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Unified Diff: cc/output/software_renderer.cc

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/output/software_renderer.cc
diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc
new file mode 100644
index 0000000000000000000000000000000000000000..5d9a69c44961503574d8857d29373d7c8b568b71
--- /dev/null
+++ b/cc/output/software_renderer.cc
@@ -0,0 +1,629 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/software_renderer.h"
+
+#include "base/trace_event/trace_event.h"
+#include "cc/base/math_util.h"
+#include "cc/output/compositor_frame.h"
+#include "cc/output/compositor_frame_ack.h"
+#include "cc/output/compositor_frame_metadata.h"
+#include "cc/output/copy_output_request.h"
+#include "cc/output/output_surface.h"
+#include "cc/output/render_surface_filters.h"
+#include "cc/output/software_output_device.h"
+#include "cc/quads/checkerboard_draw_quad.h"
+#include "cc/quads/debug_border_draw_quad.h"
+#include "cc/quads/render_pass_draw_quad.h"
+#include "cc/quads/solid_color_draw_quad.h"
+#include "cc/quads/texture_draw_quad.h"
+#include "cc/quads/tile_draw_quad.h"
+#include "skia/ext/opacity_draw_filter.h"
+#include "third_party/skia/include/core/SkCanvas.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "third_party/skia/include/core/SkImageFilter.h"
+#include "third_party/skia/include/core/SkMatrix.h"
+#include "third_party/skia/include/core/SkPath.h"
+#include "third_party/skia/include/core/SkPoint.h"
+#include "third_party/skia/include/core/SkShader.h"
+#include "third_party/skia/include/effects/SkLayerRasterizer.h"
+#include "ui/gfx/geometry/rect_conversions.h"
+#include "ui/gfx/skia_util.h"
+#include "ui/gfx/transform.h"
+
+namespace cc {
+namespace {
+
+static inline bool IsScalarNearlyInteger(SkScalar scalar) {
+ return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
+}
+
+bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
+ return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
+ IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
+ SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
+ SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
+ SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
+ SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
+ SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
+}
+
+static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
+ switch (wrap_mode) {
+ case GL_REPEAT:
+ return SkShader::kRepeat_TileMode;
+ case GL_CLAMP_TO_EDGE:
+ return SkShader::kClamp_TileMode;
+ }
+ NOTREACHED();
+ return SkShader::kClamp_TileMode;
+}
+
+} // anonymous namespace
+
+scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
+ RendererClient* client,
+ const RendererSettings* settings,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider) {
+ return make_scoped_ptr(new SoftwareRenderer(
+ client, settings, output_surface, resource_provider));
+}
+
+SoftwareRenderer::SoftwareRenderer(RendererClient* client,
+ const RendererSettings* settings,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider)
+ : DirectRenderer(client, settings, output_surface, resource_provider),
+ is_scissor_enabled_(false),
+ is_backbuffer_discarded_(false),
+ output_device_(output_surface->software_device()),
+ current_canvas_(NULL) {
+ if (resource_provider_) {
+ capabilities_.max_texture_size = resource_provider_->max_texture_size();
+ capabilities_.best_texture_format =
+ resource_provider_->best_texture_format();
+ }
+ // The updater can access bitmaps while the SoftwareRenderer is using them.
+ capabilities_.allow_partial_texture_updates = true;
+ capabilities_.using_partial_swap = true;
+
+ capabilities_.using_shared_memory_resources = true;
+
+ capabilities_.allow_rasterize_on_demand = true;
+}
+
+SoftwareRenderer::~SoftwareRenderer() {}
+
+const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
+ return capabilities_;
+}
+
+void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
+ TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
+ root_canvas_ = output_device_->BeginPaint(
+ gfx::ToEnclosingRect(frame->root_damage_rect));
+}
+
+void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
+ TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
+ current_framebuffer_lock_ = nullptr;
+ current_framebuffer_canvas_.clear();
+ current_canvas_ = NULL;
+ root_canvas_ = NULL;
+
+ current_frame_data_.reset(new SoftwareFrameData);
+ output_device_->EndPaint(current_frame_data_.get());
+}
+
+void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
+ TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
+ CompositorFrame compositor_frame;
+ compositor_frame.metadata = metadata;
+ compositor_frame.software_frame_data = current_frame_data_.Pass();
+ output_surface_->SwapBuffers(&compositor_frame);
+}
+
+void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
+ output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
+}
+
+bool SoftwareRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
+ return false;
+}
+
+void SoftwareRenderer::EnsureScissorTestEnabled() {
+ is_scissor_enabled_ = true;
+ SetClipRect(scissor_rect_);
+}
+
+void SoftwareRenderer::EnsureScissorTestDisabled() {
+ // There is no explicit notion of enabling/disabling scissoring in software
+ // rendering, but the underlying effect we want is to clear any existing
+ // clipRect on the current SkCanvas. This is done by setting clipRect to
+ // the viewport's dimensions.
+ is_scissor_enabled_ = false;
+ SkISize size = current_canvas_->getDeviceSize();
+ SetClipRect(gfx::Rect(size.width(), size.height()));
+}
+
+void SoftwareRenderer::Finish() {}
+
+void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
+ DCHECK(!output_surface_->HasExternalStencilTest());
+ current_framebuffer_lock_ = nullptr;
+ current_framebuffer_canvas_.clear();
+ current_canvas_ = root_canvas_;
+}
+
+bool SoftwareRenderer::BindFramebufferToTexture(
+ DrawingFrame* frame,
+ const ScopedResource* texture,
+ const gfx::Rect& target_rect) {
+ DCHECK(texture->id());
+
+ // Explicitly release lock, otherwise we can crash when try to lock
+ // same texture again.
+ current_framebuffer_lock_ = nullptr;
+ current_framebuffer_lock_ = make_scoped_ptr(
+ new ResourceProvider::ScopedWriteLockSoftware(
+ resource_provider_, texture->id()));
+ current_framebuffer_canvas_ =
+ skia::AdoptRef(new SkCanvas(current_framebuffer_lock_->sk_bitmap()));
+ current_canvas_ = current_framebuffer_canvas_.get();
+ return true;
+}
+
+void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
+ is_scissor_enabled_ = true;
+ scissor_rect_ = scissor_rect;
+ SetClipRect(scissor_rect);
+}
+
+void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
+ // Skia applies the current matrix to clip rects so we reset it temporary.
+ SkMatrix current_matrix = current_canvas_->getTotalMatrix();
+ current_canvas_->resetMatrix();
+ current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
+ current_canvas_->setMatrix(current_matrix);
+}
+
+void SoftwareRenderer::ClearCanvas(SkColor color) {
+ // SkCanvas::clear doesn't respect the current clipping region
+ // so we SkCanvas::drawColor instead if scissoring is active.
+ if (is_scissor_enabled_)
+ current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
+ else
+ current_canvas_->clear(color);
+}
+
+void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame) {
+ if (frame->current_render_pass->has_transparent_background) {
+ ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
+ } else {
+#ifndef NDEBUG
+ // On DEBUG builds, opaque render passes are cleared to blue
+ // to easily see regions that were not drawn on the screen.
+ ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
+#endif
+ }
+}
+
+void SoftwareRenderer::PrepareSurfaceForPass(
+ DrawingFrame* frame,
+ SurfaceInitializationMode initialization_mode,
+ const gfx::Rect& render_pass_scissor) {
+ switch (initialization_mode) {
+ case SURFACE_INITIALIZATION_MODE_PRESERVE:
+ EnsureScissorTestDisabled();
+ return;
+ case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR:
+ EnsureScissorTestDisabled();
+ ClearFramebuffer(frame);
+ break;
+ case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR:
+ SetScissorTestRect(render_pass_scissor);
+ ClearFramebuffer(frame);
+ break;
+ }
+}
+
+void SoftwareRenderer::SetDrawViewport(
+ const gfx::Rect& window_space_viewport) {}
+
+bool SoftwareRenderer::IsSoftwareResource(
+ ResourceProvider::ResourceId resource_id) const {
+ switch (resource_provider_->GetResourceType(resource_id)) {
+ case ResourceProvider::RESOURCE_TYPE_GL_TEXTURE:
+ return false;
+ case ResourceProvider::RESOURCE_TYPE_BITMAP:
+ return true;
+ case ResourceProvider::RESOURCE_TYPE_INVALID:
+ break;
+ }
+
+ LOG(FATAL) << "Invalid resource type.";
+ return false;
+}
+
+void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* draw_region) {
+ if (draw_region) {
+ current_canvas_->save();
+ }
+
+ TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
+ gfx::Transform quad_rect_matrix;
+ QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
+ gfx::Transform contents_device_transform =
+ frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
+ contents_device_transform.FlattenTo2d();
+ SkMatrix sk_device_matrix;
+ gfx::TransformToFlattenedSkMatrix(contents_device_transform,
+ &sk_device_matrix);
+ current_canvas_->setMatrix(sk_device_matrix);
+
+ current_paint_.reset();
+ if (settings_->force_antialiasing ||
+ !IsScaleAndIntegerTranslate(sk_device_matrix)) {
+ // TODO(danakj): Until we can enable AA only on exterior edges of the
+ // layer, disable AA if any interior edges are present. crbug.com/248175
+ bool all_four_edges_are_exterior = quad->IsTopEdge() &&
+ quad->IsLeftEdge() &&
+ quad->IsBottomEdge() &&
+ quad->IsRightEdge();
+ if (settings_->allow_antialiasing &&
+ (settings_->force_antialiasing || all_four_edges_are_exterior))
+ current_paint_.setAntiAlias(true);
+ current_paint_.setFilterQuality(kLow_SkFilterQuality);
+ }
+
+ if (quad->ShouldDrawWithBlending() ||
+ quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) {
+ current_paint_.setAlpha(quad->opacity() * 255);
+ current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode);
+ } else {
+ current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
+ }
+
+ if (draw_region) {
+ gfx::QuadF local_draw_region(*draw_region);
+ SkPath draw_region_clip_path;
+ local_draw_region -=
+ gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y());
+ local_draw_region.Scale(1.0f / quad->visible_rect.width(),
+ 1.0f / quad->visible_rect.height());
+ local_draw_region -= gfx::Vector2dF(0.5f, 0.5f);
+
+ SkPoint clip_points[4];
+ QuadFToSkPoints(local_draw_region, clip_points);
+ draw_region_clip_path.addPoly(clip_points, 4, true);
+
+ current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op,
+ false);
+ }
+
+ switch (quad->material) {
+ case DrawQuad::CHECKERBOARD:
+ // TODO(enne) For now since checkerboards shouldn't be part of a 3D
+ // context, clipping regions aren't supported so we skip drawing them
+ // if this becomes the case.
+ if (!draw_region) {
+ DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
+ }
+ break;
+ case DrawQuad::DEBUG_BORDER:
+ DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
+ break;
+ case DrawQuad::RENDER_PASS:
+ DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
+ break;
+ case DrawQuad::SOLID_COLOR:
+ DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
+ break;
+ case DrawQuad::TEXTURE_CONTENT:
+ DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
+ break;
+ case DrawQuad::TILED_CONTENT:
+ DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
+ break;
+ case DrawQuad::SURFACE_CONTENT:
+ // Surface content should be fully resolved to other quad types before
+ // reaching a direct renderer.
+ NOTREACHED();
+ break;
+ case DrawQuad::INVALID:
+ case DrawQuad::IO_SURFACE_CONTENT:
+ case DrawQuad::YUV_VIDEO_CONTENT:
+ case DrawQuad::STREAM_VIDEO_CONTENT:
+ case DrawQuad::UNUSED_SPACE_FOR_PICTURE_CONTENT:
+ DrawUnsupportedQuad(frame, quad);
+ NOTREACHED();
+ break;
+ }
+
+ current_canvas_->resetMatrix();
+ if (draw_region) {
+ current_canvas_->restore();
+ }
+}
+
+void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
+ const CheckerboardDrawQuad* quad) {
+ gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
+ QuadVertexRect(), quad->rect, quad->visible_rect);
+ current_paint_.setColor(quad->color);
+ current_paint_.setAlpha(quad->opacity());
+ current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
+ current_paint_);
+}
+
+void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
+ const DebugBorderDrawQuad* quad) {
+ // We need to apply the matrix manually to have pixel-sized stroke width.
+ SkPoint vertices[4];
+ gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
+ SkPoint transformed_vertices[4];
+ current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
+ vertices,
+ 4);
+ current_canvas_->resetMatrix();
+
+ current_paint_.setColor(quad->color);
+ current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
+ current_paint_.setStyle(SkPaint::kStroke_Style);
+ current_paint_.setStrokeWidth(quad->width);
+ current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
+ 4, transformed_vertices, current_paint_);
+}
+
+void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
+ const SolidColorDrawQuad* quad) {
+ gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
+ QuadVertexRect(), quad->rect, quad->visible_rect);
+ current_paint_.setColor(quad->color);
+ current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
+ current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
+ current_paint_);
+}
+
+void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
+ const TextureDrawQuad* quad) {
+ if (!IsSoftwareResource(quad->resource_id)) {
+ DrawUnsupportedQuad(frame, quad);
+ return;
+ }
+
+ // TODO(skaslev): Add support for non-premultiplied alpha.
+ ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
+ quad->resource_id);
+ if (!lock.valid())
+ return;
+ const SkBitmap* bitmap = lock.sk_bitmap();
+ gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
+ quad->uv_bottom_right),
+ bitmap->width(),
+ bitmap->height());
+ gfx::RectF visible_uv_rect =
+ MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
+ SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
+ gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
+ QuadVertexRect(), quad->rect, quad->visible_rect);
+ SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
+
+ if (quad->flipped)
+ current_canvas_->scale(1, -1);
+
+ bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
+ !bitmap->isOpaque();
+ bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
+ if (needs_layer) {
+ current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
+ current_paint_.setAlpha(0xFF);
+ }
+ if (blend_background) {
+ SkPaint background_paint;
+ background_paint.setColor(quad->background_color);
+ current_canvas_->drawRect(quad_rect, background_paint);
+ }
+ SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
+ if (tile_mode != SkShader::kClamp_TileMode) {
+ SkMatrix matrix;
+ matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
+ skia::RefPtr<SkShader> shader = skia::AdoptRef(
+ SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix));
+ SkPaint paint;
+ paint.setStyle(SkPaint::kFill_Style);
+ paint.setShader(shader.get());
+ current_canvas_->drawRect(quad_rect, paint);
+ } else {
+ current_canvas_->drawBitmapRect(*bitmap, sk_uv_rect, quad_rect,
+ &current_paint_);
+ }
+
+ if (needs_layer)
+ current_canvas_->restore();
+}
+
+void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
+ const TileDrawQuad* quad) {
+ // |resource_provider_| can be NULL in resourceless software draws, which
+ // should never produce tile quads in the first place.
+ DCHECK(resource_provider_);
+ DCHECK(IsSoftwareResource(quad->resource_id));
+
+ ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
+ quad->resource_id);
+ if (!lock.valid())
+ return;
+ DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
+
+ gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
+ quad->tex_coord_rect, quad->rect, quad->visible_rect);
+ gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
+ QuadVertexRect(), quad->rect, quad->visible_rect);
+
+ SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
+ current_paint_.setFilterQuality(
+ quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality);
+ current_canvas_->drawBitmapRect(*lock.sk_bitmap(), uv_rect,
+ gfx::RectFToSkRect(visible_quad_vertex_rect),
+ &current_paint_);
+}
+
+void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
+ const RenderPassDrawQuad* quad) {
+ ScopedResource* content_texture =
+ render_pass_textures_.get(quad->render_pass_id);
+ if (!content_texture || !content_texture->id())
+ return;
+
+ DCHECK(IsSoftwareResource(content_texture->id()));
+ ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
+ content_texture->id());
+ if (!lock.valid())
+ return;
+ SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
+
+ SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
+ SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
+ QuadVertexRect(), quad->rect, quad->visible_rect));
+ SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
+
+ SkMatrix content_mat;
+ content_mat.setRectToRect(content_rect, dest_rect,
+ SkMatrix::kFill_ScaleToFit);
+
+ const SkBitmap* content = lock.sk_bitmap();
+
+ SkBitmap filter_bitmap;
+ if (!quad->filters.IsEmpty()) {
+ skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
+ quad->filters, content_texture->size());
+ // TODO(ajuma): Apply the filter in the same pass as the content where
+ // possible (e.g. when there's no origin offset). See crbug.com/308201.
+ if (filter) {
+ SkImageInfo info = SkImageInfo::MakeN32Premul(
+ content_texture->size().width(), content_texture->size().height());
+ if (filter_bitmap.tryAllocPixels(info)) {
+ SkCanvas canvas(filter_bitmap);
+ SkPaint paint;
+ paint.setImageFilter(filter.get());
+ canvas.clear(SK_ColorTRANSPARENT);
+ canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
+ SkIntToScalar(-quad->rect.origin().y()));
+ canvas.scale(quad->filters_scale.x(), quad->filters_scale.y());
+ canvas.drawSprite(*content, 0, 0, &paint);
+ }
+ }
+ }
+
+ skia::RefPtr<SkShader> shader;
+ if (filter_bitmap.isNull()) {
+ shader = skia::AdoptRef(SkShader::CreateBitmapShader(
+ *content, content_tile_mode, content_tile_mode, &content_mat));
+ } else {
+ shader = skia::AdoptRef(SkShader::CreateBitmapShader(
+ filter_bitmap, content_tile_mode, content_tile_mode, &content_mat));
+ }
+ current_paint_.setShader(shader.get());
+
+ if (quad->mask_resource_id) {
+ ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
+ quad->mask_resource_id);
+ if (!lock.valid())
+ return;
+ SkShader::TileMode mask_tile_mode = WrapModeToTileMode(
+ mask_lock.wrap_mode());
+
+ const SkBitmap* mask = mask_lock.sk_bitmap();
+
+ // Scale normalized uv rect into absolute texel coordinates.
+ SkRect mask_rect =
+ gfx::RectFToSkRect(gfx::ScaleRect(quad->MaskUVRect(),
+ quad->mask_texture_size.width(),
+ quad->mask_texture_size.height()));
+
+ SkMatrix mask_mat;
+ mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
+
+ skia::RefPtr<SkShader> mask_shader =
+ skia::AdoptRef(SkShader::CreateBitmapShader(
+ *mask, mask_tile_mode, mask_tile_mode, &mask_mat));
+
+ SkPaint mask_paint;
+ mask_paint.setShader(mask_shader.get());
+
+ SkLayerRasterizer::Builder builder;
+ builder.addLayer(mask_paint);
+
+ skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
+ skia::AdoptRef(builder.detachRasterizer());
+
+ current_paint_.setRasterizer(mask_rasterizer.get());
+ current_canvas_->drawRect(dest_visible_rect, current_paint_);
+ } else {
+ // TODO(skaslev): Apply background filters
+ current_canvas_->drawRect(dest_visible_rect, current_paint_);
+ }
+}
+
+void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
+ const DrawQuad* quad) {
+#ifdef NDEBUG
+ current_paint_.setColor(SK_ColorWHITE);
+#else
+ current_paint_.setColor(SK_ColorMAGENTA);
+#endif
+ current_paint_.setAlpha(quad->opacity() * 255);
+ current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
+ current_paint_);
+}
+
+void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
+ DrawingFrame* frame,
+ scoped_ptr<CopyOutputRequest> request) {
+ gfx::Rect copy_rect = frame->current_render_pass->output_rect;
+ if (request->has_area())
+ copy_rect.Intersect(request->area());
+ gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(frame, copy_rect);
+
+ scoped_ptr<SkBitmap> bitmap(new SkBitmap);
+ bitmap->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect.width(),
+ window_copy_rect.height()));
+ current_canvas_->readPixels(
+ bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
+
+ request->SendBitmapResult(bitmap.Pass());
+}
+
+void SoftwareRenderer::DiscardBackbuffer() {
+ if (is_backbuffer_discarded_)
+ return;
+
+ output_surface_->DiscardBackbuffer();
+
+ is_backbuffer_discarded_ = true;
+
+ // Damage tracker needs a full reset every time framebuffer is discarded.
+ client_->SetFullRootLayerDamage();
+}
+
+void SoftwareRenderer::EnsureBackbuffer() {
+ if (!is_backbuffer_discarded_)
+ return;
+
+ output_surface_->EnsureBackbuffer();
+ is_backbuffer_discarded_ = false;
+}
+
+void SoftwareRenderer::DidChangeVisibility() {
+ if (visible())
+ EnsureBackbuffer();
+ else
+ DiscardBackbuffer();
+}
+
+} // namespace cc
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