| Index: cc/output/direct_renderer.h
|
| diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h
|
| deleted file mode 100644
|
| index 3a8d17527c290095518a52f9e6714c9f2485ed29..0000000000000000000000000000000000000000
|
| --- a/cc/output/direct_renderer.h
|
| +++ /dev/null
|
| @@ -1,163 +0,0 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CC_OUTPUT_DIRECT_RENDERER_H_
|
| -#define CC_OUTPUT_DIRECT_RENDERER_H_
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/callback.h"
|
| -#include "base/containers/scoped_ptr_hash_map.h"
|
| -#include "cc/base/scoped_ptr_deque.h"
|
| -#include "cc/output/overlay_processor.h"
|
| -#include "cc/output/renderer.h"
|
| -#include "cc/resources/resource_provider.h"
|
| -#include "cc/resources/scoped_resource.h"
|
| -#include "ui/gfx/geometry/quad_f.h"
|
| -
|
| -namespace cc {
|
| -
|
| -class DrawPolygon;
|
| -class ResourceProvider;
|
| -
|
| -// This is the base class for code shared between the GL and software
|
| -// renderer implementations. "Direct" refers to the fact that it does not
|
| -// delegate rendering to another compositor.
|
| -class DirectRenderer : public Renderer {
|
| - public:
|
| - ~DirectRenderer() override;
|
| -
|
| - void DecideRenderPassAllocationsForFrame(
|
| - const RenderPassList& render_passes_in_draw_order) override;
|
| - bool HasAllocatedResourcesForTesting(RenderPassId id) const override;
|
| - void DrawFrame(RenderPassList* render_passes_in_draw_order,
|
| - float device_scale_factor,
|
| - const gfx::Rect& device_viewport_rect,
|
| - const gfx::Rect& device_clip_rect,
|
| - bool disable_picture_quad_image_filtering) override;
|
| -
|
| - struct DrawingFrame {
|
| - DrawingFrame();
|
| - ~DrawingFrame();
|
| -
|
| - const RenderPassList* render_passes_in_draw_order;
|
| - const RenderPass* root_render_pass;
|
| - const RenderPass* current_render_pass;
|
| - const ScopedResource* current_texture;
|
| -
|
| - gfx::Rect root_damage_rect;
|
| - gfx::Rect device_viewport_rect;
|
| - gfx::Rect device_clip_rect;
|
| -
|
| - gfx::Transform projection_matrix;
|
| - gfx::Transform window_matrix;
|
| -
|
| - bool disable_picture_quad_image_filtering;
|
| -
|
| - OverlayCandidateList overlay_list;
|
| - };
|
| -
|
| - void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
|
| - void DoDrawPolygon(const DrawPolygon& poly,
|
| - DrawingFrame* frame,
|
| - const gfx::Rect& render_pass_scissor,
|
| - bool use_render_pass_scissor);
|
| -
|
| - protected:
|
| - enum SurfaceInitializationMode {
|
| - SURFACE_INITIALIZATION_MODE_PRESERVE,
|
| - SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR,
|
| - SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR,
|
| - };
|
| -
|
| - DirectRenderer(RendererClient* client,
|
| - const RendererSettings* settings,
|
| - OutputSurface* output_surface,
|
| - ResourceProvider* resource_provider);
|
| -
|
| - static gfx::RectF QuadVertexRect();
|
| - static void QuadRectTransform(gfx::Transform* quad_rect_transform,
|
| - const gfx::Transform& quad_transform,
|
| - const gfx::RectF& quad_rect);
|
| - void InitializeViewport(DrawingFrame* frame,
|
| - const gfx::Rect& draw_rect,
|
| - const gfx::Rect& viewport_rect,
|
| - const gfx::Size& surface_size);
|
| - gfx::Rect MoveFromDrawToWindowSpace(const DrawingFrame* frame,
|
| - const gfx::Rect& draw_rect) const;
|
| -
|
| - bool NeedDeviceClip(const DrawingFrame* frame) const;
|
| - gfx::Rect DeviceClipRectInDrawSpace(const DrawingFrame* frame) const;
|
| - gfx::Rect DeviceViewportRectInDrawSpace(const DrawingFrame* frame) const;
|
| - gfx::Rect OutputSurfaceRectInDrawSpace(const DrawingFrame* frame) const;
|
| - static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
|
| - void SetScissorStateForQuad(const DrawingFrame* frame,
|
| - const DrawQuad& quad,
|
| - const gfx::Rect& render_pass_scissor,
|
| - bool use_render_pass_scissor);
|
| - bool ShouldSkipQuad(const DrawQuad& quad,
|
| - const gfx::Rect& render_pass_scissor);
|
| - void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
|
| - const gfx::Rect& draw_space_rect);
|
| -
|
| - static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
|
| -
|
| - void FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
|
| - DrawingFrame* frame,
|
| - const gfx::Rect& render_pass_scissor,
|
| - bool use_render_pass_scissor);
|
| - void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
|
| - bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
|
| -
|
| - virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
|
| - virtual bool BindFramebufferToTexture(DrawingFrame* frame,
|
| - const ScopedResource* resource,
|
| - const gfx::Rect& target_rect) = 0;
|
| - virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0;
|
| - virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
|
| - virtual void PrepareSurfaceForPass(
|
| - DrawingFrame* frame,
|
| - SurfaceInitializationMode initialization_mode,
|
| - const gfx::Rect& render_pass_scissor) = 0;
|
| - // clip_region is a (possibly null) pointer to a quad in the same
|
| - // space as the quad. When non-null only the area of the quad that overlaps
|
| - // with clip_region will be drawn.
|
| - virtual void DoDrawQuad(DrawingFrame* frame,
|
| - const DrawQuad* quad,
|
| - const gfx::QuadF* clip_region) = 0;
|
| - virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
|
| - virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
|
| - virtual void FinishDrawingQuadList();
|
| - virtual bool FlippedFramebuffer(const DrawingFrame* frame) const = 0;
|
| - virtual void EnsureScissorTestEnabled() = 0;
|
| - virtual void EnsureScissorTestDisabled() = 0;
|
| - virtual void DiscardBackbuffer() {}
|
| - virtual void EnsureBackbuffer() {}
|
| -
|
| - virtual void CopyCurrentRenderPassToBitmap(
|
| - DrawingFrame* frame,
|
| - scoped_ptr<CopyOutputRequest> request) = 0;
|
| -
|
| - base::ScopedPtrHashMap<RenderPassId, scoped_ptr<ScopedResource>> render_pass_textures_;
|
| - OutputSurface* output_surface_;
|
| - ResourceProvider* resource_provider_;
|
| - scoped_ptr<OverlayProcessor> overlay_processor_;
|
| -
|
| - // For use in coordinate conversion, this stores the output rect, viewport
|
| - // rect (= unflipped version of glViewport rect), and the size of target
|
| - // framebuffer. During a draw, this stores the values for the current render
|
| - // pass; in between draws, they retain the values for the root render pass of
|
| - // the last draw.
|
| - gfx::Rect current_draw_rect_;
|
| - gfx::Rect current_viewport_rect_;
|
| - gfx::Size current_surface_size_;
|
| -
|
| - private:
|
| - gfx::Vector2d enlarge_pass_texture_amount_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
|
| -};
|
| -
|
| -} // namespace cc
|
| -
|
| -#endif // CC_OUTPUT_DIRECT_RENDERER_H_
|
|
|