| Index: cc/base/float_quad_unittest.cc
|
| diff --git a/cc/base/float_quad_unittest.cc b/cc/base/float_quad_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6d9ce02f86298a5a56a55c4e8b4e16e3b85f961a
|
| --- /dev/null
|
| +++ b/cc/base/float_quad_unittest.cc
|
| @@ -0,0 +1,62 @@
|
| +// Copyright 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/base/math_util.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +#include "ui/gfx/geometry/quad_f.h"
|
| +#include "ui/gfx/geometry/rect_f.h"
|
| +#include "ui/gfx/transform.h"
|
| +
|
| +namespace cc {
|
| +namespace {
|
| +
|
| +// TODO(danakj) Move this test to ui/gfx/ when we don't need MathUtil::MapQuad.
|
| +TEST(FloatQuadTest, IsRectilinearTest) {
|
| + const int kNumRectilinear = 8;
|
| + gfx::Transform rectilinear_trans[kNumRectilinear];
|
| + rectilinear_trans[1].Rotate(90.f);
|
| + rectilinear_trans[2].Rotate(180.f);
|
| + rectilinear_trans[3].Rotate(270.f);
|
| + rectilinear_trans[4].SkewX(0.00000000001f);
|
| + rectilinear_trans[5].SkewY(0.00000000001f);
|
| + rectilinear_trans[6].Scale(0.00001f, 0.00001f);
|
| + rectilinear_trans[6].Rotate(180.f);
|
| + rectilinear_trans[7].Scale(100000.f, 100000.f);
|
| + rectilinear_trans[7].Rotate(180.f);
|
| +
|
| + gfx::QuadF original(
|
| + gfx::RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f));
|
| +
|
| + for (int i = 0; i < kNumRectilinear; ++i) {
|
| + bool clipped = false;
|
| + gfx::QuadF quad =
|
| + MathUtil::MapQuad(rectilinear_trans[i], original, &clipped);
|
| + ASSERT_TRUE(!clipped) << "case " << i;
|
| + EXPECT_TRUE(quad.IsRectilinear()) << "case " << i;
|
| + }
|
| +
|
| + const int kNumNonRectilinear = 10;
|
| + gfx::Transform non_rectilinear_trans[kNumNonRectilinear];
|
| + non_rectilinear_trans[0].Rotate(359.9999f);
|
| + non_rectilinear_trans[1].Rotate(0.0000001f);
|
| + non_rectilinear_trans[2].Rotate(89.9999f);
|
| + non_rectilinear_trans[3].Rotate(90.00001f);
|
| + non_rectilinear_trans[4].Rotate(179.9999f);
|
| + non_rectilinear_trans[5].Rotate(180.00001f);
|
| + non_rectilinear_trans[6].Rotate(269.9999f);
|
| + non_rectilinear_trans[7].Rotate(270.0001f);
|
| + non_rectilinear_trans[8].SkewX(0.00001f);
|
| + non_rectilinear_trans[9].SkewY(0.00001f);
|
| +
|
| + for (int i = 0; i < kNumNonRectilinear; ++i) {
|
| + bool clipped = false;
|
| + gfx::QuadF quad =
|
| + MathUtil::MapQuad(non_rectilinear_trans[i], original, &clipped);
|
| + ASSERT_TRUE(!clipped) << "case " << i;
|
| + EXPECT_FALSE(quad.IsRectilinear()) << "case " << i;
|
| + }
|
| +}
|
| +
|
| +} // namespace
|
| +} // namespace cc
|
|
|