| Index: src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
|
| index 1f68d0e7b9f5b06ea001ef9cc866df5f5906b265..8eac876d0d47ab9f94a39bf5fcf43894082090ff 100644
|
| --- a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
|
| @@ -33,15 +33,10 @@ void GrGLSLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) {
|
| void GrGLSLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posVar) {
|
| SkASSERT(!fRtAdjustName);
|
|
|
| - GrSLPrecision precision = kDefault_GrSLPrecision;
|
| - if (fProgramBuilder->glslCaps()->forceHighPrecisionNDSTransform()) {
|
| - precision = kHigh_GrSLPrecision;
|
| - }
|
| -
|
| // setup RT Uniform
|
| fProgramBuilder->fUniformHandles.fRTAdjustmentUni =
|
| fProgramBuilder->addUniform(GrGLSLProgramBuilder::kVertex_Visibility,
|
| - kVec4f_GrSLType, precision,
|
| + kVec4f_GrSLType, kHigh_GrSLPrecision,
|
| fProgramBuilder->rtAdjustment(),
|
| &fRtAdjustName);
|
| if (this->getProgramBuilder()->desc().header().fSnapVerticesToPixelCenters) {
|
|
|