| Index: cc/output/context_provider.h
|
| diff --git a/cc/output/context_provider.h b/cc/output/context_provider.h
|
| deleted file mode 100644
|
| index 1e6c19f3b4bb2f4dd4a9df19aadeae620b95fe4a..0000000000000000000000000000000000000000
|
| --- a/cc/output/context_provider.h
|
| +++ /dev/null
|
| @@ -1,93 +0,0 @@
|
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_
|
| -#define CC_OUTPUT_CONTEXT_PROVIDER_H_
|
| -
|
| -#include "base/callback.h"
|
| -#include "base/memory/ref_counted.h"
|
| -#include "gpu/command_buffer/common/capabilities.h"
|
| -
|
| -class GrContext;
|
| -
|
| -namespace base {
|
| -class Lock;
|
| -}
|
| -
|
| -namespace gpu {
|
| -class ContextSupport;
|
| -namespace gles2 { class GLES2Interface; }
|
| -}
|
| -
|
| -namespace cc {
|
| -struct ManagedMemoryPolicy;
|
| -
|
| -class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> {
|
| - public:
|
| - // Bind the 3d context to the current thread. This should be called before
|
| - // accessing the contexts. Calling it more than once should have no effect.
|
| - // Once this function has been called, the class should only be accessed
|
| - // from the same thread.
|
| - virtual bool BindToCurrentThread() = 0;
|
| - virtual void DetachFromThread() {}
|
| -
|
| - virtual gpu::gles2::GLES2Interface* ContextGL() = 0;
|
| - virtual gpu::ContextSupport* ContextSupport() = 0;
|
| - virtual class GrContext* GrContext() = 0;
|
| -
|
| - struct Capabilities {
|
| - gpu::Capabilities gpu;
|
| - size_t max_transfer_buffer_usage_bytes;
|
| -
|
| - Capabilities();
|
| - };
|
| -
|
| - // Sets up a lock so this context can be used from multiple threads.
|
| - virtual void SetupLock() = 0;
|
| -
|
| - // Returns the lock that should be held if using this context from multiple
|
| - // threads.
|
| - virtual base::Lock* GetLock() = 0;
|
| -
|
| - // Returns the capabilities of the currently bound 3d context.
|
| - virtual Capabilities ContextCapabilities() = 0;
|
| -
|
| - // Checks if the context is currently known to be lost.
|
| - virtual bool IsContextLost() = 0;
|
| -
|
| - // Ask the provider to check if the contexts are valid or lost. If they are,
|
| - // this should invalidate the provider so that it can be replaced with a new
|
| - // one.
|
| - virtual void VerifyContexts() = 0;
|
| -
|
| - // Delete all cached gpu resources.
|
| - virtual void DeleteCachedResources() = 0;
|
| -
|
| - // A method to be called from the main thread that should return true if
|
| - // the context inside the provider is no longer valid.
|
| - virtual bool DestroyedOnMainThread() = 0;
|
| -
|
| - // Sets a callback to be called when the context is lost. This should be
|
| - // called from the same thread that the context is bound to. To avoid races,
|
| - // it should be called before BindToCurrentThread(), or VerifyContexts()
|
| - // should be called after setting the callback.
|
| - typedef base::Closure LostContextCallback;
|
| - virtual void SetLostContextCallback(
|
| - const LostContextCallback& lost_context_callback) = 0;
|
| -
|
| - // Sets a callback to be called when the memory policy changes. This should be
|
| - // called from the same thread that the context is bound to.
|
| - typedef base::Callback<void(const ManagedMemoryPolicy& policy)>
|
| - MemoryPolicyChangedCallback;
|
| - virtual void SetMemoryPolicyChangedCallback(
|
| - const MemoryPolicyChangedCallback& memory_policy_changed_callback) = 0;
|
| -
|
| - protected:
|
| - friend class base::RefCountedThreadSafe<ContextProvider>;
|
| - virtual ~ContextProvider() {}
|
| -};
|
| -
|
| -} // namespace cc
|
| -
|
| -#endif // CC_OUTPUT_CONTEXT_PROVIDER_H_
|
|
|