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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| 7 |
| 8 #include <string> |
| 9 |
| 10 #include "base/basictypes.h" |
| 11 #include "base/memory/scoped_ptr.h" |
| 12 #include "cc/output/begin_frame_args.h" |
| 13 #include "cc/scheduler/commit_earlyout_reason.h" |
| 14 #include "cc/scheduler/draw_result.h" |
| 15 #include "cc/scheduler/scheduler_settings.h" |
| 16 |
| 17 namespace base { |
| 18 namespace trace_event { |
| 19 class ConvertableToTraceFormat; |
| 20 class TracedValue; |
| 21 } |
| 22 class Value; |
| 23 } |
| 24 |
| 25 namespace cc { |
| 26 |
| 27 // The SchedulerStateMachine decides how to coordinate main thread activites |
| 28 // like painting/running javascript with rendering and input activities on the |
| 29 // impl thread. |
| 30 // |
| 31 // The state machine tracks internal state but is also influenced by external |
| 32 // state. Internal state includes things like whether a frame has been |
| 33 // requested, while external state includes things like the current time being |
| 34 // near to the vblank time. |
| 35 // |
| 36 // The scheduler seperates "what to do next" from the updating of its internal |
| 37 // state to make testing cleaner. |
| 38 class SchedulerStateMachine { |
| 39 public: |
| 40 // settings must be valid for the lifetime of this class. |
| 41 explicit SchedulerStateMachine(const SchedulerSettings& settings); |
| 42 |
| 43 enum OutputSurfaceState { |
| 44 OUTPUT_SURFACE_ACTIVE, |
| 45 OUTPUT_SURFACE_LOST, |
| 46 OUTPUT_SURFACE_CREATING, |
| 47 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, |
| 48 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, |
| 49 }; |
| 50 static const char* OutputSurfaceStateToString(OutputSurfaceState state); |
| 51 |
| 52 // Note: BeginImplFrameState will always cycle through all the states in |
| 53 // order. Whether or not it actually waits or draws, it will at least try to |
| 54 // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in |
| 55 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE |
| 56 enum BeginImplFrameState { |
| 57 BEGIN_IMPL_FRAME_STATE_IDLE, |
| 58 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
| 59 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 60 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, |
| 61 }; |
| 62 static const char* BeginImplFrameStateToString(BeginImplFrameState state); |
| 63 |
| 64 enum BeginImplFrameDeadlineMode { |
| 65 BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE, |
| 66 BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR, |
| 67 BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE, |
| 68 }; |
| 69 static const char* BeginImplFrameDeadlineModeToString( |
| 70 BeginImplFrameDeadlineMode mode); |
| 71 |
| 72 enum CommitState { |
| 73 COMMIT_STATE_IDLE, |
| 74 COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, |
| 75 COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED, |
| 76 COMMIT_STATE_READY_TO_COMMIT, |
| 77 COMMIT_STATE_WAITING_FOR_ACTIVATION, |
| 78 COMMIT_STATE_WAITING_FOR_DRAW, |
| 79 }; |
| 80 static const char* CommitStateToString(CommitState state); |
| 81 |
| 82 enum ForcedRedrawOnTimeoutState { |
| 83 FORCED_REDRAW_STATE_IDLE, |
| 84 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, |
| 85 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, |
| 86 FORCED_REDRAW_STATE_WAITING_FOR_DRAW, |
| 87 }; |
| 88 static const char* ForcedRedrawOnTimeoutStateToString( |
| 89 ForcedRedrawOnTimeoutState state); |
| 90 |
| 91 bool CommitPending() const { |
| 92 return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT || |
| 93 commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED || |
| 94 commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
| 95 } |
| 96 CommitState commit_state() const { return commit_state_; } |
| 97 |
| 98 bool RedrawPending() const { return needs_redraw_; } |
| 99 bool PrepareTilesPending() const { return needs_prepare_tiles_; } |
| 100 |
| 101 enum Action { |
| 102 ACTION_NONE, |
| 103 ACTION_ANIMATE, |
| 104 ACTION_SEND_BEGIN_MAIN_FRAME, |
| 105 ACTION_COMMIT, |
| 106 ACTION_ACTIVATE_SYNC_TREE, |
| 107 ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
| 108 ACTION_DRAW_AND_SWAP_FORCED, |
| 109 ACTION_DRAW_AND_SWAP_ABORT, |
| 110 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 111 ACTION_PREPARE_TILES, |
| 112 }; |
| 113 static const char* ActionToString(Action action); |
| 114 |
| 115 scoped_refptr<base::trace_event::ConvertableToTraceFormat> AsValue() const; |
| 116 void AsValueInto(base::trace_event::TracedValue* dict) const; |
| 117 |
| 118 Action NextAction() const; |
| 119 void UpdateState(Action action); |
| 120 |
| 121 // Indicates whether the impl thread needs a BeginImplFrame callback in order |
| 122 // to make progress. |
| 123 bool BeginFrameNeeded() const; |
| 124 |
| 125 // Indicates that we need to independently poll for new state and actions |
| 126 // because we can't expect a BeginImplFrame. This is mostly used to avoid |
| 127 // drawing repeat frames with the synchronous compositor without dropping |
| 128 // necessary actions on the floor. |
| 129 bool ShouldPollForAnticipatedDrawTriggers() const; |
| 130 |
| 131 // Indicates that the system has entered and left a BeginImplFrame callback. |
| 132 // The scheduler will not draw more than once in a given BeginImplFrame |
| 133 // callback nor send more than one BeginMainFrame message. |
| 134 void OnBeginImplFrame(); |
| 135 void OnBeginImplFrameDeadlinePending(); |
| 136 void OnBeginImplFrameDeadline(); |
| 137 void OnBeginImplFrameIdle(); |
| 138 BeginImplFrameState begin_impl_frame_state() const { |
| 139 return begin_impl_frame_state_; |
| 140 } |
| 141 BeginImplFrameDeadlineMode CurrentBeginImplFrameDeadlineMode() const; |
| 142 |
| 143 // If the main thread didn't manage to produce a new frame in time for the |
| 144 // impl thread to draw, it is in a high latency mode. |
| 145 bool MainThreadIsInHighLatencyMode() const; |
| 146 |
| 147 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to |
| 148 // avoid requesting BeginImplFrames when we won't actually draw but still |
| 149 // need to advance our state at vsync intervals. |
| 150 void DidEnterPollForAnticipatedDrawTriggers(); |
| 151 void DidLeavePollForAnticipatedDrawTriggers(); |
| 152 bool inside_poll_for_anticipated_draw_triggers() const { |
| 153 return inside_poll_for_anticipated_draw_triggers_; |
| 154 } |
| 155 |
| 156 // Indicates whether the LayerTreeHostImpl is visible. |
| 157 void SetVisible(bool visible); |
| 158 bool visible() const { return visible_; } |
| 159 |
| 160 // Indicates that a redraw is required, either due to the impl tree changing |
| 161 // or the screen being damaged and simply needing redisplay. |
| 162 void SetNeedsRedraw(); |
| 163 bool needs_redraw() const { return needs_redraw_; } |
| 164 |
| 165 void SetNeedsAnimate(); |
| 166 bool needs_animate() const { return needs_animate_; } |
| 167 |
| 168 // Indicates that prepare-tiles is required. This guarantees another |
| 169 // PrepareTiles will occur shortly (even if no redraw is required). |
| 170 void SetNeedsPrepareTiles(); |
| 171 |
| 172 // Sets how many swaps can be pending to the OutputSurface. |
| 173 void SetMaxSwapsPending(int max); |
| 174 |
| 175 // If the scheduler attempted to draw and swap, this provides feedback |
| 176 // regarding whether or not the swap actually occured. We might skip the |
| 177 // swap when there is not damage, for example. |
| 178 void DidSwapBuffers(); |
| 179 |
| 180 // Indicates whether a redraw is required because we are currently rendering |
| 181 // with a low resolution or checkerboarded tile. |
| 182 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); |
| 183 |
| 184 // Notification from the OutputSurface that a swap has been consumed. |
| 185 void DidSwapBuffersComplete(); |
| 186 |
| 187 // Indicates whether to prioritize impl thread latency (i.e., animation |
| 188 // smoothness) over new content activation. |
| 189 void SetImplLatencyTakesPriority(bool impl_latency_takes_priority); |
| 190 bool impl_latency_takes_priority() const { |
| 191 return impl_latency_takes_priority_; |
| 192 } |
| 193 |
| 194 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen. |
| 195 void DidDrawIfPossibleCompleted(DrawResult result); |
| 196 |
| 197 // Indicates that a new commit flow needs to be performed, either to pull |
| 198 // updates from the main thread to the impl, or to push deltas from the impl |
| 199 // thread to main. |
| 200 void SetNeedsCommit(); |
| 201 |
| 202 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME |
| 203 // from NextAction. |
| 204 // Indicates that all painting is complete. |
| 205 void NotifyReadyToCommit(); |
| 206 |
| 207 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME |
| 208 // from NextAction if the client rejects the BeginMainFrame message. |
| 209 void BeginMainFrameAborted(CommitEarlyOutReason reason); |
| 210 |
| 211 // Set that we can create the first OutputSurface and start the scheduler. |
| 212 void SetCanStart() { can_start_ = true; } |
| 213 // Allow access of the can_start_ state in tests. |
| 214 bool CanStartForTesting() const { return can_start_; } |
| 215 |
| 216 void SetSkipNextBeginMainFrameToReduceLatency(); |
| 217 |
| 218 // Indicates whether drawing would, at this time, make sense. |
| 219 // CanDraw can be used to suppress flashes or checkerboarding |
| 220 // when such behavior would be undesirable. |
| 221 void SetCanDraw(bool can); |
| 222 |
| 223 // Indicates that scheduled BeginMainFrame is started. |
| 224 void NotifyBeginMainFrameStarted(); |
| 225 |
| 226 // Indicates that the pending tree is ready for activation. |
| 227 void NotifyReadyToActivate(); |
| 228 |
| 229 bool has_pending_tree() const { return has_pending_tree_; } |
| 230 bool active_tree_needs_first_draw() const { |
| 231 return active_tree_needs_first_draw_; |
| 232 } |
| 233 |
| 234 void DidPrepareTiles(); |
| 235 void DidLoseOutputSurface(); |
| 236 void DidCreateAndInitializeOutputSurface(); |
| 237 bool HasInitializedOutputSurface() const; |
| 238 |
| 239 // True if we need to abort draws to make forward progress. |
| 240 bool PendingDrawsShouldBeAborted() const; |
| 241 |
| 242 bool SupportsProactiveBeginFrame() const; |
| 243 |
| 244 void SetContinuousPainting(bool continuous_painting) { |
| 245 continuous_painting_ = continuous_painting; |
| 246 } |
| 247 |
| 248 bool CouldSendBeginMainFrame() const; |
| 249 |
| 250 void SetDeferCommits(bool defer_commits); |
| 251 |
| 252 // TODO(zmo): This is temporary for debugging crbug.com/393331. |
| 253 // We should remove it afterwards. |
| 254 std::string GetStatesForDebugging() const; |
| 255 |
| 256 void SetChildrenNeedBeginFrames(bool children_need_begin_frames); |
| 257 bool children_need_begin_frames() const { |
| 258 return children_need_begin_frames_; |
| 259 } |
| 260 |
| 261 protected: |
| 262 bool BeginFrameNeededToAnimateOrDraw() const; |
| 263 bool BeginFrameNeededForChildren() const; |
| 264 bool ProactiveBeginFrameWanted() const; |
| 265 |
| 266 bool ShouldTriggerBeginImplFrameDeadlineImmediately() const; |
| 267 |
| 268 // True if we need to force activations to make forward progress. |
| 269 bool PendingActivationsShouldBeForced() const; |
| 270 |
| 271 bool ShouldAnimate() const; |
| 272 bool ShouldBeginOutputSurfaceCreation() const; |
| 273 bool ShouldDraw() const; |
| 274 bool ShouldActivatePendingTree() const; |
| 275 bool ShouldSendBeginMainFrame() const; |
| 276 bool ShouldCommit() const; |
| 277 bool ShouldPrepareTiles() const; |
| 278 |
| 279 void AdvanceCurrentFrameNumber(); |
| 280 |
| 281 void UpdateStateOnCommit(bool commit_had_no_updates); |
| 282 void UpdateStateOnActivation(); |
| 283 void UpdateStateOnDraw(bool did_request_swap); |
| 284 void UpdateStateOnPrepareTiles(); |
| 285 |
| 286 const SchedulerSettings settings_; |
| 287 |
| 288 OutputSurfaceState output_surface_state_; |
| 289 BeginImplFrameState begin_impl_frame_state_; |
| 290 CommitState commit_state_; |
| 291 ForcedRedrawOnTimeoutState forced_redraw_state_; |
| 292 |
| 293 // These are used for tracing only. |
| 294 int commit_count_; |
| 295 int current_frame_number_; |
| 296 int last_frame_number_animate_performed_; |
| 297 int last_frame_number_swap_performed_; |
| 298 int last_frame_number_swap_requested_; |
| 299 int last_frame_number_begin_main_frame_sent_; |
| 300 |
| 301 // These are used to ensure that an action only happens once per frame, |
| 302 // deadline, etc. |
| 303 bool animate_funnel_; |
| 304 bool perform_swap_funnel_; |
| 305 bool request_swap_funnel_; |
| 306 bool send_begin_main_frame_funnel_; |
| 307 // prepare_tiles_funnel_ is "filled" each time PrepareTiles is called |
| 308 // and "drained" on each BeginImplFrame. If the funnel gets too full, |
| 309 // we start throttling ACTION_PREPARE_TILES such that we average one |
| 310 // PrepareTiles per BeginImplFrame. |
| 311 int prepare_tiles_funnel_; |
| 312 |
| 313 int consecutive_checkerboard_animations_; |
| 314 int max_pending_swaps_; |
| 315 int pending_swaps_; |
| 316 bool needs_redraw_; |
| 317 bool needs_animate_; |
| 318 bool needs_prepare_tiles_; |
| 319 bool needs_commit_; |
| 320 bool inside_poll_for_anticipated_draw_triggers_; |
| 321 bool visible_; |
| 322 bool can_start_; |
| 323 bool can_draw_; |
| 324 bool has_pending_tree_; |
| 325 bool pending_tree_is_ready_for_activation_; |
| 326 bool active_tree_needs_first_draw_; |
| 327 bool did_create_and_initialize_first_output_surface_; |
| 328 bool impl_latency_takes_priority_; |
| 329 bool skip_next_begin_main_frame_to_reduce_latency_; |
| 330 bool skip_begin_main_frame_to_reduce_latency_; |
| 331 bool continuous_painting_; |
| 332 bool children_need_begin_frames_; |
| 333 bool defer_commits_; |
| 334 bool last_commit_had_no_updates_; |
| 335 |
| 336 private: |
| 337 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); |
| 338 }; |
| 339 |
| 340 } // namespace cc |
| 341 |
| 342 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
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