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Unified Diff: cc/output/direct_renderer.h

Issue 1533773002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@cl-2e
Patch Set: rebase Created 5 years ago
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Index: cc/output/direct_renderer.h
diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h
deleted file mode 100644
index 3a8d17527c290095518a52f9e6714c9f2485ed29..0000000000000000000000000000000000000000
--- a/cc/output/direct_renderer.h
+++ /dev/null
@@ -1,163 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_OUTPUT_DIRECT_RENDERER_H_
-#define CC_OUTPUT_DIRECT_RENDERER_H_
-
-#include "base/basictypes.h"
-#include "base/callback.h"
-#include "base/containers/scoped_ptr_hash_map.h"
-#include "cc/base/scoped_ptr_deque.h"
-#include "cc/output/overlay_processor.h"
-#include "cc/output/renderer.h"
-#include "cc/resources/resource_provider.h"
-#include "cc/resources/scoped_resource.h"
-#include "ui/gfx/geometry/quad_f.h"
-
-namespace cc {
-
-class DrawPolygon;
-class ResourceProvider;
-
-// This is the base class for code shared between the GL and software
-// renderer implementations. "Direct" refers to the fact that it does not
-// delegate rendering to another compositor.
-class DirectRenderer : public Renderer {
- public:
- ~DirectRenderer() override;
-
- void DecideRenderPassAllocationsForFrame(
- const RenderPassList& render_passes_in_draw_order) override;
- bool HasAllocatedResourcesForTesting(RenderPassId id) const override;
- void DrawFrame(RenderPassList* render_passes_in_draw_order,
- float device_scale_factor,
- const gfx::Rect& device_viewport_rect,
- const gfx::Rect& device_clip_rect,
- bool disable_picture_quad_image_filtering) override;
-
- struct DrawingFrame {
- DrawingFrame();
- ~DrawingFrame();
-
- const RenderPassList* render_passes_in_draw_order;
- const RenderPass* root_render_pass;
- const RenderPass* current_render_pass;
- const ScopedResource* current_texture;
-
- gfx::Rect root_damage_rect;
- gfx::Rect device_viewport_rect;
- gfx::Rect device_clip_rect;
-
- gfx::Transform projection_matrix;
- gfx::Transform window_matrix;
-
- bool disable_picture_quad_image_filtering;
-
- OverlayCandidateList overlay_list;
- };
-
- void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
- void DoDrawPolygon(const DrawPolygon& poly,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool use_render_pass_scissor);
-
- protected:
- enum SurfaceInitializationMode {
- SURFACE_INITIALIZATION_MODE_PRESERVE,
- SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR,
- SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR,
- };
-
- DirectRenderer(RendererClient* client,
- const RendererSettings* settings,
- OutputSurface* output_surface,
- ResourceProvider* resource_provider);
-
- static gfx::RectF QuadVertexRect();
- static void QuadRectTransform(gfx::Transform* quad_rect_transform,
- const gfx::Transform& quad_transform,
- const gfx::RectF& quad_rect);
- void InitializeViewport(DrawingFrame* frame,
- const gfx::Rect& draw_rect,
- const gfx::Rect& viewport_rect,
- const gfx::Size& surface_size);
- gfx::Rect MoveFromDrawToWindowSpace(const DrawingFrame* frame,
- const gfx::Rect& draw_rect) const;
-
- bool NeedDeviceClip(const DrawingFrame* frame) const;
- gfx::Rect DeviceClipRectInDrawSpace(const DrawingFrame* frame) const;
- gfx::Rect DeviceViewportRectInDrawSpace(const DrawingFrame* frame) const;
- gfx::Rect OutputSurfaceRectInDrawSpace(const DrawingFrame* frame) const;
- static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
- void SetScissorStateForQuad(const DrawingFrame* frame,
- const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor,
- bool use_render_pass_scissor);
- bool ShouldSkipQuad(const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor);
- void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
- const gfx::Rect& draw_space_rect);
-
- static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
-
- void FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool use_render_pass_scissor);
- void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
- bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
-
- virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
- virtual bool BindFramebufferToTexture(DrawingFrame* frame,
- const ScopedResource* resource,
- const gfx::Rect& target_rect) = 0;
- virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0;
- virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
- virtual void PrepareSurfaceForPass(
- DrawingFrame* frame,
- SurfaceInitializationMode initialization_mode,
- const gfx::Rect& render_pass_scissor) = 0;
- // clip_region is a (possibly null) pointer to a quad in the same
- // space as the quad. When non-null only the area of the quad that overlaps
- // with clip_region will be drawn.
- virtual void DoDrawQuad(DrawingFrame* frame,
- const DrawQuad* quad,
- const gfx::QuadF* clip_region) = 0;
- virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
- virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
- virtual void FinishDrawingQuadList();
- virtual bool FlippedFramebuffer(const DrawingFrame* frame) const = 0;
- virtual void EnsureScissorTestEnabled() = 0;
- virtual void EnsureScissorTestDisabled() = 0;
- virtual void DiscardBackbuffer() {}
- virtual void EnsureBackbuffer() {}
-
- virtual void CopyCurrentRenderPassToBitmap(
- DrawingFrame* frame,
- scoped_ptr<CopyOutputRequest> request) = 0;
-
- base::ScopedPtrHashMap<RenderPassId, scoped_ptr<ScopedResource>> render_pass_textures_;
- OutputSurface* output_surface_;
- ResourceProvider* resource_provider_;
- scoped_ptr<OverlayProcessor> overlay_processor_;
-
- // For use in coordinate conversion, this stores the output rect, viewport
- // rect (= unflipped version of glViewport rect), and the size of target
- // framebuffer. During a draw, this stores the values for the current render
- // pass; in between draws, they retain the values for the root render pass of
- // the last draw.
- gfx::Rect current_draw_rect_;
- gfx::Rect current_viewport_rect_;
- gfx::Size current_surface_size_;
-
- private:
- gfx::Vector2d enlarge_pass_texture_amount_;
-
- DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
-};
-
-} // namespace cc
-
-#endif // CC_OUTPUT_DIRECT_RENDERER_H_
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