| Index: cc/output/direct_renderer.cc
|
| diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc
|
| deleted file mode 100644
|
| index df2b73a60531fdceea64f8a25e7ff8f0bf3a647d..0000000000000000000000000000000000000000
|
| --- a/cc/output/direct_renderer.cc
|
| +++ /dev/null
|
| @@ -1,529 +0,0 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "cc/output/direct_renderer.h"
|
| -
|
| -#include <utility>
|
| -#include <vector>
|
| -
|
| -#include "base/containers/hash_tables.h"
|
| -#include "base/containers/scoped_ptr_hash_map.h"
|
| -#include "base/metrics/histogram.h"
|
| -#include "base/trace_event/trace_event.h"
|
| -#include "cc/base/math_util.h"
|
| -#include "cc/output/bsp_tree.h"
|
| -#include "cc/output/bsp_walk_action.h"
|
| -#include "cc/output/copy_output_request.h"
|
| -#include "cc/quads/draw_quad.h"
|
| -#include "ui/gfx/geometry/rect_conversions.h"
|
| -#include "ui/gfx/transform.h"
|
| -
|
| -static gfx::Transform OrthoProjectionMatrix(float left,
|
| - float right,
|
| - float bottom,
|
| - float top) {
|
| - // Use the standard formula to map the clipping frustum to the cube from
|
| - // [-1, -1, -1] to [1, 1, 1].
|
| - float delta_x = right - left;
|
| - float delta_y = top - bottom;
|
| - gfx::Transform proj;
|
| - if (!delta_x || !delta_y)
|
| - return proj;
|
| - proj.matrix().set(0, 0, 2.0f / delta_x);
|
| - proj.matrix().set(0, 3, -(right + left) / delta_x);
|
| - proj.matrix().set(1, 1, 2.0f / delta_y);
|
| - proj.matrix().set(1, 3, -(top + bottom) / delta_y);
|
| -
|
| - // Z component of vertices is always set to zero as we don't use the depth
|
| - // buffer while drawing.
|
| - proj.matrix().set(2, 2, 0);
|
| -
|
| - return proj;
|
| -}
|
| -
|
| -static gfx::Transform window_matrix(int x, int y, int width, int height) {
|
| - gfx::Transform canvas;
|
| -
|
| - // Map to window position and scale up to pixel coordinates.
|
| - canvas.Translate3d(x, y, 0);
|
| - canvas.Scale3d(width, height, 0);
|
| -
|
| - // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
|
| - canvas.Translate3d(0.5, 0.5, 0.5);
|
| - canvas.Scale3d(0.5, 0.5, 0.5);
|
| -
|
| - return canvas;
|
| -}
|
| -
|
| -namespace cc {
|
| -
|
| -DirectRenderer::DrawingFrame::DrawingFrame()
|
| - : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
|
| -}
|
| -
|
| -DirectRenderer::DrawingFrame::~DrawingFrame() {}
|
| -
|
| -//
|
| -// static
|
| -gfx::RectF DirectRenderer::QuadVertexRect() {
|
| - return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
|
| -}
|
| -
|
| -// static
|
| -void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
|
| - const gfx::Transform& quad_transform,
|
| - const gfx::RectF& quad_rect) {
|
| - *quad_rect_transform = quad_transform;
|
| - quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
|
| - 0.5 * quad_rect.height() + quad_rect.y());
|
| - quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
|
| -}
|
| -
|
| -void DirectRenderer::InitializeViewport(DrawingFrame* frame,
|
| - const gfx::Rect& draw_rect,
|
| - const gfx::Rect& viewport_rect,
|
| - const gfx::Size& surface_size) {
|
| - DCHECK_GE(viewport_rect.x(), 0);
|
| - DCHECK_GE(viewport_rect.y(), 0);
|
| - DCHECK_LE(viewport_rect.right(), surface_size.width());
|
| - DCHECK_LE(viewport_rect.bottom(), surface_size.height());
|
| - bool flip_y = FlippedFramebuffer(frame);
|
| - if (flip_y) {
|
| - frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
|
| - draw_rect.right(),
|
| - draw_rect.bottom(),
|
| - draw_rect.y());
|
| - } else {
|
| - frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
|
| - draw_rect.right(),
|
| - draw_rect.y(),
|
| - draw_rect.bottom());
|
| - }
|
| -
|
| - gfx::Rect window_rect = viewport_rect;
|
| - if (flip_y)
|
| - window_rect.set_y(surface_size.height() - viewport_rect.bottom());
|
| - frame->window_matrix = window_matrix(window_rect.x(),
|
| - window_rect.y(),
|
| - window_rect.width(),
|
| - window_rect.height());
|
| - SetDrawViewport(window_rect);
|
| -
|
| - current_draw_rect_ = draw_rect;
|
| - current_viewport_rect_ = viewport_rect;
|
| - current_surface_size_ = surface_size;
|
| -}
|
| -
|
| -gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
|
| - const DrawingFrame* frame,
|
| - const gfx::Rect& draw_rect) const {
|
| - gfx::Rect window_rect = draw_rect;
|
| - window_rect -= current_draw_rect_.OffsetFromOrigin();
|
| - window_rect += current_viewport_rect_.OffsetFromOrigin();
|
| - if (FlippedFramebuffer(frame))
|
| - window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
|
| - return window_rect;
|
| -}
|
| -
|
| -DirectRenderer::DirectRenderer(RendererClient* client,
|
| - const RendererSettings* settings,
|
| - OutputSurface* output_surface,
|
| - ResourceProvider* resource_provider)
|
| - : Renderer(client, settings),
|
| - output_surface_(output_surface),
|
| - resource_provider_(resource_provider),
|
| - overlay_processor_(
|
| - new OverlayProcessor(output_surface, resource_provider)) {
|
| - overlay_processor_->Initialize();
|
| -}
|
| -
|
| -DirectRenderer::~DirectRenderer() {}
|
| -
|
| -void DirectRenderer::SetEnlargePassTextureAmountForTesting(
|
| - const gfx::Vector2d& amount) {
|
| - enlarge_pass_texture_amount_ = amount;
|
| -}
|
| -
|
| -void DirectRenderer::DecideRenderPassAllocationsForFrame(
|
| - const RenderPassList& render_passes_in_draw_order) {
|
| - if (!resource_provider_)
|
| - return;
|
| -
|
| - base::hash_map<RenderPassId, gfx::Size> render_passes_in_frame;
|
| - for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
|
| - render_passes_in_frame.insert(std::pair<RenderPassId, gfx::Size>(
|
| - render_passes_in_draw_order[i]->id,
|
| - RenderPassTextureSize(render_passes_in_draw_order[i])));
|
| -
|
| - std::vector<RenderPassId> passes_to_delete;
|
| - base::ScopedPtrHashMap<RenderPassId, scoped_ptr<ScopedResource>>::const_iterator
|
| - pass_iter;
|
| - for (pass_iter = render_pass_textures_.begin();
|
| - pass_iter != render_pass_textures_.end();
|
| - ++pass_iter) {
|
| - base::hash_map<RenderPassId, gfx::Size>::const_iterator it =
|
| - render_passes_in_frame.find(pass_iter->first);
|
| - if (it == render_passes_in_frame.end()) {
|
| - passes_to_delete.push_back(pass_iter->first);
|
| - continue;
|
| - }
|
| -
|
| - gfx::Size required_size = it->second;
|
| - ScopedResource* texture = pass_iter->second;
|
| - DCHECK(texture);
|
| -
|
| - bool size_appropriate = texture->size().width() >= required_size.width() &&
|
| - texture->size().height() >= required_size.height();
|
| - if (texture->id() && !size_appropriate)
|
| - texture->Free();
|
| - }
|
| -
|
| - // Delete RenderPass textures from the previous frame that will not be used
|
| - // again.
|
| - for (size_t i = 0; i < passes_to_delete.size(); ++i)
|
| - render_pass_textures_.erase(passes_to_delete[i]);
|
| -
|
| - for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
|
| - if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
|
| - scoped_ptr<ScopedResource> texture =
|
| - ScopedResource::Create(resource_provider_);
|
| - render_pass_textures_.set(render_passes_in_draw_order[i]->id,
|
| - texture.Pass());
|
| - }
|
| - }
|
| -}
|
| -
|
| -void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
|
| - float device_scale_factor,
|
| - const gfx::Rect& device_viewport_rect,
|
| - const gfx::Rect& device_clip_rect,
|
| - bool disable_picture_quad_image_filtering) {
|
| - TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
|
| - UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
|
| - render_passes_in_draw_order->size());
|
| -
|
| - const RenderPass* root_render_pass = render_passes_in_draw_order->back();
|
| - DCHECK(root_render_pass);
|
| -
|
| - DrawingFrame frame;
|
| - frame.render_passes_in_draw_order = render_passes_in_draw_order;
|
| - frame.root_render_pass = root_render_pass;
|
| - frame.root_damage_rect = Capabilities().using_partial_swap
|
| - ? root_render_pass->damage_rect
|
| - : root_render_pass->output_rect;
|
| - frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
|
| - frame.device_viewport_rect = device_viewport_rect;
|
| - frame.device_clip_rect = device_clip_rect;
|
| - frame.disable_picture_quad_image_filtering =
|
| - disable_picture_quad_image_filtering;
|
| -
|
| - overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
|
| - &frame.overlay_list);
|
| -
|
| - EnsureBackbuffer();
|
| -
|
| - // Only reshape when we know we are going to draw. Otherwise, the reshape
|
| - // can leave the window at the wrong size if we never draw and the proper
|
| - // viewport size is never set.
|
| - output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
|
| -
|
| - BeginDrawingFrame(&frame);
|
| - for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
|
| - RenderPass* pass = render_passes_in_draw_order->at(i);
|
| - DrawRenderPass(&frame, pass);
|
| -
|
| - for (ScopedPtrVector<CopyOutputRequest>::iterator it =
|
| - pass->copy_requests.begin();
|
| - it != pass->copy_requests.end();
|
| - ++it) {
|
| - if (it != pass->copy_requests.begin()) {
|
| - // Doing a readback is destructive of our state on Mac, so make sure
|
| - // we restore the state between readbacks. http://crbug.com/99393.
|
| - UseRenderPass(&frame, pass);
|
| - }
|
| - CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
|
| - }
|
| - }
|
| - FinishDrawingFrame(&frame);
|
| -
|
| - render_passes_in_draw_order->clear();
|
| -}
|
| -
|
| -gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
|
| - const DrawingFrame* frame) {
|
| - gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
|
| -
|
| - if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
|
| - !frame->current_render_pass->copy_requests.empty())
|
| - return render_pass_scissor;
|
| -
|
| - gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
|
| - if (frame->current_render_pass->transform_to_root_target.GetInverse(
|
| - &inverse_transform)) {
|
| - // Only intersect inverse-projected damage if the transform is invertible.
|
| - gfx::Rect damage_rect_in_render_pass_space =
|
| - MathUtil::ProjectEnclosingClippedRect(inverse_transform,
|
| - frame->root_damage_rect);
|
| - render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
|
| - }
|
| -
|
| - return render_pass_scissor;
|
| -}
|
| -
|
| -bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
|
| - if (frame->current_render_pass != frame->root_render_pass)
|
| - return false;
|
| -
|
| - return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
|
| -}
|
| -
|
| -gfx::Rect DirectRenderer::DeviceClipRectInDrawSpace(
|
| - const DrawingFrame* frame) const {
|
| - gfx::Rect device_clip_rect = frame->device_clip_rect;
|
| - device_clip_rect -= current_viewport_rect_.OffsetFromOrigin();
|
| - device_clip_rect += current_draw_rect_.OffsetFromOrigin();
|
| - return device_clip_rect;
|
| -}
|
| -
|
| -gfx::Rect DirectRenderer::DeviceViewportRectInDrawSpace(
|
| - const DrawingFrame* frame) const {
|
| - gfx::Rect device_viewport_rect = frame->device_viewport_rect;
|
| - device_viewport_rect -= current_viewport_rect_.OffsetFromOrigin();
|
| - device_viewport_rect += current_draw_rect_.OffsetFromOrigin();
|
| - return device_viewport_rect;
|
| -}
|
| -
|
| -gfx::Rect DirectRenderer::OutputSurfaceRectInDrawSpace(
|
| - const DrawingFrame* frame) const {
|
| - if (frame->current_render_pass == frame->root_render_pass) {
|
| - gfx::Rect output_surface_rect(output_surface_->SurfaceSize());
|
| - output_surface_rect -= current_viewport_rect_.OffsetFromOrigin();
|
| - output_surface_rect += current_draw_rect_.OffsetFromOrigin();
|
| - return output_surface_rect;
|
| - } else {
|
| - return frame->current_render_pass->output_rect;
|
| - }
|
| -}
|
| -
|
| -bool DirectRenderer::ShouldSkipQuad(const DrawQuad& quad,
|
| - const gfx::Rect& render_pass_scissor) {
|
| - if (render_pass_scissor.IsEmpty())
|
| - return true;
|
| -
|
| - if (quad.isClipped()) {
|
| - gfx::Rect r = quad.clipRect();
|
| - r.Intersect(render_pass_scissor);
|
| - return r.IsEmpty();
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -void DirectRenderer::SetScissorStateForQuad(
|
| - const DrawingFrame* frame,
|
| - const DrawQuad& quad,
|
| - const gfx::Rect& render_pass_scissor,
|
| - bool use_render_pass_scissor) {
|
| - if (use_render_pass_scissor) {
|
| - gfx::Rect quad_scissor_rect = render_pass_scissor;
|
| - if (quad.isClipped())
|
| - quad_scissor_rect.Intersect(quad.clipRect());
|
| - SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
|
| - return;
|
| - } else if (quad.isClipped()) {
|
| - SetScissorTestRectInDrawSpace(frame, quad.clipRect());
|
| - return;
|
| - }
|
| -
|
| - EnsureScissorTestDisabled();
|
| -}
|
| -
|
| -void DirectRenderer::SetScissorTestRectInDrawSpace(
|
| - const DrawingFrame* frame,
|
| - const gfx::Rect& draw_space_rect) {
|
| - gfx::Rect window_space_rect =
|
| - MoveFromDrawToWindowSpace(frame, draw_space_rect);
|
| - SetScissorTestRect(window_space_rect);
|
| -}
|
| -
|
| -void DirectRenderer::FinishDrawingQuadList() {}
|
| -
|
| -void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly,
|
| - DrawingFrame* frame,
|
| - const gfx::Rect& render_pass_scissor,
|
| - bool use_render_pass_scissor) {
|
| - SetScissorStateForQuad(frame, *poly.original_ref(), render_pass_scissor,
|
| - use_render_pass_scissor);
|
| -
|
| - // If the poly has not been split, then it is just a normal DrawQuad,
|
| - // and we should save any extra processing that would have to be done.
|
| - if (!poly.is_split()) {
|
| - DoDrawQuad(frame, poly.original_ref(), NULL);
|
| - return;
|
| - }
|
| -
|
| - std::vector<gfx::QuadF> quads;
|
| - poly.ToQuads2D(&quads);
|
| - for (size_t i = 0; i < quads.size(); ++i) {
|
| - DoDrawQuad(frame, poly.original_ref(), &quads[i]);
|
| - }
|
| -}
|
| -
|
| -void DirectRenderer::FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
|
| - DrawingFrame* frame,
|
| - const gfx::Rect& render_pass_scissor,
|
| - bool use_render_pass_scissor) {
|
| - if (poly_list->empty()) {
|
| - return;
|
| - }
|
| -
|
| - BspTree bsp_tree(poly_list);
|
| - BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor,
|
| - use_render_pass_scissor);
|
| - bsp_tree.TraverseWithActionHandler(&action_handler);
|
| - DCHECK(poly_list->empty());
|
| -}
|
| -
|
| -void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
|
| - const RenderPass* render_pass) {
|
| - TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
|
| - if (!UseRenderPass(frame, render_pass))
|
| - return;
|
| -
|
| - const gfx::Rect surface_rect_in_draw_space =
|
| - OutputSurfaceRectInDrawSpace(frame);
|
| - gfx::Rect render_pass_scissor_in_draw_space = surface_rect_in_draw_space;
|
| -
|
| - if (frame->current_render_pass == frame->root_render_pass) {
|
| - render_pass_scissor_in_draw_space.Intersect(
|
| - DeviceViewportRectInDrawSpace(frame));
|
| - }
|
| -
|
| - if (Capabilities().using_partial_swap) {
|
| - render_pass_scissor_in_draw_space.Intersect(
|
| - ComputeScissorRectForRenderPass(frame));
|
| - }
|
| -
|
| - if (NeedDeviceClip(frame)) {
|
| - render_pass_scissor_in_draw_space.Intersect(
|
| - DeviceClipRectInDrawSpace(frame));
|
| - }
|
| -
|
| - bool render_pass_is_clipped =
|
| - !render_pass_scissor_in_draw_space.Contains(surface_rect_in_draw_space);
|
| - bool is_root_render_pass =
|
| - frame->current_render_pass == frame->root_render_pass;
|
| - bool has_external_stencil_test =
|
| - is_root_render_pass && output_surface_->HasExternalStencilTest();
|
| - bool should_clear_surface =
|
| - !has_external_stencil_test &&
|
| - (!is_root_render_pass || settings_->should_clear_root_render_pass);
|
| -
|
| - // If |has_external_stencil_test| we can't discard or clear. Make sure we
|
| - // don't need to.
|
| - DCHECK_IMPLIES(has_external_stencil_test,
|
| - !frame->current_render_pass->has_transparent_background);
|
| -
|
| - SurfaceInitializationMode mode;
|
| - if (should_clear_surface && render_pass_is_clipped) {
|
| - mode = SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR;
|
| - } else if (should_clear_surface) {
|
| - mode = SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR;
|
| - } else {
|
| - mode = SURFACE_INITIALIZATION_MODE_PRESERVE;
|
| - }
|
| -
|
| - PrepareSurfaceForPass(
|
| - frame, mode,
|
| - MoveFromDrawToWindowSpace(frame, render_pass_scissor_in_draw_space));
|
| -
|
| - const QuadList& quad_list = render_pass->quad_list;
|
| - ScopedPtrDeque<DrawPolygon> poly_list;
|
| -
|
| - int next_polygon_id = 0;
|
| - int last_sorting_context_id = 0;
|
| - for (auto it = quad_list.BackToFrontBegin(); it != quad_list.BackToFrontEnd();
|
| - ++it) {
|
| - const DrawQuad& quad = **it;
|
| - gfx::QuadF send_quad(quad.visible_rect);
|
| -
|
| - if (render_pass_is_clipped &&
|
| - ShouldSkipQuad(quad, render_pass_scissor_in_draw_space)) {
|
| - continue;
|
| - }
|
| -
|
| - if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) {
|
| - last_sorting_context_id = quad.shared_quad_state->sorting_context_id;
|
| - FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space,
|
| - render_pass_is_clipped);
|
| - }
|
| -
|
| - // This layer is in a 3D sorting context so we add it to the list of
|
| - // polygons to go into the BSP tree.
|
| - if (quad.shared_quad_state->sorting_context_id != 0) {
|
| - scoped_ptr<DrawPolygon> new_polygon(new DrawPolygon(
|
| - *it, quad.visible_rect, quad.quadTransform(), next_polygon_id++));
|
| - if (new_polygon->points().size() > 2u) {
|
| - poly_list.push_back(new_polygon.Pass());
|
| - }
|
| - continue;
|
| - }
|
| -
|
| - // We are not in a 3d sorting context, so we should draw the quad normally.
|
| - SetScissorStateForQuad(frame, quad, render_pass_scissor_in_draw_space,
|
| - render_pass_is_clipped);
|
| -
|
| - DoDrawQuad(frame, &quad, nullptr);
|
| - }
|
| - FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space,
|
| - render_pass_is_clipped);
|
| - FinishDrawingQuadList();
|
| -}
|
| -
|
| -bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
|
| - const RenderPass* render_pass) {
|
| - frame->current_render_pass = render_pass;
|
| - frame->current_texture = NULL;
|
| -
|
| - if (render_pass == frame->root_render_pass) {
|
| - BindFramebufferToOutputSurface(frame);
|
| - InitializeViewport(frame,
|
| - render_pass->output_rect,
|
| - frame->device_viewport_rect,
|
| - output_surface_->SurfaceSize());
|
| - return true;
|
| - }
|
| -
|
| - ScopedResource* texture = render_pass_textures_.get(render_pass->id);
|
| - DCHECK(texture);
|
| -
|
| - gfx::Size size = RenderPassTextureSize(render_pass);
|
| - size.Enlarge(enlarge_pass_texture_amount_.x(),
|
| - enlarge_pass_texture_amount_.y());
|
| - if (!texture->id())
|
| - texture->Allocate(
|
| - size, ResourceProvider::TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER, RGBA_8888);
|
| - DCHECK(texture->id());
|
| -
|
| - if (BindFramebufferToTexture(frame, texture, render_pass->output_rect)) {
|
| - InitializeViewport(frame, render_pass->output_rect,
|
| - gfx::Rect(render_pass->output_rect.size()),
|
| - render_pass->output_rect.size());
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPassId id) const {
|
| - ScopedResource* texture = render_pass_textures_.get(id);
|
| - return texture && texture->id();
|
| -}
|
| -
|
| -// static
|
| -gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
|
| - return render_pass->output_rect.size();
|
| -}
|
| -
|
| -} // namespace cc
|
|
|