Index: cc/layers/painted_scrollbar_layer.cc |
diff --git a/cc/layers/painted_scrollbar_layer.cc b/cc/layers/painted_scrollbar_layer.cc |
index 71a37d48883f8f07d592ff561e288e344917ed65..8c2f84ca63e8a38d06ff6dd5c36217b61025cb19 100644 |
--- a/cc/layers/painted_scrollbar_layer.cc |
+++ b/cc/layers/painted_scrollbar_layer.cc |
@@ -170,7 +170,7 @@ gfx::Rect PaintedScrollbarLayer::ScrollbarLayerRectToContentRect( |
// Don't intersect with the bounds as in LayerRectToContentRect() because |
// layer_rect here might be in coordinates of the containing layer. |
gfx::Rect expanded_rect = gfx::ScaleToEnclosingRect( |
- layer_rect, contents_scale_y(), contents_scale_y()); |
+ layer_rect, contents_scale_x(), contents_scale_y()); |
// We should never return a rect bigger than the content_bounds(). |
gfx::Size clamped_size = expanded_rect.size(); |
clamped_size.SetToMin(content_bounds()); |
@@ -187,7 +187,7 @@ gfx::Rect PaintedScrollbarLayer::OriginThumbRect() const { |
thumb_size = |
gfx::Size(scrollbar_->ThumbThickness(), scrollbar_->ThumbLength()); |
} |
- return ScrollbarLayerRectToContentRect(gfx::Rect(thumb_size)); |
+ return gfx::Rect(thumb_size); |
} |
void PaintedScrollbarLayer::UpdateThumbAndTrackGeometry() { |
@@ -205,8 +205,9 @@ bool PaintedScrollbarLayer::Update(ResourceUpdateQueue* queue, |
const OcclusionTracker* occlusion) { |
UpdateThumbAndTrackGeometry(); |
+ gfx::Rect track_layer_rect = gfx::Rect(location_, bounds()); |
gfx::Rect scaled_track_rect = ScrollbarLayerRectToContentRect( |
- gfx::Rect(location_, bounds())); |
+ track_layer_rect); |
if (track_rect_.IsEmpty() || scaled_track_rect.IsEmpty()) |
return false; |
@@ -221,12 +222,16 @@ bool PaintedScrollbarLayer::Update(ResourceUpdateQueue* queue, |
return false; |
track_resource_ = ScopedUIResource::Create( |
- layer_tree_host(), RasterizeScrollbarPart(scaled_track_rect, TRACK)); |
+ layer_tree_host(), |
+ RasterizeScrollbarPart(track_layer_rect, scaled_track_rect, TRACK)); |
- gfx::Rect thumb_rect = OriginThumbRect(); |
- if (has_thumb_ && !thumb_rect.IsEmpty()) { |
+ gfx::Rect thumb_layer_rect = OriginThumbRect(); |
+ gfx::Rect scaled_thumb_rect = |
+ ScrollbarLayerRectToContentRect(thumb_layer_rect); |
+ if (has_thumb_ && !scaled_thumb_rect.IsEmpty()) { |
thumb_resource_ = ScopedUIResource::Create( |
- layer_tree_host(), RasterizeScrollbarPart(thumb_rect, THUMB)); |
+ layer_tree_host(), |
+ RasterizeScrollbarPart(thumb_layer_rect, scaled_thumb_rect, THUMB)); |
} |
// UI resources changed so push properties is needed. |
@@ -234,22 +239,68 @@ bool PaintedScrollbarLayer::Update(ResourceUpdateQueue* queue, |
return true; |
} |
+float PaintedScrollbarLayer::calculateIdealScale( |
danakj
2014/02/14 20:38:31
CalculateScaleToBitmap?
make this a file-static m
|
+ float content_scale, |
+ int layer_edge, |
+ int layer_size, |
+ int target_size) const { |
danakj
2014/02/14 20:38:31
bitmap_size?
|
+ const float EPSILLON = 0.1f; |
danakj
2014/02/14 20:38:31
kEpsilon
|
+ |
+ DCHECK(layer_size); |
+ DCHECK(target_size); |
+ |
+ // Because skia rounds to the nearest pixel when scaling, scaling by the |
+ // content scale can lead to painting thinner than the bitmap rect (e.g. if |
+ // the left edge gets rounded up and the right edge is rounded down). We |
+ // calculate an "ideal scale" that will give us scale the layer rect to the |
+ // same size as the bitmap. |
+ |
+ // Of course, due to the precission loss of floating point arithmetic, we'll |
danakj
2014/02/14 20:38:31
precision
|
+ // likely be off by some epsillon which leads to edge cases when we're |
danakj
2014/02/14 20:38:31
epsilon
|
+ // right around 0.5. To be safe, we adjust the scale by an epsillon depending |
danakj
2014/02/14 20:38:31
epsilon
|
+ // on which direction the leading edge was rounded in. This ensures we're |
+ // always rounding both edges such that the width after rounding is exactly |
+ // equal to the target width. |
+ |
+ float scaled_layer_edge = layer_edge * content_scale; |
danakj
2014/02/14 20:38:31
Can you explain this bit here? I'm a little confus
bokan
2014/02/17 17:11:50
Sorry, I've been massively over-thinking this. The
|
+ bool rounding_up = round(scaled_layer_edge) > scaled_layer_edge; |
+ float adjusted_target_size = rounding_up ? target_size + EPSILLON |
+ : target_size - EPSILLON; |
+ |
+ return adjusted_target_size / layer_size; |
+} |
+ |
UIResourceBitmap PaintedScrollbarLayer::RasterizeScrollbarPart( |
- const gfx::Rect& rect, |
+ const gfx::Rect& layer_rect, |
+ const gfx::Rect& content_rect, |
ScrollbarPart part) { |
- DCHECK(!rect.size().IsEmpty()); |
+ DCHECK(!content_rect.size().IsEmpty()); |
+ DCHECK(!layer_rect.size().IsEmpty()); |
SkBitmap skbitmap; |
- skbitmap.setConfig(SkBitmap::kARGB_8888_Config, rect.width(), rect.height()); |
+ skbitmap.setConfig(SkBitmap::kARGB_8888_Config, |
+ content_rect.width(), |
+ content_rect.height()); |
skbitmap.allocPixels(); |
SkCanvas skcanvas(skbitmap); |
- skcanvas.translate(SkFloatToScalar(-rect.x()), SkFloatToScalar(-rect.y())); |
- skcanvas.scale(SkFloatToScalar(contents_scale_x()), |
- SkFloatToScalar(contents_scale_y())); |
- gfx::Rect layer_rect = gfx::ScaleToEnclosingRect( |
- rect, 1.f / contents_scale_x(), 1.f / contents_scale_y()); |
+ float ideal_scale_x = calculateIdealScale(contents_scale_x(), |
+ layer_rect.x(), |
+ layer_rect.width(), |
+ content_rect.width()); |
+ float ideal_scale_y = calculateIdealScale(contents_scale_y(), |
+ layer_rect.y(), |
+ layer_rect.height(), |
+ content_rect.height()); |
+ |
+ // Skia rounds scaled coordinates. |
+ float rounded_x = round(layer_rect.x() * ideal_scale_x); |
+ float rounded_y = round(layer_rect.y() * ideal_scale_y); |
+ skcanvas.translate(SkFloatToScalar(-rounded_x), SkFloatToScalar(-rounded_y)); |
danakj
2014/02/14 20:38:31
Ok so, I'm not sure why you need this translate. T
bokan
2014/02/17 17:11:50
The PaintPart method for the track draws directly
|
+ skcanvas.scale(SkFloatToScalar(ideal_scale_x), |
+ SkFloatToScalar(ideal_scale_y)); |
+ |
SkRect layer_skrect = RectToSkRect(layer_rect); |
SkPaint paint; |
paint.setAntiAlias(false); |