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Unified Diff: cc/resources/resource_provider.cc

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/resources/resource_provider.cc
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b2bb61c3daac3ae05a2f6d4f3f1c8cc6942375ac
--- /dev/null
+++ b/cc/resources/resource_provider.cc
@@ -0,0 +1,2172 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/resources/resource_provider.h"
+
+#include <algorithm>
+#include <limits>
+
+#include "base/containers/hash_tables.h"
+#include "base/metrics/histogram.h"
+#include "base/stl_util.h"
+#include "base/strings/string_split.h"
+#include "base/strings/string_util.h"
+#include "base/trace_event/trace_event.h"
+#include "cc/base/util.h"
+#include "cc/output/gl_renderer.h" // For the GLC() macro.
+#include "cc/resources/platform_color.h"
+#include "cc/resources/returned_resource.h"
+#include "cc/resources/shared_bitmap_manager.h"
+#include "cc/resources/texture_uploader.h"
+#include "cc/resources/transferable_resource.h"
+#include "gpu/GLES2/gl2extchromium.h"
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
+#include "third_party/khronos/GLES2/gl2.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
+#include "third_party/skia/include/core/SkSurface.h"
+#include "third_party/skia/include/gpu/GrContext.h"
+#include "ui/gfx/frame_time.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/gfx/geometry/vector2d.h"
+#include "ui/gfx/gpu_memory_buffer.h"
+
+using gpu::gles2::GLES2Interface;
+
+namespace cc {
+
+class IdAllocator {
+ public:
+ virtual ~IdAllocator() {}
+
+ virtual GLuint NextId() = 0;
+
+ protected:
+ IdAllocator(GLES2Interface* gl, size_t id_allocation_chunk_size)
+ : gl_(gl),
+ id_allocation_chunk_size_(id_allocation_chunk_size),
+ ids_(new GLuint[id_allocation_chunk_size]),
+ next_id_index_(id_allocation_chunk_size) {
+ DCHECK(id_allocation_chunk_size_);
+ }
+
+ GLES2Interface* gl_;
+ const size_t id_allocation_chunk_size_;
+ scoped_ptr<GLuint[]> ids_;
+ size_t next_id_index_;
+};
+
+namespace {
+
+// Measured in seconds.
+const double kSoftwareUploadTickRate = 0.000250;
+const double kTextureUploadTickRate = 0.004;
+
+GLenum TextureToStorageFormat(ResourceFormat format) {
+ GLenum storage_format = GL_RGBA8_OES;
+ switch (format) {
+ case RGBA_8888:
+ break;
+ case BGRA_8888:
+ storage_format = GL_BGRA8_EXT;
+ break;
+ case RGBA_4444:
+ case ALPHA_8:
+ case LUMINANCE_8:
+ case RGB_565:
+ case ETC1:
+ case RED_8:
+ NOTREACHED();
+ break;
+ }
+
+ return storage_format;
+}
+
+bool IsFormatSupportedForStorage(ResourceFormat format, bool use_bgra) {
+ switch (format) {
+ case RGBA_8888:
+ return true;
+ case BGRA_8888:
+ return use_bgra;
+ case RGBA_4444:
+ case ALPHA_8:
+ case LUMINANCE_8:
+ case RGB_565:
+ case ETC1:
+ case RED_8:
+ return false;
+ }
+ return false;
+}
+
+GrPixelConfig ToGrPixelConfig(ResourceFormat format) {
+ switch (format) {
+ case RGBA_8888:
+ return kRGBA_8888_GrPixelConfig;
+ case BGRA_8888:
+ return kBGRA_8888_GrPixelConfig;
+ case RGBA_4444:
+ return kRGBA_4444_GrPixelConfig;
+ default:
+ break;
+ }
+ DCHECK(false) << "Unsupported resource format.";
+ return kSkia8888_GrPixelConfig;
+}
+
+gfx::GpuMemoryBuffer::Format ToGpuMemoryBufferFormat(ResourceFormat format) {
+ switch (format) {
+ case RGBA_8888:
+ return gfx::GpuMemoryBuffer::Format::RGBA_8888;
+ case BGRA_8888:
+ return gfx::GpuMemoryBuffer::Format::BGRA_8888;
+ case RGBA_4444:
+ case ALPHA_8:
+ case LUMINANCE_8:
+ case RGB_565:
+ case ETC1:
+ case RED_8:
+ break;
+ }
+ NOTREACHED();
+ return gfx::GpuMemoryBuffer::Format::RGBA_8888;
+}
+
+class ScopedSetActiveTexture {
+ public:
+ ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit)
+ : gl_(gl), unit_(unit) {
+ DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
+
+ if (unit_ != GL_TEXTURE0)
+ GLC(gl_, gl_->ActiveTexture(unit_));
+ }
+
+ ~ScopedSetActiveTexture() {
+ // Active unit being GL_TEXTURE0 is effectively the ground state.
+ if (unit_ != GL_TEXTURE0)
+ GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0));
+ }
+
+ private:
+ GLES2Interface* gl_;
+ GLenum unit_;
+};
+
+class TextureIdAllocator : public IdAllocator {
+ public:
+ TextureIdAllocator(GLES2Interface* gl,
+ size_t texture_id_allocation_chunk_size)
+ : IdAllocator(gl, texture_id_allocation_chunk_size) {}
+ ~TextureIdAllocator() override {
+ gl_->DeleteTextures(id_allocation_chunk_size_ - next_id_index_,
+ ids_.get() + next_id_index_);
+ }
+
+ // Overridden from IdAllocator:
+ GLuint NextId() override {
+ if (next_id_index_ == id_allocation_chunk_size_) {
+ gl_->GenTextures(id_allocation_chunk_size_, ids_.get());
+ next_id_index_ = 0;
+ }
+
+ return ids_[next_id_index_++];
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureIdAllocator);
+};
+
+class BufferIdAllocator : public IdAllocator {
+ public:
+ BufferIdAllocator(GLES2Interface* gl, size_t buffer_id_allocation_chunk_size)
+ : IdAllocator(gl, buffer_id_allocation_chunk_size) {}
+ ~BufferIdAllocator() override {
+ gl_->DeleteBuffers(id_allocation_chunk_size_ - next_id_index_,
+ ids_.get() + next_id_index_);
+ }
+
+ // Overridden from IdAllocator:
+ GLuint NextId() override {
+ if (next_id_index_ == id_allocation_chunk_size_) {
+ gl_->GenBuffers(id_allocation_chunk_size_, ids_.get());
+ next_id_index_ = 0;
+ }
+
+ return ids_[next_id_index_++];
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(BufferIdAllocator);
+};
+
+// Query object based fence implementation used to detect completion of copy
+// texture operations. Fence has passed when query result is available.
+class CopyTextureFence : public ResourceProvider::Fence {
+ public:
+ CopyTextureFence(gpu::gles2::GLES2Interface* gl, unsigned query_id)
+ : gl_(gl), query_id_(query_id) {}
+
+ // Overridden from ResourceProvider::Fence:
+ void Set() override {}
+ bool HasPassed() override {
+ unsigned available = 1;
+ gl_->GetQueryObjectuivEXT(
+ query_id_, GL_QUERY_RESULT_AVAILABLE_EXT, &available);
+ if (!available)
+ return false;
+
+ ProcessResult();
+ return true;
+ }
+ void Wait() override {
+ // ProcessResult() will wait for result to become available.
+ ProcessResult();
+ }
+
+ private:
+ ~CopyTextureFence() override {}
+
+ void ProcessResult() {
+ unsigned time_elapsed_us = 0;
+ gl_->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &time_elapsed_us);
+ UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CopyTextureLatency", time_elapsed_us,
+ 0, 256000, 50);
+ }
+
+ gpu::gles2::GLES2Interface* gl_;
+ unsigned query_id_;
+
+ DISALLOW_COPY_AND_ASSIGN(CopyTextureFence);
+};
+
+} // namespace
+
+ResourceProvider::Resource::Resource()
+ : child_id(0),
+ gl_id(0),
+ gl_pixel_buffer_id(0),
+ gl_upload_query_id(0),
+ gl_read_lock_query_id(0),
+ pixels(NULL),
+ lock_for_read_count(0),
+ imported_count(0),
+ exported_count(0),
+ dirty_image(false),
+ locked_for_write(false),
+ lost(false),
+ marked_for_deletion(false),
+ pending_set_pixels(false),
+ set_pixels_completion_forced(false),
+ allocated(false),
+ read_lock_fences_enabled(false),
+ has_shared_bitmap_id(false),
+ allow_overlay(false),
+ read_lock_fence(NULL),
+ size(),
+ origin(INTERNAL),
+ target(0),
+ original_filter(0),
+ filter(0),
+ image_id(0),
+ bound_image_id(0),
+ texture_pool(0),
+ wrap_mode(0),
+ hint(TEXTURE_HINT_IMMUTABLE),
+ type(RESOURCE_TYPE_INVALID),
+ format(RGBA_8888),
+ shared_bitmap(NULL),
+ gpu_memory_buffer(NULL) {
+}
+
+ResourceProvider::Resource::~Resource() {}
+
+ResourceProvider::Resource::Resource(GLuint texture_id,
+ const gfx::Size& size,
+ Origin origin,
+ GLenum target,
+ GLenum filter,
+ GLenum texture_pool,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format)
+ : child_id(0),
+ gl_id(texture_id),
+ gl_pixel_buffer_id(0),
+ gl_upload_query_id(0),
+ gl_read_lock_query_id(0),
+ pixels(NULL),
+ lock_for_read_count(0),
+ imported_count(0),
+ exported_count(0),
+ dirty_image(false),
+ locked_for_write(false),
+ lost(false),
+ marked_for_deletion(false),
+ pending_set_pixels(false),
+ set_pixels_completion_forced(false),
+ allocated(false),
+ read_lock_fences_enabled(false),
+ has_shared_bitmap_id(false),
+ allow_overlay(false),
+ read_lock_fence(NULL),
+ size(size),
+ origin(origin),
+ target(target),
+ original_filter(filter),
+ filter(filter),
+ image_id(0),
+ bound_image_id(0),
+ texture_pool(texture_pool),
+ wrap_mode(wrap_mode),
+ hint(hint),
+ type(RESOURCE_TYPE_GL_TEXTURE),
+ format(format),
+ shared_bitmap(NULL),
+ gpu_memory_buffer(NULL) {
+ DCHECK(wrap_mode == GL_CLAMP_TO_EDGE || wrap_mode == GL_REPEAT);
+ DCHECK_EQ(origin == INTERNAL, !!texture_pool);
+}
+
+ResourceProvider::Resource::Resource(uint8_t* pixels,
+ SharedBitmap* bitmap,
+ const gfx::Size& size,
+ Origin origin,
+ GLenum filter,
+ GLint wrap_mode)
+ : child_id(0),
+ gl_id(0),
+ gl_pixel_buffer_id(0),
+ gl_upload_query_id(0),
+ gl_read_lock_query_id(0),
+ pixels(pixels),
+ lock_for_read_count(0),
+ imported_count(0),
+ exported_count(0),
+ dirty_image(false),
+ locked_for_write(false),
+ lost(false),
+ marked_for_deletion(false),
+ pending_set_pixels(false),
+ set_pixels_completion_forced(false),
+ allocated(false),
+ read_lock_fences_enabled(false),
+ has_shared_bitmap_id(!!bitmap),
+ allow_overlay(false),
+ read_lock_fence(NULL),
+ size(size),
+ origin(origin),
+ target(0),
+ original_filter(filter),
+ filter(filter),
+ image_id(0),
+ bound_image_id(0),
+ texture_pool(0),
+ wrap_mode(wrap_mode),
+ hint(TEXTURE_HINT_IMMUTABLE),
+ type(RESOURCE_TYPE_BITMAP),
+ format(RGBA_8888),
+ shared_bitmap(bitmap),
+ gpu_memory_buffer(NULL) {
+ DCHECK(wrap_mode == GL_CLAMP_TO_EDGE || wrap_mode == GL_REPEAT);
+ DCHECK(origin == DELEGATED || pixels);
+ if (bitmap)
+ shared_bitmap_id = bitmap->id();
+}
+
+ResourceProvider::Resource::Resource(const SharedBitmapId& bitmap_id,
+ const gfx::Size& size,
+ Origin origin,
+ GLenum filter,
+ GLint wrap_mode)
+ : child_id(0),
+ gl_id(0),
+ gl_pixel_buffer_id(0),
+ gl_upload_query_id(0),
+ gl_read_lock_query_id(0),
+ pixels(NULL),
+ lock_for_read_count(0),
+ imported_count(0),
+ exported_count(0),
+ dirty_image(false),
+ locked_for_write(false),
+ lost(false),
+ marked_for_deletion(false),
+ pending_set_pixels(false),
+ set_pixels_completion_forced(false),
+ allocated(false),
+ read_lock_fences_enabled(false),
+ has_shared_bitmap_id(true),
+ allow_overlay(false),
+ read_lock_fence(NULL),
+ size(size),
+ origin(origin),
+ target(0),
+ original_filter(filter),
+ filter(filter),
+ image_id(0),
+ bound_image_id(0),
+ texture_pool(0),
+ wrap_mode(wrap_mode),
+ hint(TEXTURE_HINT_IMMUTABLE),
+ type(RESOURCE_TYPE_BITMAP),
+ format(RGBA_8888),
+ shared_bitmap_id(bitmap_id),
+ shared_bitmap(NULL),
+ gpu_memory_buffer(NULL) {
+ DCHECK(wrap_mode == GL_CLAMP_TO_EDGE || wrap_mode == GL_REPEAT);
+}
+
+ResourceProvider::Child::Child() : marked_for_deletion(false) {}
+
+ResourceProvider::Child::~Child() {}
+
+scoped_ptr<ResourceProvider> ResourceProvider::Create(
+ OutputSurface* output_surface,
+ SharedBitmapManager* shared_bitmap_manager,
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
+ BlockingTaskRunner* blocking_main_thread_task_runner,
+ int highp_threshold_min,
+ bool use_rgba_4444_texture_format,
+ size_t id_allocation_chunk_size) {
+ scoped_ptr<ResourceProvider> resource_provider(
+ new ResourceProvider(output_surface,
+ shared_bitmap_manager,
+ gpu_memory_buffer_manager,
+ blocking_main_thread_task_runner,
+ highp_threshold_min,
+ use_rgba_4444_texture_format,
+ id_allocation_chunk_size));
+
+ if (resource_provider->ContextGL())
+ resource_provider->InitializeGL();
+ else
+ resource_provider->InitializeSoftware();
+
+ DCHECK_NE(RESOURCE_TYPE_INVALID, resource_provider->default_resource_type());
+ return resource_provider.Pass();
+}
+
+ResourceProvider::~ResourceProvider() {
+ while (!children_.empty())
+ DestroyChildInternal(children_.begin(), FOR_SHUTDOWN);
+ while (!resources_.empty())
+ DeleteResourceInternal(resources_.begin(), FOR_SHUTDOWN);
+
+ CleanUpGLIfNeeded();
+}
+
+bool ResourceProvider::InUseByConsumer(ResourceId id) {
+ Resource* resource = GetResource(id);
+ return resource->lock_for_read_count > 0 || resource->exported_count > 0 ||
+ resource->lost;
+}
+
+bool ResourceProvider::IsLost(ResourceId id) {
+ Resource* resource = GetResource(id);
+ return resource->lost;
+}
+
+bool ResourceProvider::AllowOverlay(ResourceId id) {
+ Resource* resource = GetResource(id);
+ return resource->allow_overlay;
+}
+
+ResourceProvider::ResourceId ResourceProvider::CreateResource(
+ const gfx::Size& size,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format) {
+ DCHECK(!size.IsEmpty());
+ switch (default_resource_type_) {
+ case RESOURCE_TYPE_GL_TEXTURE:
+ return CreateGLTexture(size,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
+ wrap_mode,
+ hint,
+ format);
+ case RESOURCE_TYPE_BITMAP:
+ DCHECK_EQ(RGBA_8888, format);
+ return CreateBitmap(size, wrap_mode);
+ case RESOURCE_TYPE_INVALID:
+ break;
+ }
+
+ LOG(FATAL) << "Invalid default resource type.";
+ return 0;
+}
+
+ResourceProvider::ResourceId ResourceProvider::CreateManagedResource(
+ const gfx::Size& size,
+ GLenum target,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format) {
+ DCHECK(!size.IsEmpty());
+ switch (default_resource_type_) {
+ case RESOURCE_TYPE_GL_TEXTURE:
+ return CreateGLTexture(size,
+ target,
+ GL_TEXTURE_POOL_MANAGED_CHROMIUM,
+ wrap_mode,
+ hint,
+ format);
+ case RESOURCE_TYPE_BITMAP:
+ DCHECK_EQ(RGBA_8888, format);
+ return CreateBitmap(size, wrap_mode);
+ case RESOURCE_TYPE_INVALID:
+ break;
+ }
+
+ LOG(FATAL) << "Invalid default resource type.";
+ return 0;
+}
+
+ResourceProvider::ResourceId ResourceProvider::CreateGLTexture(
+ const gfx::Size& size,
+ GLenum target,
+ GLenum texture_pool,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format) {
+ DCHECK_LE(size.width(), max_texture_size_);
+ DCHECK_LE(size.height(), max_texture_size_);
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ ResourceId id = next_id_++;
+ Resource resource(0, size, Resource::INTERNAL, target, GL_LINEAR,
+ texture_pool, wrap_mode, hint, format);
+ resource.allocated = false;
+ resources_[id] = resource;
+ return id;
+}
+
+ResourceProvider::ResourceId ResourceProvider::CreateBitmap(
+ const gfx::Size& size, GLint wrap_mode) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ scoped_ptr<SharedBitmap> bitmap =
+ shared_bitmap_manager_->AllocateSharedBitmap(size);
+ uint8_t* pixels = bitmap->pixels();
+ DCHECK(pixels);
+
+ ResourceId id = next_id_++;
+ Resource resource(pixels, bitmap.release(), size, Resource::INTERNAL,
+ GL_LINEAR, wrap_mode);
+ resource.allocated = true;
+ resources_[id] = resource;
+ return id;
+}
+
+ResourceProvider::ResourceId ResourceProvider::CreateResourceFromIOSurface(
+ const gfx::Size& size,
+ unsigned io_surface_id) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ ResourceId id = next_id_++;
+ Resource resource(0, gfx::Size(), Resource::INTERNAL,
+ GL_TEXTURE_RECTANGLE_ARB, GL_LINEAR,
+ GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, GL_CLAMP_TO_EDGE,
+ TEXTURE_HINT_IMMUTABLE, RGBA_8888);
+ LazyCreate(&resource);
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ gl->BindTexture(GL_TEXTURE_RECTANGLE_ARB, resource.gl_id);
+ gl->TexImageIOSurface2DCHROMIUM(
+ GL_TEXTURE_RECTANGLE_ARB, size.width(), size.height(), io_surface_id, 0);
+ resource.allocated = true;
+ resources_[id] = resource;
+ return id;
+}
+
+ResourceProvider::ResourceId ResourceProvider::CreateResourceFromTextureMailbox(
+ const TextureMailbox& mailbox,
+ scoped_ptr<SingleReleaseCallbackImpl> release_callback_impl) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ // Just store the information. Mailbox will be consumed in LockForRead().
+ ResourceId id = next_id_++;
+ DCHECK(mailbox.IsValid());
+ Resource& resource = resources_[id];
+ if (mailbox.IsTexture()) {
+ resource = Resource(0, gfx::Size(), Resource::EXTERNAL, mailbox.target(),
+ mailbox.nearest_neighbor() ? GL_NEAREST : GL_LINEAR, 0,
+ GL_CLAMP_TO_EDGE, TEXTURE_HINT_IMMUTABLE, RGBA_8888);
+ } else {
+ DCHECK(mailbox.IsSharedMemory());
+ SharedBitmap* shared_bitmap = mailbox.shared_bitmap();
+ uint8_t* pixels = shared_bitmap->pixels();
+ DCHECK(pixels);
+ resource = Resource(pixels, shared_bitmap, mailbox.shared_memory_size(),
+ Resource::EXTERNAL, GL_LINEAR, GL_CLAMP_TO_EDGE);
+ }
+ resource.allocated = true;
+ resource.mailbox = mailbox;
+ resource.release_callback_impl =
+ base::Bind(&SingleReleaseCallbackImpl::Run,
+ base::Owned(release_callback_impl.release()));
+ resource.allow_overlay = mailbox.allow_overlay();
+ return id;
+}
+
+void ResourceProvider::DeleteResource(ResourceId id) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ ResourceMap::iterator it = resources_.find(id);
+ CHECK(it != resources_.end());
+ Resource* resource = &it->second;
+ DCHECK(!resource->marked_for_deletion);
+ DCHECK_EQ(resource->imported_count, 0);
+ DCHECK(resource->pending_set_pixels || !resource->locked_for_write);
+
+ if (resource->exported_count > 0 || resource->lock_for_read_count > 0) {
+ resource->marked_for_deletion = true;
+ return;
+ } else {
+ DeleteResourceInternal(it, NORMAL);
+ }
+}
+
+void ResourceProvider::DeleteResourceInternal(ResourceMap::iterator it,
+ DeleteStyle style) {
+ TRACE_EVENT0("cc", "ResourceProvider::DeleteResourceInternal");
+ Resource* resource = &it->second;
+ bool lost_resource = resource->lost;
+
+ DCHECK(resource->exported_count == 0 || style != NORMAL);
+ if (style == FOR_SHUTDOWN && resource->exported_count > 0)
+ lost_resource = true;
+
+ if (resource->image_id) {
+ DCHECK(resource->origin == Resource::INTERNAL);
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ GLC(gl, gl->DestroyImageCHROMIUM(resource->image_id));
+ }
+ if (resource->gl_upload_query_id) {
+ DCHECK(resource->origin == Resource::INTERNAL);
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ GLC(gl, gl->DeleteQueriesEXT(1, &resource->gl_upload_query_id));
+ }
+ if (resource->gl_read_lock_query_id) {
+ DCHECK(resource->origin == Resource::INTERNAL);
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ GLC(gl, gl->DeleteQueriesEXT(1, &resource->gl_read_lock_query_id));
+ }
+ if (resource->gl_pixel_buffer_id) {
+ DCHECK(resource->origin == Resource::INTERNAL);
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ GLC(gl, gl->DeleteBuffers(1, &resource->gl_pixel_buffer_id));
+ }
+ if (resource->origin == Resource::EXTERNAL) {
+ DCHECK(resource->mailbox.IsValid());
+ GLuint sync_point = resource->mailbox.sync_point();
+ if (resource->type == RESOURCE_TYPE_GL_TEXTURE) {
+ DCHECK(resource->mailbox.IsTexture());
+ lost_resource |= lost_output_surface_;
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ if (resource->gl_id) {
+ GLC(gl, gl->DeleteTextures(1, &resource->gl_id));
+ resource->gl_id = 0;
+ if (!lost_resource)
+ sync_point = gl->InsertSyncPointCHROMIUM();
+ }
+ } else {
+ DCHECK(resource->mailbox.IsSharedMemory());
+ resource->shared_bitmap = nullptr;
+ resource->pixels = nullptr;
+ }
+ resource->release_callback_impl.Run(
+ sync_point, lost_resource, blocking_main_thread_task_runner_);
+ }
+ if (resource->gl_id) {
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ GLC(gl, gl->DeleteTextures(1, &resource->gl_id));
+ resource->gl_id = 0;
+ }
+ if (resource->shared_bitmap) {
+ DCHECK(resource->origin != Resource::EXTERNAL);
+ DCHECK_EQ(RESOURCE_TYPE_BITMAP, resource->type);
+ delete resource->shared_bitmap;
+ resource->pixels = NULL;
+ }
+ if (resource->pixels) {
+ DCHECK(resource->origin == Resource::INTERNAL);
+ delete[] resource->pixels;
+ resource->pixels = NULL;
+ }
+ if (resource->gpu_memory_buffer) {
+ DCHECK(resource->origin == Resource::INTERNAL);
+ delete resource->gpu_memory_buffer;
+ resource->gpu_memory_buffer = NULL;
+ }
+ resources_.erase(it);
+}
+
+ResourceProvider::ResourceType ResourceProvider::GetResourceType(
+ ResourceId id) {
+ return GetResource(id)->type;
+}
+
+void ResourceProvider::SetPixels(ResourceId id,
+ const uint8_t* image,
+ const gfx::Rect& image_rect,
+ const gfx::Rect& source_rect,
+ const gfx::Vector2d& dest_offset) {
+ Resource* resource = GetResource(id);
+ DCHECK(!resource->locked_for_write);
+ DCHECK(!resource->lock_for_read_count);
+ DCHECK(resource->origin == Resource::INTERNAL);
+ DCHECK_EQ(resource->exported_count, 0);
+ DCHECK(ReadLockFenceHasPassed(resource));
+ LazyAllocate(resource);
+
+ if (resource->type == RESOURCE_TYPE_GL_TEXTURE) {
+ DCHECK(resource->gl_id);
+ DCHECK(!resource->pending_set_pixels);
+ DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ DCHECK(texture_uploader_.get());
+ gl->BindTexture(GL_TEXTURE_2D, resource->gl_id);
+ texture_uploader_->Upload(image,
+ image_rect,
+ source_rect,
+ dest_offset,
+ resource->format,
+ resource->size);
+ } else {
+ DCHECK_EQ(RESOURCE_TYPE_BITMAP, resource->type);
+ DCHECK(resource->allocated);
+ DCHECK_EQ(RGBA_8888, resource->format);
+ DCHECK(source_rect.x() >= image_rect.x());
+ DCHECK(source_rect.y() >= image_rect.y());
+ DCHECK(source_rect.right() <= image_rect.right());
+ DCHECK(source_rect.bottom() <= image_rect.bottom());
+ SkImageInfo source_info =
+ SkImageInfo::MakeN32Premul(source_rect.width(), source_rect.height());
+ size_t image_row_bytes = image_rect.width() * 4;
+ gfx::Vector2d source_offset = source_rect.origin() - image_rect.origin();
+ image += source_offset.y() * image_row_bytes + source_offset.x() * 4;
+
+ ScopedWriteLockSoftware lock(this, id);
+ SkCanvas dest(lock.sk_bitmap());
+ dest.writePixels(source_info, image, image_row_bytes, dest_offset.x(),
+ dest_offset.y());
+ }
+}
+
+void ResourceProvider::CopyToResource(ResourceId id,
+ const uint8_t* image,
+ const gfx::Size& image_size) {
+ Resource* resource = GetResource(id);
+ DCHECK(!resource->locked_for_write);
+ DCHECK(!resource->lock_for_read_count);
+ DCHECK(resource->origin == Resource::INTERNAL);
+ DCHECK_EQ(resource->exported_count, 0);
+ DCHECK(ReadLockFenceHasPassed(resource));
+ LazyAllocate(resource);
+
+ DCHECK_EQ(image_size.width(), resource->size.width());
+ DCHECK_EQ(image_size.height(), resource->size.height());
+
+ if (resource->type == RESOURCE_TYPE_BITMAP) {
+ DCHECK_EQ(RESOURCE_TYPE_BITMAP, resource->type);
+ DCHECK(resource->allocated);
+ DCHECK_EQ(RGBA_8888, resource->format);
+ SkImageInfo source_info =
+ SkImageInfo::MakeN32Premul(image_size.width(), image_size.height());
+ size_t image_stride = image_size.width() * 4;
+
+ ScopedWriteLockSoftware lock(this, id);
+ SkCanvas dest(lock.sk_bitmap());
+ dest.writePixels(source_info, image, image_stride, 0, 0);
+ } else {
+ DCHECK(resource->gl_id);
+ DCHECK(!resource->pending_set_pixels);
+ DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ DCHECK(texture_uploader_.get());
+ gl->BindTexture(GL_TEXTURE_2D, resource->gl_id);
+
+ if (resource->format == ETC1) {
+ size_t num_bytes = static_cast<size_t>(image_size.width()) *
+ image_size.height() * BitsPerPixel(ETC1) / 8;
+ gl->CompressedTexImage2D(GL_TEXTURE_2D, 0, GLInternalFormat(ETC1),
+ image_size.width(), image_size.height(), 0,
+ num_bytes, image);
+ } else {
+ gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image_size.width(),
+ image_size.height(), GLDataFormat(resource->format),
+ GLDataType(resource->format), image);
+ }
+ }
+}
+
+size_t ResourceProvider::NumBlockingUploads() {
+ if (!texture_uploader_)
+ return 0;
+
+ return texture_uploader_->NumBlockingUploads();
+}
+
+void ResourceProvider::MarkPendingUploadsAsNonBlocking() {
+ if (!texture_uploader_)
+ return;
+
+ texture_uploader_->MarkPendingUploadsAsNonBlocking();
+}
+
+size_t ResourceProvider::EstimatedUploadsPerTick() {
+ if (!texture_uploader_)
+ return 1u;
+
+ double textures_per_second = texture_uploader_->EstimatedTexturesPerSecond();
+ size_t textures_per_tick = floor(
+ kTextureUploadTickRate * textures_per_second);
+ return textures_per_tick ? textures_per_tick : 1u;
+}
+
+void ResourceProvider::FlushUploads() {
+ if (!texture_uploader_)
+ return;
+
+ texture_uploader_->Flush();
+}
+
+void ResourceProvider::ReleaseCachedData() {
+ if (!texture_uploader_)
+ return;
+
+ texture_uploader_->ReleaseCachedQueries();
+}
+
+base::TimeTicks ResourceProvider::EstimatedUploadCompletionTime(
+ size_t uploads_per_tick) {
+ if (lost_output_surface_)
+ return base::TimeTicks();
+
+ // Software resource uploads happen on impl thread, so don't bother batching
+ // them up and trying to wait for them to complete.
+ if (!texture_uploader_) {
+ return gfx::FrameTime::Now() + base::TimeDelta::FromMicroseconds(
+ base::Time::kMicrosecondsPerSecond * kSoftwareUploadTickRate);
+ }
+
+ base::TimeDelta upload_one_texture_time =
+ base::TimeDelta::FromMicroseconds(
+ base::Time::kMicrosecondsPerSecond * kTextureUploadTickRate) /
+ uploads_per_tick;
+
+ size_t total_uploads = NumBlockingUploads() + uploads_per_tick;
+ return gfx::FrameTime::Now() + upload_one_texture_time * total_uploads;
+}
+
+ResourceProvider::Resource* ResourceProvider::GetResource(ResourceId id) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ ResourceMap::iterator it = resources_.find(id);
+ CHECK(it != resources_.end());
+ return &it->second;
+}
+
+const ResourceProvider::Resource* ResourceProvider::LockForRead(ResourceId id) {
+ Resource* resource = GetResource(id);
+ DCHECK(!resource->locked_for_write ||
+ resource->set_pixels_completion_forced) <<
+ "locked for write: " << resource->locked_for_write <<
+ " pixels completion forced: " << resource->set_pixels_completion_forced;
+ DCHECK_EQ(resource->exported_count, 0);
+ // Uninitialized! Call SetPixels or LockForWrite first.
+ DCHECK(resource->allocated);
+
+ LazyCreate(resource);
+
+ if (resource->type == RESOURCE_TYPE_GL_TEXTURE && !resource->gl_id) {
+ DCHECK(resource->origin != Resource::INTERNAL);
+ DCHECK(resource->mailbox.IsTexture());
+
+ // Mailbox sync_points must be processed by a call to
+ // WaitSyncPointIfNeeded() prior to calling LockForRead().
+ DCHECK(!resource->mailbox.sync_point());
+
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ resource->gl_id =
+ GLC(gl, gl->CreateAndConsumeTextureCHROMIUM(resource->mailbox.target(),
+ resource->mailbox.name()));
+ }
+
+ if (!resource->pixels && resource->has_shared_bitmap_id &&
+ shared_bitmap_manager_) {
+ scoped_ptr<SharedBitmap> bitmap =
+ shared_bitmap_manager_->GetSharedBitmapFromId(
+ resource->size, resource->shared_bitmap_id);
+ if (bitmap) {
+ resource->shared_bitmap = bitmap.release();
+ resource->pixels = resource->shared_bitmap->pixels();
+ }
+ }
+
+ resource->lock_for_read_count++;
+ if (resource->read_lock_fences_enabled) {
+ if (current_read_lock_fence_.get())
+ current_read_lock_fence_->Set();
+ resource->read_lock_fence = current_read_lock_fence_;
+ }
+
+ return resource;
+}
+
+void ResourceProvider::UnlockForRead(ResourceId id) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ ResourceMap::iterator it = resources_.find(id);
+ CHECK(it != resources_.end());
+
+ Resource* resource = &it->second;
+ DCHECK_GT(resource->lock_for_read_count, 0);
+ DCHECK_EQ(resource->exported_count, 0);
+ resource->lock_for_read_count--;
+ if (resource->marked_for_deletion && !resource->lock_for_read_count) {
+ if (!resource->child_id) {
+ // The resource belongs to this ResourceProvider, so it can be destroyed.
+ DeleteResourceInternal(it, NORMAL);
+ } else {
+ ChildMap::iterator child_it = children_.find(resource->child_id);
+ ResourceIdArray unused;
+ unused.push_back(id);
+ DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL, unused);
+ }
+ }
+}
+
+ResourceProvider::Resource* ResourceProvider::LockForWrite(ResourceId id) {
+ Resource* resource = GetResource(id);
+ DCHECK(CanLockForWrite(id));
+
+ resource->locked_for_write = true;
+ return resource;
+}
+
+bool ResourceProvider::CanLockForWrite(ResourceId id) {
+ Resource* resource = GetResource(id);
+ return !resource->locked_for_write && !resource->lock_for_read_count &&
+ !resource->exported_count && resource->origin == Resource::INTERNAL &&
+ !resource->lost && ReadLockFenceHasPassed(resource);
+}
+
+void ResourceProvider::UnlockForWrite(ResourceProvider::Resource* resource) {
+ DCHECK(resource->locked_for_write);
+ DCHECK_EQ(resource->exported_count, 0);
+ DCHECK(resource->origin == Resource::INTERNAL);
+ resource->locked_for_write = false;
+}
+
+ResourceProvider::ScopedReadLockGL::ScopedReadLockGL(
+ ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id)
+ : resource_provider_(resource_provider),
+ resource_id_(resource_id),
+ texture_id_(resource_provider->LockForRead(resource_id)->gl_id) {
+ DCHECK(texture_id_);
+}
+
+ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() {
+ resource_provider_->UnlockForRead(resource_id_);
+}
+
+ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
+ ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id,
+ GLenum filter)
+ : ScopedReadLockGL(resource_provider, resource_id),
+ unit_(GL_TEXTURE0),
+ target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
+}
+
+ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
+ ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id,
+ GLenum unit,
+ GLenum filter)
+ : ScopedReadLockGL(resource_provider, resource_id),
+ unit_(unit),
+ target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
+}
+
+ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() {
+}
+
+ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL(
+ ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id)
+ : resource_provider_(resource_provider),
+ resource_(resource_provider->LockForWrite(resource_id)) {
+ resource_provider_->LazyAllocate(resource_);
+ texture_id_ = resource_->gl_id;
+ DCHECK(texture_id_);
+}
+
+ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() {
+ resource_provider_->UnlockForWrite(resource_);
+}
+
+void ResourceProvider::PopulateSkBitmapWithResource(
+ SkBitmap* sk_bitmap, const Resource* resource) {
+ DCHECK_EQ(RGBA_8888, resource->format);
+ SkImageInfo info = SkImageInfo::MakeN32Premul(resource->size.width(),
+ resource->size.height());
+ sk_bitmap->installPixels(info, resource->pixels, info.minRowBytes());
+}
+
+ResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware(
+ ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id)
+ : resource_provider_(resource_provider),
+ resource_id_(resource_id) {
+ const Resource* resource = resource_provider->LockForRead(resource_id);
+ wrap_mode_ = resource->wrap_mode;
+ ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource);
+}
+
+ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() {
+ resource_provider_->UnlockForRead(resource_id_);
+}
+
+ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware(
+ ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id)
+ : resource_provider_(resource_provider),
+ resource_(resource_provider->LockForWrite(resource_id)) {
+ ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource_);
+ DCHECK(valid());
+}
+
+ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ resource_provider_->UnlockForWrite(resource_);
+}
+
+ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
+ ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id)
+ : resource_provider_(resource_provider),
+ resource_(resource_provider->LockForWrite(resource_id)),
+ gpu_memory_buffer_manager_(resource_provider->gpu_memory_buffer_manager_),
+ gpu_memory_buffer_(nullptr),
+ size_(resource_->size),
+ format_(resource_->format) {
+ DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource_->type);
+ std::swap(gpu_memory_buffer_, resource_->gpu_memory_buffer);
+}
+
+ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
+ ~ScopedWriteLockGpuMemoryBuffer() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ resource_provider_->UnlockForWrite(resource_);
+ if (!gpu_memory_buffer_)
+ return;
+
+ if (!resource_->image_id) {
+ GLES2Interface* gl = resource_provider_->ContextGL();
+ DCHECK(gl);
+
+#if defined(OS_CHROMEOS)
+ // TODO(reveman): GL_COMMANDS_ISSUED_CHROMIUM is used for synchronization
+ // on ChromeOS to avoid some performance issues. This only works with
+ // shared memory backed buffers. crbug.com/436314
+ DCHECK_EQ(gpu_memory_buffer_->GetHandle().type, gfx::SHARED_MEMORY_BUFFER);
+#endif
+
+ resource_->image_id =
+ gl->CreateImageCHROMIUM(gpu_memory_buffer_->AsClientBuffer(),
+ size_.width(),
+ size_.height(),
+ GL_RGBA);
+ }
+
+ std::swap(resource_->gpu_memory_buffer, gpu_memory_buffer_);
+ resource_->allocated = true;
+ resource_->dirty_image = true;
+
+ // GpuMemoryBuffer provides direct access to the memory used by the GPU.
+ // Read lock fences are required to ensure that we're not trying to map a
+ // buffer that is currently in-use by the GPU.
+ resource_->read_lock_fences_enabled = true;
+}
+
+gfx::GpuMemoryBuffer*
+ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
+ if (!gpu_memory_buffer_) {
+ scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer =
+ gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
+ size_, ToGpuMemoryBufferFormat(format_), gfx::GpuMemoryBuffer::MAP);
+ gpu_memory_buffer_ = gpu_memory_buffer.release();
+ }
+
+ return gpu_memory_buffer_;
+}
+
+ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
+ ResourceProvider* resource_provider,
+ ResourceProvider::ResourceId resource_id)
+ : resource_provider_(resource_provider),
+ resource_(resource_provider->LockForWrite(resource_id)) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ resource_provider_->LazyAllocate(resource_);
+}
+
+ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK(resource_->locked_for_write);
+ resource_provider_->UnlockForWrite(resource_);
+}
+
+void ResourceProvider::ScopedWriteLockGr::InitSkSurface(
+ bool use_worker_context,
+ bool use_distance_field_text,
+ bool can_use_lcd_text,
+ int msaa_sample_count) {
+ DCHECK(resource_->locked_for_write);
+
+ GrBackendTextureDesc desc;
+ desc.fFlags = kRenderTarget_GrBackendTextureFlag;
+ desc.fWidth = resource_->size.width();
+ desc.fHeight = resource_->size.height();
+ desc.fConfig = ToGrPixelConfig(resource_->format);
+ desc.fOrigin = kTopLeft_GrSurfaceOrigin;
+ desc.fTextureHandle = resource_->gl_id;
+ desc.fSampleCnt = msaa_sample_count;
+
+ class GrContext* gr_context =
+ resource_provider_->GrContext(use_worker_context);
+ skia::RefPtr<GrTexture> gr_texture =
+ skia::AdoptRef(gr_context->textureProvider()->wrapBackendTexture(desc));
+ if (gr_texture) {
+ uint32_t flags = use_distance_field_text
+ ? SkSurfaceProps::kUseDistanceFieldFonts_Flag
+ : 0;
+ // Use unknown pixel geometry to disable LCD text.
+ SkSurfaceProps surface_props(flags, kUnknown_SkPixelGeometry);
+ if (can_use_lcd_text) {
+ // LegacyFontHost will get LCD text and skia figures out what type to use.
+ surface_props =
+ SkSurfaceProps(flags, SkSurfaceProps::kLegacyFontHost_InitType);
+ }
+ sk_surface_ = skia::AdoptRef(SkSurface::NewRenderTargetDirect(
+ gr_texture->asRenderTarget(), &surface_props));
+ return;
+ }
+ sk_surface_.clear();
+}
+
+void ResourceProvider::ScopedWriteLockGr::ReleaseSkSurface() {
+ sk_surface_.clear();
+}
+
+ResourceProvider::SynchronousFence::SynchronousFence(
+ gpu::gles2::GLES2Interface* gl)
+ : gl_(gl), has_synchronized_(true) {
+}
+
+ResourceProvider::SynchronousFence::~SynchronousFence() {
+}
+
+void ResourceProvider::SynchronousFence::Set() {
+ has_synchronized_ = false;
+}
+
+bool ResourceProvider::SynchronousFence::HasPassed() {
+ if (!has_synchronized_) {
+ has_synchronized_ = true;
+ Synchronize();
+ }
+ return true;
+}
+
+void ResourceProvider::SynchronousFence::Wait() {
+ HasPassed();
+}
+
+void ResourceProvider::SynchronousFence::Synchronize() {
+ TRACE_EVENT0("cc", "ResourceProvider::SynchronousFence::Synchronize");
+ gl_->Finish();
+}
+
+ResourceProvider::ResourceProvider(
+ OutputSurface* output_surface,
+ SharedBitmapManager* shared_bitmap_manager,
+ gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
+ BlockingTaskRunner* blocking_main_thread_task_runner,
+ int highp_threshold_min,
+ bool use_rgba_4444_texture_format,
+ size_t id_allocation_chunk_size)
+ : output_surface_(output_surface),
+ shared_bitmap_manager_(shared_bitmap_manager),
+ gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
+ blocking_main_thread_task_runner_(blocking_main_thread_task_runner),
+ lost_output_surface_(false),
+ highp_threshold_min_(highp_threshold_min),
+ next_id_(1),
+ next_child_(1),
+ default_resource_type_(RESOURCE_TYPE_INVALID),
+ use_texture_storage_ext_(false),
+ use_texture_format_bgra_(false),
+ use_texture_usage_hint_(false),
+ use_compressed_texture_etc1_(false),
+ yuv_resource_format_(LUMINANCE_8),
+ max_texture_size_(0),
+ best_texture_format_(RGBA_8888),
+ use_rgba_4444_texture_format_(use_rgba_4444_texture_format),
+ id_allocation_chunk_size_(id_allocation_chunk_size),
+ use_sync_query_(false) {
+ DCHECK(output_surface_->HasClient());
+ DCHECK(id_allocation_chunk_size_);
+}
+
+void ResourceProvider::InitializeSoftware() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK_NE(RESOURCE_TYPE_BITMAP, default_resource_type_);
+
+ CleanUpGLIfNeeded();
+
+ default_resource_type_ = RESOURCE_TYPE_BITMAP;
+ // Pick an arbitrary limit here similar to what hardware might.
+ max_texture_size_ = 16 * 1024;
+ best_texture_format_ = RGBA_8888;
+}
+
+void ResourceProvider::InitializeGL() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK(!texture_uploader_);
+ DCHECK_NE(RESOURCE_TYPE_GL_TEXTURE, default_resource_type_);
+ DCHECK(!texture_id_allocator_);
+ DCHECK(!buffer_id_allocator_);
+
+ default_resource_type_ = RESOURCE_TYPE_GL_TEXTURE;
+
+ const ContextProvider::Capabilities& caps =
+ output_surface_->context_provider()->ContextCapabilities();
+
+ bool use_bgra = caps.gpu.texture_format_bgra8888;
+ use_texture_storage_ext_ = caps.gpu.texture_storage;
+ use_texture_format_bgra_ = caps.gpu.texture_format_bgra8888;
+ use_texture_usage_hint_ = caps.gpu.texture_usage;
+ use_compressed_texture_etc1_ = caps.gpu.texture_format_etc1;
+ yuv_resource_format_ = caps.gpu.texture_rg ? RED_8 : LUMINANCE_8;
+ use_sync_query_ = caps.gpu.sync_query;
+
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+
+ texture_uploader_ = TextureUploader::Create(gl);
+ max_texture_size_ = 0; // Context expects cleared value.
+ GLC(gl, gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_));
+ best_texture_format_ = PlatformColor::BestTextureFormat(use_bgra);
+
+ texture_id_allocator_.reset(
+ new TextureIdAllocator(gl, id_allocation_chunk_size_));
+ buffer_id_allocator_.reset(
+ new BufferIdAllocator(gl, id_allocation_chunk_size_));
+}
+
+void ResourceProvider::CleanUpGLIfNeeded() {
+ GLES2Interface* gl = ContextGL();
+ if (default_resource_type_ != RESOURCE_TYPE_GL_TEXTURE) {
+ // We are not in GL mode, but double check before returning.
+ DCHECK(!gl);
+ DCHECK(!texture_uploader_);
+ return;
+ }
+
+ DCHECK(gl);
+#if DCHECK_IS_ON()
+ // Check that all GL resources has been deleted.
+ for (ResourceMap::const_iterator itr = resources_.begin();
+ itr != resources_.end();
+ ++itr) {
+ DCHECK_NE(RESOURCE_TYPE_GL_TEXTURE, itr->second.type);
+ }
+#endif // DCHECK_IS_ON()
+
+ texture_uploader_ = nullptr;
+ texture_id_allocator_ = nullptr;
+ buffer_id_allocator_ = nullptr;
+ gl->Finish();
+}
+
+int ResourceProvider::CreateChild(const ReturnCallback& return_callback) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ Child child_info;
+ child_info.return_callback = return_callback;
+
+ int child = next_child_++;
+ children_[child] = child_info;
+ return child;
+}
+
+void ResourceProvider::DestroyChild(int child_id) {
+ ChildMap::iterator it = children_.find(child_id);
+ DCHECK(it != children_.end());
+ DestroyChildInternal(it, NORMAL);
+}
+
+void ResourceProvider::DestroyChildInternal(ChildMap::iterator it,
+ DeleteStyle style) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ Child& child = it->second;
+ DCHECK(style == FOR_SHUTDOWN || !child.marked_for_deletion);
+
+ ResourceIdArray resources_for_child;
+
+ for (ResourceIdMap::iterator child_it = child.child_to_parent_map.begin();
+ child_it != child.child_to_parent_map.end();
+ ++child_it) {
+ ResourceId id = child_it->second;
+ resources_for_child.push_back(id);
+ }
+
+ // If the child is going away, don't consider any resources in use.
+ child.in_use_resources.clear();
+ child.marked_for_deletion = true;
+
+ DeleteAndReturnUnusedResourcesToChild(it, style, resources_for_child);
+}
+
+const ResourceProvider::ResourceIdMap& ResourceProvider::GetChildToParentMap(
+ int child) const {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ ChildMap::const_iterator it = children_.find(child);
+ DCHECK(it != children_.end());
+ DCHECK(!it->second.marked_for_deletion);
+ return it->second.child_to_parent_map;
+}
+
+void ResourceProvider::PrepareSendToParent(const ResourceIdArray& resources,
+ TransferableResourceArray* list) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ GLES2Interface* gl = ContextGL();
+ bool need_sync_point = false;
+ for (ResourceIdArray::const_iterator it = resources.begin();
+ it != resources.end();
+ ++it) {
+ TransferableResource resource;
+ TransferResource(gl, *it, &resource);
+ if (!resource.mailbox_holder.sync_point && !resource.is_software)
+ need_sync_point = true;
+ ++resources_.find(*it)->second.exported_count;
+ list->push_back(resource);
+ }
+ if (need_sync_point) {
+ GLuint sync_point = gl->InsertSyncPointCHROMIUM();
+ for (TransferableResourceArray::iterator it = list->begin();
+ it != list->end();
+ ++it) {
+ if (!it->mailbox_holder.sync_point)
+ it->mailbox_holder.sync_point = sync_point;
+ }
+ }
+}
+
+void ResourceProvider::ReceiveFromChild(
+ int child, const TransferableResourceArray& resources) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ GLES2Interface* gl = ContextGL();
+ Child& child_info = children_.find(child)->second;
+ DCHECK(!child_info.marked_for_deletion);
+ for (TransferableResourceArray::const_iterator it = resources.begin();
+ it != resources.end();
+ ++it) {
+ ResourceIdMap::iterator resource_in_map_it =
+ child_info.child_to_parent_map.find(it->id);
+ if (resource_in_map_it != child_info.child_to_parent_map.end()) {
+ Resource& resource = resources_[resource_in_map_it->second];
+ resource.marked_for_deletion = false;
+ resource.imported_count++;
+ continue;
+ }
+
+ if ((!it->is_software && !gl) ||
+ (it->is_software && !shared_bitmap_manager_)) {
+ TRACE_EVENT0("cc", "ResourceProvider::ReceiveFromChild dropping invalid");
+ ReturnedResourceArray to_return;
+ to_return.push_back(it->ToReturnedResource());
+ child_info.return_callback.Run(to_return,
+ blocking_main_thread_task_runner_);
+ continue;
+ }
+
+ ResourceId local_id = next_id_++;
+ Resource& resource = resources_[local_id];
+ if (it->is_software) {
+ resource =
+ Resource(it->mailbox_holder.mailbox, it->size, Resource::DELEGATED,
+ GL_LINEAR, it->is_repeated ? GL_REPEAT : GL_CLAMP_TO_EDGE);
+ } else {
+ resource = Resource(0, it->size, Resource::DELEGATED,
+ it->mailbox_holder.texture_target, it->filter, 0,
+ it->is_repeated ? GL_REPEAT : GL_CLAMP_TO_EDGE,
+ TEXTURE_HINT_IMMUTABLE, it->format);
+ resource.mailbox = TextureMailbox(it->mailbox_holder.mailbox,
+ it->mailbox_holder.texture_target,
+ it->mailbox_holder.sync_point);
+ }
+ resource.child_id = child;
+ // Don't allocate a texture for a child.
+ resource.allocated = true;
+ resource.imported_count = 1;
+ resource.allow_overlay = it->allow_overlay;
+ child_info.parent_to_child_map[local_id] = it->id;
+ child_info.child_to_parent_map[it->id] = local_id;
+ }
+}
+
+void ResourceProvider::DeclareUsedResourcesFromChild(
+ int child,
+ const ResourceIdArray& resources_from_child) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ ChildMap::iterator child_it = children_.find(child);
+ DCHECK(child_it != children_.end());
+ Child& child_info = child_it->second;
+ DCHECK(!child_info.marked_for_deletion);
+ child_info.in_use_resources.clear();
+
+ for (size_t i = 0; i < resources_from_child.size(); ++i) {
+ ResourceIdMap::iterator it =
+ child_info.child_to_parent_map.find(resources_from_child[i]);
+ DCHECK(it != child_info.child_to_parent_map.end());
+
+ ResourceId local_id = it->second;
+ DCHECK(!resources_[local_id].marked_for_deletion);
+ child_info.in_use_resources.insert(local_id);
+ }
+
+ ResourceIdArray unused;
+ for (ResourceIdMap::iterator it = child_info.child_to_parent_map.begin();
+ it != child_info.child_to_parent_map.end();
+ ++it) {
+ ResourceId local_id = it->second;
+ bool resource_is_in_use = child_info.in_use_resources.count(local_id) > 0;
+ if (!resource_is_in_use)
+ unused.push_back(local_id);
+ }
+ DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL, unused);
+}
+
+// static
+bool ResourceProvider::CompareResourceMapIteratorsByChildId(
+ const std::pair<ReturnedResource, ResourceMap::iterator>& a,
+ const std::pair<ReturnedResource, ResourceMap::iterator>& b) {
+ const ResourceMap::iterator& a_it = a.second;
+ const ResourceMap::iterator& b_it = b.second;
+ const Resource& a_resource = a_it->second;
+ const Resource& b_resource = b_it->second;
+ return a_resource.child_id < b_resource.child_id;
+}
+
+void ResourceProvider::ReceiveReturnsFromParent(
+ const ReturnedResourceArray& resources) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ GLES2Interface* gl = ContextGL();
+
+ int child_id = 0;
+ ResourceIdArray resources_for_child;
+
+ std::vector<std::pair<ReturnedResource, ResourceMap::iterator>>
+ sorted_resources;
+
+ for (ReturnedResourceArray::const_iterator it = resources.begin();
+ it != resources.end();
+ ++it) {
+ ResourceId local_id = it->id;
+ ResourceMap::iterator map_iterator = resources_.find(local_id);
+
+ // Resource was already lost (e.g. it belonged to a child that was
+ // destroyed).
+ if (map_iterator == resources_.end())
+ continue;
+
+ sorted_resources.push_back(
+ std::pair<ReturnedResource, ResourceMap::iterator>(*it, map_iterator));
+ }
+
+ std::sort(sorted_resources.begin(),
+ sorted_resources.end(),
+ CompareResourceMapIteratorsByChildId);
+
+ ChildMap::iterator child_it = children_.end();
+ for (size_t i = 0; i < sorted_resources.size(); ++i) {
+ ReturnedResource& returned = sorted_resources[i].first;
+ ResourceMap::iterator& map_iterator = sorted_resources[i].second;
+ ResourceId local_id = map_iterator->first;
+ Resource* resource = &map_iterator->second;
+
+ CHECK_GE(resource->exported_count, returned.count);
+ resource->exported_count -= returned.count;
+ resource->lost |= returned.lost;
+ if (resource->exported_count)
+ continue;
+
+ // Need to wait for the current read lock fence to pass before we can
+ // recycle this resource.
+ if (resource->read_lock_fences_enabled) {
+ if (current_read_lock_fence_.get())
+ current_read_lock_fence_->Set();
+ resource->read_lock_fence = current_read_lock_fence_;
+ }
+
+ if (returned.sync_point) {
+ DCHECK(!resource->has_shared_bitmap_id);
+ if (resource->origin == Resource::INTERNAL) {
+ DCHECK(resource->gl_id);
+ GLC(gl, gl->WaitSyncPointCHROMIUM(returned.sync_point));
+ } else {
+ DCHECK(!resource->gl_id);
+ resource->mailbox.set_sync_point(returned.sync_point);
+ }
+ }
+
+ if (!resource->marked_for_deletion)
+ continue;
+
+ if (!resource->child_id) {
+ // The resource belongs to this ResourceProvider, so it can be destroyed.
+ DeleteResourceInternal(map_iterator, NORMAL);
+ continue;
+ }
+
+ DCHECK(resource->origin == Resource::DELEGATED);
+ // Delete the resource and return it to the child it came from one.
+ if (resource->child_id != child_id) {
+ if (child_id) {
+ DCHECK_NE(resources_for_child.size(), 0u);
+ DCHECK(child_it != children_.end());
+ DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL,
+ resources_for_child);
+ resources_for_child.clear();
+ }
+
+ child_it = children_.find(resource->child_id);
+ DCHECK(child_it != children_.end());
+ child_id = resource->child_id;
+ }
+ resources_for_child.push_back(local_id);
+ }
+
+ if (child_id) {
+ DCHECK_NE(resources_for_child.size(), 0u);
+ DCHECK(child_it != children_.end());
+ DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL,
+ resources_for_child);
+ }
+}
+
+void ResourceProvider::TransferResource(GLES2Interface* gl,
+ ResourceId id,
+ TransferableResource* resource) {
+ Resource* source = GetResource(id);
+ DCHECK(!source->locked_for_write);
+ DCHECK(!source->lock_for_read_count);
+ DCHECK(source->origin != Resource::EXTERNAL || source->mailbox.IsValid());
+ DCHECK(source->allocated);
+ resource->id = id;
+ resource->format = source->format;
+ resource->mailbox_holder.texture_target = source->target;
+ resource->filter = source->filter;
+ resource->size = source->size;
+ resource->is_repeated = (source->wrap_mode == GL_REPEAT);
+ resource->allow_overlay = source->allow_overlay;
+
+ if (source->type == RESOURCE_TYPE_BITMAP) {
+ resource->mailbox_holder.mailbox = source->shared_bitmap_id;
+ resource->is_software = true;
+ } else if (!source->mailbox.IsValid()) {
+ LazyCreate(source);
+ DCHECK(source->gl_id);
+ DCHECK(source->origin == Resource::INTERNAL);
+ if (source->image_id) {
+ DCHECK(source->dirty_image);
+ BindImageForSampling(source);
+ }
+ // This is a resource allocated by the compositor, we need to produce it.
+ // Don't set a sync point, the caller will do it.
+ GLC(gl, gl->GenMailboxCHROMIUM(resource->mailbox_holder.mailbox.name));
+ GLC(gl, gl->ProduceTextureDirectCHROMIUM(
+ source->gl_id, resource->mailbox_holder.texture_target,
+ resource->mailbox_holder.mailbox.name));
+
+ source->mailbox = TextureMailbox(resource->mailbox_holder);
+ } else {
+ DCHECK(source->mailbox.IsTexture());
+ if (source->image_id && source->dirty_image) {
+ DCHECK(source->gl_id);
+ DCHECK(source->origin == Resource::INTERNAL);
+ GLC(gl,
+ gl->BindTexture(resource->mailbox_holder.texture_target,
+ source->gl_id));
+ BindImageForSampling(source);
+ }
+ // This is either an external resource, or a compositor resource that we
+ // already exported. Make sure to forward the sync point that we were given.
+ resource->mailbox_holder.mailbox = source->mailbox.mailbox();
+ resource->mailbox_holder.texture_target = source->mailbox.target();
+ resource->mailbox_holder.sync_point = source->mailbox.sync_point();
+ source->mailbox.set_sync_point(0);
+ }
+}
+
+void ResourceProvider::DeleteAndReturnUnusedResourcesToChild(
+ ChildMap::iterator child_it,
+ DeleteStyle style,
+ const ResourceIdArray& unused) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK(child_it != children_.end());
+ Child* child_info = &child_it->second;
+
+ if (unused.empty() && !child_info->marked_for_deletion)
+ return;
+
+ ReturnedResourceArray to_return;
+
+ GLES2Interface* gl = ContextGL();
+ bool need_sync_point = false;
+ for (size_t i = 0; i < unused.size(); ++i) {
+ ResourceId local_id = unused[i];
+
+ ResourceMap::iterator it = resources_.find(local_id);
+ CHECK(it != resources_.end());
+ Resource& resource = it->second;
+
+ DCHECK(!resource.locked_for_write);
+ DCHECK_EQ(0u, child_info->in_use_resources.count(local_id));
+ DCHECK(child_info->parent_to_child_map.count(local_id));
+
+ ResourceId child_id = child_info->parent_to_child_map[local_id];
+ DCHECK(child_info->child_to_parent_map.count(child_id));
+
+ bool is_lost =
+ resource.lost ||
+ (resource.type == RESOURCE_TYPE_GL_TEXTURE && lost_output_surface_);
+ if (resource.exported_count > 0 || resource.lock_for_read_count > 0) {
+ if (style != FOR_SHUTDOWN) {
+ // Defer this until we receive the resource back from the parent or
+ // the read lock is released.
+ resource.marked_for_deletion = true;
+ continue;
+ }
+
+ // We still have an exported_count, so we'll have to lose it.
+ is_lost = true;
+ }
+
+ if (gl && resource.filter != resource.original_filter) {
+ DCHECK(resource.target);
+ DCHECK(resource.gl_id);
+
+ GLC(gl, gl->BindTexture(resource.target, resource.gl_id));
+ GLC(gl,
+ gl->TexParameteri(resource.target,
+ GL_TEXTURE_MIN_FILTER,
+ resource.original_filter));
+ GLC(gl,
+ gl->TexParameteri(resource.target,
+ GL_TEXTURE_MAG_FILTER,
+ resource.original_filter));
+ }
+
+ ReturnedResource returned;
+ returned.id = child_id;
+ returned.sync_point = resource.mailbox.sync_point();
+ if (!returned.sync_point && resource.type == RESOURCE_TYPE_GL_TEXTURE)
+ need_sync_point = true;
+ returned.count = resource.imported_count;
+ returned.lost = is_lost;
+ to_return.push_back(returned);
+
+ child_info->parent_to_child_map.erase(local_id);
+ child_info->child_to_parent_map.erase(child_id);
+ resource.imported_count = 0;
+ DeleteResourceInternal(it, style);
+ }
+ if (need_sync_point) {
+ DCHECK(gl);
+ GLuint sync_point = gl->InsertSyncPointCHROMIUM();
+ for (size_t i = 0; i < to_return.size(); ++i) {
+ if (!to_return[i].sync_point)
+ to_return[i].sync_point = sync_point;
+ }
+ }
+
+ if (!to_return.empty())
+ child_info->return_callback.Run(to_return,
+ blocking_main_thread_task_runner_);
+
+ if (child_info->marked_for_deletion &&
+ child_info->parent_to_child_map.empty()) {
+ DCHECK(child_info->child_to_parent_map.empty());
+ children_.erase(child_it);
+ }
+}
+
+void ResourceProvider::AcquirePixelBuffer(ResourceId id) {
+ TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
+ "ResourceProvider::AcquirePixelBuffer");
+
+ Resource* resource = GetResource(id);
+ DCHECK(resource->origin == Resource::INTERNAL);
+ DCHECK_EQ(resource->exported_count, 0);
+ DCHECK(!resource->image_id);
+ DCHECK_NE(ETC1, resource->format);
+
+ DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource->type);
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ if (!resource->gl_pixel_buffer_id)
+ resource->gl_pixel_buffer_id = buffer_id_allocator_->NextId();
+ gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
+ resource->gl_pixel_buffer_id);
+ unsigned bytes_per_pixel = BitsPerPixel(resource->format) / 8;
+ gl->BufferData(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
+ resource->size.height() *
+ RoundUp(bytes_per_pixel * resource->size.width(), 4u),
+ NULL,
+ GL_DYNAMIC_DRAW);
+ gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
+}
+
+void ResourceProvider::ReleasePixelBuffer(ResourceId id) {
+ TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
+ "ResourceProvider::ReleasePixelBuffer");
+
+ Resource* resource = GetResource(id);
+ DCHECK(resource->origin == Resource::INTERNAL);
+ DCHECK_EQ(resource->exported_count, 0);
+ DCHECK(!resource->image_id);
+
+ // The pixel buffer can be released while there is a pending "set pixels"
+ // if completion has been forced. Any shared memory associated with this
+ // pixel buffer will not be freed until the waitAsyncTexImage2DCHROMIUM
+ // command has been processed on the service side. It is also safe to
+ // reuse any query id associated with this resource before they complete
+ // as each new query has a unique submit count.
+ if (resource->pending_set_pixels) {
+ DCHECK(resource->set_pixels_completion_forced);
+ resource->pending_set_pixels = false;
+ resource->locked_for_write = false;
+ }
+
+ DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource->type);
+ if (!resource->gl_pixel_buffer_id)
+ return;
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
+ resource->gl_pixel_buffer_id);
+ gl->BufferData(
+ GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0, NULL, GL_DYNAMIC_DRAW);
+ gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
+}
+
+uint8_t* ResourceProvider::MapPixelBuffer(ResourceId id, int* stride) {
+ TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
+ "ResourceProvider::MapPixelBuffer");
+
+ Resource* resource = GetResource(id);
+ DCHECK(resource->origin == Resource::INTERNAL);
+ DCHECK_EQ(resource->exported_count, 0);
+ DCHECK(!resource->image_id);
+
+ *stride = 0;
+ DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource->type);
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ DCHECK(resource->gl_pixel_buffer_id);
+ gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
+ resource->gl_pixel_buffer_id);
+ uint8_t* image = static_cast<uint8_t*>(gl->MapBufferCHROMIUM(
+ GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, GL_WRITE_ONLY));
+ gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
+ // Buffer is required to be 4-byte aligned.
+ CHECK(!(reinterpret_cast<intptr_t>(image) & 3));
+ return image;
+}
+
+void ResourceProvider::UnmapPixelBuffer(ResourceId id) {
+ TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
+ "ResourceProvider::UnmapPixelBuffer");
+
+ Resource* resource = GetResource(id);
+ DCHECK(resource->origin == Resource::INTERNAL);
+ DCHECK_EQ(resource->exported_count, 0);
+ DCHECK(!resource->image_id);
+
+ DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource->type);
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ DCHECK(resource->gl_pixel_buffer_id);
+ gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
+ resource->gl_pixel_buffer_id);
+ gl->UnmapBufferCHROMIUM(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM);
+ gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
+}
+
+GLenum ResourceProvider::BindForSampling(ResourceId resource_id,
+ GLenum unit,
+ GLenum filter) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ GLES2Interface* gl = ContextGL();
+ ResourceMap::iterator it = resources_.find(resource_id);
+ DCHECK(it != resources_.end());
+ Resource* resource = &it->second;
+ DCHECK(resource->lock_for_read_count);
+ DCHECK(!resource->locked_for_write || resource->set_pixels_completion_forced);
+
+ ScopedSetActiveTexture scoped_active_tex(gl, unit);
+ GLenum target = resource->target;
+ GLC(gl, gl->BindTexture(target, resource->gl_id));
+ if (filter != resource->filter) {
+ GLC(gl, gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter));
+ GLC(gl, gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter));
+ resource->filter = filter;
+ }
+
+ if (resource->image_id && resource->dirty_image)
+ BindImageForSampling(resource);
+
+ return target;
+}
+
+void ResourceProvider::BeginSetPixels(ResourceId id) {
+ TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
+ "ResourceProvider::BeginSetPixels");
+
+ Resource* resource = GetResource(id);
+ DCHECK(!resource->pending_set_pixels);
+
+ LazyCreate(resource);
+ DCHECK(resource->origin == Resource::INTERNAL);
+ DCHECK(resource->gl_id || resource->allocated);
+ DCHECK(ReadLockFenceHasPassed(resource));
+ DCHECK(!resource->image_id);
+
+ bool allocate = !resource->allocated;
+ resource->allocated = true;
+ LockForWrite(id);
+
+ DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource->type);
+ DCHECK(resource->gl_id);
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ DCHECK(resource->gl_pixel_buffer_id);
+ DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
+ gl->BindTexture(GL_TEXTURE_2D, resource->gl_id);
+ gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
+ resource->gl_pixel_buffer_id);
+ if (!resource->gl_upload_query_id)
+ gl->GenQueriesEXT(1, &resource->gl_upload_query_id);
+ gl->BeginQueryEXT(GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
+ resource->gl_upload_query_id);
+ if (allocate) {
+ gl->AsyncTexImage2DCHROMIUM(GL_TEXTURE_2D,
+ 0, /* level */
+ GLInternalFormat(resource->format),
+ resource->size.width(),
+ resource->size.height(),
+ 0, /* border */
+ GLDataFormat(resource->format),
+ GLDataType(resource->format),
+ NULL);
+ } else {
+ gl->AsyncTexSubImage2DCHROMIUM(GL_TEXTURE_2D,
+ 0, /* level */
+ 0, /* x */
+ 0, /* y */
+ resource->size.width(),
+ resource->size.height(),
+ GLDataFormat(resource->format),
+ GLDataType(resource->format),
+ NULL);
+ }
+ gl->EndQueryEXT(GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM);
+ gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
+
+ resource->pending_set_pixels = true;
+ resource->set_pixels_completion_forced = false;
+}
+
+void ResourceProvider::ForceSetPixelsToComplete(ResourceId id) {
+ TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
+ "ResourceProvider::ForceSetPixelsToComplete");
+
+ Resource* resource = GetResource(id);
+
+ DCHECK(resource->locked_for_write);
+ DCHECK(resource->pending_set_pixels);
+ DCHECK(!resource->set_pixels_completion_forced);
+
+ if (resource->gl_id) {
+ GLES2Interface* gl = ContextGL();
+ GLC(gl, gl->BindTexture(GL_TEXTURE_2D, resource->gl_id));
+ GLC(gl, gl->WaitAsyncTexImage2DCHROMIUM(GL_TEXTURE_2D));
+ GLC(gl, gl->BindTexture(GL_TEXTURE_2D, 0));
+ }
+
+ resource->set_pixels_completion_forced = true;
+}
+
+bool ResourceProvider::DidSetPixelsComplete(ResourceId id) {
+ TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
+ "ResourceProvider::DidSetPixelsComplete");
+
+ Resource* resource = GetResource(id);
+
+ DCHECK(resource->locked_for_write);
+ DCHECK(resource->pending_set_pixels);
+
+ if (resource->gl_id) {
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ DCHECK(resource->gl_upload_query_id);
+ GLuint complete = 1;
+ gl->GetQueryObjectuivEXT(
+ resource->gl_upload_query_id, GL_QUERY_RESULT_AVAILABLE_EXT, &complete);
+ if (!complete)
+ return false;
+ }
+
+ resource->pending_set_pixels = false;
+ UnlockForWrite(resource);
+
+ // Async set pixels commands are not necessarily processed in-sequence with
+ // drawing commands. Read lock fences are required to ensure that async
+ // commands don't access the resource while used for drawing.
+ resource->read_lock_fences_enabled = true;
+
+ return true;
+}
+
+void ResourceProvider::CreateForTesting(ResourceId id) {
+ LazyCreate(GetResource(id));
+}
+
+GLenum ResourceProvider::TargetForTesting(ResourceId id) {
+ Resource* resource = GetResource(id);
+ return resource->target;
+}
+
+void ResourceProvider::LazyCreate(Resource* resource) {
+ if (resource->type != RESOURCE_TYPE_GL_TEXTURE ||
+ resource->origin != Resource::INTERNAL)
+ return;
+
+ if (resource->gl_id)
+ return;
+
+ DCHECK(resource->texture_pool);
+ DCHECK(resource->origin == Resource::INTERNAL);
+ DCHECK(!resource->mailbox.IsValid());
+ resource->gl_id = texture_id_allocator_->NextId();
+
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+
+ // Create and set texture properties. Allocation is delayed until needed.
+ GLC(gl, gl->BindTexture(resource->target, resource->gl_id));
+ GLC(gl,
+ gl->TexParameteri(
+ resource->target, GL_TEXTURE_MIN_FILTER, resource->original_filter));
+ GLC(gl,
+ gl->TexParameteri(
+ resource->target, GL_TEXTURE_MAG_FILTER, resource->original_filter));
+ GLC(gl,
+ gl->TexParameteri(
+ resource->target, GL_TEXTURE_WRAP_S, resource->wrap_mode));
+ GLC(gl,
+ gl->TexParameteri(
+ resource->target, GL_TEXTURE_WRAP_T, resource->wrap_mode));
+ GLC(gl,
+ gl->TexParameteri(
+ resource->target, GL_TEXTURE_POOL_CHROMIUM, resource->texture_pool));
+ if (use_texture_usage_hint_ && (resource->hint & TEXTURE_HINT_FRAMEBUFFER)) {
+ GLC(gl,
+ gl->TexParameteri(resource->target,
+ GL_TEXTURE_USAGE_ANGLE,
+ GL_FRAMEBUFFER_ATTACHMENT_ANGLE));
+ }
+}
+
+void ResourceProvider::AllocateForTesting(ResourceId id) {
+ LazyAllocate(GetResource(id));
+}
+
+void ResourceProvider::LazyAllocate(Resource* resource) {
+ DCHECK(resource);
+ if (resource->allocated)
+ return;
+ LazyCreate(resource);
+ if (!resource->gl_id)
+ return;
+ resource->allocated = true;
+ GLES2Interface* gl = ContextGL();
+ gfx::Size& size = resource->size;
+ DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
+ ResourceFormat format = resource->format;
+ GLC(gl, gl->BindTexture(GL_TEXTURE_2D, resource->gl_id));
+ if (use_texture_storage_ext_ &&
+ IsFormatSupportedForStorage(format, use_texture_format_bgra_) &&
+ (resource->hint & TEXTURE_HINT_IMMUTABLE)) {
+ GLenum storage_format = TextureToStorageFormat(format);
+ GLC(gl,
+ gl->TexStorage2DEXT(
+ GL_TEXTURE_2D, 1, storage_format, size.width(), size.height()));
+ } else {
+ // ETC1 does not support preallocation.
+ if (format != ETC1) {
+ GLC(gl,
+ gl->TexImage2D(GL_TEXTURE_2D,
+ 0,
+ GLInternalFormat(format),
+ size.width(),
+ size.height(),
+ 0,
+ GLDataFormat(format),
+ GLDataType(format),
+ NULL));
+ }
+ }
+}
+
+void ResourceProvider::BindImageForSampling(Resource* resource) {
+ GLES2Interface* gl = ContextGL();
+ DCHECK(resource->gl_id);
+ DCHECK(resource->image_id);
+
+ // Release image currently bound to texture.
+ if (resource->bound_image_id)
+ gl->ReleaseTexImage2DCHROMIUM(resource->target, resource->bound_image_id);
+ gl->BindTexImage2DCHROMIUM(resource->target, resource->image_id);
+ resource->bound_image_id = resource->image_id;
+ resource->dirty_image = false;
+}
+
+void ResourceProvider::CopyResource(ResourceId source_id, ResourceId dest_id) {
+ TRACE_EVENT0("cc", "ResourceProvider::CopyResource");
+
+ Resource* source_resource = GetResource(source_id);
+ DCHECK(!source_resource->lock_for_read_count);
+ DCHECK(source_resource->origin == Resource::INTERNAL);
+ DCHECK_EQ(source_resource->exported_count, 0);
+ DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, source_resource->type);
+ DCHECK(source_resource->allocated);
+ LazyCreate(source_resource);
+
+ Resource* dest_resource = GetResource(dest_id);
+ DCHECK(!dest_resource->locked_for_write);
+ DCHECK(!dest_resource->lock_for_read_count);
+ DCHECK(dest_resource->origin == Resource::INTERNAL);
+ DCHECK_EQ(dest_resource->exported_count, 0);
+ DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, dest_resource->type);
+ LazyAllocate(dest_resource);
+
+ DCHECK_EQ(source_resource->type, dest_resource->type);
+ DCHECK_EQ(source_resource->format, dest_resource->format);
+ DCHECK(source_resource->size == dest_resource->size);
+
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ if (source_resource->image_id && source_resource->dirty_image) {
+ gl->BindTexture(source_resource->target, source_resource->gl_id);
+ BindImageForSampling(source_resource);
+ }
+ if (use_sync_query_) {
+ if (!source_resource->gl_read_lock_query_id)
+ gl->GenQueriesEXT(1, &source_resource->gl_read_lock_query_id);
+#if defined(OS_CHROMEOS)
+ // TODO(reveman): This avoids a performance problem on some ChromeOS
+ // devices. This needs to be removed to support native GpuMemoryBuffer
+ // implementations. crbug.com/436314
+ gl->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM,
+ source_resource->gl_read_lock_query_id);
+#else
+ gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM,
+ source_resource->gl_read_lock_query_id);
+#endif
+ }
+ DCHECK(!dest_resource->image_id);
+ dest_resource->allocated = true;
+ gl->CopySubTextureCHROMIUM(dest_resource->target, source_resource->gl_id,
+ dest_resource->gl_id, 0, 0);
+ if (source_resource->gl_read_lock_query_id) {
+ // End query and create a read lock fence that will prevent access to
+// source resource until CopySubTextureCHROMIUM command has completed.
+#if defined(OS_CHROMEOS)
+ gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
+#else
+ gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
+#endif
+ source_resource->read_lock_fence = make_scoped_refptr(
+ new CopyTextureFence(gl, source_resource->gl_read_lock_query_id));
+ } else {
+ // Create a SynchronousFence when CHROMIUM_sync_query extension is missing.
+ // Try to use one synchronous fence for as many CopyResource operations as
+ // possible as that reduce the number of times we have to synchronize with
+ // the GL.
+ if (!synchronous_fence_.get() || synchronous_fence_->has_synchronized())
+ synchronous_fence_ = make_scoped_refptr(new SynchronousFence(gl));
+ source_resource->read_lock_fence = synchronous_fence_;
+ source_resource->read_lock_fence->Set();
+ }
+}
+
+void ResourceProvider::WaitSyncPointIfNeeded(ResourceId id) {
+ Resource* resource = GetResource(id);
+ DCHECK_EQ(resource->exported_count, 0);
+ DCHECK(resource->allocated);
+ if (resource->type != RESOURCE_TYPE_GL_TEXTURE || resource->gl_id)
+ return;
+ if (!resource->mailbox.sync_point())
+ return;
+ DCHECK(resource->mailbox.IsValid());
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ GLC(gl, gl->WaitSyncPointCHROMIUM(resource->mailbox.sync_point()));
+ resource->mailbox.set_sync_point(0);
+}
+
+void ResourceProvider::WaitReadLockIfNeeded(ResourceId id) {
+ Resource* resource = GetResource(id);
+ DCHECK_EQ(resource->exported_count, 0);
+ if (!resource->read_lock_fence.get())
+ return;
+
+ resource->read_lock_fence->Wait();
+}
+
+GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) {
+ GLint active_unit = 0;
+ gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit);
+ return active_unit;
+}
+
+GLES2Interface* ResourceProvider::ContextGL() const {
+ ContextProvider* context_provider = output_surface_->context_provider();
+ return context_provider ? context_provider->ContextGL() : NULL;
+}
+
+class GrContext* ResourceProvider::GrContext(bool worker_context) const {
+ ContextProvider* context_provider =
+ worker_context ? output_surface_->worker_context_provider()
+ : output_surface_->context_provider();
+ return context_provider ? context_provider->GrContext() : NULL;
+}
+
+} // namespace cc
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