Index: cc/output/context_provider.h |
diff --git a/cc/output/context_provider.h b/cc/output/context_provider.h |
deleted file mode 100644 |
index 1e6c19f3b4bb2f4dd4a9df19aadeae620b95fe4a..0000000000000000000000000000000000000000 |
--- a/cc/output/context_provider.h |
+++ /dev/null |
@@ -1,93 +0,0 @@ |
-// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ |
-#define CC_OUTPUT_CONTEXT_PROVIDER_H_ |
- |
-#include "base/callback.h" |
-#include "base/memory/ref_counted.h" |
-#include "gpu/command_buffer/common/capabilities.h" |
- |
-class GrContext; |
- |
-namespace base { |
-class Lock; |
-} |
- |
-namespace gpu { |
-class ContextSupport; |
-namespace gles2 { class GLES2Interface; } |
-} |
- |
-namespace cc { |
-struct ManagedMemoryPolicy; |
- |
-class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { |
- public: |
- // Bind the 3d context to the current thread. This should be called before |
- // accessing the contexts. Calling it more than once should have no effect. |
- // Once this function has been called, the class should only be accessed |
- // from the same thread. |
- virtual bool BindToCurrentThread() = 0; |
- virtual void DetachFromThread() {} |
- |
- virtual gpu::gles2::GLES2Interface* ContextGL() = 0; |
- virtual gpu::ContextSupport* ContextSupport() = 0; |
- virtual class GrContext* GrContext() = 0; |
- |
- struct Capabilities { |
- gpu::Capabilities gpu; |
- size_t max_transfer_buffer_usage_bytes; |
- |
- Capabilities(); |
- }; |
- |
- // Sets up a lock so this context can be used from multiple threads. |
- virtual void SetupLock() = 0; |
- |
- // Returns the lock that should be held if using this context from multiple |
- // threads. |
- virtual base::Lock* GetLock() = 0; |
- |
- // Returns the capabilities of the currently bound 3d context. |
- virtual Capabilities ContextCapabilities() = 0; |
- |
- // Checks if the context is currently known to be lost. |
- virtual bool IsContextLost() = 0; |
- |
- // Ask the provider to check if the contexts are valid or lost. If they are, |
- // this should invalidate the provider so that it can be replaced with a new |
- // one. |
- virtual void VerifyContexts() = 0; |
- |
- // Delete all cached gpu resources. |
- virtual void DeleteCachedResources() = 0; |
- |
- // A method to be called from the main thread that should return true if |
- // the context inside the provider is no longer valid. |
- virtual bool DestroyedOnMainThread() = 0; |
- |
- // Sets a callback to be called when the context is lost. This should be |
- // called from the same thread that the context is bound to. To avoid races, |
- // it should be called before BindToCurrentThread(), or VerifyContexts() |
- // should be called after setting the callback. |
- typedef base::Closure LostContextCallback; |
- virtual void SetLostContextCallback( |
- const LostContextCallback& lost_context_callback) = 0; |
- |
- // Sets a callback to be called when the memory policy changes. This should be |
- // called from the same thread that the context is bound to. |
- typedef base::Callback<void(const ManagedMemoryPolicy& policy)> |
- MemoryPolicyChangedCallback; |
- virtual void SetMemoryPolicyChangedCallback( |
- const MemoryPolicyChangedCallback& memory_policy_changed_callback) = 0; |
- |
- protected: |
- friend class base::RefCountedThreadSafe<ContextProvider>; |
- virtual ~ContextProvider() {} |
-}; |
- |
-} // namespace cc |
- |
-#endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ |