Index: src/gpu/effects/GrYUVtoRGBEffect.cpp |
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp |
deleted file mode 100644 |
index 16dad8635c8d00877b3b61085c96512a3166925c..0000000000000000000000000000000000000000 |
--- a/src/gpu/effects/GrYUVtoRGBEffect.cpp |
+++ /dev/null |
@@ -1,185 +0,0 @@ |
-/* |
- * Copyright 2014 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "GrYUVtoRGBEffect.h" |
- |
-#include "GrCoordTransform.h" |
-#include "GrFragmentProcessor.h" |
-#include "GrInvariantOutput.h" |
-#include "GrProcessor.h" |
-#include "glsl/GrGLSLFragmentProcessor.h" |
-#include "glsl/GrGLSLFragmentShaderBuilder.h" |
-#include "glsl/GrGLSLProgramDataManager.h" |
-#include "glsl/GrGLSLUniformHandler.h" |
- |
-namespace { |
- |
-class YUVtoRGBEffect : public GrFragmentProcessor { |
-public: |
- static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture, |
- GrTexture* vTexture, const SkISize sizes[3], |
- SkYUVColorSpace colorSpace) { |
- SkScalar w[3], h[3]; |
- w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width()); |
- h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height()); |
- w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width()); |
- h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height()); |
- w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width()); |
- h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height()); |
- SkMatrix yuvMatrix[3]; |
- yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); |
- yuvMatrix[1] = yuvMatrix[0]; |
- yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); |
- yuvMatrix[2] = yuvMatrix[0]; |
- yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); |
- GrTextureParams::FilterMode uvFilterMode = |
- ((sizes[1].fWidth != sizes[0].fWidth) || |
- (sizes[1].fHeight != sizes[0].fHeight) || |
- (sizes[2].fWidth != sizes[0].fWidth) || |
- (sizes[2].fHeight != sizes[0].fHeight)) ? |
- GrTextureParams::kBilerp_FilterMode : |
- GrTextureParams::kNone_FilterMode; |
- return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode, |
- colorSpace); |
- } |
- |
- const char* name() const override { return "YUV to RGB"; } |
- |
- SkYUVColorSpace getColorSpace() const { |
- return fColorSpace; |
- } |
- |
- class GLSLProcessor : public GrGLSLFragmentProcessor { |
- public: |
- static const float kJPEGConversionMatrix[16]; |
- static const float kRec601ConversionMatrix[16]; |
- static const float kRec709ConversionMatrix[16]; |
- |
- // this class always generates the same code. |
- static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {} |
- |
- GLSLProcessor(const GrProcessor&) {} |
- |
- virtual void emitCode(EmitArgs& args) override { |
- GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
- |
- const char* yuvMatrix = nullptr; |
- fMatrixUni = args.fUniformHandler->addUniform( |
- GrGLSLUniformHandler::kFragment_Visibility, |
- kMat44f_GrSLType, kDefault_GrSLPrecision, |
- "YUVMatrix", &yuvMatrix); |
- fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor); |
- fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), |
- args.fCoords[0].getType()); |
- fragBuilder->codeAppend(".r,\n\t\t"); |
- fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(), |
- args.fCoords[1].getType()); |
- fragBuilder->codeAppend(".r,\n\t\t"); |
- fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(), |
- args.fCoords[2].getType()); |
- fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); |
- } |
- |
- protected: |
- virtual void onSetData(const GrGLSLProgramDataManager& pdman, |
- const GrProcessor& processor) override { |
- const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); |
- switch (yuvEffect.getColorSpace()) { |
- case kJPEG_SkYUVColorSpace: |
- pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); |
- break; |
- case kRec601_SkYUVColorSpace: |
- pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); |
- break; |
- case kRec709_SkYUVColorSpace: |
- pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix); |
- break; |
- } |
- } |
- |
- private: |
- GrGLSLProgramDataManager::UniformHandle fMatrixUni; |
- |
- typedef GrGLSLFragmentProcessor INHERITED; |
- }; |
- |
-private: |
- YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
- const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode, |
- SkYUVColorSpace colorSpace) |
- : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode) |
- , fYAccess(yTexture) |
- , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode) |
- , fUAccess(uTexture, uvFilterMode) |
- , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode) |
- , fVAccess(vTexture, uvFilterMode) |
- , fColorSpace(colorSpace) { |
- this->initClassID<YUVtoRGBEffect>(); |
- this->addCoordTransform(&fYTransform); |
- this->addTextureAccess(&fYAccess); |
- this->addCoordTransform(&fUTransform); |
- this->addTextureAccess(&fUAccess); |
- this->addCoordTransform(&fVTransform); |
- this->addTextureAccess(&fVAccess); |
- } |
- |
- GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
- return new GLSLProcessor(*this); |
- } |
- |
- virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
- GrProcessorKeyBuilder* b) const override { |
- GLSLProcessor::GenKey(*this, caps, b); |
- } |
- |
- bool onIsEqual(const GrFragmentProcessor& sBase) const override { |
- const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); |
- return fColorSpace == s.getColorSpace(); |
- } |
- |
- void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
- // YUV is opaque |
- inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A, |
- GrInvariantOutput::kWillNot_ReadInput); |
- } |
- |
- GrCoordTransform fYTransform; |
- GrTextureAccess fYAccess; |
- GrCoordTransform fUTransform; |
- GrTextureAccess fUAccess; |
- GrCoordTransform fVTransform; |
- GrTextureAccess fVAccess; |
- SkYUVColorSpace fColorSpace; |
- |
- typedef GrFragmentProcessor INHERITED; |
-}; |
- |
-const float YUVtoRGBEffect::GLSLProcessor::kJPEGConversionMatrix[16] = { |
- 1.0f, 0.0f, 1.402f, -0.701f, |
- 1.0f, -0.34414f, -0.71414f, 0.529f, |
- 1.0f, 1.772f, 0.0f, -0.886f, |
- 0.0f, 0.0f, 0.0f, 1.0}; |
-const float YUVtoRGBEffect::GLSLProcessor::kRec601ConversionMatrix[16] = { |
- 1.164f, 0.0f, 1.596f, -0.87075f, |
- 1.164f, -0.391f, -0.813f, 0.52925f, |
- 1.164f, 2.018f, 0.0f, -1.08175f, |
- 0.0f, 0.0f, 0.0f, 1.0}; |
-const float YUVtoRGBEffect::GLSLProcessor::kRec709ConversionMatrix[16] = { |
- 1.164f, 0.0f, 1.793f, -0.96925f, |
- 1.164f, -0.213f, -0.533f, 0.30025f, |
- 1.164f, 2.112f, 0.0f, -1.12875f, |
- 0.0f, 0.0f, 0.0f, 1.0f}; |
-} |
- |
-////////////////////////////////////////////////////////////////////////////// |
- |
-GrFragmentProcessor* |
-GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
- const SkISize sizes[3], SkYUVColorSpace colorSpace) { |
- SkASSERT(yTexture && uTexture && vTexture && sizes); |
- return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace); |
-} |