| Index: cc/output/gl_renderer.cc | 
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc | 
| deleted file mode 100644 | 
| index fe11f9dd792cfb8d0b95dba9bc416522a94ef9b0..0000000000000000000000000000000000000000 | 
| --- a/cc/output/gl_renderer.cc | 
| +++ /dev/null | 
| @@ -1,3332 +0,0 @@ | 
| -// Copyright 2010 The Chromium Authors. All rights reserved. | 
| -// Use of this source code is governed by a BSD-style license that can be | 
| -// found in the LICENSE file. | 
| - | 
| -#include "cc/output/gl_renderer.h" | 
| - | 
| -#include <algorithm> | 
| -#include <limits> | 
| -#include <set> | 
| -#include <string> | 
| -#include <vector> | 
| - | 
| -#include "base/logging.h" | 
| -#include "base/memory/scoped_ptr.h" | 
| -#include "base/strings/string_split.h" | 
| -#include "base/strings/string_util.h" | 
| -#include "base/strings/stringprintf.h" | 
| -#include "build/build_config.h" | 
| -#include "base/trace_event/trace_event.h" | 
| -#include "cc/base/math_util.h" | 
| -#include "cc/output/compositor_frame.h" | 
| -#include "cc/output/compositor_frame_metadata.h" | 
| -#include "cc/output/context_provider.h" | 
| -#include "cc/output/copy_output_request.h" | 
| -#include "cc/output/dynamic_geometry_binding.h" | 
| -#include "cc/output/gl_frame_data.h" | 
| -#include "cc/output/output_surface.h" | 
| -#include "cc/output/render_surface_filters.h" | 
| -#include "cc/output/static_geometry_binding.h" | 
| -#include "cc/quads/draw_polygon.h" | 
| -#include "cc/quads/render_pass.h" | 
| -#include "cc/quads/stream_video_draw_quad.h" | 
| -#include "cc/quads/texture_draw_quad.h" | 
| -#include "cc/resources/layer_quad.h" | 
| -#include "cc/resources/scoped_resource.h" | 
| -#include "cc/resources/texture_mailbox_deleter.h" | 
| -#include "gpu/GLES2/gl2extchromium.h" | 
| -#include "gpu/command_buffer/client/context_support.h" | 
| -#include "gpu/command_buffer/client/gles2_interface.h" | 
| -#include "gpu/command_buffer/common/gpu_memory_allocation.h" | 
| -#include "third_party/skia/include/core/SkBitmap.h" | 
| -#include "third_party/skia/include/core/SkColor.h" | 
| -#include "third_party/skia/include/core/SkColorFilter.h" | 
| -#include "third_party/skia/include/core/SkImage.h" | 
| -#include "third_party/skia/include/core/SkSurface.h" | 
| -#include "third_party/skia/include/gpu/GrContext.h" | 
| -#include "third_party/skia/include/gpu/GrTexture.h" | 
| -#include "third_party/skia/include/gpu/SkGrTexturePixelRef.h" | 
| -#include "third_party/skia/include/gpu/gl/GrGLInterface.h" | 
| -#include "ui/gfx/geometry/quad_f.h" | 
| -#include "ui/gfx/geometry/rect_conversions.h" | 
| - | 
| -using gpu::gles2::GLES2Interface; | 
| - | 
| -namespace cc { | 
| -namespace { | 
| - | 
| -bool NeedsIOSurfaceReadbackWorkaround() { | 
| -#if defined(OS_MACOSX) | 
| -  // This isn't strictly required in DumpRenderTree-mode when Mesa is used, | 
| -  // but it doesn't seem to hurt. | 
| -  return true; | 
| -#else | 
| -  return false; | 
| -#endif | 
| -} | 
| - | 
| -Float4 UVTransform(const TextureDrawQuad* quad) { | 
| -  gfx::PointF uv0 = quad->uv_top_left; | 
| -  gfx::PointF uv1 = quad->uv_bottom_right; | 
| -  Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}}; | 
| -  if (quad->flipped) { | 
| -    xform.data[1] = 1.0f - xform.data[1]; | 
| -    xform.data[3] = -xform.data[3]; | 
| -  } | 
| -  return xform; | 
| -} | 
| - | 
| -Float4 PremultipliedColor(SkColor color) { | 
| -  const float factor = 1.0f / 255.0f; | 
| -  const float alpha = SkColorGetA(color) * factor; | 
| - | 
| -  Float4 result = { | 
| -      {SkColorGetR(color) * factor * alpha, SkColorGetG(color) * factor * alpha, | 
| -       SkColorGetB(color) * factor * alpha, alpha}}; | 
| -  return result; | 
| -} | 
| - | 
| -SamplerType SamplerTypeFromTextureTarget(GLenum target) { | 
| -  switch (target) { | 
| -    case GL_TEXTURE_2D: | 
| -      return SAMPLER_TYPE_2D; | 
| -    case GL_TEXTURE_RECTANGLE_ARB: | 
| -      return SAMPLER_TYPE_2D_RECT; | 
| -    case GL_TEXTURE_EXTERNAL_OES: | 
| -      return SAMPLER_TYPE_EXTERNAL_OES; | 
| -    default: | 
| -      NOTREACHED(); | 
| -      return SAMPLER_TYPE_2D; | 
| -  } | 
| -} | 
| - | 
| -BlendMode BlendModeFromSkXfermode(SkXfermode::Mode mode) { | 
| -  switch (mode) { | 
| -    case SkXfermode::kSrcOver_Mode: | 
| -      return BLEND_MODE_NORMAL; | 
| -    case SkXfermode::kScreen_Mode: | 
| -      return BLEND_MODE_SCREEN; | 
| -    case SkXfermode::kOverlay_Mode: | 
| -      return BLEND_MODE_OVERLAY; | 
| -    case SkXfermode::kDarken_Mode: | 
| -      return BLEND_MODE_DARKEN; | 
| -    case SkXfermode::kLighten_Mode: | 
| -      return BLEND_MODE_LIGHTEN; | 
| -    case SkXfermode::kColorDodge_Mode: | 
| -      return BLEND_MODE_COLOR_DODGE; | 
| -    case SkXfermode::kColorBurn_Mode: | 
| -      return BLEND_MODE_COLOR_BURN; | 
| -    case SkXfermode::kHardLight_Mode: | 
| -      return BLEND_MODE_HARD_LIGHT; | 
| -    case SkXfermode::kSoftLight_Mode: | 
| -      return BLEND_MODE_SOFT_LIGHT; | 
| -    case SkXfermode::kDifference_Mode: | 
| -      return BLEND_MODE_DIFFERENCE; | 
| -    case SkXfermode::kExclusion_Mode: | 
| -      return BLEND_MODE_EXCLUSION; | 
| -    case SkXfermode::kMultiply_Mode: | 
| -      return BLEND_MODE_MULTIPLY; | 
| -    case SkXfermode::kHue_Mode: | 
| -      return BLEND_MODE_HUE; | 
| -    case SkXfermode::kSaturation_Mode: | 
| -      return BLEND_MODE_SATURATION; | 
| -    case SkXfermode::kColor_Mode: | 
| -      return BLEND_MODE_COLOR; | 
| -    case SkXfermode::kLuminosity_Mode: | 
| -      return BLEND_MODE_LUMINOSITY; | 
| -    default: | 
| -      NOTREACHED(); | 
| -      return BLEND_MODE_NONE; | 
| -  } | 
| -} | 
| - | 
| -// Smallest unit that impact anti-aliasing output. We use this to | 
| -// determine when anti-aliasing is unnecessary. | 
| -const float kAntiAliasingEpsilon = 1.0f / 1024.0f; | 
| - | 
| -// Block or crash if the number of pending sync queries reach this high as | 
| -// something is seriously wrong on the service side if this happens. | 
| -const size_t kMaxPendingSyncQueries = 16; | 
| - | 
| -}  // anonymous namespace | 
| - | 
| -static GLint GetActiveTextureUnit(GLES2Interface* gl) { | 
| -  GLint active_unit = 0; | 
| -  gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); | 
| -  return active_unit; | 
| -} | 
| - | 
| -struct GLRenderer::PendingAsyncReadPixels { | 
| -  PendingAsyncReadPixels() : buffer(0) {} | 
| - | 
| -  scoped_ptr<CopyOutputRequest> copy_request; | 
| -  base::CancelableClosure finished_read_pixels_callback; | 
| -  unsigned buffer; | 
| - | 
| - private: | 
| -  DISALLOW_COPY_AND_ASSIGN(PendingAsyncReadPixels); | 
| -}; | 
| - | 
| -class GLRenderer::SyncQuery { | 
| - public: | 
| -  explicit SyncQuery(gpu::gles2::GLES2Interface* gl) | 
| -      : gl_(gl), query_id_(0u), is_pending_(false), weak_ptr_factory_(this) { | 
| -    gl_->GenQueriesEXT(1, &query_id_); | 
| -  } | 
| -  virtual ~SyncQuery() { gl_->DeleteQueriesEXT(1, &query_id_); } | 
| - | 
| -  scoped_refptr<ResourceProvider::Fence> Begin() { | 
| -    DCHECK(!IsPending()); | 
| -    // Invalidate weak pointer held by old fence. | 
| -    weak_ptr_factory_.InvalidateWeakPtrs(); | 
| -    // Note: In case the set of drawing commands issued before End() do not | 
| -    // depend on the query, defer BeginQueryEXT call until Set() is called and | 
| -    // query is required. | 
| -    return make_scoped_refptr<ResourceProvider::Fence>( | 
| -        new Fence(weak_ptr_factory_.GetWeakPtr())); | 
| -  } | 
| - | 
| -  void Set() { | 
| -    if (is_pending_) | 
| -      return; | 
| - | 
| -    // Note: BeginQueryEXT on GL_COMMANDS_COMPLETED_CHROMIUM is effectively a | 
| -    // noop relative to GL, so it doesn't matter where it happens but we still | 
| -    // make sure to issue this command when Set() is called (prior to issuing | 
| -    // any drawing commands that depend on query), in case some future extension | 
| -    // can take advantage of this. | 
| -    gl_->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, query_id_); | 
| -    is_pending_ = true; | 
| -  } | 
| - | 
| -  void End() { | 
| -    if (!is_pending_) | 
| -      return; | 
| - | 
| -    gl_->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM); | 
| -  } | 
| - | 
| -  bool IsPending() { | 
| -    if (!is_pending_) | 
| -      return false; | 
| - | 
| -    unsigned result_available = 1; | 
| -    gl_->GetQueryObjectuivEXT( | 
| -        query_id_, GL_QUERY_RESULT_AVAILABLE_EXT, &result_available); | 
| -    is_pending_ = !result_available; | 
| -    return is_pending_; | 
| -  } | 
| - | 
| -  void Wait() { | 
| -    if (!is_pending_) | 
| -      return; | 
| - | 
| -    unsigned result = 0; | 
| -    gl_->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &result); | 
| -    is_pending_ = false; | 
| -  } | 
| - | 
| - private: | 
| -  class Fence : public ResourceProvider::Fence { | 
| -   public: | 
| -    explicit Fence(base::WeakPtr<GLRenderer::SyncQuery> query) | 
| -        : query_(query) {} | 
| - | 
| -    // Overridden from ResourceProvider::Fence: | 
| -    void Set() override { | 
| -      DCHECK(query_); | 
| -      query_->Set(); | 
| -    } | 
| -    bool HasPassed() override { return !query_ || !query_->IsPending(); } | 
| -    void Wait() override { | 
| -      if (query_) | 
| -        query_->Wait(); | 
| -    } | 
| - | 
| -   private: | 
| -    ~Fence() override {} | 
| - | 
| -    base::WeakPtr<SyncQuery> query_; | 
| - | 
| -    DISALLOW_COPY_AND_ASSIGN(Fence); | 
| -  }; | 
| - | 
| -  gpu::gles2::GLES2Interface* gl_; | 
| -  unsigned query_id_; | 
| -  bool is_pending_; | 
| -  base::WeakPtrFactory<SyncQuery> weak_ptr_factory_; | 
| - | 
| -  DISALLOW_COPY_AND_ASSIGN(SyncQuery); | 
| -}; | 
| - | 
| -scoped_ptr<GLRenderer> GLRenderer::Create( | 
| -    RendererClient* client, | 
| -    const RendererSettings* settings, | 
| -    OutputSurface* output_surface, | 
| -    ResourceProvider* resource_provider, | 
| -    TextureMailboxDeleter* texture_mailbox_deleter, | 
| -    int highp_threshold_min) { | 
| -  return make_scoped_ptr(new GLRenderer(client, | 
| -                                        settings, | 
| -                                        output_surface, | 
| -                                        resource_provider, | 
| -                                        texture_mailbox_deleter, | 
| -                                        highp_threshold_min)); | 
| -} | 
| - | 
| -GLRenderer::GLRenderer(RendererClient* client, | 
| -                       const RendererSettings* settings, | 
| -                       OutputSurface* output_surface, | 
| -                       ResourceProvider* resource_provider, | 
| -                       TextureMailboxDeleter* texture_mailbox_deleter, | 
| -                       int highp_threshold_min) | 
| -    : DirectRenderer(client, settings, output_surface, resource_provider), | 
| -      offscreen_framebuffer_id_(0), | 
| -      shared_geometry_quad_(QuadVertexRect()), | 
| -      gl_(output_surface->context_provider()->ContextGL()), | 
| -      context_support_(output_surface->context_provider()->ContextSupport()), | 
| -      texture_mailbox_deleter_(texture_mailbox_deleter), | 
| -      is_backbuffer_discarded_(false), | 
| -      is_scissor_enabled_(false), | 
| -      scissor_rect_needs_reset_(true), | 
| -      stencil_shadow_(false), | 
| -      blend_shadow_(false), | 
| -      highp_threshold_min_(highp_threshold_min), | 
| -      highp_threshold_cache_(0), | 
| -      use_sync_query_(false), | 
| -      on_demand_tile_raster_resource_id_(0), | 
| -      bound_geometry_(NO_BINDING) { | 
| -  DCHECK(gl_); | 
| -  DCHECK(context_support_); | 
| - | 
| -  ContextProvider::Capabilities context_caps = | 
| -      output_surface_->context_provider()->ContextCapabilities(); | 
| - | 
| -  capabilities_.using_partial_swap = | 
| -      settings_->partial_swap_enabled && context_caps.gpu.post_sub_buffer; | 
| - | 
| -  DCHECK(!context_caps.gpu.iosurface || context_caps.gpu.texture_rectangle); | 
| - | 
| -  capabilities_.using_egl_image = context_caps.gpu.egl_image_external; | 
| - | 
| -  capabilities_.max_texture_size = resource_provider_->max_texture_size(); | 
| -  capabilities_.best_texture_format = resource_provider_->best_texture_format(); | 
| - | 
| -  // The updater can access textures while the GLRenderer is using them. | 
| -  capabilities_.allow_partial_texture_updates = true; | 
| - | 
| -  capabilities_.using_image = context_caps.gpu.image; | 
| - | 
| -  capabilities_.using_discard_framebuffer = | 
| -      context_caps.gpu.discard_framebuffer; | 
| - | 
| -  capabilities_.allow_rasterize_on_demand = true; | 
| - | 
| -  use_sync_query_ = context_caps.gpu.sync_query; | 
| -  use_blend_equation_advanced_ = context_caps.gpu.blend_equation_advanced; | 
| -  use_blend_equation_advanced_coherent_ = | 
| -      context_caps.gpu.blend_equation_advanced_coherent; | 
| - | 
| -  InitializeSharedObjects(); | 
| -} | 
| - | 
| -GLRenderer::~GLRenderer() { | 
| -  while (!pending_async_read_pixels_.empty()) { | 
| -    PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back(); | 
| -    pending_read->finished_read_pixels_callback.Cancel(); | 
| -    pending_async_read_pixels_.pop_back(); | 
| -  } | 
| - | 
| -  in_use_overlay_resources_.clear(); | 
| - | 
| -  CleanupSharedObjects(); | 
| -} | 
| - | 
| -const RendererCapabilitiesImpl& GLRenderer::Capabilities() const { | 
| -  return capabilities_; | 
| -} | 
| - | 
| -void GLRenderer::DebugGLCall(GLES2Interface* gl, | 
| -                             const char* command, | 
| -                             const char* file, | 
| -                             int line) { | 
| -  GLuint error = gl->GetError(); | 
| -  if (error != GL_NO_ERROR) | 
| -    LOG(ERROR) << "GL command failed: File: " << file << "\n\tLine " << line | 
| -               << "\n\tcommand: " << command << ", error " | 
| -               << static_cast<int>(error) << "\n"; | 
| -} | 
| - | 
| -void GLRenderer::DidChangeVisibility() { | 
| -  EnforceMemoryPolicy(); | 
| - | 
| -  context_support_->SetSurfaceVisible(visible()); | 
| -} | 
| - | 
| -void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); } | 
| - | 
| -void GLRenderer::DiscardPixels() { | 
| -  if (!capabilities_.using_discard_framebuffer) | 
| -    return; | 
| -  bool using_default_framebuffer = | 
| -      !current_framebuffer_lock_ && | 
| -      output_surface_->capabilities().uses_default_gl_framebuffer; | 
| -  GLenum attachments[] = {static_cast<GLenum>( | 
| -      using_default_framebuffer ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0_EXT)}; | 
| -  gl_->DiscardFramebufferEXT( | 
| -      GL_FRAMEBUFFER, arraysize(attachments), attachments); | 
| -} | 
| - | 
| -void GLRenderer::PrepareSurfaceForPass( | 
| -    DrawingFrame* frame, | 
| -    SurfaceInitializationMode initialization_mode, | 
| -    const gfx::Rect& render_pass_scissor) { | 
| -  switch (initialization_mode) { | 
| -    case SURFACE_INITIALIZATION_MODE_PRESERVE: | 
| -      EnsureScissorTestDisabled(); | 
| -      return; | 
| -    case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR: | 
| -      EnsureScissorTestDisabled(); | 
| -      DiscardPixels(); | 
| -      ClearFramebuffer(frame); | 
| -      break; | 
| -    case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR: | 
| -      SetScissorTestRect(render_pass_scissor); | 
| -      ClearFramebuffer(frame); | 
| -      break; | 
| -  } | 
| -} | 
| - | 
| -void GLRenderer::ClearFramebuffer(DrawingFrame* frame) { | 
| -  // On DEBUG builds, opaque render passes are cleared to blue to easily see | 
| -  // regions that were not drawn on the screen. | 
| -  if (frame->current_render_pass->has_transparent_background) | 
| -    GLC(gl_, gl_->ClearColor(0, 0, 0, 0)); | 
| -  else | 
| -    GLC(gl_, gl_->ClearColor(0, 0, 1, 1)); | 
| - | 
| -  bool always_clear = false; | 
| -#ifndef NDEBUG | 
| -  always_clear = true; | 
| -#endif | 
| -  if (always_clear || frame->current_render_pass->has_transparent_background) { | 
| -    GLbitfield clear_bits = GL_COLOR_BUFFER_BIT; | 
| -    if (always_clear) | 
| -      clear_bits |= GL_STENCIL_BUFFER_BIT; | 
| -    gl_->Clear(clear_bits); | 
| -  } | 
| -} | 
| - | 
| -static ResourceProvider::ResourceId WaitOnResourceSyncPoints( | 
| -    ResourceProvider* resource_provider, | 
| -    ResourceProvider::ResourceId resource_id) { | 
| -  resource_provider->WaitSyncPointIfNeeded(resource_id); | 
| -  return resource_id; | 
| -} | 
| - | 
| -void GLRenderer::BeginDrawingFrame(DrawingFrame* frame) { | 
| -  TRACE_EVENT0("cc", "GLRenderer::BeginDrawingFrame"); | 
| - | 
| -  scoped_refptr<ResourceProvider::Fence> read_lock_fence; | 
| -  if (use_sync_query_) { | 
| -    // Block until oldest sync query has passed if the number of pending queries | 
| -    // ever reach kMaxPendingSyncQueries. | 
| -    if (pending_sync_queries_.size() >= kMaxPendingSyncQueries) { | 
| -      LOG(ERROR) << "Reached limit of pending sync queries."; | 
| - | 
| -      pending_sync_queries_.front()->Wait(); | 
| -      DCHECK(!pending_sync_queries_.front()->IsPending()); | 
| -    } | 
| - | 
| -    while (!pending_sync_queries_.empty()) { | 
| -      if (pending_sync_queries_.front()->IsPending()) | 
| -        break; | 
| - | 
| -      available_sync_queries_.push_back(pending_sync_queries_.take_front()); | 
| -    } | 
| - | 
| -    current_sync_query_ = available_sync_queries_.empty() | 
| -                              ? make_scoped_ptr(new SyncQuery(gl_)) | 
| -                              : available_sync_queries_.take_front(); | 
| - | 
| -    read_lock_fence = current_sync_query_->Begin(); | 
| -  } else { | 
| -    read_lock_fence = | 
| -        make_scoped_refptr(new ResourceProvider::SynchronousFence(gl_)); | 
| -  } | 
| -  resource_provider_->SetReadLockFence(read_lock_fence.get()); | 
| - | 
| -  // Insert WaitSyncPointCHROMIUM on quad resources prior to drawing the frame, | 
| -  // so that drawing can proceed without GL context switching interruptions. | 
| -  DrawQuad::ResourceIteratorCallback wait_on_resource_syncpoints_callback = | 
| -      base::Bind(&WaitOnResourceSyncPoints, resource_provider_); | 
| - | 
| -  for (const auto& pass : *frame->render_passes_in_draw_order) { | 
| -    for (const auto& quad : pass->quad_list) | 
| -      quad->IterateResources(wait_on_resource_syncpoints_callback); | 
| -  } | 
| - | 
| -  // TODO(enne): Do we need to reinitialize all of this state per frame? | 
| -  ReinitializeGLState(); | 
| -} | 
| - | 
| -void GLRenderer::DoNoOp() { | 
| -  GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); | 
| -  GLC(gl_, gl_->Flush()); | 
| -} | 
| - | 
| -void GLRenderer::DoDrawQuad(DrawingFrame* frame, | 
| -                            const DrawQuad* quad, | 
| -                            const gfx::QuadF* clip_region) { | 
| -  DCHECK(quad->rect.Contains(quad->visible_rect)); | 
| -  if (quad->material != DrawQuad::TEXTURE_CONTENT) { | 
| -    FlushTextureQuadCache(SHARED_BINDING); | 
| -  } | 
| - | 
| -  switch (quad->material) { | 
| -    case DrawQuad::INVALID: | 
| -    case DrawQuad::UNUSED_SPACE_FOR_PICTURE_CONTENT: | 
| -      NOTREACHED(); | 
| -      break; | 
| -    case DrawQuad::CHECKERBOARD: | 
| -      DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad), | 
| -                           clip_region); | 
| -      break; | 
| -    case DrawQuad::DEBUG_BORDER: | 
| -      DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); | 
| -      break; | 
| -    case DrawQuad::IO_SURFACE_CONTENT: | 
| -      DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad), | 
| -                        clip_region); | 
| -      break; | 
| -    case DrawQuad::RENDER_PASS: | 
| -      DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad), | 
| -                         clip_region); | 
| -      break; | 
| -    case DrawQuad::SOLID_COLOR: | 
| -      DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad), | 
| -                         clip_region); | 
| -      break; | 
| -    case DrawQuad::STREAM_VIDEO_CONTENT: | 
| -      DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad), | 
| -                          clip_region); | 
| -      break; | 
| -    case DrawQuad::SURFACE_CONTENT: | 
| -      // Surface content should be fully resolved to other quad types before | 
| -      // reaching a direct renderer. | 
| -      NOTREACHED(); | 
| -      break; | 
| -    case DrawQuad::TEXTURE_CONTENT: | 
| -      EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad), | 
| -                         clip_region); | 
| -      break; | 
| -    case DrawQuad::TILED_CONTENT: | 
| -      DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), clip_region); | 
| -      break; | 
| -    case DrawQuad::YUV_VIDEO_CONTENT: | 
| -      DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad), | 
| -                       clip_region); | 
| -      break; | 
| -  } | 
| -} | 
| - | 
| -void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, | 
| -                                      const CheckerboardDrawQuad* quad, | 
| -                                      const gfx::QuadF* clip_region) { | 
| -  // TODO(enne) For now since checkerboards shouldn't be part of a 3D | 
| -  // context, clipping regions aren't supported so we skip drawing them | 
| -  // if this becomes the case. | 
| -  if (clip_region) { | 
| -    return; | 
| -  } | 
| -  SetBlendEnabled(quad->ShouldDrawWithBlending()); | 
| - | 
| -  const TileCheckerboardProgram* program = GetTileCheckerboardProgram(); | 
| -  DCHECK(program && (program->initialized() || IsContextLost())); | 
| -  SetUseProgram(program->program()); | 
| - | 
| -  SkColor color = quad->color; | 
| -  GLC(gl_, | 
| -      gl_->Uniform4f(program->fragment_shader().color_location(), | 
| -                     SkColorGetR(color) * (1.0f / 255.0f), | 
| -                     SkColorGetG(color) * (1.0f / 255.0f), | 
| -                     SkColorGetB(color) * (1.0f / 255.0f), | 
| -                     1)); | 
| - | 
| -  const int kCheckerboardWidth = 16; | 
| -  float frequency = 1.0f / kCheckerboardWidth; | 
| - | 
| -  gfx::Rect tile_rect = quad->rect; | 
| -  float tex_offset_x = | 
| -      static_cast<int>(tile_rect.x() / quad->scale) % kCheckerboardWidth; | 
| -  float tex_offset_y = | 
| -      static_cast<int>(tile_rect.y() / quad->scale) % kCheckerboardWidth; | 
| -  float tex_scale_x = tile_rect.width() / quad->scale; | 
| -  float tex_scale_y = tile_rect.height() / quad->scale; | 
| -  GLC(gl_, | 
| -      gl_->Uniform4f(program->fragment_shader().tex_transform_location(), | 
| -                     tex_offset_x, | 
| -                     tex_offset_y, | 
| -                     tex_scale_x, | 
| -                     tex_scale_y)); | 
| - | 
| -  GLC(gl_, | 
| -      gl_->Uniform1f(program->fragment_shader().frequency_location(), | 
| -                     frequency)); | 
| - | 
| -  SetShaderOpacity(quad->opacity(), | 
| -                   program->fragment_shader().alpha_location()); | 
| -  DrawQuadGeometry(frame, | 
| -                   quad->quadTransform(), | 
| -                   quad->rect, | 
| -                   program->vertex_shader().matrix_location()); | 
| -} | 
| - | 
| -// This function does not handle 3D sorting right now, since the debug border | 
| -// quads are just drawn as their original quads and not in split pieces. This | 
| -// results in some debug border quads drawing over foreground quads. | 
| -void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, | 
| -                                     const DebugBorderDrawQuad* quad) { | 
| -  SetBlendEnabled(quad->ShouldDrawWithBlending()); | 
| - | 
| -  static float gl_matrix[16]; | 
| -  const DebugBorderProgram* program = GetDebugBorderProgram(); | 
| -  DCHECK(program && (program->initialized() || IsContextLost())); | 
| -  SetUseProgram(program->program()); | 
| - | 
| -  // Use the full quad_rect for debug quads to not move the edges based on | 
| -  // partial swaps. | 
| -  gfx::Rect layer_rect = quad->rect; | 
| -  gfx::Transform render_matrix; | 
| -  QuadRectTransform(&render_matrix, quad->quadTransform(), layer_rect); | 
| -  GLRenderer::ToGLMatrix(&gl_matrix[0], | 
| -                         frame->projection_matrix * render_matrix); | 
| -  GLC(gl_, | 
| -      gl_->UniformMatrix4fv( | 
| -          program->vertex_shader().matrix_location(), 1, false, &gl_matrix[0])); | 
| - | 
| -  SkColor color = quad->color; | 
| -  float alpha = SkColorGetA(color) * (1.0f / 255.0f); | 
| - | 
| -  GLC(gl_, | 
| -      gl_->Uniform4f(program->fragment_shader().color_location(), | 
| -                     (SkColorGetR(color) * (1.0f / 255.0f)) * alpha, | 
| -                     (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, | 
| -                     (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, | 
| -                     alpha)); | 
| - | 
| -  GLC(gl_, gl_->LineWidth(quad->width)); | 
| - | 
| -  // The indices for the line are stored in the same array as the triangle | 
| -  // indices. | 
| -  GLC(gl_, gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0)); | 
| -} | 
| - | 
| -bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { | 
| -  return use_blend_equation_advanced_ || | 
| -         blend_mode == SkXfermode::kScreen_Mode || | 
| -         blend_mode == SkXfermode::kSrcOver_Mode; | 
| -} | 
| - | 
| -void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { | 
| -  DCHECK(CanApplyBlendModeUsingBlendFunc(blend_mode)); | 
| - | 
| -  // Any modes set here must be reset in RestoreBlendFuncToDefault | 
| -  if (use_blend_equation_advanced_) { | 
| -    GLenum equation = GL_FUNC_ADD; | 
| - | 
| -    switch (blend_mode) { | 
| -      case SkXfermode::kScreen_Mode: | 
| -        equation = GL_SCREEN_KHR; | 
| -        break; | 
| -      case SkXfermode::kOverlay_Mode: | 
| -        equation = GL_OVERLAY_KHR; | 
| -        break; | 
| -      case SkXfermode::kDarken_Mode: | 
| -        equation = GL_DARKEN_KHR; | 
| -        break; | 
| -      case SkXfermode::kLighten_Mode: | 
| -        equation = GL_LIGHTEN_KHR; | 
| -        break; | 
| -      case SkXfermode::kColorDodge_Mode: | 
| -        equation = GL_COLORDODGE_KHR; | 
| -        break; | 
| -      case SkXfermode::kColorBurn_Mode: | 
| -        equation = GL_COLORBURN_KHR; | 
| -        break; | 
| -      case SkXfermode::kHardLight_Mode: | 
| -        equation = GL_HARDLIGHT_KHR; | 
| -        break; | 
| -      case SkXfermode::kSoftLight_Mode: | 
| -        equation = GL_SOFTLIGHT_KHR; | 
| -        break; | 
| -      case SkXfermode::kDifference_Mode: | 
| -        equation = GL_DIFFERENCE_KHR; | 
| -        break; | 
| -      case SkXfermode::kExclusion_Mode: | 
| -        equation = GL_EXCLUSION_KHR; | 
| -        break; | 
| -      case SkXfermode::kMultiply_Mode: | 
| -        equation = GL_MULTIPLY_KHR; | 
| -        break; | 
| -      case SkXfermode::kHue_Mode: | 
| -        equation = GL_HSL_HUE_KHR; | 
| -        break; | 
| -      case SkXfermode::kSaturation_Mode: | 
| -        equation = GL_HSL_SATURATION_KHR; | 
| -        break; | 
| -      case SkXfermode::kColor_Mode: | 
| -        equation = GL_HSL_COLOR_KHR; | 
| -        break; | 
| -      case SkXfermode::kLuminosity_Mode: | 
| -        equation = GL_HSL_LUMINOSITY_KHR; | 
| -        break; | 
| -      default: | 
| -        return; | 
| -    } | 
| - | 
| -    GLC(gl_, gl_->BlendEquation(equation)); | 
| -  } else { | 
| -    if (blend_mode == SkXfermode::kScreen_Mode) { | 
| -      GLC(gl_, gl_->BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE)); | 
| -    } | 
| -  } | 
| -} | 
| - | 
| -void GLRenderer::RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode) { | 
| -  if (blend_mode == SkXfermode::kSrcOver_Mode) | 
| -    return; | 
| - | 
| -  if (use_blend_equation_advanced_) { | 
| -    GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD)); | 
| -  } else { | 
| -    GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); | 
| -  } | 
| -} | 
| - | 
| -// This takes a gfx::Rect and a clip region quad in the same space, | 
| -// and returns a quad with the same proportions in the space -0.5->0.5. | 
| -bool GetScaledRegion(const gfx::Rect& rect, | 
| -                     const gfx::QuadF* clip, | 
| -                     gfx::QuadF* scaled_region) { | 
| -  if (!clip) | 
| -    return false; | 
| - | 
| -  gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f, | 
| -                 ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f); | 
| -  gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f, | 
| -                 ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f); | 
| -  gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f, | 
| -                 ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f); | 
| -  gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f, | 
| -                 ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f); | 
| -  *scaled_region = gfx::QuadF(p1, p2, p3, p4); | 
| -  return true; | 
| -} | 
| - | 
| -// This takes a gfx::Rect and a clip region quad in the same space, | 
| -// and returns the proportional uv's in the space 0->1. | 
| -bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) { | 
| -  if (!clip) | 
| -    return false; | 
| - | 
| -  uvs[0] = ((clip->p1().x() - rect.x()) / rect.width()); | 
| -  uvs[1] = ((clip->p1().y() - rect.y()) / rect.height()); | 
| -  uvs[2] = ((clip->p2().x() - rect.x()) / rect.width()); | 
| -  uvs[3] = ((clip->p2().y() - rect.y()) / rect.height()); | 
| -  uvs[4] = ((clip->p3().x() - rect.x()) / rect.width()); | 
| -  uvs[5] = ((clip->p3().y() - rect.y()) / rect.height()); | 
| -  uvs[6] = ((clip->p4().x() - rect.x()) / rect.width()); | 
| -  uvs[7] = ((clip->p4().y() - rect.y()) / rect.height()); | 
| -  return true; | 
| -} | 
| - | 
| -gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad( | 
| -    DrawingFrame* frame, | 
| -    const RenderPassDrawQuad* quad, | 
| -    const gfx::Transform& contents_device_transform, | 
| -    const gfx::QuadF* clip_region, | 
| -    bool use_aa) { | 
| -  gfx::QuadF scaled_region; | 
| -  if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) { | 
| -    scaled_region = SharedGeometryQuad().BoundingBox(); | 
| -  } | 
| - | 
| -  gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect( | 
| -      contents_device_transform, scaled_region.BoundingBox())); | 
| - | 
| -  if (!backdrop_rect.IsEmpty() && use_aa) { | 
| -    const int kOutsetForAntialiasing = 1; | 
| -    backdrop_rect.Inset(-kOutsetForAntialiasing, -kOutsetForAntialiasing); | 
| -  } | 
| - | 
| -  backdrop_rect.Intersect(MoveFromDrawToWindowSpace( | 
| -      frame, frame->current_render_pass->output_rect)); | 
| -  return backdrop_rect; | 
| -} | 
| - | 
| -scoped_ptr<ScopedResource> GLRenderer::GetBackdropTexture( | 
| -    const gfx::Rect& bounding_rect) { | 
| -  scoped_ptr<ScopedResource> device_background_texture = | 
| -      ScopedResource::Create(resource_provider_); | 
| -  // CopyTexImage2D fails when called on a texture having immutable storage. | 
| -  device_background_texture->Allocate( | 
| -      bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, RGBA_8888); | 
| -  { | 
| -    ResourceProvider::ScopedWriteLockGL lock(resource_provider_, | 
| -                                             device_background_texture->id()); | 
| -    GetFramebufferTexture( | 
| -        lock.texture_id(), device_background_texture->format(), bounding_rect); | 
| -  } | 
| -  return device_background_texture.Pass(); | 
| -} | 
| - | 
| -void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, | 
| -                                    const RenderPassDrawQuad* quad, | 
| -                                    const gfx::QuadF* clip_region) { | 
| -  ScopedResource* contents_texture = | 
| -      render_pass_textures_.get(quad->render_pass_id); | 
| -  if (!contents_texture || !contents_texture->id()) | 
| -    return; | 
| - | 
| -  gfx::Transform quad_rect_matrix; | 
| -  QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); | 
| -  gfx::Transform contents_device_transform = | 
| -      frame->window_matrix * frame->projection_matrix * quad_rect_matrix; | 
| -  contents_device_transform.FlattenTo2d(); | 
| - | 
| -  // Can only draw surface if device matrix is invertible. | 
| -  if (!contents_device_transform.IsInvertible()) | 
| -    return; | 
| - | 
| -  gfx::QuadF surface_quad = SharedGeometryQuad(); | 
| -  float edge[24]; | 
| -  bool use_aa = settings_->allow_antialiasing && | 
| -                ShouldAntialiasQuad(contents_device_transform, quad, | 
| -                                    settings_->force_antialiasing); | 
| - | 
| -  SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa, | 
| -                                      clip_region, &surface_quad, edge); | 
| -  SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode; | 
| -  bool use_shaders_for_blending = | 
| -      !CanApplyBlendModeUsingBlendFunc(blend_mode) || | 
| -      settings_->force_blending_with_shaders; | 
| - | 
| -  scoped_ptr<ScopedResource> background_texture; | 
| -  skia::RefPtr<SkImage> background_image; | 
| -  gfx::Rect background_rect; | 
| -  if (use_shaders_for_blending) { | 
| -    // Compute a bounding box around the pixels that will be visible through | 
| -    // the quad. | 
| -    background_rect = GetBackdropBoundingBoxForRenderPassQuad( | 
| -        frame, quad, contents_device_transform, clip_region, use_aa); | 
| - | 
| -    if (!background_rect.IsEmpty()) { | 
| -      // The pixels from the filtered background should completely replace the | 
| -      // current pixel values. | 
| -      if (blend_enabled()) | 
| -        SetBlendEnabled(false); | 
| - | 
| -      // Read the pixels in the bounding box into a buffer R. | 
| -      // This function allocates a texture, which should contribute to the | 
| -      // amount of memory used by render surfaces: | 
| -      // LayerTreeHost::CalculateMemoryForRenderSurfaces. | 
| -      background_texture = GetBackdropTexture(background_rect); | 
| -    } | 
| - | 
| -    if (!background_texture) { | 
| -      // Something went wrong with reading the backdrop. | 
| -      DCHECK(!background_image); | 
| -      use_shaders_for_blending = false; | 
| -    } else if (background_image) { | 
| -      // Reset original background texture if there is not any mask | 
| -      if (!quad->mask_resource_id) | 
| -        background_texture.reset(); | 
| -    } | 
| -  } | 
| -  // Need original background texture for mask? | 
| -  bool mask_for_background = | 
| -      background_texture &&    // Have original background texture | 
| -      background_image &&      // Have filtered background texture | 
| -      quad->mask_resource_id;  // Have mask texture | 
| -  SetBlendEnabled( | 
| -      !use_shaders_for_blending && | 
| -      (quad->ShouldDrawWithBlending() || !IsDefaultBlendMode(blend_mode))); | 
| - | 
| -  // TODO(senorblanco): Cache this value so that we don't have to do it for both | 
| -  // the surface and its replica.  Apply filters to the contents texture. | 
| -  skia::RefPtr<SkImage> filter_image; | 
| -  SkScalar color_matrix[20]; | 
| -  bool use_color_matrix = false; | 
| -  DCHECK(quad->filters.IsEmpty()); | 
| - | 
| -  scoped_ptr<ResourceProvider::ScopedSamplerGL> mask_resource_lock; | 
| -  unsigned mask_texture_id = 0; | 
| -  SamplerType mask_sampler = SAMPLER_TYPE_NA; | 
| -  if (quad->mask_resource_id) { | 
| -    mask_resource_lock.reset(new ResourceProvider::ScopedSamplerGL( | 
| -        resource_provider_, quad->mask_resource_id, GL_TEXTURE1, GL_LINEAR)); | 
| -    mask_texture_id = mask_resource_lock->texture_id(); | 
| -    mask_sampler = SamplerTypeFromTextureTarget(mask_resource_lock->target()); | 
| -  } | 
| - | 
| -  scoped_ptr<ResourceProvider::ScopedSamplerGL> contents_resource_lock; | 
| -  if (filter_image) { | 
| -    GrTexture* texture = filter_image->getTexture(); | 
| -    DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 
| -    gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle()); | 
| -  } else { | 
| -    contents_resource_lock = | 
| -        make_scoped_ptr(new ResourceProvider::ScopedSamplerGL( | 
| -            resource_provider_, contents_texture->id(), GL_LINEAR)); | 
| -    DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), | 
| -              contents_resource_lock->target()); | 
| -  } | 
| - | 
| -  if (!use_shaders_for_blending) { | 
| -    if (!use_blend_equation_advanced_coherent_ && use_blend_equation_advanced_) | 
| -      GLC(gl_, gl_->BlendBarrierKHR()); | 
| - | 
| -    ApplyBlendModeUsingBlendFunc(blend_mode); | 
| -  } | 
| - | 
| -  TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 
| -      gl_, | 
| -      &highp_threshold_cache_, | 
| -      highp_threshold_min_, | 
| -      quad->shared_quad_state->visible_content_rect.bottom_right()); | 
| - | 
| -  ShaderLocations locations; | 
| - | 
| -  DCHECK_EQ(background_texture || background_image, use_shaders_for_blending); | 
| -  BlendMode shader_blend_mode = use_shaders_for_blending | 
| -                                    ? BlendModeFromSkXfermode(blend_mode) | 
| -                                    : BLEND_MODE_NONE; | 
| - | 
| -  if (use_aa && mask_texture_id && !use_color_matrix) { | 
| -    const RenderPassMaskProgramAA* program = GetRenderPassMaskProgramAA( | 
| -        tex_coord_precision, mask_sampler, | 
| -        shader_blend_mode, mask_for_background); | 
| -    SetUseProgram(program->program()); | 
| -    program->vertex_shader().FillLocations(&locations); | 
| -    program->fragment_shader().FillLocations(&locations); | 
| -    GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); | 
| -  } else if (!use_aa && mask_texture_id && !use_color_matrix) { | 
| -    const RenderPassMaskProgram* program = GetRenderPassMaskProgram( | 
| -        tex_coord_precision, mask_sampler, | 
| -        shader_blend_mode, mask_for_background); | 
| -    SetUseProgram(program->program()); | 
| -    program->vertex_shader().FillLocations(&locations); | 
| -    program->fragment_shader().FillLocations(&locations); | 
| -    GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); | 
| -  } else if (use_aa && !mask_texture_id && !use_color_matrix) { | 
| -    const RenderPassProgramAA* program = | 
| -        GetRenderPassProgramAA(tex_coord_precision, shader_blend_mode); | 
| -    SetUseProgram(program->program()); | 
| -    program->vertex_shader().FillLocations(&locations); | 
| -    program->fragment_shader().FillLocations(&locations); | 
| -    GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); | 
| -  } else if (use_aa && mask_texture_id && use_color_matrix) { | 
| -    const RenderPassMaskColorMatrixProgramAA* program = | 
| -        GetRenderPassMaskColorMatrixProgramAA( | 
| -            tex_coord_precision, mask_sampler, | 
| -            shader_blend_mode, mask_for_background); | 
| -    SetUseProgram(program->program()); | 
| -    program->vertex_shader().FillLocations(&locations); | 
| -    program->fragment_shader().FillLocations(&locations); | 
| -    GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); | 
| -  } else if (use_aa && !mask_texture_id && use_color_matrix) { | 
| -    const RenderPassColorMatrixProgramAA* program = | 
| -        GetRenderPassColorMatrixProgramAA(tex_coord_precision, | 
| -                                          shader_blend_mode); | 
| -    SetUseProgram(program->program()); | 
| -    program->vertex_shader().FillLocations(&locations); | 
| -    program->fragment_shader().FillLocations(&locations); | 
| -    GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); | 
| -  } else if (!use_aa && mask_texture_id && use_color_matrix) { | 
| -    const RenderPassMaskColorMatrixProgram* program = | 
| -        GetRenderPassMaskColorMatrixProgram( | 
| -            tex_coord_precision, mask_sampler, | 
| -            shader_blend_mode, mask_for_background); | 
| -    SetUseProgram(program->program()); | 
| -    program->vertex_shader().FillLocations(&locations); | 
| -    program->fragment_shader().FillLocations(&locations); | 
| -    GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); | 
| -  } else if (!use_aa && !mask_texture_id && use_color_matrix) { | 
| -    const RenderPassColorMatrixProgram* program = | 
| -        GetRenderPassColorMatrixProgram(tex_coord_precision, shader_blend_mode); | 
| -    SetUseProgram(program->program()); | 
| -    program->vertex_shader().FillLocations(&locations); | 
| -    program->fragment_shader().FillLocations(&locations); | 
| -    GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); | 
| -  } else { | 
| -    const RenderPassProgram* program = | 
| -        GetRenderPassProgram(tex_coord_precision, shader_blend_mode); | 
| -    SetUseProgram(program->program()); | 
| -    program->vertex_shader().FillLocations(&locations); | 
| -    program->fragment_shader().FillLocations(&locations); | 
| -    GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); | 
| -  } | 
| -  float tex_scale_x = | 
| -      quad->rect.width() / static_cast<float>(contents_texture->size().width()); | 
| -  float tex_scale_y = quad->rect.height() / | 
| -                      static_cast<float>(contents_texture->size().height()); | 
| -  DCHECK_LE(tex_scale_x, 1.0f); | 
| -  DCHECK_LE(tex_scale_y, 1.0f); | 
| - | 
| -  DCHECK(locations.tex_transform != -1 || IsContextLost()); | 
| -  // Flip the content vertically in the shader, as the RenderPass input | 
| -  // texture is already oriented the same way as the framebuffer, but the | 
| -  // projection transform does a flip. | 
| -  GLC(gl_, | 
| -      gl_->Uniform4f(locations.tex_transform, | 
| -                     0.0f, | 
| -                     tex_scale_y, | 
| -                     tex_scale_x, | 
| -                     -tex_scale_y)); | 
| - | 
| -  GLint last_texture_unit = 0; | 
| -  if (locations.mask_sampler != -1) { | 
| -    DCHECK_NE(locations.mask_tex_coord_scale, 1); | 
| -    DCHECK_NE(locations.mask_tex_coord_offset, 1); | 
| -    GLC(gl_, gl_->Uniform1i(locations.mask_sampler, 1)); | 
| - | 
| -    gfx::RectF mask_uv_rect = quad->MaskUVRect(); | 
| -    if (mask_sampler != SAMPLER_TYPE_2D) { | 
| -      mask_uv_rect.Scale(quad->mask_texture_size.width(), | 
| -                         quad->mask_texture_size.height()); | 
| -    } | 
| - | 
| -    // Mask textures are oriented vertically flipped relative to the framebuffer | 
| -    // and the RenderPass contents texture, so we flip the tex coords from the | 
| -    // RenderPass texture to find the mask texture coords. | 
| -    GLC(gl_, | 
| -        gl_->Uniform2f(locations.mask_tex_coord_offset, | 
| -                       mask_uv_rect.x(), | 
| -                       mask_uv_rect.bottom())); | 
| -    GLC(gl_, | 
| -        gl_->Uniform2f(locations.mask_tex_coord_scale, | 
| -                       mask_uv_rect.width() / tex_scale_x, | 
| -                       -mask_uv_rect.height() / tex_scale_y)); | 
| - | 
| -    last_texture_unit = 1; | 
| -  } | 
| - | 
| -  if (locations.edge != -1) | 
| -    GLC(gl_, gl_->Uniform3fv(locations.edge, 8, edge)); | 
| - | 
| -  if (locations.viewport != -1) { | 
| -    float viewport[4] = {static_cast<float>(viewport_.x()), | 
| -                         static_cast<float>(viewport_.y()), | 
| -                         static_cast<float>(viewport_.width()), | 
| -                         static_cast<float>(viewport_.height()), }; | 
| -    GLC(gl_, gl_->Uniform4fv(locations.viewport, 1, viewport)); | 
| -  } | 
| - | 
| -  if (locations.color_matrix != -1) { | 
| -    float matrix[16]; | 
| -    for (int i = 0; i < 4; ++i) { | 
| -      for (int j = 0; j < 4; ++j) | 
| -        matrix[i * 4 + j] = SkScalarToFloat(color_matrix[j * 5 + i]); | 
| -    } | 
| -    GLC(gl_, | 
| -        gl_->UniformMatrix4fv(locations.color_matrix, 1, false, matrix)); | 
| -  } | 
| -  static const float kScale = 1.0f / 255.0f; | 
| -  if (locations.color_offset != -1) { | 
| -    float offset[4]; | 
| -    for (int i = 0; i < 4; ++i) | 
| -      offset[i] = SkScalarToFloat(color_matrix[i * 5 + 4]) * kScale; | 
| - | 
| -    GLC(gl_, gl_->Uniform4fv(locations.color_offset, 1, offset)); | 
| -  } | 
| - | 
| -  scoped_ptr<ResourceProvider::ScopedSamplerGL> shader_background_sampler_lock; | 
| -  if (locations.backdrop != -1) { | 
| -    DCHECK(background_texture || background_image); | 
| -    DCHECK_NE(locations.backdrop, 0); | 
| -    DCHECK_NE(locations.backdrop_rect, 0); | 
| - | 
| -    GLC(gl_, gl_->Uniform1i(locations.backdrop, ++last_texture_unit)); | 
| - | 
| -    GLC(gl_, | 
| -        gl_->Uniform4f(locations.backdrop_rect, | 
| -                       background_rect.x(), | 
| -                       background_rect.y(), | 
| -                       background_rect.width(), | 
| -                       background_rect.height())); | 
| - | 
| -    if (background_image) { | 
| -      GrTexture* texture = background_image->getTexture(); | 
| -      GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0 + last_texture_unit)); | 
| -      gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle()); | 
| -      GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); | 
| -      if (mask_for_background) | 
| -        GLC(gl_, gl_->Uniform1i(locations.original_backdrop, | 
| -                                ++last_texture_unit)); | 
| -    } | 
| -    if (background_texture) { | 
| -      shader_background_sampler_lock = make_scoped_ptr( | 
| -          new ResourceProvider::ScopedSamplerGL(resource_provider_, | 
| -                                                background_texture->id(), | 
| -                                                GL_TEXTURE0 + last_texture_unit, | 
| -                                                GL_LINEAR)); | 
| -      DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), | 
| -                shader_background_sampler_lock->target()); | 
| -    } | 
| -  } | 
| - | 
| -  SetShaderOpacity(quad->opacity(), locations.alpha); | 
| -  SetShaderQuadF(surface_quad, locations.quad); | 
| -  DrawQuadGeometry( | 
| -      frame, quad->quadTransform(), quad->rect, locations.matrix); | 
| - | 
| -  // Flush the compositor context before the filter bitmap goes out of | 
| -  // scope, so the draw gets processed before the filter texture gets deleted. | 
| -  if (filter_image) | 
| -    GLC(gl_, gl_->Flush()); | 
| - | 
| -  if (!use_shaders_for_blending) | 
| -    RestoreBlendFuncToDefault(blend_mode); | 
| -} | 
| - | 
| -struct SolidColorProgramUniforms { | 
| -  unsigned program; | 
| -  unsigned matrix_location; | 
| -  unsigned viewport_location; | 
| -  unsigned quad_location; | 
| -  unsigned edge_location; | 
| -  unsigned color_location; | 
| -}; | 
| - | 
| -template <class T> | 
| -static void SolidColorUniformLocation(T program, | 
| -                                      SolidColorProgramUniforms* uniforms) { | 
| -  uniforms->program = program->program(); | 
| -  uniforms->matrix_location = program->vertex_shader().matrix_location(); | 
| -  uniforms->viewport_location = program->vertex_shader().viewport_location(); | 
| -  uniforms->quad_location = program->vertex_shader().quad_location(); | 
| -  uniforms->edge_location = program->vertex_shader().edge_location(); | 
| -  uniforms->color_location = program->fragment_shader().color_location(); | 
| -} | 
| - | 
| -namespace { | 
| -// These functions determine if a quad, clipped by a clip_region contains | 
| -// the entire {top|bottom|left|right} edge. | 
| -bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) { | 
| -  if (!quad->IsTopEdge()) | 
| -    return false; | 
| -  if (!clip_region) | 
| -    return true; | 
| - | 
| -  return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon && | 
| -         std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon; | 
| -} | 
| - | 
| -bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) { | 
| -  if (!quad->IsBottomEdge()) | 
| -    return false; | 
| -  if (!clip_region) | 
| -    return true; | 
| - | 
| -  return std::abs(clip_region->p3().y() - | 
| -                  quad->shared_quad_state->content_bounds.height()) < | 
| -             kAntiAliasingEpsilon && | 
| -         std::abs(clip_region->p4().y() - | 
| -                  quad->shared_quad_state->content_bounds.height()) < | 
| -             kAntiAliasingEpsilon; | 
| -} | 
| - | 
| -bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) { | 
| -  if (!quad->IsLeftEdge()) | 
| -    return false; | 
| -  if (!clip_region) | 
| -    return true; | 
| - | 
| -  return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon && | 
| -         std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon; | 
| -} | 
| - | 
| -bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) { | 
| -  if (!quad->IsRightEdge()) | 
| -    return false; | 
| -  if (!clip_region) | 
| -    return true; | 
| - | 
| -  return std::abs(clip_region->p2().x() - | 
| -                  quad->shared_quad_state->content_bounds.width()) < | 
| -             kAntiAliasingEpsilon && | 
| -         std::abs(clip_region->p3().x() - | 
| -                  quad->shared_quad_state->content_bounds.width()) < | 
| -             kAntiAliasingEpsilon; | 
| -} | 
| -}  // anonymous namespace | 
| - | 
| -static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges( | 
| -    const LayerQuad& device_layer_edges, | 
| -    const gfx::Transform& device_transform, | 
| -    const gfx::QuadF* clip_region, | 
| -    const DrawQuad* quad) { | 
| -  gfx::RectF tile_rect = quad->visible_rect; | 
| -  gfx::QuadF tile_quad(tile_rect); | 
| - | 
| -  if (clip_region) { | 
| -    if (quad->material != DrawQuad::RENDER_PASS) { | 
| -      tile_quad = *clip_region; | 
| -    } else { | 
| -      GetScaledRegion(quad->rect, clip_region, &tile_quad); | 
| -    } | 
| -  } | 
| - | 
| -  gfx::PointF bottom_right = tile_quad.p3(); | 
| -  gfx::PointF bottom_left = tile_quad.p4(); | 
| -  gfx::PointF top_left = tile_quad.p1(); | 
| -  gfx::PointF top_right = tile_quad.p2(); | 
| -  bool clipped = false; | 
| - | 
| -  // Map points to device space. We ignore |clipped|, since the result of | 
| -  // |MapPoint()| still produces a valid point to draw the quad with. When | 
| -  // clipped, the point will be outside of the viewport. See crbug.com/416367. | 
| -  bottom_right = MathUtil::MapPoint(device_transform, bottom_right, &clipped); | 
| -  bottom_left = MathUtil::MapPoint(device_transform, bottom_left, &clipped); | 
| -  top_left = MathUtil::MapPoint(device_transform, top_left, &clipped); | 
| -  top_right = MathUtil::MapPoint(device_transform, top_right, &clipped); | 
| - | 
| -  LayerQuad::Edge bottom_edge(bottom_right, bottom_left); | 
| -  LayerQuad::Edge left_edge(bottom_left, top_left); | 
| -  LayerQuad::Edge top_edge(top_left, top_right); | 
| -  LayerQuad::Edge right_edge(top_right, bottom_right); | 
| - | 
| -  // Only apply anti-aliasing to edges not clipped by culling or scissoring. | 
| -  // If an edge is degenerate we do not want to replace it with a "proper" edge | 
| -  // as that will cause the quad to possibly expand is strange ways. | 
| -  if (!top_edge.degenerate() && is_top(clip_region, quad) && | 
| -      tile_rect.y() == quad->rect.y()) { | 
| -    top_edge = device_layer_edges.top(); | 
| -  } | 
| -  if (!left_edge.degenerate() && is_left(clip_region, quad) && | 
| -      tile_rect.x() == quad->rect.x()) { | 
| -    left_edge = device_layer_edges.left(); | 
| -  } | 
| -  if (!right_edge.degenerate() && is_right(clip_region, quad) && | 
| -      tile_rect.right() == quad->rect.right()) { | 
| -    right_edge = device_layer_edges.right(); | 
| -  } | 
| -  if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) && | 
| -      tile_rect.bottom() == quad->rect.bottom()) { | 
| -    bottom_edge = device_layer_edges.bottom(); | 
| -  } | 
| - | 
| -  float sign = tile_quad.IsCounterClockwise() ? -1 : 1; | 
| -  bottom_edge.scale(sign); | 
| -  left_edge.scale(sign); | 
| -  top_edge.scale(sign); | 
| -  right_edge.scale(sign); | 
| - | 
| -  // Create device space quad. | 
| -  return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF(); | 
| -} | 
| - | 
| -float GetTotalQuadError(const gfx::QuadF* clipped_quad, | 
| -                        const gfx::QuadF* ideal_rect) { | 
| -  return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() + | 
| -         (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() + | 
| -         (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() + | 
| -         (clipped_quad->p4() - ideal_rect->p4()).LengthSquared(); | 
| -} | 
| - | 
| -// Attempt to rotate the clipped quad until it lines up the most | 
| -// correctly. This is necessary because we check the edges of this | 
| -// quad against the expected left/right/top/bottom for anti-aliasing. | 
| -void AlignQuadToBoundingBox(gfx::QuadF* clipped_quad) { | 
| -  gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox()); | 
| -  gfx::QuadF best_rotation = *clipped_quad; | 
| -  float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad); | 
| -  for (size_t i = 1; i < 4; ++i) { | 
| -    clipped_quad->Realign(1); | 
| -    float new_error = GetTotalQuadError(clipped_quad, &bounding_quad); | 
| -    if (new_error < least_error_amount) { | 
| -      least_error_amount = new_error; | 
| -      best_rotation = *clipped_quad; | 
| -    } | 
| -  } | 
| -  *clipped_quad = best_rotation; | 
| -} | 
| - | 
| -// static | 
| -bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform, | 
| -                                     const DrawQuad* quad, | 
| -                                     bool force_antialiasing) { | 
| -  bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS); | 
| -  // For render pass quads, |device_transform| already contains quad's rect. | 
| -  // TODO(rosca@adobe.com): remove branching on is_render_pass_quad | 
| -  // crbug.com/429702 | 
| -  if (!is_render_pass_quad && !quad->IsEdge()) | 
| -    return false; | 
| -  gfx::RectF content_rect = | 
| -      is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect(); | 
| - | 
| -  bool clipped = false; | 
| -  gfx::QuadF device_layer_quad = | 
| -      MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped); | 
| - | 
| -  if (device_layer_quad.BoundingBox().IsEmpty()) | 
| -    return false; | 
| - | 
| -  bool is_axis_aligned_in_target = device_layer_quad.IsRectilinear(); | 
| -  bool is_nearest_rect_within_epsilon = | 
| -      is_axis_aligned_in_target && | 
| -      gfx::IsNearestRectWithinDistance(device_layer_quad.BoundingBox(), | 
| -                                       kAntiAliasingEpsilon); | 
| -  // AAing clipped quads is not supported by the code yet. | 
| -  bool use_aa = !clipped && !is_nearest_rect_within_epsilon; | 
| -  return use_aa || force_antialiasing; | 
| -} | 
| - | 
| -// static | 
| -void GLRenderer::SetupQuadForClippingAndAntialiasing( | 
| -    const gfx::Transform& device_transform, | 
| -    const DrawQuad* quad, | 
| -    bool use_aa, | 
| -    const gfx::QuadF* clip_region, | 
| -    gfx::QuadF* local_quad, | 
| -    float edge[24]) { | 
| -  bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS); | 
| -  gfx::QuadF rotated_clip; | 
| -  const gfx::QuadF* local_clip_region = clip_region; | 
| -  if (local_clip_region) { | 
| -    rotated_clip = *clip_region; | 
| -    AlignQuadToBoundingBox(&rotated_clip); | 
| -    local_clip_region = &rotated_clip; | 
| -  } | 
| - | 
| -  gfx::QuadF content_rect = is_render_pass_quad | 
| -                                ? gfx::QuadF(QuadVertexRect()) | 
| -                                : gfx::QuadF(quad->visibleContentRect()); | 
| -  if (!use_aa) { | 
| -    if (local_clip_region) { | 
| -      if (!is_render_pass_quad) { | 
| -        content_rect = *local_clip_region; | 
| -      } else { | 
| -        GetScaledRegion(quad->rect, local_clip_region, &content_rect); | 
| -      } | 
| -      *local_quad = content_rect; | 
| -    } | 
| -    return; | 
| -  } | 
| -  bool clipped = false; | 
| -  gfx::QuadF device_layer_quad = | 
| -      MathUtil::MapQuad(device_transform, content_rect, &clipped); | 
| - | 
| -  LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox())); | 
| -  device_layer_bounds.InflateAntiAliasingDistance(); | 
| - | 
| -  LayerQuad device_layer_edges(device_layer_quad); | 
| -  device_layer_edges.InflateAntiAliasingDistance(); | 
| - | 
| -  device_layer_edges.ToFloatArray(edge); | 
| -  device_layer_bounds.ToFloatArray(&edge[12]); | 
| - | 
| -  // If we have a clip region then we are split, and therefore | 
| -  // by necessity, at least one of our edges is not an external | 
| -  // one. | 
| -  bool is_full_rect = quad->visible_rect == quad->rect; | 
| - | 
| -  bool region_contains_all_outside_edges = | 
| -      is_full_rect && | 
| -      (is_top(local_clip_region, quad) && is_left(local_clip_region, quad) && | 
| -       is_bottom(local_clip_region, quad) && is_right(local_clip_region, quad)); | 
| - | 
| -  bool use_aa_on_all_four_edges = | 
| -      !local_clip_region && | 
| -      (is_render_pass_quad || region_contains_all_outside_edges); | 
| - | 
| -  gfx::QuadF device_quad = | 
| -      use_aa_on_all_four_edges | 
| -          ? device_layer_edges.ToQuadF() | 
| -          : GetDeviceQuadWithAntialiasingOnExteriorEdges( | 
| -                device_layer_edges, device_transform, local_clip_region, quad); | 
| - | 
| -  // Map device space quad to local space. device_transform has no 3d | 
| -  // component since it was flattened, so we don't need to project.  We should | 
| -  // have already checked that the transform was uninvertible above. | 
| -  gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization); | 
| -  bool did_invert = device_transform.GetInverse(&inverse_device_transform); | 
| -  DCHECK(did_invert); | 
| -  *local_quad = | 
| -      MathUtil::MapQuad(inverse_device_transform, device_quad, &clipped); | 
| -  // We should not DCHECK(!clipped) here, because anti-aliasing inflation may | 
| -  // cause device_quad to become clipped. To our knowledge this scenario does | 
| -  // not need to be handled differently than the unclipped case. | 
| -} | 
| - | 
| -void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, | 
| -                                    const SolidColorDrawQuad* quad, | 
| -                                    const gfx::QuadF* clip_region) { | 
| -  gfx::Rect tile_rect = quad->visible_rect; | 
| - | 
| -  SkColor color = quad->color; | 
| -  float opacity = quad->opacity(); | 
| -  float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; | 
| - | 
| -  // Early out if alpha is small enough that quad doesn't contribute to output. | 
| -  if (alpha < std::numeric_limits<float>::epsilon() && | 
| -      quad->ShouldDrawWithBlending()) | 
| -    return; | 
| - | 
| -  gfx::Transform device_transform = | 
| -      frame->window_matrix * frame->projection_matrix * quad->quadTransform(); | 
| -  device_transform.FlattenTo2d(); | 
| -  if (!device_transform.IsInvertible()) | 
| -    return; | 
| - | 
| -  bool force_aa = false; | 
| -  gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); | 
| -  float edge[24]; | 
| -  bool use_aa = settings_->allow_antialiasing && | 
| -                !quad->force_anti_aliasing_off && | 
| -                ShouldAntialiasQuad(device_transform, quad, force_aa); | 
| -  SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa, | 
| -                                      clip_region, &local_quad, edge); | 
| - | 
| -  SolidColorProgramUniforms uniforms; | 
| -  if (use_aa) { | 
| -    SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); | 
| -  } else { | 
| -    SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); | 
| -  } | 
| -  SetUseProgram(uniforms.program); | 
| - | 
| -  GLC(gl_, | 
| -      gl_->Uniform4f(uniforms.color_location, | 
| -                     (SkColorGetR(color) * (1.0f / 255.0f)) * alpha, | 
| -                     (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, | 
| -                     (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, | 
| -                     alpha)); | 
| -  if (use_aa) { | 
| -    float viewport[4] = {static_cast<float>(viewport_.x()), | 
| -                         static_cast<float>(viewport_.y()), | 
| -                         static_cast<float>(viewport_.width()), | 
| -                         static_cast<float>(viewport_.height()), }; | 
| -    GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport)); | 
| -    GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); | 
| -  } | 
| - | 
| -  // Enable blending when the quad properties require it or if we decided | 
| -  // to use antialiasing. | 
| -  SetBlendEnabled(quad->ShouldDrawWithBlending() || use_aa); | 
| - | 
| -  // Normalize to tile_rect. | 
| -  local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); | 
| - | 
| -  SetShaderQuadF(local_quad, uniforms.quad_location); | 
| - | 
| -  // The transform and vertex data are used to figure out the extents that the | 
| -  // un-antialiased quad should have and which vertex this is and the float | 
| -  // quad passed in via uniform is the actual geometry that gets used to draw | 
| -  // it. This is why this centered rect is used and not the original quad_rect. | 
| -  gfx::RectF centered_rect( | 
| -      gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()), | 
| -      tile_rect.size()); | 
| -  DrawQuadGeometry( | 
| -      frame, quad->quadTransform(), centered_rect, uniforms.matrix_location); | 
| -} | 
| - | 
| -struct TileProgramUniforms { | 
| -  unsigned program; | 
| -  unsigned matrix_location; | 
| -  unsigned viewport_location; | 
| -  unsigned quad_location; | 
| -  unsigned edge_location; | 
| -  unsigned vertex_tex_transform_location; | 
| -  unsigned sampler_location; | 
| -  unsigned fragment_tex_transform_location; | 
| -  unsigned alpha_location; | 
| -}; | 
| - | 
| -template <class T> | 
| -static void TileUniformLocation(T program, TileProgramUniforms* uniforms) { | 
| -  uniforms->program = program->program(); | 
| -  uniforms->matrix_location = program->vertex_shader().matrix_location(); | 
| -  uniforms->viewport_location = program->vertex_shader().viewport_location(); | 
| -  uniforms->quad_location = program->vertex_shader().quad_location(); | 
| -  uniforms->edge_location = program->vertex_shader().edge_location(); | 
| -  uniforms->vertex_tex_transform_location = | 
| -      program->vertex_shader().vertex_tex_transform_location(); | 
| - | 
| -  uniforms->sampler_location = program->fragment_shader().sampler_location(); | 
| -  uniforms->alpha_location = program->fragment_shader().alpha_location(); | 
| -  uniforms->fragment_tex_transform_location = | 
| -      program->fragment_shader().fragment_tex_transform_location(); | 
| -} | 
| - | 
| -void GLRenderer::DrawTileQuad(const DrawingFrame* frame, | 
| -                              const TileDrawQuad* quad, | 
| -                              const gfx::QuadF* clip_region) { | 
| -  DrawContentQuad(frame, quad, quad->resource_id, clip_region); | 
| -} | 
| - | 
| -void GLRenderer::DrawContentQuad(const DrawingFrame* frame, | 
| -                                 const ContentDrawQuadBase* quad, | 
| -                                 ResourceProvider::ResourceId resource_id, | 
| -                                 const gfx::QuadF* clip_region) { | 
| -  gfx::Transform device_transform = | 
| -      frame->window_matrix * frame->projection_matrix * quad->quadTransform(); | 
| -  device_transform.FlattenTo2d(); | 
| - | 
| -  bool use_aa = settings_->allow_antialiasing && | 
| -                ShouldAntialiasQuad(device_transform, quad, false); | 
| - | 
| -  // TODO(timav): simplify coordinate transformations in DrawContentQuadAA | 
| -  // similar to the way DrawContentQuadNoAA works and then consider | 
| -  // combining DrawContentQuadAA and DrawContentQuadNoAA into one method. | 
| -  if (use_aa) | 
| -    DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region); | 
| -  else | 
| -    DrawContentQuadNoAA(frame, quad, resource_id, clip_region); | 
| -} | 
| - | 
| -void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame, | 
| -                                   const ContentDrawQuadBase* quad, | 
| -                                   ResourceProvider::ResourceId resource_id, | 
| -                                   const gfx::Transform& device_transform, | 
| -                                   const gfx::QuadF* clip_region) { | 
| -  if (!device_transform.IsInvertible()) | 
| -    return; | 
| - | 
| -  gfx::Rect tile_rect = quad->visible_rect; | 
| - | 
| -  gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( | 
| -      quad->tex_coord_rect, quad->rect, tile_rect); | 
| -  float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); | 
| -  float tex_to_geom_scale_y = | 
| -      quad->rect.height() / quad->tex_coord_rect.height(); | 
| - | 
| -  gfx::RectF clamp_geom_rect(tile_rect); | 
| -  gfx::RectF clamp_tex_rect(tex_coord_rect); | 
| -  // Clamp texture coordinates to avoid sampling outside the layer | 
| -  // by deflating the tile region half a texel or half a texel | 
| -  // minus epsilon for one pixel layers. The resulting clamp region | 
| -  // is mapped to the unit square by the vertex shader and mapped | 
| -  // back to normalized texture coordinates by the fragment shader | 
| -  // after being clamped to 0-1 range. | 
| -  float tex_clamp_x = | 
| -      std::min(0.5f, 0.5f * clamp_tex_rect.width() - kAntiAliasingEpsilon); | 
| -  float tex_clamp_y = | 
| -      std::min(0.5f, 0.5f * clamp_tex_rect.height() - kAntiAliasingEpsilon); | 
| -  float geom_clamp_x = | 
| -      std::min(tex_clamp_x * tex_to_geom_scale_x, | 
| -               0.5f * clamp_geom_rect.width() - kAntiAliasingEpsilon); | 
| -  float geom_clamp_y = | 
| -      std::min(tex_clamp_y * tex_to_geom_scale_y, | 
| -               0.5f * clamp_geom_rect.height() - kAntiAliasingEpsilon); | 
| -  clamp_geom_rect.Inset(geom_clamp_x, geom_clamp_y, geom_clamp_x, geom_clamp_y); | 
| -  clamp_tex_rect.Inset(tex_clamp_x, tex_clamp_y, tex_clamp_x, tex_clamp_y); | 
| - | 
| -  // Map clamping rectangle to unit square. | 
| -  float vertex_tex_translate_x = -clamp_geom_rect.x() / clamp_geom_rect.width(); | 
| -  float vertex_tex_translate_y = | 
| -      -clamp_geom_rect.y() / clamp_geom_rect.height(); | 
| -  float vertex_tex_scale_x = tile_rect.width() / clamp_geom_rect.width(); | 
| -  float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height(); | 
| - | 
| -  TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 
| -      gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); | 
| - | 
| -  gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); | 
| -  float edge[24]; | 
| -  SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region, | 
| -                                      &local_quad, edge); | 
| -  ResourceProvider::ScopedSamplerGL quad_resource_lock( | 
| -      resource_provider_, resource_id, | 
| -      quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR); | 
| -  SamplerType sampler = | 
| -      SamplerTypeFromTextureTarget(quad_resource_lock.target()); | 
| - | 
| -  float fragment_tex_translate_x = clamp_tex_rect.x(); | 
| -  float fragment_tex_translate_y = clamp_tex_rect.y(); | 
| -  float fragment_tex_scale_x = clamp_tex_rect.width(); | 
| -  float fragment_tex_scale_y = clamp_tex_rect.height(); | 
| - | 
| -  // Map to normalized texture coordinates. | 
| -  if (sampler != SAMPLER_TYPE_2D_RECT) { | 
| -    gfx::Size texture_size = quad->texture_size; | 
| -    DCHECK(!texture_size.IsEmpty()); | 
| -    fragment_tex_translate_x /= texture_size.width(); | 
| -    fragment_tex_translate_y /= texture_size.height(); | 
| -    fragment_tex_scale_x /= texture_size.width(); | 
| -    fragment_tex_scale_y /= texture_size.height(); | 
| -  } | 
| - | 
| -  TileProgramUniforms uniforms; | 
| -  if (quad->swizzle_contents) { | 
| -    TileUniformLocation(GetTileProgramSwizzleAA(tex_coord_precision, sampler), | 
| -                        &uniforms); | 
| -  } else { | 
| -    TileUniformLocation(GetTileProgramAA(tex_coord_precision, sampler), | 
| -                        &uniforms); | 
| -  } | 
| - | 
| -  SetUseProgram(uniforms.program); | 
| -  GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0)); | 
| - | 
| -  float viewport[4] = { | 
| -      static_cast<float>(viewport_.x()), | 
| -      static_cast<float>(viewport_.y()), | 
| -      static_cast<float>(viewport_.width()), | 
| -      static_cast<float>(viewport_.height()), | 
| -  }; | 
| -  GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport)); | 
| -  GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); | 
| - | 
| -  GLC(gl_, | 
| -      gl_->Uniform4f(uniforms.vertex_tex_transform_location, | 
| -                     vertex_tex_translate_x, | 
| -                     vertex_tex_translate_y, | 
| -                     vertex_tex_scale_x, | 
| -                     vertex_tex_scale_y)); | 
| -  GLC(gl_, | 
| -      gl_->Uniform4f(uniforms.fragment_tex_transform_location, | 
| -                     fragment_tex_translate_x, | 
| -                     fragment_tex_translate_y, | 
| -                     fragment_tex_scale_x, | 
| -                     fragment_tex_scale_y)); | 
| - | 
| -  // Blending is required for antialiasing. | 
| -  SetBlendEnabled(true); | 
| - | 
| -  // Normalize to tile_rect. | 
| -  local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); | 
| - | 
| -  SetShaderOpacity(quad->opacity(), uniforms.alpha_location); | 
| -  SetShaderQuadF(local_quad, uniforms.quad_location); | 
| - | 
| -  // The transform and vertex data are used to figure out the extents that the | 
| -  // un-antialiased quad should have and which vertex this is and the float | 
| -  // quad passed in via uniform is the actual geometry that gets used to draw | 
| -  // it. This is why this centered rect is used and not the original quad_rect. | 
| -  gfx::RectF centered_rect( | 
| -      gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()), | 
| -      tile_rect.size()); | 
| -  DrawQuadGeometry( | 
| -      frame, quad->quadTransform(), centered_rect, uniforms.matrix_location); | 
| -} | 
| - | 
| -void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame, | 
| -                                     const ContentDrawQuadBase* quad, | 
| -                                     ResourceProvider::ResourceId resource_id, | 
| -                                     const gfx::QuadF* clip_region) { | 
| -  gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( | 
| -      quad->tex_coord_rect, quad->rect, quad->visible_rect); | 
| -  float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); | 
| -  float tex_to_geom_scale_y = | 
| -      quad->rect.height() / quad->tex_coord_rect.height(); | 
| - | 
| -  bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f); | 
| -  GLenum filter = | 
| -      (scaled || !quad->quadTransform().IsIdentityOrIntegerTranslation()) && | 
| -              !quad->nearest_neighbor | 
| -          ? GL_LINEAR | 
| -          : GL_NEAREST; | 
| - | 
| -  ResourceProvider::ScopedSamplerGL quad_resource_lock( | 
| -      resource_provider_, resource_id, filter); | 
| -  SamplerType sampler = | 
| -      SamplerTypeFromTextureTarget(quad_resource_lock.target()); | 
| - | 
| -  float vertex_tex_translate_x = tex_coord_rect.x(); | 
| -  float vertex_tex_translate_y = tex_coord_rect.y(); | 
| -  float vertex_tex_scale_x = tex_coord_rect.width(); | 
| -  float vertex_tex_scale_y = tex_coord_rect.height(); | 
| - | 
| -  // Map to normalized texture coordinates. | 
| -  if (sampler != SAMPLER_TYPE_2D_RECT) { | 
| -    gfx::Size texture_size = quad->texture_size; | 
| -    DCHECK(!texture_size.IsEmpty()); | 
| -    vertex_tex_translate_x /= texture_size.width(); | 
| -    vertex_tex_translate_y /= texture_size.height(); | 
| -    vertex_tex_scale_x /= texture_size.width(); | 
| -    vertex_tex_scale_y /= texture_size.height(); | 
| -  } | 
| - | 
| -  TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 
| -      gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); | 
| - | 
| -  TileProgramUniforms uniforms; | 
| -  if (quad->ShouldDrawWithBlending()) { | 
| -    if (quad->swizzle_contents) { | 
| -      TileUniformLocation(GetTileProgramSwizzle(tex_coord_precision, sampler), | 
| -                          &uniforms); | 
| -    } else { | 
| -      TileUniformLocation(GetTileProgram(tex_coord_precision, sampler), | 
| -                          &uniforms); | 
| -    } | 
| -  } else { | 
| -    if (quad->swizzle_contents) { | 
| -      TileUniformLocation( | 
| -          GetTileProgramSwizzleOpaque(tex_coord_precision, sampler), &uniforms); | 
| -    } else { | 
| -      TileUniformLocation(GetTileProgramOpaque(tex_coord_precision, sampler), | 
| -                          &uniforms); | 
| -    } | 
| -  } | 
| - | 
| -  SetUseProgram(uniforms.program); | 
| -  GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0)); | 
| - | 
| -  GLC(gl_, | 
| -      gl_->Uniform4f(uniforms.vertex_tex_transform_location, | 
| -                     vertex_tex_translate_x, | 
| -                     vertex_tex_translate_y, | 
| -                     vertex_tex_scale_x, | 
| -                     vertex_tex_scale_y)); | 
| - | 
| -  SetBlendEnabled(quad->ShouldDrawWithBlending()); | 
| - | 
| -  SetShaderOpacity(quad->opacity(), uniforms.alpha_location); | 
| - | 
| -  // Pass quad coordinates to the uniform in the same order as GeometryBinding | 
| -  // does, then vertices will match the texture mapping in the vertex buffer. | 
| -  // The method SetShaderQuadF() changes the order of vertices and so it's | 
| -  // not used here. | 
| -  gfx::QuadF tile_rect(quad->visible_rect); | 
| -  float width = quad->visible_rect.width(); | 
| -  float height = quad->visible_rect.height(); | 
| -  gfx::PointF top_left = quad->visible_rect.origin(); | 
| -  if (clip_region) { | 
| -    tile_rect = *clip_region; | 
| -    float gl_uv[8] = { | 
| -        (tile_rect.p4().x() - top_left.x()) / width, | 
| -        (tile_rect.p4().y() - top_left.y()) / height, | 
| -        (tile_rect.p1().x() - top_left.x()) / width, | 
| -        (tile_rect.p1().y() - top_left.y()) / height, | 
| -        (tile_rect.p2().x() - top_left.x()) / width, | 
| -        (tile_rect.p2().y() - top_left.y()) / height, | 
| -        (tile_rect.p3().x() - top_left.x()) / width, | 
| -        (tile_rect.p3().y() - top_left.y()) / height, | 
| -    }; | 
| -    PrepareGeometry(CLIPPED_BINDING); | 
| -    clipped_geometry_->InitializeCustomQuadWithUVs( | 
| -        gfx::QuadF(quad->visible_rect), gl_uv); | 
| -  } else { | 
| -    PrepareGeometry(SHARED_BINDING); | 
| -  } | 
| -  float gl_quad[8] = { | 
| -      tile_rect.p4().x(), | 
| -      tile_rect.p4().y(), | 
| -      tile_rect.p1().x(), | 
| -      tile_rect.p1().y(), | 
| -      tile_rect.p2().x(), | 
| -      tile_rect.p2().y(), | 
| -      tile_rect.p3().x(), | 
| -      tile_rect.p3().y(), | 
| -  }; | 
| -  GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad)); | 
| - | 
| -  static float gl_matrix[16]; | 
| -  ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad->quadTransform()); | 
| -  GLC(gl_, | 
| -      gl_->UniformMatrix4fv(uniforms.matrix_location, 1, false, &gl_matrix[0])); | 
| - | 
| -  GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); | 
| -} | 
| - | 
| -void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, | 
| -                                  const YUVVideoDrawQuad* quad, | 
| -                                  const gfx::QuadF* clip_region) { | 
| -  SetBlendEnabled(quad->ShouldDrawWithBlending()); | 
| - | 
| -  TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 
| -      gl_, | 
| -      &highp_threshold_cache_, | 
| -      highp_threshold_min_, | 
| -      quad->shared_quad_state->visible_content_rect.bottom_right()); | 
| - | 
| -  bool use_alpha_plane = quad->a_plane_resource_id != 0; | 
| - | 
| -  ResourceProvider::ScopedSamplerGL y_plane_lock( | 
| -      resource_provider_, quad->y_plane_resource_id, GL_TEXTURE1, GL_LINEAR); | 
| -  DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), y_plane_lock.target()); | 
| -  ResourceProvider::ScopedSamplerGL u_plane_lock( | 
| -      resource_provider_, quad->u_plane_resource_id, GL_TEXTURE2, GL_LINEAR); | 
| -  DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), u_plane_lock.target()); | 
| -  ResourceProvider::ScopedSamplerGL v_plane_lock( | 
| -      resource_provider_, quad->v_plane_resource_id, GL_TEXTURE3, GL_LINEAR); | 
| -  DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), v_plane_lock.target()); | 
| -  scoped_ptr<ResourceProvider::ScopedSamplerGL> a_plane_lock; | 
| -  if (use_alpha_plane) { | 
| -    a_plane_lock.reset(new ResourceProvider::ScopedSamplerGL( | 
| -        resource_provider_, quad->a_plane_resource_id, GL_TEXTURE4, GL_LINEAR)); | 
| -    DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), a_plane_lock->target()); | 
| -  } | 
| - | 
| -  int matrix_location = -1; | 
| -  int tex_scale_location = -1; | 
| -  int tex_offset_location = -1; | 
| -  int clamp_rect_location = -1; | 
| -  int y_texture_location = -1; | 
| -  int u_texture_location = -1; | 
| -  int v_texture_location = -1; | 
| -  int a_texture_location = -1; | 
| -  int yuv_matrix_location = -1; | 
| -  int yuv_adj_location = -1; | 
| -  int alpha_location = -1; | 
| -  if (use_alpha_plane) { | 
| -    const VideoYUVAProgram* program = GetVideoYUVAProgram(tex_coord_precision); | 
| -    DCHECK(program && (program->initialized() || IsContextLost())); | 
| -    SetUseProgram(program->program()); | 
| -    matrix_location = program->vertex_shader().matrix_location(); | 
| -    tex_scale_location = program->vertex_shader().tex_scale_location(); | 
| -    tex_offset_location = program->vertex_shader().tex_offset_location(); | 
| -    y_texture_location = program->fragment_shader().y_texture_location(); | 
| -    u_texture_location = program->fragment_shader().u_texture_location(); | 
| -    v_texture_location = program->fragment_shader().v_texture_location(); | 
| -    a_texture_location = program->fragment_shader().a_texture_location(); | 
| -    yuv_matrix_location = program->fragment_shader().yuv_matrix_location(); | 
| -    yuv_adj_location = program->fragment_shader().yuv_adj_location(); | 
| -    clamp_rect_location = program->fragment_shader().clamp_rect_location(); | 
| -    alpha_location = program->fragment_shader().alpha_location(); | 
| -  } else { | 
| -    const VideoYUVProgram* program = GetVideoYUVProgram(tex_coord_precision); | 
| -    DCHECK(program && (program->initialized() || IsContextLost())); | 
| -    SetUseProgram(program->program()); | 
| -    matrix_location = program->vertex_shader().matrix_location(); | 
| -    tex_scale_location = program->vertex_shader().tex_scale_location(); | 
| -    tex_offset_location = program->vertex_shader().tex_offset_location(); | 
| -    y_texture_location = program->fragment_shader().y_texture_location(); | 
| -    u_texture_location = program->fragment_shader().u_texture_location(); | 
| -    v_texture_location = program->fragment_shader().v_texture_location(); | 
| -    yuv_matrix_location = program->fragment_shader().yuv_matrix_location(); | 
| -    yuv_adj_location = program->fragment_shader().yuv_adj_location(); | 
| -    clamp_rect_location = program->fragment_shader().clamp_rect_location(); | 
| -    alpha_location = program->fragment_shader().alpha_location(); | 
| -  } | 
| - | 
| -  GLC(gl_, | 
| -      gl_->Uniform2f(tex_scale_location, | 
| -                     quad->tex_coord_rect.width(), | 
| -                     quad->tex_coord_rect.height())); | 
| -  GLC(gl_, | 
| -      gl_->Uniform2f(tex_offset_location, | 
| -                     quad->tex_coord_rect.x(), | 
| -                     quad->tex_coord_rect.y())); | 
| -  // Clamping to half a texel inside the tex coord rect prevents bilinear | 
| -  // filtering from filtering outside the tex coord rect. | 
| -  gfx::RectF clamp_rect(quad->tex_coord_rect); | 
| -  // Special case: empty texture size implies no clamping. | 
| -  if (!quad->tex_size.IsEmpty()) { | 
| -    clamp_rect.Inset(0.5f / quad->tex_size.width(), | 
| -                     0.5f / quad->tex_size.height()); | 
| -  } | 
| -  GLC(gl_, gl_->Uniform4f(clamp_rect_location, clamp_rect.x(), clamp_rect.y(), | 
| -                          clamp_rect.right(), clamp_rect.bottom())); | 
| - | 
| -  GLC(gl_, gl_->Uniform1i(y_texture_location, 1)); | 
| -  GLC(gl_, gl_->Uniform1i(u_texture_location, 2)); | 
| -  GLC(gl_, gl_->Uniform1i(v_texture_location, 3)); | 
| -  if (use_alpha_plane) | 
| -    GLC(gl_, gl_->Uniform1i(a_texture_location, 4)); | 
| - | 
| -  // These values are magic numbers that are used in the transformation from YUV | 
| -  // to RGB color values.  They are taken from the following webpage: | 
| -  // http://www.fourcc.org/fccyvrgb.php | 
| -  float yuv_to_rgb_rec601[9] = { | 
| -      1.164f, 1.164f, 1.164f, 0.0f, -.391f, 2.018f, 1.596f, -.813f, 0.0f, | 
| -  }; | 
| -  float yuv_to_rgb_jpeg[9] = { | 
| -      1.f, 1.f, 1.f, 0.0f, -.34414f, 1.772f, 1.402f, -.71414f, 0.0f, | 
| -  }; | 
| -  float yuv_to_rgb_rec709[9] = { | 
| -      1.164f, 1.164f, 1.164f, 0.0f, -0.213f, 2.112f, 1.793f, -0.533f, 0.0f, | 
| -  }; | 
| - | 
| -  // These values map to 16, 128, and 128 respectively, and are computed | 
| -  // as a fraction over 256 (e.g. 16 / 256 = 0.0625). | 
| -  // They are used in the YUV to RGBA conversion formula: | 
| -  //   Y - 16   : Gives 16 values of head and footroom for overshooting | 
| -  //   U - 128  : Turns unsigned U into signed U [-128,127] | 
| -  //   V - 128  : Turns unsigned V into signed V [-128,127] | 
| -  float yuv_adjust_constrained[3] = { | 
| -      -0.0625f, -0.5f, -0.5f, | 
| -  }; | 
| - | 
| -  // Same as above, but without the head and footroom. | 
| -  float yuv_adjust_full[3] = { | 
| -      0.0f, -0.5f, -0.5f, | 
| -  }; | 
| - | 
| -  float* yuv_to_rgb = NULL; | 
| -  float* yuv_adjust = NULL; | 
| - | 
| -  switch (quad->color_space) { | 
| -    case YUVVideoDrawQuad::REC_601: | 
| -      yuv_to_rgb = yuv_to_rgb_rec601; | 
| -      yuv_adjust = yuv_adjust_constrained; | 
| -      break; | 
| -    case YUVVideoDrawQuad::REC_709: | 
| -      yuv_to_rgb = yuv_to_rgb_rec709; | 
| -      yuv_adjust = yuv_adjust_constrained; | 
| -      break; | 
| -    case YUVVideoDrawQuad::JPEG: | 
| -      yuv_to_rgb = yuv_to_rgb_jpeg; | 
| -      yuv_adjust = yuv_adjust_full; | 
| -      break; | 
| -  } | 
| - | 
| -  // The transform and vertex data are used to figure out the extents that the | 
| -  // un-antialiased quad should have and which vertex this is and the float | 
| -  // quad passed in via uniform is the actual geometry that gets used to draw | 
| -  // it. This is why this centered rect is used and not the original quad_rect. | 
| -  gfx::RectF tile_rect = quad->rect; | 
| -  GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); | 
| -  GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); | 
| - | 
| -  SetShaderOpacity(quad->opacity(), alpha_location); | 
| -  if (!clip_region) { | 
| -    DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location); | 
| -  } else { | 
| -    float uvs[8] = {0}; | 
| -    GetScaledUVs(quad->visible_rect, clip_region, uvs); | 
| -    gfx::QuadF region_quad = *clip_region; | 
| -    region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); | 
| -    region_quad -= gfx::Vector2dF(0.5f, 0.5f); | 
| -    DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect, | 
| -                                   region_quad, matrix_location, uvs); | 
| -  } | 
| -} | 
| - | 
| -void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, | 
| -                                     const StreamVideoDrawQuad* quad, | 
| -                                     const gfx::QuadF* clip_region) { | 
| -  SetBlendEnabled(quad->ShouldDrawWithBlending()); | 
| - | 
| -  static float gl_matrix[16]; | 
| - | 
| -  DCHECK(capabilities_.using_egl_image); | 
| - | 
| -  TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 
| -      gl_, | 
| -      &highp_threshold_cache_, | 
| -      highp_threshold_min_, | 
| -      quad->shared_quad_state->visible_content_rect.bottom_right()); | 
| - | 
| -  const VideoStreamTextureProgram* program = | 
| -      GetVideoStreamTextureProgram(tex_coord_precision); | 
| -  SetUseProgram(program->program()); | 
| - | 
| -  ToGLMatrix(&gl_matrix[0], quad->matrix); | 
| -  GLC(gl_, | 
| -      gl_->UniformMatrix4fv( | 
| -          program->vertex_shader().tex_matrix_location(), 1, false, gl_matrix)); | 
| - | 
| -  ResourceProvider::ScopedReadLockGL lock(resource_provider_, | 
| -                                          quad->resource_id); | 
| -  DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 
| -  GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id())); | 
| - | 
| -  GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); | 
| - | 
| -  SetShaderOpacity(quad->opacity(), | 
| -                   program->fragment_shader().alpha_location()); | 
| -  if (!clip_region) { | 
| -    DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, | 
| -                     program->vertex_shader().matrix_location()); | 
| -  } else { | 
| -    gfx::QuadF region_quad(*clip_region); | 
| -    region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height()); | 
| -    region_quad -= gfx::Vector2dF(0.5f, 0.5f); | 
| -    float uvs[8] = {0}; | 
| -    GetScaledUVs(quad->visible_rect, clip_region, uvs); | 
| -    DrawQuadGeometryClippedByQuadF( | 
| -        frame, quad->quadTransform(), quad->rect, region_quad, | 
| -        program->vertex_shader().matrix_location(), uvs); | 
| -  } | 
| -} | 
| - | 
| -struct TextureProgramBinding { | 
| -  template <class Program> | 
| -  void Set(Program* program) { | 
| -    DCHECK(program); | 
| -    program_id = program->program(); | 
| -    sampler_location = program->fragment_shader().sampler_location(); | 
| -    matrix_location = program->vertex_shader().matrix_location(); | 
| -    background_color_location = | 
| -        program->fragment_shader().background_color_location(); | 
| -  } | 
| -  int program_id; | 
| -  int sampler_location; | 
| -  int matrix_location; | 
| -  int transform_location; | 
| -  int background_color_location; | 
| -}; | 
| - | 
| -struct TexTransformTextureProgramBinding : TextureProgramBinding { | 
| -  template <class Program> | 
| -  void Set(Program* program) { | 
| -    TextureProgramBinding::Set(program); | 
| -    tex_transform_location = program->vertex_shader().tex_transform_location(); | 
| -    vertex_opacity_location = | 
| -        program->vertex_shader().vertex_opacity_location(); | 
| -  } | 
| -  int tex_transform_location; | 
| -  int vertex_opacity_location; | 
| -}; | 
| - | 
| -void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) { | 
| -  // Check to see if we have anything to draw. | 
| -  if (draw_cache_.program_id == -1) | 
| -    return; | 
| - | 
| -  PrepareGeometry(flush_binding); | 
| - | 
| -  // Set the correct blending mode. | 
| -  SetBlendEnabled(draw_cache_.needs_blending); | 
| - | 
| -  // Bind the program to the GL state. | 
| -  SetUseProgram(draw_cache_.program_id); | 
| - | 
| -  // Bind the correct texture sampler location. | 
| -  GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); | 
| - | 
| -  // Assume the current active textures is 0. | 
| -  ResourceProvider::ScopedSamplerGL locked_quad( | 
| -      resource_provider_, | 
| -      draw_cache_.resource_id, | 
| -      draw_cache_.nearest_neighbor ? GL_NEAREST : GL_LINEAR); | 
| -  DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 
| -  GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id())); | 
| - | 
| -  static_assert(sizeof(Float4) == 4 * sizeof(float), | 
| -                "Float4 struct should be densely packed"); | 
| -  static_assert(sizeof(Float16) == 16 * sizeof(float), | 
| -                "Float16 struct should be densely packed"); | 
| - | 
| -  // Upload the tranforms for both points and uvs. | 
| -  GLC(gl_, | 
| -      gl_->UniformMatrix4fv( | 
| -          static_cast<int>(draw_cache_.matrix_location), | 
| -          static_cast<int>(draw_cache_.matrix_data.size()), | 
| -          false, | 
| -          reinterpret_cast<float*>(&draw_cache_.matrix_data.front()))); | 
| -  GLC(gl_, | 
| -      gl_->Uniform4fv( | 
| -          static_cast<int>(draw_cache_.uv_xform_location), | 
| -          static_cast<int>(draw_cache_.uv_xform_data.size()), | 
| -          reinterpret_cast<float*>(&draw_cache_.uv_xform_data.front()))); | 
| - | 
| -  if (draw_cache_.background_color != SK_ColorTRANSPARENT) { | 
| -    Float4 background_color = PremultipliedColor(draw_cache_.background_color); | 
| -    GLC(gl_, | 
| -        gl_->Uniform4fv( | 
| -            draw_cache_.background_color_location, 1, background_color.data)); | 
| -  } | 
| - | 
| -  GLC(gl_, | 
| -      gl_->Uniform1fv( | 
| -          static_cast<int>(draw_cache_.vertex_opacity_location), | 
| -          static_cast<int>(draw_cache_.vertex_opacity_data.size()), | 
| -          static_cast<float*>(&draw_cache_.vertex_opacity_data.front()))); | 
| - | 
| -  // Draw the quads! | 
| -  GLC(gl_, | 
| -      gl_->DrawElements(GL_TRIANGLES, | 
| -                        6 * draw_cache_.matrix_data.size(), | 
| -                        GL_UNSIGNED_SHORT, | 
| -                        0)); | 
| - | 
| -  // Clear the cache. | 
| -  draw_cache_.program_id = -1; | 
| -  draw_cache_.uv_xform_data.resize(0); | 
| -  draw_cache_.vertex_opacity_data.resize(0); | 
| -  draw_cache_.matrix_data.resize(0); | 
| - | 
| -  // If we had a clipped binding, prepare the shared binding for the | 
| -  // next inserts. | 
| -  if (flush_binding == CLIPPED_BINDING) { | 
| -    PrepareGeometry(SHARED_BINDING); | 
| -  } | 
| -} | 
| - | 
| -void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, | 
| -                                    const TextureDrawQuad* quad, | 
| -                                    const gfx::QuadF* clip_region) { | 
| -  // If we have a clip_region then we have to render the next quad | 
| -  // with dynamic geometry, therefore we must flush all pending | 
| -  // texture quads. | 
| -  if (clip_region) { | 
| -    // We send in false here because we want to flush what's currently in the | 
| -    // queue using the shared_geometry and not clipped_geometry | 
| -    FlushTextureQuadCache(SHARED_BINDING); | 
| -  } | 
| - | 
| -  TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 
| -      gl_, | 
| -      &highp_threshold_cache_, | 
| -      highp_threshold_min_, | 
| -      quad->shared_quad_state->visible_content_rect.bottom_right()); | 
| - | 
| -  // Choose the correct texture program binding | 
| -  TexTransformTextureProgramBinding binding; | 
| -  if (quad->premultiplied_alpha) { | 
| -    if (quad->background_color == SK_ColorTRANSPARENT) { | 
| -      binding.Set(GetTextureProgram(tex_coord_precision)); | 
| -    } else { | 
| -      binding.Set(GetTextureBackgroundProgram(tex_coord_precision)); | 
| -    } | 
| -  } else { | 
| -    if (quad->background_color == SK_ColorTRANSPARENT) { | 
| -      binding.Set(GetNonPremultipliedTextureProgram(tex_coord_precision)); | 
| -    } else { | 
| -      binding.Set( | 
| -          GetNonPremultipliedTextureBackgroundProgram(tex_coord_precision)); | 
| -    } | 
| -  } | 
| - | 
| -  int resource_id = quad->resource_id; | 
| - | 
| -  if (draw_cache_.program_id != binding.program_id || | 
| -      draw_cache_.resource_id != resource_id || | 
| -      draw_cache_.needs_blending != quad->ShouldDrawWithBlending() || | 
| -      draw_cache_.nearest_neighbor != quad->nearest_neighbor || | 
| -      draw_cache_.background_color != quad->background_color || | 
| -      draw_cache_.matrix_data.size() >= 8) { | 
| -    FlushTextureQuadCache(SHARED_BINDING); | 
| -    draw_cache_.program_id = binding.program_id; | 
| -    draw_cache_.resource_id = resource_id; | 
| -    draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); | 
| -    draw_cache_.nearest_neighbor = quad->nearest_neighbor; | 
| -    draw_cache_.background_color = quad->background_color; | 
| - | 
| -    draw_cache_.uv_xform_location = binding.tex_transform_location; | 
| -    draw_cache_.background_color_location = binding.background_color_location; | 
| -    draw_cache_.vertex_opacity_location = binding.vertex_opacity_location; | 
| -    draw_cache_.matrix_location = binding.matrix_location; | 
| -    draw_cache_.sampler_location = binding.sampler_location; | 
| -  } | 
| - | 
| -  // Generate the uv-transform | 
| -  if (!clip_region) { | 
| -    draw_cache_.uv_xform_data.push_back(UVTransform(quad)); | 
| -  } else { | 
| -    Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; | 
| -    draw_cache_.uv_xform_data.push_back(uv_transform); | 
| -  } | 
| - | 
| -  // Generate the vertex opacity | 
| -  const float opacity = quad->opacity(); | 
| -  draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); | 
| -  draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity); | 
| -  draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity); | 
| -  draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity); | 
| - | 
| -  // Generate the transform matrix | 
| -  gfx::Transform quad_rect_matrix; | 
| -  QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); | 
| -  quad_rect_matrix = frame->projection_matrix * quad_rect_matrix; | 
| - | 
| -  Float16 m; | 
| -  quad_rect_matrix.matrix().asColMajorf(m.data); | 
| -  draw_cache_.matrix_data.push_back(m); | 
| - | 
| -  if (clip_region) { | 
| -    gfx::QuadF scaled_region; | 
| -    if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) { | 
| -      scaled_region = SharedGeometryQuad().BoundingBox(); | 
| -    } | 
| -    // Both the scaled region and the SharedGeomtryQuad are in the space | 
| -    // -0.5->0.5. We need to move that to the space 0->1. | 
| -    float uv[8]; | 
| -    uv[0] = scaled_region.p1().x() + 0.5f; | 
| -    uv[1] = scaled_region.p1().y() + 0.5f; | 
| -    uv[2] = scaled_region.p2().x() + 0.5f; | 
| -    uv[3] = scaled_region.p2().y() + 0.5f; | 
| -    uv[4] = scaled_region.p3().x() + 0.5f; | 
| -    uv[5] = scaled_region.p3().y() + 0.5f; | 
| -    uv[6] = scaled_region.p4().x() + 0.5f; | 
| -    uv[7] = scaled_region.p4().y() + 0.5f; | 
| -    PrepareGeometry(CLIPPED_BINDING); | 
| -    clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv); | 
| -    FlushTextureQuadCache(CLIPPED_BINDING); | 
| -  } | 
| -} | 
| - | 
| -void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, | 
| -                                   const IOSurfaceDrawQuad* quad, | 
| -                                   const gfx::QuadF* clip_region) { | 
| -  SetBlendEnabled(quad->ShouldDrawWithBlending()); | 
| - | 
| -  TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 
| -      gl_, | 
| -      &highp_threshold_cache_, | 
| -      highp_threshold_min_, | 
| -      quad->shared_quad_state->visible_content_rect.bottom_right()); | 
| - | 
| -  TexTransformTextureProgramBinding binding; | 
| -  binding.Set(GetTextureIOSurfaceProgram(tex_coord_precision)); | 
| - | 
| -  SetUseProgram(binding.program_id); | 
| -  GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0)); | 
| -  if (quad->orientation == IOSurfaceDrawQuad::FLIPPED) { | 
| -    GLC(gl_, | 
| -        gl_->Uniform4f(binding.tex_transform_location, | 
| -                       0, | 
| -                       quad->io_surface_size.height(), | 
| -                       quad->io_surface_size.width(), | 
| -                       quad->io_surface_size.height() * -1.0f)); | 
| -  } else { | 
| -    GLC(gl_, | 
| -        gl_->Uniform4f(binding.tex_transform_location, | 
| -                       0, | 
| -                       0, | 
| -                       quad->io_surface_size.width(), | 
| -                       quad->io_surface_size.height())); | 
| -  } | 
| - | 
| -  const float vertex_opacity[] = {quad->opacity(), quad->opacity(), | 
| -                                  quad->opacity(), quad->opacity()}; | 
| -  GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity)); | 
| - | 
| -  ResourceProvider::ScopedReadLockGL lock(resource_provider_, | 
| -                                          quad->io_surface_resource_id); | 
| -  DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 
| -  GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id())); | 
| - | 
| -  if (!clip_region) { | 
| -    DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, | 
| -                     binding.matrix_location); | 
| -  } else { | 
| -    float uvs[8] = {0}; | 
| -    GetScaledUVs(quad->visible_rect, clip_region, uvs); | 
| -    DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect, | 
| -                                   *clip_region, binding.matrix_location, uvs); | 
| -  } | 
| - | 
| -  GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); | 
| -} | 
| - | 
| -void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) { | 
| -  if (use_sync_query_) { | 
| -    DCHECK(current_sync_query_); | 
| -    current_sync_query_->End(); | 
| -    pending_sync_queries_.push_back(current_sync_query_.Pass()); | 
| -  } | 
| - | 
| -  current_framebuffer_lock_ = nullptr; | 
| -  swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame->root_damage_rect)); | 
| - | 
| -  GLC(gl_, gl_->Disable(GL_BLEND)); | 
| -  blend_shadow_ = false; | 
| - | 
| -  ScheduleOverlays(frame); | 
| -} | 
| - | 
| -void GLRenderer::FinishDrawingQuadList() { | 
| -  FlushTextureQuadCache(SHARED_BINDING); | 
| -} | 
| - | 
| -bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const { | 
| -  if (frame->current_render_pass != frame->root_render_pass) | 
| -    return true; | 
| -  return FlippedRootFramebuffer(); | 
| -} | 
| - | 
| -bool GLRenderer::FlippedRootFramebuffer() const { | 
| -  // GL is normally flipped, so a flipped output results in an unflipping. | 
| -  return !output_surface_->capabilities().flipped_output_surface; | 
| -} | 
| - | 
| -void GLRenderer::EnsureScissorTestEnabled() { | 
| -  if (is_scissor_enabled_) | 
| -    return; | 
| - | 
| -  FlushTextureQuadCache(SHARED_BINDING); | 
| -  GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); | 
| -  is_scissor_enabled_ = true; | 
| -} | 
| - | 
| -void GLRenderer::EnsureScissorTestDisabled() { | 
| -  if (!is_scissor_enabled_) | 
| -    return; | 
| - | 
| -  FlushTextureQuadCache(SHARED_BINDING); | 
| -  GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); | 
| -  is_scissor_enabled_ = false; | 
| -} | 
| - | 
| -void GLRenderer::CopyCurrentRenderPassToBitmap( | 
| -    DrawingFrame* frame, | 
| -    scoped_ptr<CopyOutputRequest> request) { | 
| -  TRACE_EVENT0("cc", "GLRenderer::CopyCurrentRenderPassToBitmap"); | 
| -  gfx::Rect copy_rect = frame->current_render_pass->output_rect; | 
| -  if (request->has_area()) | 
| -    copy_rect.Intersect(request->area()); | 
| -  GetFramebufferPixelsAsync(frame, copy_rect, request.Pass()); | 
| -} | 
| - | 
| -void GLRenderer::ToGLMatrix(float* gl_matrix, const gfx::Transform& transform) { | 
| -  transform.matrix().asColMajorf(gl_matrix); | 
| -} | 
| - | 
| -void GLRenderer::SetShaderQuadF(const gfx::QuadF& quad, int quad_location) { | 
| -  if (quad_location == -1) | 
| -    return; | 
| - | 
| -  float gl_quad[8]; | 
| -  gl_quad[0] = quad.p1().x(); | 
| -  gl_quad[1] = quad.p1().y(); | 
| -  gl_quad[2] = quad.p2().x(); | 
| -  gl_quad[3] = quad.p2().y(); | 
| -  gl_quad[4] = quad.p3().x(); | 
| -  gl_quad[5] = quad.p3().y(); | 
| -  gl_quad[6] = quad.p4().x(); | 
| -  gl_quad[7] = quad.p4().y(); | 
| -  GLC(gl_, gl_->Uniform2fv(quad_location, 4, gl_quad)); | 
| -} | 
| - | 
| -void GLRenderer::SetShaderOpacity(float opacity, int alpha_location) { | 
| -  if (alpha_location != -1) | 
| -    GLC(gl_, gl_->Uniform1f(alpha_location, opacity)); | 
| -} | 
| - | 
| -void GLRenderer::SetStencilEnabled(bool enabled) { | 
| -  if (enabled == stencil_shadow_) | 
| -    return; | 
| - | 
| -  if (enabled) | 
| -    GLC(gl_, gl_->Enable(GL_STENCIL_TEST)); | 
| -  else | 
| -    GLC(gl_, gl_->Disable(GL_STENCIL_TEST)); | 
| -  stencil_shadow_ = enabled; | 
| -} | 
| - | 
| -void GLRenderer::SetBlendEnabled(bool enabled) { | 
| -  if (enabled == blend_shadow_) | 
| -    return; | 
| - | 
| -  if (enabled) | 
| -    GLC(gl_, gl_->Enable(GL_BLEND)); | 
| -  else | 
| -    GLC(gl_, gl_->Disable(GL_BLEND)); | 
| -  blend_shadow_ = enabled; | 
| -} | 
| - | 
| -void GLRenderer::SetUseProgram(unsigned program) { | 
| -  if (program == program_shadow_) | 
| -    return; | 
| -  gl_->UseProgram(program); | 
| -  program_shadow_ = program; | 
| -} | 
| - | 
| -void GLRenderer::DrawQuadGeometryClippedByQuadF( | 
| -    const DrawingFrame* frame, | 
| -    const gfx::Transform& draw_transform, | 
| -    const gfx::RectF& quad_rect, | 
| -    const gfx::QuadF& clipping_region_quad, | 
| -    int matrix_location, | 
| -    const float* uvs) { | 
| -  PrepareGeometry(CLIPPED_BINDING); | 
| -  if (uvs) { | 
| -    clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs); | 
| -  } else { | 
| -    clipped_geometry_->InitializeCustomQuad(clipping_region_quad); | 
| -  } | 
| -  gfx::Transform quad_rect_matrix; | 
| -  QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); | 
| -  static float gl_matrix[16]; | 
| -  ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); | 
| -  GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); | 
| - | 
| -  GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, | 
| -                             reinterpret_cast<const void*>(0))); | 
| -} | 
| - | 
| -void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame, | 
| -                                  const gfx::Transform& draw_transform, | 
| -                                  const gfx::RectF& quad_rect, | 
| -                                  int matrix_location) { | 
| -  PrepareGeometry(SHARED_BINDING); | 
| -  gfx::Transform quad_rect_matrix; | 
| -  QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); | 
| -  static float gl_matrix[16]; | 
| -  ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); | 
| -  GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); | 
| - | 
| -  GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); | 
| -} | 
| - | 
| -void GLRenderer::Finish() { | 
| -  TRACE_EVENT0("cc", "GLRenderer::Finish"); | 
| -  GLC(gl_, gl_->Finish()); | 
| -} | 
| - | 
| -void GLRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { | 
| -  DCHECK(!is_backbuffer_discarded_); | 
| - | 
| -  TRACE_EVENT0("cc,benchmark", "GLRenderer::SwapBuffers"); | 
| -  // We're done! Time to swapbuffers! | 
| - | 
| -  gfx::Size surface_size = output_surface_->SurfaceSize(); | 
| - | 
| -  CompositorFrame compositor_frame; | 
| -  compositor_frame.metadata = metadata; | 
| -  compositor_frame.gl_frame_data = make_scoped_ptr(new GLFrameData); | 
| -  compositor_frame.gl_frame_data->size = surface_size; | 
| -  if (capabilities_.using_partial_swap) { | 
| -    // If supported, we can save significant bandwidth by only swapping the | 
| -    // damaged/scissored region (clamped to the viewport). | 
| -    swap_buffer_rect_.Intersect(gfx::Rect(surface_size)); | 
| -    int flipped_y_pos_of_rect_bottom = surface_size.height() - | 
| -                                       swap_buffer_rect_.y() - | 
| -                                       swap_buffer_rect_.height(); | 
| -    compositor_frame.gl_frame_data->sub_buffer_rect = | 
| -        gfx::Rect(swap_buffer_rect_.x(), | 
| -                  FlippedRootFramebuffer() ? flipped_y_pos_of_rect_bottom | 
| -                                           : swap_buffer_rect_.y(), | 
| -                  swap_buffer_rect_.width(), | 
| -                  swap_buffer_rect_.height()); | 
| -  } else { | 
| -    compositor_frame.gl_frame_data->sub_buffer_rect = | 
| -        gfx::Rect(output_surface_->SurfaceSize()); | 
| -  } | 
| -  output_surface_->SwapBuffers(&compositor_frame); | 
| - | 
| -  // Release previously used overlay resources and hold onto the pending ones | 
| -  // until the next swap buffers. | 
| -  in_use_overlay_resources_.clear(); | 
| -  in_use_overlay_resources_.swap(pending_overlay_resources_); | 
| - | 
| -  swap_buffer_rect_ = gfx::Rect(); | 
| -} | 
| - | 
| -void GLRenderer::EnforceMemoryPolicy() { | 
| -  if (!visible()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources"); | 
| -    ReleaseRenderPassTextures(); | 
| -    DiscardBackbuffer(); | 
| -    resource_provider_->ReleaseCachedData(); | 
| -    output_surface_->context_provider()->DeleteCachedResources(); | 
| -    GLC(gl_, gl_->Flush()); | 
| -  } | 
| -  PrepareGeometry(NO_BINDING); | 
| -} | 
| - | 
| -void GLRenderer::DiscardBackbuffer() { | 
| -  if (is_backbuffer_discarded_) | 
| -    return; | 
| - | 
| -  output_surface_->DiscardBackbuffer(); | 
| - | 
| -  is_backbuffer_discarded_ = true; | 
| - | 
| -  // Damage tracker needs a full reset every time framebuffer is discarded. | 
| -  client_->SetFullRootLayerDamage(); | 
| -} | 
| - | 
| -void GLRenderer::EnsureBackbuffer() { | 
| -  if (!is_backbuffer_discarded_) | 
| -    return; | 
| - | 
| -  output_surface_->EnsureBackbuffer(); | 
| -  is_backbuffer_discarded_ = false; | 
| -} | 
| - | 
| -void GLRenderer::GetFramebufferPixelsAsync( | 
| -    const DrawingFrame* frame, | 
| -    const gfx::Rect& rect, | 
| -    scoped_ptr<CopyOutputRequest> request) { | 
| -  DCHECK(!request->IsEmpty()); | 
| -  if (request->IsEmpty()) | 
| -    return; | 
| -  if (rect.IsEmpty()) | 
| -    return; | 
| - | 
| -  gfx::Rect window_rect = MoveFromDrawToWindowSpace(frame, rect); | 
| -  DCHECK_GE(window_rect.x(), 0); | 
| -  DCHECK_GE(window_rect.y(), 0); | 
| -  DCHECK_LE(window_rect.right(), current_surface_size_.width()); | 
| -  DCHECK_LE(window_rect.bottom(), current_surface_size_.height()); | 
| - | 
| -  if (!request->force_bitmap_result()) { | 
| -    bool own_mailbox = !request->has_texture_mailbox(); | 
| - | 
| -    GLuint texture_id = 0; | 
| -    gpu::Mailbox mailbox; | 
| -    if (own_mailbox) { | 
| -      GLC(gl_, gl_->GenMailboxCHROMIUM(mailbox.name)); | 
| -      gl_->GenTextures(1, &texture_id); | 
| -      GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id)); | 
| - | 
| -      GLC(gl_, | 
| -          gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); | 
| -      GLC(gl_, | 
| -          gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); | 
| -      GLC(gl_, | 
| -          gl_->TexParameteri( | 
| -              GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); | 
| -      GLC(gl_, | 
| -          gl_->TexParameteri( | 
| -              GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); | 
| -      GLC(gl_, gl_->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name)); | 
| -    } else { | 
| -      mailbox = request->texture_mailbox().mailbox(); | 
| -      DCHECK_EQ(static_cast<unsigned>(GL_TEXTURE_2D), | 
| -                request->texture_mailbox().target()); | 
| -      DCHECK(!mailbox.IsZero()); | 
| -      unsigned incoming_sync_point = request->texture_mailbox().sync_point(); | 
| -      if (incoming_sync_point) | 
| -        GLC(gl_, gl_->WaitSyncPointCHROMIUM(incoming_sync_point)); | 
| - | 
| -      texture_id = GLC( | 
| -          gl_, | 
| -          gl_->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name)); | 
| -    } | 
| -    GetFramebufferTexture(texture_id, RGBA_8888, window_rect); | 
| - | 
| -    unsigned sync_point = gl_->InsertSyncPointCHROMIUM(); | 
| -    TextureMailbox texture_mailbox(mailbox, GL_TEXTURE_2D, sync_point); | 
| - | 
| -    scoped_ptr<SingleReleaseCallback> release_callback; | 
| -    if (own_mailbox) { | 
| -      GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0)); | 
| -      release_callback = texture_mailbox_deleter_->GetReleaseCallback( | 
| -          output_surface_->context_provider(), texture_id); | 
| -    } else { | 
| -      gl_->DeleteTextures(1, &texture_id); | 
| -    } | 
| - | 
| -    request->SendTextureResult( | 
| -        window_rect.size(), texture_mailbox, release_callback.Pass()); | 
| -    return; | 
| -  } | 
| - | 
| -  DCHECK(request->force_bitmap_result()); | 
| - | 
| -  scoped_ptr<PendingAsyncReadPixels> pending_read(new PendingAsyncReadPixels); | 
| -  pending_read->copy_request = request.Pass(); | 
| -  pending_async_read_pixels_.insert(pending_async_read_pixels_.begin(), | 
| -                                    pending_read.Pass()); | 
| - | 
| -  bool do_workaround = NeedsIOSurfaceReadbackWorkaround(); | 
| - | 
| -  unsigned temporary_texture = 0; | 
| -  unsigned temporary_fbo = 0; | 
| - | 
| -  if (do_workaround) { | 
| -    // On Mac OS X, calling glReadPixels() against an FBO whose color attachment | 
| -    // is an IOSurface-backed texture causes corruption of future glReadPixels() | 
| -    // calls, even those on different OpenGL contexts. It is believed that this | 
| -    // is the root cause of top crasher | 
| -    // http://crbug.com/99393. <rdar://problem/10949687> | 
| - | 
| -    gl_->GenTextures(1, &temporary_texture); | 
| -    GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, temporary_texture)); | 
| -    GLC(gl_, | 
| -        gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); | 
| -    GLC(gl_, | 
| -        gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); | 
| -    GLC(gl_, | 
| -        gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); | 
| -    GLC(gl_, | 
| -        gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); | 
| -    // Copy the contents of the current (IOSurface-backed) framebuffer into a | 
| -    // temporary texture. | 
| -    GetFramebufferTexture( | 
| -        temporary_texture, RGBA_8888, gfx::Rect(current_surface_size_)); | 
| -    gl_->GenFramebuffers(1, &temporary_fbo); | 
| -    // Attach this texture to an FBO, and perform the readback from that FBO. | 
| -    GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, temporary_fbo)); | 
| -    GLC(gl_, | 
| -        gl_->FramebufferTexture2D(GL_FRAMEBUFFER, | 
| -                                  GL_COLOR_ATTACHMENT0, | 
| -                                  GL_TEXTURE_2D, | 
| -                                  temporary_texture, | 
| -                                  0)); | 
| - | 
| -    DCHECK_EQ(static_cast<unsigned>(GL_FRAMEBUFFER_COMPLETE), | 
| -              gl_->CheckFramebufferStatus(GL_FRAMEBUFFER)); | 
| -  } | 
| - | 
| -  GLuint buffer = 0; | 
| -  gl_->GenBuffers(1, &buffer); | 
| -  GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, buffer)); | 
| -  GLC(gl_, | 
| -      gl_->BufferData(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, | 
| -                      4 * window_rect.size().GetArea(), | 
| -                      NULL, | 
| -                      GL_STREAM_READ)); | 
| - | 
| -  GLuint query = 0; | 
| -  gl_->GenQueriesEXT(1, &query); | 
| -  GLC(gl_, gl_->BeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, query)); | 
| - | 
| -  GLC(gl_, | 
| -      gl_->ReadPixels(window_rect.x(), | 
| -                      window_rect.y(), | 
| -                      window_rect.width(), | 
| -                      window_rect.height(), | 
| -                      GL_RGBA, | 
| -                      GL_UNSIGNED_BYTE, | 
| -                      NULL)); | 
| - | 
| -  GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0)); | 
| - | 
| -  if (do_workaround) { | 
| -    // Clean up. | 
| -    GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); | 
| -    GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0)); | 
| -    GLC(gl_, gl_->DeleteFramebuffers(1, &temporary_fbo)); | 
| -    GLC(gl_, gl_->DeleteTextures(1, &temporary_texture)); | 
| -  } | 
| - | 
| -  base::Closure finished_callback = base::Bind(&GLRenderer::FinishedReadback, | 
| -                                               base::Unretained(this), | 
| -                                               buffer, | 
| -                                               query, | 
| -                                               window_rect.size()); | 
| -  // Save the finished_callback so it can be cancelled. | 
| -  pending_async_read_pixels_.front()->finished_read_pixels_callback.Reset( | 
| -      finished_callback); | 
| -  base::Closure cancelable_callback = | 
| -      pending_async_read_pixels_.front()-> | 
| -          finished_read_pixels_callback.callback(); | 
| - | 
| -  // Save the buffer to verify the callbacks happen in the expected order. | 
| -  pending_async_read_pixels_.front()->buffer = buffer; | 
| - | 
| -  GLC(gl_, gl_->EndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM)); | 
| -  context_support_->SignalQuery(query, cancelable_callback); | 
| - | 
| -  EnforceMemoryPolicy(); | 
| -} | 
| - | 
| -void GLRenderer::FinishedReadback(unsigned source_buffer, | 
| -                                  unsigned query, | 
| -                                  const gfx::Size& size) { | 
| -  DCHECK(!pending_async_read_pixels_.empty()); | 
| - | 
| -  if (query != 0) { | 
| -    GLC(gl_, gl_->DeleteQueriesEXT(1, &query)); | 
| -  } | 
| - | 
| -  PendingAsyncReadPixels* current_read = pending_async_read_pixels_.back(); | 
| -  // Make sure we service the readbacks in order. | 
| -  DCHECK_EQ(source_buffer, current_read->buffer); | 
| - | 
| -  uint8* src_pixels = NULL; | 
| -  scoped_ptr<SkBitmap> bitmap; | 
| - | 
| -  if (source_buffer != 0) { | 
| -    GLC(gl_, | 
| -        gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, source_buffer)); | 
| -    src_pixels = static_cast<uint8*>(gl_->MapBufferCHROMIUM( | 
| -        GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, GL_READ_ONLY)); | 
| - | 
| -    if (src_pixels) { | 
| -      bitmap.reset(new SkBitmap); | 
| -      bitmap->allocN32Pixels(size.width(), size.height()); | 
| -      scoped_ptr<SkAutoLockPixels> lock(new SkAutoLockPixels(*bitmap)); | 
| -      uint8* dest_pixels = static_cast<uint8*>(bitmap->getPixels()); | 
| - | 
| -      size_t row_bytes = size.width() * 4; | 
| -      int num_rows = size.height(); | 
| -      size_t total_bytes = num_rows * row_bytes; | 
| -      for (size_t dest_y = 0; dest_y < total_bytes; dest_y += row_bytes) { | 
| -        // Flip Y axis. | 
| -        size_t src_y = total_bytes - dest_y - row_bytes; | 
| -        // Swizzle OpenGL -> Skia byte order. | 
| -        for (size_t x = 0; x < row_bytes; x += 4) { | 
| -          dest_pixels[dest_y + x + SK_R32_SHIFT / 8] = | 
| -              src_pixels[src_y + x + 0]; | 
| -          dest_pixels[dest_y + x + SK_G32_SHIFT / 8] = | 
| -              src_pixels[src_y + x + 1]; | 
| -          dest_pixels[dest_y + x + SK_B32_SHIFT / 8] = | 
| -              src_pixels[src_y + x + 2]; | 
| -          dest_pixels[dest_y + x + SK_A32_SHIFT / 8] = | 
| -              src_pixels[src_y + x + 3]; | 
| -        } | 
| -      } | 
| - | 
| -      GLC(gl_, | 
| -          gl_->UnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM)); | 
| -    } | 
| -    GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0)); | 
| -    GLC(gl_, gl_->DeleteBuffers(1, &source_buffer)); | 
| -  } | 
| - | 
| -  if (bitmap) | 
| -    current_read->copy_request->SendBitmapResult(bitmap.Pass()); | 
| -  pending_async_read_pixels_.pop_back(); | 
| -} | 
| - | 
| -void GLRenderer::GetFramebufferTexture(unsigned texture_id, | 
| -                                       ResourceFormat texture_format, | 
| -                                       const gfx::Rect& window_rect) { | 
| -  DCHECK(texture_id); | 
| -  DCHECK_GE(window_rect.x(), 0); | 
| -  DCHECK_GE(window_rect.y(), 0); | 
| -  DCHECK_LE(window_rect.right(), current_surface_size_.width()); | 
| -  DCHECK_LE(window_rect.bottom(), current_surface_size_.height()); | 
| - | 
| -  GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id)); | 
| -  GLC(gl_, | 
| -      gl_->CopyTexImage2D(GL_TEXTURE_2D, | 
| -                          0, | 
| -                          GLDataFormat(texture_format), | 
| -                          window_rect.x(), | 
| -                          window_rect.y(), | 
| -                          window_rect.width(), | 
| -                          window_rect.height(), | 
| -                          0)); | 
| -  GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0)); | 
| -} | 
| - | 
| -bool GLRenderer::UseScopedTexture(DrawingFrame* frame, | 
| -                                  const ScopedResource* texture, | 
| -                                  const gfx::Rect& viewport_rect) { | 
| -  DCHECK(texture->id()); | 
| -  frame->current_render_pass = NULL; | 
| -  frame->current_texture = texture; | 
| - | 
| -  return BindFramebufferToTexture(frame, texture, viewport_rect); | 
| -} | 
| - | 
| -void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) { | 
| -  current_framebuffer_lock_ = nullptr; | 
| -  output_surface_->BindFramebuffer(); | 
| - | 
| -  if (output_surface_->HasExternalStencilTest()) { | 
| -    SetStencilEnabled(true); | 
| -    GLC(gl_, gl_->StencilFunc(GL_EQUAL, 1, 1)); | 
| -  } else { | 
| -    SetStencilEnabled(false); | 
| -  } | 
| -} | 
| - | 
| -bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame, | 
| -                                          const ScopedResource* texture, | 
| -                                          const gfx::Rect& target_rect) { | 
| -  DCHECK(texture->id()); | 
| - | 
| -  // Explicitly release lock, otherwise we can crash when try to lock | 
| -  // same texture again. | 
| -  current_framebuffer_lock_ = nullptr; | 
| - | 
| -  SetStencilEnabled(false); | 
| -  GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_)); | 
| -  current_framebuffer_lock_ = | 
| -      make_scoped_ptr(new ResourceProvider::ScopedWriteLockGL( | 
| -          resource_provider_, texture->id())); | 
| -  unsigned texture_id = current_framebuffer_lock_->texture_id(); | 
| -  GLC(gl_, | 
| -      gl_->FramebufferTexture2D( | 
| -          GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0)); | 
| - | 
| -  DCHECK(gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) == | 
| -             GL_FRAMEBUFFER_COMPLETE || | 
| -         IsContextLost()); | 
| -  return true; | 
| -} | 
| - | 
| -void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { | 
| -  EnsureScissorTestEnabled(); | 
| - | 
| -  // Don't unnecessarily ask the context to change the scissor, because it | 
| -  // may cause undesired GPU pipeline flushes. | 
| -  if (scissor_rect == scissor_rect_ && !scissor_rect_needs_reset_) | 
| -    return; | 
| - | 
| -  scissor_rect_ = scissor_rect; | 
| -  FlushTextureQuadCache(SHARED_BINDING); | 
| -  GLC(gl_, | 
| -      gl_->Scissor(scissor_rect.x(), | 
| -                   scissor_rect.y(), | 
| -                   scissor_rect.width(), | 
| -                   scissor_rect.height())); | 
| - | 
| -  scissor_rect_needs_reset_ = false; | 
| -} | 
| - | 
| -void GLRenderer::SetDrawViewport(const gfx::Rect& window_space_viewport) { | 
| -  viewport_ = window_space_viewport; | 
| -  GLC(gl_, | 
| -      gl_->Viewport(window_space_viewport.x(), | 
| -                    window_space_viewport.y(), | 
| -                    window_space_viewport.width(), | 
| -                    window_space_viewport.height())); | 
| -} | 
| - | 
| -void GLRenderer::InitializeSharedObjects() { | 
| -  TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects"); | 
| - | 
| -  // Create an FBO for doing offscreen rendering. | 
| -  GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_)); | 
| - | 
| -  shared_geometry_ = | 
| -      make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect())); | 
| -  clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_)); | 
| -} | 
| - | 
| -void GLRenderer::PrepareGeometry(BoundGeometry binding) { | 
| -  if (binding == bound_geometry_) { | 
| -    return; | 
| -  } | 
| - | 
| -  switch (binding) { | 
| -    case SHARED_BINDING: | 
| -      shared_geometry_->PrepareForDraw(); | 
| -      break; | 
| -    case CLIPPED_BINDING: | 
| -      clipped_geometry_->PrepareForDraw(); | 
| -      break; | 
| -    case NO_BINDING: | 
| -      break; | 
| -  } | 
| -  bound_geometry_ = binding; | 
| -} | 
| - | 
| -const GLRenderer::TileCheckerboardProgram* | 
| -GLRenderer::GetTileCheckerboardProgram() { | 
| -  if (!tile_checkerboard_program_.initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize"); | 
| -    tile_checkerboard_program_.Initialize(output_surface_->context_provider(), | 
| -                                          TEX_COORD_PRECISION_NA, | 
| -                                          SAMPLER_TYPE_NA); | 
| -  } | 
| -  return &tile_checkerboard_program_; | 
| -} | 
| - | 
| -const GLRenderer::DebugBorderProgram* GLRenderer::GetDebugBorderProgram() { | 
| -  if (!debug_border_program_.initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::debugBorderProgram::initialize"); | 
| -    debug_border_program_.Initialize(output_surface_->context_provider(), | 
| -                                     TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA); | 
| -  } | 
| -  return &debug_border_program_; | 
| -} | 
| - | 
| -const GLRenderer::SolidColorProgram* GLRenderer::GetSolidColorProgram() { | 
| -  if (!solid_color_program_.initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::solidColorProgram::initialize"); | 
| -    solid_color_program_.Initialize(output_surface_->context_provider(), | 
| -                                    TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA); | 
| -  } | 
| -  return &solid_color_program_; | 
| -} | 
| - | 
| -const GLRenderer::SolidColorProgramAA* GLRenderer::GetSolidColorProgramAA() { | 
| -  if (!solid_color_program_aa_.initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::solidColorProgramAA::initialize"); | 
| -    solid_color_program_aa_.Initialize(output_surface_->context_provider(), | 
| -                                       TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA); | 
| -  } | 
| -  return &solid_color_program_aa_; | 
| -} | 
| - | 
| -const GLRenderer::RenderPassProgram* GLRenderer::GetRenderPassProgram( | 
| -    TexCoordPrecision precision, | 
| -    BlendMode blend_mode) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(blend_mode, 0); | 
| -  DCHECK_LE(blend_mode, LAST_BLEND_MODE); | 
| -  RenderPassProgram* program = &render_pass_program_[precision][blend_mode]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::renderPassProgram::initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D, blend_mode); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::RenderPassProgramAA* GLRenderer::GetRenderPassProgramAA( | 
| -    TexCoordPrecision precision, | 
| -    BlendMode blend_mode) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(blend_mode, 0); | 
| -  DCHECK_LE(blend_mode, LAST_BLEND_MODE); | 
| -  RenderPassProgramAA* program = | 
| -      &render_pass_program_aa_[precision][blend_mode]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::renderPassProgramAA::initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D, blend_mode); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::RenderPassMaskProgram* GLRenderer::GetRenderPassMaskProgram( | 
| -    TexCoordPrecision precision, | 
| -    SamplerType sampler, | 
| -    BlendMode blend_mode, | 
| -    bool mask_for_background) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(sampler, 0); | 
| -  DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 
| -  DCHECK_GE(blend_mode, 0); | 
| -  DCHECK_LE(blend_mode, LAST_BLEND_MODE); | 
| -  RenderPassMaskProgram* program = | 
| -      &render_pass_mask_program_[precision][sampler][blend_mode] | 
| -                                [mask_for_background ? HAS_MASK : NO_MASK]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgram::initialize"); | 
| -    program->Initialize( | 
| -        output_surface_->context_provider(), precision, | 
| -        sampler, blend_mode, mask_for_background); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::RenderPassMaskProgramAA* | 
| -GLRenderer::GetRenderPassMaskProgramAA(TexCoordPrecision precision, | 
| -                                       SamplerType sampler, | 
| -                                       BlendMode blend_mode, | 
| -                                       bool mask_for_background) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(sampler, 0); | 
| -  DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 
| -  DCHECK_GE(blend_mode, 0); | 
| -  DCHECK_LE(blend_mode, LAST_BLEND_MODE); | 
| -  RenderPassMaskProgramAA* program = | 
| -      &render_pass_mask_program_aa_[precision][sampler][blend_mode] | 
| -                                   [mask_for_background ? HAS_MASK : NO_MASK]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgramAA::initialize"); | 
| -    program->Initialize( | 
| -        output_surface_->context_provider(), precision, | 
| -        sampler, blend_mode, mask_for_background); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::RenderPassColorMatrixProgram* | 
| -GLRenderer::GetRenderPassColorMatrixProgram(TexCoordPrecision precision, | 
| -                                            BlendMode blend_mode) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(blend_mode, 0); | 
| -  DCHECK_LE(blend_mode, LAST_BLEND_MODE); | 
| -  RenderPassColorMatrixProgram* program = | 
| -      &render_pass_color_matrix_program_[precision][blend_mode]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::renderPassColorMatrixProgram::initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D, blend_mode); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::RenderPassColorMatrixProgramAA* | 
| -GLRenderer::GetRenderPassColorMatrixProgramAA(TexCoordPrecision precision, | 
| -                                              BlendMode blend_mode) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(blend_mode, 0); | 
| -  DCHECK_LE(blend_mode, LAST_BLEND_MODE); | 
| -  RenderPassColorMatrixProgramAA* program = | 
| -      &render_pass_color_matrix_program_aa_[precision][blend_mode]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", | 
| -                 "GLRenderer::renderPassColorMatrixProgramAA::initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D, blend_mode); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::RenderPassMaskColorMatrixProgram* | 
| -GLRenderer::GetRenderPassMaskColorMatrixProgram( | 
| -    TexCoordPrecision precision, | 
| -    SamplerType sampler, | 
| -    BlendMode blend_mode, | 
| -    bool mask_for_background) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(sampler, 0); | 
| -  DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 
| -  DCHECK_GE(blend_mode, 0); | 
| -  DCHECK_LE(blend_mode, LAST_BLEND_MODE); | 
| -  RenderPassMaskColorMatrixProgram* program = | 
| -      &render_pass_mask_color_matrix_program_[precision][sampler][blend_mode] | 
| -          [mask_for_background ? HAS_MASK : NO_MASK]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", | 
| -                 "GLRenderer::renderPassMaskColorMatrixProgram::initialize"); | 
| -    program->Initialize( | 
| -        output_surface_->context_provider(), precision, | 
| -        sampler, blend_mode, mask_for_background); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::RenderPassMaskColorMatrixProgramAA* | 
| -GLRenderer::GetRenderPassMaskColorMatrixProgramAA( | 
| -    TexCoordPrecision precision, | 
| -    SamplerType sampler, | 
| -    BlendMode blend_mode, | 
| -    bool mask_for_background) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(sampler, 0); | 
| -  DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 
| -  DCHECK_GE(blend_mode, 0); | 
| -  DCHECK_LE(blend_mode, LAST_BLEND_MODE); | 
| -  RenderPassMaskColorMatrixProgramAA* program = | 
| -      &render_pass_mask_color_matrix_program_aa_[precision][sampler][blend_mode] | 
| -          [mask_for_background ? HAS_MASK : NO_MASK]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", | 
| -                 "GLRenderer::renderPassMaskColorMatrixProgramAA::initialize"); | 
| -    program->Initialize( | 
| -        output_surface_->context_provider(), precision, | 
| -        sampler, blend_mode, mask_for_background); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::TileProgram* GLRenderer::GetTileProgram( | 
| -    TexCoordPrecision precision, | 
| -    SamplerType sampler) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(sampler, 0); | 
| -  DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 
| -  TileProgram* program = &tile_program_[precision][sampler]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::tileProgram::initialize"); | 
| -    program->Initialize( | 
| -        output_surface_->context_provider(), precision, sampler); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::TileProgramOpaque* GLRenderer::GetTileProgramOpaque( | 
| -    TexCoordPrecision precision, | 
| -    SamplerType sampler) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(sampler, 0); | 
| -  DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 
| -  TileProgramOpaque* program = &tile_program_opaque_[precision][sampler]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::tileProgramOpaque::initialize"); | 
| -    program->Initialize( | 
| -        output_surface_->context_provider(), precision, sampler); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::TileProgramAA* GLRenderer::GetTileProgramAA( | 
| -    TexCoordPrecision precision, | 
| -    SamplerType sampler) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(sampler, 0); | 
| -  DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 
| -  TileProgramAA* program = &tile_program_aa_[precision][sampler]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::tileProgramAA::initialize"); | 
| -    program->Initialize( | 
| -        output_surface_->context_provider(), precision, sampler); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::TileProgramSwizzle* GLRenderer::GetTileProgramSwizzle( | 
| -    TexCoordPrecision precision, | 
| -    SamplerType sampler) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(sampler, 0); | 
| -  DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 
| -  TileProgramSwizzle* program = &tile_program_swizzle_[precision][sampler]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzle::initialize"); | 
| -    program->Initialize( | 
| -        output_surface_->context_provider(), precision, sampler); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::TileProgramSwizzleOpaque* | 
| -GLRenderer::GetTileProgramSwizzleOpaque(TexCoordPrecision precision, | 
| -                                        SamplerType sampler) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(sampler, 0); | 
| -  DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 
| -  TileProgramSwizzleOpaque* program = | 
| -      &tile_program_swizzle_opaque_[precision][sampler]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleOpaque::initialize"); | 
| -    program->Initialize( | 
| -        output_surface_->context_provider(), precision, sampler); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::TileProgramSwizzleAA* GLRenderer::GetTileProgramSwizzleAA( | 
| -    TexCoordPrecision precision, | 
| -    SamplerType sampler) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  DCHECK_GE(sampler, 0); | 
| -  DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 
| -  TileProgramSwizzleAA* program = &tile_program_swizzle_aa_[precision][sampler]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleAA::initialize"); | 
| -    program->Initialize( | 
| -        output_surface_->context_provider(), precision, sampler); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::TextureProgram* GLRenderer::GetTextureProgram( | 
| -    TexCoordPrecision precision) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  TextureProgram* program = &texture_program_[precision]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::NonPremultipliedTextureProgram* | 
| -GLRenderer::GetNonPremultipliedTextureProgram(TexCoordPrecision precision) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  NonPremultipliedTextureProgram* program = | 
| -      &nonpremultiplied_texture_program_[precision]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", | 
| -                 "GLRenderer::NonPremultipliedTextureProgram::Initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::TextureBackgroundProgram* | 
| -GLRenderer::GetTextureBackgroundProgram(TexCoordPrecision precision) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  TextureBackgroundProgram* program = &texture_background_program_[precision]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::NonPremultipliedTextureBackgroundProgram* | 
| -GLRenderer::GetNonPremultipliedTextureBackgroundProgram( | 
| -    TexCoordPrecision precision) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  NonPremultipliedTextureBackgroundProgram* program = | 
| -      &nonpremultiplied_texture_background_program_[precision]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", | 
| -                 "GLRenderer::NonPremultipliedTextureProgram::Initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::TextureProgram* GLRenderer::GetTextureIOSurfaceProgram( | 
| -    TexCoordPrecision precision) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  TextureProgram* program = &texture_io_surface_program_[precision]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::textureIOSurfaceProgram::initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D_RECT); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::VideoYUVProgram* GLRenderer::GetVideoYUVProgram( | 
| -    TexCoordPrecision precision) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  VideoYUVProgram* program = &video_yuv_program_[precision]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::videoYUVProgram::initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::VideoYUVAProgram* GLRenderer::GetVideoYUVAProgram( | 
| -    TexCoordPrecision precision) { | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  VideoYUVAProgram* program = &video_yuva_program_[precision]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::videoYUVAProgram::initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_2D); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -const GLRenderer::VideoStreamTextureProgram* | 
| -GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) { | 
| -  if (!Capabilities().using_egl_image) | 
| -    return NULL; | 
| -  DCHECK_GE(precision, 0); | 
| -  DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 
| -  VideoStreamTextureProgram* program = | 
| -      &video_stream_texture_program_[precision]; | 
| -  if (!program->initialized()) { | 
| -    TRACE_EVENT0("cc", "GLRenderer::streamTextureProgram::initialize"); | 
| -    program->Initialize(output_surface_->context_provider(), precision, | 
| -                        SAMPLER_TYPE_EXTERNAL_OES); | 
| -  } | 
| -  return program; | 
| -} | 
| - | 
| -void GLRenderer::CleanupSharedObjects() { | 
| -  shared_geometry_ = nullptr; | 
| - | 
| -  for (int i = 0; i <= LAST_TEX_COORD_PRECISION; ++i) { | 
| -    for (int j = 0; j <= LAST_SAMPLER_TYPE; ++j) { | 
| -      tile_program_[i][j].Cleanup(gl_); | 
| -      tile_program_opaque_[i][j].Cleanup(gl_); | 
| -      tile_program_swizzle_[i][j].Cleanup(gl_); | 
| -      tile_program_swizzle_opaque_[i][j].Cleanup(gl_); | 
| -      tile_program_aa_[i][j].Cleanup(gl_); | 
| -      tile_program_swizzle_aa_[i][j].Cleanup(gl_); | 
| - | 
| -      for (int k = 0; k <= LAST_BLEND_MODE; k++) { | 
| -        for (int l = 0; l <= LAST_MASK_VALUE; ++l) { | 
| -          render_pass_mask_program_[i][j][k][l].Cleanup(gl_); | 
| -          render_pass_mask_program_aa_[i][j][k][l].Cleanup(gl_); | 
| -          render_pass_mask_color_matrix_program_aa_[i][j][k][l].Cleanup(gl_); | 
| -          render_pass_mask_color_matrix_program_[i][j][k][l].Cleanup(gl_); | 
| -        } | 
| -      } | 
| -    } | 
| -    for (int j = 0; j <= LAST_BLEND_MODE; j++) { | 
| -      render_pass_program_[i][j].Cleanup(gl_); | 
| -      render_pass_program_aa_[i][j].Cleanup(gl_); | 
| -      render_pass_color_matrix_program_[i][j].Cleanup(gl_); | 
| -      render_pass_color_matrix_program_aa_[i][j].Cleanup(gl_); | 
| -    } | 
| - | 
| -    texture_program_[i].Cleanup(gl_); | 
| -    nonpremultiplied_texture_program_[i].Cleanup(gl_); | 
| -    texture_background_program_[i].Cleanup(gl_); | 
| -    nonpremultiplied_texture_background_program_[i].Cleanup(gl_); | 
| -    texture_io_surface_program_[i].Cleanup(gl_); | 
| - | 
| -    video_yuv_program_[i].Cleanup(gl_); | 
| -    video_yuva_program_[i].Cleanup(gl_); | 
| -    video_stream_texture_program_[i].Cleanup(gl_); | 
| -  } | 
| - | 
| -  tile_checkerboard_program_.Cleanup(gl_); | 
| - | 
| -  debug_border_program_.Cleanup(gl_); | 
| -  solid_color_program_.Cleanup(gl_); | 
| -  solid_color_program_aa_.Cleanup(gl_); | 
| - | 
| -  if (offscreen_framebuffer_id_) | 
| -    GLC(gl_, gl_->DeleteFramebuffers(1, &offscreen_framebuffer_id_)); | 
| - | 
| -  if (on_demand_tile_raster_resource_id_) | 
| -    resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_); | 
| - | 
| -  ReleaseRenderPassTextures(); | 
| -} | 
| - | 
| -void GLRenderer::ReinitializeGLState() { | 
| -  is_scissor_enabled_ = false; | 
| -  scissor_rect_needs_reset_ = true; | 
| -  stencil_shadow_ = false; | 
| -  blend_shadow_ = true; | 
| -  program_shadow_ = 0; | 
| - | 
| -  RestoreGLState(); | 
| -} | 
| - | 
| -void GLRenderer::RestoreGLState() { | 
| -  // This restores the current GLRenderer state to the GL context. | 
| -  bound_geometry_ = NO_BINDING; | 
| -  PrepareGeometry(SHARED_BINDING); | 
| - | 
| -  GLC(gl_, gl_->Disable(GL_DEPTH_TEST)); | 
| -  GLC(gl_, gl_->Disable(GL_CULL_FACE)); | 
| -  GLC(gl_, gl_->ColorMask(true, true, true, true)); | 
| -  GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); | 
| -  GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); | 
| - | 
| -  if (program_shadow_) | 
| -    gl_->UseProgram(program_shadow_); | 
| - | 
| -  if (stencil_shadow_) | 
| -    GLC(gl_, gl_->Enable(GL_STENCIL_TEST)); | 
| -  else | 
| -    GLC(gl_, gl_->Disable(GL_STENCIL_TEST)); | 
| - | 
| -  if (blend_shadow_) | 
| -    GLC(gl_, gl_->Enable(GL_BLEND)); | 
| -  else | 
| -    GLC(gl_, gl_->Disable(GL_BLEND)); | 
| - | 
| -  if (is_scissor_enabled_) { | 
| -    GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); | 
| -    GLC(gl_, | 
| -        gl_->Scissor(scissor_rect_.x(), | 
| -                     scissor_rect_.y(), | 
| -                     scissor_rect_.width(), | 
| -                     scissor_rect_.height())); | 
| -  } else { | 
| -    GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); | 
| -  } | 
| -} | 
| - | 
| -void GLRenderer::RestoreFramebuffer(DrawingFrame* frame) { | 
| -  UseRenderPass(frame, frame->current_render_pass); | 
| -} | 
| - | 
| -bool GLRenderer::IsContextLost() { | 
| -  return output_surface_->context_provider()->IsContextLost(); | 
| -} | 
| - | 
| -void GLRenderer::ScheduleOverlays(DrawingFrame* frame) { | 
| -  if (!frame->overlay_list.size()) | 
| -    return; | 
| - | 
| -  ResourceProvider::ResourceIdArray resources; | 
| -  OverlayCandidateList& overlays = frame->overlay_list; | 
| -  OverlayCandidateList::iterator it; | 
| -  for (it = overlays.begin(); it != overlays.end(); ++it) { | 
| -    const OverlayCandidate& overlay = *it; | 
| -    // Skip primary plane. | 
| -    if (overlay.plane_z_order == 0) | 
| -      continue; | 
| - | 
| -    pending_overlay_resources_.push_back( | 
| -        make_scoped_ptr(new ResourceProvider::ScopedReadLockGL( | 
| -            resource_provider_, overlay.resource_id))); | 
| - | 
| -    context_support_->ScheduleOverlayPlane( | 
| -        overlay.plane_z_order, | 
| -        overlay.transform, | 
| -        pending_overlay_resources_.back()->texture_id(), | 
| -        overlay.display_rect, | 
| -        overlay.uv_rect); | 
| -  } | 
| -} | 
| - | 
| -}  // namespace cc | 
|  |