| Index: cc/output/direct_renderer.cc
|
| diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..df2b73a60531fdceea64f8a25e7ff8f0bf3a647d
|
| --- /dev/null
|
| +++ b/cc/output/direct_renderer.cc
|
| @@ -0,0 +1,529 @@
|
| +// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/output/direct_renderer.h"
|
| +
|
| +#include <utility>
|
| +#include <vector>
|
| +
|
| +#include "base/containers/hash_tables.h"
|
| +#include "base/containers/scoped_ptr_hash_map.h"
|
| +#include "base/metrics/histogram.h"
|
| +#include "base/trace_event/trace_event.h"
|
| +#include "cc/base/math_util.h"
|
| +#include "cc/output/bsp_tree.h"
|
| +#include "cc/output/bsp_walk_action.h"
|
| +#include "cc/output/copy_output_request.h"
|
| +#include "cc/quads/draw_quad.h"
|
| +#include "ui/gfx/geometry/rect_conversions.h"
|
| +#include "ui/gfx/transform.h"
|
| +
|
| +static gfx::Transform OrthoProjectionMatrix(float left,
|
| + float right,
|
| + float bottom,
|
| + float top) {
|
| + // Use the standard formula to map the clipping frustum to the cube from
|
| + // [-1, -1, -1] to [1, 1, 1].
|
| + float delta_x = right - left;
|
| + float delta_y = top - bottom;
|
| + gfx::Transform proj;
|
| + if (!delta_x || !delta_y)
|
| + return proj;
|
| + proj.matrix().set(0, 0, 2.0f / delta_x);
|
| + proj.matrix().set(0, 3, -(right + left) / delta_x);
|
| + proj.matrix().set(1, 1, 2.0f / delta_y);
|
| + proj.matrix().set(1, 3, -(top + bottom) / delta_y);
|
| +
|
| + // Z component of vertices is always set to zero as we don't use the depth
|
| + // buffer while drawing.
|
| + proj.matrix().set(2, 2, 0);
|
| +
|
| + return proj;
|
| +}
|
| +
|
| +static gfx::Transform window_matrix(int x, int y, int width, int height) {
|
| + gfx::Transform canvas;
|
| +
|
| + // Map to window position and scale up to pixel coordinates.
|
| + canvas.Translate3d(x, y, 0);
|
| + canvas.Scale3d(width, height, 0);
|
| +
|
| + // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
|
| + canvas.Translate3d(0.5, 0.5, 0.5);
|
| + canvas.Scale3d(0.5, 0.5, 0.5);
|
| +
|
| + return canvas;
|
| +}
|
| +
|
| +namespace cc {
|
| +
|
| +DirectRenderer::DrawingFrame::DrawingFrame()
|
| + : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
|
| +}
|
| +
|
| +DirectRenderer::DrawingFrame::~DrawingFrame() {}
|
| +
|
| +//
|
| +// static
|
| +gfx::RectF DirectRenderer::QuadVertexRect() {
|
| + return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
|
| +}
|
| +
|
| +// static
|
| +void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
|
| + const gfx::Transform& quad_transform,
|
| + const gfx::RectF& quad_rect) {
|
| + *quad_rect_transform = quad_transform;
|
| + quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
|
| + 0.5 * quad_rect.height() + quad_rect.y());
|
| + quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
|
| +}
|
| +
|
| +void DirectRenderer::InitializeViewport(DrawingFrame* frame,
|
| + const gfx::Rect& draw_rect,
|
| + const gfx::Rect& viewport_rect,
|
| + const gfx::Size& surface_size) {
|
| + DCHECK_GE(viewport_rect.x(), 0);
|
| + DCHECK_GE(viewport_rect.y(), 0);
|
| + DCHECK_LE(viewport_rect.right(), surface_size.width());
|
| + DCHECK_LE(viewport_rect.bottom(), surface_size.height());
|
| + bool flip_y = FlippedFramebuffer(frame);
|
| + if (flip_y) {
|
| + frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
|
| + draw_rect.right(),
|
| + draw_rect.bottom(),
|
| + draw_rect.y());
|
| + } else {
|
| + frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
|
| + draw_rect.right(),
|
| + draw_rect.y(),
|
| + draw_rect.bottom());
|
| + }
|
| +
|
| + gfx::Rect window_rect = viewport_rect;
|
| + if (flip_y)
|
| + window_rect.set_y(surface_size.height() - viewport_rect.bottom());
|
| + frame->window_matrix = window_matrix(window_rect.x(),
|
| + window_rect.y(),
|
| + window_rect.width(),
|
| + window_rect.height());
|
| + SetDrawViewport(window_rect);
|
| +
|
| + current_draw_rect_ = draw_rect;
|
| + current_viewport_rect_ = viewport_rect;
|
| + current_surface_size_ = surface_size;
|
| +}
|
| +
|
| +gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
|
| + const DrawingFrame* frame,
|
| + const gfx::Rect& draw_rect) const {
|
| + gfx::Rect window_rect = draw_rect;
|
| + window_rect -= current_draw_rect_.OffsetFromOrigin();
|
| + window_rect += current_viewport_rect_.OffsetFromOrigin();
|
| + if (FlippedFramebuffer(frame))
|
| + window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
|
| + return window_rect;
|
| +}
|
| +
|
| +DirectRenderer::DirectRenderer(RendererClient* client,
|
| + const RendererSettings* settings,
|
| + OutputSurface* output_surface,
|
| + ResourceProvider* resource_provider)
|
| + : Renderer(client, settings),
|
| + output_surface_(output_surface),
|
| + resource_provider_(resource_provider),
|
| + overlay_processor_(
|
| + new OverlayProcessor(output_surface, resource_provider)) {
|
| + overlay_processor_->Initialize();
|
| +}
|
| +
|
| +DirectRenderer::~DirectRenderer() {}
|
| +
|
| +void DirectRenderer::SetEnlargePassTextureAmountForTesting(
|
| + const gfx::Vector2d& amount) {
|
| + enlarge_pass_texture_amount_ = amount;
|
| +}
|
| +
|
| +void DirectRenderer::DecideRenderPassAllocationsForFrame(
|
| + const RenderPassList& render_passes_in_draw_order) {
|
| + if (!resource_provider_)
|
| + return;
|
| +
|
| + base::hash_map<RenderPassId, gfx::Size> render_passes_in_frame;
|
| + for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
|
| + render_passes_in_frame.insert(std::pair<RenderPassId, gfx::Size>(
|
| + render_passes_in_draw_order[i]->id,
|
| + RenderPassTextureSize(render_passes_in_draw_order[i])));
|
| +
|
| + std::vector<RenderPassId> passes_to_delete;
|
| + base::ScopedPtrHashMap<RenderPassId, scoped_ptr<ScopedResource>>::const_iterator
|
| + pass_iter;
|
| + for (pass_iter = render_pass_textures_.begin();
|
| + pass_iter != render_pass_textures_.end();
|
| + ++pass_iter) {
|
| + base::hash_map<RenderPassId, gfx::Size>::const_iterator it =
|
| + render_passes_in_frame.find(pass_iter->first);
|
| + if (it == render_passes_in_frame.end()) {
|
| + passes_to_delete.push_back(pass_iter->first);
|
| + continue;
|
| + }
|
| +
|
| + gfx::Size required_size = it->second;
|
| + ScopedResource* texture = pass_iter->second;
|
| + DCHECK(texture);
|
| +
|
| + bool size_appropriate = texture->size().width() >= required_size.width() &&
|
| + texture->size().height() >= required_size.height();
|
| + if (texture->id() && !size_appropriate)
|
| + texture->Free();
|
| + }
|
| +
|
| + // Delete RenderPass textures from the previous frame that will not be used
|
| + // again.
|
| + for (size_t i = 0; i < passes_to_delete.size(); ++i)
|
| + render_pass_textures_.erase(passes_to_delete[i]);
|
| +
|
| + for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
|
| + if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
|
| + scoped_ptr<ScopedResource> texture =
|
| + ScopedResource::Create(resource_provider_);
|
| + render_pass_textures_.set(render_passes_in_draw_order[i]->id,
|
| + texture.Pass());
|
| + }
|
| + }
|
| +}
|
| +
|
| +void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
|
| + float device_scale_factor,
|
| + const gfx::Rect& device_viewport_rect,
|
| + const gfx::Rect& device_clip_rect,
|
| + bool disable_picture_quad_image_filtering) {
|
| + TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
|
| + UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
|
| + render_passes_in_draw_order->size());
|
| +
|
| + const RenderPass* root_render_pass = render_passes_in_draw_order->back();
|
| + DCHECK(root_render_pass);
|
| +
|
| + DrawingFrame frame;
|
| + frame.render_passes_in_draw_order = render_passes_in_draw_order;
|
| + frame.root_render_pass = root_render_pass;
|
| + frame.root_damage_rect = Capabilities().using_partial_swap
|
| + ? root_render_pass->damage_rect
|
| + : root_render_pass->output_rect;
|
| + frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
|
| + frame.device_viewport_rect = device_viewport_rect;
|
| + frame.device_clip_rect = device_clip_rect;
|
| + frame.disable_picture_quad_image_filtering =
|
| + disable_picture_quad_image_filtering;
|
| +
|
| + overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
|
| + &frame.overlay_list);
|
| +
|
| + EnsureBackbuffer();
|
| +
|
| + // Only reshape when we know we are going to draw. Otherwise, the reshape
|
| + // can leave the window at the wrong size if we never draw and the proper
|
| + // viewport size is never set.
|
| + output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
|
| +
|
| + BeginDrawingFrame(&frame);
|
| + for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
|
| + RenderPass* pass = render_passes_in_draw_order->at(i);
|
| + DrawRenderPass(&frame, pass);
|
| +
|
| + for (ScopedPtrVector<CopyOutputRequest>::iterator it =
|
| + pass->copy_requests.begin();
|
| + it != pass->copy_requests.end();
|
| + ++it) {
|
| + if (it != pass->copy_requests.begin()) {
|
| + // Doing a readback is destructive of our state on Mac, so make sure
|
| + // we restore the state between readbacks. http://crbug.com/99393.
|
| + UseRenderPass(&frame, pass);
|
| + }
|
| + CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
|
| + }
|
| + }
|
| + FinishDrawingFrame(&frame);
|
| +
|
| + render_passes_in_draw_order->clear();
|
| +}
|
| +
|
| +gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
|
| + const DrawingFrame* frame) {
|
| + gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
|
| +
|
| + if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
|
| + !frame->current_render_pass->copy_requests.empty())
|
| + return render_pass_scissor;
|
| +
|
| + gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
|
| + if (frame->current_render_pass->transform_to_root_target.GetInverse(
|
| + &inverse_transform)) {
|
| + // Only intersect inverse-projected damage if the transform is invertible.
|
| + gfx::Rect damage_rect_in_render_pass_space =
|
| + MathUtil::ProjectEnclosingClippedRect(inverse_transform,
|
| + frame->root_damage_rect);
|
| + render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
|
| + }
|
| +
|
| + return render_pass_scissor;
|
| +}
|
| +
|
| +bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
|
| + if (frame->current_render_pass != frame->root_render_pass)
|
| + return false;
|
| +
|
| + return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
|
| +}
|
| +
|
| +gfx::Rect DirectRenderer::DeviceClipRectInDrawSpace(
|
| + const DrawingFrame* frame) const {
|
| + gfx::Rect device_clip_rect = frame->device_clip_rect;
|
| + device_clip_rect -= current_viewport_rect_.OffsetFromOrigin();
|
| + device_clip_rect += current_draw_rect_.OffsetFromOrigin();
|
| + return device_clip_rect;
|
| +}
|
| +
|
| +gfx::Rect DirectRenderer::DeviceViewportRectInDrawSpace(
|
| + const DrawingFrame* frame) const {
|
| + gfx::Rect device_viewport_rect = frame->device_viewport_rect;
|
| + device_viewport_rect -= current_viewport_rect_.OffsetFromOrigin();
|
| + device_viewport_rect += current_draw_rect_.OffsetFromOrigin();
|
| + return device_viewport_rect;
|
| +}
|
| +
|
| +gfx::Rect DirectRenderer::OutputSurfaceRectInDrawSpace(
|
| + const DrawingFrame* frame) const {
|
| + if (frame->current_render_pass == frame->root_render_pass) {
|
| + gfx::Rect output_surface_rect(output_surface_->SurfaceSize());
|
| + output_surface_rect -= current_viewport_rect_.OffsetFromOrigin();
|
| + output_surface_rect += current_draw_rect_.OffsetFromOrigin();
|
| + return output_surface_rect;
|
| + } else {
|
| + return frame->current_render_pass->output_rect;
|
| + }
|
| +}
|
| +
|
| +bool DirectRenderer::ShouldSkipQuad(const DrawQuad& quad,
|
| + const gfx::Rect& render_pass_scissor) {
|
| + if (render_pass_scissor.IsEmpty())
|
| + return true;
|
| +
|
| + if (quad.isClipped()) {
|
| + gfx::Rect r = quad.clipRect();
|
| + r.Intersect(render_pass_scissor);
|
| + return r.IsEmpty();
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +void DirectRenderer::SetScissorStateForQuad(
|
| + const DrawingFrame* frame,
|
| + const DrawQuad& quad,
|
| + const gfx::Rect& render_pass_scissor,
|
| + bool use_render_pass_scissor) {
|
| + if (use_render_pass_scissor) {
|
| + gfx::Rect quad_scissor_rect = render_pass_scissor;
|
| + if (quad.isClipped())
|
| + quad_scissor_rect.Intersect(quad.clipRect());
|
| + SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
|
| + return;
|
| + } else if (quad.isClipped()) {
|
| + SetScissorTestRectInDrawSpace(frame, quad.clipRect());
|
| + return;
|
| + }
|
| +
|
| + EnsureScissorTestDisabled();
|
| +}
|
| +
|
| +void DirectRenderer::SetScissorTestRectInDrawSpace(
|
| + const DrawingFrame* frame,
|
| + const gfx::Rect& draw_space_rect) {
|
| + gfx::Rect window_space_rect =
|
| + MoveFromDrawToWindowSpace(frame, draw_space_rect);
|
| + SetScissorTestRect(window_space_rect);
|
| +}
|
| +
|
| +void DirectRenderer::FinishDrawingQuadList() {}
|
| +
|
| +void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly,
|
| + DrawingFrame* frame,
|
| + const gfx::Rect& render_pass_scissor,
|
| + bool use_render_pass_scissor) {
|
| + SetScissorStateForQuad(frame, *poly.original_ref(), render_pass_scissor,
|
| + use_render_pass_scissor);
|
| +
|
| + // If the poly has not been split, then it is just a normal DrawQuad,
|
| + // and we should save any extra processing that would have to be done.
|
| + if (!poly.is_split()) {
|
| + DoDrawQuad(frame, poly.original_ref(), NULL);
|
| + return;
|
| + }
|
| +
|
| + std::vector<gfx::QuadF> quads;
|
| + poly.ToQuads2D(&quads);
|
| + for (size_t i = 0; i < quads.size(); ++i) {
|
| + DoDrawQuad(frame, poly.original_ref(), &quads[i]);
|
| + }
|
| +}
|
| +
|
| +void DirectRenderer::FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
|
| + DrawingFrame* frame,
|
| + const gfx::Rect& render_pass_scissor,
|
| + bool use_render_pass_scissor) {
|
| + if (poly_list->empty()) {
|
| + return;
|
| + }
|
| +
|
| + BspTree bsp_tree(poly_list);
|
| + BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor,
|
| + use_render_pass_scissor);
|
| + bsp_tree.TraverseWithActionHandler(&action_handler);
|
| + DCHECK(poly_list->empty());
|
| +}
|
| +
|
| +void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
|
| + const RenderPass* render_pass) {
|
| + TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
|
| + if (!UseRenderPass(frame, render_pass))
|
| + return;
|
| +
|
| + const gfx::Rect surface_rect_in_draw_space =
|
| + OutputSurfaceRectInDrawSpace(frame);
|
| + gfx::Rect render_pass_scissor_in_draw_space = surface_rect_in_draw_space;
|
| +
|
| + if (frame->current_render_pass == frame->root_render_pass) {
|
| + render_pass_scissor_in_draw_space.Intersect(
|
| + DeviceViewportRectInDrawSpace(frame));
|
| + }
|
| +
|
| + if (Capabilities().using_partial_swap) {
|
| + render_pass_scissor_in_draw_space.Intersect(
|
| + ComputeScissorRectForRenderPass(frame));
|
| + }
|
| +
|
| + if (NeedDeviceClip(frame)) {
|
| + render_pass_scissor_in_draw_space.Intersect(
|
| + DeviceClipRectInDrawSpace(frame));
|
| + }
|
| +
|
| + bool render_pass_is_clipped =
|
| + !render_pass_scissor_in_draw_space.Contains(surface_rect_in_draw_space);
|
| + bool is_root_render_pass =
|
| + frame->current_render_pass == frame->root_render_pass;
|
| + bool has_external_stencil_test =
|
| + is_root_render_pass && output_surface_->HasExternalStencilTest();
|
| + bool should_clear_surface =
|
| + !has_external_stencil_test &&
|
| + (!is_root_render_pass || settings_->should_clear_root_render_pass);
|
| +
|
| + // If |has_external_stencil_test| we can't discard or clear. Make sure we
|
| + // don't need to.
|
| + DCHECK_IMPLIES(has_external_stencil_test,
|
| + !frame->current_render_pass->has_transparent_background);
|
| +
|
| + SurfaceInitializationMode mode;
|
| + if (should_clear_surface && render_pass_is_clipped) {
|
| + mode = SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR;
|
| + } else if (should_clear_surface) {
|
| + mode = SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR;
|
| + } else {
|
| + mode = SURFACE_INITIALIZATION_MODE_PRESERVE;
|
| + }
|
| +
|
| + PrepareSurfaceForPass(
|
| + frame, mode,
|
| + MoveFromDrawToWindowSpace(frame, render_pass_scissor_in_draw_space));
|
| +
|
| + const QuadList& quad_list = render_pass->quad_list;
|
| + ScopedPtrDeque<DrawPolygon> poly_list;
|
| +
|
| + int next_polygon_id = 0;
|
| + int last_sorting_context_id = 0;
|
| + for (auto it = quad_list.BackToFrontBegin(); it != quad_list.BackToFrontEnd();
|
| + ++it) {
|
| + const DrawQuad& quad = **it;
|
| + gfx::QuadF send_quad(quad.visible_rect);
|
| +
|
| + if (render_pass_is_clipped &&
|
| + ShouldSkipQuad(quad, render_pass_scissor_in_draw_space)) {
|
| + continue;
|
| + }
|
| +
|
| + if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) {
|
| + last_sorting_context_id = quad.shared_quad_state->sorting_context_id;
|
| + FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space,
|
| + render_pass_is_clipped);
|
| + }
|
| +
|
| + // This layer is in a 3D sorting context so we add it to the list of
|
| + // polygons to go into the BSP tree.
|
| + if (quad.shared_quad_state->sorting_context_id != 0) {
|
| + scoped_ptr<DrawPolygon> new_polygon(new DrawPolygon(
|
| + *it, quad.visible_rect, quad.quadTransform(), next_polygon_id++));
|
| + if (new_polygon->points().size() > 2u) {
|
| + poly_list.push_back(new_polygon.Pass());
|
| + }
|
| + continue;
|
| + }
|
| +
|
| + // We are not in a 3d sorting context, so we should draw the quad normally.
|
| + SetScissorStateForQuad(frame, quad, render_pass_scissor_in_draw_space,
|
| + render_pass_is_clipped);
|
| +
|
| + DoDrawQuad(frame, &quad, nullptr);
|
| + }
|
| + FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space,
|
| + render_pass_is_clipped);
|
| + FinishDrawingQuadList();
|
| +}
|
| +
|
| +bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
|
| + const RenderPass* render_pass) {
|
| + frame->current_render_pass = render_pass;
|
| + frame->current_texture = NULL;
|
| +
|
| + if (render_pass == frame->root_render_pass) {
|
| + BindFramebufferToOutputSurface(frame);
|
| + InitializeViewport(frame,
|
| + render_pass->output_rect,
|
| + frame->device_viewport_rect,
|
| + output_surface_->SurfaceSize());
|
| + return true;
|
| + }
|
| +
|
| + ScopedResource* texture = render_pass_textures_.get(render_pass->id);
|
| + DCHECK(texture);
|
| +
|
| + gfx::Size size = RenderPassTextureSize(render_pass);
|
| + size.Enlarge(enlarge_pass_texture_amount_.x(),
|
| + enlarge_pass_texture_amount_.y());
|
| + if (!texture->id())
|
| + texture->Allocate(
|
| + size, ResourceProvider::TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER, RGBA_8888);
|
| + DCHECK(texture->id());
|
| +
|
| + if (BindFramebufferToTexture(frame, texture, render_pass->output_rect)) {
|
| + InitializeViewport(frame, render_pass->output_rect,
|
| + gfx::Rect(render_pass->output_rect.size()),
|
| + render_pass->output_rect.size());
|
| + return true;
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPassId id) const {
|
| + ScopedResource* texture = render_pass_textures_.get(id);
|
| + return texture && texture->id();
|
| +}
|
| +
|
| +// static
|
| +gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
|
| + return render_pass->output_rect.size();
|
| +}
|
| +
|
| +} // namespace cc
|
|
|