Index: cc/base/float_quad_unittest.cc |
diff --git a/cc/base/float_quad_unittest.cc b/cc/base/float_quad_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6d9ce02f86298a5a56a55c4e8b4e16e3b85f961a |
--- /dev/null |
+++ b/cc/base/float_quad_unittest.cc |
@@ -0,0 +1,62 @@ |
+// Copyright 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/base/math_util.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "ui/gfx/geometry/quad_f.h" |
+#include "ui/gfx/geometry/rect_f.h" |
+#include "ui/gfx/transform.h" |
+ |
+namespace cc { |
+namespace { |
+ |
+// TODO(danakj) Move this test to ui/gfx/ when we don't need MathUtil::MapQuad. |
+TEST(FloatQuadTest, IsRectilinearTest) { |
+ const int kNumRectilinear = 8; |
+ gfx::Transform rectilinear_trans[kNumRectilinear]; |
+ rectilinear_trans[1].Rotate(90.f); |
+ rectilinear_trans[2].Rotate(180.f); |
+ rectilinear_trans[3].Rotate(270.f); |
+ rectilinear_trans[4].SkewX(0.00000000001f); |
+ rectilinear_trans[5].SkewY(0.00000000001f); |
+ rectilinear_trans[6].Scale(0.00001f, 0.00001f); |
+ rectilinear_trans[6].Rotate(180.f); |
+ rectilinear_trans[7].Scale(100000.f, 100000.f); |
+ rectilinear_trans[7].Rotate(180.f); |
+ |
+ gfx::QuadF original( |
+ gfx::RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)); |
+ |
+ for (int i = 0; i < kNumRectilinear; ++i) { |
+ bool clipped = false; |
+ gfx::QuadF quad = |
+ MathUtil::MapQuad(rectilinear_trans[i], original, &clipped); |
+ ASSERT_TRUE(!clipped) << "case " << i; |
+ EXPECT_TRUE(quad.IsRectilinear()) << "case " << i; |
+ } |
+ |
+ const int kNumNonRectilinear = 10; |
+ gfx::Transform non_rectilinear_trans[kNumNonRectilinear]; |
+ non_rectilinear_trans[0].Rotate(359.9999f); |
+ non_rectilinear_trans[1].Rotate(0.0000001f); |
+ non_rectilinear_trans[2].Rotate(89.9999f); |
+ non_rectilinear_trans[3].Rotate(90.00001f); |
+ non_rectilinear_trans[4].Rotate(179.9999f); |
+ non_rectilinear_trans[5].Rotate(180.00001f); |
+ non_rectilinear_trans[6].Rotate(269.9999f); |
+ non_rectilinear_trans[7].Rotate(270.0001f); |
+ non_rectilinear_trans[8].SkewX(0.00001f); |
+ non_rectilinear_trans[9].SkewY(0.00001f); |
+ |
+ for (int i = 0; i < kNumNonRectilinear; ++i) { |
+ bool clipped = false; |
+ gfx::QuadF quad = |
+ MathUtil::MapQuad(non_rectilinear_trans[i], original, &clipped); |
+ ASSERT_TRUE(!clipped) << "case " << i; |
+ EXPECT_FALSE(quad.IsRectilinear()) << "case " << i; |
+ } |
+} |
+ |
+} // namespace |
+} // namespace cc |