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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ | |
| 6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ | |
| 7 | |
| 8 #include "base/callback.h" | |
| 9 #include "base/memory/ref_counted.h" | |
| 10 #include "gpu/command_buffer/common/capabilities.h" | |
| 11 | |
| 12 class GrContext; | |
| 13 | |
| 14 namespace base { | |
| 15 class Lock; | |
| 16 } | |
| 17 | |
| 18 namespace gpu { | |
| 19 class ContextSupport; | |
| 20 namespace gles2 { class GLES2Interface; } | |
| 21 } | |
| 22 | |
| 23 namespace cc { | |
| 24 struct ManagedMemoryPolicy; | |
| 25 | |
| 26 class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { | |
| 27 public: | |
| 28 // Bind the 3d context to the current thread. This should be called before | |
| 29 // accessing the contexts. Calling it more than once should have no effect. | |
| 30 // Once this function has been called, the class should only be accessed | |
| 31 // from the same thread. | |
| 32 virtual bool BindToCurrentThread() = 0; | |
| 33 virtual void DetachFromThread() {} | |
| 34 | |
| 35 virtual gpu::gles2::GLES2Interface* ContextGL() = 0; | |
| 36 virtual gpu::ContextSupport* ContextSupport() = 0; | |
| 37 virtual class GrContext* GrContext() = 0; | |
| 38 | |
| 39 struct Capabilities { | |
| 40 gpu::Capabilities gpu; | |
| 41 size_t max_transfer_buffer_usage_bytes; | |
| 42 | |
| 43 Capabilities(); | |
| 44 }; | |
| 45 | |
| 46 // Sets up a lock so this context can be used from multiple threads. | |
| 47 virtual void SetupLock() = 0; | |
| 48 | |
| 49 // Returns the lock that should be held if using this context from multiple | |
| 50 // threads. | |
| 51 virtual base::Lock* GetLock() = 0; | |
| 52 | |
| 53 // Returns the capabilities of the currently bound 3d context. | |
| 54 virtual Capabilities ContextCapabilities() = 0; | |
| 55 | |
| 56 // Checks if the context is currently known to be lost. | |
| 57 virtual bool IsContextLost() = 0; | |
| 58 | |
| 59 // Ask the provider to check if the contexts are valid or lost. If they are, | |
| 60 // this should invalidate the provider so that it can be replaced with a new | |
| 61 // one. | |
| 62 virtual void VerifyContexts() = 0; | |
| 63 | |
| 64 // Delete all cached gpu resources. | |
| 65 virtual void DeleteCachedResources() = 0; | |
| 66 | |
| 67 // A method to be called from the main thread that should return true if | |
| 68 // the context inside the provider is no longer valid. | |
| 69 virtual bool DestroyedOnMainThread() = 0; | |
| 70 | |
| 71 // Sets a callback to be called when the context is lost. This should be | |
| 72 // called from the same thread that the context is bound to. To avoid races, | |
| 73 // it should be called before BindToCurrentThread(), or VerifyContexts() | |
| 74 // should be called after setting the callback. | |
| 75 typedef base::Closure LostContextCallback; | |
| 76 virtual void SetLostContextCallback( | |
| 77 const LostContextCallback& lost_context_callback) = 0; | |
| 78 | |
| 79 // Sets a callback to be called when the memory policy changes. This should be | |
| 80 // called from the same thread that the context is bound to. | |
| 81 typedef base::Callback<void(const ManagedMemoryPolicy& policy)> | |
| 82 MemoryPolicyChangedCallback; | |
| 83 virtual void SetMemoryPolicyChangedCallback( | |
| 84 const MemoryPolicyChangedCallback& memory_policy_changed_callback) = 0; | |
| 85 | |
| 86 protected: | |
| 87 friend class base::RefCountedThreadSafe<ContextProvider>; | |
| 88 virtual ~ContextProvider() {} | |
| 89 }; | |
| 90 | |
| 91 } // namespace cc | |
| 92 | |
| 93 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ | |
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