quad->io_surface_size.width(),
- quad->io_surface_size.height()));
- }
-
- const float vertex_opacity[] = {quad->opacity(), quad->opacity(),
- quad->opacity(), quad->opacity()};
- GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity));
-
- ResourceProvider::ScopedReadLockGL lock(resource_provider_,
- quad->io_surface_resource_id);
- DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
- GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id()));
-
- if (!clip_region) {
- DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
- binding.matrix_location);
- } else {
- float uvs[8] = {0};
- GetScaledUVs(quad->visible_rect, clip_region, uvs);
- DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect,
- *clip_region, binding.matrix_location, uvs);
- }
-
- GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
-}
-
-void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) {
- if (use_sync_query_) {
- DCHECK(current_sync_query_);
- current_sync_query_->End();
- pending_sync_queries_.push_back(current_sync_query_.Pass());
- }
-
- current_framebuffer_lock_ = nullptr;
- swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame->root_damage_rect));
-
- GLC(gl_, gl_->Disable(GL_BLEND));
- blend_shadow_ = false;
-
- ScheduleOverlays(frame);
-}
-
-void GLRenderer::FinishDrawingQuadList() {
- FlushTextureQuadCache(SHARED_BINDING);
-}
-
-bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
- if (frame->current_render_pass != frame->root_render_pass)
- return true;
- return FlippedRootFramebuffer();
-}
-
-bool GLRenderer::FlippedRootFramebuffer() const {
- // GL is normally flipped, so a flipped output results in an unflipping.
- return !output_surface_->capabilities().flipped_output_surface;
-}
-
-void GLRenderer::EnsureScissorTestEnabled() {
- if (is_scissor_enabled_)
- return;
-
- FlushTextureQuadCache(SHARED_BINDING);
- GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
- is_scissor_enabled_ = true;
-}
-
-void GLRenderer::EnsureScissorTestDisabled() {
- if (!is_scissor_enabled_)
- return;
-
- FlushTextureQuadCache(SHARED_BINDING);
- GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
- is_scissor_enabled_ = false;
-}
-
-void GLRenderer::CopyCurrentRenderPassToBitmap(
- DrawingFrame* frame,
- scoped_ptr<CopyOutputRequest> request) {
- TRACE_EVENT0("cc", "GLRenderer::CopyCurrentRenderPassToBitmap");
- gfx::Rect copy_rect = frame->current_render_pass->output_rect;
- if (request->has_area())
- copy_rect.Intersect(request->area());
- GetFramebufferPixelsAsync(frame, copy_rect, request.Pass());
-}
-
-void GLRenderer::ToGLMatrix(float* gl_matrix, const gfx::Transform& transform) {
- transform.matrix().asColMajorf(gl_matrix);
-}
-
-void GLRenderer::SetShaderQuadF(const gfx::QuadF& quad, int quad_location) {
- if (quad_location == -1)
- return;
-
- float gl_quad[8];
- gl_quad[0] = quad.p1().x();
- gl_quad[1] = quad.p1().y();
- gl_quad[2] = quad.p2().x();
- gl_quad[3] = quad.p2().y();
- gl_quad[4] = quad.p3().x();
- gl_quad[5] = quad.p3().y();
- gl_quad[6] = quad.p4().x();
- gl_quad[7] = quad.p4().y();
- GLC(gl_, gl_->Uniform2fv(quad_location, 4, gl_quad));
-}
-
-void GLRenderer::SetShaderOpacity(float opacity, int alpha_location) {
- if (alpha_location != -1)
- GLC(gl_, gl_->Uniform1f(alpha_location, opacity));
-}
-
-void GLRenderer::SetStencilEnabled(bool enabled) {
- if (enabled == stencil_shadow_)
- return;
-
- if (enabled)
- GLC(gl_, gl_->Enable(GL_STENCIL_TEST));
- else
- GLC(gl_, gl_->Disable(GL_STENCIL_TEST));
- stencil_shadow_ = enabled;
-}
-
-void GLRenderer::SetBlendEnabled(bool enabled) {
- if (enabled == blend_shadow_)
- return;
-
- if (enabled)
- GLC(gl_, gl_->Enable(GL_BLEND));
- else
- GLC(gl_, gl_->Disable(GL_BLEND));
- blend_shadow_ = enabled;
-}
-
-void GLRenderer::SetUseProgram(unsigned program) {
- if (program == program_shadow_)
- return;
- gl_->UseProgram(program);
- program_shadow_ = program;
-}
-
-void GLRenderer::DrawQuadGeometryClippedByQuadF(
- const DrawingFrame* frame,
- const gfx::Transform& draw_transform,
- const gfx::RectF& quad_rect,
- const gfx::QuadF& clipping_region_quad,
- int matrix_location,
- const float* uvs) {
- PrepareGeometry(CLIPPED_BINDING);
- if (uvs) {
- clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs);
- } else {
- clipped_geometry_->InitializeCustomQuad(clipping_region_quad);
- }
- gfx::Transform quad_rect_matrix;
- QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
- static float gl_matrix[16];
- ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix);
- GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
-
- GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT,
- reinterpret_cast<const void*>(0)));
-}
-
-void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame,
- const gfx::Transform& draw_transform,
- const gfx::RectF& quad_rect,
- int matrix_location) {
- PrepareGeometry(SHARED_BINDING);
- gfx::Transform quad_rect_matrix;
- QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
- static float gl_matrix[16];
- ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix);
- GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
-
- GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0));
-}
-
-void GLRenderer::Finish() {
- TRACE_EVENT0("cc", "GLRenderer::Finish");
- GLC(gl_, gl_->Finish());
-}
-
-void GLRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
- DCHECK(!is_backbuffer_discarded_);
-
- TRACE_EVENT0("cc,benchmark", "GLRenderer::SwapBuffers");
- // We're done! Time to swapbuffers!
-
- gfx::Size surface_size = output_surface_->SurfaceSize();
-
- CompositorFrame compositor_frame;
- compositor_frame.metadata = metadata;
- compositor_frame.gl_frame_data = make_scoped_ptr(new GLFrameData);
- compositor_frame.gl_frame_data->size = surface_size;
- if (capabilities_.using_partial_swap) {
- // If supported, we can save significant bandwidth by only swapping the
- // damaged/scissored region (clamped to the viewport).
- swap_buffer_rect_.Intersect(gfx::Rect(surface_size));
- int flipped_y_pos_of_rect_bottom = surface_size.height() -
- swap_buffer_rect_.y() -
- swap_buffer_rect_.height();
- compositor_frame.gl_frame_data->sub_buffer_rect =
- gfx::Rect(swap_buffer_rect_.x(),
- FlippedRootFramebuffer() ? flipped_y_pos_of_rect_bottom
- : swap_buffer_rect_.y(),
- swap_buffer_rect_.width(),
- swap_buffer_rect_.height());
- } else {
- compositor_frame.gl_frame_data->sub_buffer_rect =
- gfx::Rect(output_surface_->SurfaceSize());
- }
- output_surface_->SwapBuffers(&compositor_frame);
-
- // Release previously used overlay resources and hold onto the pending ones
- // until the next swap buffers.
- in_use_overlay_resources_.clear();
- in_use_overlay_resources_.swap(pending_overlay_resources_);
-
- swap_buffer_rect_ = gfx::Rect();
-}
-
-void GLRenderer::EnforceMemoryPolicy() {
- if (!visible()) {
- TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources");
- ReleaseRenderPassTextures();
- DiscardBackbuffer();
- resource_provider_->ReleaseCachedData();
- output_surface_->context_provider()->DeleteCachedResources();
- GLC(gl_, gl_->Flush());
- }
- PrepareGeometry(NO_BINDING);
-}
-
-void GLRenderer::DiscardBackbuffer() {
- if (is_backbuffer_discarded_)
- return;
-
- output_surface_->DiscardBackbuffer();
-
- is_backbuffer_discarded_ = true;
-
- // Damage tracker needs a full reset every time framebuffer is discarded.
- client_->SetFullRootLayerDamage();
-}
-
-void GLRenderer::EnsureBackbuffer() {
- if (!is_backbuffer_discarded_)
- return;
-
- output_surface_->EnsureBackbuffer();
- is_backbuffer_discarded_ = false;
-}
-
-void GLRenderer::GetFramebufferPixelsAsync(
- const DrawingFrame* frame,
- const gfx::Rect& rect,
- scoped_ptr<CopyOutputRequest> request) {
- DCHECK(!request->IsEmpty());
- if (request->IsEmpty())
- return;
- if (rect.IsEmpty())
- return;
-
- gfx::Rect window_rect = MoveFromDrawToWindowSpace(frame, rect);
- DCHECK_GE(window_rect.x(), 0);
- DCHECK_GE(window_rect.y(), 0);
- DCHECK_LE(window_rect.right(), current_surface_size_.width());
- DCHECK_LE(window_rect.bottom(), current_surface_size_.height());
-
- if (!request->force_bitmap_result()) {
- bool own_mailbox = !request->has_texture_mailbox();
-
- GLuint texture_id = 0;
- gpu::Mailbox mailbox;
- if (own_mailbox) {
- GLC(gl_, gl_->GenMailboxCHROMIUM(mailbox.name));
- gl_->GenTextures(1, &texture_id);
- GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
-
- GLC(gl_,
- gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
- GLC(gl_,
- gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
- GLC(gl_,
- gl_->TexParameteri(
- GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
- GLC(gl_,
- gl_->TexParameteri(
- GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
- GLC(gl_, gl_->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
- } else {
- mailbox = request->texture_mailbox().mailbox();
- DCHECK_EQ(static_cast<unsigned>(GL_TEXTURE_2D),
- request->texture_mailbox().target());
- DCHECK(!mailbox.IsZero());
- unsigned incoming_sync_point = request->texture_mailbox().sync_point();
- if (incoming_sync_point)
- GLC(gl_, gl_->WaitSyncPointCHROMIUM(incoming_sync_point));
-
- texture_id = GLC(
- gl_,
- gl_->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
- }
- GetFramebufferTexture(texture_id, RGBA_8888, window_rect);
-
- unsigned sync_point = gl_->InsertSyncPointCHROMIUM();
- TextureMailbox texture_mailbox(mailbox, GL_TEXTURE_2D, sync_point);
-
- scoped_ptr<SingleReleaseCallback> release_callback;
- if (own_mailbox) {
- GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
- release_callback = texture_mailbox_deleter_->GetReleaseCallback(
- output_surface_->context_provider(), texture_id);
- } else {
- gl_->DeleteTextures(1, &texture_id);
- }
-
- request->SendTextureResult(
- window_rect.size(), texture_mailbox, release_callback.Pass());
- return;
- }
-
- DCHECK(request->force_bitmap_result());
-
- scoped_ptr<PendingAsyncReadPixels> pending_read(new PendingAsyncReadPixels);
- pending_read->copy_request = request.Pass();
- pending_async_read_pixels_.insert(pending_async_read_pixels_.begin(),
- pending_read.Pass());
-
- bool do_workaround = NeedsIOSurfaceReadbackWorkaround();
-
- unsigned temporary_texture = 0;
- unsigned temporary_fbo = 0;
-
- if (do_workaround) {
- // On Mac OS X, calling glReadPixels() against an FBO whose color attachment
- // is an IOSurface-backed texture causes corruption of future glReadPixels()
- // calls, even those on different OpenGL contexts. It is believed that this
- // is the root cause of top crasher
- // http://crbug.com/99393. <rdar://problem/10949687>
-
- gl_->GenTextures(1, &temporary_texture);
- GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, temporary_texture));
- GLC(gl_,
- gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
- GLC(gl_,
- gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
- GLC(gl_,
- gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
- GLC(gl_,
- gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
- // Copy the contents of the current (IOSurface-backed) framebuffer into a
- // temporary texture.
- GetFramebufferTexture(
- temporary_texture, RGBA_8888, gfx::Rect(current_surface_size_));
- gl_->GenFramebuffers(1, &temporary_fbo);
- // Attach this texture to an FBO, and perform the readback from that FBO.
- GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, temporary_fbo));
- GLC(gl_,
- gl_->FramebufferTexture2D(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D,
- temporary_texture,
- 0));
-
- DCHECK_EQ(static_cast<unsigned>(GL_FRAMEBUFFER_COMPLETE),
- gl_->CheckFramebufferStatus(GL_FRAMEBUFFER));
- }
-
- GLuint buffer = 0;
- gl_->GenBuffers(1, &buffer);
- GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, buffer));
- GLC(gl_,
- gl_->BufferData(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM,
- 4 * window_rect.size().GetArea(),
- NULL,
- GL_STREAM_READ));
-
- GLuint query = 0;
- gl_->GenQueriesEXT(1, &query);
- GLC(gl_, gl_->BeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, query));
-
- GLC(gl_,
- gl_->ReadPixels(window_rect.x(),
- window_rect.y(),
- window_rect.width(),
- window_rect.height(),
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- NULL));
-
- GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0));
-
- if (do_workaround) {
- // Clean up.
- GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0));
- GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
- GLC(gl_, gl_->DeleteFramebuffers(1, &temporary_fbo));
- GLC(gl_, gl_->DeleteTextures(1, &temporary_texture));
- }
-
- base::Closure finished_callback = base::Bind(&GLRenderer::FinishedReadback,
- base::Unretained(this),
- buffer,
- query,
- window_rect.size());
- // Save the finished_callback so it can be cancelled.
- pending_async_read_pixels_.front()->finished_read_pixels_callback.Reset(
- finished_callback);
- base::Closure cancelable_callback =
- pending_async_read_pixels_.front()->
- finished_read_pixels_callback.callback();
-
- // Save the buffer to verify the callbacks happen in the expected order.
- pending_async_read_pixels_.front()->buffer = buffer;
-
- GLC(gl_, gl_->EndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM));
- context_support_->SignalQuery(query, cancelable_callback);
-
- EnforceMemoryPolicy();
-}
-
-void GLRenderer::FinishedReadback(unsigned source_buffer,
- unsigned query,
- const gfx::Size& size) {
- DCHECK(!pending_async_read_pixels_.empty());
-
- if (query != 0) {
- GLC(gl_, gl_->DeleteQueriesEXT(1, &query));
- }
-
- PendingAsyncReadPixels* current_read = pending_async_read_pixels_.back();
- // Make sure we service the readbacks in order.
- DCHECK_EQ(source_buffer, current_read->buffer);
-
- uint8* src_pixels = NULL;
- scoped_ptr<SkBitmap> bitmap;
-
- if (source_buffer != 0) {
- GLC(gl_,
- gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, source_buffer));
- src_pixels = static_cast<uint8*>(gl_->MapBufferCHROMIUM(
- GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, GL_READ_ONLY));
-
- if (src_pixels) {
- bitmap.reset(new SkBitmap);
- bitmap->allocN32Pixels(size.width(), size.height());
- scoped_ptr<SkAutoLockPixels> lock(new SkAutoLockPixels(*bitmap));
- uint8* dest_pixels = static_cast<uint8*>(bitmap->getPixels());
-
- size_t row_bytes = size.width() * 4;
- int num_rows = size.height();
- size_t total_bytes = num_rows * row_bytes;
- for (size_t dest_y = 0; dest_y < total_bytes; dest_y += row_bytes) {
- // Flip Y axis.
- size_t src_y = total_bytes - dest_y - row_bytes;
- // Swizzle OpenGL -> Skia byte order.
- for (size_t x = 0; x < row_bytes; x += 4) {
- dest_pixels[dest_y + x + SK_R32_SHIFT / 8] =
- src_pixels[src_y + x + 0];
- dest_pixels[dest_y + x + SK_G32_SHIFT / 8] =
- src_pixels[src_y + x + 1];
- dest_pixels[dest_y + x + SK_B32_SHIFT / 8] =
- src_pixels[src_y + x + 2];
- dest_pixels[dest_y + x + SK_A32_SHIFT / 8] =
- src_pixels[src_y + x + 3];
- }
- }
-
- GLC(gl_,
- gl_->UnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM));
- }
- GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0));
- GLC(gl_, gl_->DeleteBuffers(1, &source_buffer));
- }
-
- if (bitmap)
- current_read->copy_request->SendBitmapResult(bitmap.Pass());
- pending_async_read_pixels_.pop_back();
-}
-
-void GLRenderer::GetFramebufferTexture(unsigned texture_id,
- ResourceFormat texture_format,
- const gfx::Rect& window_rect) {
- DCHECK(texture_id);
- DCHECK_GE(window_rect.x(), 0);
- DCHECK_GE(window_rect.y(), 0);
- DCHECK_LE(window_rect.right(), current_surface_size_.width());
- DCHECK_LE(window_rect.bottom(), current_surface_size_.height());
-
- GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
- GLC(gl_,
- gl_->CopyTexImage2D(GL_TEXTURE_2D,
- 0,
- GLDataFormat(texture_format),
- window_rect.x(),
- window_rect.y(),
- window_rect.width(),
- window_rect.height(),
- 0));
- GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
-}
-
-bool GLRenderer::UseScopedTexture(DrawingFrame* frame,
- const ScopedResource* texture,
- const gfx::Rect& viewport_rect) {
- DCHECK(texture->id());
- frame->current_render_pass = NULL;
- frame->current_texture = texture;
-
- return BindFramebufferToTexture(frame, texture, viewport_rect);
-}
-
-void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
- current_framebuffer_lock_ = nullptr;
- output_surface_->BindFramebuffer();
-
- if (output_surface_->HasExternalStencilTest()) {
- SetStencilEnabled(true);
- GLC(gl_, gl_->StencilFunc(GL_EQUAL, 1, 1));
- } else {
- SetStencilEnabled(false);
- }
-}
-
-bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame,
- const ScopedResource* texture,
- const gfx::Rect& target_rect) {
- DCHECK(texture->id());
-
- // Explicitly release lock, otherwise we can crash when try to lock
- // same texture again.
- current_framebuffer_lock_ = nullptr;
-
- SetStencilEnabled(false);
- GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_));
- current_framebuffer_lock_ =
- make_scoped_ptr(new ResourceProvider::ScopedWriteLockGL(
- resource_provider_, texture->id()));
- unsigned texture_id = current_framebuffer_lock_->texture_id();
- GLC(gl_,
- gl_->FramebufferTexture2D(
- GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0));
-
- DCHECK(gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) ==
- GL_FRAMEBUFFER_COMPLETE ||
- IsContextLost());
- return true;
-}
-
-void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
- EnsureScissorTestEnabled();
-
- // Don't unnecessarily ask the context to change the scissor, because it
- // may cause undesired GPU pipeline flushes.
- if (scissor_rect == scissor_rect_ && !scissor_rect_needs_reset_)
- return;
-
- scissor_rect_ = scissor_rect;
- FlushTextureQuadCache(SHARED_BINDING);
- GLC(gl_,
- gl_->Scissor(scissor_rect.x(),
- scissor_rect.y(),
- scissor_rect.width(),
- scissor_rect.height()));
-
- scissor_rect_needs_reset_ = false;
-}
-
-void GLRenderer::SetDrawViewport(const gfx::Rect& window_space_viewport) {
- viewport_ = window_space_viewport;
- GLC(gl_,
- gl_->Viewport(window_space_viewport.x(),
- window_space_viewport.y(),
- window_space_viewport.width(),
- window_space_viewport.height()));
-}
-
-void GLRenderer::InitializeSharedObjects() {
- TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects");
-
- // Create an FBO for doing offscreen rendering.
- GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_));
-
- shared_geometry_ =
- make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect()));
- clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_));
-}
-
-void GLRenderer::PrepareGeometry(BoundGeometry binding) {
- if (binding == bound_geometry_) {
- return;
- }
-
- switch (binding) {
- case SHARED_BINDING:
- shared_geometry_->PrepareForDraw();
- break;
- case CLIPPED_BINDING:
- clipped_geometry_->PrepareForDraw();
- break;
- case NO_BINDING:
- break;
- }
- bound_geometry_ = binding;
-}
-
-const GLRenderer::TileCheckerboardProgram*
-GLRenderer::GetTileCheckerboardProgram() {
- if (!tile_checkerboard_program_.initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize");
- tile_checkerboard_program_.Initialize(output_surface_->context_provider(),
- TEX_COORD_PRECISION_NA,
- SAMPLER_TYPE_NA);
- }
- return &tile_checkerboard_program_;
-}
-
-const GLRenderer::DebugBorderProgram* GLRenderer::GetDebugBorderProgram() {
- if (!debug_border_program_.initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::debugBorderProgram::initialize");
- debug_border_program_.Initialize(output_surface_->context_provider(),
- TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA);
- }
- return &debug_border_program_;
-}
-
-const GLRenderer::SolidColorProgram* GLRenderer::GetSolidColorProgram() {
- if (!solid_color_program_.initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::solidColorProgram::initialize");
- solid_color_program_.Initialize(output_surface_->context_provider(),
- TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA);
- }
- return &solid_color_program_;
-}
-
-const GLRenderer::SolidColorProgramAA* GLRenderer::GetSolidColorProgramAA() {
- if (!solid_color_program_aa_.initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::solidColorProgramAA::initialize");
- solid_color_program_aa_.Initialize(output_surface_->context_provider(),
- TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA);
- }
- return &solid_color_program_aa_;
-}
-
-const GLRenderer::RenderPassProgram* GLRenderer::GetRenderPassProgram(
- TexCoordPrecision precision,
- BlendMode blend_mode) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(blend_mode, 0);
- DCHECK_LE(blend_mode, LAST_BLEND_MODE);
- RenderPassProgram* program = &render_pass_program_[precision][blend_mode];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::renderPassProgram::initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D, blend_mode);
- }
- return program;
-}
-
-const GLRenderer::RenderPassProgramAA* GLRenderer::GetRenderPassProgramAA(
- TexCoordPrecision precision,
- BlendMode blend_mode) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(blend_mode, 0);
- DCHECK_LE(blend_mode, LAST_BLEND_MODE);
- RenderPassProgramAA* program =
- &render_pass_program_aa_[precision][blend_mode];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::renderPassProgramAA::initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D, blend_mode);
- }
- return program;
-}
-
-const GLRenderer::RenderPassMaskProgram* GLRenderer::GetRenderPassMaskProgram(
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(sampler, 0);
- DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
- DCHECK_GE(blend_mode, 0);
- DCHECK_LE(blend_mode, LAST_BLEND_MODE);
- RenderPassMaskProgram* program =
- &render_pass_mask_program_[precision][sampler][blend_mode]
- [mask_for_background ? HAS_MASK : NO_MASK];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgram::initialize");
- program->Initialize(
- output_surface_->context_provider(), precision,
- sampler, blend_mode, mask_for_background);
- }
- return program;
-}
-
-const GLRenderer::RenderPassMaskProgramAA*
-GLRenderer::GetRenderPassMaskProgramAA(TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(sampler, 0);
- DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
- DCHECK_GE(blend_mode, 0);
- DCHECK_LE(blend_mode, LAST_BLEND_MODE);
- RenderPassMaskProgramAA* program =
- &render_pass_mask_program_aa_[precision][sampler][blend_mode]
- [mask_for_background ? HAS_MASK : NO_MASK];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgramAA::initialize");
- program->Initialize(
- output_surface_->context_provider(), precision,
- sampler, blend_mode, mask_for_background);
- }
- return program;
-}
-
-const GLRenderer::RenderPassColorMatrixProgram*
-GLRenderer::GetRenderPassColorMatrixProgram(TexCoordPrecision precision,
- BlendMode blend_mode) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(blend_mode, 0);
- DCHECK_LE(blend_mode, LAST_BLEND_MODE);
- RenderPassColorMatrixProgram* program =
- &render_pass_color_matrix_program_[precision][blend_mode];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::renderPassColorMatrixProgram::initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D, blend_mode);
- }
- return program;
-}
-
-const GLRenderer::RenderPassColorMatrixProgramAA*
-GLRenderer::GetRenderPassColorMatrixProgramAA(TexCoordPrecision precision,
- BlendMode blend_mode) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(blend_mode, 0);
- DCHECK_LE(blend_mode, LAST_BLEND_MODE);
- RenderPassColorMatrixProgramAA* program =
- &render_pass_color_matrix_program_aa_[precision][blend_mode];
- if (!program->initialized()) {
- TRACE_EVENT0("cc",
- "GLRenderer::renderPassColorMatrixProgramAA::initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D, blend_mode);
- }
- return program;
-}
-
-const GLRenderer::RenderPassMaskColorMatrixProgram*
-GLRenderer::GetRenderPassMaskColorMatrixProgram(
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(sampler, 0);
- DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
- DCHECK_GE(blend_mode, 0);
- DCHECK_LE(blend_mode, LAST_BLEND_MODE);
- RenderPassMaskColorMatrixProgram* program =
- &render_pass_mask_color_matrix_program_[precision][sampler][blend_mode]
- [mask_for_background ? HAS_MASK : NO_MASK];
- if (!program->initialized()) {
- TRACE_EVENT0("cc",
- "GLRenderer::renderPassMaskColorMatrixProgram::initialize");
- program->Initialize(
- output_surface_->context_provider(), precision,
- sampler, blend_mode, mask_for_background);
- }
- return program;
-}
-
-const GLRenderer::RenderPassMaskColorMatrixProgramAA*
-GLRenderer::GetRenderPassMaskColorMatrixProgramAA(
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(sampler, 0);
- DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
- DCHECK_GE(blend_mode, 0);
- DCHECK_LE(blend_mode, LAST_BLEND_MODE);
- RenderPassMaskColorMatrixProgramAA* program =
- &render_pass_mask_color_matrix_program_aa_[precision][sampler][blend_mode]
- [mask_for_background ? HAS_MASK : NO_MASK];
- if (!program->initialized()) {
- TRACE_EVENT0("cc",
- "GLRenderer::renderPassMaskColorMatrixProgramAA::initialize");
- program->Initialize(
- output_surface_->context_provider(), precision,
- sampler, blend_mode, mask_for_background);
- }
- return program;
-}
-
-const GLRenderer::TileProgram* GLRenderer::GetTileProgram(
- TexCoordPrecision precision,
- SamplerType sampler) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(sampler, 0);
- DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
- TileProgram* program = &tile_program_[precision][sampler];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::tileProgram::initialize");
- program->Initialize(
- output_surface_->context_provider(), precision, sampler);
- }
- return program;
-}
-
-const GLRenderer::TileProgramOpaque* GLRenderer::GetTileProgramOpaque(
- TexCoordPrecision precision,
- SamplerType sampler) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(sampler, 0);
- DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
- TileProgramOpaque* program = &tile_program_opaque_[precision][sampler];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::tileProgramOpaque::initialize");
- program->Initialize(
- output_surface_->context_provider(), precision, sampler);
- }
- return program;
-}
-
-const GLRenderer::TileProgramAA* GLRenderer::GetTileProgramAA(
- TexCoordPrecision precision,
- SamplerType sampler) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(sampler, 0);
- DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
- TileProgramAA* program = &tile_program_aa_[precision][sampler];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::tileProgramAA::initialize");
- program->Initialize(
- output_surface_->context_provider(), precision, sampler);
- }
- return program;
-}
-
-const GLRenderer::TileProgramSwizzle* GLRenderer::GetTileProgramSwizzle(
- TexCoordPrecision precision,
- SamplerType sampler) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(sampler, 0);
- DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
- TileProgramSwizzle* program = &tile_program_swizzle_[precision][sampler];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzle::initialize");
- program->Initialize(
- output_surface_->context_provider(), precision, sampler);
- }
- return program;
-}
-
-const GLRenderer::TileProgramSwizzleOpaque*
-GLRenderer::GetTileProgramSwizzleOpaque(TexCoordPrecision precision,
- SamplerType sampler) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(sampler, 0);
- DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
- TileProgramSwizzleOpaque* program =
- &tile_program_swizzle_opaque_[precision][sampler];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleOpaque::initialize");
- program->Initialize(
- output_surface_->context_provider(), precision, sampler);
- }
- return program;
-}
-
-const GLRenderer::TileProgramSwizzleAA* GLRenderer::GetTileProgramSwizzleAA(
- TexCoordPrecision precision,
- SamplerType sampler) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- DCHECK_GE(sampler, 0);
- DCHECK_LE(sampler, LAST_SAMPLER_TYPE);
- TileProgramSwizzleAA* program = &tile_program_swizzle_aa_[precision][sampler];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleAA::initialize");
- program->Initialize(
- output_surface_->context_provider(), precision, sampler);
- }
- return program;
-}
-
-const GLRenderer::TextureProgram* GLRenderer::GetTextureProgram(
- TexCoordPrecision precision) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- TextureProgram* program = &texture_program_[precision];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D);
- }
- return program;
-}
-
-const GLRenderer::NonPremultipliedTextureProgram*
-GLRenderer::GetNonPremultipliedTextureProgram(TexCoordPrecision precision) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- NonPremultipliedTextureProgram* program =
- &nonpremultiplied_texture_program_[precision];
- if (!program->initialized()) {
- TRACE_EVENT0("cc",
- "GLRenderer::NonPremultipliedTextureProgram::Initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D);
- }
- return program;
-}
-
-const GLRenderer::TextureBackgroundProgram*
-GLRenderer::GetTextureBackgroundProgram(TexCoordPrecision precision) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- TextureBackgroundProgram* program = &texture_background_program_[precision];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D);
- }
- return program;
-}
-
-const GLRenderer::NonPremultipliedTextureBackgroundProgram*
-GLRenderer::GetNonPremultipliedTextureBackgroundProgram(
- TexCoordPrecision precision) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- NonPremultipliedTextureBackgroundProgram* program =
- &nonpremultiplied_texture_background_program_[precision];
- if (!program->initialized()) {
- TRACE_EVENT0("cc",
- "GLRenderer::NonPremultipliedTextureProgram::Initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D);
- }
- return program;
-}
-
-const GLRenderer::TextureProgram* GLRenderer::GetTextureIOSurfaceProgram(
- TexCoordPrecision precision) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- TextureProgram* program = &texture_io_surface_program_[precision];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::textureIOSurfaceProgram::initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D_RECT);
- }
- return program;
-}
-
-const GLRenderer::VideoYUVProgram* GLRenderer::GetVideoYUVProgram(
- TexCoordPrecision precision) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- VideoYUVProgram* program = &video_yuv_program_[precision];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::videoYUVProgram::initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D);
- }
- return program;
-}
-
-const GLRenderer::VideoYUVAProgram* GLRenderer::GetVideoYUVAProgram(
- TexCoordPrecision precision) {
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- VideoYUVAProgram* program = &video_yuva_program_[precision];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::videoYUVAProgram::initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_2D);
- }
- return program;
-}
-
-const GLRenderer::VideoStreamTextureProgram*
-GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) {
- if (!Capabilities().using_egl_image)
- return NULL;
- DCHECK_GE(precision, 0);
- DCHECK_LE(precision, LAST_TEX_COORD_PRECISION);
- VideoStreamTextureProgram* program =
- &video_stream_texture_program_[precision];
- if (!program->initialized()) {
- TRACE_EVENT0("cc", "GLRenderer::streamTextureProgram::initialize");
- program->Initialize(output_surface_->context_provider(), precision,
- SAMPLER_TYPE_EXTERNAL_OES);
- }
- return program;
-}
-
-void GLRenderer::CleanupSharedObjects() {
- shared_geometry_ = nullptr;
-
- for (int i = 0; i <= LAST_TEX_COORD_PRECISION; ++i) {
- for (int j = 0; j <= LAST_SAMPLER_TYPE; ++j) {
- tile_program_[i][j].Cleanup(gl_);
- tile_program_opaque_[i][j].Cleanup(gl_);
- tile_program_swizzle_[i][j].Cleanup(gl_);
- tile_program_swizzle_opaque_[i][j].Cleanup(gl_);
- tile_program_aa_[i][j].Cleanup(gl_);
- tile_program_swizzle_aa_[i][j].Cleanup(gl_);
-
- for (int k = 0; k <= LAST_BLEND_MODE; k++) {
- for (int l = 0; l <= LAST_MASK_VALUE; ++l) {
- render_pass_mask_program_[i][j][k][l].Cleanup(gl_);
- render_pass_mask_program_aa_[i][j][k][l].Cleanup(gl_);
- render_pass_mask_color_matrix_program_aa_[i][j][k][l].Cleanup(gl_);
- render_pass_mask_color_matrix_program_[i][j][k][l].Cleanup(gl_);
- }
- }
- }
- for (int j = 0; j <= LAST_BLEND_MODE; j++) {
- render_pass_program_[i][j].Cleanup(gl_);
- render_pass_program_aa_[i][j].Cleanup(gl_);
- render_pass_color_matrix_program_[i][j].Cleanup(gl_);
- render_pass_color_matrix_program_aa_[i][j].Cleanup(gl_);
- }
-
- texture_program_[i].Cleanup(gl_);
- nonpremultiplied_texture_program_[i].Cleanup(gl_);
- texture_background_program_[i].Cleanup(gl_);
- nonpremultiplied_texture_background_program_[i].Cleanup(gl_);
- texture_io_surface_program_[i].Cleanup(gl_);
-
- video_yuv_program_[i].Cleanup(gl_);
- video_yuva_program_[i].Cleanup(gl_);
- video_stream_texture_program_[i].Cleanup(gl_);
- }
-
- tile_checkerboard_program_.Cleanup(gl_);
-
- debug_border_program_.Cleanup(gl_);
- solid_color_program_.Cleanup(gl_);
- solid_color_program_aa_.Cleanup(gl_);
-
- if (offscreen_framebuffer_id_)
- GLC(gl_, gl_->DeleteFramebuffers(1, &offscreen_framebuffer_id_));
-
- if (on_demand_tile_raster_resource_id_)
- resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_);
-
- ReleaseRenderPassTextures();
-}
-
-void GLRenderer::ReinitializeGLState() {
- is_scissor_enabled_ = false;
- scissor_rect_needs_reset_ = true;
- stencil_shadow_ = false;
- blend_shadow_ = true;
- program_shadow_ = 0;
-
- RestoreGLState();
-}
-
-void GLRenderer::RestoreGLState() {
- // This restores the current GLRenderer state to the GL context.
- bound_geometry_ = NO_BINDING;
- PrepareGeometry(SHARED_BINDING);
-
- GLC(gl_, gl_->Disable(GL_DEPTH_TEST));
- GLC(gl_, gl_->Disable(GL_CULL_FACE));
- GLC(gl_, gl_->ColorMask(true, true, true, true));
- GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
- GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0));
-
- if (program_shadow_)
- gl_->UseProgram(program_shadow_);
-
- if (stencil_shadow_)
- GLC(gl_, gl_->Enable(GL_STENCIL_TEST));
- else
- GLC(gl_, gl_->Disable(GL_STENCIL_TEST));
-
- if (blend_shadow_)
- GLC(gl_, gl_->Enable(GL_BLEND));
- else
- GLC(gl_, gl_->Disable(GL_BLEND));
-
- if (is_scissor_enabled_) {
- GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
- GLC(gl_,
- gl_->Scissor(scissor_rect_.x(),
- scissor_rect_.y(),
- scissor_rect_.width(),
- scissor_rect_.height()));
- } else {
- GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
- }
-}
-
-void GLRenderer::RestoreFramebuffer(DrawingFrame* frame) {
- UseRenderPass(frame, frame->current_render_pass);
-}
-
-bool GLRenderer::IsContextLost() {
- return output_surface_->context_provider()->IsContextLost();
-}
-
-void GLRenderer::ScheduleOverlays(DrawingFrame* frame) {
- if (!frame->overlay_list.size())
- return;
-
- ResourceProvider::ResourceIdArray resources;
- OverlayCandidateList& overlays = frame->overlay_list;
- OverlayCandidateList::iterator it;
- for (it = overlays.begin(); it != overlays.end(); ++it) {
- const OverlayCandidate& overlay = *it;
- // Skip primary plane.
- if (overlay.plane_z_order == 0)
- continue;
-
- pending_overlay_resources_.push_back(
- make_scoped_ptr(new ResourceProvider::ScopedReadLockGL(
- resource_provider_, overlay.resource_id)));
-
- context_support_->ScheduleOverlayPlane(
- overlay.plane_z_order,
- overlay.transform,
- pending_overlay_resources_.back()->texture_id(),
- overlay.display_rect,
- overlay.uv_rect);
- }
-}
-
-} // namespace cc
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