| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index fc92da713af214e481f359d5ae28d8f8b0fd3cf5..a79ca5a108a96387732715fa9a292a4a9a1701f3 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -38,15 +38,10 @@ void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) {
|
| void GrGLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posVar) {
|
| SkASSERT(!fRtAdjustName);
|
|
|
| - GrSLPrecision precision = kDefault_GrSLPrecision;
|
| - if (fProgramBuilder->ctxInfo().vendor() == kARM_GrGLVendor) {
|
| - precision = kHigh_GrSLPrecision;
|
| - }
|
| -
|
| // setup RT Uniform
|
| fProgramBuilder->fUniformHandles.fRTAdjustmentUni =
|
| fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
|
| - kVec4f_GrSLType, precision,
|
| + kVec4f_GrSLType, kHigh_GrSLPrecision,
|
| fProgramBuilder->rtAdjustment(),
|
| &fRtAdjustName);
|
| if (this->getProgramBuilder()->desc().header().fSnapVerticesToPixelCenters) {
|
|
|