Index: cc/output/software_renderer.cc |
diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5d9a69c44961503574d8857d29373d7c8b568b71 |
--- /dev/null |
+++ b/cc/output/software_renderer.cc |
@@ -0,0 +1,629 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/output/software_renderer.h" |
+ |
+#include "base/trace_event/trace_event.h" |
+#include "cc/base/math_util.h" |
+#include "cc/output/compositor_frame.h" |
+#include "cc/output/compositor_frame_ack.h" |
+#include "cc/output/compositor_frame_metadata.h" |
+#include "cc/output/copy_output_request.h" |
+#include "cc/output/output_surface.h" |
+#include "cc/output/render_surface_filters.h" |
+#include "cc/output/software_output_device.h" |
+#include "cc/quads/checkerboard_draw_quad.h" |
+#include "cc/quads/debug_border_draw_quad.h" |
+#include "cc/quads/render_pass_draw_quad.h" |
+#include "cc/quads/solid_color_draw_quad.h" |
+#include "cc/quads/texture_draw_quad.h" |
+#include "cc/quads/tile_draw_quad.h" |
+#include "skia/ext/opacity_draw_filter.h" |
+#include "third_party/skia/include/core/SkCanvas.h" |
+#include "third_party/skia/include/core/SkColor.h" |
+#include "third_party/skia/include/core/SkImageFilter.h" |
+#include "third_party/skia/include/core/SkMatrix.h" |
+#include "third_party/skia/include/core/SkPath.h" |
+#include "third_party/skia/include/core/SkPoint.h" |
+#include "third_party/skia/include/core/SkShader.h" |
+#include "third_party/skia/include/effects/SkLayerRasterizer.h" |
+#include "ui/gfx/geometry/rect_conversions.h" |
+#include "ui/gfx/skia_util.h" |
+#include "ui/gfx/transform.h" |
+ |
+namespace cc { |
+namespace { |
+ |
+static inline bool IsScalarNearlyInteger(SkScalar scalar) { |
+ return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar)); |
+} |
+ |
+bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) { |
+ return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) && |
+ IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) && |
+ SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) && |
+ SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) && |
+ SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) && |
+ SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) && |
+ SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f); |
+} |
+ |
+static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) { |
+ switch (wrap_mode) { |
+ case GL_REPEAT: |
+ return SkShader::kRepeat_TileMode; |
+ case GL_CLAMP_TO_EDGE: |
+ return SkShader::kClamp_TileMode; |
+ } |
+ NOTREACHED(); |
+ return SkShader::kClamp_TileMode; |
+} |
+ |
+} // anonymous namespace |
+ |
+scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create( |
+ RendererClient* client, |
+ const RendererSettings* settings, |
+ OutputSurface* output_surface, |
+ ResourceProvider* resource_provider) { |
+ return make_scoped_ptr(new SoftwareRenderer( |
+ client, settings, output_surface, resource_provider)); |
+} |
+ |
+SoftwareRenderer::SoftwareRenderer(RendererClient* client, |
+ const RendererSettings* settings, |
+ OutputSurface* output_surface, |
+ ResourceProvider* resource_provider) |
+ : DirectRenderer(client, settings, output_surface, resource_provider), |
+ is_scissor_enabled_(false), |
+ is_backbuffer_discarded_(false), |
+ output_device_(output_surface->software_device()), |
+ current_canvas_(NULL) { |
+ if (resource_provider_) { |
+ capabilities_.max_texture_size = resource_provider_->max_texture_size(); |
+ capabilities_.best_texture_format = |
+ resource_provider_->best_texture_format(); |
+ } |
+ // The updater can access bitmaps while the SoftwareRenderer is using them. |
+ capabilities_.allow_partial_texture_updates = true; |
+ capabilities_.using_partial_swap = true; |
+ |
+ capabilities_.using_shared_memory_resources = true; |
+ |
+ capabilities_.allow_rasterize_on_demand = true; |
+} |
+ |
+SoftwareRenderer::~SoftwareRenderer() {} |
+ |
+const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const { |
+ return capabilities_; |
+} |
+ |
+void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) { |
+ TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame"); |
+ root_canvas_ = output_device_->BeginPaint( |
+ gfx::ToEnclosingRect(frame->root_damage_rect)); |
+} |
+ |
+void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) { |
+ TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame"); |
+ current_framebuffer_lock_ = nullptr; |
+ current_framebuffer_canvas_.clear(); |
+ current_canvas_ = NULL; |
+ root_canvas_ = NULL; |
+ |
+ current_frame_data_.reset(new SoftwareFrameData); |
+ output_device_->EndPaint(current_frame_data_.get()); |
+} |
+ |
+void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { |
+ TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers"); |
+ CompositorFrame compositor_frame; |
+ compositor_frame.metadata = metadata; |
+ compositor_frame.software_frame_data = current_frame_data_.Pass(); |
+ output_surface_->SwapBuffers(&compositor_frame); |
+} |
+ |
+void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) { |
+ output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id); |
+} |
+ |
+bool SoftwareRenderer::FlippedFramebuffer(const DrawingFrame* frame) const { |
+ return false; |
+} |
+ |
+void SoftwareRenderer::EnsureScissorTestEnabled() { |
+ is_scissor_enabled_ = true; |
+ SetClipRect(scissor_rect_); |
+} |
+ |
+void SoftwareRenderer::EnsureScissorTestDisabled() { |
+ // There is no explicit notion of enabling/disabling scissoring in software |
+ // rendering, but the underlying effect we want is to clear any existing |
+ // clipRect on the current SkCanvas. This is done by setting clipRect to |
+ // the viewport's dimensions. |
+ is_scissor_enabled_ = false; |
+ SkISize size = current_canvas_->getDeviceSize(); |
+ SetClipRect(gfx::Rect(size.width(), size.height())); |
+} |
+ |
+void SoftwareRenderer::Finish() {} |
+ |
+void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) { |
+ DCHECK(!output_surface_->HasExternalStencilTest()); |
+ current_framebuffer_lock_ = nullptr; |
+ current_framebuffer_canvas_.clear(); |
+ current_canvas_ = root_canvas_; |
+} |
+ |
+bool SoftwareRenderer::BindFramebufferToTexture( |
+ DrawingFrame* frame, |
+ const ScopedResource* texture, |
+ const gfx::Rect& target_rect) { |
+ DCHECK(texture->id()); |
+ |
+ // Explicitly release lock, otherwise we can crash when try to lock |
+ // same texture again. |
+ current_framebuffer_lock_ = nullptr; |
+ current_framebuffer_lock_ = make_scoped_ptr( |
+ new ResourceProvider::ScopedWriteLockSoftware( |
+ resource_provider_, texture->id())); |
+ current_framebuffer_canvas_ = |
+ skia::AdoptRef(new SkCanvas(current_framebuffer_lock_->sk_bitmap())); |
+ current_canvas_ = current_framebuffer_canvas_.get(); |
+ return true; |
+} |
+ |
+void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { |
+ is_scissor_enabled_ = true; |
+ scissor_rect_ = scissor_rect; |
+ SetClipRect(scissor_rect); |
+} |
+ |
+void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) { |
+ // Skia applies the current matrix to clip rects so we reset it temporary. |
+ SkMatrix current_matrix = current_canvas_->getTotalMatrix(); |
+ current_canvas_->resetMatrix(); |
+ current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op); |
+ current_canvas_->setMatrix(current_matrix); |
+} |
+ |
+void SoftwareRenderer::ClearCanvas(SkColor color) { |
+ // SkCanvas::clear doesn't respect the current clipping region |
+ // so we SkCanvas::drawColor instead if scissoring is active. |
+ if (is_scissor_enabled_) |
+ current_canvas_->drawColor(color, SkXfermode::kSrc_Mode); |
+ else |
+ current_canvas_->clear(color); |
+} |
+ |
+void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame) { |
+ if (frame->current_render_pass->has_transparent_background) { |
+ ClearCanvas(SkColorSetARGB(0, 0, 0, 0)); |
+ } else { |
+#ifndef NDEBUG |
+ // On DEBUG builds, opaque render passes are cleared to blue |
+ // to easily see regions that were not drawn on the screen. |
+ ClearCanvas(SkColorSetARGB(255, 0, 0, 255)); |
+#endif |
+ } |
+} |
+ |
+void SoftwareRenderer::PrepareSurfaceForPass( |
+ DrawingFrame* frame, |
+ SurfaceInitializationMode initialization_mode, |
+ const gfx::Rect& render_pass_scissor) { |
+ switch (initialization_mode) { |
+ case SURFACE_INITIALIZATION_MODE_PRESERVE: |
+ EnsureScissorTestDisabled(); |
+ return; |
+ case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR: |
+ EnsureScissorTestDisabled(); |
+ ClearFramebuffer(frame); |
+ break; |
+ case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR: |
+ SetScissorTestRect(render_pass_scissor); |
+ ClearFramebuffer(frame); |
+ break; |
+ } |
+} |
+ |
+void SoftwareRenderer::SetDrawViewport( |
+ const gfx::Rect& window_space_viewport) {} |
+ |
+bool SoftwareRenderer::IsSoftwareResource( |
+ ResourceProvider::ResourceId resource_id) const { |
+ switch (resource_provider_->GetResourceType(resource_id)) { |
+ case ResourceProvider::RESOURCE_TYPE_GL_TEXTURE: |
+ return false; |
+ case ResourceProvider::RESOURCE_TYPE_BITMAP: |
+ return true; |
+ case ResourceProvider::RESOURCE_TYPE_INVALID: |
+ break; |
+ } |
+ |
+ LOG(FATAL) << "Invalid resource type."; |
+ return false; |
+} |
+ |
+void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, |
+ const DrawQuad* quad, |
+ const gfx::QuadF* draw_region) { |
+ if (draw_region) { |
+ current_canvas_->save(); |
+ } |
+ |
+ TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); |
+ gfx::Transform quad_rect_matrix; |
+ QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
+ gfx::Transform contents_device_transform = |
+ frame->window_matrix * frame->projection_matrix * quad_rect_matrix; |
+ contents_device_transform.FlattenTo2d(); |
+ SkMatrix sk_device_matrix; |
+ gfx::TransformToFlattenedSkMatrix(contents_device_transform, |
+ &sk_device_matrix); |
+ current_canvas_->setMatrix(sk_device_matrix); |
+ |
+ current_paint_.reset(); |
+ if (settings_->force_antialiasing || |
+ !IsScaleAndIntegerTranslate(sk_device_matrix)) { |
+ // TODO(danakj): Until we can enable AA only on exterior edges of the |
+ // layer, disable AA if any interior edges are present. crbug.com/248175 |
+ bool all_four_edges_are_exterior = quad->IsTopEdge() && |
+ quad->IsLeftEdge() && |
+ quad->IsBottomEdge() && |
+ quad->IsRightEdge(); |
+ if (settings_->allow_antialiasing && |
+ (settings_->force_antialiasing || all_four_edges_are_exterior)) |
+ current_paint_.setAntiAlias(true); |
+ current_paint_.setFilterQuality(kLow_SkFilterQuality); |
+ } |
+ |
+ if (quad->ShouldDrawWithBlending() || |
+ quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) { |
+ current_paint_.setAlpha(quad->opacity() * 255); |
+ current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode); |
+ } else { |
+ current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); |
+ } |
+ |
+ if (draw_region) { |
+ gfx::QuadF local_draw_region(*draw_region); |
+ SkPath draw_region_clip_path; |
+ local_draw_region -= |
+ gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y()); |
+ local_draw_region.Scale(1.0f / quad->visible_rect.width(), |
+ 1.0f / quad->visible_rect.height()); |
+ local_draw_region -= gfx::Vector2dF(0.5f, 0.5f); |
+ |
+ SkPoint clip_points[4]; |
+ QuadFToSkPoints(local_draw_region, clip_points); |
+ draw_region_clip_path.addPoly(clip_points, 4, true); |
+ |
+ current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, |
+ false); |
+ } |
+ |
+ switch (quad->material) { |
+ case DrawQuad::CHECKERBOARD: |
+ // TODO(enne) For now since checkerboards shouldn't be part of a 3D |
+ // context, clipping regions aren't supported so we skip drawing them |
+ // if this becomes the case. |
+ if (!draw_region) { |
+ DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); |
+ } |
+ break; |
+ case DrawQuad::DEBUG_BORDER: |
+ DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
+ break; |
+ case DrawQuad::RENDER_PASS: |
+ DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); |
+ break; |
+ case DrawQuad::SOLID_COLOR: |
+ DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad)); |
+ break; |
+ case DrawQuad::TEXTURE_CONTENT: |
+ DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad)); |
+ break; |
+ case DrawQuad::TILED_CONTENT: |
+ DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); |
+ break; |
+ case DrawQuad::SURFACE_CONTENT: |
+ // Surface content should be fully resolved to other quad types before |
+ // reaching a direct renderer. |
+ NOTREACHED(); |
+ break; |
+ case DrawQuad::INVALID: |
+ case DrawQuad::IO_SURFACE_CONTENT: |
+ case DrawQuad::YUV_VIDEO_CONTENT: |
+ case DrawQuad::STREAM_VIDEO_CONTENT: |
+ case DrawQuad::UNUSED_SPACE_FOR_PICTURE_CONTENT: |
+ DrawUnsupportedQuad(frame, quad); |
+ NOTREACHED(); |
+ break; |
+ } |
+ |
+ current_canvas_->resetMatrix(); |
+ if (draw_region) { |
+ current_canvas_->restore(); |
+ } |
+} |
+ |
+void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |
+ const CheckerboardDrawQuad* quad) { |
+ gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
+ QuadVertexRect(), quad->rect, quad->visible_rect); |
+ current_paint_.setColor(quad->color); |
+ current_paint_.setAlpha(quad->opacity()); |
+ current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), |
+ current_paint_); |
+} |
+ |
+void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, |
+ const DebugBorderDrawQuad* quad) { |
+ // We need to apply the matrix manually to have pixel-sized stroke width. |
+ SkPoint vertices[4]; |
+ gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices); |
+ SkPoint transformed_vertices[4]; |
+ current_canvas_->getTotalMatrix().mapPoints(transformed_vertices, |
+ vertices, |
+ 4); |
+ current_canvas_->resetMatrix(); |
+ |
+ current_paint_.setColor(quad->color); |
+ current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); |
+ current_paint_.setStyle(SkPaint::kStroke_Style); |
+ current_paint_.setStrokeWidth(quad->width); |
+ current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode, |
+ 4, transformed_vertices, current_paint_); |
+} |
+ |
+void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame, |
+ const SolidColorDrawQuad* quad) { |
+ gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
+ QuadVertexRect(), quad->rect, quad->visible_rect); |
+ current_paint_.setColor(quad->color); |
+ current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); |
+ current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), |
+ current_paint_); |
+} |
+ |
+void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame, |
+ const TextureDrawQuad* quad) { |
+ if (!IsSoftwareResource(quad->resource_id)) { |
+ DrawUnsupportedQuad(frame, quad); |
+ return; |
+ } |
+ |
+ // TODO(skaslev): Add support for non-premultiplied alpha. |
+ ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, |
+ quad->resource_id); |
+ if (!lock.valid()) |
+ return; |
+ const SkBitmap* bitmap = lock.sk_bitmap(); |
+ gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left, |
+ quad->uv_bottom_right), |
+ bitmap->width(), |
+ bitmap->height()); |
+ gfx::RectF visible_uv_rect = |
+ MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect); |
+ SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect); |
+ gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
+ QuadVertexRect(), quad->rect, quad->visible_rect); |
+ SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect); |
+ |
+ if (quad->flipped) |
+ current_canvas_->scale(1, -1); |
+ |
+ bool blend_background = quad->background_color != SK_ColorTRANSPARENT && |
+ !bitmap->isOpaque(); |
+ bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF); |
+ if (needs_layer) { |
+ current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha()); |
+ current_paint_.setAlpha(0xFF); |
+ } |
+ if (blend_background) { |
+ SkPaint background_paint; |
+ background_paint.setColor(quad->background_color); |
+ current_canvas_->drawRect(quad_rect, background_paint); |
+ } |
+ SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode()); |
+ if (tile_mode != SkShader::kClamp_TileMode) { |
+ SkMatrix matrix; |
+ matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit); |
+ skia::RefPtr<SkShader> shader = skia::AdoptRef( |
+ SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix)); |
+ SkPaint paint; |
+ paint.setStyle(SkPaint::kFill_Style); |
+ paint.setShader(shader.get()); |
+ current_canvas_->drawRect(quad_rect, paint); |
+ } else { |
+ current_canvas_->drawBitmapRect(*bitmap, sk_uv_rect, quad_rect, |
+ ¤t_paint_); |
+ } |
+ |
+ if (needs_layer) |
+ current_canvas_->restore(); |
+} |
+ |
+void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame, |
+ const TileDrawQuad* quad) { |
+ // |resource_provider_| can be NULL in resourceless software draws, which |
+ // should never produce tile quads in the first place. |
+ DCHECK(resource_provider_); |
+ DCHECK(IsSoftwareResource(quad->resource_id)); |
+ |
+ ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, |
+ quad->resource_id); |
+ if (!lock.valid()) |
+ return; |
+ DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode()); |
+ |
+ gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional( |
+ quad->tex_coord_rect, quad->rect, quad->visible_rect); |
+ gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
+ QuadVertexRect(), quad->rect, quad->visible_rect); |
+ |
+ SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect); |
+ current_paint_.setFilterQuality( |
+ quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality); |
+ current_canvas_->drawBitmapRect(*lock.sk_bitmap(), uv_rect, |
+ gfx::RectFToSkRect(visible_quad_vertex_rect), |
+ ¤t_paint_); |
+} |
+ |
+void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame, |
+ const RenderPassDrawQuad* quad) { |
+ ScopedResource* content_texture = |
+ render_pass_textures_.get(quad->render_pass_id); |
+ if (!content_texture || !content_texture->id()) |
+ return; |
+ |
+ DCHECK(IsSoftwareResource(content_texture->id())); |
+ ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, |
+ content_texture->id()); |
+ if (!lock.valid()) |
+ return; |
+ SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode()); |
+ |
+ SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect()); |
+ SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional( |
+ QuadVertexRect(), quad->rect, quad->visible_rect)); |
+ SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height()); |
+ |
+ SkMatrix content_mat; |
+ content_mat.setRectToRect(content_rect, dest_rect, |
+ SkMatrix::kFill_ScaleToFit); |
+ |
+ const SkBitmap* content = lock.sk_bitmap(); |
+ |
+ SkBitmap filter_bitmap; |
+ if (!quad->filters.IsEmpty()) { |
+ skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
+ quad->filters, content_texture->size()); |
+ // TODO(ajuma): Apply the filter in the same pass as the content where |
+ // possible (e.g. when there's no origin offset). See crbug.com/308201. |
+ if (filter) { |
+ SkImageInfo info = SkImageInfo::MakeN32Premul( |
+ content_texture->size().width(), content_texture->size().height()); |
+ if (filter_bitmap.tryAllocPixels(info)) { |
+ SkCanvas canvas(filter_bitmap); |
+ SkPaint paint; |
+ paint.setImageFilter(filter.get()); |
+ canvas.clear(SK_ColorTRANSPARENT); |
+ canvas.translate(SkIntToScalar(-quad->rect.origin().x()), |
+ SkIntToScalar(-quad->rect.origin().y())); |
+ canvas.scale(quad->filters_scale.x(), quad->filters_scale.y()); |
+ canvas.drawSprite(*content, 0, 0, &paint); |
+ } |
+ } |
+ } |
+ |
+ skia::RefPtr<SkShader> shader; |
+ if (filter_bitmap.isNull()) { |
+ shader = skia::AdoptRef(SkShader::CreateBitmapShader( |
+ *content, content_tile_mode, content_tile_mode, &content_mat)); |
+ } else { |
+ shader = skia::AdoptRef(SkShader::CreateBitmapShader( |
+ filter_bitmap, content_tile_mode, content_tile_mode, &content_mat)); |
+ } |
+ current_paint_.setShader(shader.get()); |
+ |
+ if (quad->mask_resource_id) { |
+ ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_, |
+ quad->mask_resource_id); |
+ if (!lock.valid()) |
+ return; |
+ SkShader::TileMode mask_tile_mode = WrapModeToTileMode( |
+ mask_lock.wrap_mode()); |
+ |
+ const SkBitmap* mask = mask_lock.sk_bitmap(); |
+ |
+ // Scale normalized uv rect into absolute texel coordinates. |
+ SkRect mask_rect = |
+ gfx::RectFToSkRect(gfx::ScaleRect(quad->MaskUVRect(), |
+ quad->mask_texture_size.width(), |
+ quad->mask_texture_size.height())); |
+ |
+ SkMatrix mask_mat; |
+ mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit); |
+ |
+ skia::RefPtr<SkShader> mask_shader = |
+ skia::AdoptRef(SkShader::CreateBitmapShader( |
+ *mask, mask_tile_mode, mask_tile_mode, &mask_mat)); |
+ |
+ SkPaint mask_paint; |
+ mask_paint.setShader(mask_shader.get()); |
+ |
+ SkLayerRasterizer::Builder builder; |
+ builder.addLayer(mask_paint); |
+ |
+ skia::RefPtr<SkLayerRasterizer> mask_rasterizer = |
+ skia::AdoptRef(builder.detachRasterizer()); |
+ |
+ current_paint_.setRasterizer(mask_rasterizer.get()); |
+ current_canvas_->drawRect(dest_visible_rect, current_paint_); |
+ } else { |
+ // TODO(skaslev): Apply background filters |
+ current_canvas_->drawRect(dest_visible_rect, current_paint_); |
+ } |
+} |
+ |
+void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame, |
+ const DrawQuad* quad) { |
+#ifdef NDEBUG |
+ current_paint_.setColor(SK_ColorWHITE); |
+#else |
+ current_paint_.setColor(SK_ColorMAGENTA); |
+#endif |
+ current_paint_.setAlpha(quad->opacity() * 255); |
+ current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()), |
+ current_paint_); |
+} |
+ |
+void SoftwareRenderer::CopyCurrentRenderPassToBitmap( |
+ DrawingFrame* frame, |
+ scoped_ptr<CopyOutputRequest> request) { |
+ gfx::Rect copy_rect = frame->current_render_pass->output_rect; |
+ if (request->has_area()) |
+ copy_rect.Intersect(request->area()); |
+ gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(frame, copy_rect); |
+ |
+ scoped_ptr<SkBitmap> bitmap(new SkBitmap); |
+ bitmap->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect.width(), |
+ window_copy_rect.height())); |
+ current_canvas_->readPixels( |
+ bitmap.get(), window_copy_rect.x(), window_copy_rect.y()); |
+ |
+ request->SendBitmapResult(bitmap.Pass()); |
+} |
+ |
+void SoftwareRenderer::DiscardBackbuffer() { |
+ if (is_backbuffer_discarded_) |
+ return; |
+ |
+ output_surface_->DiscardBackbuffer(); |
+ |
+ is_backbuffer_discarded_ = true; |
+ |
+ // Damage tracker needs a full reset every time framebuffer is discarded. |
+ client_->SetFullRootLayerDamage(); |
+} |
+ |
+void SoftwareRenderer::EnsureBackbuffer() { |
+ if (!is_backbuffer_discarded_) |
+ return; |
+ |
+ output_surface_->EnsureBackbuffer(); |
+ is_backbuffer_discarded_ = false; |
+} |
+ |
+void SoftwareRenderer::DidChangeVisibility() { |
+ if (visible()) |
+ EnsureBackbuffer(); |
+ else |
+ DiscardBackbuffer(); |
+} |
+ |
+} // namespace cc |