Index: src/gpu/effects/GrBezierEffect.cpp |
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp |
index c7e7b3647acd04780f932d5937f00461a484f4c1..fcb567dfc5df0de29c61d38c3d611430cfe7c9c1 100644 |
--- a/src/gpu/effects/GrBezierEffect.cpp |
+++ b/src/gpu/effects/GrBezierEffect.cpp |
@@ -84,7 +84,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
varyingHandler->emitAttributes(gp); |
GrGLSLVertToFrag v(kVec4f_GrSLType); |
- varyingHandler->addVarying("ConicCoeffs", &v); |
+ varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision); |
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); |
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
@@ -111,27 +111,50 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
args.fTransformsIn, |
args.fTransformsOut); |
- fragBuilder->codeAppend("float edgeAlpha;"); |
+ GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
+ |
+ fragBuilder->declAppend(edgeAlpha); |
+ fragBuilder->declAppend(dklmdx); |
+ fragBuilder->declAppend(dklmdy); |
+ fragBuilder->declAppend(dfdx); |
+ fragBuilder->declAppend(dfdy); |
+ fragBuilder->declAppend(gF); |
+ fragBuilder->declAppend(gFM); |
+ fragBuilder->declAppend(func); |
switch (fEdgeType) { |
case kHairlineAA_GrProcessorEdgeType: { |
SkAssertResult(fragBuilder->enableFeature( |
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
- fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
- fragBuilder->codeAppendf("float dfdx =" |
- "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", |
- v.fsIn(), v.fsIn(), v.fsIn()); |
- fragBuilder->codeAppendf("float dfdy =" |
- "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", |
- v.fsIn(), v.fsIn(), v.fsIn()); |
- fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
- fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
- fragBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(), |
- v.fsIn(), v.fsIn()); |
- fragBuilder->codeAppend("func = abs(func);"); |
- fragBuilder->codeAppend("edgeAlpha = func / gFM;"); |
- fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
+ fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdx.c_str(), |
+ v.fsIn(), dklmdx.c_str(), |
+ v.fsIn(), dklmdx.c_str(), |
+ v.fsIn(), dklmdx.c_str()); |
+ fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdy.c_str(), |
+ v.fsIn(), dklmdy.c_str(), |
+ v.fsIn(), dklmdy.c_str(), |
+ v.fsIn(), dklmdy.c_str()); |
+ fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
+ fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", |
+ gFM.c_str(), gF.c_str(), gF.c_str()); |
+ fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;", |
+ func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); |
+ fragBuilder->codeAppendf("%s = %s / %s;", |
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
+ fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", |
+ edgeAlpha.c_str(), edgeAlpha.c_str()); |
// Add line below for smooth cubic ramp |
// fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
break; |
@@ -139,28 +162,38 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
case kFillAA_GrProcessorEdgeType: { |
SkAssertResult(fragBuilder->enableFeature( |
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
- fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
- fragBuilder->codeAppendf("float dfdx =" |
- "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", |
- v.fsIn(), v.fsIn(), v.fsIn()); |
- fragBuilder->codeAppendf("float dfdy =" |
- "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", |
- v.fsIn(), v.fsIn(), v.fsIn()); |
- fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
- fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
- fragBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(), |
- v.fsIn(), v.fsIn()); |
- fragBuilder->codeAppend("edgeAlpha = func / gFM;"); |
- fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); |
+ fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s =" |
+ "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdx.c_str(), |
+ v.fsIn(), dklmdx.c_str(), |
+ v.fsIn(), dklmdx.c_str(), |
+ v.fsIn(), dklmdx.c_str()); |
+ fragBuilder->codeAppendf("%s =" |
+ "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdy.c_str(), |
+ v.fsIn(), dklmdy.c_str(), |
+ v.fsIn(), dklmdy.c_str(), |
+ v.fsIn(), dklmdy.c_str()); |
+ fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
+ fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", |
+ gFM.c_str(), gF.c_str(), gF.c_str()); |
+ fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", |
+ func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = %s / %s;", |
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
+ fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", |
+ edgeAlpha.c_str(), edgeAlpha.c_str()); |
// Add line below for smooth cubic ramp |
// fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
break; |
} |
case kFillBW_GrProcessorEdgeType: { |
- fragBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(), |
- v.fsIn(), v.fsIn()); |
- fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
+ fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", |
+ edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = float(%s < 0.0);", |
+ edgeAlpha.c_str(), edgeAlpha.c_str()); |
break; |
} |
default: |
@@ -173,12 +206,13 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
fCoverageScaleUniform = uniformHandler->addUniform( |
GrGLSLUniformHandler::kFragment_Visibility, |
kFloat_GrSLType, |
- kDefault_GrSLPrecision, |
+ kHigh_GrSLPrecision, |
"Coverage", |
&coverageScale); |
- fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); |
+ fragBuilder->codeAppendf("%s = vec4(%s * %s);", |
+ args.fOutputCoverage, coverageScale, edgeAlpha.c_str()); |
} else { |
- fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); |
+ fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); |
} |
} |
@@ -607,8 +641,8 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", |
gFM.c_str(), gF.c_str(), gF.c_str()); |
fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
- func.c_str(), v.fsIn(), v.fsIn(), |
- v.fsIn(), v.fsIn(), v.fsIn()); |
+ func.c_str(), |
+ v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); |
fragBuilder->codeAppendf("%s = %s / %s;", |
edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", |