| Index: src/gpu/GrDistanceFieldAdjustTable.cpp
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| diff --git a/src/gpu/GrDistanceFieldAdjustTable.cpp b/src/gpu/GrDistanceFieldAdjustTable.cpp
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| deleted file mode 100644
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| index 1c5aeceb80125a18159d3fad9eec87a93d1fcf24..0000000000000000000000000000000000000000
|
| --- a/src/gpu/GrDistanceFieldAdjustTable.cpp
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| +++ /dev/null
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| @@ -1,93 +0,0 @@
|
| -/*
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| - * Copyright 2015 Google Inc.
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| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "GrDistanceFieldAdjustTable.h"
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| -
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| -#include "SkScalerContext.h"
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| -
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| -SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
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| -
|
| -void GrDistanceFieldAdjustTable::buildDistanceAdjustTable() {
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| - // This is used for an approximation of the mask gamma hack, used by raster and bitmap
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| - // text. The mask gamma hack is based off of guessing what the blend color is going to
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| - // be, and adjusting the mask so that when run through the linear blend will
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| - // produce the value closest to the desired result. However, in practice this means
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| - // that the 'adjusted' mask is just increasing or decreasing the coverage of
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| - // the mask depending on what it is thought it will blit against. For black (on
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| - // assumed white) this means that coverages are decreased (on a curve). For white (on
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| - // assumed black) this means that coverages are increased (on a a curve). At
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| - // middle (perceptual) gray (which could be blit against anything) the coverages
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| - // remain the same.
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| - //
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| - // The idea here is that instead of determining the initial (real) coverage and
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| - // then adjusting that coverage, we determine an adjusted coverage directly by
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| - // essentially manipulating the geometry (in this case, the distance to the glyph
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| - // edge). So for black (on assumed white) this thins a bit; for white (on
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| - // assumed black) this fake bolds the geometry a bit.
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| - //
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| - // The distance adjustment is calculated by determining the actual coverage value which
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| - // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
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| - // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
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| - // actual edge. So by subtracting this distance adjustment and computing without the
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| - // the coverage adjustment we should get 0.5 coverage at the same point.
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| - //
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| - // This has several implications:
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| - // For non-gray lcd smoothed text, each subpixel essentially is using a
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| - // slightly different geometry.
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| - //
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| - // For black (on assumed white) this may not cover some pixels which were
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| - // previously covered; however those pixels would have been only slightly
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| - // covered and that slight coverage would have been decreased anyway. Also, some pixels
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| - // which were previously fully covered may no longer be fully covered.
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| - //
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| - // For white (on assumed black) this may cover some pixels which weren't
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| - // previously covered at all.
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| -
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| - int width, height;
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| - size_t size;
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| -
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| -#ifdef SK_GAMMA_CONTRAST
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| - SkScalar contrast = SK_GAMMA_CONTRAST;
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| -#else
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| - SkScalar contrast = 0.5f;
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| -#endif
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| - SkScalar paintGamma = SK_GAMMA_EXPONENT;
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| - SkScalar deviceGamma = SK_GAMMA_EXPONENT;
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| -
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| - size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
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| - &width, &height);
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| -
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| - SkASSERT(kExpectedDistanceAdjustTableSize == height);
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| - fTable = new SkScalar[height];
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| -
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| - SkAutoTArray<uint8_t> data((int)size);
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| - SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
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| -
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| - // find the inverse points where we cross 0.5
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| - // binsearch might be better, but we only need to do this once on creation
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| - for (int row = 0; row < height; ++row) {
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| - uint8_t* rowPtr = data.get() + row*width;
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| - for (int col = 0; col < width - 1; ++col) {
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| - if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
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| - // compute point where a mask value will give us a result of 0.5
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| - float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
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| - float borderAlpha = (col + interp) / 255.f;
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| -
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| - // compute t value for that alpha
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| - // this is an approximate inverse for smoothstep()
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| - float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
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| -
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| - // compute distance which gives us that t value
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| - const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
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| - float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
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| -
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| - fTable[row] = d;
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| - break;
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| - }
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| - }
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| - }
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| -}
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|
|