| Index: src/gpu/glsl/GrGLSLCaps.h
|
| diff --git a/src/gpu/glsl/GrGLSLCaps.h b/src/gpu/glsl/GrGLSLCaps.h
|
| index 68e91b6666599f543eedbc461649e98a4ecb02a5..d6e57a00d7db3fc1f251edea45598835d74e4eb0 100755
|
| --- a/src/gpu/glsl/GrGLSLCaps.h
|
| +++ b/src/gpu/glsl/GrGLSLCaps.h
|
| @@ -72,8 +72,6 @@ public:
|
| // Returns whether we can use the glsl funciton any() in our shader code.
|
| bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; }
|
|
|
| - bool forceHighPrecisionNDSTransform() const { return fForceHighPrecisionNDSTransform; }
|
| -
|
| bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; }
|
|
|
| bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; }
|
| @@ -129,7 +127,6 @@ private:
|
| bool fBindlessTextureSupport : 1;
|
| bool fUsesPrecisionModifiers : 1;
|
| bool fCanUseAnyFunctionInShader : 1;
|
| - bool fForceHighPrecisionNDSTransform : 1;
|
|
|
| // Used for specific driver bug work arounds
|
| bool fCanUseMinAndAbsTogether : 1;
|
|
|