Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index fc92da713af214e481f359d5ae28d8f8b0fd3cf5..a79ca5a108a96387732715fa9a292a4a9a1701f3 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -38,15 +38,10 @@ void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) { |
void GrGLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posVar) { |
SkASSERT(!fRtAdjustName); |
- GrSLPrecision precision = kDefault_GrSLPrecision; |
- if (fProgramBuilder->ctxInfo().vendor() == kARM_GrGLVendor) { |
- precision = kHigh_GrSLPrecision; |
- } |
- |
// setup RT Uniform |
fProgramBuilder->fUniformHandles.fRTAdjustmentUni = |
fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
- kVec4f_GrSLType, precision, |
+ kVec4f_GrSLType, kHigh_GrSLPrecision, |
fProgramBuilder->rtAdjustment(), |
&fRtAdjustName); |
if (this->getProgramBuilder()->desc().header().fSnapVerticesToPixelCenters) { |