Index: cc/resources/resource_provider.h |
diff --git a/cc/resources/resource_provider.h b/cc/resources/resource_provider.h |
new file mode 100644 |
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--- /dev/null |
+++ b/cc/resources/resource_provider.h |
@@ -0,0 +1,668 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_ |
+#define CC_RESOURCES_RESOURCE_PROVIDER_H_ |
+ |
+#include <deque> |
+#include <set> |
+#include <string> |
+#include <utility> |
+#include <vector> |
+ |
+#include "base/basictypes.h" |
+#include "base/callback.h" |
+#include "base/containers/hash_tables.h" |
+#include "base/memory/linked_ptr.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/threading/thread_checker.h" |
+#include "cc/output/context_provider.h" |
+#include "cc/output/output_surface.h" |
+#include "cc/resources/release_callback_impl.h" |
+#include "cc/resources/resource_format.h" |
+#include "cc/resources/return_callback.h" |
+#include "cc/resources/shared_bitmap.h" |
+#include "cc/resources/single_release_callback_impl.h" |
+#include "cc/resources/texture_mailbox.h" |
+#include "cc/resources/transferable_resource.h" |
+#include "third_party/khronos/GLES2/gl2.h" |
+#include "third_party/khronos/GLES2/gl2ext.h" |
+#include "third_party/skia/include/core/SkBitmap.h" |
+#include "third_party/skia/include/core/SkCanvas.h" |
+#include "ui/gfx/geometry/size.h" |
+ |
+class GrContext; |
+ |
+namespace gpu { |
+class GpuMemoryBufferManager; |
+namespace gles { |
+class GLES2Interface; |
+} |
+} |
+ |
+namespace gfx { |
+class GpuMemoryBuffer; |
+class Rect; |
+class Vector2d; |
+} |
+ |
+namespace cc { |
+class BlockingTaskRunner; |
+class IdAllocator; |
+class SharedBitmap; |
+class SharedBitmapManager; |
+class TextureUploader; |
+ |
+// This class is not thread-safe and can only be called from the thread it was |
+// created on (in practice, the impl thread). |
+class ResourceProvider { |
+ private: |
+ struct Resource; |
+ |
+ public: |
+ typedef unsigned ResourceId; |
+ typedef std::vector<ResourceId> ResourceIdArray; |
+ typedef std::set<ResourceId> ResourceIdSet; |
+ typedef base::hash_map<ResourceId, ResourceId> ResourceIdMap; |
+ enum TextureHint { |
+ TEXTURE_HINT_DEFAULT = 0x0, |
+ TEXTURE_HINT_IMMUTABLE = 0x1, |
+ TEXTURE_HINT_FRAMEBUFFER = 0x2, |
+ TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER = |
+ TEXTURE_HINT_IMMUTABLE | TEXTURE_HINT_FRAMEBUFFER |
+ }; |
+ enum ResourceType { |
+ RESOURCE_TYPE_INVALID = 0, |
+ RESOURCE_TYPE_GL_TEXTURE = 1, |
+ RESOURCE_TYPE_BITMAP, |
+ }; |
+ |
+ static scoped_ptr<ResourceProvider> Create( |
+ OutputSurface* output_surface, |
+ SharedBitmapManager* shared_bitmap_manager, |
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
+ BlockingTaskRunner* blocking_main_thread_task_runner, |
+ int highp_threshold_min, |
+ bool use_rgba_4444_texture_format, |
+ size_t id_allocation_chunk_size); |
+ virtual ~ResourceProvider(); |
+ |
+ void InitializeSoftware(); |
+ void InitializeGL(); |
+ |
+ void DidLoseOutputSurface() { lost_output_surface_ = true; } |
+ |
+ int max_texture_size() const { return max_texture_size_; } |
+ ResourceFormat memory_efficient_texture_format() const { |
+ return use_rgba_4444_texture_format_ ? RGBA_4444 : best_texture_format_; |
+ } |
+ ResourceFormat best_texture_format() const { return best_texture_format_; } |
+ ResourceFormat yuv_resource_format() const { return yuv_resource_format_; } |
+ bool use_sync_query() const { return use_sync_query_; } |
+ size_t num_resources() const { return resources_.size(); } |
+ |
+ // Checks whether a resource is in use by a consumer. |
+ bool InUseByConsumer(ResourceId id); |
+ |
+ bool IsLost(ResourceId id); |
+ bool AllowOverlay(ResourceId id); |
+ |
+ // Producer interface. |
+ |
+ ResourceType default_resource_type() const { return default_resource_type_; } |
+ ResourceType GetResourceType(ResourceId id); |
+ |
+ // Creates a resource of the default resource type. |
+ ResourceId CreateResource(const gfx::Size& size, |
+ GLint wrap_mode, |
+ TextureHint hint, |
+ ResourceFormat format); |
+ |
+ // Creates a resource which is tagged as being managed for GPU memory |
+ // accounting purposes. |
+ ResourceId CreateManagedResource(const gfx::Size& size, |
+ GLenum target, |
+ GLint wrap_mode, |
+ TextureHint hint, |
+ ResourceFormat format); |
+ |
+ // You can also explicitly create a specific resource type. |
+ ResourceId CreateGLTexture(const gfx::Size& size, |
+ GLenum target, |
+ GLenum texture_pool, |
+ GLint wrap_mode, |
+ TextureHint hint, |
+ ResourceFormat format); |
+ |
+ ResourceId CreateBitmap(const gfx::Size& size, GLint wrap_mode); |
+ // Wraps an IOSurface into a GL resource. |
+ ResourceId CreateResourceFromIOSurface(const gfx::Size& size, |
+ unsigned io_surface_id); |
+ |
+ // Wraps an external texture mailbox into a GL resource. |
+ ResourceId CreateResourceFromTextureMailbox( |
+ const TextureMailbox& mailbox, |
+ scoped_ptr<SingleReleaseCallbackImpl> release_callback_impl); |
+ |
+ void DeleteResource(ResourceId id); |
+ |
+ // Update pixels from image, copying source_rect (in image) to dest_offset (in |
+ // the resource). |
+ // NOTE: DEPRECATED. Use CopyToResource() instead. |
+ void SetPixels(ResourceId id, |
+ const uint8_t* image, |
+ const gfx::Rect& image_rect, |
+ const gfx::Rect& source_rect, |
+ const gfx::Vector2d& dest_offset); |
+ void CopyToResource(ResourceId id, |
+ const uint8_t* image, |
+ const gfx::Size& image_size); |
+ |
+ // Check upload status. |
+ size_t NumBlockingUploads(); |
+ void MarkPendingUploadsAsNonBlocking(); |
+ size_t EstimatedUploadsPerTick(); |
+ void FlushUploads(); |
+ void ReleaseCachedData(); |
+ base::TimeTicks EstimatedUploadCompletionTime(size_t uploads_per_tick); |
+ |
+ // Only flush the command buffer if supported. |
+ // Returns true if the shallow flush occurred, false otherwise. |
+ bool ShallowFlushIfSupported(); |
+ |
+ // Creates accounting for a child. Returns a child ID. |
+ int CreateChild(const ReturnCallback& return_callback); |
+ |
+ // Destroys accounting for the child, deleting all accounted resources. |
+ void DestroyChild(int child); |
+ |
+ // Gets the child->parent resource ID map. |
+ const ResourceIdMap& GetChildToParentMap(int child) const; |
+ |
+ // Prepares resources to be transfered to the parent, moving them to |
+ // mailboxes and serializing meta-data into TransferableResources. |
+ // Resources are not removed from the ResourceProvider, but are marked as |
+ // "in use". |
+ void PrepareSendToParent(const ResourceIdArray& resources, |
+ TransferableResourceArray* transferable_resources); |
+ |
+ // Receives resources from a child, moving them from mailboxes. Resource IDs |
+ // passed are in the child namespace, and will be translated to the parent |
+ // namespace, added to the child->parent map. |
+ // This adds the resources to the working set in the ResourceProvider without |
+ // declaring which resources are in use. Use DeclareUsedResourcesFromChild |
+ // after calling this method to do that. All calls to ReceiveFromChild should |
+ // be followed by a DeclareUsedResourcesFromChild. |
+ // NOTE: if the sync_point is set on any TransferableResource, this will |
+ // wait on it. |
+ void ReceiveFromChild( |
+ int child, const TransferableResourceArray& transferable_resources); |
+ |
+ // Once a set of resources have been received, they may or may not be used. |
+ // This declares what set of resources are currently in use from the child, |
+ // releasing any other resources back to the child. |
+ void DeclareUsedResourcesFromChild( |
+ int child, |
+ const ResourceIdArray& resources_from_child); |
+ |
+ // Receives resources from the parent, moving them from mailboxes. Resource |
+ // IDs passed are in the child namespace. |
+ // NOTE: if the sync_point is set on any TransferableResource, this will |
+ // wait on it. |
+ void ReceiveReturnsFromParent( |
+ const ReturnedResourceArray& transferable_resources); |
+ |
+ // The following lock classes are part of the ResourceProvider API and are |
+ // needed to read and write the resource contents. The user must ensure |
+ // that they only use GL locks on GL resources, etc, and this is enforced |
+ // by assertions. |
+ class ScopedReadLockGL { |
+ public: |
+ ScopedReadLockGL(ResourceProvider* resource_provider, |
+ ResourceProvider::ResourceId resource_id); |
+ virtual ~ScopedReadLockGL(); |
+ |
+ unsigned texture_id() const { return texture_id_; } |
+ |
+ protected: |
+ ResourceProvider* resource_provider_; |
+ ResourceProvider::ResourceId resource_id_; |
+ |
+ private: |
+ unsigned texture_id_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL); |
+ }; |
+ |
+ class ScopedSamplerGL : public ScopedReadLockGL { |
+ public: |
+ ScopedSamplerGL(ResourceProvider* resource_provider, |
+ ResourceProvider::ResourceId resource_id, |
+ GLenum filter); |
+ ScopedSamplerGL(ResourceProvider* resource_provider, |
+ ResourceProvider::ResourceId resource_id, |
+ GLenum unit, |
+ GLenum filter); |
+ ~ScopedSamplerGL() override; |
+ |
+ GLenum target() const { return target_; } |
+ |
+ private: |
+ GLenum unit_; |
+ GLenum target_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL); |
+ }; |
+ |
+ class ScopedWriteLockGL { |
+ public: |
+ ScopedWriteLockGL(ResourceProvider* resource_provider, |
+ ResourceProvider::ResourceId resource_id); |
+ ~ScopedWriteLockGL(); |
+ |
+ unsigned texture_id() const { return texture_id_; } |
+ |
+ private: |
+ ResourceProvider* resource_provider_; |
+ ResourceProvider::Resource* resource_; |
+ unsigned texture_id_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL); |
+ }; |
+ |
+ class ScopedReadLockSoftware { |
+ public: |
+ ScopedReadLockSoftware(ResourceProvider* resource_provider, |
+ ResourceProvider::ResourceId resource_id); |
+ ~ScopedReadLockSoftware(); |
+ |
+ const SkBitmap* sk_bitmap() const { |
+ DCHECK(valid()); |
+ return &sk_bitmap_; |
+ } |
+ GLint wrap_mode() const { return wrap_mode_; } |
+ |
+ bool valid() const { return !!sk_bitmap_.getPixels(); } |
+ |
+ private: |
+ ResourceProvider* resource_provider_; |
+ ResourceProvider::ResourceId resource_id_; |
+ SkBitmap sk_bitmap_; |
+ GLint wrap_mode_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware); |
+ }; |
+ |
+ class ScopedWriteLockSoftware { |
+ public: |
+ ScopedWriteLockSoftware(ResourceProvider* resource_provider, |
+ ResourceProvider::ResourceId resource_id); |
+ ~ScopedWriteLockSoftware(); |
+ |
+ SkBitmap& sk_bitmap() { return sk_bitmap_; } |
+ bool valid() const { return !!sk_bitmap_.getPixels(); } |
+ |
+ private: |
+ ResourceProvider* resource_provider_; |
+ ResourceProvider::Resource* resource_; |
+ SkBitmap sk_bitmap_; |
+ base::ThreadChecker thread_checker_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware); |
+ }; |
+ |
+ class ScopedWriteLockGpuMemoryBuffer { |
+ public: |
+ ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider, |
+ ResourceProvider::ResourceId resource_id); |
+ ~ScopedWriteLockGpuMemoryBuffer(); |
+ |
+ gfx::GpuMemoryBuffer* GetGpuMemoryBuffer(); |
+ |
+ private: |
+ ResourceProvider* resource_provider_; |
+ ResourceProvider::Resource* resource_; |
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_; |
+ gfx::GpuMemoryBuffer* gpu_memory_buffer_; |
+ gfx::Size size_; |
+ ResourceFormat format_; |
+ base::ThreadChecker thread_checker_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGpuMemoryBuffer); |
+ }; |
+ |
+ class ScopedWriteLockGr { |
+ public: |
+ ScopedWriteLockGr(ResourceProvider* resource_provider, |
+ ResourceProvider::ResourceId resource_id); |
+ ~ScopedWriteLockGr(); |
+ |
+ void InitSkSurface(bool use_worker_context, |
+ bool use_distance_field_text, |
+ bool can_use_lcd_text, |
+ int msaa_sample_count); |
+ void ReleaseSkSurface(); |
+ |
+ SkSurface* sk_surface() { return sk_surface_.get(); } |
+ ResourceProvider::Resource* resource() { return resource_; } |
+ |
+ private: |
+ ResourceProvider* resource_provider_; |
+ ResourceProvider::Resource* resource_; |
+ base::ThreadChecker thread_checker_; |
+ skia::RefPtr<SkSurface> sk_surface_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGr); |
+ }; |
+ |
+ class Fence : public base::RefCounted<Fence> { |
+ public: |
+ Fence() {} |
+ |
+ virtual void Set() = 0; |
+ virtual bool HasPassed() = 0; |
+ virtual void Wait() = 0; |
+ |
+ protected: |
+ friend class base::RefCounted<Fence>; |
+ virtual ~Fence() {} |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(Fence); |
+ }; |
+ |
+ class SynchronousFence : public ResourceProvider::Fence { |
+ public: |
+ explicit SynchronousFence(gpu::gles2::GLES2Interface* gl); |
+ |
+ // Overridden from Fence: |
+ void Set() override; |
+ bool HasPassed() override; |
+ void Wait() override; |
+ |
+ // Returns true if fence has been set but not yet synchornized. |
+ bool has_synchronized() const { return has_synchronized_; } |
+ |
+ private: |
+ ~SynchronousFence() override; |
+ |
+ void Synchronize(); |
+ |
+ gpu::gles2::GLES2Interface* gl_; |
+ bool has_synchronized_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SynchronousFence); |
+ }; |
+ |
+ // Acquire pixel buffer for resource. The pixel buffer can be used to |
+ // set resource pixels without performing unnecessary copying. |
+ void AcquirePixelBuffer(ResourceId resource); |
+ void ReleasePixelBuffer(ResourceId resource); |
+ // Map/unmap the acquired pixel buffer. |
+ uint8_t* MapPixelBuffer(ResourceId id, int* stride); |
+ void UnmapPixelBuffer(ResourceId id); |
+ // Asynchronously update pixels from acquired pixel buffer. |
+ void BeginSetPixels(ResourceId id); |
+ void ForceSetPixelsToComplete(ResourceId id); |
+ bool DidSetPixelsComplete(ResourceId id); |
+ |
+ // For tests only! This prevents detecting uninitialized reads. |
+ // Use SetPixels or LockForWrite to allocate implicitly. |
+ void AllocateForTesting(ResourceId id); |
+ |
+ // For tests only! |
+ void CreateForTesting(ResourceId id); |
+ |
+ GLenum TargetForTesting(ResourceId id); |
+ |
+ // Sets the current read fence. If a resource is locked for read |
+ // and has read fences enabled, the resource will not allow writes |
+ // until this fence has passed. |
+ void SetReadLockFence(Fence* fence) { current_read_lock_fence_ = fence; } |
+ |
+ // Indicates if we can currently lock this resource for write. |
+ bool CanLockForWrite(ResourceId id); |
+ |
+ // Copy pixels from source to destination. |
+ void CopyResource(ResourceId source_id, ResourceId dest_id); |
+ |
+ void WaitSyncPointIfNeeded(ResourceId id); |
+ |
+ void WaitReadLockIfNeeded(ResourceId id); |
+ |
+ static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl); |
+ |
+ OutputSurface* output_surface() { return output_surface_; } |
+ |
+ private: |
+ struct Resource { |
+ enum Origin { INTERNAL, EXTERNAL, DELEGATED }; |
+ |
+ Resource(); |
+ ~Resource(); |
+ Resource(unsigned texture_id, |
+ const gfx::Size& size, |
+ Origin origin, |
+ GLenum target, |
+ GLenum filter, |
+ GLenum texture_pool, |
+ GLint wrap_mode, |
+ TextureHint hint, |
+ ResourceFormat format); |
+ Resource(uint8_t* pixels, |
+ SharedBitmap* bitmap, |
+ const gfx::Size& size, |
+ Origin origin, |
+ GLenum filter, |
+ GLint wrap_mode); |
+ Resource(const SharedBitmapId& bitmap_id, |
+ const gfx::Size& size, |
+ Origin origin, |
+ GLenum filter, |
+ GLint wrap_mode); |
+ |
+ int child_id; |
+ unsigned gl_id; |
+ // Pixel buffer used for set pixels without unnecessary copying. |
+ unsigned gl_pixel_buffer_id; |
+ // Query used to determine when asynchronous set pixels complete. |
+ unsigned gl_upload_query_id; |
+ // Query used to determine when read lock fence has passed. |
+ unsigned gl_read_lock_query_id; |
+ TextureMailbox mailbox; |
+ ReleaseCallbackImpl release_callback_impl; |
+ uint8_t* pixels; |
+ int lock_for_read_count; |
+ int imported_count; |
+ int exported_count; |
+ bool dirty_image : 1; |
+ bool locked_for_write : 1; |
+ bool lost : 1; |
+ bool marked_for_deletion : 1; |
+ bool pending_set_pixels : 1; |
+ bool set_pixels_completion_forced : 1; |
+ bool allocated : 1; |
+ bool read_lock_fences_enabled : 1; |
+ bool has_shared_bitmap_id : 1; |
+ bool allow_overlay : 1; |
+ scoped_refptr<Fence> read_lock_fence; |
+ gfx::Size size; |
+ Origin origin; |
+ GLenum target; |
+ // TODO(skyostil): Use a separate sampler object for filter state. |
+ GLenum original_filter; |
+ GLenum filter; |
+ unsigned image_id; |
+ unsigned bound_image_id; |
+ GLenum texture_pool; |
+ GLint wrap_mode; |
+ TextureHint hint; |
+ ResourceType type; |
+ ResourceFormat format; |
+ SharedBitmapId shared_bitmap_id; |
+ SharedBitmap* shared_bitmap; |
+ gfx::GpuMemoryBuffer* gpu_memory_buffer; |
+ }; |
+ typedef base::hash_map<ResourceId, Resource> ResourceMap; |
+ |
+ static bool CompareResourceMapIteratorsByChildId( |
+ const std::pair<ReturnedResource, ResourceMap::iterator>& a, |
+ const std::pair<ReturnedResource, ResourceMap::iterator>& b); |
+ |
+ struct Child { |
+ Child(); |
+ ~Child(); |
+ |
+ ResourceIdMap child_to_parent_map; |
+ ResourceIdMap parent_to_child_map; |
+ ReturnCallback return_callback; |
+ ResourceIdSet in_use_resources; |
+ bool marked_for_deletion; |
+ }; |
+ typedef base::hash_map<int, Child> ChildMap; |
+ |
+ bool ReadLockFenceHasPassed(const Resource* resource) { |
+ return !resource->read_lock_fence.get() || |
+ resource->read_lock_fence->HasPassed(); |
+ } |
+ |
+ ResourceProvider(OutputSurface* output_surface, |
+ SharedBitmapManager* shared_bitmap_manager, |
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
+ BlockingTaskRunner* blocking_main_thread_task_runner, |
+ int highp_threshold_min, |
+ bool use_rgba_4444_texture_format, |
+ size_t id_allocation_chunk_size); |
+ |
+ void CleanUpGLIfNeeded(); |
+ |
+ Resource* GetResource(ResourceId id); |
+ const Resource* LockForRead(ResourceId id); |
+ void UnlockForRead(ResourceId id); |
+ Resource* LockForWrite(ResourceId id); |
+ void UnlockForWrite(Resource* resource); |
+ |
+ static void PopulateSkBitmapWithResource(SkBitmap* sk_bitmap, |
+ const Resource* resource); |
+ |
+ void TransferResource(gpu::gles2::GLES2Interface* gl, |
+ ResourceId id, |
+ TransferableResource* resource); |
+ enum DeleteStyle { |
+ NORMAL, |
+ FOR_SHUTDOWN, |
+ }; |
+ void DeleteResourceInternal(ResourceMap::iterator it, DeleteStyle style); |
+ void DeleteAndReturnUnusedResourcesToChild(ChildMap::iterator child_it, |
+ DeleteStyle style, |
+ const ResourceIdArray& unused); |
+ void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style); |
+ void LazyCreate(Resource* resource); |
+ void LazyAllocate(Resource* resource); |
+ |
+ void BindImageForSampling(Resource* resource); |
+ // Binds the given GL resource to a texture target for sampling using the |
+ // specified filter for both minification and magnification. Returns the |
+ // texture target used. The resource must be locked for reading. |
+ GLenum BindForSampling(ResourceId resource_id, GLenum unit, GLenum filter); |
+ |
+ // Returns NULL if the output_surface_ does not have a ContextProvider. |
+ gpu::gles2::GLES2Interface* ContextGL() const; |
+ class GrContext* GrContext(bool worker_context) const; |
+ |
+ OutputSurface* output_surface_; |
+ SharedBitmapManager* shared_bitmap_manager_; |
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_; |
+ BlockingTaskRunner* blocking_main_thread_task_runner_; |
+ bool lost_output_surface_; |
+ int highp_threshold_min_; |
+ ResourceId next_id_; |
+ ResourceMap resources_; |
+ int next_child_; |
+ ChildMap children_; |
+ |
+ ResourceType default_resource_type_; |
+ bool use_texture_storage_ext_; |
+ bool use_texture_format_bgra_; |
+ bool use_texture_usage_hint_; |
+ bool use_compressed_texture_etc1_; |
+ ResourceFormat yuv_resource_format_; |
+ scoped_ptr<TextureUploader> texture_uploader_; |
+ int max_texture_size_; |
+ ResourceFormat best_texture_format_; |
+ |
+ base::ThreadChecker thread_checker_; |
+ |
+ scoped_refptr<Fence> current_read_lock_fence_; |
+ bool use_rgba_4444_texture_format_; |
+ |
+ const size_t id_allocation_chunk_size_; |
+ scoped_ptr<IdAllocator> texture_id_allocator_; |
+ scoped_ptr<IdAllocator> buffer_id_allocator_; |
+ |
+ bool use_sync_query_; |
+ // Fence used for CopyResource if CHROMIUM_sync_query is not supported. |
+ scoped_refptr<SynchronousFence> synchronous_fence_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ResourceProvider); |
+}; |
+ |
+// TODO(epenner): Move these format conversions to resource_format.h |
+// once that builds on mac (npapi.h currently #includes OpenGL.h). |
+inline unsigned BitsPerPixel(ResourceFormat format) { |
+ switch (format) { |
+ case BGRA_8888: |
+ case RGBA_8888: |
+ return 32; |
+ case RGBA_4444: |
+ case RGB_565: |
+ return 16; |
+ case ALPHA_8: |
+ case LUMINANCE_8: |
+ case RED_8: |
+ return 8; |
+ case ETC1: |
+ return 4; |
+ } |
+ NOTREACHED(); |
+ return 0; |
+} |
+ |
+inline GLenum GLDataType(ResourceFormat format) { |
+ DCHECK_LE(format, RESOURCE_FORMAT_MAX); |
+ static const unsigned format_gl_data_type[RESOURCE_FORMAT_MAX + 1] = { |
+ GL_UNSIGNED_BYTE, // RGBA_8888 |
+ GL_UNSIGNED_SHORT_4_4_4_4, // RGBA_4444 |
+ GL_UNSIGNED_BYTE, // BGRA_8888 |
+ GL_UNSIGNED_BYTE, // ALPHA_8 |
+ GL_UNSIGNED_BYTE, // LUMINANCE_8 |
+ GL_UNSIGNED_SHORT_5_6_5, // RGB_565, |
+ GL_UNSIGNED_BYTE, // ETC1 |
+ GL_UNSIGNED_BYTE // RED_8 |
+ }; |
+ return format_gl_data_type[format]; |
+} |
+ |
+inline GLenum GLDataFormat(ResourceFormat format) { |
+ DCHECK_LE(format, RESOURCE_FORMAT_MAX); |
+ static const unsigned format_gl_data_format[RESOURCE_FORMAT_MAX + 1] = { |
+ GL_RGBA, // RGBA_8888 |
+ GL_RGBA, // RGBA_4444 |
+ GL_BGRA_EXT, // BGRA_8888 |
+ GL_ALPHA, // ALPHA_8 |
+ GL_LUMINANCE, // LUMINANCE_8 |
+ GL_RGB, // RGB_565 |
+ GL_ETC1_RGB8_OES, // ETC1 |
+ GL_RED_EXT // RED_8 |
+ }; |
+ return format_gl_data_format[format]; |
+} |
+ |
+inline GLenum GLInternalFormat(ResourceFormat format) { |
+ return GLDataFormat(format); |
+} |
+ |
+} // namespace cc |
+ |
+#endif // CC_RESOURCES_RESOURCE_PROVIDER_H_ |