| Index: cc/output/direct_renderer.h
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| diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..3a8d17527c290095518a52f9e6714c9f2485ed29
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| --- /dev/null
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| +++ b/cc/output/direct_renderer.h
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| @@ -0,0 +1,163 @@
|
| +// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef CC_OUTPUT_DIRECT_RENDERER_H_
|
| +#define CC_OUTPUT_DIRECT_RENDERER_H_
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| +
|
| +#include "base/basictypes.h"
|
| +#include "base/callback.h"
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| +#include "base/containers/scoped_ptr_hash_map.h"
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| +#include "cc/base/scoped_ptr_deque.h"
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| +#include "cc/output/overlay_processor.h"
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| +#include "cc/output/renderer.h"
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| +#include "cc/resources/resource_provider.h"
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| +#include "cc/resources/scoped_resource.h"
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| +#include "ui/gfx/geometry/quad_f.h"
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| +
|
| +namespace cc {
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| +
|
| +class DrawPolygon;
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| +class ResourceProvider;
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| +
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| +// This is the base class for code shared between the GL and software
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| +// renderer implementations. "Direct" refers to the fact that it does not
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| +// delegate rendering to another compositor.
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| +class DirectRenderer : public Renderer {
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| + public:
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| + ~DirectRenderer() override;
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| +
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| + void DecideRenderPassAllocationsForFrame(
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| + const RenderPassList& render_passes_in_draw_order) override;
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| + bool HasAllocatedResourcesForTesting(RenderPassId id) const override;
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| + void DrawFrame(RenderPassList* render_passes_in_draw_order,
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| + float device_scale_factor,
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| + const gfx::Rect& device_viewport_rect,
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| + const gfx::Rect& device_clip_rect,
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| + bool disable_picture_quad_image_filtering) override;
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| +
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| + struct DrawingFrame {
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| + DrawingFrame();
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| + ~DrawingFrame();
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| +
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| + const RenderPassList* render_passes_in_draw_order;
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| + const RenderPass* root_render_pass;
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| + const RenderPass* current_render_pass;
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| + const ScopedResource* current_texture;
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| +
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| + gfx::Rect root_damage_rect;
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| + gfx::Rect device_viewport_rect;
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| + gfx::Rect device_clip_rect;
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| +
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| + gfx::Transform projection_matrix;
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| + gfx::Transform window_matrix;
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| +
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| + bool disable_picture_quad_image_filtering;
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| +
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| + OverlayCandidateList overlay_list;
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| + };
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| +
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| + void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
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| + void DoDrawPolygon(const DrawPolygon& poly,
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| + DrawingFrame* frame,
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| + const gfx::Rect& render_pass_scissor,
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| + bool use_render_pass_scissor);
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| +
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| + protected:
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| + enum SurfaceInitializationMode {
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| + SURFACE_INITIALIZATION_MODE_PRESERVE,
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| + SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR,
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| + SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR,
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| + };
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| +
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| + DirectRenderer(RendererClient* client,
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| + const RendererSettings* settings,
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| + OutputSurface* output_surface,
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| + ResourceProvider* resource_provider);
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| +
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| + static gfx::RectF QuadVertexRect();
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| + static void QuadRectTransform(gfx::Transform* quad_rect_transform,
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| + const gfx::Transform& quad_transform,
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| + const gfx::RectF& quad_rect);
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| + void InitializeViewport(DrawingFrame* frame,
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| + const gfx::Rect& draw_rect,
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| + const gfx::Rect& viewport_rect,
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| + const gfx::Size& surface_size);
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| + gfx::Rect MoveFromDrawToWindowSpace(const DrawingFrame* frame,
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| + const gfx::Rect& draw_rect) const;
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| +
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| + bool NeedDeviceClip(const DrawingFrame* frame) const;
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| + gfx::Rect DeviceClipRectInDrawSpace(const DrawingFrame* frame) const;
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| + gfx::Rect DeviceViewportRectInDrawSpace(const DrawingFrame* frame) const;
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| + gfx::Rect OutputSurfaceRectInDrawSpace(const DrawingFrame* frame) const;
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| + static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
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| + void SetScissorStateForQuad(const DrawingFrame* frame,
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| + const DrawQuad& quad,
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| + const gfx::Rect& render_pass_scissor,
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| + bool use_render_pass_scissor);
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| + bool ShouldSkipQuad(const DrawQuad& quad,
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| + const gfx::Rect& render_pass_scissor);
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| + void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
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| + const gfx::Rect& draw_space_rect);
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| +
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| + static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
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| +
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| + void FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
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| + DrawingFrame* frame,
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| + const gfx::Rect& render_pass_scissor,
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| + bool use_render_pass_scissor);
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| + void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
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| + bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
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| +
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| + virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
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| + virtual bool BindFramebufferToTexture(DrawingFrame* frame,
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| + const ScopedResource* resource,
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| + const gfx::Rect& target_rect) = 0;
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| + virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0;
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| + virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
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| + virtual void PrepareSurfaceForPass(
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| + DrawingFrame* frame,
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| + SurfaceInitializationMode initialization_mode,
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| + const gfx::Rect& render_pass_scissor) = 0;
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| + // clip_region is a (possibly null) pointer to a quad in the same
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| + // space as the quad. When non-null only the area of the quad that overlaps
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| + // with clip_region will be drawn.
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| + virtual void DoDrawQuad(DrawingFrame* frame,
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| + const DrawQuad* quad,
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| + const gfx::QuadF* clip_region) = 0;
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| + virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
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| + virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
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| + virtual void FinishDrawingQuadList();
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| + virtual bool FlippedFramebuffer(const DrawingFrame* frame) const = 0;
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| + virtual void EnsureScissorTestEnabled() = 0;
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| + virtual void EnsureScissorTestDisabled() = 0;
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| + virtual void DiscardBackbuffer() {}
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| + virtual void EnsureBackbuffer() {}
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| +
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| + virtual void CopyCurrentRenderPassToBitmap(
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| + DrawingFrame* frame,
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| + scoped_ptr<CopyOutputRequest> request) = 0;
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| +
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| + base::ScopedPtrHashMap<RenderPassId, scoped_ptr<ScopedResource>> render_pass_textures_;
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| + OutputSurface* output_surface_;
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| + ResourceProvider* resource_provider_;
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| + scoped_ptr<OverlayProcessor> overlay_processor_;
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| +
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| + // For use in coordinate conversion, this stores the output rect, viewport
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| + // rect (= unflipped version of glViewport rect), and the size of target
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| + // framebuffer. During a draw, this stores the values for the current render
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| + // pass; in between draws, they retain the values for the root render pass of
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| + // the last draw.
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| + gfx::Rect current_draw_rect_;
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| + gfx::Rect current_viewport_rect_;
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| + gfx::Size current_surface_size_;
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| +
|
| + private:
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| + gfx::Vector2d enlarge_pass_texture_amount_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
|
| +};
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| +
|
| +} // namespace cc
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| +
|
| +#endif // CC_OUTPUT_DIRECT_RENDERER_H_
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|
|