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Side by Side Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 1514553002: Revert of Boost GrGLConicEffect's variables to all high precision (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBezierEffect.h" 8 #include "GrBezierEffect.h"
9 9
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" 10 #include "glsl/GrGLSLFragmentShaderBuilder.h"
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { 77 void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
78 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; 78 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
79 const GrConicEffect& gp = args.fGP.cast<GrConicEffect>(); 79 const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
80 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 80 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
81 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 81 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
82 82
83 // emit attributes 83 // emit attributes
84 varyingHandler->emitAttributes(gp); 84 varyingHandler->emitAttributes(gp);
85 85
86 GrGLSLVertToFrag v(kVec4f_GrSLType); 86 GrGLSLVertToFrag v(kVec4f_GrSLType);
87 varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision); 87 varyingHandler->addVarying("ConicCoeffs", &v);
88 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); 88 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
89 89
90 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 90 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
91 // Setup pass through color 91 // Setup pass through color
92 if (!gp.colorIgnored()) { 92 if (!gp.colorIgnored()) {
93 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); 93 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
94 } 94 }
95 95
96 // Setup position 96 // Setup position
97 this->setupPosition(vertBuilder, 97 this->setupPosition(vertBuilder,
98 uniformHandler, 98 uniformHandler,
99 gpArgs, 99 gpArgs,
100 gp.inPosition()->fName, 100 gp.inPosition()->fName,
101 gp.viewMatrix(), 101 gp.viewMatrix(),
102 &fViewMatrixUniform); 102 &fViewMatrixUniform);
103 103
104 // emit transforms with position 104 // emit transforms with position
105 this->emitTransforms(vertBuilder, 105 this->emitTransforms(vertBuilder,
106 varyingHandler, 106 varyingHandler,
107 uniformHandler, 107 uniformHandler,
108 gpArgs->fPositionVar, 108 gpArgs->fPositionVar,
109 gp.inPosition()->fName, 109 gp.inPosition()->fName,
110 gp.localMatrix(), 110 gp.localMatrix(),
111 args.fTransformsIn, 111 args.fTransformsIn,
112 args.fTransformsOut); 112 args.fTransformsOut);
113 113
114 GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecisi on); 114 fragBuilder->codeAppend("float edgeAlpha;");
115 GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
116 GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
117 GrGLSLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
118 GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
119 GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
120 GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
121 GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
122
123 fragBuilder->declAppend(edgeAlpha);
124 fragBuilder->declAppend(dklmdx);
125 fragBuilder->declAppend(dklmdy);
126 fragBuilder->declAppend(dfdx);
127 fragBuilder->declAppend(dfdy);
128 fragBuilder->declAppend(gF);
129 fragBuilder->declAppend(gFM);
130 fragBuilder->declAppend(func);
131 115
132 switch (fEdgeType) { 116 switch (fEdgeType) {
133 case kHairlineAA_GrProcessorEdgeType: { 117 case kHairlineAA_GrProcessorEdgeType: {
134 SkAssertResult(fragBuilder->enableFeature( 118 SkAssertResult(fragBuilder->enableFeature(
135 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur e)); 119 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur e));
136 fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsI n()); 120 fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
137 fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsI n()); 121 fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
138 fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s. z * %s.y;", 122 fragBuilder->codeAppendf("float dfdx ="
139 dfdx.c_str(), 123 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
140 v.fsIn(), dklmdx.c_str(), 124 v.fsIn(), v.fsIn(), v.fsIn());
141 v.fsIn(), dklmdx.c_str(), 125 fragBuilder->codeAppendf("float dfdy ="
142 v.fsIn(), dklmdx.c_str()); 126 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
143 fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s. z * %s.y;", 127 v.fsIn(), v.fsIn(), v.fsIn());
144 dfdy.c_str(), 128 fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
145 v.fsIn(), dklmdy.c_str(), 129 fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
146 v.fsIn(), dklmdy.c_str(), 130 fragBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fs In(), v.fsIn(),
147 v.fsIn(), dklmdy.c_str()); 131 v.fsIn(), v.fsIn());
148 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_st r(), dfdy.c_str()); 132 fragBuilder->codeAppend("func = abs(func);");
149 fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", 133 fragBuilder->codeAppend("edgeAlpha = func / gFM;");
150 gFM.c_str(), gF.c_str(), gF.c_str()); 134 fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
151 fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;",
152 func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
153 fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str() );
154 fragBuilder->codeAppendf("%s = %s / %s;",
155 edgeAlpha.c_str(), func.c_str(), gFM.c_str( ));
156 fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
157 edgeAlpha.c_str(), edgeAlpha.c_str());
158 // Add line below for smooth cubic ramp 135 // Add line below for smooth cubic ramp
159 // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0 *edgeAlpha);"); 136 // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0 *edgeAlpha);");
160 break; 137 break;
161 } 138 }
162 case kFillAA_GrProcessorEdgeType: { 139 case kFillAA_GrProcessorEdgeType: {
163 SkAssertResult(fragBuilder->enableFeature( 140 SkAssertResult(fragBuilder->enableFeature(
164 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur e)); 141 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur e));
165 fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsI n()); 142 fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
166 fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsI n()); 143 fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
167 fragBuilder->codeAppendf("%s =" 144 fragBuilder->codeAppendf("float dfdx ="
168 "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * % s.y;", 145 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
169 dfdx.c_str(), 146 v.fsIn(), v.fsIn(), v.fsIn());
170 v.fsIn(), dklmdx.c_str(), 147 fragBuilder->codeAppendf("float dfdy ="
171 v.fsIn(), dklmdx.c_str(), 148 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
172 v.fsIn(), dklmdx.c_str()); 149 v.fsIn(), v.fsIn(), v.fsIn());
173 fragBuilder->codeAppendf("%s =" 150 fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
174 "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * % s.y;", 151 fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
175 dfdy.c_str(), 152 fragBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
176 v.fsIn(), dklmdy.c_str(), 153 v.fsIn(), v.fsIn());
177 v.fsIn(), dklmdy.c_str(), 154 fragBuilder->codeAppend("edgeAlpha = func / gFM;");
178 v.fsIn(), dklmdy.c_str()); 155 fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0 );");
179 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_st r(), dfdy.c_str());
180 fragBuilder->codeAppendf("float %s = sqrt(dot(%s, %s));",
181 gFM.c_str(), gF.c_str(), gF.c_str());
182 fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
183 func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
184 fragBuilder->codeAppendf("%s = %s / %s;",
185 edgeAlpha.c_str(), func.c_str(), gFM.c_str( ));
186 fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
187 edgeAlpha.c_str(), edgeAlpha.c_str());
188 // Add line below for smooth cubic ramp 156 // Add line below for smooth cubic ramp
189 // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0 *edgeAlpha);"); 157 // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0 *edgeAlpha);");
190 break; 158 break;
191 } 159 }
192 case kFillBW_GrProcessorEdgeType: { 160 case kFillBW_GrProcessorEdgeType: {
193 fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", 161 fragBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v .fsIn(), v.fsIn(),
194 edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fs In(), v.fsIn()); 162 v.fsIn(), v.fsIn());
195 fragBuilder->codeAppendf("%s = float(%s < 0.0);", 163 fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
196 edgeAlpha.c_str(), edgeAlpha.c_str());
197 break; 164 break;
198 } 165 }
199 default: 166 default:
200 SkFAIL("Shouldn't get here"); 167 SkFAIL("Shouldn't get here");
201 } 168 }
202 169
203 // TODO should we really be doing this? 170 // TODO should we really be doing this?
204 if (gp.coverageScale() != 0xff) { 171 if (gp.coverageScale() != 0xff) {
205 const char* coverageScale; 172 const char* coverageScale;
206 fCoverageScaleUniform = uniformHandler->addUniform( 173 fCoverageScaleUniform = uniformHandler->addUniform(
207 GrGLSLUniformHandler::k Fragment_Visibility, 174 GrGLSLUniformHandler::k Fragment_Visibility,
208 kFloat_GrSLType, 175 kFloat_GrSLType,
209 kHigh_GrSLPrecision, 176 kDefault_GrSLPrecision,
210 "Coverage", 177 "Coverage",
211 &coverageScale); 178 &coverageScale);
212 fragBuilder->codeAppendf("%s = vec4(%s * %s);", 179 fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCover age, coverageScale);
213 args.fOutputCoverage, coverageScale, edgeAlpha. c_str());
214 } else { 180 } else {
215 fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlp ha.c_str()); 181 fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
216 } 182 }
217 } 183 }
218 184
219 void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp, 185 void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp,
220 const GrGLSLCaps&, 186 const GrGLSLCaps&,
221 GrProcessorKeyBuilder* b) { 187 GrProcessorKeyBuilder* b) {
222 const GrConicEffect& ce = gp.cast<GrConicEffect>(); 188 const GrConicEffect& ce = gp.cast<GrConicEffect>();
223 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; 189 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
224 key |= GrColor_ILLEGAL != ce.color() ? 0x4 : 0x0; 190 key |= GrColor_ILLEGAL != ce.color() ? 0x4 : 0x0;
225 key |= 0xff != ce.coverageScale() ? 0x8 : 0x0; 191 key |= 0xff != ce.coverageScale() ? 0x8 : 0x0;
(...skipping 408 matching lines...) Expand 10 before | Expand all | Expand 10 after
634 "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - % s.z * %s.y;", 600 "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - % s.z * %s.y;",
635 dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_ str(), v.fsIn(), 601 dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_ str(), v.fsIn(),
636 dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); 602 dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
637 fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s. z - %s.z * %s.y;", 603 fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s. z - %s.z * %s.y;",
638 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_ str(), v.fsIn(), 604 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_ str(), v.fsIn(),
639 dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); 605 dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
640 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_st r(), dfdy.c_str()); 606 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_st r(), dfdy.c_str());
641 fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", 607 fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
642 gFM.c_str(), gF.c_str(), gF.c_str()); 608 gFM.c_str(), gF.c_str(), gF.c_str());
643 fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", 609 fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
644 func.c_str(), 610 func.c_str(), v.fsIn(), v.fsIn(),
645 v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.f sIn()); 611 v.fsIn(), v.fsIn(), v.fsIn());
646 fragBuilder->codeAppendf("%s = %s / %s;", 612 fragBuilder->codeAppendf("%s = %s / %s;",
647 edgeAlpha.c_str(), func.c_str(), gFM.c_str( )); 613 edgeAlpha.c_str(), func.c_str(), gFM.c_str( ));
648 fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", 614 fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
649 edgeAlpha.c_str(), edgeAlpha.c_str()); 615 edgeAlpha.c_str(), edgeAlpha.c_str());
650 // Add line below for smooth cubic ramp 616 // Add line below for smooth cubic ramp
651 // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", 617 // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
652 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge Alpha.c_str(), 618 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge Alpha.c_str(),
653 // edgeAlpha.c_str()); 619 // edgeAlpha.c_str());
654 break; 620 break;
655 } 621 }
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
711 do { 677 do {
712 GrPrimitiveEdgeType edgeType = 678 GrPrimitiveEdgeType edgeType =
713 static_cast<GrPrimitiveEdgeType>( 679 static_cast<GrPrimitiveEdgeType>(
714 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt)); 680 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt));
715 gp = GrCubicEffect::Create(GrRandomColor(d->fRandom), 681 gp = GrCubicEffect::Create(GrRandomColor(d->fRandom),
716 GrTest::TestMatrix(d->fRandom), edgeType, *d- >fCaps); 682 GrTest::TestMatrix(d->fRandom), edgeType, *d- >fCaps);
717 } while (nullptr == gp); 683 } while (nullptr == gp);
718 return gp; 684 return gp;
719 } 685 }
720 686
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