| Index: services/window_manager/focus_controller.cc
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| diff --git a/services/window_manager/focus_controller.cc b/services/window_manager/focus_controller.cc
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| deleted file mode 100644
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| index dd1ec6a5f799f5bb519d5f01ab25b9eb40ba12da..0000000000000000000000000000000000000000
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| --- a/services/window_manager/focus_controller.cc
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| +++ /dev/null
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| @@ -1,317 +0,0 @@
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| -// Copyright 2014 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
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| -
|
| -#include "services/window_manager/focus_controller.h"
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| -
|
| -#include "base/auto_reset.h"
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| -#include "mojo/services/view_manager/cpp/view_property.h"
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| -#include "mojo/services/view_manager/cpp/view_tracker.h"
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| -#include "services/window_manager/focus_controller_observer.h"
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| -#include "services/window_manager/focus_rules.h"
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| -#include "services/window_manager/view_target.h"
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| -#include "services/window_manager/window_manager_app.h"
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| -#include "ui/events/event.h"
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| -
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| -DECLARE_VIEW_PROPERTY_TYPE(window_manager::FocusController*);
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| -
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| -using mojo::View;
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| -
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| -namespace window_manager {
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| -
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| -namespace {
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| -DEFINE_VIEW_PROPERTY_KEY(FocusController*, kRootViewFocusController, nullptr);
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| -} // namespace
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| -
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| -FocusController::FocusController(scoped_ptr<FocusRules> rules)
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| - : active_view_(nullptr),
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| - focused_view_(nullptr),
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| - updating_focus_(false),
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| - updating_activation_(false),
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| - rules_(rules.Pass()),
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| - observer_manager_(this) {
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| - DCHECK(rules_);
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| -}
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| -
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| -FocusController::~FocusController() {}
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| -
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| -void FocusController::AddObserver(FocusControllerObserver* observer) {
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| - focus_controller_observers_.AddObserver(observer);
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| -}
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| -
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| -void FocusController::RemoveObserver(FocusControllerObserver* observer) {
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| - focus_controller_observers_.RemoveObserver(observer);
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| -}
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| -
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| -void FocusController::ActivateView(View* view) {
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| - FocusView(view);
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| -}
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| -
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| -void FocusController::DeactivateView(View* view) {
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| - if (view)
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| - FocusView(rules_->GetNextActivatableView(view));
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| -}
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| -
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| -View* FocusController::GetActiveView() {
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| - return active_view_;
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| -}
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| -
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| -View* FocusController::GetActivatableView(View* view) {
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| - return rules_->GetActivatableView(view);
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| -}
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| -
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| -View* FocusController::GetToplevelView(View* view) {
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| - return rules_->GetToplevelView(view);
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| -}
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| -
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| -bool FocusController::CanActivateView(View* view) const {
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| - return rules_->CanActivateView(view);
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| -}
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| -
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| -void FocusController::FocusView(View* view) {
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| - if (view &&
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| - (view->Contains(focused_view_) || view->Contains(active_view_))) {
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| - return;
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| - }
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| -
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| - // Focusing a window also activates its containing activatable window. Note
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| - // that the rules could redirect activation activation and/or focus.
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| - View* focusable = rules_->GetFocusableView(view);
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| - View* activatable =
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| - focusable ? rules_->GetActivatableView(focusable) : nullptr;
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| -
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| - // We need valid focusable/activatable windows in the event we're not clearing
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| - // focus. "Clearing focus" is inferred by whether or not |window| passed to
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| - // this function is non-null.
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| - if (view && (!focusable || !activatable))
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| - return;
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| - DCHECK((focusable && activatable) || !view);
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| -
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| - // Activation change observers may change the focused window. If this happens
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| - // we must not adjust the focus below since this will clobber that change.
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| - View* last_focused_view = focused_view_;
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| - if (!updating_activation_)
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| - SetActiveView(view, activatable);
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| -
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| - // If the window's ActivationChangeObserver shifted focus to a valid window,
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| - // we don't want to focus the window we thought would be focused by default.
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| - bool activation_changed_focus = last_focused_view != focused_view_;
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| - if (!updating_focus_ && (!activation_changed_focus || !focused_view_)) {
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| - if (active_view_ && focusable)
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| - DCHECK(active_view_->Contains(focusable));
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| - SetFocusedView(focusable);
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| - }
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| -}
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| -
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| -void FocusController::ResetFocusWithinActiveView(View* view) {
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| - DCHECK(view);
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| - if (!active_view_)
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| - return;
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| - if (!active_view_->Contains(view))
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| - return;
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| - SetFocusedView(view);
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| -}
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| -
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| -View* FocusController::GetFocusedView() {
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| - return focused_view_;
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| -}
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| -
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| -////////////////////////////////////////////////////////////////////////////////
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| -// FocusController, ui::EventHandler implementation:
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| -
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| -void FocusController::OnKeyEvent(ui::KeyEvent* event) {
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| -}
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| -
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| -void FocusController::OnMouseEvent(ui::MouseEvent* event) {
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| - if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) {
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| - View* view = static_cast<ViewTarget*>(event->target())->view();
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| - ViewFocusedFromInputEvent(view);
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| - }
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| -}
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| -
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| -void FocusController::OnScrollEvent(ui::ScrollEvent* event) {
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| -}
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| -
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| -void FocusController::OnTouchEvent(ui::TouchEvent* event) {
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| - if (event->type() == ui::ET_TOUCH_PRESSED && !event->handled()) {
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| - View* view = static_cast<ViewTarget*>(event->target())->view();
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| - ViewFocusedFromInputEvent(view);
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| - }
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| -}
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| -
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| -void FocusController::OnGestureEvent(ui::GestureEvent* event) {
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| - if (event->type() == ui::ET_GESTURE_BEGIN &&
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| - event->details().touch_points() == 1 &&
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| - !event->handled()) {
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| - View* view = static_cast<ViewTarget*>(event->target())->view();
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| - ViewFocusedFromInputEvent(view);
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| - }
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| -}
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| -
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| -////////////////////////////////////////////////////////////////////////////////
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| -// FocusController, mojo::ViewObserver implementation:
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| -
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| -void FocusController::OnViewVisibilityChanged(View* view) {
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| - bool visible = view->visible();
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| - if (!visible)
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| - ViewLostFocusFromDispositionChange(view, view->parent());
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| -}
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| -
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| -void FocusController::OnViewDestroying(View* view) {
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| - ViewLostFocusFromDispositionChange(view, view->parent());
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| -}
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| -
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| -void FocusController::OnTreeChanging(const TreeChangeParams& params) {
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| - // TODO(erg): In the aura version, you could get into a situation where you
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| - // have different focus clients, so you had to check for that. Does that
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| - // happen here? Could we get away with not checking if it does?
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| - if (params.receiver == active_view_ &&
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| - params.target->Contains(params.receiver) &&
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| - (!params.new_parent ||
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| - /* different_focus_clients */ false)) {
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| - ViewLostFocusFromDispositionChange(params.receiver, params.old_parent);
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| - }
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| -}
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| -
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| -void FocusController::OnTreeChanged(const TreeChangeParams& params) {
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| - // TODO(erg): Same as Changing version.
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| - if (params.receiver == focused_view_ &&
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| - params.target->Contains(params.receiver) &&
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| - (!params.new_parent ||
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| - /* different_focus_clients */ false)) {
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| - ViewLostFocusFromDispositionChange(params.receiver, params.old_parent);
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| - }
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| -}
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| -
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| -////////////////////////////////////////////////////////////////////////////////
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| -// FocusController, private:
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| -
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| -void FocusController::SetFocusedView(View* view) {
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| - if (updating_focus_ || view == focused_view_)
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| - return;
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| - DCHECK(rules_->CanFocusView(view));
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| - if (view)
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| - DCHECK_EQ(view, rules_->GetFocusableView(view));
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| -
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| - base::AutoReset<bool> updating_focus(&updating_focus_, true);
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| - View* lost_focus = focused_view_;
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| -
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| - // TODO(erg): In the aura version, we reset the text input client here. Do
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| - // that if we bring in something like the TextInputClient.
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| -
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| - // Allow for the window losing focus to be deleted during dispatch. If it is
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| - // deleted pass null to observers instead of a deleted window.
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| - mojo::ViewTracker view_tracker;
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| - if (lost_focus)
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| - view_tracker.Add(lost_focus);
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| - if (focused_view_ && observer_manager_.IsObserving(focused_view_) &&
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| - focused_view_ != active_view_) {
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| - observer_manager_.Remove(focused_view_);
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| - }
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| - focused_view_ = view;
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| - if (focused_view_ && !observer_manager_.IsObserving(focused_view_))
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| - observer_manager_.Add(focused_view_);
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| -
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| - FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_,
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| - OnFocused(focused_view_));
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| -
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| - // TODO(erg): In aura, there's a concept of a single FocusChangeObserver that
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| - // is attached to an aura::Window. We don't currently have this in
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| - // mojo::View, but if we add it later, we should make something analogous
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| - // here.
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| -
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| - // TODO(erg): In the aura version, we reset the TextInputClient here, too.
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| -}
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| -
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| -void FocusController::SetActiveView(View* requested_view, View* view) {
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| - if (updating_activation_)
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| - return;
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| -
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| - if (view == active_view_) {
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| - if (requested_view) {
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| - FOR_EACH_OBSERVER(FocusControllerObserver,
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| - focus_controller_observers_,
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| - OnAttemptToReactivateView(requested_view,
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| - active_view_));
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| - }
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| - return;
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| - }
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| -
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| - DCHECK(rules_->CanActivateView(view));
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| - if (view)
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| - DCHECK_EQ(view, rules_->GetActivatableView(view));
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| -
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| - base::AutoReset<bool> updating_activation(&updating_activation_, true);
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| - View* lost_activation = active_view_;
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| - // Allow for the window losing activation to be deleted during dispatch. If
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| - // it is deleted pass null to observers instead of a deleted window.
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| - mojo::ViewTracker view_tracker;
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| - if (lost_activation)
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| - view_tracker.Add(lost_activation);
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| - if (active_view_ && observer_manager_.IsObserving(active_view_) &&
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| - focused_view_ != active_view_) {
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| - observer_manager_.Remove(active_view_);
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| - }
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| - active_view_ = view;
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| - if (active_view_ && !observer_manager_.IsObserving(active_view_))
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| - observer_manager_.Add(active_view_);
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| -
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| - if (active_view_) {
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| - // TODO(erg): Reenable this when we have modal windows.
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| - // StackTransientParentsBelowModalWindow(active_view_);
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| -
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| - active_view_->MoveToFront();
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| - }
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| -
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| - // TODO(erg): Individual windows can have a single ActivationChangeObserver
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| - // set on them. In the aura version of this code, it sends an
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| - // OnWindowActivated message to both the window that lost activation, and the
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| - // window that gained it.
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| -
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| - FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_,
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| - OnActivated(active_view_));
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| -}
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| -
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| -void FocusController::ViewLostFocusFromDispositionChange(
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| - View* view,
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| - View* next) {
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| - // TODO(erg): We clear the modality state here in the aura::Window version of
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| - // this class, and should probably do the same once we have modal windows.
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| -
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| - // TODO(beng): See if this function can be replaced by a call to
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| - // FocusWindow().
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| - // Activation adjustments are handled first in the event of a disposition
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| - // changed. If an activation change is necessary, focus is reset as part of
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| - // that process so there's no point in updating focus independently.
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| - if (view == active_view_) {
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| - View* next_activatable = rules_->GetNextActivatableView(view);
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| - SetActiveView(nullptr, next_activatable);
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| - if (!(active_view_ && active_view_->Contains(focused_view_)))
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| - SetFocusedView(next_activatable);
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| - } else if (view->Contains(focused_view_)) {
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| - // Active window isn't changing, but focused window might be.
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| - SetFocusedView(rules_->GetFocusableView(next));
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| - }
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| -}
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| -
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| -void FocusController::ViewFocusedFromInputEvent(View* view) {
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| - // Only focus |window| if it or any of its parents can be focused. Otherwise
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| - // FocusWindow() will focus the topmost window, which may not be the
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| - // currently focused one.
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| - if (rules_->CanFocusView(GetToplevelView(view)))
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| - FocusView(view);
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| -}
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| -
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| -void SetFocusController(View* root_view, FocusController* focus_controller) {
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| - DCHECK_EQ(root_view->GetRoot(), root_view);
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| - root_view->SetLocalProperty(kRootViewFocusController, focus_controller);
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| -}
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| -
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| -FocusController* GetFocusController(View* root_view) {
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| - if (root_view)
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| - DCHECK_EQ(root_view->GetRoot(), root_view);
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| - return root_view ?
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| - root_view->GetLocalProperty(kRootViewFocusController) : nullptr;
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| -}
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| -
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| -} // namespace window_manager
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|
|