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Unified Diff: cc/output/gl_renderer.h

Issue 1533773002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@cl-2e
Patch Set: rebase Created 5 years ago
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Index: cc/output/gl_renderer.h
diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h
deleted file mode 100644
index 1bb8c2d78d65dc11b6a17d416d9a6045ba50531b..0000000000000000000000000000000000000000
--- a/cc/output/gl_renderer.h
+++ /dev/null
@@ -1,527 +0,0 @@
-// Copyright 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_OUTPUT_GL_RENDERER_H_
-#define CC_OUTPUT_GL_RENDERER_H_
-
-#include "base/cancelable_callback.h"
-#include "cc/base/scoped_ptr_deque.h"
-#include "cc/base/scoped_ptr_vector.h"
-#include "cc/output/direct_renderer.h"
-#include "cc/output/gl_renderer_draw_cache.h"
-#include "cc/output/program_binding.h"
-#include "cc/output/renderer.h"
-#include "cc/quads/checkerboard_draw_quad.h"
-#include "cc/quads/debug_border_draw_quad.h"
-#include "cc/quads/io_surface_draw_quad.h"
-#include "cc/quads/render_pass_draw_quad.h"
-#include "cc/quads/solid_color_draw_quad.h"
-#include "cc/quads/tile_draw_quad.h"
-#include "cc/quads/yuv_video_draw_quad.h"
-#include "ui/gfx/geometry/quad_f.h"
-
-class SkBitmap;
-
-namespace gpu {
-namespace gles2 {
-class GLES2Interface;
-}
-}
-
-namespace cc {
-
-class GLRendererShaderTest;
-class OutputSurface;
-class PictureDrawQuad;
-class ScopedResource;
-class StreamVideoDrawQuad;
-class TextureDrawQuad;
-class TextureMailboxDeleter;
-class StaticGeometryBinding;
-class DynamicGeometryBinding;
-class ScopedEnsureFramebufferAllocation;
-
-// Class that handles drawing of composited render layers using GL.
-class GLRenderer : public DirectRenderer {
- public:
- class ScopedUseGrContext;
-
- static scoped_ptr<GLRenderer> Create(
- RendererClient* client,
- const RendererSettings* settings,
- OutputSurface* output_surface,
- ResourceProvider* resource_provider,
- TextureMailboxDeleter* texture_mailbox_deleter,
- int highp_threshold_min);
-
- ~GLRenderer() override;
-
- const RendererCapabilitiesImpl& Capabilities() const override;
-
- // Waits for rendering to finish.
- void Finish() override;
-
- void DoNoOp() override;
- void SwapBuffers(const CompositorFrameMetadata& metadata) override;
-
- virtual bool IsContextLost();
-
- static void DebugGLCall(gpu::gles2::GLES2Interface* gl,
- const char* command,
- const char* file,
- int line);
-
- protected:
- GLRenderer(RendererClient* client,
- const RendererSettings* settings,
- OutputSurface* output_surface,
- ResourceProvider* resource_provider,
- TextureMailboxDeleter* texture_mailbox_deleter,
- int highp_threshold_min);
-
- void DidChangeVisibility() override;
-
- bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
-
- const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
- const StaticGeometryBinding* SharedGeometry() const {
- return shared_geometry_.get();
- }
-
- void GetFramebufferPixelsAsync(const DrawingFrame* frame,
- const gfx::Rect& rect,
- scoped_ptr<CopyOutputRequest> request);
- void GetFramebufferTexture(unsigned texture_id,
- ResourceFormat texture_format,
- const gfx::Rect& device_rect);
- void ReleaseRenderPassTextures();
- enum BoundGeometry { NO_BINDING, SHARED_BINDING, CLIPPED_BINDING };
- void PrepareGeometry(BoundGeometry geometry_to_bind);
- void SetStencilEnabled(bool enabled);
- bool stencil_enabled() const { return stencil_shadow_; }
- void SetBlendEnabled(bool enabled);
- bool blend_enabled() const { return blend_shadow_; }
-
- void BindFramebufferToOutputSurface(DrawingFrame* frame) override;
- bool BindFramebufferToTexture(DrawingFrame* frame,
- const ScopedResource* resource,
- const gfx::Rect& target_rect) override;
- void SetDrawViewport(const gfx::Rect& window_space_viewport) override;
- void SetScissorTestRect(const gfx::Rect& scissor_rect) override;
- void PrepareSurfaceForPass(DrawingFrame* frame,
- SurfaceInitializationMode initialization_mode,
- const gfx::Rect& render_pass_scissor) override;
- void DoDrawQuad(DrawingFrame* frame,
- const class DrawQuad*,
- const gfx::QuadF* draw_region) override;
- void BeginDrawingFrame(DrawingFrame* frame) override;
- void FinishDrawingFrame(DrawingFrame* frame) override;
- bool FlippedFramebuffer(const DrawingFrame* frame) const override;
- bool FlippedRootFramebuffer() const;
- void EnsureScissorTestEnabled() override;
- void EnsureScissorTestDisabled() override;
- void CopyCurrentRenderPassToBitmap(
- DrawingFrame* frame,
- scoped_ptr<CopyOutputRequest> request) override;
- void FinishDrawingQuadList() override;
-
- // Returns true if quad requires antialiasing and false otherwise.
- static bool ShouldAntialiasQuad(const gfx::Transform& device_transform,
- const DrawQuad* quad,
- bool force_antialiasing);
-
- // Inflate the quad and fill edge array for fragment shader.
- // |local_quad| is set to inflated quad. |edge| array is filled with
- // inflated quad's edge data.
- static void SetupQuadForClippingAndAntialiasing(
- const gfx::Transform& device_transform,
- const DrawQuad* quad,
- bool use_aa,
- const gfx::QuadF* clip_region,
- gfx::QuadF* local_quad,
- float edge[24]);
-
- private:
- friend class GLRendererShaderPixelTest;
- friend class GLRendererShaderTest;
-
- static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
-
- void DiscardPixels();
- void ClearFramebuffer(DrawingFrame* frame);
-
- void DrawCheckerboardQuad(const DrawingFrame* frame,
- const CheckerboardDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void DrawDebugBorderQuad(const DrawingFrame* frame,
- const DebugBorderDrawQuad* quad);
- static bool IsDefaultBlendMode(SkXfermode::Mode blend_mode) {
- return blend_mode == SkXfermode::kSrcOver_Mode;
- }
- bool CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode);
- void ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode);
- void RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode);
-
- gfx::Rect GetBackdropBoundingBoxForRenderPassQuad(
- DrawingFrame* frame,
- const RenderPassDrawQuad* quad,
- const gfx::Transform& contents_device_transform,
- const gfx::QuadF* clip_region,
- bool use_aa);
- scoped_ptr<ScopedResource> GetBackdropTexture(const gfx::Rect& bounding_rect);
-
- void DrawRenderPassQuad(DrawingFrame* frame,
- const RenderPassDrawQuad* quadi,
- const gfx::QuadF* clip_region);
- void DrawSolidColorQuad(const DrawingFrame* frame,
- const SolidColorDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void DrawStreamVideoQuad(const DrawingFrame* frame,
- const StreamVideoDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void DrawTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void EnqueueTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void FlushTextureQuadCache(BoundGeometry flush_binding);
- void DrawIOSurfaceQuad(const DrawingFrame* frame,
- const IOSurfaceDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void DrawTileQuad(const DrawingFrame* frame,
- const TileDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void DrawContentQuad(const DrawingFrame* frame,
- const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id,
- const gfx::QuadF* clip_region);
- void DrawContentQuadAA(const DrawingFrame* frame,
- const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id,
- const gfx::Transform& device_transform,
- const gfx::QuadF* clip_region);
- void DrawContentQuadNoAA(const DrawingFrame* frame,
- const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id,
- const gfx::QuadF* clip_region);
- void DrawYUVVideoQuad(const DrawingFrame* frame,
- const YUVVideoDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void DrawPictureQuad(const DrawingFrame* frame,
- const PictureDrawQuad* quad,
- const gfx::QuadF* clip_region);
-
- void SetShaderOpacity(float opacity, int alpha_location);
- void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
- void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame,
- const gfx::Transform& draw_transform,
- const gfx::RectF& quad_rect,
- const gfx::QuadF& clipping_region_quad,
- int matrix_location,
- const float uv[8]);
- void DrawQuadGeometry(const DrawingFrame* frame,
- const gfx::Transform& draw_transform,
- const gfx::RectF& quad_rect,
- int matrix_location);
- void SetUseProgram(unsigned program);
-
- bool UseScopedTexture(DrawingFrame* frame,
- const ScopedResource* resource,
- const gfx::Rect& viewport_rect);
-
- bool MakeContextCurrent();
-
- void InitializeSharedObjects();
- void CleanupSharedObjects();
-
- typedef base::Callback<void(scoped_ptr<CopyOutputRequest> copy_request,
- bool success)>
- AsyncGetFramebufferPixelsCleanupCallback;
- void FinishedReadback(unsigned source_buffer,
- unsigned query,
- const gfx::Size& size);
-
- void ReinitializeGLState();
- void RestoreGLState();
- void RestoreFramebuffer(DrawingFrame* frame);
-
- void DiscardBackbuffer() override;
- void EnsureBackbuffer() override;
- void EnforceMemoryPolicy();
-
- void ScheduleOverlays(DrawingFrame* frame);
-
- typedef ScopedPtrVector<ResourceProvider::ScopedReadLockGL>
- OverlayResourceLockList;
- OverlayResourceLockList pending_overlay_resources_;
- OverlayResourceLockList in_use_overlay_resources_;
-
- RendererCapabilitiesImpl capabilities_;
-
- unsigned offscreen_framebuffer_id_;
-
- scoped_ptr<StaticGeometryBinding> shared_geometry_;
- scoped_ptr<DynamicGeometryBinding> clipped_geometry_;
- gfx::QuadF shared_geometry_quad_;
-
- // This block of bindings defines all of the programs used by the compositor
- // itself. Add any new programs here to GLRendererShaderTest.
-
- // Tiled layer shaders.
- typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha>
- TileProgram;
- typedef ProgramBinding<VertexShaderTileAA, FragmentShaderRGBATexClampAlphaAA>
- TileProgramAA;
- typedef ProgramBinding<VertexShaderTileAA,
- FragmentShaderRGBATexClampSwizzleAlphaAA>
- TileProgramSwizzleAA;
- typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque>
- TileProgramOpaque;
- typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
- TileProgramSwizzle;
- typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
- TileProgramSwizzleOpaque;
- typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard>
- TileCheckerboardProgram;
-
- // Texture shaders.
- typedef ProgramBinding<VertexShaderPosTexTransform,
- FragmentShaderRGBATexVaryingAlpha> TextureProgram;
- typedef ProgramBinding<VertexShaderPosTexTransform,
- FragmentShaderRGBATexPremultiplyAlpha>
- NonPremultipliedTextureProgram;
- typedef ProgramBinding<VertexShaderPosTexTransform,
- FragmentShaderTexBackgroundVaryingAlpha>
- TextureBackgroundProgram;
- typedef ProgramBinding<VertexShaderPosTexTransform,
- FragmentShaderTexBackgroundPremultiplyAlpha>
- NonPremultipliedTextureBackgroundProgram;
-
- // Render surface shaders.
- typedef ProgramBinding<VertexShaderPosTexTransform,
- FragmentShaderRGBATexAlpha> RenderPassProgram;
- typedef ProgramBinding<VertexShaderPosTexTransform,
- FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
- typedef ProgramBinding<VertexShaderQuadTexTransformAA,
- FragmentShaderRGBATexAlphaAA> RenderPassProgramAA;
- typedef ProgramBinding<VertexShaderQuadTexTransformAA,
- FragmentShaderRGBATexAlphaMaskAA>
- RenderPassMaskProgramAA;
- typedef ProgramBinding<VertexShaderPosTexTransform,
- FragmentShaderRGBATexColorMatrixAlpha>
- RenderPassColorMatrixProgram;
- typedef ProgramBinding<VertexShaderQuadTexTransformAA,
- FragmentShaderRGBATexAlphaMaskColorMatrixAA>
- RenderPassMaskColorMatrixProgramAA;
- typedef ProgramBinding<VertexShaderQuadTexTransformAA,
- FragmentShaderRGBATexAlphaColorMatrixAA>
- RenderPassColorMatrixProgramAA;
- typedef ProgramBinding<VertexShaderPosTexTransform,
- FragmentShaderRGBATexAlphaMaskColorMatrix>
- RenderPassMaskColorMatrixProgram;
-
- // Video shaders.
- typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex>
- VideoStreamTextureProgram;
- typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
- FragmentShaderYUVVideo> VideoYUVProgram;
- typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
- FragmentShaderYUVAVideo> VideoYUVAProgram;
-
- // Special purpose / effects shaders.
- typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
- DebugBorderProgram;
- typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
- SolidColorProgram;
- typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
- SolidColorProgramAA;
-
- const TileProgram* GetTileProgram(
- TexCoordPrecision precision, SamplerType sampler);
- const TileProgramOpaque* GetTileProgramOpaque(
- TexCoordPrecision precision, SamplerType sampler);
- const TileProgramAA* GetTileProgramAA(
- TexCoordPrecision precision, SamplerType sampler);
- const TileProgramSwizzle* GetTileProgramSwizzle(
- TexCoordPrecision precision, SamplerType sampler);
- const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque(
- TexCoordPrecision precision, SamplerType sampler);
- const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
- TexCoordPrecision precision, SamplerType sampler);
-
- const TileCheckerboardProgram* GetTileCheckerboardProgram();
-
- const RenderPassProgram* GetRenderPassProgram(TexCoordPrecision precision,
- BlendMode blend_mode);
- const RenderPassProgramAA* GetRenderPassProgramAA(TexCoordPrecision precision,
- BlendMode blend_mode);
- const RenderPassMaskProgram* GetRenderPassMaskProgram(
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background);
- const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background);
- const RenderPassColorMatrixProgram* GetRenderPassColorMatrixProgram(
- TexCoordPrecision precision,
- BlendMode blend_mode);
- const RenderPassColorMatrixProgramAA* GetRenderPassColorMatrixProgramAA(
- TexCoordPrecision precision,
- BlendMode blend_mode);
- const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram(
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background);
- const RenderPassMaskColorMatrixProgramAA*
- GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background);
-
- const TextureProgram* GetTextureProgram(
- TexCoordPrecision precision);
- const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram(
- TexCoordPrecision precision);
- const TextureBackgroundProgram* GetTextureBackgroundProgram(
- TexCoordPrecision precision);
- const NonPremultipliedTextureBackgroundProgram*
- GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision);
- const TextureProgram* GetTextureIOSurfaceProgram(
- TexCoordPrecision precision);
-
- const VideoYUVProgram* GetVideoYUVProgram(
- TexCoordPrecision precision);
- const VideoYUVAProgram* GetVideoYUVAProgram(
- TexCoordPrecision precision);
- const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
- TexCoordPrecision precision);
-
- const DebugBorderProgram* GetDebugBorderProgram();
- const SolidColorProgram* GetSolidColorProgram();
- const SolidColorProgramAA* GetSolidColorProgramAA();
-
- TileProgram
- tile_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1];
- TileProgramOpaque
- tile_program_opaque_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1];
- TileProgramAA
- tile_program_aa_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1];
- TileProgramSwizzle tile_program_swizzle_[LAST_TEX_COORD_PRECISION +
- 1][LAST_SAMPLER_TYPE + 1];
- TileProgramSwizzleOpaque
- tile_program_swizzle_opaque_[LAST_TEX_COORD_PRECISION +
- 1][LAST_SAMPLER_TYPE + 1];
- TileProgramSwizzleAA tile_program_swizzle_aa_[LAST_TEX_COORD_PRECISION +
- 1][LAST_SAMPLER_TYPE + 1];
-
- TileCheckerboardProgram tile_checkerboard_program_;
-
- TextureProgram texture_program_[LAST_TEX_COORD_PRECISION + 1];
- NonPremultipliedTextureProgram
- nonpremultiplied_texture_program_[LAST_TEX_COORD_PRECISION + 1];
- TextureBackgroundProgram
- texture_background_program_[LAST_TEX_COORD_PRECISION + 1];
- NonPremultipliedTextureBackgroundProgram
- nonpremultiplied_texture_background_program_[LAST_TEX_COORD_PRECISION +
- 1];
- TextureProgram texture_io_surface_program_[LAST_TEX_COORD_PRECISION + 1];
-
- RenderPassProgram
- render_pass_program_[LAST_TEX_COORD_PRECISION + 1][LAST_BLEND_MODE + 1];
- RenderPassProgramAA render_pass_program_aa_[LAST_TEX_COORD_PRECISION +
- 1][LAST_BLEND_MODE + 1];
- RenderPassMaskProgram
- render_pass_mask_program_[LAST_TEX_COORD_PRECISION + 1]
- [LAST_SAMPLER_TYPE + 1]
- [LAST_BLEND_MODE + 1]
- [LAST_MASK_VALUE + 1];
- RenderPassMaskProgramAA
- render_pass_mask_program_aa_[LAST_TEX_COORD_PRECISION + 1]
- [LAST_SAMPLER_TYPE + 1]
- [LAST_BLEND_MODE + 1]
- [LAST_MASK_VALUE + 1];
- RenderPassColorMatrixProgram
- render_pass_color_matrix_program_[LAST_TEX_COORD_PRECISION +
- 1][LAST_BLEND_MODE + 1];
- RenderPassColorMatrixProgramAA
- render_pass_color_matrix_program_aa_[LAST_TEX_COORD_PRECISION +
- 1][LAST_BLEND_MODE + 1];
- RenderPassMaskColorMatrixProgram
- render_pass_mask_color_matrix_program_[LAST_TEX_COORD_PRECISION + 1]
- [LAST_SAMPLER_TYPE + 1]
- [LAST_BLEND_MODE + 1]
- [LAST_MASK_VALUE + 1];
- RenderPassMaskColorMatrixProgramAA
- render_pass_mask_color_matrix_program_aa_[LAST_TEX_COORD_PRECISION + 1]
- [LAST_SAMPLER_TYPE + 1]
- [LAST_BLEND_MODE + 1]
- [LAST_MASK_VALUE + 1];
-
- VideoYUVProgram video_yuv_program_[LAST_TEX_COORD_PRECISION + 1];
- VideoYUVAProgram video_yuva_program_[LAST_TEX_COORD_PRECISION + 1];
- VideoStreamTextureProgram
- video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1];
-
- DebugBorderProgram debug_border_program_;
- SolidColorProgram solid_color_program_;
- SolidColorProgramAA solid_color_program_aa_;
-
- gpu::gles2::GLES2Interface* gl_;
- gpu::ContextSupport* context_support_;
-
- TextureMailboxDeleter* texture_mailbox_deleter_;
-
- gfx::Rect swap_buffer_rect_;
- gfx::Rect scissor_rect_;
- gfx::Rect viewport_;
- bool is_backbuffer_discarded_;
- bool is_using_bind_uniform_;
- bool is_scissor_enabled_;
- bool scissor_rect_needs_reset_;
- bool stencil_shadow_;
- bool blend_shadow_;
- unsigned program_shadow_;
- TexturedQuadDrawCache draw_cache_;
- int highp_threshold_min_;
- int highp_threshold_cache_;
-
- struct PendingAsyncReadPixels;
- ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_;
-
- scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_;
-
- class SyncQuery;
- ScopedPtrDeque<SyncQuery> pending_sync_queries_;
- ScopedPtrDeque<SyncQuery> available_sync_queries_;
- scoped_ptr<SyncQuery> current_sync_query_;
- bool use_sync_query_;
- bool use_blend_equation_advanced_;
- bool use_blend_equation_advanced_coherent_;
-
- SkBitmap on_demand_tile_raster_bitmap_;
- ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
- BoundGeometry bound_geometry_;
- DISALLOW_COPY_AND_ASSIGN(GLRenderer);
-};
-
-// Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
-// call made by the compositor. Useful for debugging rendering issues but
-// will significantly degrade performance.
-#define DEBUG_GL_CALLS 0
-
-#if DEBUG_GL_CALLS && !defined(NDEBUG)
-#define GLC(context, x) \
- (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
-#else
-#define GLC(context, x) (x)
-#endif
-
-} // namespace cc
-
-#endif // CC_OUTPUT_GL_RENDERER_H_
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