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Unified Diff: Source/core/rendering/RenderLayer.h

Issue 153233002: *** DO NOT LAND *** Remove regions support, keeping a bare minimum to support "region-based"... (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 11 months ago
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Index: Source/core/rendering/RenderLayer.h
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
index 441009f9afe9c41acfb3df026ca0964760b115bd..34ac213c2f56abf8124b78a0e90a031412673f2f 100644
--- a/Source/core/rendering/RenderLayer.h
+++ b/Source/core/rendering/RenderLayer.h
@@ -258,8 +258,7 @@ public:
// paints the layers that intersect the damage rect from back to
// front. The hitTest method looks for mouse events by walking
// layers that intersect the point from front to back.
- void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = PaintBehaviorNormal, RenderObject* paintingRoot = 0,
- RenderRegion* = 0, PaintLayerFlags = 0);
+ void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = PaintBehaviorNormal, RenderObject* paintingRoot = 0, PaintLayerFlags = 0);
bool hitTest(const HitTestRequest&, HitTestResult&);
bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior, RenderObject* paintingRoot = 0);
@@ -495,7 +494,7 @@ private:
void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags);
void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLayers, size_t columnIndex);
- void collectFragments(LayerFragments&, const RenderLayer* rootLayer, RenderRegion*, const LayoutRect& dirtyRect,
+ void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const LayoutRect& dirtyRect,
ClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize,
ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offsetFromRoot = 0,
const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect* layerBoundingBox = 0);
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