| Index: src/gpu/effects/GrYUVEffect.cpp
|
| diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e4d9d61bdb5efd695a34a7fc3b15ee90edff68f0
|
| --- /dev/null
|
| +++ b/src/gpu/effects/GrYUVEffect.cpp
|
| @@ -0,0 +1,391 @@
|
| +/*
|
| + * Copyright 2014 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrYUVEffect.h"
|
| +
|
| +#include "GrCoordTransform.h"
|
| +#include "GrFragmentProcessor.h"
|
| +#include "GrInvariantOutput.h"
|
| +#include "GrProcessor.h"
|
| +#include "glsl/GrGLSLFragmentProcessor.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| +#include "glsl/GrGLSLProgramDataManager.h"
|
| +#include "glsl/GrGLSLUniformHandler.h"
|
| +
|
| +namespace {
|
| +
|
| +static const float kJPEGConversionMatrix[16] = {
|
| + 1.0f, 0.0f, 1.402f, -0.701f,
|
| + 1.0f, -0.34414f, -0.71414f, 0.529f,
|
| + 1.0f, 1.772f, 0.0f, -0.886f,
|
| + 0.0f, 0.0f, 0.0f, 1.0
|
| +};
|
| +
|
| +static const float kRec601ConversionMatrix[16] = {
|
| + 1.164f, 0.0f, 1.596f, -0.87075f,
|
| + 1.164f, -0.391f, -0.813f, 0.52925f,
|
| + 1.164f, 2.018f, 0.0f, -1.08175f,
|
| + 0.0f, 0.0f, 0.0f, 1.0}
|
| +;
|
| +
|
| +static const float kRec709ConversionMatrix[16] = {
|
| + 1.164f, 0.0f, 1.793f, -0.96925f,
|
| + 1.164f, -0.213f, -0.533f, 0.30025f,
|
| + 1.164f, 2.112f, 0.0f, -1.12875f,
|
| + 0.0f, 0.0f, 0.0f, 1.0f}
|
| +;
|
| +
|
| +static const float kJPEGInverseConversionMatrix[16] = {
|
| + 0.299001f, 0.586998f, 0.114001f, 0.0000821798f,
|
| + -0.168736f, -0.331263f, 0.499999f, 0.499954f,
|
| + 0.499999f, -0.418686f, -0.0813131f, 0.499941f,
|
| + 0.f, 0.f, 0.f, 1.f
|
| +};
|
| +
|
| +static const float kRec601InverseConversionMatrix[16] = {
|
| + 0.256951f, 0.504421f, 0.0977346f, 0.0625f,
|
| + -0.148212f, -0.290954f, 0.439166f, 0.5f,
|
| + 0.439166f, -0.367886f, -0.0712802f, 0.5f,
|
| + 0.f, 0.f, 0.f, 1.f
|
| +};
|
| +
|
| +static const float kRec709InverseConversionMatrix[16] = {
|
| + 0.182663f, 0.614473f, 0.061971f, 0.0625f,
|
| + -0.100672f, -0.338658f, 0.43933f, 0.5f,
|
| + 0.439142f, -0.39891f, -0.040231f, 0.5f,
|
| + 0.f, 0.f, 0.f, 1.
|
| +};
|
| +
|
| +class YUVtoRGBEffect : public GrFragmentProcessor {
|
| +public:
|
| + static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
|
| + GrTexture* vTexture, const SkISize sizes[3],
|
| + SkYUVColorSpace colorSpace) {
|
| + SkScalar w[3], h[3];
|
| + w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width());
|
| + h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
|
| + w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width());
|
| + h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
|
| + w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width());
|
| + h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
|
| + SkMatrix yuvMatrix[3];
|
| + yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
|
| + yuvMatrix[1] = yuvMatrix[0];
|
| + yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
|
| + yuvMatrix[2] = yuvMatrix[0];
|
| + yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
|
| + GrTextureParams::FilterMode uvFilterMode =
|
| + ((sizes[1].fWidth != sizes[0].fWidth) ||
|
| + (sizes[1].fHeight != sizes[0].fHeight) ||
|
| + (sizes[2].fWidth != sizes[0].fWidth) ||
|
| + (sizes[2].fHeight != sizes[0].fHeight)) ?
|
| + GrTextureParams::kBilerp_FilterMode :
|
| + GrTextureParams::kNone_FilterMode;
|
| + return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode,
|
| + colorSpace);
|
| + }
|
| +
|
| + const char* name() const override { return "YUV to RGB"; }
|
| +
|
| + SkYUVColorSpace getColorSpace() const { return fColorSpace; }
|
| +
|
| + class GLSLProcessor : public GrGLSLFragmentProcessor {
|
| + public:
|
| + // this class always generates the same code.
|
| + static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
|
| +
|
| + GLSLProcessor(const GrProcessor&) {}
|
| +
|
| + void emitCode(EmitArgs& args) override {
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| +
|
| + const char* colorSpaceMatrix = nullptr;
|
| + fMatrixUni = args.fUniformHandler->addUniform(
|
| + GrGLSLUniformHandler::kFragment_Visibility,
|
| + kMat44f_GrSLType, kDefault_GrSLPrecision,
|
| + "ColorSpaceMatrix", &colorSpaceMatrix);
|
| + fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor);
|
| + fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
|
| + args.fCoords[0].getType());
|
| + fragBuilder->codeAppend(".r,");
|
| + fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
|
| + args.fCoords[1].getType());
|
| + fragBuilder->codeAppend(".r,");
|
| + fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
|
| + args.fCoords[2].getType());
|
| + fragBuilder->codeAppendf(".r, 1.0) * %s;", colorSpaceMatrix);
|
| + }
|
| +
|
| + protected:
|
| + void onSetData(const GrGLSLProgramDataManager& pdman,
|
| + const GrProcessor& processor) override {
|
| + const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
|
| + switch (yuvEffect.getColorSpace()) {
|
| + case kJPEG_SkYUVColorSpace:
|
| + pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
|
| + break;
|
| + case kRec601_SkYUVColorSpace:
|
| + pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
|
| + break;
|
| + case kRec709_SkYUVColorSpace:
|
| + pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix);
|
| + break;
|
| + }
|
| + }
|
| +
|
| + private:
|
| + GrGLSLProgramDataManager::UniformHandle fMatrixUni;
|
| +
|
| + typedef GrGLSLFragmentProcessor INHERITED;
|
| + };
|
| +
|
| +private:
|
| + YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
|
| + const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode,
|
| + SkYUVColorSpace colorSpace)
|
| + : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode)
|
| + , fYAccess(yTexture)
|
| + , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode)
|
| + , fUAccess(uTexture, uvFilterMode)
|
| + , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode)
|
| + , fVAccess(vTexture, uvFilterMode)
|
| + , fColorSpace(colorSpace) {
|
| + this->initClassID<YUVtoRGBEffect>();
|
| + this->addCoordTransform(&fYTransform);
|
| + this->addTextureAccess(&fYAccess);
|
| + this->addCoordTransform(&fUTransform);
|
| + this->addTextureAccess(&fUAccess);
|
| + this->addCoordTransform(&fVTransform);
|
| + this->addTextureAccess(&fVAccess);
|
| + }
|
| +
|
| + GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
|
| + return new GLSLProcessor(*this);
|
| + }
|
| +
|
| + void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
|
| + GLSLProcessor::GenKey(*this, caps, b);
|
| + }
|
| +
|
| + bool onIsEqual(const GrFragmentProcessor& sBase) const override {
|
| + const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
|
| + return fColorSpace == s.getColorSpace();
|
| + }
|
| +
|
| + void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
|
| + // YUV is opaque
|
| + inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
|
| + GrInvariantOutput::kWillNot_ReadInput);
|
| + }
|
| +
|
| + GrCoordTransform fYTransform;
|
| + GrTextureAccess fYAccess;
|
| + GrCoordTransform fUTransform;
|
| + GrTextureAccess fUAccess;
|
| + GrCoordTransform fVTransform;
|
| + GrTextureAccess fVAccess;
|
| + SkYUVColorSpace fColorSpace;
|
| +
|
| + typedef GrFragmentProcessor INHERITED;
|
| +};
|
| +
|
| +
|
| +class RGBToYUVEffect : public GrFragmentProcessor {
|
| +public:
|
| + enum OutputChannels {
|
| + // output color r = y, g = u, b = v, a = a
|
| + kYUV_OutputChannels,
|
| + // output color rgba = y
|
| + kY_OutputChannels,
|
| + // output color r = u, g = v, b = 0, a = a
|
| + kUV_OutputChannels,
|
| + // output color rgba = u
|
| + kU_OutputChannels,
|
| + // output color rgba = v
|
| + kV_OutputChannels
|
| + };
|
| +
|
| + RGBToYUVEffect(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace,
|
| + OutputChannels output)
|
| + : fColorSpace(colorSpace)
|
| + , fOutputChannels(output) {
|
| + this->initClassID<RGBToYUVEffect>();
|
| + this->registerChildProcessor(rgbFP);
|
| + }
|
| +
|
| + const char* name() const override { return "RGBToYUV"; }
|
| +
|
| + SkYUVColorSpace getColorSpace() const { return fColorSpace; }
|
| +
|
| + OutputChannels outputChannels() const { return fOutputChannels; }
|
| +
|
| + class GLSLProcessor : public GrGLSLFragmentProcessor {
|
| + public:
|
| + GLSLProcessor(const GrProcessor&) : fLastColorSpace(-1), fLastOutputChannels(-1) {}
|
| +
|
| + void emitCode(EmitArgs& args) override {
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels();
|
| +
|
| + SkString outputColor("rgbColor");
|
| + this->emitChild(0, args.fInputColor, &outputColor, args);
|
| +
|
| + const char* uniName;
|
| + switch (oc) {
|
| + case kYUV_OutputChannels:
|
| + fRGBToYUVUni = args.fUniformHandler->addUniformArray(
|
| + GrGLSLUniformHandler::kFragment_Visibility,
|
| + kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| + "RGBToYUV", 3, &uniName);
|
| + fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a,"
|
| + "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a,"
|
| + "dot(rgbColor.rgb, %s[2].rgb) + %s[2].a,"
|
| + "rgbColor.a);",
|
| + args.fOutputColor, uniName, uniName, uniName, uniName,
|
| + uniName, uniName);
|
| + break;
|
| + case kUV_OutputChannels:
|
| + fRGBToYUVUni = args.fUniformHandler->addUniformArray(
|
| + GrGLSLUniformHandler::kFragment_Visibility,
|
| + kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| + "RGBToUV", 2, &uniName);
|
| + fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a,"
|
| + "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a,"
|
| + "0.0,"
|
| + "rgbColor.a);",
|
| + args.fOutputColor, uniName, uniName, uniName, uniName);
|
| + break;
|
| + case kY_OutputChannels:
|
| + case kU_OutputChannels:
|
| + case kV_OutputChannels:
|
| + fRGBToYUVUni = args.fUniformHandler->addUniform(
|
| + GrGLSLUniformHandler::kFragment_Visibility,
|
| + kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| + "RGBToYUorV", &uniName);
|
| + fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s.rgb) + %s.a);\n",
|
| + args.fOutputColor, uniName, uniName);
|
| + break;
|
| + }
|
| + }
|
| +
|
| + private:
|
| + void onSetData(const GrGLSLProgramDataManager& pdman,
|
| + const GrProcessor& processor) override {
|
| + const RGBToYUVEffect& effect = processor.cast<RGBToYUVEffect>();
|
| + OutputChannels oc = effect.outputChannels();
|
| + if (effect.getColorSpace() != fLastColorSpace || oc != fLastOutputChannels) {
|
| +
|
| + const float* matrix = nullptr;
|
| + switch (effect.getColorSpace()) {
|
| + case kJPEG_SkYUVColorSpace:
|
| + matrix = kJPEGInverseConversionMatrix;
|
| + break;
|
| + case kRec601_SkYUVColorSpace:
|
| + matrix = kRec601InverseConversionMatrix;
|
| + break;
|
| + case kRec709_SkYUVColorSpace:
|
| + matrix = kRec709InverseConversionMatrix;
|
| + break;
|
| + }
|
| + switch (oc) {
|
| + case kYUV_OutputChannels:
|
| + pdman.set4fv(fRGBToYUVUni, 3, matrix);
|
| + break;
|
| + case kUV_OutputChannels:
|
| + pdman.set4fv(fRGBToYUVUni, 2, matrix + 4);
|
| + break;
|
| + case kY_OutputChannels:
|
| + pdman.set4fv(fRGBToYUVUni, 1, matrix);
|
| + break;
|
| + case kU_OutputChannels:
|
| + pdman.set4fv(fRGBToYUVUni, 1, matrix + 4);
|
| + break;
|
| + case kV_OutputChannels:
|
| + pdman.set4fv(fRGBToYUVUni, 1, matrix + 8);
|
| + break;
|
| + }
|
| + fLastColorSpace = effect.getColorSpace();
|
| + }
|
| + }
|
| + GrGLSLProgramDataManager::UniformHandle fRGBToYUVUni;
|
| + int fLastColorSpace;
|
| + int fLastOutputChannels;
|
| +
|
| + typedef GrGLSLFragmentProcessor INHERITED;
|
| + };
|
| +
|
| +private:
|
| + GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
|
| + return new GLSLProcessor(*this);
|
| + }
|
| +
|
| + void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
|
| + // kY, kU, and kV all generate the same code, just upload different coefficients.
|
| + if (kU_OutputChannels == fOutputChannels || kV_OutputChannels == fOutputChannels) {
|
| + b->add32(kY_OutputChannels);
|
| + } else {
|
| + b->add32(fOutputChannels);
|
| + }
|
| + }
|
| +
|
| + bool onIsEqual(const GrFragmentProcessor& sBase) const override {
|
| + const RGBToYUVEffect& s = sBase.cast<RGBToYUVEffect>();
|
| + return fColorSpace == s.getColorSpace() && fOutputChannels == s.outputChannels();
|
| + }
|
| +
|
| + void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
|
| + inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput);
|
| + }
|
| +
|
| + GrCoordTransform fTransform;
|
| + GrTextureAccess fAccess;
|
| + SkYUVColorSpace fColorSpace;
|
| + OutputChannels fOutputChannels;
|
| +
|
| + typedef GrFragmentProcessor INHERITED;
|
| +};
|
| +
|
| +}
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| +const GrFragmentProcessor*
|
| +GrYUVEffect::CreateYUVToRGB(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
|
| + const SkISize sizes[3], SkYUVColorSpace colorSpace) {
|
| + SkASSERT(yTexture && uTexture && vTexture && sizes);
|
| + return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace);
|
| +}
|
| +
|
| +const GrFragmentProcessor*
|
| +GrYUVEffect::CreateRGBToYUV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) {
|
| + SkASSERT(rgbFP);
|
| + return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kYUV_OutputChannels);
|
| +}
|
| +
|
| +const GrFragmentProcessor*
|
| +GrYUVEffect::CreateRGBToY(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) {
|
| + SkASSERT(rgbFP);
|
| + return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kY_OutputChannels);
|
| +}
|
| +
|
| +const GrFragmentProcessor*
|
| +GrYUVEffect::CreateRGBToUV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) {
|
| + SkASSERT(rgbFP);
|
| + return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kUV_OutputChannels);
|
| +}
|
| +
|
| +const GrFragmentProcessor*
|
| +GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) {
|
| + SkASSERT(rgbFP);
|
| + return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChannels);
|
| +}
|
| +
|
| +const GrFragmentProcessor*
|
| +GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) {
|
| + SkASSERT(rgbFP);
|
| + return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChannels);
|
| +}
|
|
|