Index: cc/base/float_quad_unittest.cc |
diff --git a/cc/base/float_quad_unittest.cc b/cc/base/float_quad_unittest.cc |
deleted file mode 100644 |
index 6d9ce02f86298a5a56a55c4e8b4e16e3b85f961a..0000000000000000000000000000000000000000 |
--- a/cc/base/float_quad_unittest.cc |
+++ /dev/null |
@@ -1,62 +0,0 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/base/math_util.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
-#include "ui/gfx/geometry/quad_f.h" |
-#include "ui/gfx/geometry/rect_f.h" |
-#include "ui/gfx/transform.h" |
- |
-namespace cc { |
-namespace { |
- |
-// TODO(danakj) Move this test to ui/gfx/ when we don't need MathUtil::MapQuad. |
-TEST(FloatQuadTest, IsRectilinearTest) { |
- const int kNumRectilinear = 8; |
- gfx::Transform rectilinear_trans[kNumRectilinear]; |
- rectilinear_trans[1].Rotate(90.f); |
- rectilinear_trans[2].Rotate(180.f); |
- rectilinear_trans[3].Rotate(270.f); |
- rectilinear_trans[4].SkewX(0.00000000001f); |
- rectilinear_trans[5].SkewY(0.00000000001f); |
- rectilinear_trans[6].Scale(0.00001f, 0.00001f); |
- rectilinear_trans[6].Rotate(180.f); |
- rectilinear_trans[7].Scale(100000.f, 100000.f); |
- rectilinear_trans[7].Rotate(180.f); |
- |
- gfx::QuadF original( |
- gfx::RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)); |
- |
- for (int i = 0; i < kNumRectilinear; ++i) { |
- bool clipped = false; |
- gfx::QuadF quad = |
- MathUtil::MapQuad(rectilinear_trans[i], original, &clipped); |
- ASSERT_TRUE(!clipped) << "case " << i; |
- EXPECT_TRUE(quad.IsRectilinear()) << "case " << i; |
- } |
- |
- const int kNumNonRectilinear = 10; |
- gfx::Transform non_rectilinear_trans[kNumNonRectilinear]; |
- non_rectilinear_trans[0].Rotate(359.9999f); |
- non_rectilinear_trans[1].Rotate(0.0000001f); |
- non_rectilinear_trans[2].Rotate(89.9999f); |
- non_rectilinear_trans[3].Rotate(90.00001f); |
- non_rectilinear_trans[4].Rotate(179.9999f); |
- non_rectilinear_trans[5].Rotate(180.00001f); |
- non_rectilinear_trans[6].Rotate(269.9999f); |
- non_rectilinear_trans[7].Rotate(270.0001f); |
- non_rectilinear_trans[8].SkewX(0.00001f); |
- non_rectilinear_trans[9].SkewY(0.00001f); |
- |
- for (int i = 0; i < kNumNonRectilinear; ++i) { |
- bool clipped = false; |
- gfx::QuadF quad = |
- MathUtil::MapQuad(non_rectilinear_trans[i], original, &clipped); |
- ASSERT_TRUE(!clipped) << "case " << i; |
- EXPECT_FALSE(quad.IsRectilinear()) << "case " << i; |
- } |
-} |
- |
-} // namespace |
-} // namespace cc |