Index: cc/scheduler/scheduler_state_machine.h |
diff --git a/cc/scheduler/scheduler_state_machine.h b/cc/scheduler/scheduler_state_machine.h |
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+++ b/cc/scheduler/scheduler_state_machine.h |
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+// Copyright 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
+#define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
+ |
+#include <string> |
+ |
+#include "base/basictypes.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "cc/output/begin_frame_args.h" |
+#include "cc/scheduler/commit_earlyout_reason.h" |
+#include "cc/scheduler/draw_result.h" |
+#include "cc/scheduler/scheduler_settings.h" |
+ |
+namespace base { |
+namespace trace_event { |
+class ConvertableToTraceFormat; |
+class TracedValue; |
+} |
+class Value; |
+} |
+ |
+namespace cc { |
+ |
+// The SchedulerStateMachine decides how to coordinate main thread activites |
+// like painting/running javascript with rendering and input activities on the |
+// impl thread. |
+// |
+// The state machine tracks internal state but is also influenced by external |
+// state. Internal state includes things like whether a frame has been |
+// requested, while external state includes things like the current time being |
+// near to the vblank time. |
+// |
+// The scheduler seperates "what to do next" from the updating of its internal |
+// state to make testing cleaner. |
+class SchedulerStateMachine { |
+ public: |
+ // settings must be valid for the lifetime of this class. |
+ explicit SchedulerStateMachine(const SchedulerSettings& settings); |
+ |
+ enum OutputSurfaceState { |
+ OUTPUT_SURFACE_ACTIVE, |
+ OUTPUT_SURFACE_LOST, |
+ OUTPUT_SURFACE_CREATING, |
+ OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, |
+ OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, |
+ }; |
+ static const char* OutputSurfaceStateToString(OutputSurfaceState state); |
+ |
+ // Note: BeginImplFrameState will always cycle through all the states in |
+ // order. Whether or not it actually waits or draws, it will at least try to |
+ // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in |
+ // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE |
+ enum BeginImplFrameState { |
+ BEGIN_IMPL_FRAME_STATE_IDLE, |
+ BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
+ BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
+ BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, |
+ }; |
+ static const char* BeginImplFrameStateToString(BeginImplFrameState state); |
+ |
+ enum BeginImplFrameDeadlineMode { |
+ BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE, |
+ BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR, |
+ BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE, |
+ }; |
+ static const char* BeginImplFrameDeadlineModeToString( |
+ BeginImplFrameDeadlineMode mode); |
+ |
+ enum CommitState { |
+ COMMIT_STATE_IDLE, |
+ COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, |
+ COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED, |
+ COMMIT_STATE_READY_TO_COMMIT, |
+ COMMIT_STATE_WAITING_FOR_ACTIVATION, |
+ COMMIT_STATE_WAITING_FOR_DRAW, |
+ }; |
+ static const char* CommitStateToString(CommitState state); |
+ |
+ enum ForcedRedrawOnTimeoutState { |
+ FORCED_REDRAW_STATE_IDLE, |
+ FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, |
+ FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, |
+ FORCED_REDRAW_STATE_WAITING_FOR_DRAW, |
+ }; |
+ static const char* ForcedRedrawOnTimeoutStateToString( |
+ ForcedRedrawOnTimeoutState state); |
+ |
+ bool CommitPending() const { |
+ return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT || |
+ commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED || |
+ commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
+ } |
+ CommitState commit_state() const { return commit_state_; } |
+ |
+ bool RedrawPending() const { return needs_redraw_; } |
+ bool PrepareTilesPending() const { return needs_prepare_tiles_; } |
+ |
+ enum Action { |
+ ACTION_NONE, |
+ ACTION_ANIMATE, |
+ ACTION_SEND_BEGIN_MAIN_FRAME, |
+ ACTION_COMMIT, |
+ ACTION_ACTIVATE_SYNC_TREE, |
+ ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
+ ACTION_DRAW_AND_SWAP_FORCED, |
+ ACTION_DRAW_AND_SWAP_ABORT, |
+ ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
+ ACTION_PREPARE_TILES, |
+ }; |
+ static const char* ActionToString(Action action); |
+ |
+ scoped_refptr<base::trace_event::ConvertableToTraceFormat> AsValue() const; |
+ void AsValueInto(base::trace_event::TracedValue* dict) const; |
+ |
+ Action NextAction() const; |
+ void UpdateState(Action action); |
+ |
+ // Indicates whether the impl thread needs a BeginImplFrame callback in order |
+ // to make progress. |
+ bool BeginFrameNeeded() const; |
+ |
+ // Indicates that we need to independently poll for new state and actions |
+ // because we can't expect a BeginImplFrame. This is mostly used to avoid |
+ // drawing repeat frames with the synchronous compositor without dropping |
+ // necessary actions on the floor. |
+ bool ShouldPollForAnticipatedDrawTriggers() const; |
+ |
+ // Indicates that the system has entered and left a BeginImplFrame callback. |
+ // The scheduler will not draw more than once in a given BeginImplFrame |
+ // callback nor send more than one BeginMainFrame message. |
+ void OnBeginImplFrame(); |
+ void OnBeginImplFrameDeadlinePending(); |
+ void OnBeginImplFrameDeadline(); |
+ void OnBeginImplFrameIdle(); |
+ BeginImplFrameState begin_impl_frame_state() const { |
+ return begin_impl_frame_state_; |
+ } |
+ BeginImplFrameDeadlineMode CurrentBeginImplFrameDeadlineMode() const; |
+ |
+ // If the main thread didn't manage to produce a new frame in time for the |
+ // impl thread to draw, it is in a high latency mode. |
+ bool MainThreadIsInHighLatencyMode() const; |
+ |
+ // PollForAnticipatedDrawTriggers is used by the synchronous compositor to |
+ // avoid requesting BeginImplFrames when we won't actually draw but still |
+ // need to advance our state at vsync intervals. |
+ void DidEnterPollForAnticipatedDrawTriggers(); |
+ void DidLeavePollForAnticipatedDrawTriggers(); |
+ bool inside_poll_for_anticipated_draw_triggers() const { |
+ return inside_poll_for_anticipated_draw_triggers_; |
+ } |
+ |
+ // Indicates whether the LayerTreeHostImpl is visible. |
+ void SetVisible(bool visible); |
+ bool visible() const { return visible_; } |
+ |
+ // Indicates that a redraw is required, either due to the impl tree changing |
+ // or the screen being damaged and simply needing redisplay. |
+ void SetNeedsRedraw(); |
+ bool needs_redraw() const { return needs_redraw_; } |
+ |
+ void SetNeedsAnimate(); |
+ bool needs_animate() const { return needs_animate_; } |
+ |
+ // Indicates that prepare-tiles is required. This guarantees another |
+ // PrepareTiles will occur shortly (even if no redraw is required). |
+ void SetNeedsPrepareTiles(); |
+ |
+ // Sets how many swaps can be pending to the OutputSurface. |
+ void SetMaxSwapsPending(int max); |
+ |
+ // If the scheduler attempted to draw and swap, this provides feedback |
+ // regarding whether or not the swap actually occured. We might skip the |
+ // swap when there is not damage, for example. |
+ void DidSwapBuffers(); |
+ |
+ // Indicates whether a redraw is required because we are currently rendering |
+ // with a low resolution or checkerboarded tile. |
+ void SetSwapUsedIncompleteTile(bool used_incomplete_tile); |
+ |
+ // Notification from the OutputSurface that a swap has been consumed. |
+ void DidSwapBuffersComplete(); |
+ |
+ // Indicates whether to prioritize impl thread latency (i.e., animation |
+ // smoothness) over new content activation. |
+ void SetImplLatencyTakesPriority(bool impl_latency_takes_priority); |
+ bool impl_latency_takes_priority() const { |
+ return impl_latency_takes_priority_; |
+ } |
+ |
+ // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen. |
+ void DidDrawIfPossibleCompleted(DrawResult result); |
+ |
+ // Indicates that a new commit flow needs to be performed, either to pull |
+ // updates from the main thread to the impl, or to push deltas from the impl |
+ // thread to main. |
+ void SetNeedsCommit(); |
+ |
+ // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME |
+ // from NextAction. |
+ // Indicates that all painting is complete. |
+ void NotifyReadyToCommit(); |
+ |
+ // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME |
+ // from NextAction if the client rejects the BeginMainFrame message. |
+ void BeginMainFrameAborted(CommitEarlyOutReason reason); |
+ |
+ // Set that we can create the first OutputSurface and start the scheduler. |
+ void SetCanStart() { can_start_ = true; } |
+ // Allow access of the can_start_ state in tests. |
+ bool CanStartForTesting() const { return can_start_; } |
+ |
+ void SetSkipNextBeginMainFrameToReduceLatency(); |
+ |
+ // Indicates whether drawing would, at this time, make sense. |
+ // CanDraw can be used to suppress flashes or checkerboarding |
+ // when such behavior would be undesirable. |
+ void SetCanDraw(bool can); |
+ |
+ // Indicates that scheduled BeginMainFrame is started. |
+ void NotifyBeginMainFrameStarted(); |
+ |
+ // Indicates that the pending tree is ready for activation. |
+ void NotifyReadyToActivate(); |
+ |
+ bool has_pending_tree() const { return has_pending_tree_; } |
+ bool active_tree_needs_first_draw() const { |
+ return active_tree_needs_first_draw_; |
+ } |
+ |
+ void DidPrepareTiles(); |
+ void DidLoseOutputSurface(); |
+ void DidCreateAndInitializeOutputSurface(); |
+ bool HasInitializedOutputSurface() const; |
+ |
+ // True if we need to abort draws to make forward progress. |
+ bool PendingDrawsShouldBeAborted() const; |
+ |
+ bool SupportsProactiveBeginFrame() const; |
+ |
+ void SetContinuousPainting(bool continuous_painting) { |
+ continuous_painting_ = continuous_painting; |
+ } |
+ |
+ bool CouldSendBeginMainFrame() const; |
+ |
+ void SetDeferCommits(bool defer_commits); |
+ |
+ // TODO(zmo): This is temporary for debugging crbug.com/393331. |
+ // We should remove it afterwards. |
+ std::string GetStatesForDebugging() const; |
+ |
+ void SetChildrenNeedBeginFrames(bool children_need_begin_frames); |
+ bool children_need_begin_frames() const { |
+ return children_need_begin_frames_; |
+ } |
+ |
+ protected: |
+ bool BeginFrameNeededToAnimateOrDraw() const; |
+ bool BeginFrameNeededForChildren() const; |
+ bool ProactiveBeginFrameWanted() const; |
+ |
+ bool ShouldTriggerBeginImplFrameDeadlineImmediately() const; |
+ |
+ // True if we need to force activations to make forward progress. |
+ bool PendingActivationsShouldBeForced() const; |
+ |
+ bool ShouldAnimate() const; |
+ bool ShouldBeginOutputSurfaceCreation() const; |
+ bool ShouldDraw() const; |
+ bool ShouldActivatePendingTree() const; |
+ bool ShouldSendBeginMainFrame() const; |
+ bool ShouldCommit() const; |
+ bool ShouldPrepareTiles() const; |
+ |
+ void AdvanceCurrentFrameNumber(); |
+ |
+ void UpdateStateOnCommit(bool commit_had_no_updates); |
+ void UpdateStateOnActivation(); |
+ void UpdateStateOnDraw(bool did_request_swap); |
+ void UpdateStateOnPrepareTiles(); |
+ |
+ const SchedulerSettings settings_; |
+ |
+ OutputSurfaceState output_surface_state_; |
+ BeginImplFrameState begin_impl_frame_state_; |
+ CommitState commit_state_; |
+ ForcedRedrawOnTimeoutState forced_redraw_state_; |
+ |
+ // These are used for tracing only. |
+ int commit_count_; |
+ int current_frame_number_; |
+ int last_frame_number_animate_performed_; |
+ int last_frame_number_swap_performed_; |
+ int last_frame_number_swap_requested_; |
+ int last_frame_number_begin_main_frame_sent_; |
+ |
+ // These are used to ensure that an action only happens once per frame, |
+ // deadline, etc. |
+ bool animate_funnel_; |
+ bool perform_swap_funnel_; |
+ bool request_swap_funnel_; |
+ bool send_begin_main_frame_funnel_; |
+ // prepare_tiles_funnel_ is "filled" each time PrepareTiles is called |
+ // and "drained" on each BeginImplFrame. If the funnel gets too full, |
+ // we start throttling ACTION_PREPARE_TILES such that we average one |
+ // PrepareTiles per BeginImplFrame. |
+ int prepare_tiles_funnel_; |
+ |
+ int consecutive_checkerboard_animations_; |
+ int max_pending_swaps_; |
+ int pending_swaps_; |
+ bool needs_redraw_; |
+ bool needs_animate_; |
+ bool needs_prepare_tiles_; |
+ bool needs_commit_; |
+ bool inside_poll_for_anticipated_draw_triggers_; |
+ bool visible_; |
+ bool can_start_; |
+ bool can_draw_; |
+ bool has_pending_tree_; |
+ bool pending_tree_is_ready_for_activation_; |
+ bool active_tree_needs_first_draw_; |
+ bool did_create_and_initialize_first_output_surface_; |
+ bool impl_latency_takes_priority_; |
+ bool skip_next_begin_main_frame_to_reduce_latency_; |
+ bool skip_begin_main_frame_to_reduce_latency_; |
+ bool continuous_painting_; |
+ bool children_need_begin_frames_; |
+ bool defer_commits_; |
+ bool last_commit_had_no_updates_; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |