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Unified Diff: src/gpu/GrDistanceFieldAdjustTable.cpp

Issue 1521453002: Move all text stuff to its own folder (Closed) Base URL: https://skia.googlesource.com/skia.git@cleanuptext11textutils2
Patch Set: Created 5 years ago
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Index: src/gpu/GrDistanceFieldAdjustTable.cpp
diff --git a/src/gpu/GrDistanceFieldAdjustTable.cpp b/src/gpu/GrDistanceFieldAdjustTable.cpp
deleted file mode 100644
index 1c5aeceb80125a18159d3fad9eec87a93d1fcf24..0000000000000000000000000000000000000000
--- a/src/gpu/GrDistanceFieldAdjustTable.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrDistanceFieldAdjustTable.h"
-
-#include "SkScalerContext.h"
-
-SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
-
-void GrDistanceFieldAdjustTable::buildDistanceAdjustTable() {
- // This is used for an approximation of the mask gamma hack, used by raster and bitmap
- // text. The mask gamma hack is based off of guessing what the blend color is going to
- // be, and adjusting the mask so that when run through the linear blend will
- // produce the value closest to the desired result. However, in practice this means
- // that the 'adjusted' mask is just increasing or decreasing the coverage of
- // the mask depending on what it is thought it will blit against. For black (on
- // assumed white) this means that coverages are decreased (on a curve). For white (on
- // assumed black) this means that coverages are increased (on a a curve). At
- // middle (perceptual) gray (which could be blit against anything) the coverages
- // remain the same.
- //
- // The idea here is that instead of determining the initial (real) coverage and
- // then adjusting that coverage, we determine an adjusted coverage directly by
- // essentially manipulating the geometry (in this case, the distance to the glyph
- // edge). So for black (on assumed white) this thins a bit; for white (on
- // assumed black) this fake bolds the geometry a bit.
- //
- // The distance adjustment is calculated by determining the actual coverage value which
- // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
- // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
- // actual edge. So by subtracting this distance adjustment and computing without the
- // the coverage adjustment we should get 0.5 coverage at the same point.
- //
- // This has several implications:
- // For non-gray lcd smoothed text, each subpixel essentially is using a
- // slightly different geometry.
- //
- // For black (on assumed white) this may not cover some pixels which were
- // previously covered; however those pixels would have been only slightly
- // covered and that slight coverage would have been decreased anyway. Also, some pixels
- // which were previously fully covered may no longer be fully covered.
- //
- // For white (on assumed black) this may cover some pixels which weren't
- // previously covered at all.
-
- int width, height;
- size_t size;
-
-#ifdef SK_GAMMA_CONTRAST
- SkScalar contrast = SK_GAMMA_CONTRAST;
-#else
- SkScalar contrast = 0.5f;
-#endif
- SkScalar paintGamma = SK_GAMMA_EXPONENT;
- SkScalar deviceGamma = SK_GAMMA_EXPONENT;
-
- size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
- &width, &height);
-
- SkASSERT(kExpectedDistanceAdjustTableSize == height);
- fTable = new SkScalar[height];
-
- SkAutoTArray<uint8_t> data((int)size);
- SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
-
- // find the inverse points where we cross 0.5
- // binsearch might be better, but we only need to do this once on creation
- for (int row = 0; row < height; ++row) {
- uint8_t* rowPtr = data.get() + row*width;
- for (int col = 0; col < width - 1; ++col) {
- if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
- // compute point where a mask value will give us a result of 0.5
- float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
- float borderAlpha = (col + interp) / 255.f;
-
- // compute t value for that alpha
- // this is an approximate inverse for smoothstep()
- float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
-
- // compute distance which gives us that t value
- const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
- float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
-
- fTable[row] = d;
- break;
- }
- }
- }
-}
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