Index: cc/scheduler/scheduler_state_machine.h |
diff --git a/cc/scheduler/scheduler_state_machine.h b/cc/scheduler/scheduler_state_machine.h |
index fb3908b71ced9af5ad0bcfe58e360e75377a3abf..5c1b03be9cc2d4d3ffaca57125858330c903e353 100644 |
--- a/cc/scheduler/scheduler_state_machine.h |
+++ b/cc/scheduler/scheduler_state_machine.h |
@@ -70,14 +70,14 @@ class CC_EXPORT SchedulerStateMachine { |
Action NextAction() const; |
void UpdateState(Action action); |
- // Indicates whether the scheduler needs a vsync callback in order to make |
- // progress. |
- bool VSyncCallbackNeeded() const; |
+ // Indicates whether the scheduler needs a BeginFrame callback in order to |
+ // make progress. |
+ bool BeginFrameCallbackNeeded() const; |
- // Indicates that the system has entered and left a vsync callback. |
- // The scheduler will not draw more than once in a given vsync callback. |
- void DidEnterVSync(); |
- void DidLeaveVSync(); |
+ // Indicates that the system has entered and left a BeginFrame callback. |
+ // The scheduler will not draw more than once in a given BeginFrame callback. |
+ void DidEnterBeginFrame(); |
+ void DidLeaveBeginFrame(); |
// Indicates whether the LayerTreeHostImpl is visible. |
void SetVisible(bool visible); |
@@ -180,7 +180,7 @@ class CC_EXPORT SchedulerStateMachine { |
bool needs_forced_commit_; |
bool expect_immediate_begin_frame_; |
bool main_thread_needs_layer_textures_; |
- bool inside_vsync_; |
+ bool inside_begin_frame_; |
bool visible_; |
bool can_start_; |
bool can_draw_; |