| Index: src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| deleted file mode 100644
|
| index 16dad8635c8d00877b3b61085c96512a3166925c..0000000000000000000000000000000000000000
|
| --- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| +++ /dev/null
|
| @@ -1,185 +0,0 @@
|
| -/*
|
| - * Copyright 2014 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "GrYUVtoRGBEffect.h"
|
| -
|
| -#include "GrCoordTransform.h"
|
| -#include "GrFragmentProcessor.h"
|
| -#include "GrInvariantOutput.h"
|
| -#include "GrProcessor.h"
|
| -#include "glsl/GrGLSLFragmentProcessor.h"
|
| -#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| -#include "glsl/GrGLSLProgramDataManager.h"
|
| -#include "glsl/GrGLSLUniformHandler.h"
|
| -
|
| -namespace {
|
| -
|
| -class YUVtoRGBEffect : public GrFragmentProcessor {
|
| -public:
|
| - static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
|
| - GrTexture* vTexture, const SkISize sizes[3],
|
| - SkYUVColorSpace colorSpace) {
|
| - SkScalar w[3], h[3];
|
| - w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width());
|
| - h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
|
| - w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width());
|
| - h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
|
| - w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width());
|
| - h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
|
| - SkMatrix yuvMatrix[3];
|
| - yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
|
| - yuvMatrix[1] = yuvMatrix[0];
|
| - yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
|
| - yuvMatrix[2] = yuvMatrix[0];
|
| - yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
|
| - GrTextureParams::FilterMode uvFilterMode =
|
| - ((sizes[1].fWidth != sizes[0].fWidth) ||
|
| - (sizes[1].fHeight != sizes[0].fHeight) ||
|
| - (sizes[2].fWidth != sizes[0].fWidth) ||
|
| - (sizes[2].fHeight != sizes[0].fHeight)) ?
|
| - GrTextureParams::kBilerp_FilterMode :
|
| - GrTextureParams::kNone_FilterMode;
|
| - return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode,
|
| - colorSpace);
|
| - }
|
| -
|
| - const char* name() const override { return "YUV to RGB"; }
|
| -
|
| - SkYUVColorSpace getColorSpace() const {
|
| - return fColorSpace;
|
| - }
|
| -
|
| - class GLSLProcessor : public GrGLSLFragmentProcessor {
|
| - public:
|
| - static const float kJPEGConversionMatrix[16];
|
| - static const float kRec601ConversionMatrix[16];
|
| - static const float kRec709ConversionMatrix[16];
|
| -
|
| - // this class always generates the same code.
|
| - static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
|
| -
|
| - GLSLProcessor(const GrProcessor&) {}
|
| -
|
| - virtual void emitCode(EmitArgs& args) override {
|
| - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| -
|
| - const char* yuvMatrix = nullptr;
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| - fMatrixUni = args.fUniformHandler->addUniform(
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| - GrGLSLUniformHandler::kFragment_Visibility,
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| - kMat44f_GrSLType, kDefault_GrSLPrecision,
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| - "YUVMatrix", &yuvMatrix);
|
| - fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
|
| - fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
|
| - args.fCoords[0].getType());
|
| - fragBuilder->codeAppend(".r,\n\t\t");
|
| - fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
|
| - args.fCoords[1].getType());
|
| - fragBuilder->codeAppend(".r,\n\t\t");
|
| - fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
|
| - args.fCoords[2].getType());
|
| - fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
|
| - }
|
| -
|
| - protected:
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| - virtual void onSetData(const GrGLSLProgramDataManager& pdman,
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| - const GrProcessor& processor) override {
|
| - const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
|
| - switch (yuvEffect.getColorSpace()) {
|
| - case kJPEG_SkYUVColorSpace:
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| - pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
|
| - break;
|
| - case kRec601_SkYUVColorSpace:
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| - pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
|
| - break;
|
| - case kRec709_SkYUVColorSpace:
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| - pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix);
|
| - break;
|
| - }
|
| - }
|
| -
|
| - private:
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| - GrGLSLProgramDataManager::UniformHandle fMatrixUni;
|
| -
|
| - typedef GrGLSLFragmentProcessor INHERITED;
|
| - };
|
| -
|
| -private:
|
| - YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
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| - const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode,
|
| - SkYUVColorSpace colorSpace)
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| - : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode)
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| - , fYAccess(yTexture)
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| - , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode)
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| - , fUAccess(uTexture, uvFilterMode)
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| - , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode)
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| - , fVAccess(vTexture, uvFilterMode)
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| - , fColorSpace(colorSpace) {
|
| - this->initClassID<YUVtoRGBEffect>();
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| - this->addCoordTransform(&fYTransform);
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| - this->addTextureAccess(&fYAccess);
|
| - this->addCoordTransform(&fUTransform);
|
| - this->addTextureAccess(&fUAccess);
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| - this->addCoordTransform(&fVTransform);
|
| - this->addTextureAccess(&fVAccess);
|
| - }
|
| -
|
| - GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
|
| - return new GLSLProcessor(*this);
|
| - }
|
| -
|
| - virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
|
| - GrProcessorKeyBuilder* b) const override {
|
| - GLSLProcessor::GenKey(*this, caps, b);
|
| - }
|
| -
|
| - bool onIsEqual(const GrFragmentProcessor& sBase) const override {
|
| - const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
|
| - return fColorSpace == s.getColorSpace();
|
| - }
|
| -
|
| - void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
|
| - // YUV is opaque
|
| - inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
|
| - GrInvariantOutput::kWillNot_ReadInput);
|
| - }
|
| -
|
| - GrCoordTransform fYTransform;
|
| - GrTextureAccess fYAccess;
|
| - GrCoordTransform fUTransform;
|
| - GrTextureAccess fUAccess;
|
| - GrCoordTransform fVTransform;
|
| - GrTextureAccess fVAccess;
|
| - SkYUVColorSpace fColorSpace;
|
| -
|
| - typedef GrFragmentProcessor INHERITED;
|
| -};
|
| -
|
| -const float YUVtoRGBEffect::GLSLProcessor::kJPEGConversionMatrix[16] = {
|
| - 1.0f, 0.0f, 1.402f, -0.701f,
|
| - 1.0f, -0.34414f, -0.71414f, 0.529f,
|
| - 1.0f, 1.772f, 0.0f, -0.886f,
|
| - 0.0f, 0.0f, 0.0f, 1.0};
|
| -const float YUVtoRGBEffect::GLSLProcessor::kRec601ConversionMatrix[16] = {
|
| - 1.164f, 0.0f, 1.596f, -0.87075f,
|
| - 1.164f, -0.391f, -0.813f, 0.52925f,
|
| - 1.164f, 2.018f, 0.0f, -1.08175f,
|
| - 0.0f, 0.0f, 0.0f, 1.0};
|
| -const float YUVtoRGBEffect::GLSLProcessor::kRec709ConversionMatrix[16] = {
|
| - 1.164f, 0.0f, 1.793f, -0.96925f,
|
| - 1.164f, -0.213f, -0.533f, 0.30025f,
|
| - 1.164f, 2.112f, 0.0f, -1.12875f,
|
| - 0.0f, 0.0f, 0.0f, 1.0f};
|
| -}
|
| -
|
| -//////////////////////////////////////////////////////////////////////////////
|
| -
|
| -GrFragmentProcessor*
|
| -GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
|
| - const SkISize sizes[3], SkYUVColorSpace colorSpace) {
|
| - SkASSERT(yTexture && uTexture && vTexture && sizes);
|
| - return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace);
|
| -}
|
|
|