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1 /* | 1 /* |
2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. |
3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. |
4 * | 4 * |
5 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 5 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
6 * | 6 * |
7 * Other contributors: | 7 * Other contributors: |
8 * Robert O'Callahan <roc+@cs.cmu.edu> | 8 * Robert O'Callahan <roc+@cs.cmu.edu> |
9 * David Baron <dbaron@fas.harvard.edu> | 9 * David Baron <dbaron@fas.harvard.edu> |
10 * Christian Biesinger <cbiesinger@web.de> | 10 * Christian Biesinger <cbiesinger@web.de> |
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251 | 251 |
252 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntP
oint& location) const; | 252 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntP
oint& location) const; |
253 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntR
ect&) const; | 253 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntR
ect&) const; |
254 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint& loc
ation) const; | 254 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint& loc
ation) const; |
255 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) con
st; | 255 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) con
st; |
256 | 256 |
257 // The two main functions that use the layer system. The paint method | 257 // The two main functions that use the layer system. The paint method |
258 // paints the layers that intersect the damage rect from back to | 258 // paints the layers that intersect the damage rect from back to |
259 // front. The hitTest method looks for mouse events by walking | 259 // front. The hitTest method looks for mouse events by walking |
260 // layers that intersect the point from front to back. | 260 // layers that intersect the point from front to back. |
261 void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = P
aintBehaviorNormal, RenderObject* paintingRoot = 0, | 261 void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = P
aintBehaviorNormal, RenderObject* paintingRoot = 0, PaintLayerFlags = 0); |
262 RenderRegion* = 0, PaintLayerFlags = 0); | |
263 bool hitTest(const HitTestRequest&, HitTestResult&); | 262 bool hitTest(const HitTestRequest&, HitTestResult&); |
264 bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); | 263 bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); |
265 void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect,
PaintBehavior, RenderObject* paintingRoot = 0); | 264 void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect,
PaintBehavior, RenderObject* paintingRoot = 0); |
266 | 265 |
267 // Pass offsetFromRoot if known. | 266 // Pass offsetFromRoot if known. |
268 bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& d
amageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0)
const; | 267 bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& d
amageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0)
const; |
269 | 268 |
270 enum CalculateLayerBoundsFlag { | 269 enum CalculateLayerBoundsFlag { |
271 IncludeSelfTransform = 1 << 0, | 270 IncludeSelfTransform = 1 << 0, |
272 UseLocalClipRectIfPossible = 1 << 1, | 271 UseLocalClipRectIfPossible = 1 << 1, |
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488 | 487 |
489 LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRende
rBox(renderer())->location() : LayoutPoint(); } | 488 LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRende
rBox(renderer())->location() : LayoutPoint(); } |
490 | 489 |
491 void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingIn
fo&, PaintLayerFlags); | 490 void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingIn
fo&, PaintLayerFlags); |
492 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo
&, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); | 491 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo
&, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); |
493 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay
erFlags); | 492 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay
erFlags); |
494 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa
intingInfo&, PaintLayerFlags); | 493 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa
intingInfo&, PaintLayerFlags); |
495 void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, con
st LayerPaintingInfo&, PaintLayerFlags); | 494 void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, con
st LayerPaintingInfo&, PaintLayerFlags); |
496 void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, c
onst LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLaye
rs, size_t columnIndex); | 495 void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, c
onst LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLaye
rs, size_t columnIndex); |
497 | 496 |
498 void collectFragments(LayerFragments&, const RenderLayer* rootLayer, RenderR
egion*, const LayoutRect& dirtyRect, | 497 void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const L
ayoutRect& dirtyRect, |
499 ClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelev
ancy = IgnoreOverlayScrollbarSize, | 498 ClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelev
ancy = IgnoreOverlayScrollbarSize, |
500 ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offs
etFromRoot = 0, | 499 ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offs
etFromRoot = 0, |
501 const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect*
layerBoundingBox = 0); | 500 const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect*
layerBoundingBox = 0); |
502 void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo
&, PaintLayerFlags, bool shouldPaintContent, const LayoutPoint* offsetFromRoot); | 501 void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo
&, PaintLayerFlags, bool shouldPaintContent, const LayoutPoint* offsetFromRoot); |
503 void paintBackgroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, | 502 void paintBackgroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, |
504 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); | 503 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
505 void paintForegroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, | 504 void paintForegroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, |
506 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, | 505 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, |
507 bool selectionOnly, bool forceBlackText); | 506 bool selectionOnly, bool forceBlackText); |
508 void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&,
GraphicsContext*, const LayerPaintingInfo&, PaintBehavior, RenderObject* painti
ngRootForRenderer); | 507 void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&,
GraphicsContext*, const LayerPaintingInfo&, PaintBehavior, RenderObject* painti
ngRootForRenderer); |
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729 | 728 |
730 } // namespace WebCore | 729 } // namespace WebCore |
731 | 730 |
732 #ifndef NDEBUG | 731 #ifndef NDEBUG |
733 // Outside the WebCore namespace for ease of invocation from gdb. | 732 // Outside the WebCore namespace for ease of invocation from gdb. |
734 void showLayerTree(const WebCore::RenderLayer*); | 733 void showLayerTree(const WebCore::RenderLayer*); |
735 void showLayerTree(const WebCore::RenderObject*); | 734 void showLayerTree(const WebCore::RenderObject*); |
736 #endif | 735 #endif |
737 | 736 |
738 #endif // RenderLayer_h | 737 #endif // RenderLayer_h |
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