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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ | |
6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ | |
7 | |
8 #include "base/callback.h" | |
9 #include "base/memory/ref_counted.h" | |
10 #include "gpu/command_buffer/common/capabilities.h" | |
11 | |
12 class GrContext; | |
13 | |
14 namespace base { | |
15 class Lock; | |
16 } | |
17 | |
18 namespace gpu { | |
19 class ContextSupport; | |
20 namespace gles2 { class GLES2Interface; } | |
21 } | |
22 | |
23 namespace cc { | |
24 struct ManagedMemoryPolicy; | |
25 | |
26 class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { | |
27 public: | |
28 // Bind the 3d context to the current thread. This should be called before | |
29 // accessing the contexts. Calling it more than once should have no effect. | |
30 // Once this function has been called, the class should only be accessed | |
31 // from the same thread. | |
32 virtual bool BindToCurrentThread() = 0; | |
33 virtual void DetachFromThread() {} | |
34 | |
35 virtual gpu::gles2::GLES2Interface* ContextGL() = 0; | |
36 virtual gpu::ContextSupport* ContextSupport() = 0; | |
37 virtual class GrContext* GrContext() = 0; | |
38 | |
39 struct Capabilities { | |
40 gpu::Capabilities gpu; | |
41 size_t max_transfer_buffer_usage_bytes; | |
42 | |
43 Capabilities(); | |
44 }; | |
45 | |
46 // Sets up a lock so this context can be used from multiple threads. | |
47 virtual void SetupLock() = 0; | |
48 | |
49 // Returns the lock that should be held if using this context from multiple | |
50 // threads. | |
51 virtual base::Lock* GetLock() = 0; | |
52 | |
53 // Returns the capabilities of the currently bound 3d context. | |
54 virtual Capabilities ContextCapabilities() = 0; | |
55 | |
56 // Checks if the context is currently known to be lost. | |
57 virtual bool IsContextLost() = 0; | |
58 | |
59 // Ask the provider to check if the contexts are valid or lost. If they are, | |
60 // this should invalidate the provider so that it can be replaced with a new | |
61 // one. | |
62 virtual void VerifyContexts() = 0; | |
63 | |
64 // Delete all cached gpu resources. | |
65 virtual void DeleteCachedResources() = 0; | |
66 | |
67 // A method to be called from the main thread that should return true if | |
68 // the context inside the provider is no longer valid. | |
69 virtual bool DestroyedOnMainThread() = 0; | |
70 | |
71 // Sets a callback to be called when the context is lost. This should be | |
72 // called from the same thread that the context is bound to. To avoid races, | |
73 // it should be called before BindToCurrentThread(), or VerifyContexts() | |
74 // should be called after setting the callback. | |
75 typedef base::Closure LostContextCallback; | |
76 virtual void SetLostContextCallback( | |
77 const LostContextCallback& lost_context_callback) = 0; | |
78 | |
79 // Sets a callback to be called when the memory policy changes. This should be | |
80 // called from the same thread that the context is bound to. | |
81 typedef base::Callback<void(const ManagedMemoryPolicy& policy)> | |
82 MemoryPolicyChangedCallback; | |
83 virtual void SetMemoryPolicyChangedCallback( | |
84 const MemoryPolicyChangedCallback& memory_policy_changed_callback) = 0; | |
85 | |
86 protected: | |
87 friend class base::RefCountedThreadSafe<ContextProvider>; | |
88 virtual ~ContextProvider() {} | |
89 }; | |
90 | |
91 } // namespace cc | |
92 | |
93 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ | |
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