| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index 67ce87cabe0c93541ad360d33c222b0e9c430a85..c7e7b3647acd04780f932d5937f00461a484f4c1 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -84,7 +84,7 @@
|
| varyingHandler->emitAttributes(gp);
|
|
|
| GrGLSLVertToFrag v(kVec4f_GrSLType);
|
| - varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision);
|
| + varyingHandler->addVarying("ConicCoeffs", &v);
|
| vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
|
|
|
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| @@ -111,50 +111,27 @@
|
| args.fTransformsIn,
|
| args.fTransformsOut);
|
|
|
| - GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
|
| - GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
|
| - GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
|
| - GrGLSLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
|
| - GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
|
| - GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
|
| - GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
|
| - GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
|
| -
|
| - fragBuilder->declAppend(edgeAlpha);
|
| - fragBuilder->declAppend(dklmdx);
|
| - fragBuilder->declAppend(dklmdy);
|
| - fragBuilder->declAppend(dfdx);
|
| - fragBuilder->declAppend(dfdy);
|
| - fragBuilder->declAppend(gF);
|
| - fragBuilder->declAppend(gFM);
|
| - fragBuilder->declAppend(func);
|
| + fragBuilder->codeAppend("float edgeAlpha;");
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrProcessorEdgeType: {
|
| SkAssertResult(fragBuilder->enableFeature(
|
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
|
| - fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
|
| - fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdx.c_str(),
|
| - v.fsIn(), dklmdx.c_str(),
|
| - v.fsIn(), dklmdx.c_str(),
|
| - v.fsIn(), dklmdx.c_str());
|
| - fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdy.c_str(),
|
| - v.fsIn(), dklmdy.c_str(),
|
| - v.fsIn(), dklmdy.c_str(),
|
| - v.fsIn(), dklmdy.c_str());
|
| - fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| - fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
|
| - gFM.c_str(), gF.c_str(), gF.c_str());
|
| - fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;",
|
| - func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
|
| - fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
|
| - fragBuilder->codeAppendf("%s = %s / %s;",
|
| - edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| - fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
|
| - edgeAlpha.c_str(), edgeAlpha.c_str());
|
| + fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
|
| + fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
|
| + fragBuilder->codeAppendf("float dfdx ="
|
| + "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("float dfdy ="
|
| + "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| + fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| + fragBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("func = abs(func);");
|
| + fragBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| + fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| // Add line below for smooth cubic ramp
|
| // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| @@ -162,38 +139,28 @@
|
| case kFillAA_GrProcessorEdgeType: {
|
| SkAssertResult(fragBuilder->enableFeature(
|
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
|
| - fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
|
| - fragBuilder->codeAppendf("%s ="
|
| - "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdx.c_str(),
|
| - v.fsIn(), dklmdx.c_str(),
|
| - v.fsIn(), dklmdx.c_str(),
|
| - v.fsIn(), dklmdx.c_str());
|
| - fragBuilder->codeAppendf("%s ="
|
| - "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdy.c_str(),
|
| - v.fsIn(), dklmdy.c_str(),
|
| - v.fsIn(), dklmdy.c_str(),
|
| - v.fsIn(), dklmdy.c_str());
|
| - fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| - fragBuilder->codeAppendf("float %s = sqrt(dot(%s, %s));",
|
| - gFM.c_str(), gF.c_str(), gF.c_str());
|
| - fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
| - func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
|
| - fragBuilder->codeAppendf("%s = %s / %s;",
|
| - edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| - fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
|
| - edgeAlpha.c_str(), edgeAlpha.c_str());
|
| + fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
|
| + fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
|
| + fragBuilder->codeAppendf("float dfdx ="
|
| + "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("float dfdy ="
|
| + "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| + fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| + fragBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| + fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| // Add line below for smooth cubic ramp
|
| // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillBW_GrProcessorEdgeType: {
|
| - fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
| - edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
|
| - fragBuilder->codeAppendf("%s = float(%s < 0.0);",
|
| - edgeAlpha.c_str(), edgeAlpha.c_str());
|
| + fragBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| break;
|
| }
|
| default:
|
| @@ -206,13 +173,12 @@
|
| fCoverageScaleUniform = uniformHandler->addUniform(
|
| GrGLSLUniformHandler::kFragment_Visibility,
|
| kFloat_GrSLType,
|
| - kHigh_GrSLPrecision,
|
| + kDefault_GrSLPrecision,
|
| "Coverage",
|
| &coverageScale);
|
| - fragBuilder->codeAppendf("%s = vec4(%s * %s);",
|
| - args.fOutputCoverage, coverageScale, edgeAlpha.c_str());
|
| + fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
|
| } else {
|
| - fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
|
| + fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
|
| }
|
| }
|
|
|
| @@ -641,8 +607,8 @@
|
| fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
|
| gFM.c_str(), gF.c_str(), gF.c_str());
|
| fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| - func.c_str(),
|
| - v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
|
| + func.c_str(), v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| fragBuilder->codeAppendf("%s = %s / %s;",
|
| edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
|
|
|