| Index: Source/core/rendering/RenderNamedFlowThread.cpp
|
| diff --git a/Source/core/rendering/RenderNamedFlowThread.cpp b/Source/core/rendering/RenderNamedFlowThread.cpp
|
| deleted file mode 100644
|
| index 72049543c9d3b0b88133850de3438ec70017ebfe..0000000000000000000000000000000000000000
|
| --- a/Source/core/rendering/RenderNamedFlowThread.cpp
|
| +++ /dev/null
|
| @@ -1,730 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2012 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS IN..0TERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
|
| -#include "core/rendering/RenderNamedFlowThread.h"
|
| -
|
| -#include "RuntimeEnabledFeatures.h"
|
| -#include "bindings/v8/ExceptionStatePlaceholder.h"
|
| -#include "core/dom/NamedFlow.h"
|
| -#include "core/dom/NodeRenderingTraversal.h"
|
| -#include "core/dom/NodeTraversal.h"
|
| -#include "core/dom/Position.h"
|
| -#include "core/dom/Range.h"
|
| -#include "core/dom/Text.h"
|
| -#include "core/inspector/InspectorInstrumentation.h"
|
| -#include "core/rendering/FlowThreadController.h"
|
| -#include "core/rendering/InlineTextBox.h"
|
| -#include "core/rendering/RenderInline.h"
|
| -#include "core/rendering/RenderRegion.h"
|
| -#include "core/rendering/RenderText.h"
|
| -#include "core/rendering/RenderView.h"
|
| -
|
| -namespace WebCore {
|
| -
|
| -RenderNamedFlowThread* RenderNamedFlowThread::createAnonymous(Document* document, PassRefPtr<NamedFlow> namedFlow)
|
| -{
|
| - ASSERT(RuntimeEnabledFeatures::cssRegionsEnabled());
|
| - RenderNamedFlowThread* renderer = new RenderNamedFlowThread(namedFlow);
|
| - renderer->setDocumentForAnonymous(document);
|
| - return renderer;
|
| -}
|
| -
|
| -RenderNamedFlowThread::RenderNamedFlowThread(PassRefPtr<NamedFlow> namedFlow)
|
| - : m_overset(true)
|
| - , m_namedFlow(namedFlow)
|
| - , m_regionLayoutUpdateEventTimer(this, &RenderNamedFlowThread::regionLayoutUpdateEventTimerFired)
|
| - , m_regionOversetChangeEventTimer(this, &RenderNamedFlowThread::regionOversetChangeEventTimerFired)
|
| -{
|
| -}
|
| -
|
| -RenderNamedFlowThread::~RenderNamedFlowThread()
|
| -{
|
| - // The flow thread can be destroyed without unregistering the content nodes if the document is destroyed.
|
| - // This can lead to problems because the nodes are still marked as belonging to a flow thread.
|
| - clearContentNodes();
|
| -
|
| - // Also leave the NamedFlow object in a consistent state by calling mark for destruction.
|
| - setMarkForDestruction();
|
| -}
|
| -
|
| -const char* RenderNamedFlowThread::renderName() const
|
| -{
|
| - return "RenderNamedFlowThread";
|
| -}
|
| -
|
| -void RenderNamedFlowThread::clearContentNodes()
|
| -{
|
| - for (NamedFlowContentNodes::iterator it = m_contentNodes.begin(); it != m_contentNodes.end(); ++it) {
|
| - Node* contentNode = *it;
|
| -
|
| - ASSERT(contentNode && contentNode->isElementNode());
|
| - ASSERT(contentNode->inNamedFlow());
|
| - ASSERT(contentNode->document() == document());
|
| -
|
| - contentNode->clearInNamedFlow();
|
| - }
|
| -
|
| - m_contentNodes.clear();
|
| -}
|
| -
|
| -void RenderNamedFlowThread::updateWritingMode()
|
| -{
|
| - RenderRegion* firstRegion = m_regionList.first();
|
| - if (!firstRegion)
|
| - return;
|
| - if (style()->writingMode() == firstRegion->style()->writingMode())
|
| - return;
|
| -
|
| - // The first region defines the principal writing mode for the entire flow.
|
| - RefPtr<RenderStyle> newStyle = RenderStyle::clone(style());
|
| - newStyle->setWritingMode(firstRegion->style()->writingMode());
|
| - setStyle(newStyle.release());
|
| -}
|
| -
|
| -RenderObject* RenderNamedFlowThread::nextRendererForNode(Node* node) const
|
| -{
|
| - FlowThreadChildList::const_iterator it = m_flowThreadChildList.begin();
|
| - FlowThreadChildList::const_iterator end = m_flowThreadChildList.end();
|
| -
|
| - for (; it != end; ++it) {
|
| - RenderObject* child = *it;
|
| - ASSERT(child->node());
|
| - unsigned short position = node->compareDocumentPosition(child->node());
|
| - if (position & Node::DOCUMENT_POSITION_FOLLOWING)
|
| - return child;
|
| - }
|
| -
|
| - return 0;
|
| -}
|
| -
|
| -RenderObject* RenderNamedFlowThread::previousRendererForNode(Node* node) const
|
| -{
|
| - if (m_flowThreadChildList.isEmpty())
|
| - return 0;
|
| -
|
| - FlowThreadChildList::const_iterator begin = m_flowThreadChildList.begin();
|
| - FlowThreadChildList::const_iterator end = m_flowThreadChildList.end();
|
| - FlowThreadChildList::const_iterator it = end;
|
| -
|
| - do {
|
| - --it;
|
| - RenderObject* child = *it;
|
| - ASSERT(child->node());
|
| - unsigned short position = node->compareDocumentPosition(child->node());
|
| - if (position & Node::DOCUMENT_POSITION_PRECEDING)
|
| - return child;
|
| - } while (it != begin);
|
| -
|
| - return 0;
|
| -}
|
| -
|
| -void RenderNamedFlowThread::addFlowChild(RenderObject* newChild)
|
| -{
|
| - // The child list is used to sort the flow thread's children render objects
|
| - // based on their corresponding nodes DOM order. The list is needed to avoid searching the whole DOM.
|
| -
|
| - Node* childNode = newChild->node();
|
| -
|
| - // Do not add anonymous objects.
|
| - if (!childNode)
|
| - return;
|
| -
|
| - ASSERT(childNode->isElementNode());
|
| -
|
| - RenderObject* beforeChild = nextRendererForNode(childNode);
|
| - if (beforeChild)
|
| - m_flowThreadChildList.insertBefore(beforeChild, newChild);
|
| - else
|
| - m_flowThreadChildList.add(newChild);
|
| -}
|
| -
|
| -void RenderNamedFlowThread::removeFlowChild(RenderObject* child)
|
| -{
|
| - m_flowThreadChildList.remove(child);
|
| -}
|
| -
|
| -bool RenderNamedFlowThread::dependsOn(RenderNamedFlowThread* otherRenderFlowThread) const
|
| -{
|
| - if (m_layoutBeforeThreadsSet.contains(otherRenderFlowThread))
|
| - return true;
|
| -
|
| - // Recursively traverse the m_layoutBeforeThreadsSet.
|
| - RenderNamedFlowThreadCountedSet::const_iterator iterator = m_layoutBeforeThreadsSet.begin();
|
| - RenderNamedFlowThreadCountedSet::const_iterator end = m_layoutBeforeThreadsSet.end();
|
| - for (; iterator != end; ++iterator) {
|
| - const RenderNamedFlowThread* beforeFlowThread = (*iterator).key;
|
| - if (beforeFlowThread->dependsOn(otherRenderFlowThread))
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -// Compare two regions to determine in which one the content should flow first.
|
| -// The function returns true if the first passed region is "less" than the second passed region.
|
| -// If the first region appears before second region in DOM,
|
| -// the first region is "less" than the second region.
|
| -// If the first region is "less" than the second region, the first region receives content before second region.
|
| -static bool compareRenderRegions(const RenderRegion* firstRegion, const RenderRegion* secondRegion)
|
| -{
|
| - ASSERT(firstRegion);
|
| - ASSERT(secondRegion);
|
| -
|
| - ASSERT(firstRegion->generatingNodeForRegion());
|
| - ASSERT(secondRegion->generatingNodeForRegion());
|
| -
|
| - // If the regions belong to different nodes, compare their position in the DOM.
|
| - if (firstRegion->generatingNodeForRegion() != secondRegion->generatingNodeForRegion()) {
|
| - unsigned short position = firstRegion->generatingNodeForRegion()->compareDocumentPosition(secondRegion->generatingNodeForRegion());
|
| -
|
| - // If the second region is contained in the first one, the first region is "less" if it's :before.
|
| - if (position & Node::DOCUMENT_POSITION_CONTAINED_BY) {
|
| - ASSERT(secondRegion->style()->styleType() == NOPSEUDO);
|
| - return firstRegion->style()->styleType() == BEFORE;
|
| - }
|
| -
|
| - // If the second region contains the first region, the first region is "less" if the second is :after.
|
| - if (position & Node::DOCUMENT_POSITION_CONTAINS) {
|
| - ASSERT(firstRegion->style()->styleType() == NOPSEUDO);
|
| - return secondRegion->style()->styleType() == AFTER;
|
| - }
|
| -
|
| - return (position & Node::DOCUMENT_POSITION_FOLLOWING);
|
| - }
|
| -
|
| - // FIXME: Currently it's not possible for an element to be both a region and have pseudo-children. The case is covered anyway.
|
| - switch (firstRegion->style()->styleType()) {
|
| - case BEFORE:
|
| - // The second region can be the node or the after pseudo-element (before is smaller than any of those).
|
| - return true;
|
| - case AFTER:
|
| - // The second region can be the node or the before pseudo-element (after is greater than any of those).
|
| - return false;
|
| - case NOPSEUDO:
|
| - // The second region can either be the before or the after pseudo-element (the node is only smaller than the after pseudo-element).
|
| - return firstRegion->style()->styleType() == AFTER;
|
| - default:
|
| - break;
|
| - }
|
| -
|
| - ASSERT_NOT_REACHED();
|
| - return true;
|
| -}
|
| -
|
| -// This helper function adds a region to a list preserving the order property of the list.
|
| -static void addRegionToList(RenderRegionList& regionList, RenderRegion* renderRegion)
|
| -{
|
| - if (regionList.isEmpty()) {
|
| - regionList.add(renderRegion);
|
| - } else {
|
| - // Find the first region "greater" than renderRegion.
|
| - RenderRegionList::iterator it = regionList.begin();
|
| - while (it != regionList.end() && !compareRenderRegions(renderRegion, *it))
|
| - ++it;
|
| - regionList.insertBefore(it, renderRegion);
|
| - }
|
| -}
|
| -
|
| -void RenderNamedFlowThread::addRegionToNamedFlowThread(RenderRegion* renderRegion)
|
| -{
|
| - ASSERT(renderRegion);
|
| - ASSERT(!renderRegion->isValid());
|
| -
|
| - if (renderRegion->parentNamedFlowThread())
|
| - addDependencyOnFlowThread(renderRegion->parentNamedFlowThread());
|
| -
|
| - renderRegion->setIsValid(true);
|
| - addRegionToList(m_regionList, renderRegion);
|
| -
|
| - if (m_regionList.first() == renderRegion)
|
| - updateWritingMode();
|
| -}
|
| -
|
| -void RenderNamedFlowThread::addRegionToThread(RenderRegion* renderRegion)
|
| -{
|
| - ASSERT(renderRegion);
|
| - ASSERT(!renderRegion->isValid());
|
| -
|
| - resetMarkForDestruction();
|
| -
|
| - if (renderRegion->parentNamedFlowThread() && renderRegion->parentNamedFlowThread()->dependsOn(this)) {
|
| - // The order of invalid regions is irrelevant.
|
| - m_invalidRegionList.add(renderRegion);
|
| - // Register ourself to get a notification when the state changes.
|
| - renderRegion->parentNamedFlowThread()->m_observerThreadsSet.add(this);
|
| - return;
|
| - }
|
| -
|
| - addRegionToNamedFlowThread(renderRegion);
|
| -
|
| - invalidateRegions();
|
| -}
|
| -
|
| -void RenderNamedFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
|
| -{
|
| - ASSERT(renderRegion);
|
| -
|
| - if (renderRegion->parentNamedFlowThread()) {
|
| - if (!renderRegion->isValid()) {
|
| - ASSERT(m_invalidRegionList.contains(renderRegion));
|
| - m_invalidRegionList.remove(renderRegion);
|
| - renderRegion->parentNamedFlowThread()->m_observerThreadsSet.remove(this);
|
| - // No need to invalidate the regions rectangles. The removed region
|
| - // was not taken into account. Just return here.
|
| - return;
|
| - }
|
| - removeDependencyOnFlowThread(renderRegion->parentNamedFlowThread());
|
| - }
|
| -
|
| - ASSERT(m_regionList.contains(renderRegion));
|
| - bool wasFirst = m_regionList.first() == renderRegion;
|
| - m_regionList.remove(renderRegion);
|
| -
|
| - if (canBeDestroyed())
|
| - setMarkForDestruction();
|
| -
|
| - // After removing all the regions in the flow the following layout needs to dispatch the regionLayoutUpdate event
|
| - if (m_regionList.isEmpty())
|
| - setDispatchRegionLayoutUpdateEvent(true);
|
| - else if (wasFirst)
|
| - updateWritingMode();
|
| -
|
| - invalidateRegions();
|
| -}
|
| -
|
| -void RenderNamedFlowThread::regionChangedWritingMode(RenderRegion* region)
|
| -{
|
| - if (m_regionList.first() == region)
|
| - updateWritingMode();
|
| -}
|
| -
|
| -void RenderNamedFlowThread::computeOversetStateForRegions(LayoutUnit oldClientAfterEdge)
|
| -{
|
| - LayoutUnit height = oldClientAfterEdge;
|
| -
|
| - // FIXME: the visual overflow of middle region (if it is the last one to contain any content in a render flow thread)
|
| - // might not be taken into account because the render flow thread height is greater that that regions height + its visual overflow
|
| - // because of how computeLogicalHeight is implemented for RenderFlowThread (as a sum of all regions height).
|
| - // This means that the middle region will be marked as fit (even if it has visual overflow flowing into the next region)
|
| - if (hasRenderOverflow()
|
| - && ( (isHorizontalWritingMode() && visualOverflowRect().maxY() > clientBoxRect().maxY())
|
| - || (!isHorizontalWritingMode() && visualOverflowRect().maxX() > clientBoxRect().maxX())))
|
| - height = isHorizontalWritingMode() ? visualOverflowRect().maxY() : visualOverflowRect().maxX();
|
| -
|
| - RenderRegion* lastReg = lastRegion();
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - LayoutUnit flowMin = height - (isHorizontalWritingMode() ? region->flowThreadPortionRect().y() : region->flowThreadPortionRect().x());
|
| - LayoutUnit flowMax = height - (isHorizontalWritingMode() ? region->flowThreadPortionRect().maxY() : region->flowThreadPortionRect().maxX());
|
| - RegionOversetState previousState = region->regionOversetState();
|
| - RegionOversetState state = RegionFit;
|
| - if (flowMin <= 0)
|
| - state = RegionEmpty;
|
| - if (flowMax > 0 && region == lastReg)
|
| - state = RegionOverset;
|
| - region->setRegionOversetState(state);
|
| - // determine whether the NamedFlow object should dispatch a regionLayoutUpdate event
|
| - // FIXME: currently it cannot determine whether a region whose regionOverset state remained either "fit" or "overset" has actually
|
| - // changed, so it just assumes that the NamedFlow should dispatch the event
|
| - if (previousState != state
|
| - || state == RegionFit
|
| - || state == RegionOverset)
|
| - setDispatchRegionLayoutUpdateEvent(true);
|
| -
|
| - if (previousState != state)
|
| - setDispatchRegionOversetChangeEvent(true);
|
| - }
|
| -
|
| - // If the number of regions has changed since we last computed the overset property, schedule the regionOversetChange event.
|
| - if (previousRegionCountChanged()) {
|
| - setDispatchRegionOversetChangeEvent(true);
|
| - updatePreviousRegionCount();
|
| - }
|
| -
|
| - // With the regions overflow state computed we can also set the overset flag for the named flow.
|
| - // If there are no valid regions in the chain, overset is true.
|
| - m_overset = lastReg ? lastReg->regionOversetState() == RegionOverset : true;
|
| -}
|
| -
|
| -void RenderNamedFlowThread::checkInvalidRegions()
|
| -{
|
| - Vector<RenderRegion*> newValidRegions;
|
| - for (RenderRegionList::iterator iter = m_invalidRegionList.begin(); iter != m_invalidRegionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - // The only reason a region would be invalid is because it has a parent flow thread.
|
| - ASSERT(!region->isValid() && region->parentNamedFlowThread());
|
| - if (region->parentNamedFlowThread()->dependsOn(this))
|
| - continue;
|
| -
|
| - newValidRegions.append(region);
|
| - }
|
| -
|
| - for (Vector<RenderRegion*>::iterator iter = newValidRegions.begin(); iter != newValidRegions.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - m_invalidRegionList.remove(region);
|
| - region->parentNamedFlowThread()->m_observerThreadsSet.remove(this);
|
| - addRegionToNamedFlowThread(region);
|
| - }
|
| -
|
| - if (!newValidRegions.isEmpty())
|
| - invalidateRegions();
|
| -
|
| - if (m_observerThreadsSet.isEmpty())
|
| - return;
|
| -
|
| - // Notify all the flow threads that were dependent on this flow.
|
| -
|
| - // Create a copy of the list first. That's because observers might change the list when calling checkInvalidRegions.
|
| - Vector<RenderNamedFlowThread*> observers;
|
| - copyToVector(m_observerThreadsSet, observers);
|
| -
|
| - for (size_t i = 0; i < observers.size(); ++i) {
|
| - RenderNamedFlowThread* flowThread = observers.at(i);
|
| - flowThread->checkInvalidRegions();
|
| - }
|
| -}
|
| -
|
| -void RenderNamedFlowThread::addDependencyOnFlowThread(RenderNamedFlowThread* otherFlowThread)
|
| -{
|
| - RenderNamedFlowThreadCountedSet::AddResult result = m_layoutBeforeThreadsSet.add(otherFlowThread);
|
| - if (result.isNewEntry) {
|
| - // This is the first time we see this dependency. Make sure we recalculate all the dependencies.
|
| - view()->flowThreadController()->setIsRenderNamedFlowThreadOrderDirty(true);
|
| - }
|
| -}
|
| -
|
| -void RenderNamedFlowThread::removeDependencyOnFlowThread(RenderNamedFlowThread* otherFlowThread)
|
| -{
|
| - bool removed = m_layoutBeforeThreadsSet.remove(otherFlowThread);
|
| - if (removed) {
|
| - checkInvalidRegions();
|
| - view()->flowThreadController()->setIsRenderNamedFlowThreadOrderDirty(true);
|
| - }
|
| -}
|
| -
|
| -void RenderNamedFlowThread::pushDependencies(RenderNamedFlowThreadList& list)
|
| -{
|
| - for (RenderNamedFlowThreadCountedSet::iterator iter = m_layoutBeforeThreadsSet.begin(); iter != m_layoutBeforeThreadsSet.end(); ++iter) {
|
| - RenderNamedFlowThread* flowThread = (*iter).key;
|
| - if (list.contains(flowThread))
|
| - continue;
|
| - flowThread->pushDependencies(list);
|
| - list.add(flowThread);
|
| - }
|
| -}
|
| -
|
| -// The content nodes list contains those nodes with -webkit-flow-into: flow.
|
| -// An element with display:none should also be listed among those nodes.
|
| -// The list of nodes is ordered.
|
| -void RenderNamedFlowThread::registerNamedFlowContentNode(Node* contentNode)
|
| -{
|
| - ASSERT(contentNode && contentNode->isElementNode());
|
| - ASSERT(contentNode->document() == document());
|
| -
|
| - contentNode->setInNamedFlow();
|
| -
|
| - resetMarkForDestruction();
|
| -
|
| - // Find the first content node following the new content node.
|
| - for (NamedFlowContentNodes::iterator it = m_contentNodes.begin(); it != m_contentNodes.end(); ++it) {
|
| - Node* node = *it;
|
| - unsigned short position = contentNode->compareDocumentPosition(node);
|
| - if (position & Node::DOCUMENT_POSITION_FOLLOWING) {
|
| - m_contentNodes.insertBefore(node, contentNode);
|
| - return;
|
| - }
|
| - }
|
| - m_contentNodes.add(contentNode);
|
| -}
|
| -
|
| -void RenderNamedFlowThread::unregisterNamedFlowContentNode(Node* contentNode)
|
| -{
|
| - ASSERT(contentNode && contentNode->isElementNode());
|
| - ASSERT(m_contentNodes.contains(contentNode));
|
| - ASSERT(contentNode->inNamedFlow());
|
| - ASSERT(contentNode->document() == document());
|
| -
|
| - contentNode->clearInNamedFlow();
|
| - m_contentNodes.remove(contentNode);
|
| -
|
| - if (canBeDestroyed())
|
| - setMarkForDestruction();
|
| -}
|
| -
|
| -const AtomicString& RenderNamedFlowThread::flowThreadName() const
|
| -{
|
| - return m_namedFlow->name();
|
| -}
|
| -
|
| -bool RenderNamedFlowThread::isChildAllowed(RenderObject* child, RenderStyle* style) const
|
| -{
|
| - if (!child->node())
|
| - return true;
|
| -
|
| - ASSERT(child->node()->isElementNode());
|
| - Node* originalParent = NodeRenderingTraversal::parent(child->node());
|
| - if (!originalParent || !originalParent->renderer())
|
| - return true;
|
| -
|
| - return originalParent->renderer()->isChildAllowed(child, style);
|
| -}
|
| -
|
| -void RenderNamedFlowThread::dispatchRegionLayoutUpdateEvent()
|
| -{
|
| - RenderFlowThread::dispatchRegionLayoutUpdateEvent();
|
| - InspectorInstrumentation::didUpdateRegionLayout(&document(), m_namedFlow.get());
|
| -
|
| - if (!m_regionLayoutUpdateEventTimer.isActive() && m_namedFlow->hasEventListeners())
|
| - m_regionLayoutUpdateEventTimer.startOneShot(0);
|
| -}
|
| -
|
| -void RenderNamedFlowThread::dispatchRegionOversetChangeEvent()
|
| -{
|
| - RenderFlowThread::dispatchRegionOversetChangeEvent();
|
| - InspectorInstrumentation::didChangeRegionOverset(&document(), m_namedFlow.get());
|
| -
|
| - if (!m_regionOversetChangeEventTimer.isActive() && m_namedFlow->hasEventListeners())
|
| - m_regionOversetChangeEventTimer.startOneShot(0);
|
| -}
|
| -
|
| -void RenderNamedFlowThread::regionLayoutUpdateEventTimerFired(Timer<RenderNamedFlowThread>*)
|
| -{
|
| - ASSERT(m_namedFlow);
|
| -
|
| - m_namedFlow->dispatchRegionLayoutUpdateEvent();
|
| -}
|
| -
|
| -void RenderNamedFlowThread::regionOversetChangeEventTimerFired(Timer<RenderNamedFlowThread>*)
|
| -{
|
| - ASSERT(m_namedFlow);
|
| -
|
| - m_namedFlow->dispatchRegionOversetChangeEvent();
|
| -}
|
| -
|
| -void RenderNamedFlowThread::setMarkForDestruction()
|
| -{
|
| - if (m_namedFlow->flowState() == NamedFlow::FlowStateNull)
|
| - return;
|
| -
|
| - m_namedFlow->setRenderer(0);
|
| - // After this call ends, the renderer can be safely destroyed.
|
| - // The NamedFlow object may outlive its renderer if it's referenced from a script and may be reatached to one if the named flow is recreated in the stylesheet.
|
| -}
|
| -
|
| -void RenderNamedFlowThread::resetMarkForDestruction()
|
| -{
|
| - if (m_namedFlow->flowState() == NamedFlow::FlowStateCreated)
|
| - return;
|
| -
|
| - m_namedFlow->setRenderer(this);
|
| -}
|
| -
|
| -bool RenderNamedFlowThread::isMarkedForDestruction() const
|
| -{
|
| - // Flow threads in the "NULL" state can be destroyed.
|
| - return m_namedFlow->flowState() == NamedFlow::FlowStateNull;
|
| -}
|
| -
|
| -static bool isContainedInNodes(Vector<Node*> others, Node* node)
|
| -{
|
| - for (size_t i = 0; i < others.size(); i++) {
|
| - Node* other = others.at(i);
|
| - if (other->contains(node))
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -static bool boxIntersectsRegion(LayoutUnit logicalTopForBox, LayoutUnit logicalBottomForBox, LayoutUnit logicalTopForRegion, LayoutUnit logicalBottomForRegion)
|
| -{
|
| - bool regionIsEmpty = logicalBottomForRegion != LayoutUnit::max() && logicalTopForRegion != LayoutUnit::min()
|
| - && (logicalBottomForRegion - logicalTopForRegion) <= 0;
|
| - return (logicalBottomForBox - logicalTopForBox) > 0
|
| - && !regionIsEmpty
|
| - && logicalTopForBox < logicalBottomForRegion && logicalTopForRegion < logicalBottomForBox;
|
| -}
|
| -
|
| -// Retrieve the next node to be visited while computing the ranges inside a region.
|
| -static Node* nextNodeInsideContentNode(const Node& currNode, const Node* contentNode)
|
| -{
|
| - ASSERT(contentNode && contentNode->inNamedFlow());
|
| -
|
| - if (currNode.renderer() && currNode.renderer()->isSVGRoot())
|
| - return NodeTraversal::nextSkippingChildren(currNode, contentNode);
|
| - return NodeTraversal::next(currNode, contentNode);
|
| -}
|
| -
|
| -void RenderNamedFlowThread::getRanges(Vector<RefPtr<Range> >& rangeObjects, const RenderRegion* region) const
|
| -{
|
| - LayoutUnit logicalTopForRegion;
|
| - LayoutUnit logicalBottomForRegion;
|
| -
|
| - // extend the first region top to contain everything up to its logical height
|
| - if (region->isFirstRegion())
|
| - logicalTopForRegion = LayoutUnit::min();
|
| - else
|
| - logicalTopForRegion = region->logicalTopForFlowThreadContent();
|
| -
|
| - // extend the last region to contain everything above its y()
|
| - if (region->isLastRegion())
|
| - logicalBottomForRegion = LayoutUnit::max();
|
| - else
|
| - logicalBottomForRegion = region->logicalBottomForFlowThreadContent();
|
| -
|
| - Vector<Node*> nodes;
|
| - // eliminate the contentNodes that are descendants of other contentNodes
|
| - for (NamedFlowContentNodes::const_iterator it = contentNodes().begin(); it != contentNodes().end(); ++it) {
|
| - Node* node = *it;
|
| - if (!isContainedInNodes(nodes, node))
|
| - nodes.append(node);
|
| - }
|
| -
|
| - for (size_t i = 0; i < nodes.size(); i++) {
|
| - Node* contentNode = nodes.at(i);
|
| - if (!contentNode->renderer())
|
| - continue;
|
| -
|
| - RefPtr<Range> range = Range::create(contentNode->document());
|
| - bool foundStartPosition = false;
|
| - bool startsAboveRegion = true;
|
| - bool endsBelowRegion = true;
|
| - bool skipOverOutsideNodes = false;
|
| - Node* lastEndNode = 0;
|
| -
|
| - for (Node* node = contentNode; node; node = nextNodeInsideContentNode(*node, contentNode)) {
|
| - RenderObject* renderer = node->renderer();
|
| - if (!renderer)
|
| - continue;
|
| -
|
| - LayoutRect boundingBox;
|
| - if (renderer->isRenderInline()) {
|
| - boundingBox = toRenderInline(renderer)->linesBoundingBox();
|
| - } else if (renderer->isText()) {
|
| - boundingBox = toRenderText(renderer)->linesBoundingBox();
|
| - } else {
|
| - boundingBox = toRenderBox(renderer)->frameRect();
|
| - if (toRenderBox(renderer)->isRelPositioned())
|
| - boundingBox.move(toRenderBox(renderer)->relativePositionLogicalOffset());
|
| - }
|
| -
|
| - LayoutUnit offsetTop = renderer->containingBlock()->offsetFromLogicalTopOfFirstPage();
|
| - const LayoutPoint logicalOffsetFromTop(isHorizontalWritingMode() ? LayoutUnit() : offsetTop,
|
| - isHorizontalWritingMode() ? offsetTop : LayoutUnit());
|
| -
|
| - boundingBox.moveBy(logicalOffsetFromTop);
|
| -
|
| - LayoutUnit logicalTopForRenderer = region->logicalTopOfFlowThreadContentRect(boundingBox);
|
| - LayoutUnit logicalBottomForRenderer = region->logicalBottomOfFlowThreadContentRect(boundingBox);
|
| -
|
| - // if the bounding box of the current element doesn't intersect the region box
|
| - // close the current range only if the start element began inside the region,
|
| - // otherwise just move the start position after this node and keep skipping them until we found a proper start position.
|
| - if (!boxIntersectsRegion(logicalTopForRenderer, logicalBottomForRenderer, logicalTopForRegion, logicalBottomForRegion)) {
|
| - if (foundStartPosition) {
|
| - if (!startsAboveRegion) {
|
| - if (range->intersectsNode(node, IGNORE_EXCEPTION))
|
| - range->setEndBefore(node, IGNORE_EXCEPTION);
|
| - rangeObjects.append(range->cloneRange(IGNORE_EXCEPTION));
|
| - range = Range::create(contentNode->document());
|
| - startsAboveRegion = true;
|
| - } else {
|
| - skipOverOutsideNodes = true;
|
| - }
|
| - }
|
| - if (skipOverOutsideNodes)
|
| - range->setStartAfter(node, IGNORE_EXCEPTION);
|
| - foundStartPosition = false;
|
| - continue;
|
| - }
|
| -
|
| - // start position
|
| - if (logicalTopForRenderer < logicalTopForRegion && startsAboveRegion) {
|
| - if (renderer->isText()) { // Text crosses region top
|
| - // for Text elements, just find the last textbox that is contained inside the region and use its start() offset as start position
|
| - RenderText* textRenderer = toRenderText(renderer);
|
| - for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
|
| - if (offsetTop + box->logicalBottom() < logicalTopForRegion)
|
| - continue;
|
| - range->setStart(Position(toText(node), box->start()));
|
| - startsAboveRegion = false;
|
| - break;
|
| - }
|
| - } else { // node crosses region top
|
| - // for all elements, except Text, just set the start position to be before their children
|
| - startsAboveRegion = true;
|
| - range->setStart(Position(node, Position::PositionIsBeforeChildren));
|
| - }
|
| - } else { // node starts inside region
|
| - // for elements that start inside the region, set the start position to be before them. If we found one, we will just skip the others until
|
| - // the range is closed.
|
| - if (startsAboveRegion) {
|
| - startsAboveRegion = false;
|
| - range->setStartBefore(node, IGNORE_EXCEPTION);
|
| - }
|
| - }
|
| - skipOverOutsideNodes = false;
|
| - foundStartPosition = true;
|
| -
|
| - // end position
|
| - if (logicalBottomForRegion < logicalBottomForRenderer && (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode)))) {
|
| - // for Text elements, just find just find the last textbox that is contained inside the region and use its start()+len() offset as end position
|
| - if (renderer->isText()) { // Text crosses region bottom
|
| - RenderText* textRenderer = toRenderText(renderer);
|
| - InlineTextBox* lastBox = 0;
|
| - for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
|
| - if ((offsetTop + box->logicalTop()) < logicalBottomForRegion) {
|
| - lastBox = box;
|
| - continue;
|
| - }
|
| - ASSERT(lastBox);
|
| - if (lastBox)
|
| - range->setEnd(Position(toText(node), lastBox->start() + lastBox->len()));
|
| - break;
|
| - }
|
| - endsBelowRegion = false;
|
| - lastEndNode = node;
|
| - } else { // node crosses region bottom
|
| - // for all elements, except Text, just set the start position to be after their children
|
| - range->setEnd(Position(node, Position::PositionIsAfterChildren));
|
| - endsBelowRegion = true;
|
| - lastEndNode = node;
|
| - }
|
| - } else { // node ends inside region
|
| - // for elements that ends inside the region, set the end position to be after them
|
| - // allow this end position to be changed only by other elements that are not descendants of the current end node
|
| - if (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode))) {
|
| - range->setEndAfter(node, IGNORE_EXCEPTION);
|
| - endsBelowRegion = false;
|
| - lastEndNode = node;
|
| - }
|
| - }
|
| - }
|
| - if (foundStartPosition || skipOverOutsideNodes)
|
| - rangeObjects.append(range);
|
| - }
|
| -}
|
| -
|
| -}
|
|
|