Index: src/gpu/effects/GrYUVEffect.cpp |
diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e4d9d61bdb5efd695a34a7fc3b15ee90edff68f0 |
--- /dev/null |
+++ b/src/gpu/effects/GrYUVEffect.cpp |
@@ -0,0 +1,391 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrYUVEffect.h" |
+ |
+#include "GrCoordTransform.h" |
+#include "GrFragmentProcessor.h" |
+#include "GrInvariantOutput.h" |
+#include "GrProcessor.h" |
+#include "glsl/GrGLSLFragmentProcessor.h" |
+#include "glsl/GrGLSLFragmentShaderBuilder.h" |
+#include "glsl/GrGLSLProgramDataManager.h" |
+#include "glsl/GrGLSLUniformHandler.h" |
+ |
+namespace { |
+ |
+static const float kJPEGConversionMatrix[16] = { |
+ 1.0f, 0.0f, 1.402f, -0.701f, |
+ 1.0f, -0.34414f, -0.71414f, 0.529f, |
+ 1.0f, 1.772f, 0.0f, -0.886f, |
+ 0.0f, 0.0f, 0.0f, 1.0 |
+}; |
+ |
+static const float kRec601ConversionMatrix[16] = { |
+ 1.164f, 0.0f, 1.596f, -0.87075f, |
+ 1.164f, -0.391f, -0.813f, 0.52925f, |
+ 1.164f, 2.018f, 0.0f, -1.08175f, |
+ 0.0f, 0.0f, 0.0f, 1.0} |
+; |
+ |
+static const float kRec709ConversionMatrix[16] = { |
+ 1.164f, 0.0f, 1.793f, -0.96925f, |
+ 1.164f, -0.213f, -0.533f, 0.30025f, |
+ 1.164f, 2.112f, 0.0f, -1.12875f, |
+ 0.0f, 0.0f, 0.0f, 1.0f} |
+; |
+ |
+static const float kJPEGInverseConversionMatrix[16] = { |
+ 0.299001f, 0.586998f, 0.114001f, 0.0000821798f, |
+ -0.168736f, -0.331263f, 0.499999f, 0.499954f, |
+ 0.499999f, -0.418686f, -0.0813131f, 0.499941f, |
+ 0.f, 0.f, 0.f, 1.f |
+}; |
+ |
+static const float kRec601InverseConversionMatrix[16] = { |
+ 0.256951f, 0.504421f, 0.0977346f, 0.0625f, |
+ -0.148212f, -0.290954f, 0.439166f, 0.5f, |
+ 0.439166f, -0.367886f, -0.0712802f, 0.5f, |
+ 0.f, 0.f, 0.f, 1.f |
+}; |
+ |
+static const float kRec709InverseConversionMatrix[16] = { |
+ 0.182663f, 0.614473f, 0.061971f, 0.0625f, |
+ -0.100672f, -0.338658f, 0.43933f, 0.5f, |
+ 0.439142f, -0.39891f, -0.040231f, 0.5f, |
+ 0.f, 0.f, 0.f, 1. |
+}; |
+ |
+class YUVtoRGBEffect : public GrFragmentProcessor { |
+public: |
+ static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture, |
+ GrTexture* vTexture, const SkISize sizes[3], |
+ SkYUVColorSpace colorSpace) { |
+ SkScalar w[3], h[3]; |
+ w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width()); |
+ h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height()); |
+ w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width()); |
+ h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height()); |
+ w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width()); |
+ h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height()); |
+ SkMatrix yuvMatrix[3]; |
+ yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); |
+ yuvMatrix[1] = yuvMatrix[0]; |
+ yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); |
+ yuvMatrix[2] = yuvMatrix[0]; |
+ yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); |
+ GrTextureParams::FilterMode uvFilterMode = |
+ ((sizes[1].fWidth != sizes[0].fWidth) || |
+ (sizes[1].fHeight != sizes[0].fHeight) || |
+ (sizes[2].fWidth != sizes[0].fWidth) || |
+ (sizes[2].fHeight != sizes[0].fHeight)) ? |
+ GrTextureParams::kBilerp_FilterMode : |
+ GrTextureParams::kNone_FilterMode; |
+ return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode, |
+ colorSpace); |
+ } |
+ |
+ const char* name() const override { return "YUV to RGB"; } |
+ |
+ SkYUVColorSpace getColorSpace() const { return fColorSpace; } |
+ |
+ class GLSLProcessor : public GrGLSLFragmentProcessor { |
+ public: |
+ // this class always generates the same code. |
+ static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {} |
+ |
+ GLSLProcessor(const GrProcessor&) {} |
+ |
+ void emitCode(EmitArgs& args) override { |
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
+ |
+ const char* colorSpaceMatrix = nullptr; |
+ fMatrixUni = args.fUniformHandler->addUniform( |
+ GrGLSLUniformHandler::kFragment_Visibility, |
+ kMat44f_GrSLType, kDefault_GrSLPrecision, |
+ "ColorSpaceMatrix", &colorSpaceMatrix); |
+ fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor); |
+ fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), |
+ args.fCoords[0].getType()); |
+ fragBuilder->codeAppend(".r,"); |
+ fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(), |
+ args.fCoords[1].getType()); |
+ fragBuilder->codeAppend(".r,"); |
+ fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(), |
+ args.fCoords[2].getType()); |
+ fragBuilder->codeAppendf(".r, 1.0) * %s;", colorSpaceMatrix); |
+ } |
+ |
+ protected: |
+ void onSetData(const GrGLSLProgramDataManager& pdman, |
+ const GrProcessor& processor) override { |
+ const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); |
+ switch (yuvEffect.getColorSpace()) { |
+ case kJPEG_SkYUVColorSpace: |
+ pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); |
+ break; |
+ case kRec601_SkYUVColorSpace: |
+ pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); |
+ break; |
+ case kRec709_SkYUVColorSpace: |
+ pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix); |
+ break; |
+ } |
+ } |
+ |
+ private: |
+ GrGLSLProgramDataManager::UniformHandle fMatrixUni; |
+ |
+ typedef GrGLSLFragmentProcessor INHERITED; |
+ }; |
+ |
+private: |
+ YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
+ const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode, |
+ SkYUVColorSpace colorSpace) |
+ : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode) |
+ , fYAccess(yTexture) |
+ , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode) |
+ , fUAccess(uTexture, uvFilterMode) |
+ , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode) |
+ , fVAccess(vTexture, uvFilterMode) |
+ , fColorSpace(colorSpace) { |
+ this->initClassID<YUVtoRGBEffect>(); |
+ this->addCoordTransform(&fYTransform); |
+ this->addTextureAccess(&fYAccess); |
+ this->addCoordTransform(&fUTransform); |
+ this->addTextureAccess(&fUAccess); |
+ this->addCoordTransform(&fVTransform); |
+ this->addTextureAccess(&fVAccess); |
+ } |
+ |
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
+ return new GLSLProcessor(*this); |
+ } |
+ |
+ void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { |
+ GLSLProcessor::GenKey(*this, caps, b); |
+ } |
+ |
+ bool onIsEqual(const GrFragmentProcessor& sBase) const override { |
+ const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); |
+ return fColorSpace == s.getColorSpace(); |
+ } |
+ |
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
+ // YUV is opaque |
+ inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A, |
+ GrInvariantOutput::kWillNot_ReadInput); |
+ } |
+ |
+ GrCoordTransform fYTransform; |
+ GrTextureAccess fYAccess; |
+ GrCoordTransform fUTransform; |
+ GrTextureAccess fUAccess; |
+ GrCoordTransform fVTransform; |
+ GrTextureAccess fVAccess; |
+ SkYUVColorSpace fColorSpace; |
+ |
+ typedef GrFragmentProcessor INHERITED; |
+}; |
+ |
+ |
+class RGBToYUVEffect : public GrFragmentProcessor { |
+public: |
+ enum OutputChannels { |
+ // output color r = y, g = u, b = v, a = a |
+ kYUV_OutputChannels, |
+ // output color rgba = y |
+ kY_OutputChannels, |
+ // output color r = u, g = v, b = 0, a = a |
+ kUV_OutputChannels, |
+ // output color rgba = u |
+ kU_OutputChannels, |
+ // output color rgba = v |
+ kV_OutputChannels |
+ }; |
+ |
+ RGBToYUVEffect(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace, |
+ OutputChannels output) |
+ : fColorSpace(colorSpace) |
+ , fOutputChannels(output) { |
+ this->initClassID<RGBToYUVEffect>(); |
+ this->registerChildProcessor(rgbFP); |
+ } |
+ |
+ const char* name() const override { return "RGBToYUV"; } |
+ |
+ SkYUVColorSpace getColorSpace() const { return fColorSpace; } |
+ |
+ OutputChannels outputChannels() const { return fOutputChannels; } |
+ |
+ class GLSLProcessor : public GrGLSLFragmentProcessor { |
+ public: |
+ GLSLProcessor(const GrProcessor&) : fLastColorSpace(-1), fLastOutputChannels(-1) {} |
+ |
+ void emitCode(EmitArgs& args) override { |
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
+ OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels(); |
+ |
+ SkString outputColor("rgbColor"); |
+ this->emitChild(0, args.fInputColor, &outputColor, args); |
+ |
+ const char* uniName; |
+ switch (oc) { |
+ case kYUV_OutputChannels: |
+ fRGBToYUVUni = args.fUniformHandler->addUniformArray( |
+ GrGLSLUniformHandler::kFragment_Visibility, |
+ kVec4f_GrSLType, kDefault_GrSLPrecision, |
+ "RGBToYUV", 3, &uniName); |
+ fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a," |
+ "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a," |
+ "dot(rgbColor.rgb, %s[2].rgb) + %s[2].a," |
+ "rgbColor.a);", |
+ args.fOutputColor, uniName, uniName, uniName, uniName, |
+ uniName, uniName); |
+ break; |
+ case kUV_OutputChannels: |
+ fRGBToYUVUni = args.fUniformHandler->addUniformArray( |
+ GrGLSLUniformHandler::kFragment_Visibility, |
+ kVec4f_GrSLType, kDefault_GrSLPrecision, |
+ "RGBToUV", 2, &uniName); |
+ fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a," |
+ "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a," |
+ "0.0," |
+ "rgbColor.a);", |
+ args.fOutputColor, uniName, uniName, uniName, uniName); |
+ break; |
+ case kY_OutputChannels: |
+ case kU_OutputChannels: |
+ case kV_OutputChannels: |
+ fRGBToYUVUni = args.fUniformHandler->addUniform( |
+ GrGLSLUniformHandler::kFragment_Visibility, |
+ kVec4f_GrSLType, kDefault_GrSLPrecision, |
+ "RGBToYUorV", &uniName); |
+ fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s.rgb) + %s.a);\n", |
+ args.fOutputColor, uniName, uniName); |
+ break; |
+ } |
+ } |
+ |
+ private: |
+ void onSetData(const GrGLSLProgramDataManager& pdman, |
+ const GrProcessor& processor) override { |
+ const RGBToYUVEffect& effect = processor.cast<RGBToYUVEffect>(); |
+ OutputChannels oc = effect.outputChannels(); |
+ if (effect.getColorSpace() != fLastColorSpace || oc != fLastOutputChannels) { |
+ |
+ const float* matrix = nullptr; |
+ switch (effect.getColorSpace()) { |
+ case kJPEG_SkYUVColorSpace: |
+ matrix = kJPEGInverseConversionMatrix; |
+ break; |
+ case kRec601_SkYUVColorSpace: |
+ matrix = kRec601InverseConversionMatrix; |
+ break; |
+ case kRec709_SkYUVColorSpace: |
+ matrix = kRec709InverseConversionMatrix; |
+ break; |
+ } |
+ switch (oc) { |
+ case kYUV_OutputChannels: |
+ pdman.set4fv(fRGBToYUVUni, 3, matrix); |
+ break; |
+ case kUV_OutputChannels: |
+ pdman.set4fv(fRGBToYUVUni, 2, matrix + 4); |
+ break; |
+ case kY_OutputChannels: |
+ pdman.set4fv(fRGBToYUVUni, 1, matrix); |
+ break; |
+ case kU_OutputChannels: |
+ pdman.set4fv(fRGBToYUVUni, 1, matrix + 4); |
+ break; |
+ case kV_OutputChannels: |
+ pdman.set4fv(fRGBToYUVUni, 1, matrix + 8); |
+ break; |
+ } |
+ fLastColorSpace = effect.getColorSpace(); |
+ } |
+ } |
+ GrGLSLProgramDataManager::UniformHandle fRGBToYUVUni; |
+ int fLastColorSpace; |
+ int fLastOutputChannels; |
+ |
+ typedef GrGLSLFragmentProcessor INHERITED; |
+ }; |
+ |
+private: |
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
+ return new GLSLProcessor(*this); |
+ } |
+ |
+ void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { |
+ // kY, kU, and kV all generate the same code, just upload different coefficients. |
+ if (kU_OutputChannels == fOutputChannels || kV_OutputChannels == fOutputChannels) { |
+ b->add32(kY_OutputChannels); |
+ } else { |
+ b->add32(fOutputChannels); |
+ } |
+ } |
+ |
+ bool onIsEqual(const GrFragmentProcessor& sBase) const override { |
+ const RGBToYUVEffect& s = sBase.cast<RGBToYUVEffect>(); |
+ return fColorSpace == s.getColorSpace() && fOutputChannels == s.outputChannels(); |
+ } |
+ |
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
+ inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput); |
+ } |
+ |
+ GrCoordTransform fTransform; |
+ GrTextureAccess fAccess; |
+ SkYUVColorSpace fColorSpace; |
+ OutputChannels fOutputChannels; |
+ |
+ typedef GrFragmentProcessor INHERITED; |
+}; |
+ |
+} |
+ |
+////////////////////////////////////////////////////////////////////////////// |
+ |
+const GrFragmentProcessor* |
+GrYUVEffect::CreateYUVToRGB(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
+ const SkISize sizes[3], SkYUVColorSpace colorSpace) { |
+ SkASSERT(yTexture && uTexture && vTexture && sizes); |
+ return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace); |
+} |
+ |
+const GrFragmentProcessor* |
+GrYUVEffect::CreateRGBToYUV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) { |
+ SkASSERT(rgbFP); |
+ return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kYUV_OutputChannels); |
+} |
+ |
+const GrFragmentProcessor* |
+GrYUVEffect::CreateRGBToY(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) { |
+ SkASSERT(rgbFP); |
+ return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kY_OutputChannels); |
+} |
+ |
+const GrFragmentProcessor* |
+GrYUVEffect::CreateRGBToUV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) { |
+ SkASSERT(rgbFP); |
+ return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kUV_OutputChannels); |
+} |
+ |
+const GrFragmentProcessor* |
+GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) { |
+ SkASSERT(rgbFP); |
+ return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChannels); |
+} |
+ |
+const GrFragmentProcessor* |
+GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) { |
+ SkASSERT(rgbFP); |
+ return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChannels); |
+} |