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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLVertexShaderBuilder.h" | 8 #include "GrGLVertexShaderBuilder.h" |
| 9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
| 10 #include "../GrGLGLSL.h" | 10 #include "../GrGLGLSL.h" |
| (...skipping 20 matching lines...) Expand all Loading... |
| 31 int vaCount = gp.numAttribs(); | 31 int vaCount = gp.numAttribs(); |
| 32 for (int i = 0; i < vaCount; i++) { | 32 for (int i = 0; i < vaCount; i++) { |
| 33 this->addAttribute(&gp.getAttrib(i)); | 33 this->addAttribute(&gp.getAttrib(i)); |
| 34 } | 34 } |
| 35 return; | 35 return; |
| 36 } | 36 } |
| 37 | 37 |
| 38 void GrGLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posV
ar) { | 38 void GrGLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posV
ar) { |
| 39 SkASSERT(!fRtAdjustName); | 39 SkASSERT(!fRtAdjustName); |
| 40 | 40 |
| 41 GrSLPrecision precision = kDefault_GrSLPrecision; | |
| 42 if (fProgramBuilder->ctxInfo().vendor() == kARM_GrGLVendor) { | |
| 43 precision = kHigh_GrSLPrecision; | |
| 44 } | |
| 45 | |
| 46 // setup RT Uniform | 41 // setup RT Uniform |
| 47 fProgramBuilder->fUniformHandles.fRTAdjustmentUni = | 42 fProgramBuilder->fUniformHandles.fRTAdjustmentUni = |
| 48 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, | 43 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
| 49 kVec4f_GrSLType, precision, | 44 kVec4f_GrSLType, kHigh_GrSLPrecision, |
| 50 fProgramBuilder->rtAdjustment(), | 45 fProgramBuilder->rtAdjustment(), |
| 51 &fRtAdjustName); | 46 &fRtAdjustName); |
| 52 if (this->getProgramBuilder()->desc().header().fSnapVerticesToPixelCenters)
{ | 47 if (this->getProgramBuilder()->desc().header().fSnapVerticesToPixelCenters)
{ |
| 53 if (kVec3f_GrSLType == posVar.getType()) { | 48 if (kVec3f_GrSLType == posVar.getType()) { |
| 54 const char* p = posVar.c_str(); | 49 const char* p = posVar.c_str(); |
| 55 this->codeAppendf("{vec2 _posTmp = vec2(%s.x/%s.z, %s.y/%s.z);", p,
p, p, p); | 50 this->codeAppendf("{vec2 _posTmp = vec2(%s.x/%s.z, %s.y/%s.z);", p,
p, p, p); |
| 56 } else { | 51 } else { |
| 57 SkASSERT(kVec2f_GrSLType == posVar.getType()); | 52 SkASSERT(kVec2f_GrSLType == posVar.getType()); |
| 58 this->codeAppendf("{vec2 _posTmp = %s;", posVar.c_str()); | 53 this->codeAppendf("{vec2 _posTmp = %s;", posVar.c_str()); |
| 59 } | 54 } |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 102 for (int i = 0; i < fInputs.count(); ++i) { | 97 for (int i = 0; i < fInputs.count(); ++i) { |
| 103 const GrGLShaderVar& attr = fInputs[i]; | 98 const GrGLShaderVar& attr = fInputs[i]; |
| 104 // if attribute already added, don't add it again | 99 // if attribute already added, don't add it again |
| 105 if (attr.getName().equals(var.getName())) { | 100 if (attr.getName().equals(var.getName())) { |
| 106 return false; | 101 return false; |
| 107 } | 102 } |
| 108 } | 103 } |
| 109 fInputs.push_back(var); | 104 fInputs.push_back(var); |
| 110 return true; | 105 return true; |
| 111 } | 106 } |
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