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Unified Diff: cc/resources/resource_provider.h

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/resources/resource_provider.h
diff --git a/cc/resources/resource_provider.h b/cc/resources/resource_provider.h
new file mode 100644
index 0000000000000000000000000000000000000000..9116319758d3b0c1c89ce5f6996fb3fa61e6a539
--- /dev/null
+++ b/cc/resources/resource_provider.h
@@ -0,0 +1,668 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_
+#define CC_RESOURCES_RESOURCE_PROVIDER_H_
+
+#include <deque>
+#include <set>
+#include <string>
+#include <utility>
+#include <vector>
+
+#include "base/basictypes.h"
+#include "base/callback.h"
+#include "base/containers/hash_tables.h"
+#include "base/memory/linked_ptr.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/threading/thread_checker.h"
+#include "cc/output/context_provider.h"
+#include "cc/output/output_surface.h"
+#include "cc/resources/release_callback_impl.h"
+#include "cc/resources/resource_format.h"
+#include "cc/resources/return_callback.h"
+#include "cc/resources/shared_bitmap.h"
+#include "cc/resources/single_release_callback_impl.h"
+#include "cc/resources/texture_mailbox.h"
+#include "cc/resources/transferable_resource.h"
+#include "third_party/khronos/GLES2/gl2.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
+#include "third_party/skia/include/core/SkBitmap.h"
+#include "third_party/skia/include/core/SkCanvas.h"
+#include "ui/gfx/geometry/size.h"
+
+class GrContext;
+
+namespace gpu {
+class GpuMemoryBufferManager;
+namespace gles {
+class GLES2Interface;
+}
+}
+
+namespace gfx {
+class GpuMemoryBuffer;
+class Rect;
+class Vector2d;
+}
+
+namespace cc {
+class BlockingTaskRunner;
+class IdAllocator;
+class SharedBitmap;
+class SharedBitmapManager;
+class TextureUploader;
+
+// This class is not thread-safe and can only be called from the thread it was
+// created on (in practice, the impl thread).
+class ResourceProvider {
+ private:
+ struct Resource;
+
+ public:
+ typedef unsigned ResourceId;
+ typedef std::vector<ResourceId> ResourceIdArray;
+ typedef std::set<ResourceId> ResourceIdSet;
+ typedef base::hash_map<ResourceId, ResourceId> ResourceIdMap;
+ enum TextureHint {
+ TEXTURE_HINT_DEFAULT = 0x0,
+ TEXTURE_HINT_IMMUTABLE = 0x1,
+ TEXTURE_HINT_FRAMEBUFFER = 0x2,
+ TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER =
+ TEXTURE_HINT_IMMUTABLE | TEXTURE_HINT_FRAMEBUFFER
+ };
+ enum ResourceType {
+ RESOURCE_TYPE_INVALID = 0,
+ RESOURCE_TYPE_GL_TEXTURE = 1,
+ RESOURCE_TYPE_BITMAP,
+ };
+
+ static scoped_ptr<ResourceProvider> Create(
+ OutputSurface* output_surface,
+ SharedBitmapManager* shared_bitmap_manager,
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
+ BlockingTaskRunner* blocking_main_thread_task_runner,
+ int highp_threshold_min,
+ bool use_rgba_4444_texture_format,
+ size_t id_allocation_chunk_size);
+ virtual ~ResourceProvider();
+
+ void InitializeSoftware();
+ void InitializeGL();
+
+ void DidLoseOutputSurface() { lost_output_surface_ = true; }
+
+ int max_texture_size() const { return max_texture_size_; }
+ ResourceFormat memory_efficient_texture_format() const {
+ return use_rgba_4444_texture_format_ ? RGBA_4444 : best_texture_format_;
+ }
+ ResourceFormat best_texture_format() const { return best_texture_format_; }
+ ResourceFormat yuv_resource_format() const { return yuv_resource_format_; }
+ bool use_sync_query() const { return use_sync_query_; }
+ size_t num_resources() const { return resources_.size(); }
+
+ // Checks whether a resource is in use by a consumer.
+ bool InUseByConsumer(ResourceId id);
+
+ bool IsLost(ResourceId id);
+ bool AllowOverlay(ResourceId id);
+
+ // Producer interface.
+
+ ResourceType default_resource_type() const { return default_resource_type_; }
+ ResourceType GetResourceType(ResourceId id);
+
+ // Creates a resource of the default resource type.
+ ResourceId CreateResource(const gfx::Size& size,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format);
+
+ // Creates a resource which is tagged as being managed for GPU memory
+ // accounting purposes.
+ ResourceId CreateManagedResource(const gfx::Size& size,
+ GLenum target,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format);
+
+ // You can also explicitly create a specific resource type.
+ ResourceId CreateGLTexture(const gfx::Size& size,
+ GLenum target,
+ GLenum texture_pool,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format);
+
+ ResourceId CreateBitmap(const gfx::Size& size, GLint wrap_mode);
+ // Wraps an IOSurface into a GL resource.
+ ResourceId CreateResourceFromIOSurface(const gfx::Size& size,
+ unsigned io_surface_id);
+
+ // Wraps an external texture mailbox into a GL resource.
+ ResourceId CreateResourceFromTextureMailbox(
+ const TextureMailbox& mailbox,
+ scoped_ptr<SingleReleaseCallbackImpl> release_callback_impl);
+
+ void DeleteResource(ResourceId id);
+
+ // Update pixels from image, copying source_rect (in image) to dest_offset (in
+ // the resource).
+ // NOTE: DEPRECATED. Use CopyToResource() instead.
+ void SetPixels(ResourceId id,
+ const uint8_t* image,
+ const gfx::Rect& image_rect,
+ const gfx::Rect& source_rect,
+ const gfx::Vector2d& dest_offset);
+ void CopyToResource(ResourceId id,
+ const uint8_t* image,
+ const gfx::Size& image_size);
+
+ // Check upload status.
+ size_t NumBlockingUploads();
+ void MarkPendingUploadsAsNonBlocking();
+ size_t EstimatedUploadsPerTick();
+ void FlushUploads();
+ void ReleaseCachedData();
+ base::TimeTicks EstimatedUploadCompletionTime(size_t uploads_per_tick);
+
+ // Only flush the command buffer if supported.
+ // Returns true if the shallow flush occurred, false otherwise.
+ bool ShallowFlushIfSupported();
+
+ // Creates accounting for a child. Returns a child ID.
+ int CreateChild(const ReturnCallback& return_callback);
+
+ // Destroys accounting for the child, deleting all accounted resources.
+ void DestroyChild(int child);
+
+ // Gets the child->parent resource ID map.
+ const ResourceIdMap& GetChildToParentMap(int child) const;
+
+ // Prepares resources to be transfered to the parent, moving them to
+ // mailboxes and serializing meta-data into TransferableResources.
+ // Resources are not removed from the ResourceProvider, but are marked as
+ // "in use".
+ void PrepareSendToParent(const ResourceIdArray& resources,
+ TransferableResourceArray* transferable_resources);
+
+ // Receives resources from a child, moving them from mailboxes. Resource IDs
+ // passed are in the child namespace, and will be translated to the parent
+ // namespace, added to the child->parent map.
+ // This adds the resources to the working set in the ResourceProvider without
+ // declaring which resources are in use. Use DeclareUsedResourcesFromChild
+ // after calling this method to do that. All calls to ReceiveFromChild should
+ // be followed by a DeclareUsedResourcesFromChild.
+ // NOTE: if the sync_point is set on any TransferableResource, this will
+ // wait on it.
+ void ReceiveFromChild(
+ int child, const TransferableResourceArray& transferable_resources);
+
+ // Once a set of resources have been received, they may or may not be used.
+ // This declares what set of resources are currently in use from the child,
+ // releasing any other resources back to the child.
+ void DeclareUsedResourcesFromChild(
+ int child,
+ const ResourceIdArray& resources_from_child);
+
+ // Receives resources from the parent, moving them from mailboxes. Resource
+ // IDs passed are in the child namespace.
+ // NOTE: if the sync_point is set on any TransferableResource, this will
+ // wait on it.
+ void ReceiveReturnsFromParent(
+ const ReturnedResourceArray& transferable_resources);
+
+ // The following lock classes are part of the ResourceProvider API and are
+ // needed to read and write the resource contents. The user must ensure
+ // that they only use GL locks on GL resources, etc, and this is enforced
+ // by assertions.
+ class ScopedReadLockGL {
+ public:
+ ScopedReadLockGL(ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id);
+ virtual ~ScopedReadLockGL();
+
+ unsigned texture_id() const { return texture_id_; }
+
+ protected:
+ ResourceProvider* resource_provider_;
+ ResourceProvider::ResourceId resource_id_;
+
+ private:
+ unsigned texture_id_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL);
+ };
+
+ class ScopedSamplerGL : public ScopedReadLockGL {
+ public:
+ ScopedSamplerGL(ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id,
+ GLenum filter);
+ ScopedSamplerGL(ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id,
+ GLenum unit,
+ GLenum filter);
+ ~ScopedSamplerGL() override;
+
+ GLenum target() const { return target_; }
+
+ private:
+ GLenum unit_;
+ GLenum target_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL);
+ };
+
+ class ScopedWriteLockGL {
+ public:
+ ScopedWriteLockGL(ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id);
+ ~ScopedWriteLockGL();
+
+ unsigned texture_id() const { return texture_id_; }
+
+ private:
+ ResourceProvider* resource_provider_;
+ ResourceProvider::Resource* resource_;
+ unsigned texture_id_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL);
+ };
+
+ class ScopedReadLockSoftware {
+ public:
+ ScopedReadLockSoftware(ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id);
+ ~ScopedReadLockSoftware();
+
+ const SkBitmap* sk_bitmap() const {
+ DCHECK(valid());
+ return &sk_bitmap_;
+ }
+ GLint wrap_mode() const { return wrap_mode_; }
+
+ bool valid() const { return !!sk_bitmap_.getPixels(); }
+
+ private:
+ ResourceProvider* resource_provider_;
+ ResourceProvider::ResourceId resource_id_;
+ SkBitmap sk_bitmap_;
+ GLint wrap_mode_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware);
+ };
+
+ class ScopedWriteLockSoftware {
+ public:
+ ScopedWriteLockSoftware(ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id);
+ ~ScopedWriteLockSoftware();
+
+ SkBitmap& sk_bitmap() { return sk_bitmap_; }
+ bool valid() const { return !!sk_bitmap_.getPixels(); }
+
+ private:
+ ResourceProvider* resource_provider_;
+ ResourceProvider::Resource* resource_;
+ SkBitmap sk_bitmap_;
+ base::ThreadChecker thread_checker_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware);
+ };
+
+ class ScopedWriteLockGpuMemoryBuffer {
+ public:
+ ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id);
+ ~ScopedWriteLockGpuMemoryBuffer();
+
+ gfx::GpuMemoryBuffer* GetGpuMemoryBuffer();
+
+ private:
+ ResourceProvider* resource_provider_;
+ ResourceProvider::Resource* resource_;
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
+ gfx::GpuMemoryBuffer* gpu_memory_buffer_;
+ gfx::Size size_;
+ ResourceFormat format_;
+ base::ThreadChecker thread_checker_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGpuMemoryBuffer);
+ };
+
+ class ScopedWriteLockGr {
+ public:
+ ScopedWriteLockGr(ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id);
+ ~ScopedWriteLockGr();
+
+ void InitSkSurface(bool use_worker_context,
+ bool use_distance_field_text,
+ bool can_use_lcd_text,
+ int msaa_sample_count);
+ void ReleaseSkSurface();
+
+ SkSurface* sk_surface() { return sk_surface_.get(); }
+ ResourceProvider::Resource* resource() { return resource_; }
+
+ private:
+ ResourceProvider* resource_provider_;
+ ResourceProvider::Resource* resource_;
+ base::ThreadChecker thread_checker_;
+ skia::RefPtr<SkSurface> sk_surface_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGr);
+ };
+
+ class Fence : public base::RefCounted<Fence> {
+ public:
+ Fence() {}
+
+ virtual void Set() = 0;
+ virtual bool HasPassed() = 0;
+ virtual void Wait() = 0;
+
+ protected:
+ friend class base::RefCounted<Fence>;
+ virtual ~Fence() {}
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Fence);
+ };
+
+ class SynchronousFence : public ResourceProvider::Fence {
+ public:
+ explicit SynchronousFence(gpu::gles2::GLES2Interface* gl);
+
+ // Overridden from Fence:
+ void Set() override;
+ bool HasPassed() override;
+ void Wait() override;
+
+ // Returns true if fence has been set but not yet synchornized.
+ bool has_synchronized() const { return has_synchronized_; }
+
+ private:
+ ~SynchronousFence() override;
+
+ void Synchronize();
+
+ gpu::gles2::GLES2Interface* gl_;
+ bool has_synchronized_;
+
+ DISALLOW_COPY_AND_ASSIGN(SynchronousFence);
+ };
+
+ // Acquire pixel buffer for resource. The pixel buffer can be used to
+ // set resource pixels without performing unnecessary copying.
+ void AcquirePixelBuffer(ResourceId resource);
+ void ReleasePixelBuffer(ResourceId resource);
+ // Map/unmap the acquired pixel buffer.
+ uint8_t* MapPixelBuffer(ResourceId id, int* stride);
+ void UnmapPixelBuffer(ResourceId id);
+ // Asynchronously update pixels from acquired pixel buffer.
+ void BeginSetPixels(ResourceId id);
+ void ForceSetPixelsToComplete(ResourceId id);
+ bool DidSetPixelsComplete(ResourceId id);
+
+ // For tests only! This prevents detecting uninitialized reads.
+ // Use SetPixels or LockForWrite to allocate implicitly.
+ void AllocateForTesting(ResourceId id);
+
+ // For tests only!
+ void CreateForTesting(ResourceId id);
+
+ GLenum TargetForTesting(ResourceId id);
+
+ // Sets the current read fence. If a resource is locked for read
+ // and has read fences enabled, the resource will not allow writes
+ // until this fence has passed.
+ void SetReadLockFence(Fence* fence) { current_read_lock_fence_ = fence; }
+
+ // Indicates if we can currently lock this resource for write.
+ bool CanLockForWrite(ResourceId id);
+
+ // Copy pixels from source to destination.
+ void CopyResource(ResourceId source_id, ResourceId dest_id);
+
+ void WaitSyncPointIfNeeded(ResourceId id);
+
+ void WaitReadLockIfNeeded(ResourceId id);
+
+ static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);
+
+ OutputSurface* output_surface() { return output_surface_; }
+
+ private:
+ struct Resource {
+ enum Origin { INTERNAL, EXTERNAL, DELEGATED };
+
+ Resource();
+ ~Resource();
+ Resource(unsigned texture_id,
+ const gfx::Size& size,
+ Origin origin,
+ GLenum target,
+ GLenum filter,
+ GLenum texture_pool,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format);
+ Resource(uint8_t* pixels,
+ SharedBitmap* bitmap,
+ const gfx::Size& size,
+ Origin origin,
+ GLenum filter,
+ GLint wrap_mode);
+ Resource(const SharedBitmapId& bitmap_id,
+ const gfx::Size& size,
+ Origin origin,
+ GLenum filter,
+ GLint wrap_mode);
+
+ int child_id;
+ unsigned gl_id;
+ // Pixel buffer used for set pixels without unnecessary copying.
+ unsigned gl_pixel_buffer_id;
+ // Query used to determine when asynchronous set pixels complete.
+ unsigned gl_upload_query_id;
+ // Query used to determine when read lock fence has passed.
+ unsigned gl_read_lock_query_id;
+ TextureMailbox mailbox;
+ ReleaseCallbackImpl release_callback_impl;
+ uint8_t* pixels;
+ int lock_for_read_count;
+ int imported_count;
+ int exported_count;
+ bool dirty_image : 1;
+ bool locked_for_write : 1;
+ bool lost : 1;
+ bool marked_for_deletion : 1;
+ bool pending_set_pixels : 1;
+ bool set_pixels_completion_forced : 1;
+ bool allocated : 1;
+ bool read_lock_fences_enabled : 1;
+ bool has_shared_bitmap_id : 1;
+ bool allow_overlay : 1;
+ scoped_refptr<Fence> read_lock_fence;
+ gfx::Size size;
+ Origin origin;
+ GLenum target;
+ // TODO(skyostil): Use a separate sampler object for filter state.
+ GLenum original_filter;
+ GLenum filter;
+ unsigned image_id;
+ unsigned bound_image_id;
+ GLenum texture_pool;
+ GLint wrap_mode;
+ TextureHint hint;
+ ResourceType type;
+ ResourceFormat format;
+ SharedBitmapId shared_bitmap_id;
+ SharedBitmap* shared_bitmap;
+ gfx::GpuMemoryBuffer* gpu_memory_buffer;
+ };
+ typedef base::hash_map<ResourceId, Resource> ResourceMap;
+
+ static bool CompareResourceMapIteratorsByChildId(
+ const std::pair<ReturnedResource, ResourceMap::iterator>& a,
+ const std::pair<ReturnedResource, ResourceMap::iterator>& b);
+
+ struct Child {
+ Child();
+ ~Child();
+
+ ResourceIdMap child_to_parent_map;
+ ResourceIdMap parent_to_child_map;
+ ReturnCallback return_callback;
+ ResourceIdSet in_use_resources;
+ bool marked_for_deletion;
+ };
+ typedef base::hash_map<int, Child> ChildMap;
+
+ bool ReadLockFenceHasPassed(const Resource* resource) {
+ return !resource->read_lock_fence.get() ||
+ resource->read_lock_fence->HasPassed();
+ }
+
+ ResourceProvider(OutputSurface* output_surface,
+ SharedBitmapManager* shared_bitmap_manager,
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
+ BlockingTaskRunner* blocking_main_thread_task_runner,
+ int highp_threshold_min,
+ bool use_rgba_4444_texture_format,
+ size_t id_allocation_chunk_size);
+
+ void CleanUpGLIfNeeded();
+
+ Resource* GetResource(ResourceId id);
+ const Resource* LockForRead(ResourceId id);
+ void UnlockForRead(ResourceId id);
+ Resource* LockForWrite(ResourceId id);
+ void UnlockForWrite(Resource* resource);
+
+ static void PopulateSkBitmapWithResource(SkBitmap* sk_bitmap,
+ const Resource* resource);
+
+ void TransferResource(gpu::gles2::GLES2Interface* gl,
+ ResourceId id,
+ TransferableResource* resource);
+ enum DeleteStyle {
+ NORMAL,
+ FOR_SHUTDOWN,
+ };
+ void DeleteResourceInternal(ResourceMap::iterator it, DeleteStyle style);
+ void DeleteAndReturnUnusedResourcesToChild(ChildMap::iterator child_it,
+ DeleteStyle style,
+ const ResourceIdArray& unused);
+ void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style);
+ void LazyCreate(Resource* resource);
+ void LazyAllocate(Resource* resource);
+
+ void BindImageForSampling(Resource* resource);
+ // Binds the given GL resource to a texture target for sampling using the
+ // specified filter for both minification and magnification. Returns the
+ // texture target used. The resource must be locked for reading.
+ GLenum BindForSampling(ResourceId resource_id, GLenum unit, GLenum filter);
+
+ // Returns NULL if the output_surface_ does not have a ContextProvider.
+ gpu::gles2::GLES2Interface* ContextGL() const;
+ class GrContext* GrContext(bool worker_context) const;
+
+ OutputSurface* output_surface_;
+ SharedBitmapManager* shared_bitmap_manager_;
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
+ BlockingTaskRunner* blocking_main_thread_task_runner_;
+ bool lost_output_surface_;
+ int highp_threshold_min_;
+ ResourceId next_id_;
+ ResourceMap resources_;
+ int next_child_;
+ ChildMap children_;
+
+ ResourceType default_resource_type_;
+ bool use_texture_storage_ext_;
+ bool use_texture_format_bgra_;
+ bool use_texture_usage_hint_;
+ bool use_compressed_texture_etc1_;
+ ResourceFormat yuv_resource_format_;
+ scoped_ptr<TextureUploader> texture_uploader_;
+ int max_texture_size_;
+ ResourceFormat best_texture_format_;
+
+ base::ThreadChecker thread_checker_;
+
+ scoped_refptr<Fence> current_read_lock_fence_;
+ bool use_rgba_4444_texture_format_;
+
+ const size_t id_allocation_chunk_size_;
+ scoped_ptr<IdAllocator> texture_id_allocator_;
+ scoped_ptr<IdAllocator> buffer_id_allocator_;
+
+ bool use_sync_query_;
+ // Fence used for CopyResource if CHROMIUM_sync_query is not supported.
+ scoped_refptr<SynchronousFence> synchronous_fence_;
+
+ DISALLOW_COPY_AND_ASSIGN(ResourceProvider);
+};
+
+// TODO(epenner): Move these format conversions to resource_format.h
+// once that builds on mac (npapi.h currently #includes OpenGL.h).
+inline unsigned BitsPerPixel(ResourceFormat format) {
+ switch (format) {
+ case BGRA_8888:
+ case RGBA_8888:
+ return 32;
+ case RGBA_4444:
+ case RGB_565:
+ return 16;
+ case ALPHA_8:
+ case LUMINANCE_8:
+ case RED_8:
+ return 8;
+ case ETC1:
+ return 4;
+ }
+ NOTREACHED();
+ return 0;
+}
+
+inline GLenum GLDataType(ResourceFormat format) {
+ DCHECK_LE(format, RESOURCE_FORMAT_MAX);
+ static const unsigned format_gl_data_type[RESOURCE_FORMAT_MAX + 1] = {
+ GL_UNSIGNED_BYTE, // RGBA_8888
+ GL_UNSIGNED_SHORT_4_4_4_4, // RGBA_4444
+ GL_UNSIGNED_BYTE, // BGRA_8888
+ GL_UNSIGNED_BYTE, // ALPHA_8
+ GL_UNSIGNED_BYTE, // LUMINANCE_8
+ GL_UNSIGNED_SHORT_5_6_5, // RGB_565,
+ GL_UNSIGNED_BYTE, // ETC1
+ GL_UNSIGNED_BYTE // RED_8
+ };
+ return format_gl_data_type[format];
+}
+
+inline GLenum GLDataFormat(ResourceFormat format) {
+ DCHECK_LE(format, RESOURCE_FORMAT_MAX);
+ static const unsigned format_gl_data_format[RESOURCE_FORMAT_MAX + 1] = {
+ GL_RGBA, // RGBA_8888
+ GL_RGBA, // RGBA_4444
+ GL_BGRA_EXT, // BGRA_8888
+ GL_ALPHA, // ALPHA_8
+ GL_LUMINANCE, // LUMINANCE_8
+ GL_RGB, // RGB_565
+ GL_ETC1_RGB8_OES, // ETC1
+ GL_RED_EXT // RED_8
+ };
+ return format_gl_data_format[format];
+}
+
+inline GLenum GLInternalFormat(ResourceFormat format) {
+ return GLDataFormat(format);
+}
+
+} // namespace cc
+
+#endif // CC_RESOURCES_RESOURCE_PROVIDER_H_
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