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Side by Side Diff: src/gpu/effects/GrYUVtoRGBEffect.cpp

Issue 1513393002: Add ability to extract YUV planes from SkImage (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: gm cleanup Created 4 years, 10 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrYUVtoRGBEffect.h"
9
10 #include "GrCoordTransform.h"
11 #include "GrFragmentProcessor.h"
12 #include "GrInvariantOutput.h"
13 #include "GrProcessor.h"
14 #include "glsl/GrGLSLFragmentProcessor.h"
15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "glsl/GrGLSLProgramDataManager.h"
17 #include "glsl/GrGLSLUniformHandler.h"
18
19 namespace {
20
21 class YUVtoRGBEffect : public GrFragmentProcessor {
22 public:
23 static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
24 GrTexture* vTexture, const SkISize sizes[ 3],
25 SkYUVColorSpace colorSpace) {
26 SkScalar w[3], h[3];
27 w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width() );
28 h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height( ));
29 w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width() );
30 h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height( ));
31 w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width() );
32 h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height( ));
33 SkMatrix yuvMatrix[3];
34 yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
35 yuvMatrix[1] = yuvMatrix[0];
36 yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
37 yuvMatrix[2] = yuvMatrix[0];
38 yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
39 GrTextureParams::FilterMode uvFilterMode =
40 ((sizes[1].fWidth != sizes[0].fWidth) ||
41 (sizes[1].fHeight != sizes[0].fHeight) ||
42 (sizes[2].fWidth != sizes[0].fWidth) ||
43 (sizes[2].fHeight != sizes[0].fHeight)) ?
44 GrTextureParams::kBilerp_FilterMode :
45 GrTextureParams::kNone_FilterMode;
46 return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFil terMode,
47 colorSpace);
48 }
49
50 const char* name() const override { return "YUV to RGB"; }
51
52 SkYUVColorSpace getColorSpace() const {
53 return fColorSpace;
54 }
55
56 class GLSLProcessor : public GrGLSLFragmentProcessor {
57 public:
58 static const float kJPEGConversionMatrix[16];
59 static const float kRec601ConversionMatrix[16];
60 static const float kRec709ConversionMatrix[16];
61
62 // this class always generates the same code.
63 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder*) {}
64
65 GLSLProcessor(const GrProcessor&) {}
66
67 virtual void emitCode(EmitArgs& args) override {
68 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
69
70 const char* yuvMatrix = nullptr;
71 fMatrixUni = args.fUniformHandler->addUniform(
72 GrGLSLUniformHandler::k Fragment_Visibility,
73 kMat44f_GrSLType, kDefa ult_GrSLPrecision,
74 "YUVMatrix", &yuvMatrix );
75 fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
76 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0]. c_str(),
77 args.fCoords[0].getType());
78 fragBuilder->codeAppend(".r,\n\t\t");
79 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1]. c_str(),
80 args.fCoords[1].getType());
81 fragBuilder->codeAppend(".r,\n\t\t");
82 fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2]. c_str(),
83 args.fCoords[2].getType());
84 fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
85 }
86
87 protected:
88 virtual void onSetData(const GrGLSLProgramDataManager& pdman,
89 const GrProcessor& processor) override {
90 const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
91 switch (yuvEffect.getColorSpace()) {
92 case kJPEG_SkYUVColorSpace:
93 pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
94 break;
95 case kRec601_SkYUVColorSpace:
96 pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
97 break;
98 case kRec709_SkYUVColorSpace:
99 pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix);
100 break;
101 }
102 }
103
104 private:
105 GrGLSLProgramDataManager::UniformHandle fMatrixUni;
106
107 typedef GrGLSLFragmentProcessor INHERITED;
108 };
109
110 private:
111 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture ,
112 const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFi lterMode,
113 SkYUVColorSpace colorSpace)
114 : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kN one_FilterMode)
115 , fYAccess(yTexture)
116 , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode)
117 , fUAccess(uTexture, uvFilterMode)
118 , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode)
119 , fVAccess(vTexture, uvFilterMode)
120 , fColorSpace(colorSpace) {
121 this->initClassID<YUVtoRGBEffect>();
122 this->addCoordTransform(&fYTransform);
123 this->addTextureAccess(&fYAccess);
124 this->addCoordTransform(&fUTransform);
125 this->addTextureAccess(&fUAccess);
126 this->addCoordTransform(&fVTransform);
127 this->addTextureAccess(&fVAccess);
128 }
129
130 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
131 return new GLSLProcessor(*this);
132 }
133
134 virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
135 GrProcessorKeyBuilder* b) const override {
136 GLSLProcessor::GenKey(*this, caps, b);
137 }
138
139 bool onIsEqual(const GrFragmentProcessor& sBase) const override {
140 const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
141 return fColorSpace == s.getColorSpace();
142 }
143
144 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
145 // YUV is opaque
146 inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
147 GrInvariantOutput::kWillNot_ReadInput);
148 }
149
150 GrCoordTransform fYTransform;
151 GrTextureAccess fYAccess;
152 GrCoordTransform fUTransform;
153 GrTextureAccess fUAccess;
154 GrCoordTransform fVTransform;
155 GrTextureAccess fVAccess;
156 SkYUVColorSpace fColorSpace;
157
158 typedef GrFragmentProcessor INHERITED;
159 };
160
161 const float YUVtoRGBEffect::GLSLProcessor::kJPEGConversionMatrix[16] = {
162 1.0f, 0.0f, 1.402f, -0.701f,
163 1.0f, -0.34414f, -0.71414f, 0.529f,
164 1.0f, 1.772f, 0.0f, -0.886f,
165 0.0f, 0.0f, 0.0f, 1.0};
166 const float YUVtoRGBEffect::GLSLProcessor::kRec601ConversionMatrix[16] = {
167 1.164f, 0.0f, 1.596f, -0.87075f,
168 1.164f, -0.391f, -0.813f, 0.52925f,
169 1.164f, 2.018f, 0.0f, -1.08175f,
170 0.0f, 0.0f, 0.0f, 1.0};
171 const float YUVtoRGBEffect::GLSLProcessor::kRec709ConversionMatrix[16] = {
172 1.164f, 0.0f, 1.793f, -0.96925f,
173 1.164f, -0.213f, -0.533f, 0.30025f,
174 1.164f, 2.112f, 0.0f, -1.12875f,
175 0.0f, 0.0f, 0.0f, 1.0f};
176 }
177
178 //////////////////////////////////////////////////////////////////////////////
179
180 GrFragmentProcessor*
181 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture,
182 const SkISize sizes[3], SkYUVColorSpace colorSpace) {
183 SkASSERT(yTexture && uTexture && vTexture && sizes);
184 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac e);
185 }
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