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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrYUVtoRGBEffect.h" | |
| 9 | |
| 10 #include "GrCoordTransform.h" | |
| 11 #include "GrFragmentProcessor.h" | |
| 12 #include "GrInvariantOutput.h" | |
| 13 #include "GrProcessor.h" | |
| 14 #include "glsl/GrGLSLFragmentProcessor.h" | |
| 15 #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| 16 #include "glsl/GrGLSLProgramDataManager.h" | |
| 17 #include "glsl/GrGLSLUniformHandler.h" | |
| 18 | |
| 19 namespace { | |
| 20 | |
| 21 class YUVtoRGBEffect : public GrFragmentProcessor { | |
| 22 public: | |
| 23 static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture, | |
| 24 GrTexture* vTexture, const SkISize sizes[
3], | |
| 25 SkYUVColorSpace colorSpace) { | |
| 26 SkScalar w[3], h[3]; | |
| 27 w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width()
); | |
| 28 h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height(
)); | |
| 29 w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width()
); | |
| 30 h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height(
)); | |
| 31 w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width()
); | |
| 32 h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height(
)); | |
| 33 SkMatrix yuvMatrix[3]; | |
| 34 yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); | |
| 35 yuvMatrix[1] = yuvMatrix[0]; | |
| 36 yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); | |
| 37 yuvMatrix[2] = yuvMatrix[0]; | |
| 38 yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); | |
| 39 GrTextureParams::FilterMode uvFilterMode = | |
| 40 ((sizes[1].fWidth != sizes[0].fWidth) || | |
| 41 (sizes[1].fHeight != sizes[0].fHeight) || | |
| 42 (sizes[2].fWidth != sizes[0].fWidth) || | |
| 43 (sizes[2].fHeight != sizes[0].fHeight)) ? | |
| 44 GrTextureParams::kBilerp_FilterMode : | |
| 45 GrTextureParams::kNone_FilterMode; | |
| 46 return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFil
terMode, | |
| 47 colorSpace); | |
| 48 } | |
| 49 | |
| 50 const char* name() const override { return "YUV to RGB"; } | |
| 51 | |
| 52 SkYUVColorSpace getColorSpace() const { | |
| 53 return fColorSpace; | |
| 54 } | |
| 55 | |
| 56 class GLSLProcessor : public GrGLSLFragmentProcessor { | |
| 57 public: | |
| 58 static const float kJPEGConversionMatrix[16]; | |
| 59 static const float kRec601ConversionMatrix[16]; | |
| 60 static const float kRec709ConversionMatrix[16]; | |
| 61 | |
| 62 // this class always generates the same code. | |
| 63 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} | |
| 64 | |
| 65 GLSLProcessor(const GrProcessor&) {} | |
| 66 | |
| 67 virtual void emitCode(EmitArgs& args) override { | |
| 68 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| 69 | |
| 70 const char* yuvMatrix = nullptr; | |
| 71 fMatrixUni = args.fUniformHandler->addUniform( | |
| 72 GrGLSLUniformHandler::k
Fragment_Visibility, | |
| 73 kMat44f_GrSLType, kDefa
ult_GrSLPrecision, | |
| 74 "YUVMatrix", &yuvMatrix
); | |
| 75 fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor); | |
| 76 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].
c_str(), | |
| 77 args.fCoords[0].getType()); | |
| 78 fragBuilder->codeAppend(".r,\n\t\t"); | |
| 79 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].
c_str(), | |
| 80 args.fCoords[1].getType()); | |
| 81 fragBuilder->codeAppend(".r,\n\t\t"); | |
| 82 fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].
c_str(), | |
| 83 args.fCoords[2].getType()); | |
| 84 fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); | |
| 85 } | |
| 86 | |
| 87 protected: | |
| 88 virtual void onSetData(const GrGLSLProgramDataManager& pdman, | |
| 89 const GrProcessor& processor) override { | |
| 90 const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); | |
| 91 switch (yuvEffect.getColorSpace()) { | |
| 92 case kJPEG_SkYUVColorSpace: | |
| 93 pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); | |
| 94 break; | |
| 95 case kRec601_SkYUVColorSpace: | |
| 96 pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); | |
| 97 break; | |
| 98 case kRec709_SkYUVColorSpace: | |
| 99 pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix); | |
| 100 break; | |
| 101 } | |
| 102 } | |
| 103 | |
| 104 private: | |
| 105 GrGLSLProgramDataManager::UniformHandle fMatrixUni; | |
| 106 | |
| 107 typedef GrGLSLFragmentProcessor INHERITED; | |
| 108 }; | |
| 109 | |
| 110 private: | |
| 111 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture
, | |
| 112 const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFi
lterMode, | |
| 113 SkYUVColorSpace colorSpace) | |
| 114 : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kN
one_FilterMode) | |
| 115 , fYAccess(yTexture) | |
| 116 , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode) | |
| 117 , fUAccess(uTexture, uvFilterMode) | |
| 118 , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode) | |
| 119 , fVAccess(vTexture, uvFilterMode) | |
| 120 , fColorSpace(colorSpace) { | |
| 121 this->initClassID<YUVtoRGBEffect>(); | |
| 122 this->addCoordTransform(&fYTransform); | |
| 123 this->addTextureAccess(&fYAccess); | |
| 124 this->addCoordTransform(&fUTransform); | |
| 125 this->addTextureAccess(&fUAccess); | |
| 126 this->addCoordTransform(&fVTransform); | |
| 127 this->addTextureAccess(&fVAccess); | |
| 128 } | |
| 129 | |
| 130 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { | |
| 131 return new GLSLProcessor(*this); | |
| 132 } | |
| 133 | |
| 134 virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps, | |
| 135 GrProcessorKeyBuilder* b) const override
{ | |
| 136 GLSLProcessor::GenKey(*this, caps, b); | |
| 137 } | |
| 138 | |
| 139 bool onIsEqual(const GrFragmentProcessor& sBase) const override { | |
| 140 const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); | |
| 141 return fColorSpace == s.getColorSpace(); | |
| 142 } | |
| 143 | |
| 144 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | |
| 145 // YUV is opaque | |
| 146 inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A, | |
| 147 GrInvariantOutput::kWillNot_ReadInput); | |
| 148 } | |
| 149 | |
| 150 GrCoordTransform fYTransform; | |
| 151 GrTextureAccess fYAccess; | |
| 152 GrCoordTransform fUTransform; | |
| 153 GrTextureAccess fUAccess; | |
| 154 GrCoordTransform fVTransform; | |
| 155 GrTextureAccess fVAccess; | |
| 156 SkYUVColorSpace fColorSpace; | |
| 157 | |
| 158 typedef GrFragmentProcessor INHERITED; | |
| 159 }; | |
| 160 | |
| 161 const float YUVtoRGBEffect::GLSLProcessor::kJPEGConversionMatrix[16] = { | |
| 162 1.0f, 0.0f, 1.402f, -0.701f, | |
| 163 1.0f, -0.34414f, -0.71414f, 0.529f, | |
| 164 1.0f, 1.772f, 0.0f, -0.886f, | |
| 165 0.0f, 0.0f, 0.0f, 1.0}; | |
| 166 const float YUVtoRGBEffect::GLSLProcessor::kRec601ConversionMatrix[16] = { | |
| 167 1.164f, 0.0f, 1.596f, -0.87075f, | |
| 168 1.164f, -0.391f, -0.813f, 0.52925f, | |
| 169 1.164f, 2.018f, 0.0f, -1.08175f, | |
| 170 0.0f, 0.0f, 0.0f, 1.0}; | |
| 171 const float YUVtoRGBEffect::GLSLProcessor::kRec709ConversionMatrix[16] = { | |
| 172 1.164f, 0.0f, 1.793f, -0.96925f, | |
| 173 1.164f, -0.213f, -0.533f, 0.30025f, | |
| 174 1.164f, 2.112f, 0.0f, -1.12875f, | |
| 175 0.0f, 0.0f, 0.0f, 1.0f}; | |
| 176 } | |
| 177 | |
| 178 ////////////////////////////////////////////////////////////////////////////// | |
| 179 | |
| 180 GrFragmentProcessor* | |
| 181 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT
exture, | |
| 182 const SkISize sizes[3], SkYUVColorSpace colorSpace) { | |
| 183 SkASSERT(yTexture && uTexture && vTexture && sizes); | |
| 184 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac
e); | |
| 185 } | |
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