| Index: Source/core/rendering/RenderNamedFlowThread.h
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| diff --git a/Source/core/rendering/RenderNamedFlowThread.h b/Source/core/rendering/RenderNamedFlowThread.h
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| deleted file mode 100644
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| index 6528c1106c56548933752e78985b550fae9ee8a8..0000000000000000000000000000000000000000
|
| --- a/Source/core/rendering/RenderNamedFlowThread.h
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| +++ /dev/null
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| @@ -1,144 +0,0 @@
|
| -/*
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| - * Copyright (C) 2012 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -
|
| -#ifndef RenderNamedFlowThread_h
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| -#define RenderNamedFlowThread_h
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| -
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| -#include "core/rendering/RenderFlowThread.h"
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| -#include "platform/Timer.h"
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| -#include "wtf/HashCountedSet.h"
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| -#include "wtf/ListHashSet.h"
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| -#include "wtf/text/AtomicString.h"
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| -
|
| -namespace WebCore {
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| -
|
| -class NamedFlow;
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| -class Node;
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| -class RenderNamedFlowThread;
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| -
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| -typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList;
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| -typedef HashCountedSet<RenderNamedFlowThread*> RenderNamedFlowThreadCountedSet;
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| -typedef ListHashSet<Node*> NamedFlowContentNodes;
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| -
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| -class RenderNamedFlowThread FINAL : public RenderFlowThread {
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| -public:
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| - virtual ~RenderNamedFlowThread();
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| -
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| - static RenderNamedFlowThread* createAnonymous(Document*, PassRefPtr<NamedFlow>);
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| -
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| - const AtomicString& flowThreadName() const;
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| -
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| - const RenderRegionList& invalidRenderRegionList() const { return m_invalidRegionList; }
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| -
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| - RenderObject* nextRendererForNode(Node*) const;
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| - RenderObject* previousRendererForNode(Node*) const;
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| -
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| - void addFlowChild(RenderObject* newChild);
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| - void removeFlowChild(RenderObject*);
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| - bool hasChildren() const { return !m_flowThreadChildList.isEmpty(); }
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| -#ifndef NDEBUG
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| - bool hasChild(RenderObject* child) const { return m_flowThreadChildList.contains(child); }
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| -#endif
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| -
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| - void pushDependencies(RenderNamedFlowThreadList&);
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| -
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| - virtual void addRegionToThread(RenderRegion*) OVERRIDE;
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| - virtual void removeRegionFromThread(RenderRegion*) OVERRIDE;
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| -
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| - virtual void regionChangedWritingMode(RenderRegion*) OVERRIDE;
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| -
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| - bool overset() const { return m_overset; }
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| - void computeOversetStateForRegions(LayoutUnit oldClientAfterEdge);
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| -
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| - void registerNamedFlowContentNode(Node*);
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| - void unregisterNamedFlowContentNode(Node*);
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| - const NamedFlowContentNodes& contentNodes() const { return m_contentNodes; }
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| - bool hasContentNode(Node* contentNode) const { ASSERT(contentNode); return m_contentNodes.contains(contentNode); }
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| - bool isMarkedForDestruction() const;
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| - void getRanges(Vector<RefPtr<Range> >&, const RenderRegion*) const;
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| -
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| -protected:
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| - void setMarkForDestruction();
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| - void resetMarkForDestruction();
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| -
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| -private:
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| - RenderNamedFlowThread(PassRefPtr<NamedFlow>);
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| -
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| - virtual const char* renderName() const OVERRIDE;
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| - virtual bool isRenderNamedFlowThread() const OVERRIDE { return true; }
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| - virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
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| -
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| - virtual void dispatchRegionLayoutUpdateEvent() OVERRIDE;
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| - virtual void dispatchRegionOversetChangeEvent() OVERRIDE;
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| -
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| - bool dependsOn(RenderNamedFlowThread* otherRenderFlowThread) const;
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| - void addDependencyOnFlowThread(RenderNamedFlowThread*);
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| - void removeDependencyOnFlowThread(RenderNamedFlowThread*);
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| -
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| - void addRegionToNamedFlowThread(RenderRegion*);
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| -
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| - void checkInvalidRegions();
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| -
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| - bool canBeDestroyed() const { return m_invalidRegionList.isEmpty() && m_regionList.isEmpty() && m_contentNodes.isEmpty(); }
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| - void regionLayoutUpdateEventTimerFired(Timer<RenderNamedFlowThread>*);
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| - void regionOversetChangeEventTimerFired(Timer<RenderNamedFlowThread>*);
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| - void clearContentNodes();
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| - void updateWritingMode();
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| -
|
| -private:
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| - // Observer flow threads have invalid regions that depend on the state of this thread
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| - // to re-validate their regions. Keeping a set of observer threads make it easy
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| - // to notify them when a region was removed from this flow.
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| - RenderNamedFlowThreadCountedSet m_observerThreadsSet;
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| -
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| - // Some threads need to have a complete layout before we layout this flow.
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| - // That's because they contain a RenderRegion that should display this thread. The set makes it
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| - // easy to sort the order of threads layout.
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| - RenderNamedFlowThreadCountedSet m_layoutBeforeThreadsSet;
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| -
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| - // Holds the sorted children of a named flow. This is the only way we can get the ordering right.
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| - typedef ListHashSet<RenderObject*> FlowThreadChildList;
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| - FlowThreadChildList m_flowThreadChildList;
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| -
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| - NamedFlowContentNodes m_contentNodes;
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| -
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| - RenderRegionList m_invalidRegionList;
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| -
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| - bool m_overset : 1;
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| -
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| - // The DOM Object that represents a named flow.
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| - RefPtr<NamedFlow> m_namedFlow;
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| -
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| - Timer<RenderNamedFlowThread> m_regionLayoutUpdateEventTimer;
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| - Timer<RenderNamedFlowThread> m_regionOversetChangeEventTimer;
|
| -};
|
| -
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| -DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderNamedFlowThread, isRenderNamedFlowThread());
|
| -
|
| -} // namespace WebCore
|
| -
|
| -#endif // RenderNamedFlowThread_h
|
| -
|
|
|