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Unified Diff: cc/output/direct_renderer.h

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/output/direct_renderer.h
diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h
new file mode 100644
index 0000000000000000000000000000000000000000..3a8d17527c290095518a52f9e6714c9f2485ed29
--- /dev/null
+++ b/cc/output/direct_renderer.h
@@ -0,0 +1,163 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_OUTPUT_DIRECT_RENDERER_H_
+#define CC_OUTPUT_DIRECT_RENDERER_H_
+
+#include "base/basictypes.h"
+#include "base/callback.h"
+#include "base/containers/scoped_ptr_hash_map.h"
+#include "cc/base/scoped_ptr_deque.h"
+#include "cc/output/overlay_processor.h"
+#include "cc/output/renderer.h"
+#include "cc/resources/resource_provider.h"
+#include "cc/resources/scoped_resource.h"
+#include "ui/gfx/geometry/quad_f.h"
+
+namespace cc {
+
+class DrawPolygon;
+class ResourceProvider;
+
+// This is the base class for code shared between the GL and software
+// renderer implementations. "Direct" refers to the fact that it does not
+// delegate rendering to another compositor.
+class DirectRenderer : public Renderer {
+ public:
+ ~DirectRenderer() override;
+
+ void DecideRenderPassAllocationsForFrame(
+ const RenderPassList& render_passes_in_draw_order) override;
+ bool HasAllocatedResourcesForTesting(RenderPassId id) const override;
+ void DrawFrame(RenderPassList* render_passes_in_draw_order,
+ float device_scale_factor,
+ const gfx::Rect& device_viewport_rect,
+ const gfx::Rect& device_clip_rect,
+ bool disable_picture_quad_image_filtering) override;
+
+ struct DrawingFrame {
+ DrawingFrame();
+ ~DrawingFrame();
+
+ const RenderPassList* render_passes_in_draw_order;
+ const RenderPass* root_render_pass;
+ const RenderPass* current_render_pass;
+ const ScopedResource* current_texture;
+
+ gfx::Rect root_damage_rect;
+ gfx::Rect device_viewport_rect;
+ gfx::Rect device_clip_rect;
+
+ gfx::Transform projection_matrix;
+ gfx::Transform window_matrix;
+
+ bool disable_picture_quad_image_filtering;
+
+ OverlayCandidateList overlay_list;
+ };
+
+ void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
+ void DoDrawPolygon(const DrawPolygon& poly,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool use_render_pass_scissor);
+
+ protected:
+ enum SurfaceInitializationMode {
+ SURFACE_INITIALIZATION_MODE_PRESERVE,
+ SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR,
+ SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR,
+ };
+
+ DirectRenderer(RendererClient* client,
+ const RendererSettings* settings,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider);
+
+ static gfx::RectF QuadVertexRect();
+ static void QuadRectTransform(gfx::Transform* quad_rect_transform,
+ const gfx::Transform& quad_transform,
+ const gfx::RectF& quad_rect);
+ void InitializeViewport(DrawingFrame* frame,
+ const gfx::Rect& draw_rect,
+ const gfx::Rect& viewport_rect,
+ const gfx::Size& surface_size);
+ gfx::Rect MoveFromDrawToWindowSpace(const DrawingFrame* frame,
+ const gfx::Rect& draw_rect) const;
+
+ bool NeedDeviceClip(const DrawingFrame* frame) const;
+ gfx::Rect DeviceClipRectInDrawSpace(const DrawingFrame* frame) const;
+ gfx::Rect DeviceViewportRectInDrawSpace(const DrawingFrame* frame) const;
+ gfx::Rect OutputSurfaceRectInDrawSpace(const DrawingFrame* frame) const;
+ static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
+ void SetScissorStateForQuad(const DrawingFrame* frame,
+ const DrawQuad& quad,
+ const gfx::Rect& render_pass_scissor,
+ bool use_render_pass_scissor);
+ bool ShouldSkipQuad(const DrawQuad& quad,
+ const gfx::Rect& render_pass_scissor);
+ void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
+ const gfx::Rect& draw_space_rect);
+
+ static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
+
+ void FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool use_render_pass_scissor);
+ void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
+ bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
+
+ virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
+ virtual bool BindFramebufferToTexture(DrawingFrame* frame,
+ const ScopedResource* resource,
+ const gfx::Rect& target_rect) = 0;
+ virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0;
+ virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
+ virtual void PrepareSurfaceForPass(
+ DrawingFrame* frame,
+ SurfaceInitializationMode initialization_mode,
+ const gfx::Rect& render_pass_scissor) = 0;
+ // clip_region is a (possibly null) pointer to a quad in the same
+ // space as the quad. When non-null only the area of the quad that overlaps
+ // with clip_region will be drawn.
+ virtual void DoDrawQuad(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* clip_region) = 0;
+ virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
+ virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
+ virtual void FinishDrawingQuadList();
+ virtual bool FlippedFramebuffer(const DrawingFrame* frame) const = 0;
+ virtual void EnsureScissorTestEnabled() = 0;
+ virtual void EnsureScissorTestDisabled() = 0;
+ virtual void DiscardBackbuffer() {}
+ virtual void EnsureBackbuffer() {}
+
+ virtual void CopyCurrentRenderPassToBitmap(
+ DrawingFrame* frame,
+ scoped_ptr<CopyOutputRequest> request) = 0;
+
+ base::ScopedPtrHashMap<RenderPassId, scoped_ptr<ScopedResource>> render_pass_textures_;
+ OutputSurface* output_surface_;
+ ResourceProvider* resource_provider_;
+ scoped_ptr<OverlayProcessor> overlay_processor_;
+
+ // For use in coordinate conversion, this stores the output rect, viewport
+ // rect (= unflipped version of glViewport rect), and the size of target
+ // framebuffer. During a draw, this stores the values for the current render
+ // pass; in between draws, they retain the values for the root render pass of
+ // the last draw.
+ gfx::Rect current_draw_rect_;
+ gfx::Rect current_viewport_rect_;
+ gfx::Size current_surface_size_;
+
+ private:
+ gfx::Vector2d enlarge_pass_texture_amount_;
+
+ DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
+};
+
+} // namespace cc
+
+#endif // CC_OUTPUT_DIRECT_RENDERER_H_
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