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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "services/window_manager/focus_controller.h" | |
6 | |
7 #include "base/auto_reset.h" | |
8 #include "mojo/services/view_manager/cpp/view_property.h" | |
9 #include "mojo/services/view_manager/cpp/view_tracker.h" | |
10 #include "services/window_manager/focus_controller_observer.h" | |
11 #include "services/window_manager/focus_rules.h" | |
12 #include "services/window_manager/view_target.h" | |
13 #include "services/window_manager/window_manager_app.h" | |
14 #include "ui/events/event.h" | |
15 | |
16 DECLARE_VIEW_PROPERTY_TYPE(window_manager::FocusController*); | |
17 | |
18 using mojo::View; | |
19 | |
20 namespace window_manager { | |
21 | |
22 namespace { | |
23 DEFINE_VIEW_PROPERTY_KEY(FocusController*, kRootViewFocusController, nullptr); | |
24 } // namespace | |
25 | |
26 FocusController::FocusController(scoped_ptr<FocusRules> rules) | |
27 : active_view_(nullptr), | |
28 focused_view_(nullptr), | |
29 updating_focus_(false), | |
30 updating_activation_(false), | |
31 rules_(rules.Pass()), | |
32 observer_manager_(this) { | |
33 DCHECK(rules_); | |
34 } | |
35 | |
36 FocusController::~FocusController() {} | |
37 | |
38 void FocusController::AddObserver(FocusControllerObserver* observer) { | |
39 focus_controller_observers_.AddObserver(observer); | |
40 } | |
41 | |
42 void FocusController::RemoveObserver(FocusControllerObserver* observer) { | |
43 focus_controller_observers_.RemoveObserver(observer); | |
44 } | |
45 | |
46 void FocusController::ActivateView(View* view) { | |
47 FocusView(view); | |
48 } | |
49 | |
50 void FocusController::DeactivateView(View* view) { | |
51 if (view) | |
52 FocusView(rules_->GetNextActivatableView(view)); | |
53 } | |
54 | |
55 View* FocusController::GetActiveView() { | |
56 return active_view_; | |
57 } | |
58 | |
59 View* FocusController::GetActivatableView(View* view) { | |
60 return rules_->GetActivatableView(view); | |
61 } | |
62 | |
63 View* FocusController::GetToplevelView(View* view) { | |
64 return rules_->GetToplevelView(view); | |
65 } | |
66 | |
67 bool FocusController::CanActivateView(View* view) const { | |
68 return rules_->CanActivateView(view); | |
69 } | |
70 | |
71 void FocusController::FocusView(View* view) { | |
72 if (view && | |
73 (view->Contains(focused_view_) || view->Contains(active_view_))) { | |
74 return; | |
75 } | |
76 | |
77 // Focusing a window also activates its containing activatable window. Note | |
78 // that the rules could redirect activation activation and/or focus. | |
79 View* focusable = rules_->GetFocusableView(view); | |
80 View* activatable = | |
81 focusable ? rules_->GetActivatableView(focusable) : nullptr; | |
82 | |
83 // We need valid focusable/activatable windows in the event we're not clearing | |
84 // focus. "Clearing focus" is inferred by whether or not |window| passed to | |
85 // this function is non-null. | |
86 if (view && (!focusable || !activatable)) | |
87 return; | |
88 DCHECK((focusable && activatable) || !view); | |
89 | |
90 // Activation change observers may change the focused window. If this happens | |
91 // we must not adjust the focus below since this will clobber that change. | |
92 View* last_focused_view = focused_view_; | |
93 if (!updating_activation_) | |
94 SetActiveView(view, activatable); | |
95 | |
96 // If the window's ActivationChangeObserver shifted focus to a valid window, | |
97 // we don't want to focus the window we thought would be focused by default. | |
98 bool activation_changed_focus = last_focused_view != focused_view_; | |
99 if (!updating_focus_ && (!activation_changed_focus || !focused_view_)) { | |
100 if (active_view_ && focusable) | |
101 DCHECK(active_view_->Contains(focusable)); | |
102 SetFocusedView(focusable); | |
103 } | |
104 } | |
105 | |
106 void FocusController::ResetFocusWithinActiveView(View* view) { | |
107 DCHECK(view); | |
108 if (!active_view_) | |
109 return; | |
110 if (!active_view_->Contains(view)) | |
111 return; | |
112 SetFocusedView(view); | |
113 } | |
114 | |
115 View* FocusController::GetFocusedView() { | |
116 return focused_view_; | |
117 } | |
118 | |
119 //////////////////////////////////////////////////////////////////////////////// | |
120 // FocusController, ui::EventHandler implementation: | |
121 | |
122 void FocusController::OnKeyEvent(ui::KeyEvent* event) { | |
123 } | |
124 | |
125 void FocusController::OnMouseEvent(ui::MouseEvent* event) { | |
126 if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) { | |
127 View* view = static_cast<ViewTarget*>(event->target())->view(); | |
128 ViewFocusedFromInputEvent(view); | |
129 } | |
130 } | |
131 | |
132 void FocusController::OnScrollEvent(ui::ScrollEvent* event) { | |
133 } | |
134 | |
135 void FocusController::OnTouchEvent(ui::TouchEvent* event) { | |
136 if (event->type() == ui::ET_TOUCH_PRESSED && !event->handled()) { | |
137 View* view = static_cast<ViewTarget*>(event->target())->view(); | |
138 ViewFocusedFromInputEvent(view); | |
139 } | |
140 } | |
141 | |
142 void FocusController::OnGestureEvent(ui::GestureEvent* event) { | |
143 if (event->type() == ui::ET_GESTURE_BEGIN && | |
144 event->details().touch_points() == 1 && | |
145 !event->handled()) { | |
146 View* view = static_cast<ViewTarget*>(event->target())->view(); | |
147 ViewFocusedFromInputEvent(view); | |
148 } | |
149 } | |
150 | |
151 //////////////////////////////////////////////////////////////////////////////// | |
152 // FocusController, mojo::ViewObserver implementation: | |
153 | |
154 void FocusController::OnViewVisibilityChanged(View* view) { | |
155 bool visible = view->visible(); | |
156 if (!visible) | |
157 ViewLostFocusFromDispositionChange(view, view->parent()); | |
158 } | |
159 | |
160 void FocusController::OnViewDestroying(View* view) { | |
161 ViewLostFocusFromDispositionChange(view, view->parent()); | |
162 } | |
163 | |
164 void FocusController::OnTreeChanging(const TreeChangeParams& params) { | |
165 // TODO(erg): In the aura version, you could get into a situation where you | |
166 // have different focus clients, so you had to check for that. Does that | |
167 // happen here? Could we get away with not checking if it does? | |
168 if (params.receiver == active_view_ && | |
169 params.target->Contains(params.receiver) && | |
170 (!params.new_parent || | |
171 /* different_focus_clients */ false)) { | |
172 ViewLostFocusFromDispositionChange(params.receiver, params.old_parent); | |
173 } | |
174 } | |
175 | |
176 void FocusController::OnTreeChanged(const TreeChangeParams& params) { | |
177 // TODO(erg): Same as Changing version. | |
178 if (params.receiver == focused_view_ && | |
179 params.target->Contains(params.receiver) && | |
180 (!params.new_parent || | |
181 /* different_focus_clients */ false)) { | |
182 ViewLostFocusFromDispositionChange(params.receiver, params.old_parent); | |
183 } | |
184 } | |
185 | |
186 //////////////////////////////////////////////////////////////////////////////// | |
187 // FocusController, private: | |
188 | |
189 void FocusController::SetFocusedView(View* view) { | |
190 if (updating_focus_ || view == focused_view_) | |
191 return; | |
192 DCHECK(rules_->CanFocusView(view)); | |
193 if (view) | |
194 DCHECK_EQ(view, rules_->GetFocusableView(view)); | |
195 | |
196 base::AutoReset<bool> updating_focus(&updating_focus_, true); | |
197 View* lost_focus = focused_view_; | |
198 | |
199 // TODO(erg): In the aura version, we reset the text input client here. Do | |
200 // that if we bring in something like the TextInputClient. | |
201 | |
202 // Allow for the window losing focus to be deleted during dispatch. If it is | |
203 // deleted pass null to observers instead of a deleted window. | |
204 mojo::ViewTracker view_tracker; | |
205 if (lost_focus) | |
206 view_tracker.Add(lost_focus); | |
207 if (focused_view_ && observer_manager_.IsObserving(focused_view_) && | |
208 focused_view_ != active_view_) { | |
209 observer_manager_.Remove(focused_view_); | |
210 } | |
211 focused_view_ = view; | |
212 if (focused_view_ && !observer_manager_.IsObserving(focused_view_)) | |
213 observer_manager_.Add(focused_view_); | |
214 | |
215 FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_, | |
216 OnFocused(focused_view_)); | |
217 | |
218 // TODO(erg): In aura, there's a concept of a single FocusChangeObserver that | |
219 // is attached to an aura::Window. We don't currently have this in | |
220 // mojo::View, but if we add it later, we should make something analogous | |
221 // here. | |
222 | |
223 // TODO(erg): In the aura version, we reset the TextInputClient here, too. | |
224 } | |
225 | |
226 void FocusController::SetActiveView(View* requested_view, View* view) { | |
227 if (updating_activation_) | |
228 return; | |
229 | |
230 if (view == active_view_) { | |
231 if (requested_view) { | |
232 FOR_EACH_OBSERVER(FocusControllerObserver, | |
233 focus_controller_observers_, | |
234 OnAttemptToReactivateView(requested_view, | |
235 active_view_)); | |
236 } | |
237 return; | |
238 } | |
239 | |
240 DCHECK(rules_->CanActivateView(view)); | |
241 if (view) | |
242 DCHECK_EQ(view, rules_->GetActivatableView(view)); | |
243 | |
244 base::AutoReset<bool> updating_activation(&updating_activation_, true); | |
245 View* lost_activation = active_view_; | |
246 // Allow for the window losing activation to be deleted during dispatch. If | |
247 // it is deleted pass null to observers instead of a deleted window. | |
248 mojo::ViewTracker view_tracker; | |
249 if (lost_activation) | |
250 view_tracker.Add(lost_activation); | |
251 if (active_view_ && observer_manager_.IsObserving(active_view_) && | |
252 focused_view_ != active_view_) { | |
253 observer_manager_.Remove(active_view_); | |
254 } | |
255 active_view_ = view; | |
256 if (active_view_ && !observer_manager_.IsObserving(active_view_)) | |
257 observer_manager_.Add(active_view_); | |
258 | |
259 if (active_view_) { | |
260 // TODO(erg): Reenable this when we have modal windows. | |
261 // StackTransientParentsBelowModalWindow(active_view_); | |
262 | |
263 active_view_->MoveToFront(); | |
264 } | |
265 | |
266 // TODO(erg): Individual windows can have a single ActivationChangeObserver | |
267 // set on them. In the aura version of this code, it sends an | |
268 // OnWindowActivated message to both the window that lost activation, and the | |
269 // window that gained it. | |
270 | |
271 FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_, | |
272 OnActivated(active_view_)); | |
273 } | |
274 | |
275 void FocusController::ViewLostFocusFromDispositionChange( | |
276 View* view, | |
277 View* next) { | |
278 // TODO(erg): We clear the modality state here in the aura::Window version of | |
279 // this class, and should probably do the same once we have modal windows. | |
280 | |
281 // TODO(beng): See if this function can be replaced by a call to | |
282 // FocusWindow(). | |
283 // Activation adjustments are handled first in the event of a disposition | |
284 // changed. If an activation change is necessary, focus is reset as part of | |
285 // that process so there's no point in updating focus independently. | |
286 if (view == active_view_) { | |
287 View* next_activatable = rules_->GetNextActivatableView(view); | |
288 SetActiveView(nullptr, next_activatable); | |
289 if (!(active_view_ && active_view_->Contains(focused_view_))) | |
290 SetFocusedView(next_activatable); | |
291 } else if (view->Contains(focused_view_)) { | |
292 // Active window isn't changing, but focused window might be. | |
293 SetFocusedView(rules_->GetFocusableView(next)); | |
294 } | |
295 } | |
296 | |
297 void FocusController::ViewFocusedFromInputEvent(View* view) { | |
298 // Only focus |window| if it or any of its parents can be focused. Otherwise | |
299 // FocusWindow() will focus the topmost window, which may not be the | |
300 // currently focused one. | |
301 if (rules_->CanFocusView(GetToplevelView(view))) | |
302 FocusView(view); | |
303 } | |
304 | |
305 void SetFocusController(View* root_view, FocusController* focus_controller) { | |
306 DCHECK_EQ(root_view->GetRoot(), root_view); | |
307 root_view->SetLocalProperty(kRootViewFocusController, focus_controller); | |
308 } | |
309 | |
310 FocusController* GetFocusController(View* root_view) { | |
311 if (root_view) | |
312 DCHECK_EQ(root_view->GetRoot(), root_view); | |
313 return root_view ? | |
314 root_view->GetLocalProperty(kRootViewFocusController) : nullptr; | |
315 } | |
316 | |
317 } // namespace window_manager | |
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